Let's talk straight about used games and online passes for a moment...

  • 144 results
  • 1
  • 2
  • 3

This topic is locked from further discussion.

Avatar image for Thefatness16
Thefatness16

4673

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#101 Thefatness16
Member since 2010 • 4673 Posts

It doesn't bother me since EA seems to be the only company that implements online passes and they've only made about two games that interest me . The only games I've bought from them in the last decade was Madden 09, Nba live 06 and Dead space. Plus I'm not really interested in multiplayer games anyway, so they can lock that off if they want to.

Avatar image for NanoMan88
NanoMan88

1220

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#102 NanoMan88
Member since 2006 • 1220 Posts

Used games is worse than piracy, not morally but in terms of damage to the developer. With used games there was an actual intent to buy, and stupid people are buying used for what? 5$ cheaper? In the meanwhile the developers get nothing, while gamestop who does nothing gets a huge profit.

Avatar image for ccagracing
ccagracing

845

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#104 ccagracing
Member since 2006 • 845 Posts

I think another issue with these online gaming passes that relate to new purchases is; If I buy a brand new copy of Fifa 11 I can use the code to play it online but if my nephew and me want to play it online using our xbox live accounts together on the same console at the same time then he needs to buy an online pass!

What I am saying is, if a mother buys her two sons Fifa 11 brand new, why should one have to pay to play it online? How has this ungodly evil woman hurt the gaming industry by a brand new copy of the game for her sons to play on the xbox 360? If this was really about protecting the gaming industry then the games online components should be locked to the console. It would then mean the game could only have its online portion used on that specific console.

The real people hurting the gaming industry are the pirates and rental services like Lovefilm, Blockbuster etc.. If the game companies want to protect the games then why not include a single use online code that gives you the first DLC or a DLC of your choice free? EA is serious milking gaming and you can try and and spin it anyway you want but you have to pay for online pass, then pay for DLC for league updates, pay for ultimate team etc... Where does it stop?

Avatar image for Thefatness16
Thefatness16

4673

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#107 Thefatness16
Member since 2010 • 4673 Posts

I have a question.

What do Online passes actually do? Do they lock you out of multiplayer completely or do they just take away a chunk of content or something like that?

I've completely avoided EA games, so I really don't know how they work.

Avatar image for Vesica_Prime
Vesica_Prime

7062

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#108 Vesica_Prime
Member since 2009 • 7062 Posts

YES YOU DID. Seriously. You didn't WORD it like that but that's the entire crux of your argument. Or maybe you don't actually understand the point you are making. It comes down to how YOU word it and you chose poorly.

Since we're talking about consoles, I think it's worth noting that Live is p2p and on top of that they pay a monthly. So, really, the burden is not from bandwidth.

AncientDozer

Please point out where I said that, until then you're simply putting words in my mouth. My argument was "Console devs aren't getting money from used games and providing online services only cost the developers money as they do not get money from the purchase that is needed for the online service whilst still providing for the people who did not pay the developers."

And no I did understand the point I was making, you just like to provide hearsay and rumour whilst calling me out for something I never said.

Avatar image for Swift_Boss_A
Swift_Boss_A

14579

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#109 Swift_Boss_A
Member since 2007 • 14579 Posts

I have nothing against online passes but then again I rarely buy games used and if I do it's not for the MP but the SP experience. So you can say that I am ok with online passes, more money to the industry means more and better games for the players, hopefully.

I have a question.

What do Online passes actually do? Do they lock you out of multiplayer completely or do they just take away a chunk of content or something like that?

Thefatness16

I believe it just locks you out from any online elements in a game like of course MP, online co-op and I am assuming also leaderboards and such. But all the SP content is available to the gamer, not bad to tell you the truth, if a game is a couple years old chances are the MP is not worth playing as it may already dead and most people buy used games for the SP content.

Avatar image for 2-10-08
2-10-08

2775

Forum Posts

0

Wiki Points

0

Followers

Reviews: 26

User Lists: 0

#110 2-10-08
Member since 2008 • 2775 Posts

[QUOTE="DerpyMcDerp"]

I agree with online passes, places like Gamestop are killing the video games industry.

tenaka2

I agree, its such a shame that console gamers are destroying their gaming futures.

You have no idea what you're talking about.
Avatar image for 2-10-08
2-10-08

2775

Forum Posts

0

Wiki Points

0

Followers

Reviews: 26

User Lists: 0

#111 2-10-08
Member since 2008 • 2775 Posts

Used games is worse than piracy, not morally but in terms of damage to the developer. With used games there was an actual intent to buy, and stupid people are buying used for what? 5$ cheaper? In the meanwhile the developers get nothing, while gamestop who does nothing gets a huge profit.

NanoMan88
stupid people who.... are morally doing the right thing. Great. Thanks for insinuating the people who do the right thing are stupid. I buy used because it's legal and I have the right as a consumer to do so. On the other hand, are you saying the online passes are a good thing? Because that's what this is trying to accomplish. Either way, people are trying to accomplish and impossible reality - where everyone buys new and developers care about the consumer.
Avatar image for AmnesiaHaze
AmnesiaHaze

5685

Forum Posts

0

Wiki Points

0

Followers

Reviews: 13

User Lists: 0

#112 AmnesiaHaze
Member since 2008 • 5685 Posts

[QUOTE="tenaka2"]

[QUOTE="DerpyMcDerp"]

I agree with online passes, places like Gamestop are killing the video games industry.

2-10-08

I agree, its such a shame that console gamers are destroying their gaming futures.

online passes are destroying online gaming

Avatar image for blitzcloud
blitzcloud

1229

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#113 blitzcloud
Member since 2007 • 1229 Posts

It's a good measure, except for two things:

Pros:

-Gamestop has to sell it for less value, therefor they have less margin profit from used games, and can no longer offer them instead of the original one as much. Developer will get support on that transaction if the person wants to play online on THEIR service.

-Anyone commiting piracy and not being caught will not get through that. So pretty much even pirates will have to pay to play it online.

-If I don't want to play online (XBL free for example), I can sell a code and get a discounted game.

Cons:

- Tied to one account. Another person in the family won't be able to play it online.

-Decreases the resell value. ALTHOUGH, that's not entirely true. A player using the code is the one decreasing resell value. Just like if I buy DLC and sell the game. OMG DEVALUATED! Nope, you still own the content, so it's only normal that if you're not selling a part of a game you sell it. So my tip would be that before you activate anything, you actually see if you like it.

And now for some company perspective

A consumer buying first hand is both a developer/gamestop (to put an example of a shop that resells games) client. This means they are supporting the developer.

A consumer buying second hand on gamestop is only a client of gamestop. Why should the game company care about you not getting online service when you didn't care/understand that you're hurting them?

The poor, poor consumer


Yeah consumer rights and whatnot. But valve puts both ps3 and pc version in a single product, and guess what the goodwill consumer does? Activate PC version, resell PS3. In some cases, taking the amazon offer of 20$ credit, a certain neogaf user Bought PS3 for 55$, got 20$ amazon credit. Sold the ps3 version for 37$ second hand after activating the PC version. Basicly they paid him 2$ to play portal.

If companies give their hands to consumers, the consumers take the whole arm away. This is why we can't have nice things.

Avatar image for Thefatness16
Thefatness16

4673

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#114 Thefatness16
Member since 2010 • 4673 Posts

Messed up the quote.

Avatar image for Thefatness16
Thefatness16

4673

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#115 Thefatness16
Member since 2010 • 4673 Posts

I have a question.

What do Online passes actually do? Do they lock you out of multiplayer completely or do they just take away a chunk of content or something like that?

Thefatness16

I believe it just locks you out from any online elements in a game like of course MP, online co-op and I am assuming also leaderboards and such. But all the SP content is available to the gamer, not bad to tell you the truth, if a game is a couple years old chances are the MP is not worth playing as it may already dead and most people buy used games for the SP content.

Thanks

Avatar image for hawk549
hawk549

1220

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#116 hawk549
Member since 2007 • 1220 Posts

I am fine with online passes, as i always buy new.

My question is, not to go off topic, is my trading in of my games considered hypocritical being that i dont believe in buying used?

Avatar image for blitzcloud
blitzcloud

1229

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#117 blitzcloud
Member since 2007 • 1229 Posts

I am fine with online passes, as i always buy new.

My question is, not to go off topic, is my trading in of my games considered hypocritical being that i dont believe in buying used?

hawk549

Nope, you're not. One thing is supporting a developer and seeing they gave you something that didn't live up to what you expected/lacks any further content that makes it worthwile to keep.

Another thing is buying a game not supporting the developer and expecting them to welcome you to the online service. If I bought used, i'd understand that there's a requirement like this, AS LONG AS the price is also reduced because it needs a code. Which is what will happen anyways.

Avatar image for savagetwinkie
savagetwinkie

7981

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#118 savagetwinkie
Member since 2008 • 7981 Posts
You can't compare cars to software, eventually old used cars are no longer usable and new cars have to be purchased, now software doesn't have the same wear and tear that the car industry has, so what happens with used games? Enough starts cicrulationing around that new game prices drop, then you can get to a point where new games aren't even bought... The online pass/dlc just gives the developer a chance to make money on used games, and buy adding these things you add a "wear and tear" because you aren't going to get the "new" car that does everything
Avatar image for juno84
juno84

1019

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#119 juno84
Member since 2004 • 1019 Posts

Love how people think this affects gamestop at all. It doesn't. They'll just pay less for the game and sell it for less. This mainly is going to affect anyone who wants to sell a game they own and uninformed gamers buying used. Once again, people don't recognize who this fight is actually between. It's not your 'beloved' developers against 'shady' gamestop. I highly doubt those actually making the games came up with this idea or will see a dime more in their salaries. It's a fight against consumers and a new way to circumvent first-sale doctrine. I'm not even 100% sure on the legality of this. The online matchmaking is owned by MS and Sony respectively. The online pass fee is basically like setting up a toll booth to cross a bridge they don't even own for the sole purpose of circumventing the law.

Avatar image for demonic_85
demonic_85

1395

Forum Posts

0

Wiki Points

0

Followers

Reviews: 15

User Lists: 0

#120 demonic_85
Member since 2009 • 1395 Posts

The original post used some well thought out analogies that a lot of people can understand. I agree that online passes are a horrible idea and meant only for pure profit. I dont know about other gamers but I tend to stay away from games that have online passes and if it is a game I want but dont feel it's worth the new price i'll wait until it drops in price which means the developer is most likely losing that $10 profit they would have made since I waited until it dropped to $30. It's mostly the bigger publishers doing this like EA and Activision and they can just suck it. They've been ripping gamers off for years so it's really no surprise.

Avatar image for CajunShooter
CajunShooter

5276

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#121 CajunShooter
Member since 2006 • 5276 Posts

A better comparison: used movies. You never hear Hollywood complaining about people buying used DvDs off Amazon.IndianaPwns39
Actually that is a terrible comparison, because movie companies make nearly all of their money during a films run in theatres. Most the time DVD sales are just extra money after a movie has made back its production cost and more while during a theatre run.

This would only be comparable if video games were only released in an arcade type setting and then after 3 months were released on DVD and Blu Ray for home consoles.

Avatar image for MFDOOM1983
MFDOOM1983

8465

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#122 MFDOOM1983
Member since 2010 • 8465 Posts

You can't compare cars to software, eventually old used cars are no longer usable and new cars have to be purchased, now software doesn't have the same wear and tear that the car industry has, so what happens with used games? Enough starts cicrulationing around that new game prices drop, then you can get to a point where new games aren't even bought... The online pass/dlc just gives the developer a chance to make money on used games, and buy adding these things you add a "wear and tear" because you aren't going to get the "new" car that does everything savagetwinkie
30+ years and we dont see this happening.:? Lets all give publishers more money for something that has already been paid for.

Avatar image for MFDOOM1983
MFDOOM1983

8465

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#123 MFDOOM1983
Member since 2010 • 8465 Posts

[QUOTE="IndianaPwns39"]A better comparison: used movies. You never hear Hollywood complaining about people buying used DvDs off Amazon.CajunShooter

Actually that is a terrible comparison, because movie companies make nearly all of their money during a films run in theatres. Most the time DVD sales are just extra money after a movie has made back its production cost and more while during a theatre run.

This would only be comparable if video games were only released in an arcade type setting and then after 3 months were released on DVD and Blu Ray for home consoles.

dvd sales usually make up for half of their revenue...
Avatar image for deactivated-63f6895020e66
deactivated-63f6895020e66

21177

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#124 deactivated-63f6895020e66
Member since 2004 • 21177 Posts
Product makers have the right to charge for everything they want to. If they want to charge for online (giving it for free to those who buy new), is a perfectly reasonable thing to do.
Avatar image for lazerface216
lazerface216

7564

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#125 lazerface216
Member since 2008 • 7564 Posts

[QUOTE="IndianaPwns39"]A better comparison: used movies. You never hear Hollywood complaining about people buying used DvDs off Amazon.CajunShooter

Actually that is a terrible comparison, because movie companies make nearly all of their money during a films run in theatres. Most the time DVD sales are just extra money after a movie has made back its production cost and more while during a theatre run.

This would only be comparable if video games were only released in an arcade type setting and then after 3 months were released on DVD and Blu Ray for home consoles.

lol not true at all bud. dvd sales bring in a hefty amount of revenue actually, especially for movies that don't do so great in theatres. same goes for television shows on dvd. where did you get this idea?

Avatar image for deactivated-63f6895020e66
deactivated-63f6895020e66

21177

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#126 deactivated-63f6895020e66
Member since 2004 • 21177 Posts
since they essentially get to make money without working for it, which in turn reduces competetiveness while reducing the need for innovation and creativity.Timstuff
That's completely wrong. For people to want to play the game online (in other words, to buy the game new or pay for the online ticket) they have to make (or at least try to make) a competitive product.
Avatar image for SaltyMeatballs
SaltyMeatballs

25165

Forum Posts

0

Wiki Points

0

Followers

Reviews: 5

User Lists: 0

#127 SaltyMeatballs
Member since 2009 • 25165 Posts
Oh wow, used care analogy. I stopped reading.
Avatar image for savagetwinkie
savagetwinkie

7981

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#128 savagetwinkie
Member since 2008 • 7981 Posts

[QUOTE="savagetwinkie"]You can't compare cars to software, eventually old used cars are no longer usable and new cars have to be purchased, now software doesn't have the same wear and tear that the car industry has, so what happens with used games? Enough starts cicrulationing around that new game prices drop, then you can get to a point where new games aren't even bought... The online pass/dlc just gives the developer a chance to make money on used games, and buy adding these things you add a "wear and tear" because you aren't going to get the "new" car that does everything MFDOOM1983

30+ years and we dont see this happening.:? Lets all give publishers more money for something that has already been paid for.

my point is new games sales can drop relatively quickly where new cars are fairly sustained because old cars stop working, companies invest in the millions now on game development and sometimes you get a game that flops hard commercially, this will give publishers and dev's a bit more security to take a chance every now and then.
Avatar image for MFDOOM1983
MFDOOM1983

8465

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#129 MFDOOM1983
Member since 2010 • 8465 Posts
[QUOTE="MFDOOM1983"]

[QUOTE="savagetwinkie"]You can't compare cars to software, eventually old used cars are no longer usable and new cars have to be purchased, now software doesn't have the same wear and tear that the car industry has, so what happens with used games? Enough starts cicrulationing around that new game prices drop, then you can get to a point where new games aren't even bought... The online pass/dlc just gives the developer a chance to make money on used games, and buy adding these things you add a "wear and tear" because you aren't going to get the "new" car that does everything savagetwinkie

30+ years and we dont see this happening.:? Lets all give publishers more money for something that has already been paid for.

my point is new games sales can drop relatively quickly where new cars are fairly sustained because old cars stop working, companies invest in the millions now on game development and sometimes you get a game that flops hard commercially, this will give publishers and dev's a bit more security to take a chance every now and then.

How do you think used games appear on the market? They have to be bought new at some point. The same thing happens in the automotive industry. Not every product is a success. If a company has a hard time being profitable perhaps they should change budgets and pricing schemes,
Avatar image for Twin-Blade
Twin-Blade

6806

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#130 Twin-Blade
Member since 2005 • 6806 Posts

I hate preowned games & avoid them like the plague unless I'm forced to buy a rare game. And even then I'll only buy it if it's in good condition. Fortunately for me, rare usually means old & in the future older games will probably be dead online so it won't bother me. If it's helping the games industry, cool, but I can't really comment on this because it doesn't effect me, I always buy new.

Avatar image for SPYDER0416
SPYDER0416

16736

Forum Posts

0

Wiki Points

0

Followers

Reviews: 24

User Lists: 0

#131 SPYDER0416
Member since 2008 • 16736 Posts

I'm fine with reasonable reasons to buy new and passes like BC2's that don't take away your ability to play online, but EA is way to pass happy. I understand that the developers and publishers want the hard earned money, but great games sell well, bad ones are the ones that end up in the used aisle a week later. Its a good way to send a message when it also hurts their sales a bit.

Sounds cruel, but instead of trying to combat it so much they should just focus on making amazing games and doing more in the realm od digital distribution.

Avatar image for berserker2389
berserker2389

4627

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#132 berserker2389
Member since 2010 • 4627 Posts
Haven't bought an online pass yet screw that ,I mean what's the point of paying for live? Now we're going to have buy online passes? No thanks.
Avatar image for Makari
Makari

15250

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#133 Makari
Member since 2003 • 15250 Posts

[QUOTE="AmnesiaHaze"]

[QUOTE="Firebird-5"]

the number one objective of a business is to maximise profits. don't like it? go live on the moon

Firebird-5

you're speaking from a company standpoint ... but unless you profit from it you should be on our side , the side of the consumers , or do you enjoy being ripped off ? seems so

i'm speaking realisticly. the thing is, publishers are so worried about their quarterly reports that they don't bother building any kind of great relationship with the customer. it's one of the reasons i consider valve to be so successful, because they aren't publicly traded.

it's just a fact of life that companies will do whatever they can to maximise profits. we've got someone talking about economics here, they should realise that the number one priority for a business is to... maximise profits.

Valve has an online pass system - Steam. Buy a game once, it's locked to your account for life. If they catch you trying to sell/transfer it, they'll just ban your account and you lose everything instead.

I love it!

edit: also, the automotive industry example is incredibly stupid. i thought i posted about that months ago.

Avatar image for gamecubepad
gamecubepad

7214

Forum Posts

0

Wiki Points

0

Followers

Reviews: -12

User Lists: 0

#134 gamecubepad
Member since 2003 • 7214 Posts

If they don't get COD-type sales those poor devs gonna starve!

Homefront sold only a million copies in a couple months. Uh oh! Betta make sure there's a fee if you wanna play it on more than 1 360. It cost lots a money to use an old version of UE3 and clone a couple other games. Gotta make back that advertising money too!

Madden too. Better make sure those guys who can't afford $60/year to play a mediocre football game get stuck with a fee for borrowing or buying used.

Avatar image for MrJack3690
MrJack3690

2227

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#135 MrJack3690
Member since 2004 • 2227 Posts

I agree with online passes, places like Gamestop are killing the video games industry.

DerpyMcDerp

Yes, Gamestop is awful. I never buy from there, I actually go to a local store owned by a family who actually follows games, and has information on what games are coming out. They actually remember you as a customer and remember which system or systems you own/prefer to get your games on. They also have original Xbox, Gamecube, Ps2, Ps1, NES, SNES, Genesis, etc. games there. Amazing place, Gamestop...not so much.

The people at Gamestop weren't even aware of the Online Pass for Medal of Honor or its lack of LAN play when I talked to them. They have no info on any games nor do they seem to have a passion for games like the local store.

And all their stupid pre-order bonuses end up getting released later on anyways.

Avatar image for cainetao11
cainetao11

38077

Forum Posts

0

Wiki Points

0

Followers

Reviews: 77

User Lists: 1

#136 cainetao11
Member since 2006 • 38077 Posts
When I buy anything it becomes mine by ownership. If i wish to use it, eat it, break it, or sell it is my choice. If I buy that thing from someone secondhand, that as well is my choice. Online passes are a devs choice. Like it or not, they have a legal right.
Avatar image for delta3074
delta3074

20003

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

#137 delta3074
Member since 2007 • 20003 Posts
[QUOTE="delta3074"]would the developer get any extra money to run the server slot if the initial buyer kept the game? NO, so i fail to see your point, they only get a one time payment for the server slot either way,lolVesica_Prime
But used games cost the developer an actual sale, due to the fact that the buyer was willing to buy but did not buy a product to which the money goes to the developer rather instead going for a product that the developer gets 0 from. Thus the developer does not receive money that is needed to maintain the online service.

which would be an extra person on the server which would increase cost of keeping the server running and create more stress on the server load so either way the developer isn't really getting much extra money anyway because now they have to put that money into the upkeep of an extra server slo not existing ones, try to spin it as much as you want, one server slot=one payment, and on xbox 360 games the consumer pays for the upkeep of there servers with live fees,so people that charge an online pass are getting money they don't need because MS keeps the servers running for the games not them.
Avatar image for SajuukSW
SajuukSW

107

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#138 SajuukSW
Member since 2011 • 107 Posts
The turn around rate is far higher in the videogame market; you beat a game within a week, trade it in, and Gamestop is selling it for $55 and making pure profit. You're not going to trade in a car within a week
Avatar image for Timstuff
Timstuff

26840

Forum Posts

0

Wiki Points

0

Followers

Reviews: 10

User Lists: 0

#139 Timstuff
Member since 2002 • 26840 Posts
[QUOTE="Vesica_Prime"]

[QUOTE="garrett_daniels"]

Firstly pirated copies cannot play on the official/legitimate servers, they play on pirated servers. So therefor the original copy of the pirated game (the legal copy) is the only copy to access official servers, so should piracy then proceed since only one copy (the legal copy) can play on official servers legitimately at all times?

[QUOTE="delta3074"]no it isn't a pirated game, your logic is skewed, it's a human right to sell on the things we no longer use, tthat's like saying all used cars and houses are 'pirated' because the intitial car/house builder doesn't get a cut,loldelta3074

I never said "used copies are pirated games" way to put words in my mouth bro. And using used cars and used houses doesn't put stress on the original builders as they do not need to fork out money to maintain the product unlike game developers and their online services.

a service which was already payed for by the initial buyer so the developer isn't actually missing out, like the poster above said, it's a 1 to 1 ratio, the person selling the game no longer has the right to play that game online so the person buying the game preowned is just moving into the online spot the original buyer just vacated, it's not an 'extra' gamer on the server so it doesn't increase the server load or put extra 'stress' on the devaloper at all.

I'm glad to see there are some sane people left on these forums. If you believe in online passes, then you might as well support subscription fees. If it's a problem that someone who bought a game second hand has access to the server, then it's also a problem if a person plays a game online more than what the publisher feels is fair. If Jim sells his copy of Halo Reach to Bob, and combined they both played it online for 100 hours, how is that somehow more expensive for the publisher than if Fred keeps his copy and plays it for 1,000 hours? Technically, Fred, who bought the game new, is doing more "damage" to the company's infrastructure by using the servers so much. Would it be right for Microsoft to at some point serve him with a notice that says "you've used up all your in-game minutes-- please pay $10 for a new online pass or buy a new copy of the game"?
Avatar image for edo-tensei
edo-tensei

4581

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#140 edo-tensei
Member since 2007 • 4581 Posts
[QUOTE="Timstuff"][QUOTE="DerpyMcDerp"]

I agree with online passes, places like Gamestop are killing the video games industry.

I don't like used car salesmen. That doesn't mean I want to destroy all used cars.

It's not the same situation, it also goes for the hacker kid with the ps3. Hacking hurts us the end user as well as used games sales. This industry is not really that big yet.
Avatar image for NanoMan88
NanoMan88

1220

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#141 NanoMan88
Member since 2006 • 1220 Posts

[QUOTE="NanoMan88"]

Used games is worse than piracy, not morally but in terms of damage to the developer. With used games there was an actual intent to buy, and stupid people are buying used for what? 5$ cheaper? In the meanwhile the developers get nothing, while gamestop who does nothing gets a huge profit.

2-10-08

stupid people who.... are morally doing the right thing. Great. Thanks for insinuating the people who do the right thing are stupid. I buy used because it's legal and I have the right as a consumer to do so. On the other hand, are you saying the online passes are a good thing? Because that's what this is trying to accomplish. Either way, people are trying to accomplish and impossible reality - where everyone buys new and developers care about the consumer.

What does it matter if its legal or not? piracy is legal in some countries. The simple fact is used games give nothing to the developer, who knows how many times these copies change hands.

Just next time you complain that piracy is killing the industry, look at the used games industry which is 10x bigger. If EA and all these other companies were really as greedy as people say, why wouldnt they put online activation for new games as well? They are specifically targetting the used games industry, which has been robbing devs blind.

PC has had forms of online activation for years, I dont see why consoles should be different

Avatar image for Pug-Nasty
Pug-Nasty

8508

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

#142 Pug-Nasty
Member since 2009 • 8508 Posts

[QUOTE="Pug-Nasty"]

Online passes are just that, passes for the online portion of the game. These aren't one time use codes that unlock the SP portion of the game. Why should a publisher provide you with an on going service you haven't paid for.

garrett_daniels

Because someone playing a new copy is identical to someone playing a used copy. If I buy Halo: Reach new there's one more multiplayer user for that title, but I lose that ability if I sell it or give it away. It doesn't matter whether that copy of Halo: Reach has one owner or a thousand, there's still only one person it online at any one time.

So? You lose one player and gain another to make up for it. One of them paid you and the other didn't. If it's a big deal, don't buy used or don't buy the game at all.

Additionally, I've yet to see a game that uses p2p have MP unlock code. Any game with dedicated servers should use these codes, and all games with online MP should use dedicated servers.

You can argue that online passes don't affect single player but that's beside the point when there are an ever-increasing number of single player-focussed games shipping with single-use DLC codes. Some games (e.g. Mass Effect 2) have the single-use code double as a gateway for additional "free" DLC later on. This harms the core experience of a single player-focussed game in the same way that online passes harm the core experience of a multiplayer-focussed game.

Again, publishers are selling an experience. It isn't a public good. To get it, you have to pay for it. If you aren't paying the people who made it, you don't get the "full" experience... simple as that really. I can buy a TV off the back of a truck, but the police can still take it as evidence even though I paid for it.

When you buy any other physical good you are free to resell it, and anyone would scoff at the suggestion that the original manufacturer should get a cut of any resales. Publishers want to be able to make a living? Big deal, so does every other manufacturer of physical goods.

Not all goods are the same. The physical good isn't what you are paying 60 bucks for when you buy a game, or do you think the disc and packaging is worth that much? Online modes and extra content are being used as incentives to pay the publisher, who in turn pays the developer. If you don't like it, don't support it.

I'll also add that I don't think used game sales are completely bad for the industry. They allow users to turn old games that they don't play into funds for purchaes of new games, and put that old game out there at a cheap price for someone else to try out... and maybe hook them for the sequel.

I think the primary thing publishers need to do is not rush their devs and allow them to fill a game out with quality content. Such a practice would make gamers less likely to sell those games to begin with, but when games are 5 hours, mediocre, and nothing else to do afterwards it's hard to justify holding on to it.

Avatar image for Shinobi120
Shinobi120

5728

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#143 Shinobi120
Member since 2004 • 5728 Posts

I have no problem with people Ebaying their old games, but places that make a business out of selling used games? The prices difference is miniscule at best and the stores make ridiculously large amounts of profits because of it, which takes money away from developers and as such is killing the industry. If anything, there should be a law preventing stores from selling used games or developers should be charging at least half the price of the game to allow multiplayer access.

DerpyMcDerp

Japan tried that already, & look where that has gotten them. Gamers were so outraged, that their government was forced to make used games legal again. If they try that anywhere else, the result is going to come out the same way.

Used gaming market actually helps the gaming industry, whatever people would want to believe it or not. It's been around for a long time, & it isn't going to stop anytime soon. Plus people who support this practice, along with DLC, etc., just makes me laugh. They don't care about you at all.

Seriously, people... What are we supposed to do when a game is no longer being manufactured, and we still want to own a copy of it? The used market is good because it ensures that all games will be available to buy, sell, trade, and play at any given time. If publishers had their way, every game would be exactly $60 forever, you can only buy a license as a digital download, and each license is permanantly tied to your DNA so no-one can use it except for you. And if they decide to take it off of their online store, too bad, you should have bought it when it first came out.

You may say that used games are robbing our future, but eliminating used games is is going to cause our future to have no history for us to enjoy. Used games will always exist, because there are billions of them out there already that the publishers can't take away, and the sale and trade of those games is always going to compete with the sale of new games on some level. Be thankful that the used game market exists, because it encourages publishers to make games that are worth keeping rather than selling, and it encourages them to make sure that they are worth the $60 asking fee that they ask for.Timstuff

Totally this.

Avatar image for Promised_Trini
Promised_Trini

3651

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#144 Promised_Trini
Member since 2008 • 3651 Posts

I agree with online passes, places like Gamestop are killing the video games industry.

DerpyMcDerp

So I guess you can afford to buy new games all the time then...There are people that like to save money by,buying used games I have friend like that...This online pass BS will get old and if more companies start doing it will make things worst on them...I don't agree with EA,THQ at all when it comes to this online pass cause right now as far as I can tell its only EA,THQ that are using it...

Avatar image for Timstuff
Timstuff

26840

Forum Posts

0

Wiki Points

0

Followers

Reviews: 10

User Lists: 0

#145 Timstuff
Member since 2002 • 26840 Posts
No-one can explain to me why it is wrong for multiple people to have occupied a "slot" on a server at varying times during a game's lifespan, and yet it's perfectly OK for one person to park their butt on the server and play indefinitely. Technically you are abusing a game's servers if you play it for longer than the average customer, if you go by the logic used to demonize used game sales. If we wanted to do what was in the developer's best interest to maximize profits, we should support subscription fees since it's the only way to ensure that no-one "abuses" the servers by playing too much or buying and selling used games.