[QUOTE="Pug-Nasty"]
Online passes are just that, passes for the online portion of the game. These aren't one time use codes that unlock the SP portion of the game. Why should a publisher provide you with an on going service you haven't paid for.
garrett_daniels
Because someone playing a new copy is identical to someone playing a used copy. If I buy Halo: Reach new there's one more multiplayer user for that title, but I lose that ability if I sell it or give it away. It doesn't matter whether that copy of Halo: Reach has one owner or a thousand, there's still only one person it online at any one time.
So? You lose one player and gain another to make up for it. One of them paid you and the other didn't. If it's a big deal, don't buy used or don't buy the game at all.
Additionally, I've yet to see a game that uses p2p have MP unlock code. Any game with dedicated servers should use these codes, and all games with online MP should use dedicated servers.
You can argue that online passes don't affect single player but that's beside the point when there are an ever-increasing number of single player-focussed games shipping with single-use DLC codes. Some games (e.g. Mass Effect 2) have the single-use code double as a gateway for additional "free" DLC later on. This harms the core experience of a single player-focussed game in the same way that online passes harm the core experience of a multiplayer-focussed game.
Again, publishers are selling an experience. It isn't a public good. To get it, you have to pay for it. If you aren't paying the people who made it, you don't get the "full" experience... simple as that really. I can buy a TV off the back of a truck, but the police can still take it as evidence even though I paid for it.
When you buy any other physical good you are free to resell it, and anyone would scoff at the suggestion that the original manufacturer should get a cut of any resales. Publishers want to be able to make a living? Big deal, so does every other manufacturer of physical goods.
Not all goods are the same. The physical good isn't what you are paying 60 bucks for when you buy a game, or do you think the disc and packaging is worth that much? Online modes and extra content are being used as incentives to pay the publisher, who in turn pays the developer. If you don't like it, don't support it.
I'll also add that I don't think used game sales are completely bad for the industry. They allow users to turn old games that they don't play into funds for purchaes of new games, and put that old game out there at a cheap price for someone else to try out... and maybe hook them for the sequel.
I think the primary thing publishers need to do is not rush their devs and allow them to fill a game out with quality content. Such a practice would make gamers less likely to sell those games to begin with, but when games are 5 hours, mediocre, and nothing else to do afterwards it's hard to justify holding on to it.
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