LittleBigPlanet vs new mario bros

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BlackTragedy

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#1 BlackTragedy
Member since 2009 • 1830 Posts

one has online

the other doesnt

one has a lv editor and full creation mode

the other doesnt

one has 1000s of lvs to play

the other doesnt

one has crazy character customization

the other doesnt

one came out last year

one came out this year claiming to be innovative because it supported 4 players (it wasent)

one is hd

the other isnt

one is 3d.

one isnt.

WHICH ONE SOUNDS BETTER

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bowser3

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#2 bowser3
Member since 2008 • 446 Posts

Little big planet is better, but it doesnt mean new super mario bros wii is a bad game.

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Ultra_Combo

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#3 Ultra_Combo
Member since 2009 • 1494 Posts

one scored 9.5 one didn't /thread

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lundy86_4

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#4 lundy86_4
Member since 2003 • 61997 Posts

I haven't played NSMB yet, however I much prefer the look of it. LBP was great mind you.

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Console_Gamer93

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#5 Console_Gamer93
Member since 2007 • 2712 Posts

one scored 9.5 one didn't /thread

Ultra_Combo

?

New Super Mario Bros. Wii = 8.5

Little Big Planet = 9.0

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Skittles_McGee

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#6 Skittles_McGee
Member since 2008 • 9136 Posts

one scored 9.5 one didn't /thread

Ultra_Combo
Er... neither of them scored a 9.5
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SolidTy

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#7 SolidTy
Member since 2005 • 49991 Posts

I grew up OLD SCHOOL, and learned to game on Intellivision, Atari 2600, NES, SMS, SNES, Genesis, etc.

One thing to remember, is LBP has a lifting/grabbing dynamic that does separate the gameplay a bit more.

I own both games and I would recommend both games (forget playing both, I own both.).

I can say now that LBP is the Better local 4 Player game...what I've experienced in New Super Mario Wii is about what reviews has said, the sweet spot is 2-3 players.

The fact that LBP has online 4 player as well, Level editor, user generated content with rating to guide you to the good ones, PSEYE support, High Definition, etc...well, that is just icing on an already uber delicious cake.

LBP was even updated with newer platformer mechanics months ago, not to mention LBP is the game that keeps on giving via DLC and user levels. When you trun the game on, even though it's a year old, there are new great levels to be played...and that's not even getting into the creation aspect of it, that's just from the players point of view.

Scorewise, LBP got AAA (9.0), and NSM Wii got a AA (8.5)...so they are both great games to get for platformer lovers.

-------------

One thing everyone forgets is that both these games allow for 4 Player Co Op Platform play, so they are both grand experiences in that regard, sadly, I don't think half the folks on this board have played these games like that, but I wish they would.

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GodofEmpires

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#8 GodofEmpires
Member since 2009 • 611 Posts

LBP is great, but I haven't played NSMB yet so I won't comment. And, there isn't exactly 1000s of hours of gameplay in LBP. In fact, some of the user created levels are absolute crap. Alot of them are still very great, though.

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Console_Gamer93

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#9 Console_Gamer93
Member since 2007 • 2712 Posts

LBP is great, but I haven't played NSMB yet so I won't comment. And, there isn't exactly 1000s of hours of gameplay in LBP. In fact, some of the user created levels are absolute crap. Alot of them are still very great, though.

GodofEmpires

There is a rating system and you can leave comments so you can definetly avoid most bad levels. But yeah they can be found.

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Ultra_Combo

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#10 Ultra_Combo
Member since 2009 • 1494 Posts

[QUOTE="Ultra_Combo"]

one scored 9.5 one didn't /thread

Skittles_McGee

Er... neither of them scored a 9.5

SMG got 9.5 , I thought he was talking about that. The new mario brother I haven't playes so maybe LBP is better?

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Shirokishi_

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#11 Shirokishi_
Member since 2009 • 11206 Posts

LBP is superior in every aspect except that which is most important, platforming.

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beast667

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#12 beast667
Member since 2005 • 3397 Posts
one has broken platforming, the other doesn't
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Skittles_McGee

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#13 Skittles_McGee
Member since 2008 • 9136 Posts
Eh, at the end of the day I'll take LittleBigPlanet. Having gotten into level design from years of playing games like Unreal Tournament and StarCraft, the level editor means a lot to me. And there's actually a LOT of creative user-made levels from the community, some of them downright impressive and professionally done.
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shoryuken_

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#14 shoryuken_
Member since 2009 • 3420 Posts

NSMB Wii has better platforming. LBP is much more innovative though.

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ujjval16

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#15 ujjval16
Member since 2008 • 1669 Posts

Does it really matter? All platformers suck compared to Super Mario World. I'm sorry I just found my SNES again, and nostalgia is destroying my ability to accept new things.

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DJ_Lae

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#16 DJ_Lae
Member since 2002 • 42748 Posts
One has solid platforming mechanics. The other one doesn't.
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ShadowriverUB

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#17 ShadowriverUB
Member since 2009 • 5515 Posts

Eh, at the end of the day I'll take LittleBigPlanet. Having gotten into level design from years of playing games like Unreal Tournament and StarCraft, the level editor means a lot to me. And there's actually a LOT of creative user-made levels from the community, some of them downright impressive and professionally done.Skittles_McGee

They even made calculator in it ^^

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BlackTragedy

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#18 BlackTragedy
Member since 2009 • 1830 Posts

NSMB Wii has better platforming. LBP is much more innovative though.

shoryuken_

better platforming ? whats to keep me from remaking all of nsmbs lvs in lbp :P

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shoryuken_

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#19 shoryuken_
Member since 2009 • 3420 Posts

better platforming ? whats to keep me from remaking all of nsmbs lvs in lbp :P

BlackTragedy

It's not the levels themselves. I feel like Sackboy moves a lot slower and is clunkier to use than Mario.

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Shirokishi_

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#20 Shirokishi_
Member since 2009 • 11206 Posts

[QUOTE="BlackTragedy"]

better platforming ? whats to keep me from remaking all of nsmbs lvs in lbp :P

shoryuken_

It's not the levels themselves. I feel like Sackboy moves a lot slower and is clunkier to use than Mario.

The overall pacing and character speed/flexebility is indeed the problem.

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LegatoSkyheart

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#21 LegatoSkyheart
Member since 2009 • 29733 Posts

The Mario Bros are Faster than the Sack boys but I like Little Big Planet's Stage creator.

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DJ_Lae

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#22 DJ_Lae
Member since 2002 • 42748 Posts

It's not the levels themselves. I feel like Sackboy moves a lot slower and is clunkier to use than Mario.

shoryuken_
Agreed. For a game built around platforming you'd think they would have put more effort into how he moves and jumps and tweaked it endlessly until it felt right, rather than dumping all the man hours into the level creator. So we've got a game with nearly limitless potential in terms of level design, but no matter what you're doing you're always saddled with the same janky Sackboy.
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BlackTragedy

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#23 BlackTragedy
Member since 2009 • 1830 Posts

[QUOTE="shoryuken_"]

It's not the levels themselves. I feel like Sackboy moves a lot slower and is clunkier to use than Mario.

DJ_Lae

Agreed. For a game built around platforming you'd think they would have put more effort into how he moves and jumps and tweaked it endlessly until it felt right, rather than dumping all the man hours into the level creator. So we've got a game with nearly limitless potential in terms of level design, but no matter what you're doing you're always saddled with the same janky Sackboy.

they updated the way sacboy moves months ago

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Ultra_Combo

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#24 Ultra_Combo
Member since 2009 • 1494 Posts

[QUOTE="shoryuken_"]

It's not the levels themselves. I feel like Sackboy moves a lot slower and is clunkier to use than Mario.

DJ_Lae

Agreed. For a game built around platforming you'd think they would have put more effort into how he moves and jumps and tweaked it endlessly until it felt right, rather than dumping all the man hours into the level creator. So we've got a game with nearly limitless potential in terms of level design, but no matter what you're doing you're always saddled with the same janky Sackboy.

Agreed

LBP looks awesome though, I love the graphics. and the level editor is cool although I'm not creative enough my little nephew is though.

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shoryuken_

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#25 shoryuken_
Member since 2009 • 3420 Posts

Agreed. For a game built around platforming you'd think they would have put more effort into how he moves and jumps and tweaked it endlessly until it felt right, rather than dumping all the man hours into the level creator. So we've got a game with nearly limitless potential in terms of level design, but no matter what you're doing you're always saddled with the same janky Sackboy.DJ_Lae

But you know, that level editor is what makes LBP shine and completely own NSMB Wii when it comes to innovation and creativity. It makes the game have nearly endless replayability, which is something NSMB can't claim to do.

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jrhawk42

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#26 jrhawk42
Member since 2003 • 12764 Posts

I'm not a big fan of platformers, but LBP is awesome. NSMBWii is mostly just nostolgic. I'm pretty sure if you tacked some other name on there it would of pretty much been ignored.

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rolo107

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#27 rolo107
Member since 2007 • 5469 Posts
NSMB is better. Execution matters, and that part failed for LBP.
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BlackTragedy

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#28 BlackTragedy
Member since 2009 • 1830 Posts

NSMB is better. Execution matters, and that part failed for LBP. rolo107

thats pretty vague

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DJ_Lae

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#29 DJ_Lae
Member since 2002 • 42748 Posts

[QUOTE="DJ_Lae"]Agreed. For a game built around platforming you'd think they would have put more effort into how he moves and jumps and tweaked it endlessly until it felt right, rather than dumping all the man hours into the level creator. So we've got a game with nearly limitless potential in terms of level design, but no matter what you're doing you're always saddled with the same janky Sackboy.shoryuken_

But you know, that level editor is what makes LBP shine and completely own NSMB Wii when it comes to innovation and creativity. It makes the game have nearly endless replayability, which is something NSMB can't claim to do.

Also true. Other than laziness there's not really any reason Nintendo should have left out a basic level editor for NSMBW. Heck, people have already cobbled together homebrew editors for the game.
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Pixel-Pirate

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#30 Pixel-Pirate
Member since 2009 • 10771 Posts

NSMBWii isn't much different from games like SMB3 and SMW. So if I said LBP was better than NSMBWii I'd basically have to say LBP>Mario, and I don't remotely believe that. Competent Platforming>Incompetent platforming and ugly character.

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93soccer

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#31 93soccer
Member since 2009 • 4602 Posts
Mario sounds better! Wanna know why? One started platforming The other didn't ;)
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Waffle_Fish

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#32 Waffle_Fish
Member since 2008 • 2074 Posts

[QUOTE="shoryuken_"]

NSMB Wii has better platforming. LBP is much more innovative though.

BlackTragedy

better platforming ? whats to keep me from remaking all of nsmbs lvs in lbp :P

Then do it. honestly, so many people who claim LBP's superiority over other platformers forget one major thing. No one has remade all of these levels, and no one ever will. Its an awful argument saying "I COULD DO THIS!!!" when only a couple people have with mixed results. No matter how robust LBP's level creation system is, you will never be able to fully replicate any level from any Mario Platformer and make it just as fun
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BlackTragedy

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#33 BlackTragedy
Member since 2009 • 1830 Posts

Mario sounds better! Wanna know why? One started platforming The other didn't ;)93soccer

your saying beacuse back in the 80s a game started good platforming that all future games involving said character are automaticly better ?

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deactivated-5b78379493e12

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#34 deactivated-5b78379493e12
Member since 2005 • 15625 Posts

LBP is superior in every aspect except that which is most important, platforming.

Shirokishi_

This. The platforming in LBP is very loose. They art design in LBP is incredible and the level design is great too, but the actual game play is not even close.

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BlackTragedy

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#35 BlackTragedy
Member since 2009 • 1830 Posts

[QUOTE="BlackTragedy"]

[QUOTE="shoryuken_"]

NSMB Wii has better platforming. LBP is much more innovative though.

Waffle_Fish

better platforming ? whats to keep me from remaking all of nsmbs lvs in lbp :P

Then do it. honestly, so many people who claim LBP's superiority over other platformers forget one major thing. No one has remade all of these levels, and no one ever will. Its an awful argument saying "I COULD DO THIS!!!" when only a couple people have with mixed results. No matter how robust LBP's level creation system is, you will never be able to fully replicate any level from any Mario Platformer and make it just as fun

clearly you havent played lbp in a while beacuse there are hundreds of super mario remakes

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BlackTragedy

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#36 BlackTragedy
Member since 2009 • 1830 Posts

[QUOTE="Shirokishi_"]

LBP is superior in every aspect except that which is most important, platforming.

jimkabrhel

This. The platforming in LBP is very loose. They art design in LBP is incredible and the level design is great too, but the actual game play is not even close.

originally sacboy felt like he was running on ice but they fixed that problem months ago

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Jelley0

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#37 Jelley0
Member since 2009 • 1867 Posts

The platforming itslef goes to New Super Mario Bros Wii.

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DazedDarkness

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#38 DazedDarkness
Member since 2008 • 2261 Posts

The cows are back in full effect on Gamespot.

But as a owner of both, No Way. I didn't even complete LBP, if found it boring and kiddish and less challenging than any Mario Platformer. What shines about it though is the depthful level editor, great thing, cool, and the onlie is great too. But when it comes down to the platforming, LBP is too floaty, janky, and they go over board with those rag doll physics or whatever they use. The enemies are boring and uninspired, and I get that it's supposed to be all quirky and fake like, but I found the game very boring. I'm not gonna sell it, as I may get into it one day, but no. On the other hand, I have play NSMB(DS) over about 20 times now, great game with good solid traditional 2D platforming.

I can't wait for Mod Nation Racers

NSMBWii = Traditional Platformer

LBP = The basis isn't even really around the platforming it's about the creativity mostly, and the community aspect.

The next time around I'd like to see, real enemy in LBP, and better platforming.


If you want proof that I own LBP, my PSNID is in my sig.

And to the guy defending LBP with all his heart, give it up man. Mario levels in LBP are no consolation, they are still boring and it's not real Mario. If I wanted Mario games, I'd get Mario games, and not LBP which doesn't come no where close to a real Mario experience.

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Couth_

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#39 Couth_
Member since 2008 • 10369 Posts
I'm sure NSMB is a nice game but LBP has MGS4 levels and tools and is getting Pirates of The Caribbean levels and tools next week. That's epic win.
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Shinobishyguy

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#40 Shinobishyguy
Member since 2006 • 22928 Posts
[QUOTE="shoryuken_"]

[QUOTE="BlackTragedy"]

better platforming ? whats to keep me from remaking all of nsmbs lvs in lbp :P

It's not the levels themselves. I feel like Sackboy moves a lot slower and is clunkier to use than Mario.

and he can't run, wall jump, tripple jump, ground pound etc.
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nintendoman562

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#41 nintendoman562
Member since 2007 • 5593 Posts

One has floaty platforming

The other one doesn't

One has faulty background/foreground switching

The other one doesn't

One has better gameplay

The other one doesn'y

WHICH ONE SOUNDS BETTER?

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MonsieurX

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#42 MonsieurX
Member since 2008 • 39858 Posts

[QUOTE="Waffle_Fish"][QUOTE="BlackTragedy"]

better platforming ? whats to keep me from remaking all of nsmbs lvs in lbp :P

BlackTragedy

Then do it. honestly, so many people who claim LBP's superiority over other platformers forget one major thing. No one has remade all of these levels, and no one ever will. Its an awful argument saying "I COULD DO THIS!!!" when only a couple people have with mixed results. No matter how robust LBP's level creation system is, you will never be able to fully replicate any level from any Mario Platformer and make it just as fun

clearly you havent played lbp in a while beacuse there are hundreds of super mario remakes

And we know that they all play EXACTLY as a Mario game
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dkrustyklown

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#43 dkrustyklown
Member since 2009 • 2387 Posts

One has floaty platforming

The other one doesn't

One has faulty background/foreground switching

The other one doesn't

One has better gameplay

The other one doesn'y

WHICH ONE SOUNDS BETTER?

nintendoman562

hehe, nice :D

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dkrustyklown

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#44 dkrustyklown
Member since 2009 • 2387 Posts

And we know that they all play EXACTLY as a Mario gameMonsieurX

Maybe an inebriated Mario?

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BlackTragedy

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#45 BlackTragedy
Member since 2009 • 1830 Posts

[QUOTE="shoryuken_"]

[QUOTE="BlackTragedy"]

better platforming ? whats to keep me from remaking all of nsmbs lvs in lbp :P

Shinobishyguy

It's not the levels themselves. I feel like Sackboy moves a lot slower and is clunkier to use than Mario.

and he can't run, wall jump, tripple jump, ground pound etc.

he can run. depending on how far you you push the antalog stick. Also not all platformers have to be the same with the double jump stuff like mario games. Of all the platformers lbps physics try to be the most realistic.

also sacboy does have diff types of jet packs, paint gun and soon water

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DazedDarkness

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#46 DazedDarkness
Member since 2008 • 2261 Posts
[QUOTE="BlackTragedy"]

[QUOTE="Waffle_Fish"] Then do it. honestly, so many people who claim LBP's superiority over other platformers forget one major thing. No one has remade all of these levels, and no one ever will. Its an awful argument saying "I COULD DO THIS!!!" when only a couple people have with mixed results. No matter how robust LBP's level creation system is, you will never be able to fully replicate any level from any Mario Platformer and make it just as funMonsieurX

clearly you havent played lbp in a while beacuse there are hundreds of super mario remakes

And we know that they all play EXACTLY as a Mario game

Exactly , all it does is appeal to a bunch of Sony fanboys who can't buy a Nintendo console it's like kryptonite to them, and to be all "In your face" they spend all day trying to imitate what they hate, instead of being logical and playing a real mario game. I agree that the Mario levels look nice, but they don't play like Mario, it's just visual pleasure and doesn't give me the full effect of music, gameplay and actual characters that only Nintendo can deliver It's not just the nostalgia factor, or the visual factor linking to nostalgia. Gimme real Mario, not a game in game knock off.
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BattleTurtles

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#47 BattleTurtles
Member since 2009 • 2406 Posts

one has online

the other doesnt

one has a lv editor and full creation mode

the other doesnt

one has 1000s of lvs to play

the other doesnt

one has crazy character customization

the other doesnt

one came out last year

one came out this year claiming to be innovative because it supported 4 players (it wasent)

one is hd

the other isnt

one is 3d.

one isnt.

WHICH ONE SOUNDS BETTER

BlackTragedy
Neither are 3d.
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BlackTragedy

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#48 BlackTragedy
Member since 2009 • 1830 Posts

[QUOTE="BlackTragedy"]

one has online

the other doesnt

one has a lv editor and full creation mode

the other doesnt

one has 1000s of lvs to play

the other doesnt

one has crazy character customization

the other doesnt

one came out last year

one came out this year claiming to be innovative because it supported 4 players (it wasent)

one is hd

the other isnt

one is 3d.

one isnt.

WHICH ONE SOUNDS BETTER

BattleTurtles

Neither are 3d.

little big planet is 3d.

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DazedDarkness

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#49 DazedDarkness
Member since 2008 • 2261 Posts

[QUOTE="BattleTurtles"][QUOTE="BlackTragedy"]

one has online

the other doesnt

one has a lv editor and full creation mode

the other doesnt

one has 1000s of lvs to play

the other doesnt

one has crazy character customization

the other doesnt

one came out last year

one came out this year claiming to be innovative because it supported 4 players (it wasent)

one is hd

the other isnt

one is 3d.

one isnt.

WHICH ONE SOUNDS BETTER

BlackTragedy

Neither are 3d.

little big planet is 3d.

Um media molecules marketing teamster?
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BioShockOwnz

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#50 BioShockOwnz
Member since 2006 • 52901 Posts

A 2007 game defeats both of these and it's called Super Mario Galaxy. 9.5. Best 3D platformer. Troof.

Why judge inferiors? Let's talk superiors! Oh wait, SMG has no competition. Boosh.