[QUOTE="Javy03"][QUOTE="Kestastrophe"][QUOTE="mjarantilla"] We've reached the point where artistry, not hardware, is the primary means of making a game that looks good.
mjarantilla
I agree. My favorite games graphically are Wind Waker, Okami (which I just finished), and Odin Sphere (which I just started). IMO, a clearly defined art style is much more aesthetically pleasing than a game that strives for realism.
I agree about a clearly defined art style being important but that doesnt mean it couldnt be done better with better and newer tools. I see alot of those games and I cant help but notice they are games released later in the life cycle of the consoles.I am a huge fan of GOW and Shadow of the Colossus, and cant wait to see what these devs can do with less restrictions and more technology at their hands.
It doesn't matter if they were released later in the life cycle. My point was that so-called "last gen hardware" can still deliver great visuals because art style matters a hell of a lot more than pixel pipelines.
Yes but art style is limited to the hardware you have available. Even the best art style couldnt make a PS1 game better looking then a PS2 game. Technology is about progressing. Even devs compete with eachother to bring out the biggest and best looking games. I am well aware that Last gen deliveredand am a huge fan of many of those gamesbut I am also confident that those devs can deliver even more this gen with more resources. Your assumptions are that these devs have peaked and that would be an insult to these gaming developers. I think they can improve year after year and new devs can come and blow us away showing us games like SOTC that nobody ever saw coming.
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