[QUOTE="mjarantilla"][QUOTE="Javy03"][QUOTE="Kestastrophe"][QUOTE="mjarantilla"] We've reached the point where artistry, not hardware, is the primary means of making a game that looks good.
Javy03
I agree. My favorite games graphically are Wind Waker, Okami (which I just finished), and Odin Sphere (which I just started). IMO, a clearly defined art style is much more aesthetically pleasing than a game that strives for realism.
I agree about a clearly defined art style being important but that doesnt mean it couldnt be done better with better and newer tools. I see alot of those games and I cant help but notice they are games released later in the life cycle of the consoles.I am a huge fan of GOW and Shadow of the Colossus, and cant wait to see what these devs can do with less restrictions and more technology at their hands.
It doesn't matter if they were released later in the life cycle. My point was that so-called "last gen hardware" can still deliver great visuals because art style matters a hell of a lot more than pixel pipelines.
Yes but art style is limited to the hardware you have available. Even the best art style couldnt make a PS1 game better looking then a PS2 game. Technology is about progressing. Even devs compete with eachother to bring out the biggest and best looking games. I am well aware that Last gen deliveredand am a huge fan of many of those gamesbut I am also confident that those devs can deliver even more this gen with more resources. Your assumptions are that these devs have peaked and that would be an insult to these gaming developers. I think they can improve year after year and new devs can come and blow us away showing us games like SOTC that nobody ever saw coming.
No, art style is only limited by hardware IF and ONLY IF the hardware is incapable of delivering the broad strokes. Art style determines an overall theme to a project's artistic direction. The PS1 was incapable of showing any kind of nuance. Polygons were ridiculously low, textures were extremely poor, etc.
With the PS2, however, focus shifted away from such limitations because the hardware could now deliver subtlety. High resolution textures, high poly meshes, large environments, physics, detailed facial animations, real-time shading, blurring, bloom, etc.
Now what do we get with the 360 and PS3? Even more detail, even more subtlety. We're not getting bigger environments or new visual effects, and any improvement in living animation is hampered by the effect of the Uncanny Valley. The 360 and PS3 aren't adding anything new; they're just improving what came before. THAT is what tells me that the hardware has reached a saturation point. It's like CGI in movies, and comparing Independence Day from back in the mid-90s to Star Wars Ep. III a couple of years ago. Sure, there's a difference, but does it make THAT much of a difference? No, not really.
IMO, the PS3 and 360 were released prematurely. The games that are on the same tier as DX10 games like Crysis show the real advancement. The PS3 and 360 really are no better than PS2.5 and Xbox 1.5. Had they been released in 2008 or 2009, then they would be fully deserving of being called "next generation."
And I never said last gen games look better than current gen games; I merely said that they could compete.
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