Those graphics are a gen ahead of anything PC has :D R.I.P. Oculus and Vive. With games like this, Sony definitely will dominate VR market.
Brace yourself: butthurt hermits and lemmings incoming !
This topic is locked from further discussion.
Those graphics are a gen ahead of anything PC has :D R.I.P. Oculus and Vive. With games like this, Sony definitely will dominate VR market.
Brace yourself: butthurt hermits and lemmings incoming !
Sony got in this too early, I can understand wanting to be on the ground floor but they need a machine which is truly capable and the PlayStation 4 is just not that machine.
You're trying too hard dude. The look of this game is clearly an artistic choice to appeal to nostalgia for the old school Battlezone games, I've already seen way better looking graphics than that on PSVR.
In any case, graphics are not what makes a compelling VR experience. Graphics don't work in VR like they do on traditional games. Game design is way more important in VR than simply throwing textures and fancy lighting. This game looks interesting, I'll probably check it out once I get the PSVR.
You're trying too hard dude. The look of this game is clearly an artistic choice to appeal to nostalgia for the old school Battlezone games, I've already seen way better looking graphics than that on PSVR.
In any case, graphics are not what makes a compelling VR experience. Graphics don't work in VR like they do on traditional games. Game design is way more important in VR than simply throwing textures and fancy lighting. This game looks interesting, I'll probably check it out once I get the PSVR.
Thats rich coming from you buddy.
is this some type of bad joke?
Yea it's an attempt at a joke from a tryhard hermit. Nothing to see here.
You're trying too hard dude. The look of this game is clearly an artistic choice to appeal to nostalgia for the old school Battlezone games, I've already seen way better looking graphics than that on PSVR.
In any case, graphics are not what makes a compelling VR experience. Graphics don't work in VR like they do on traditional games. Game design is way more important in VR than simply throwing textures and fancy lighting. This game looks interesting, I'll probably check it out once I get the PSVR.
Thats rich coming from you buddy.
It's the truth brah. Graphics don't mean shit in a VR world. They are important in traditional game but when it comes to VR games things like motion blur, lighting, textures, etc. don't enhance your feeling of immersion. You're already immersed because you're in a VR world, your brain connects the missing dots so to speak. Game design is far more important in a VR game, and I'm saying this as someone who plans to get both Vive and PSVR.
You're trying too hard dude. The look of this game is clearly an artistic choice to appeal to nostalgia for the old school Battlezone games, I've already seen way better looking graphics than that on PSVR.
In any case, graphics are not what makes a compelling VR experience. Graphics don't work in VR like they do on traditional games. Game design is way more important in VR than simply throwing textures and fancy lighting. This game looks interesting, I'll probably check it out once I get the PSVR.
Thats rich coming from you buddy.
It's the truth brah. Graphics don't mean shit in a VR world. They are important in traditional game but when it comes to VR games things like motion blur, lighting, textures, etc. don't enhance your feeling of immersion. You're already immersed because you're in a VR world, your brain connects the missing dots so to speak.
Yes in VR mind automatically adds brightness and flare when you look up and adds shadows to objects. It is known
You're trying too hard dude. The look of this game is clearly an artistic choice to appeal to nostalgia for the old school Battlezone games, I've already seen way better looking graphics than that on PSVR.
In any case, graphics are not what makes a compelling VR experience. Graphics don't work in VR like they do on traditional games. Game design is way more important in VR than simply throwing textures and fancy lighting. This game looks interesting, I'll probably check it out once I get the PSVR.
Thats rich coming from you buddy.
It's the truth brah. Graphics don't mean shit in a VR world. They are important in traditional game but when it comes to VR games things like motion blur, lighting, textures, etc. don't enhance your feeling of immersion. You're already immersed because you're in a VR world, your brain connects the missing dots so to speak. Game design is far more important in a VR game, and I'm saying this as someone who plans to get both Vive and PSVR.
This
graphics are not what makes a compelling VR experience.
Graphics are fundamentally the most important part of VR moving forward.
Didn't expect games to look that good actually, with true next gen lighting. Might have to buy VR now. Thanks TC!
You are welcome, buddy )) We cows should stick together.
graphics are not what makes a compelling VR experience.
Graphics are fundamentally the most important part of VR moving forward.
It is not, good controls and framerate is more important. I am still waiting on Holodeck from StarTrek tho :P
That game actually looks kinda cool. Looks like they're making the most with what they have to work with, 1st generation prototype technology and having to output very high framerates.
Sony got in this too early, I can understand wanting to be on the ground floor but they need a machine which is truly capable and the PlayStation 4 is just not that machine.
Dude, why are you posting with this second account, @nyadc?
I started getting suspicious the moment NyaDC disappeared from the NPD thread and you started popping up and posting a LOT. No Lurker gets that excited over another regular NPD month of Sony ass-kicking and MS losing. There's no way that thread would light a serious fire under any lurker, enough to start posting as much as you are now.
You are him. It makes sense.
And if you want to introduce more logic into this discussion (seems like you wanted to lecture people on being fair-minded), you and the OP need to show us how the PSVR will never surpass those Battlezone graphics, or how the average PSVR game will always come out looking like Battlezone. Wrong on both counts. The PSVR trailers already show the average game doesn't look like that, and there's a lot of diversity in art styles. And quit making fun of smaller dev teams who have a tough enough time as it is in the business. Those are the graphics for their game because they are not humongous like Ubisoft.
Oh yeah, and here's multi-billionaire Ubisoft's Eagle Flight game (for all Vive/Rift/PSVR), which has gotten many glowing impressions and surprised many people - one reviewer said it was his game of the show (notice Ubisoft have wisely kept the VR game small and simple, just like I said would happen in the early stage):
And here's Oculus' launch trailer, released Wednesday (yesterday). Look at those garbage graphics for high-end PC, LMAO!!!! (I'm joking. Those are the graphics at this point in time and, like the PSVR, will get better as budgets and VR familiarity increases).
Why you decided to start being continually wrong and close-minded across two accounts is the real question that needs to be addressed.
You can think whatever you will about whoever you think I may or may not be, it means nothing to me either way and detracts from what is being said in no capacity, in the end I am going to continue posting as constructively as possible and express my views regardless, who or what a poster is is not relevant, what they are saying is.
I never specified whether or not they would be surpassed, that wasn't even a talking point, but it is a comparatively weak video game console for a VR experience and this is known. I don't know what people are expecting to take place with this VR technology but you have to look at the device it is connected to and the limitations of said device. It will put out a decent general consumer level VR experience (for now) from what I can tell but I see the line ending there, while PlayStation VR remains stationary PC hardware will continue to evolve, VR hardware will continue to evolve, the software and graphics engines will continue to evolve to levels not even remotely possible on PSVR and the rest should already be known.
It's in a bad position, especially if this console generation is planning on extending past 2019, I don't even want to know what is going to be available for the PC in 2019 but odds are the PlayStation 4 won't even be able to handle PCVR tech from 2018. I have no ill feelings on this device or the PlayStation 4, I have no interest in this device for the PlayStation 4 and I see it quickly taking a back seat to everything else around it. That is simply how I feel and what I see taking place, they're entering a dynamic market as a stationary 'competitor', I do not see things getting much better than what we have already seen.
graphics are not what makes a compelling VR experience.
Graphics are fundamentally the most important part of VR moving forward.
Dude, @nyadc, look at the Oculus Launch trailer above (and do you want me to post the Vive launch games as well?)
You really don't know what you're talking about when it comes to VR.
I suggest you watch the Occulus trailer all the way through, the games on Occulus look way more impressive than the ones in the PSVR trailer
Are you being willfully ignorant?
Valkerie, Adrift,omega agent, Edge of nowhere, Elite dangerous, Eve gunjack , vanishing of ethan carter and Ridail g all look way better then Eagle flight on the PSVR.
Hell the Oculus version of Eagle flight looks better than the PSVR version you showed (1.24 in the Oculus trailer)
I would also love to see how the PS4 would handle Project cars in VR.
I suggest you watch the Occulus trailer all the way through, the games on Occulus look way more impressive than the ones in the PSVR trailer
Are you being willfully ignorant?
Valkerie, Adrift,omega agent, Edge of nowhere, Elite dangerous, Eve gunjack , vanishing of ethan carter and Ridail g all look way better then Eagle flight on the PSVR.
Hell the Oculus version of Eagle flight looks better than the PSVR version you showed (1.24 in the Oculus trailer)
I would also love to see how the PS4 would handle Project cars in VR.
Something else that he is not accounting for is this is an untested market, budgets for games are obviously going to be much lower for a start up like this to gauge the market. No one is going to be dropping $20 million in development costs for something on VR until it reaches a profitable and stable level of margins.
Developers are guarded right now, they're releasing guarded projects.
Didn't expect games to look that good actually, with true next gen lighting. Might have to buy VR now. Thanks TC!
You are welcome, buddy )) We cows should stick together.
Oh YEAH. Pedal to the medal. Let's show em troopers:
It would be quite ridiculous to expect psvr to match oculus/vive in visuals, not only are they higher quality devices but the PC's required to run them are more than twice the power of ps4.
This doesn't mean that the PSVR cannot deliver a quality vr experience by any means.
Didn't expect games to look that good actually, with true next gen lighting. Might have to buy VR now. Thanks TC!
You are welcome, buddy )) We cows should stick together.
Oh YEAH. Pedal to the medal. Let's show em troopers:
graphics are not what makes a compelling VR experience.
Graphics are fundamentally the most important part of VR moving forward.
No NyaDC, they are not. You're speaking like a pleb that has never tried VR.
I suggest you watch the Occulus trailer all the way through, the games on Occulus look way more impressive than the ones in the PSVR trailer
Are you being willfully ignorant?
Valkerie, Adrift,omega agent, Edge of nowhere, Elite dangerous, Eve gunjack , vanishing of ethan carter and Ridail g all look way better then Eagle flight on the PSVR.
Hell the Oculus version of Eagle flight looks better than the PSVR version you showed (1.24 in the Oculus trailer)
I would also love to see how the PS4 would handle Project cars in VR.
Some of those games are easily doable on PSVR. It may not match the resolution (neither do Wii U/Xbox One games but they still count as games, amirite?), but the obvious reason why I posted it is to show that NyaDC Part Deux was wrong. Graphics are not the most important part of VR. It's Frame Rate, comfort, gameplay/creativity and polish. And then you get to graphics, maybe. The Oculus Trailer proves I'm right. Argument over.
Valve and Oculus have already said this in their panels and interviews about consistency/believability trumping cutting edge visuals, and that's why their Vive/Rift games are not all high-end looking at all. I prefer to listen to experts who actually work with VR, not forum fanboys who look at pictures and guess.
And do you want me to take one of those simplistic Oculus Rift games from the trailer (like the OP did with Battlezone) and start making fun of the Oculus Rift based on one trailer?
And on the topic of graphics, just a few years ago we were playing games that looked like this:
I've put in countless hours into the L4D series, and HL2 is one of my all-time favorite games with unforgettable gaming moments. If these graphics showed up in PSVR, you would laugh at them as garbage. So does that mean we were playing garbage all those years? Keep in mind, Portal doesn't look that much more advanced, and it won GOTY awards (and is also one of my all-time favorites). Cutting edge graphics are NOT always needed. That's a PCMR exaggeration. Pleasing graphics are what we should expect, and the PSVR is capable of delivering that.
This isn't to say home console or PC gaming needs to go back to these older visuals, or that devs shouldn't have to put in any work in the art department. I know we moved on and the visual standards have increased in 2016. But for VR, things are different. There is no favorite VR genre or best VR game. None of us have any GOTY VR game to list because we haven't gotten to play them yet. Forget about worrying about top-notch graphical standards and focus on VR mechanics, good frame rates and VR creativity. There's so much to be excited about that's new here, and we have people obsessing over CG-level graphics as the only thing that matters.
If those kind of mind-blowing graphics need to be a standard and everything else below is trash, then what does that make the Xbox One? Maybe NyaDC Part Deux can answer that one.
Quality post! I couldn't agree more.
Sony got in this too early, I can understand wanting to be on the ground floor but they need a machine which is truly capable and the PlayStation 4 is just not that machine.
Dude, why are you posting with this second account, @nyadc?
I started getting suspicious the moment NyaDC disappeared from the NPD thread and you started popping up and posting a LOT. No Lurker gets that excited over another regular NPD month of Sony ass-kicking and MS losing. There's no way that thread would light a serious fire under any lurker, enough to start posting as much as you are now.
You are him. It makes sense.
And if you want to introduce more logic into this discussion (seems like you wanted to lecture people on being fair-minded), you and the OP need to show us how the PSVR will never surpass those Battlezone graphics, or how the average PSVR game will always come out looking like Battlezone. Wrong on both counts. The PSVR trailers already show the average game doesn't look like that, and there's a lot of diversity in art styles. And quit making fun of smaller dev teams who have a tough enough time as it is in the business. Those are the graphics for their game because they are not humongous like Ubisoft.
Oh yeah, and here's multi-billionaire Ubisoft's Eagle Flight game (for all Vive/Rift/PSVR), which has gotten many glowing impressions and surprised many people - one reviewer said it was his game of the show (notice Ubisoft have wisely kept the VR game small and simple, just like I said would happen in the early stage):
And here's Oculus' launch trailer, released Wednesday (yesterday). Look at those garbage graphics for high-end PC, LMAO!!!! (I'm joking. Those are the graphics at this point in time and, like the PSVR, will get better as budgets and VR familiarity increases).
Why you decided to start being continually wrong and close-minded across two accounts is the real question that needs to be addressed.
Okay...!!! Then try and explain SW:BF on PSVR. The game currently is 900p and 60 FPS on 900pStation, what will suddenly make it run at 120 FPS and full HD on PSVR, magic?
Those graphics are a gen ahead of anything PC has :D R.I.P. Oculus and Vive. With games like this, Sony definitely will dominate VR market.
Brace yourself: butthurt hermits and lemmings incoming !
Let the damage control begins..hahahahaaa
Sony got in this too early, I can understand wanting to be on the ground floor but they need a machine which is truly capable and the PlayStation 4 is just not that machine.
Alone side 95% of gaming PC out there.
I have an R270 OC and FX6350 OC and my PC would not cut it and is more powerful than the PS4.
No NyaDC, they are not. You're speaking like a pleb that has never tried VR.
Quality post! I couldn't agree more.
I knew he was familiar hahaha so was NyaDC banned.? No wonder i haven't see him..
Now all make sense all the hate he had for me..hahahahaa
Anyone who has played Smash Hit in VR knows that graphics do not make or break a VR gaming experience.
I get the feeling we'll be seeing statements like this more often when it involves PSVR.
Anyone who has played Smash Hit in VR knows that graphics do not make or break a VR gaming experience.
I get the feeling we'll be seeing statements like this more often when it involves PSVR.
and Oculus Rift and Vive, frankly. You'll understand when you try VR on whatever platform you do end up trying it on. The gameplay and immersion is just way different. Simple tasks that make you toil away on your gamepad in front of a tv screen take on a whole other meaning in VR. Your interaction with a VR game is on a different level than the gaming you have played up to this point in your life.
Frankly, it's just an inescapable truth. The graphics do not affect the experience in VR quite the same way as graphics on a flat panel. Hell, people have grown so marginalized by graphics comparisons on a TV that people let it fly when there are some lines missing or some pixels missing from a 1080p image. When people say something is 900p in a console game, war breaks out if it is 1080p on the other but there's a faction of gamers who always contend that they just don't care.
So, in my opinion, as someone who does game in VR I think the challenge is to put the shoe on the other foot for people such as yourself expressing such doubts. If you had gamed in VR for however many years you've been a gamer and then someone were to show you a bunch of screen captures from current-gen games, would you honestly care? We're splitting hair over the difference between an oil painting and a photograph. All meanwhile, people pay untold sums of money to buy retro games on Steam and it doesn't make those lower fidelity graphics games any less fun than the day they came out.
That. My friend. Is the truth of VR. In an era where such menial tasks in videogames is almost arbitrary, like kicking a field goal in Madden, VR takes it all back to the era of videogames where every action had consequence and meaning. Your purpose and presence in the videogame world is, for all intents, re-established rather than simplified and marginalized. All of what I am saying will start to make sense, you just have to decide to have an open mind and try something new.
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