Obligatory horrid post:
Wow, the amount of lem butthurt in here over some no-name developer
LOL
@SolidTy said:
@StormyJoe: Yes, I know. I never brought up From. Read my post again for the third time, it's about Deck13. You randomly brought up From Software and I'm not discussing From or whatever. Quote someone who is talking about From, because it's certainly not me.
The added observation that companies make bad games, which include From, doesn't make a difference. I'm not discussing lows but highs as well. Deck13s highs are pathetically low.
@SolidTy said:
Deck13 Interactive doesn't make any games I like and they certainly haven't set the critics on fire.
Metascores:
42/100 http://www.metacritic.com/game/xbox-360/venetica
69/100 http://www.metacritic.com/game/pc/transocean-the-shipping-company
71/100 Lords Fallen http://www.metacritic.com/game/xbox-one/lords-of-the-fallen
43/100 Blood Knights http://www.metacritic.com/game/xbox-360/blood-knights
69/100 Jack Keane http://www.metacritic.com/game/pc/jack-keane
...and quite a few other games that were so under the radar they weren't even reviewed, but users gave them 5/10 averages.
Truth is, Deck13 are a middling, barely average developer. I wouldn't put any HYPE or stock in their next project, but I wish them the best.
If I'm lucky, they break the mold, pull off the impossible, design a fantastic game seemingly out of nowhere, and I'll even buy it. That's a loooong shot.
Nothing about this news excites me and I'm not shocked that once again M$ is digging around for cheaper, lower tier developers to pump things out. That said, I'm happy they put forth a dime towards developing something at least. I hope whatever comes of this deal is worth a damn because that means I'll buy it and I would LOVE to buy and play great games. I'm just skeptical because these guys have been around since 2001 and not once of their games I have enjoyed, and a few of these I tried to give them a shot. They are low rent for a reason.
@StormyJoe said:
@SolidTy: Your point is "Don't get excited, Deck13 hasn't done anything". My counter is "From Software had a lot of mediocre titles, too - but then they made Demon's Souls."
So, you can't just dismiss Deck13.
Nope. If I wanted to write your psuedo paraphrased sentence, I would have wrote a tiny blurb.
I already covered your response above so there was no need to pursue that misguided point you call a counter.
It's a given that all studios great and terrible pump out mediocre titles from Nintendo to Sony to Sega to Capcom to From Software, etc.
Deck13 has always been mediocre. While it's certainly possible Deck13 could turn things around, I covered that possibility in my first post.
Demon's Souls was co developed by Sony and From. Deck13 are publishing indie games in partnership with ID@Xbox, not developing Xbox One exclusives. The "core" game they're actually developing is a multiplat published by Focus Home Interactive.
My entire point was that Deck13 isn't a studio that has a successful track record to garner excitement.
Your counter is "well, some other unrelated studio turned things around so we should be excited".
Any unrelated studios success have nothing to do with my post or point. It doesn't matter what Squaresoft accomplished, or RARE, or Bungie, or From.
What about Sega? What about Ubisoft? What about Capcom? What about Konami? Why not discuss every unrelated studio ever?
It makes no sense. From isn't related to Deck13. Pointing to From's success and tethering From's success as some sort of strange defense for Deck13 doesn't add up. You may as well be pointing at Doritos or Pepsi's success stories, they too are unrelated to Deck13. My post is about what Deck13 delivered to gamers. Congrats to the unrelated studio (From Software), but that doesn't change Deck13's history. Deck13 will earn excitement from me and millions of others when they churn out a game that is good. Like say, CD Projekt RED. Your counter doesn't work backwards either. Deck13 made a bad game, therefore From Software will make a bad game too. It has no bearing.
Is M$ even co developing with Deck13 like Sony did with From Software? I don't see any indication that is even happening.
You should never have brought up From as they aren't related to Deck13, as I've repeatedly explained to you.
@bobrossperm said:
@darkangel115 said:
I haven't cared about their games either, but maybe with some MS money and help they can put out some good games. Bungie was a million times better of a studio with MS then without them. 343i has already passed bungie as a better studio. epic was falling when they left gears. judgement was extremely average. Insomniac made their best game under an agreement with MS. The only studio that didn't massively improve under MS was rare, they just went to shit after leaving nintendo.
Those two bolded statements are messed up. Disturbing stuff, it really is.
Metacritic confirms that Ratchet and Clank is better than Sunset which I can easily confirm with my time in those games.
Halo 4 failed to generate longterm buzz with consumers as most of us have seen the charts, dropped in price quick, and was the first major numbered Halo FPS game not to score a 90+ at Metacritic which was a HUGE deal to Bonnie Ross head of 343.
All of Bungie's main Halo efforts with 90+ at Metacritic. The exception being the expansion Halo 3:ODST which wasn't supposed to be a main Halo effort nor did it have a large team as it was a Halo 3 add on.
Looking at Sunset Overdrive which has a much, much lower metascore (81/100) and Halo critically: 343 never passed Bungie as a studio with the critics or fans. Epic never developed Judgement, they threw that to the recently acquired Bulletstorm team, and Insomniac's best games ever were Spyro: Year of the Dragon (91), Ratchet & Clank: Up Your Arsenal (90), Ratchet and Clank: Going Commando (91), Ratchet & Clank Future: A Crack in Time (87), Resistance: Fall of Man (86), Resistance 2 (87), and Ratchet & Clank Future: Tools of Destruction (89)...all much higher than Sunset. Heck, even Resistance 3 (83) is higher Sunset, so now Insomniac didn't make the best game with M$.
If we are just talking personal feelings and taste? Sunset ripped the best grinding and shooting elements from Ratchet. Lifted it, and for those uninitiated drones, it felt new because they didn't play Ratchet. I still wouldn't agree better and I agree with the world's critics on Sunset. I felt the on rails gameplay of Sunset hurt the game overtime, while at first fresh, it got old and forced very fast. The game itself is WAY too easy, to the point of boredom. It's not a revolution as far as open-world games go, it's more of a mish-mash of recognizable, been there, done that elements that have been tweaked just enough to make them seem new and different for the uninitiated. Sunset is shallow yes but the positive is there’s still more energy and imagination at work here than most other games out, so it has that which is an Insomniac staple. The lack of gameplay variety is a major issue though.
Critics don't agree with Sunset and personally I don't agree either. I say we eliminate personal subjective taste though because that would go on all day. I like the Redsox! I like Yankees! I like the Redsox! I like the Yankees!
Besides, Deck13 are publishing indie games in partnership with ID@Xbox, not developing Xbox One exclusives. The "core" game they're actually developing is a multiplat published by Focus Home Interactive.
BTW: Grand Theft Auto 3 was revealed at E3 as a PS2 game, not a multiplatform game. It wasn't changed suddenly. Actually GTA3 was pretty ignored and it was the buzz of it's 2001 release that skyrocketed the franchise. GTA3 was in development and released for the PS2 before the Xbox and Gamecube even existed at retail.
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