Lots Of New New H3 : Recon Info

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angelkimne

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#1 angelkimne
Member since 2006 • 14037 Posts

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"Halo 3: Recon is essentially an expansion for Halo 3, it's going to offer a whole new campaign experience with hours of new gameplay, but this time the twist is you'll play as one of the ODST (Orbital Drop Shock Trooper)."

"It's a little different take on Halo as you know it; Master Chief will not be in this game."

"It will be a standalone disc, sold in stores in boxes next Fall. It's also going to include some new multiplayer maps, some of which will be a part of the Mythic Map Pack that will be released early next year on Xbox Live Marketplace."

"It is a first-person shooter still. It's sort of a continuation of the Halo 3 saga."

"It's not a squad-based shooter."

"It's not Splinter Cell Halo or Brothers in Arms Halo."

"I think some of the press materials may have mentioned the word "stealth" which sort of has a new specific meaning in the game space. But like Luke said, this is not Splinter Cell. But really what that (the use of the word stealth) is implying is that playing as an ODST compared to an invulnerable Spartan, you are going to have to pick and choose your encounters differently. You are a little more fragile and the gameplay will be a little bit different than people expect, but it is going to feel very much like Halo."

"All the things people have come to love about Halo – four player co-op, save films, screenshots, forge will work on all the new multiplayer maps – all of those things will be a part of this package as well."

"A lot of people are like "wow, really? You guys are just doing an expansion pack? That's what Bungie has been up to since becoming independent from Microsoft?" This is one of a few projects we're working on. This is the first time at Bungie we've had multiple things happening at once, not just the once every three years massive game release. Not to say we don't have massive games on the horizon, we actually have a couple major projects happening right now. But Recon is a new thing for us: it's a sort of small agile team that consists of a bunch of Elders that started the Halo: Combat Evolved franchise. We view this as a labor of love to give something back to our fans who have been clamoring for new ways to experience Halo. And I think it represents a little bit of a departure from the traditional Bungie Halo FPS experience, but it should be a pleasant surprise for our fans when it releases next Fall."

"This game is a nice way for us to come back and put an exclamation point at the end of the Halo trilogy."

"The giant explosion you see at the beginning of the trailer you see is actually an event that took place in Halo 2. It's when Regret took off for what you later discover is Delta Halo and you're introduced to the ODST there. The ODST's back on Earth are a different that the ones you're introduced to (in Halo 2) and while the Master Chief is fighting Regret on Delta Halo, you're going to be in New Mumbasa, fighting the Covenant occupying the city there."

"We're looking at hours of gameplay, we have an entire 1000 point gamerscore dedicated just to the Recon campaign in addition to new achievements for the multiplayer component as well."

"I'm not really sure (if the game will be sold at the full price point like Halo 3) but since we're viewing this as more of an expansion pack, that might sort of lean towards something that's more value prices, but that's a little too early to know right now"

"It's definitely still running the Halo 3 engine."

"The aesthetic is going to be different, it is an urban environment. You can get a pretty solid idea of what you're going to be looking at from the trailer. But you'll be seeing a lot of night and a lot of darker stuff."

"This is not a matter of just reusing Halo 3 assets. This is definitely being built from the ground up, but on top of the Halo 3 tech."

"It's absolutely going to still feel like a Halo game."

"This was the game we wanted to show everyone at E3 and we're happy it's finally out in the open."

Can't wait! :D

Update : 1up interview -

1UP: Can you talk a little about the naming strategy? On one hand, you've built up a sort of branding with the Recon Armor in Halo 3 multiplayer. But then, you've already seen the jokes and theories that Halo 3: Recon is going to be a squad-based shooter in the vein of Ghost Recon: Advanced Warfighter....

Luke Smith: You're correct with the first assumption; I think we've captured a lot of mindshare with the term "Recon" just on the account of Bungie-specific armor. And because the project is an expansion project, we felt like it made doubly good sense for the Recon name to be used [not only] as something that the fans already can associate with but also something they're going to associate with Halo 3. It serves that purpose. And the second purpose is what Brian has said before: reconnaissance. You even get a little hint of that in the teaser trailer, where you see this ODST [Orbital Drop Shock Trooper] looking out at a small Brute pack and then staying in the shadows, investigating the situation. What did happen on New Mombasa? There's a bunch of questions that the teaser trailer asks that won't be answered until the game comes out.

1UP: Is former Ghost Recon creative director Christian Allen even working on this game?

LS: Christian Allen is not on this project.

Brian Jarrard: There really was no -- the only implication from "Ghost Recon" was us being like "Hmm, damn, I wonder if this is going to be too much of a problem to actually call this game 'Recon,'" and Microsoft did all of the trademark and legal stuff just to make sure everything is cool. But we always liked the name Recon for all the reasons Luke described.

1UP: Historically, Bungie doesn't do expansions, even stretching back to the Myth days. Was a Halo 3 expansion always part of the plan, or is Recon really a spur of the moment response to the community?

LS: It's definitely more of the latter. It's also a product of our schism from Microsoft; where now, one of our core tenets as we left Microsoft is to be a multiproject studio that's able to focus on new IP. So as we begin to focus on new IP, and we have multiple projects spin up at once, [the idea of] meeting our fan desire for more Halo 3 content, and doing it with a team of incredibly grizzled veterans at Bungie, made perfect sense to us.

1UP: You've mentioned before that Bungie had at least two other projects going on in some form or other. How does this compare, ambition-wise, to those games?

LS: This is a smaller dev team, and as a result a smaller-scope project than the other stuff we're currently working on.

1UP: Can you talk a bit about the production process? Bungie hasn't made small expansions before, so what was the production cycle like? Did the multiplayer downloadable content team just one day decide to take on the expansion?

LS: The content-ratio pipeline, in the wake of Halo 3, has been really focused on augmenting the multiplayer experience, and from that, a group of guys, who were originally working on [Halo] Chronicles -- that's been well discussed -- like Joe Staten, Paul Bertone, CJ Cowan -- these are those grizzled Bungie veterans, and they spun up on this project and very rapidly iterated through a preproduction phase. Actual game development and production started just a handful of months ago. The whole process has been very swift.

BJ: Yeah, we're not saying this is two year's worth of work, even though it comes out two years after Halo 3 shipped.

1UP: Are you comfortable with putting a specific time on the actual production phase? Was there a day when people were like "OK, now we're officially working on Recon?"

BJ: I don't know when that magic date was. It was earlier this year. But it really didn't begin in earnest until a couple of months ago.

LS: That's part of the reason why -- I mean, the project is so early that we only have a CG trailer.

1UP: Is it early enough that things could change drastically from what you say today to when it's released? Could someone take a comment you make today and possibly use it against you when we see the actual game for the first time?

LS: [Laughs] I don't think we've made any Peter Molyneux-esque statements today. We definitely talk about things loose enough that if things do change....

BJ: The vision of the game has pretty much been locked. Because the timeline to make it is so short, and the team is so small, we had to make all of these decisions early and sort of streamline the process. In a little way it is kind of an experiment for the team in terms of how we make games; we haven't tried something like this before. Like you said, we haven't ever done a smaller, quicker release or expansion-type product before, so it's a little bit of an exercise to see what that's like as a studio. But I don't think we have the luxury of time to go back and make drastic changes at this point, like suddenly saying that the fans all say it needs squad-based components and decide how to do that. What this game is is pretty much set in stone now.

1UP: Sometimes, when there's "feature creep" -- ideas for features that come up after you've already locked down what your game's going to be -- developers sort of treat an expansion as a "let's put things that we couldn't fit into this game" type of deal. Is that the case with Recon?

LS: We actually did manage to shoehorn everything into Halo 3 that we wanted to get in. When you're talking about feature creep, the things that were on the cusp of being cut from Halo 3 all shipped.

BJ: I mean, there was no "mission to play as the ODST" that we cut at the last minute, and now it's turned into a new disc. These are all assets being built for this project. I think guys like Joe and Paul and the team had ideas that they thought might be cool to explore, like not playing as Master Chief in a typical fashion. It's not like these things were just cut last minute and are being repackaged at all. It does represent an opportunity to explore those different takes on Halo.

1UP: OK, a sort of random multiplayer question: Will the scoped pistol return in Recon? After all, if the ODST is weaker than the Master Chief, maybe you balance it out by giving him a pistol that can hit from further away....

LS: Would it really make sense, fictionally, for the UNSC soldiers to have better weapons than their supersoldiers? That would seem, on the design level, a pretty bizarre choice for the UNSC....

1UP: I was just thinking about how you can compensate for having a weaker protagonist by giving him a nicer gun to counter the fact that he can't do things like flip over Warthogs or possibly not be able to regenerate health....

LS: So I'm a UNSC general, and I'm doling out weaponry to people, and I'm saying, "My best soldiers get my worst guns?" I just don't think that....

BJ: You also mention multiplayer, and I want to make it clear that there's a distinction, because the Halo 3: Recon campaign where you play as the ODST and all that might entail does not cross over into Halo 3 multiplayer. The multiplayer maps and whatnot are Halo 3 multiplayer; the campaign is a totally separate piece. You would not be playing as an ODST in multiplayer, for example.

1UP: You mentioned feature parity to Halo 3 -- how different will Recon be? Obviously, some weapons and vehicles might be different to a certain extent, but are we going to see the equivalents of the ones in Halo 3, without mentioning specifics, or something drastically different?

LS: I feel like that's a question for you to duck.

BJ: We're not bullet-pointing the sandbox, but keep in mind that it's a pretty short development cycle. We are just trying to build on top of Halo 3. I wouldn't expect to see the equivalent of adding the Brute sandbox in Halo 3, where it's a whole suite of weapons and vehicles attributed to a single race; that was just a much bigger scope project that we're not trying to do in Recon. There might be things that are specific and contextual to playing as the ODST, but I can't really detail those out today.

1UP: Not one gimmick weapon? No gravity gun?

BJ: [Chuckles] That's a good idea.

1UP: Do you see Recon as a first step toward an episodic model like Valve is doing with Half-Life 2, where you have smaller, more focused adventures on a regular, as it is, schedule?

LS: Nah, we're actually looking at Halo 3: Recon more as an endcap to the Halo 3 experience. We're going to be putting a pretty fine point on the Halo 3 experience with Recon, and after that, we're gonna roll the people off of those projects on to other things.

1UP: Is this going to be the next Bungie game we see? We're not going to see another Bungie game between now and Recon?

LS: This is the only project that we're anywhere near being ready to talk about.

1UP: You mention before that it's still quite early, and therefore that's why you have a CG teaser. Can you give any indication as to when we might see actual gameplay?

LS: Sometime before fall 2009. Oh man, that is such an ass answer [Laughs]

1UP: You couldn't even give us a season!

LS: I absolutely gave you a season: before fall 2009. North American fall 2009.

1UP: Now that the game has been announced, what's been the stupidest, or funniest, comment, reaction, or fan speculation that you've seen online?

BJ: I remember reading something like someone saying that Master Chief just got out of the drop pod?

LS: Someone wrote that; that was pretty spectacular. For a moment, you see a fleeting tip of a gun and a black boot, and I guess you have guns and black boots in Halo 1, 2, and 3, so maybe it was the Chief!

BJ: Actually, it's been more of the opposite, even with the teaser trailer weeks ago. There's been some kids out there that were 100 percent correct.

LS: Eerily so.

1UP: Is it still be early enough that if some kid happens to magically stumble onto the exact storyline for Recon, you could change up the story a bit?

LS: It might be early enough to do something like that, but the guys who wrote the story for the game pretty much wrote it in a vacuum. While the fans do impact a lot of the things we do at Bungie, I don't think we'd really....

BJ: That'd be a very dangerous cycle, where we'll always be trying to play "stay a step ahead of our fans"....

LS:EVE Online does that, right?

BJ: No, we're not in that game, necessarily.

1UP: Well, OK, We don't want to take up much more of your time....

BJ: Don't forget -- Mythic Map Pack coming early next year.

1UP: So is it January, or just "early"?

LS: We're saying "early."

1UP: So it's not hidden in the trailer as "1/6/09"? That's not a date readers should go by?

BJ: I wish I knew; we don't have a confirm date. We at Bungie want the maps to be released as soon as possible. The sooner the better. We know our fans -- we know people want them right now. But "early next year" is all we have to go with right now.

1UP: Actually, to clarify: There's the Mythic Map Pack, and then there's the additional multiplayer content in Recon. Will there be another map pack in between Mythic and Recon?

BJ: I don't think there would be.

LS: We joke, but that's it.

BJ: But there're definitely maps allocated for Mythic and ones for Recon, so there's already been stuff allocated like that.

1UP: With the additional multiplayer content in Recon, do you think there might be a DLC package as an option for people who don't pick up Recon?

LS: That's a Microsoft item. Those questions are open items when we have discussions with our publisher.

BJ: It's totally TBD, but we think there's a lot of value to the disc itself. We don't want to start 18 different SKUs and methods to get this content; pointing to the disc is hopefully going to be the best experience and is what we prefer people do. But there's been no more talk of whether we break it apart and make it DLC later or not.

1UP: Are you intending for this to be a full-price game?

BJ: Well, we at Bungie have nothing to do with setting price points, period. Certainly, our intention, and the spirit of this game, is that it's more of an expansion pack. The campaign in Recon, compared to the full campaign in Halo 3 -- they're not really within the same scope and scale with one other. I would hope that would somehow turn into some value-oriented package that was a great value and had lots of great content, but it has not been determined yet.

1UP: Random last question: Halo 3 was tuned to be played on Heroic difficulty. Since Recon is a sort of "thank you" to hardcore players within the Halo community and expansion packs tend to be harder than the things they're expanding, are you going to tell people to play Recon on Legendary difficulty?

LS: That would just go against some core design tenets. I don't think Legendary is something that we would necessarily recommend, as it's a pretty significant challenge. [Pause] If you're not a wuss, you play on Legendary.

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Koalakommander

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#2 Koalakommander
Member since 2006 • 5462 Posts
So basically it's bending over for the next COD.
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strudel420

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#3 strudel420
Member since 2006 • 3687 Posts
Gritty urban environment FTW.
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deactivated-61010a1ed19f4

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#5 deactivated-61010a1ed19f4
Member since 2007 • 3235 Posts

So basically it's bending over for the next COD.Koalakommander

Dont you mean cod waw is just bending over for this?

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Koalakommander

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#6 Koalakommander
Member since 2006 • 5462 Posts

[QUOTE="Koalakommander"]So basically it's bending over for the next COD.scottiescott238

Dont you mean cod waw is just bending over for this?

WaW won't be as big as CoD4 but add COD6 in 2009 and yeah.

COD clearly took the throne as multiplayer FPS king (at least on consoles).

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web966

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#7 web966
Member since 2005 • 11654 Posts
Sounds great, cant wait.
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too_much_eslim

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#8 too_much_eslim
Member since 2006 • 10727 Posts
So basically it's bending over for the next COD.Koalakommander
I doubt it. Halo 3 is better then COD4 and if anything this game will play like Halo, but will be different at teh same time.
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deactivated-61010a1ed19f4

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#9 deactivated-61010a1ed19f4
Member since 2007 • 3235 Posts
[QUOTE="scottiescott238"]

[QUOTE="Koalakommander"]So basically it's bending over for the next COD.Koalakommander

Dont you mean cod waw is just bending over for this?

WaW won't be as big as CoD4 but add COD6 in 2009 and yeah.

COD clearly took the throne as multiplayer FPS king (at least on consoles).

Ah I see what this is about,its either

1. you own a ps3 and cant play halo 3, so you say cod is better

or 2. halo 3 got too hard for you, so you turned to call of cheap kills 4

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angelkimne

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#10 angelkimne
Member since 2006 • 14037 Posts
So basically it's bending over for the next COD.Koalakommander
Halo 3 outscored any single CoD game, same with 1 and 2 for that matter. What makes you think this time it will be any different?
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PAL360

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#11 PAL360
Member since 2007 • 30574 Posts

cant wait! And im glad thats a FPS! :)

imo FPS>>>TPS most of the times

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#12 ProductNumber49
Member since 2006 • 3840 Posts
Its the halo i always waited for
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#13 Koalakommander
Member since 2006 • 5462 Posts

[QUOTE="Koalakommander"]So basically it's bending over for the next COD.angelkimne
Halo 3 outscored any single CoD game, same with 1 and 2 for that matter. What makes you think this time it will be any different?

outscored!!!?? no way!!!

counter-strike got a AA and it's been the most popular online shooter in the world! woahhh!!

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#14 texasfight54
Member since 2005 • 757 Posts
Always wanted to play as an ODST...Hope it's good.
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#15 Koalakommander
Member since 2006 • 5462 Posts
[QUOTE="Koalakommander"][QUOTE="scottiescott238"]

[QUOTE="Koalakommander"]So basically it's bending over for the next COD.scottiescott238

Dont you mean cod waw is just bending over for this?

WaW won't be as big as CoD4 but add COD6 in 2009 and yeah.

COD clearly took the throne as multiplayer FPS king (at least on consoles).

Ah I see what this is about,its either

1. you own a ps3 and cant play halo 3, so you say cod is better

or 2. halo 3 got too hard for you, so you turned to call of cheap kills 4

I own a 360 and I used to play Halo 3 quite regularly thanks. It's just I'm able to see the trends in the FPS market.

lol halo 3 is too hard? i stopped playing because the lack of competition:roll:

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woobabooba

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#16 woobabooba
Member since 2008 • 1251 Posts

This add on=fail

I cant get the the fact bungie still has never released a patch to turn off that noob ass aim assist...there should of been a option to turn it off in every halo none exist.

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#17 yoshi_64
Member since 2003 • 25261 Posts

I'm curious by them saying you'll be more fragile, yet it will feel like halo but it's not a squad based shooter or something? (I hope there's still co-op online campaign).

I'm interested to say the least. I want to see what they are up to. So how do you play Halo without feeling powerful? :o Will you be seeing any new weapons? Also I'm curious if this will have some crossover play to Halo 3? Imagine being the ODSTs against the Spartans you play already? :P (Then again, the levels weren't really built in favor for someone who's more "fragile" now where they? So I suppose... it wouldn't favor the ODSTs, because if they are different, than you can't play them like you play MC....)

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deactivated-5b1e62582e305

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#18 deactivated-5b1e62582e305
Member since 2004 • 30778 Posts
[QUOTE="Koalakommander"][QUOTE="scottiescott238"]

[QUOTE="Koalakommander"]So basically it's bending over for the next COD.scottiescott238

Dont you mean cod waw is just bending over for this?

WaW won't be as big as CoD4 but add COD6 in 2009 and yeah.

COD clearly took the throne as multiplayer FPS king (at least on consoles).

Ah I see what this is about,its either

1. you own a ps3 and cant play halo 3, so you say cod is better

or 2. halo 3 got too hard for you, so you turned to call of cheap kills 4

Assumptions are fun!
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angelkimne

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#19 angelkimne
Member since 2006 • 14037 Posts

[QUOTE="angelkimne"][QUOTE="Koalakommander"]So basically it's bending over for the next COD.Koalakommander

Halo 3 outscored any single CoD game, same with 1 and 2 for that matter. What makes you think this time it will be any different?

outscored!!!?? no way!!!

counter-strike got a AA and it's been the most popular online shooter in the world! woahhh!!

That's an exception. Usually review = general public opinion.
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too_much_eslim

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#20 too_much_eslim
Member since 2006 • 10727 Posts

I'm curious by them saying you'll be more fragile, yet it will feel like halo but it's not a squad based shooter or something? (I hope there's still co-op online campaign).

I'm interested to say the least. I want to see what they are up to. So how do you play Halo without feeling powerful? :o Will you be seeing any new weapons? Also I'm curious if this will have some crossover play to Halo 3? Imagine being the ODSTs against the Spartans you play already? :P (Then again, the levels weren't really built in favor for someone who's more "fragile" now where they? So I suppose... it wouldn't favor the ODSTs, because if they are different, than you can't play them like you play MC....)

yoshi_64
i guessing you didn't read the line where it said it had 4 player coop?
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angelkimne

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#21 angelkimne
Member since 2006 • 14037 Posts

This add on=fail

I cant get the the fact bungie still has never released a patch to turn off that noob ass aim assist...there should of been a option to turn it off in every halo none exist.

woobabooba

Oh, it's too easy for you, right? :roll:

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Lab392

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#22 Lab392
Member since 2006 • 6217 Posts
Is the link not working for anyone else?
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too_much_eslim

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#23 too_much_eslim
Member since 2006 • 10727 Posts
Based on the info I think teh game will be like a Halofied COD, just without the perks.
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too_much_eslim

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#24 too_much_eslim
Member since 2006 • 10727 Posts
If someone says they are too good for teh competition it means you are playing against lower ranks or not playing in MLG.
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#25 SSCyborg
Member since 2007 • 7625 Posts
[QUOTE="scottiescott238"][QUOTE="Koalakommander"][QUOTE="scottiescott238"]

[QUOTE="Koalakommander"]So basically it's bending over for the next COD.Koalakommander

Dont you mean cod waw is just bending over for this?

WaW won't be as big as CoD4 but add COD6 in 2009 and yeah.

COD clearly took the throne as multiplayer FPS king (at least on consoles).

Ah I see what this is about,its either

1. you own a ps3 and cant play halo 3, so you say cod is better

or 2. halo 3 got too hard for you, so you turned to call of cheap kills 4

I own a 360 and I used to play Halo 3 quite regularly thanks. It's just I'm able to see the trends in the FPS market.

lol halo 3 is too hard? i stopped playing because the lack of competition:roll:

i lol'd

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PAL360

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#26 PAL360
Member since 2007 • 30574 Posts

[QUOTE="angelkimne"][QUOTE="Koalakommander"]So basically it's bending over for the next COD.Koalakommander

Halo 3 outscored any single CoD game, same with 1 and 2 for that matter. What makes you think this time it will be any different?

outscored!!!?? no way!!!

counter-strike got a AA and it's been the most popular online shooter in the world! woahhh!!

Counter-strike is underrated then! Reviewers failed on the replay value of the game

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angelkimne

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#27 angelkimne
Member since 2006 • 14037 Posts

Is the link not working for anyone else?Lab392
You're right, it's not working. Can't be bothered to find the original source though :(

Also, updating the OP with new info.

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organic_machine

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#28 organic_machine
Member since 2004 • 10143 Posts
Every single day I want to purchase a 360 more. With this and Banjo Kazooite: Nuts and Bolts coming out, I think a 360 purchase is inevitable. But I have to plan my savings wisely. I am also building a new computer. Hmm... descisions descisions...
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deactivated-63f6895020e66

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#29 deactivated-63f6895020e66
Member since 2004 • 21177 Posts

I must admit I'm a little (only a little) dissapointed that it's a FPS. I was expecting a TPS.

But, of course, being a FPS with the Bungie's seal of quality is actually good news.

Looking great, so far, specially the main character modell.

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cabjnico

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#30 cabjnico
Member since 2003 • 748 Posts

i think this expansion is fantastic.

i've read many posts from people, who can't get enough of the game, wanting to play it from another angle...

keeps every halo fan entertained for longer

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Koalakommander

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#31 Koalakommander
Member since 2006 • 5462 Posts
[QUOTE="Koalakommander"]

[QUOTE="angelkimne"][QUOTE="Koalakommander"]So basically it's bending over for the next COD.angelkimne

Halo 3 outscored any single CoD game, same with 1 and 2 for that matter. What makes you think this time it will be any different?

outscored!!!?? no way!!!

counter-strike got a AA and it's been the most popular online shooter in the world! woahhh!!

That's an exception. Usually review = general public opinion.

You realize Halo games are scored well because they accurately try to emulate PC fps? What console FPS have even come close to being as great as Halo? Little to none. Halo revolutionized FPS for console players, and deserved its high scores.

but it just goes to show that saying Halo > game X because it scored higher is a laughable claim.

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woobabooba

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#32 woobabooba
Member since 2008 • 1251 Posts

Bungie has to be a company filled with a bunch of noobs....why in the hell did they not program a option to turn off aim assist?

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deactivated-63f6895020e66

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#33 deactivated-63f6895020e66
Member since 2004 • 21177 Posts

but it just goes to show that saying Halo > game X because it scored higher is a laughable claim. Koalakommander

It is better than saying X game > Halo without giving any reason but personal opinion ;)

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Koalakommander

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#34 Koalakommander
Member since 2006 • 5462 Posts

[QUOTE="Koalakommander"]

but it just goes to show that saying Halo > game X because it scored higher is a laughable claim. IronBass

It is better than saying X game > Halo without giving any reason but personal opinion ;)

when did i do that? i merely stated what franchise is more popular. that's pure fact, sorry.

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EuroMafia

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#35 EuroMafia
Member since 2008 • 7026 Posts
The cake is a lie.
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deactivated-63f6895020e66

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#36 deactivated-63f6895020e66
Member since 2004 • 21177 Posts
[QUOTE="IronBass"]

[QUOTE="Koalakommander"]

but it just goes to show that saying Halo > game X because it scored higher is a laughable claim. Koalakommander

It is better than saying X game > Halo without giving any reason but personal opinion ;)

when did i do that? i merely stated what franchise is more popular. that's pure fact, sorry.

And you based that statement on...?

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angelkimne

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#37 angelkimne
Member since 2006 • 14037 Posts

You realize Halo games are scored well because they accurately try to emulate PC fps? What console FPS have even come close to being as great as Halo? Little to none. Halo revolutionized FPS for console players, and deserved its high scores.

but it just goes to show that saying Halo > game X because it scored higher is a laughable claim.

Koalakommander

I hear this time and time again, but I'd still rather play a game of Halo 3 than Doom 3, Crysis, S.T.A.L.K.E.R or Quake 4.....

What makes PC have so much higher standards?

Graphics? All of those super hi-res screens you see thrown around on SW are mostly taken on $2000 PC's at slideshow frame-rates. There are only a few PC games out that can actually outshine the next-gen consoles best efforts (Assassins Creed, Killzone 2, Uncharted, GT5:p, Gears 2, RE5).

Controls? They maybe more precise, yes. But how does that even affect the quality of the game? Console controllers are just fine. It's not like it's hard to aim with them now, is it?

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angelkimne

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#38 angelkimne
Member since 2006 • 14037 Posts

Bungie has to be a company filled with a bunch of noobs....why in the hell did they not program a option to turn off aim assist?

woobabooba
Instead of boasting about your 1337 shooting skillz why don't you just try and have some fun while playing it?
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Koalakommander

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#39 Koalakommander
Member since 2006 • 5462 Posts
[QUOTE="Koalakommander"]

You realize Halo games are scored well because they accurately try to emulate PC fps? What console FPS have even come close to being as great as Halo? Little to none. Halo revolutionized FPS for console players, and deserved its high scores.

but it just goes to show that saying Halo > game X because it scored higher is a laughable claim.

angelkimne

I hear this time and time again, but I'd still rather play a game of Halo 3 than Doom 3, Crysis, S.T.A.L.K.E.R or Quake 4.....

What makes PC have so much higher standards?

Graphics? All of those super hi-res screens you see thrown around on SW are mostly taken on $2000 PC's at slideshow frame-rates. There are only a few PC games out that can actually outshine the next-gen consoles best efforts (Assassins Creed, Killzone 2, Uncharted, GT5:p, Gears 2, RE5).

Controls? They maybe more precise, yes. But how does that even affect the quality of the game? Console controllers are just fine. It's not like it's hard to aim with them now, is it?

Listen, there is nothing wrong with enjoying Halo games more than the highly praised PC games, fun is all based on your own perspective and I would never say Halo is unenjoyable.

But you have to realize that when a game like Halo 3, who introduces features to consoles that PC shooters have had for the past 10 years, is scored 9.5-10.0 by critics across the world -- there is a reason behind it.

It's because those features were never implemented well on consoles until Halo came along. You will find time and time again that old PC shooters actually have more features than Halo games, and a more dedicated following (Tribes, counter-striker, BF2 etc...).

That's all I am saying. Halo games are great, but don't forget to understand what made it so great and to give props to the games that did it first that did indeed exist 10 years ago.

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VendettaRed07

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#40 VendettaRed07
Member since 2007 • 14012 Posts

:/

i was hoping for it to be more tactical, but oh well

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Vandalvideo

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#41 Vandalvideo
Member since 2003 • 39655 Posts
Let me condense all that for you. Halo: Blue Shift.
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angelkimne

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#42 angelkimne
Member since 2006 • 14037 Posts

Listen, there is nothing wrong with enjoying Halo games more than the highly praised PC games, fun is all based on your own perspective and I would never say Halo is unenjoyable.

But you have to realize that when a game like Halo 3, who introduces features to consoles that PC shooters have had for the past 10 years, is scored 9.5-10.0 by critics across the world -- there is a reason behind it.

It's because those features were never implemented well on consoles until Halo came along. You will find time and time again that old PC shooters actually have more features than Halo games, and a more dedicated following (Tribes, counter-striker, BF2 etc...).

That's all I am saying. Halo games are great, but don't forget to understand what made it so great and to give props to the games that did it first that did indeed exist 10 years ago.

Koalakommander

What new features to console FPS?

16 player LAN is the only one I can think of, and even that was slammed in the GS reivew because of being impractical to most gamers.

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FirstDiscovery

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#43 FirstDiscovery
Member since 2008 • 5508 Posts

Thank you SO much for this info, im COMPLETELY sold, seriously i loved the Earth parts of Halo 2 and was dissapointed they werent there in Halo 3 (which was still enjoyable but really didnt give you a true LARGE scale battle)

A full retail game too, i hope MS market this like they did with Halo 3

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FirstDiscovery

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#44 FirstDiscovery
Member since 2008 • 5508 Posts
Let me condense all that for you. Halo: Blue Shift.Vandalvideo
Why not Opposing Force:|
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Koalakommander

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#45 Koalakommander
Member since 2006 • 5462 Posts
[QUOTE="Koalakommander"]

Listen, there is nothing wrong with enjoying Halo games more than the highly praised PC games, fun is all based on your own perspective and I would never say Halo is unenjoyable.

But you have to realize that when a game like Halo 3, who introduces features to consoles that PC shooters have had for the past 10 years, is scored 9.5-10.0 by critics across the world -- there is a reason behind it.

It's because those features were never implemented well on consoles until Halo came along. You will find time and time again that old PC shooters actually have more features than Halo games, and a more dedicated following (Tribes, counter-striker, BF2 etc...).

That's all I am saying. Halo games are great, but don't forget to understand what made it so great and to give props to the games that did it first that did indeed exist 10 years ago.

angelkimne

What new features to console FPS?

16 player LAN is the only one I can think of, and even that was slammed in the GS reivew because of being impractical to most gamers.

oh, consoles always had games with online multiplayer, 16 player servers,map creating, footage recording, capture the flag, king of the hill, and all those other multiplayer game modes, and console FPS have always been as polished as Halo games?

i think not. Halo set the standard for console shooters.

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angelkimne

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#46 angelkimne
Member since 2006 • 14037 Posts
[QUOTE="angelkimne"][QUOTE="Koalakommander"]

Listen, there is nothing wrong with enjoying Halo games more than the highly praised PC games, fun is all based on your own perspective and I would never say Halo is unenjoyable.

But you have to realize that when a game like Halo 3, who introduces features to consoles that PC shooters have had for the past 10 years, is scored 9.5-10.0 by critics across the world -- there is a reason behind it.

It's because those features were never implemented well on consoles until Halo came along. You will find time and time again that old PC shooters actually have more features than Halo games, and a more dedicated following (Tribes, counter-striker, BF2 etc...).

That's all I am saying. Halo games are great, but don't forget to understand what made it so great and to give props to the games that did it first that did indeed exist 10 years ago.

Koalakommander

What new features to console FPS?

16 player LAN is the only one I can think of, and even that was slammed in the GS reivew because of being impractical to most gamers.

oh, consoles always had games with online multiplayer, 16 player servers,map creating, footage recording, capture the flag, king of the hill, and all those other multiplayer game modes, and console FPS have always been as polished as Halo games?

i think not. Halo set the standard for console shooters.

Fiar enough, I thought you were implying that they were the first.

Just remember :

"Not only is this easily the best of the Xbox launch games, but it's easily one of the best shooters ever, on any platform."

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Koalakommander

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#47 Koalakommander
Member since 2006 • 5462 Posts
[QUOTE="Koalakommander"][QUOTE="angelkimne"][QUOTE="Koalakommander"]

Listen, there is nothing wrong with enjoying Halo games more than the highly praised PC games, fun is all based on your own perspective and I would never say Halo is unenjoyable.

But you have to realize that when a game like Halo 3, who introduces features to consoles that PC shooters have had for the past 10 years, is scored 9.5-10.0 by critics across the world -- there is a reason behind it.

It's because those features were never implemented well on consoles until Halo came along. You will find time and time again that old PC shooters actually have more features than Halo games, and a more dedicated following (Tribes, counter-striker, BF2 etc...).

That's all I am saying. Halo games are great, but don't forget to understand what made it so great and to give props to the games that did it first that did indeed exist 10 years ago.

angelkimne

What new features to console FPS?

16 player LAN is the only one I can think of, and even that was slammed in the GS reivew because of being impractical to most gamers.

oh, consoles always had games with online multiplayer, 16 player servers,map creating, footage recording, capture the flag, king of the hill, and all those other multiplayer game modes, and console FPS have always been as polished as Halo games?

i think not. Halo set the standard for console shooters.

Fiar enough, I thought you were implying that they were the first.

Just remember :

"Not only is this easily the best of the Xbox launch games, but it's easily one of the best shooters ever, on any platform."

your quoting someone's opinion and im not sure why i would care.

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angelkimne

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#49 angelkimne
Member since 2006 • 14037 Posts

your quoting someone's opinion and im not sure why i would care.

Koalakommander
I don't expect you to care.
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Koalakommander

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#50 Koalakommander
Member since 2006 • 5462 Posts

[This message was deleted at the request of the original poster]TPOJ-TPO

so....im wrong?