MAG will not Score or Play Well!

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Nerd_Man

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#51 Nerd_Man
Member since 2007 • 13819 Posts

Yeah I doubt MAG will be any good at all. The beta just disappointed me completely. Most shooters should give you some sort of satisfaction when you land some kills. This game just felt so weightless with the gameplay that there really wasn't any elements to it that made me feel like it was fun. The visuals are very muddy and choppy, and overall it's not a game that seems like it will look good or play good.

Perhaps I've been spoiled with the Bad Company 2 beta... Now that online was amazing. I even though it was better than Modern Warfare 2's online.

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deactivated-5b19214ec908b

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#52 deactivated-5b19214ec908b
Member since 2007 • 25072 Posts

The MAG beta is fun especially ounce you unlock demolition mode at level 10

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gamefan67

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#53 gamefan67
Member since 2004 • 10034 Posts
Mag is terrible......the main selling points is the numbers of player in combat just like the main selling point of the Conduit was its controls.
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redbaron3

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#54 redbaron3
Member since 2004 • 984 Posts
as a primaraly PC gamer im quite enjoying the MAG beta and am looking forward to picking it up sometime.
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NAPK1NS

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#55 NAPK1NS
Member since 2004 • 14870 Posts
Of course I can't predict the score but I know that it at least plays well. It has great stat tracking, an interesting progression system where you carve out the kind of character you want to be through the skills you choose. The shooting feels good and the battles can get pretty big and exciting.
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_Cadbury_

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#56 _Cadbury_
Member since 2006 • 2936 Posts
IGN did a story on it and had their editors all write their opinions. From it, you can be pretty sure its not going to go down well at ign. Basically they slam the awful spawning, which creates a campers heaven. They also say "its just not fun". Cant be bothered finding the link, but I couldnt agree more with them.
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II_Seraphim_II

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#57 II_Seraphim_II
Member since 2007 • 20534 Posts

MAG is great.. i thought the same thing when i first played it because its not a arcade pick up shooter like MW2 where you can run around with dual shotguns and own everyone.. It takes skill and stratregy and its honestly a breath of fresh air. I love the game now and has a much more deeper leveling system than MW2. I predict AA here

Kennysolidsnake
lol, i dunno why but i found "run around with dual shotguns" to be funny :lol: just the visualization of that is a rib breaker.
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wehertn

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#58 wehertn
Member since 2003 • 1469 Posts

played private beta hated it but open beta= win

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goblaa

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#59 goblaa
Member since 2006 • 19304 Posts

Personally I feel there's a fatal flaw in a large number of players like that.

Take something like TF2 for example, which has a maximum of 32 players. While the objectives are very clear you'll quite often find two groups of players. Those trying to acheive the goals, and those playing deathmatch, i.e, standing around not doing anything towards the objective, or to help the team. This is because they feel that "someone else" will take care of it. Now, if you look at that same game with a smaller amount of players you'll see everyone has to pull their weight or face the consequences of slacking off (dying a lot, losing the objectives etc).

Apply this to a game with 256 players (and correct me if I'm wrong but those players are spread across various games?) and you get a lot of people wanting the top score rather than achieving the objective. The best way to combat this is to make the achieving the objective more rewarding, encourage players to go for the objective rather than each other. Encourage players to help each other etc. Granted, I haven't actually played MAG, but it seems as if there's no reason or reward to do anything other than deathmatch.

DigitalExile

Ya know, warhammer 40,000 (yes, I know it's a table top game and not a video game, but games are games) had this same exact problem. it used to be you got points for killing enemies, and points for securing objectives. But it was always easier to just sit there and shoot down the enemy than to risk your neck for an objective. So no one ever grabbed the objective and every game ended up being a giant deathmatch.

So, in the new edition, they just dropped points for causing casualties. The game is now simply decided by who has control of the objective at the end of the time limit. all of a sudden, people stopped camping and now the game is very action packed with units running and flanking all over the place. At first everyone thought that the game would just end up with no one fighting, but it wasn't long before people figured out that dead men can't hold objectives. :P

Imagine an online FPS that didn't reward exp points for killing, but instead for grabbing objectives.

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II_Seraphim_II

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#60 II_Seraphim_II
Member since 2007 • 20534 Posts

[QUOTE="DigitalExile"]

Personally I feel there's a fatal flaw in a large number of players like that.

Take something like TF2 for example, which has a maximum of 32 players. While the objectives are very clear you'll quite often find two groups of players. Those trying to acheive the goals, and those playing deathmatch, i.e, standing around not doing anything towards the objective, or to help the team. This is because they feel that "someone else" will take care of it. Now, if you look at that same game with a smaller amount of players you'll see everyone has to pull their weight or face the consequences of slacking off (dying a lot, losing the objectives etc).

Apply this to a game with 256 players (and correct me if I'm wrong but those players are spread across various games?) and you get a lot of people wanting the top score rather than achieving the objective. The best way to combat this is to make the achieving the objective more rewarding, encourage players to go for the objective rather than each other. Encourage players to help each other etc. Granted, I haven't actually played MAG, but it seems as if there's no reason or reward to do anything other than deathmatch.

goblaa

Ya know, warhammer 40,000 (yes, I know it's a table top game and not a video game, but games are games) had this same exact problem. it used to be you got points for killing enemies, and points for securing objectives. But it was always easier to just sit there and shoot down the enemy than to risk your neck for an objective. So no one ever grabbed the objective and every game ended up being a giant deathmatch.

So, in the new edition, they just dropped points for causing casualties. The game is now simply decided by who has control of the objective at the end of the time limit. all of a sudden, people stopped camping and now the game is very action packed with units running and flanking all over the place. At first everyone thought that the game would just end up with no one fighting, but it wasn't long before people figured out that dead men can't hold objectives. :P

Imagine an online FPS that didn't reward exp points for killing, but instead for grabbing objectives.

Leveling up is the problem. Back in the days with games like UT2004, in the node capture game modes, everyone went for the objective because that was the only way to win, and the only thing that made sense. but ever since this whole "get points and level up" system was introduced to FPSes, most people care more about getting xp than actually winning the match. So if a player finds a great camping spot that allows them to kill noobs and rack up xp, they will ignore any objectives that are needed to win. In essence, the introduction of xp and leveling up made everyone selfish and less likely to work as a group.
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goblaa

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#61 goblaa
Member since 2006 • 19304 Posts

[QUOTE="goblaa"]

[QUOTE="DigitalExile"]

Personally I feel there's a fatal flaw in a large number of players like that.

Take something like TF2 for example, which has a maximum of 32 players. While the objectives are very clear you'll quite often find two groups of players. Those trying to acheive the goals, and those playing deathmatch, i.e, standing around not doing anything towards the objective, or to help the team. This is because they feel that "someone else" will take care of it. Now, if you look at that same game with a smaller amount of players you'll see everyone has to pull their weight or face the consequences of slacking off (dying a lot, losing the objectives etc).

Apply this to a game with 256 players (and correct me if I'm wrong but those players are spread across various games?) and you get a lot of people wanting the top score rather than achieving the objective. The best way to combat this is to make the achieving the objective more rewarding, encourage players to go for the objective rather than each other. Encourage players to help each other etc. Granted, I haven't actually played MAG, but it seems as if there's no reason or reward to do anything other than deathmatch.

II_Seraphim_II

Ya know, warhammer 40,000 (yes, I know it's a table top game and not a video game, but games are games) had this same exact problem. it used to be you got points for killing enemies, and points for securing objectives. But it was always easier to just sit there and shoot down the enemy than to risk your neck for an objective. So no one ever grabbed the objective and every game ended up being a giant deathmatch.

So, in the new edition, they just dropped points for causing casualties. The game is now simply decided by who has control of the objective at the end of the time limit. all of a sudden, people stopped camping and now the game is very action packed with units running and flanking all over the place. At first everyone thought that the game would just end up with no one fighting, but it wasn't long before people figured out that dead men can't hold objectives. :P

Imagine an online FPS that didn't reward exp points for killing, but instead for grabbing objectives.

Leveling up is the problem. Back in the days with games like UT2004, in the node capture game modes, everyone went for the objective because that was the only way to win, and the only thing that made sense. but ever since this whole "get points and level up" system was introduced to FPSes, most people care more about getting xp than actually winning the match. So if a player finds a great camping spot that allows them to kill noobs and rack up xp, they will ignore any objectives that are needed to win. In essence, the introduction of xp and leveling up made everyone selfish and less likely to work as a group.

Then stop giving out exp for kills. Make kills worth nothing. Make only objectives worth exp. You can't grab an objective without killing (you really can't) and you can't get exp without grabbing objectives.

Problem solved.

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hellsingfan666

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#62 hellsingfan666
Member since 2004 • 602 Posts

I liked the beta when i could actually play, but it does need some work. gernade damage mod, damage moding for guns. more guns and unlocks. some of this might be different in the final product. it does read that this does not reprensent the final game in the opening. because 256 player matches in mag feel like the tactical standoffs i had in killzone 2 and even COD can't even get close to that level of epic

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kidcool189

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#63 kidcool189
Member since 2008 • 4307 Posts
a game like this should be really on the pc
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Zaibach

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#64 Zaibach
Member since 2007 • 13466 Posts

a game like this should be really on the pckidcool189
youre right, but its time consoles mpoved away from the arcadey rambo tastic mentality, this is a good step foward...i'm really enjoying it. even though I suck!!!

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kkevguy47k

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#65 kkevguy47k
Member since 2008 • 900 Posts

I thought It was pretty fun, but I'd rather play mw2 or kz2 or any other shooter like you said

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finalfantasy94

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#66 finalfantasy94
Member since 2004 • 27442 Posts

I cant put my finger on it,but for some reasion im enjoying the beta.

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racing1750

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#67 racing1750
Member since 2010 • 14567 Posts

I cant put my finger on it,but for some reasion im enjoying the beta.

finalfantasy94
Yeh, at first i expected to hate the beta after the negative reactions on the forums, but after playing for 30mins i was hooked. I love the maps, the amount of players it's incredible, and best of all, NO LAG at all :)
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sensfanVone

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#68 sensfanVone
Member since 2006 • 1714 Posts

Heh, I can't even get connected to a game, screw mag.

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InfiniteBlak

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#69 InfiniteBlak
Member since 2009 • 794 Posts
lemms spend alot of bandwidth hating on MAG. and its really not that bad of a game, it plays alot like COD TBH.
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sensfanVone

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#70 sensfanVone
Member since 2006 • 1714 Posts

lemms spend alot of bandwidth hating on MAG. and its really not that bad of a game, it plays alot like COD TBH.InfiniteBlak

Maybe I just logged on at a bad time, but the three times I've attempted the beta it times out so I got sick of it and did something else.

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InfiniteBlak

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#71 InfiniteBlak
Member since 2009 • 794 Posts

[QUOTE="InfiniteBlak"]lemms spend alot of bandwidth hating on MAG. and its really not that bad of a game, it plays alot like COD TBH.sensfanVone

Maybe I just logged on at a bad time, but the three times I've attempted the beta it times out so I got sick of it and did something else.

i have honestly never had this problem, i am not really a MAG fan anymore, but i never had it time out, it usually jumps right into a match.
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Brawl578

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#72 Brawl578
Member since 2008 • 895 Posts

[QUOTE="Arctic_Grillz"][QUOTE="racing1750"]I feel like i'm the only one who enjoys the game :(craftieman05
I also enjoy the game.

me too

Me three. It's not as good as Killzone 2 or Modern Warfare 2, but I still find a lot of enjoyment in it. Plus, no lag for me, which is very surprising since my internet connection sucks.

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Ryan_Som

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#73 Ryan_Som
Member since 2009 • 2474 Posts

[QUOTE="finalfantasy94"]

I cant put my finger on it,but for some reasion im enjoying the beta.

racing1750

Yeh, at first i expected to hate the beta after the negative reactions on the forums, but after playing for 30mins i was hooked. I love the maps, the amount of players it's incredible, and best of all, NO LAG at all :)

Yeah, I had my first "MAG Moment" last night. The enemy had taken Objective B (we were defending) and none of my teammates were able to get up there. They either kept chucking grenades up top or got killed trying to breach. One guy covered me as I ran in. I killed all 3 guys up top AND had time to disarm the bomb. Bunch of XP. Sadly, my PS3 froze right after that :(

In all fairness, it had been on playing games for most of a day.

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Ryan_Som

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#74 Ryan_Som
Member since 2009 • 2474 Posts

[QUOTE="II_Seraphim_II"][QUOTE="goblaa"]

Ya know, warhammer 40,000 (yes, I know it's a table top game and not a video game, but games are games) had this same exact problem. it used to be you got points for killing enemies, and points for securing objectives. But it was always easier to just sit there and shoot down the enemy than to risk your neck for an objective. So no one ever grabbed the objective and every game ended up being a giant deathmatch.

So, in the new edition, they just dropped points for causing casualties. The game is now simply decided by who has control of the objective at the end of the time limit. all of a sudden, people stopped camping and now the game is very action packed with units running and flanking all over the place. At first everyone thought that the game would just end up with no one fighting, but it wasn't long before people figured out that dead men can't hold objectives. :P

Imagine an online FPS that didn't reward exp points for killing, but instead for grabbing objectives.

goblaa

Leveling up is the problem. Back in the days with games like UT2004, in the node capture game modes, everyone went for the objective because that was the only way to win, and the only thing that made sense. but ever since this whole "get points and level up" system was introduced to FPSes, most people care more about getting xp than actually winning the match. So if a player finds a great camping spot that allows them to kill noobs and rack up xp, they will ignore any objectives that are needed to win. In essence, the introduction of xp and leveling up made everyone selfish and less likely to work as a group.

Then stop giving out exp for kills. Make kills worth nothing. Make only objectives worth exp. You can't grab an objective without killing (you really can't) and you can't get exp without grabbing objectives.

Problem solved.

You guys DO know that XP is very low for kills in MAG, right? You get more points for completing objectives and you get bonus points for kills if it's defending or attacking an objective. You get 5XP for killing an enemy, but you get an additional 5XP if it's defending an objective. You can get anywhere from 15XP to 30XP for completing an objective. I killed the 3 guys defending a bomb they armed and disarmed it and got 45XP (10XP per kill then 15XP for the objective). It would've taken me 9 regular kills to get that much XP otherwise.

The game really DOES reward focusing on the objective. If you push forward and your squad or teammates pushes with you then you also get Leadership Bonuses.