Many PC games are horribly bugged and badly optimized

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harshv82

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#51 harshv82
Member since 2008 • 1120 Posts

[QUOTE="harshv82"]

[QUOTE="edidili"]

Show me a game that has the same scale, destructibility, physics, explosions, realism, night/day cycle, vehicles. Show me a game that has the same visual fidelity as Crysis does while running better and then I may believe you. Remember that it shouldn't have dx11 because when Crysis released that thing wasn't around yet.

edidili

Yep. Crysis was far too ambitious for it's own good at that time. Pushing the development that far ahead are bound to be obstructed by poor optimization/gameplay issues.

I believe every generation needs a game like Crysis, one that is way too ambitious for its time. It gives a big push to hardware evolution. If there is no demand there is no progress.

Believe me, every generation do get games like that. Just look at whatCD Projekt Red has accomplished. A game with DX9 support is so far ahead of it's generation that it puts games like DA2 with DX11 to shame. I'd love to see The Wither 2 in DX11, it would just blow everyones mind.

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KiZZo1

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#52 KiZZo1
Member since 2007 • 3989 Posts

Playing Shogun 2 ATM, and it's honestly driving me nuts ... It has the longest loading times ever and it occasionally hangs up ...

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kraken2109

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#53 kraken2109
Member since 2009 • 13271 Posts

Everything i've seen from you has been anti pc.

I take it you've never played fallout 3 or new vegas on console? At least the PC versions have the comunity to fix the bugs. The consoles wait months for patches that fix about 50% of the problems. The PC community fixed most of Fallout NV's issues within a week or so.

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skrat_01

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#54 skrat_01
Member since 2007 • 33767 Posts

Perhaps nowadays but back in the days console games were generally quite polished. They had to be since there were no patches.

nameless12345
And if your game had a bug it stuck, forever. Welcome to catching up to the last 15 years of game development.
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ehussein1379

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#55 ehussein1379
Member since 2011 • 372 Posts

One of the things I do feel where consoles have the advantage is that console games generally aren't as bugged and poorly optimized as some PC games are. I do realize that there are patches and after some time (sometime months) certain PC games de become much more polished and run better, but the aforementioned statement does go for many PC games duing the time of release. Infact in some cases the bugs and optimization are so bad that some PC games are basically unplaylable during the time of release. You don't see such travesty on the consoles and if you do it's usually the abysmal console games. Quite some good PC games suffer from these issues so it's not a small issue.

nameless12345

I disagree. And play almost exclusively on PC.

So please, cite examples.

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Wasdie

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#56 Wasdie  Moderator
Member since 2003 • 53622 Posts

There isn't anything called "bug free software". Trust me.

Console games used to not have the luxary of patches like they do now so we see more and more poorly optimized and buggy games on them as well.

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ehussein1379

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#57 ehussein1379
Member since 2011 • 372 Posts

Crysis optimization? LOL

You need to understand something about Crysis, it loads the whole level, not just the next corridor.

Why do you think console games feel 'optimized'?

They are corridor levels with minimal AI. PC games are on a dramatically larger scope.

Do you honestly think the coders writing Shogun 2 aren't as pro (if not more) than the Gears devs?

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Wasdie

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#58 Wasdie  Moderator
Member since 2003 • 53622 Posts

[QUOTE="Mograine"]

Yep, MW2 was so flawlessly polished, not a single bug in the whole game.

Just look at Starcraft 2 instead, they even have to release patches for it.

USBxDVD

As much as I hate MW2, I gotta admit that game was damn polished. Its really a toss up between MW2 and Uncharted 2. Ive never played a game as perfect as those two.

Damn polished? What about the tons of glitches and bugs that ruined the game? The PC version was nearly unplayable for the longest time as well.

Blops was even worse. Only the 360 version actually worked right.

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EvanTheGamer

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#59 EvanTheGamer
Member since 2009 • 1550 Posts

Topic: So true, PC Gaming really needs some standards.

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Mograine

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#60 Mograine
Member since 2006 • 3666 Posts

Damn polished? What about the tons of glitches and bugs that ruined the game? The PC version was nearly unplayable for the longest time as well.

Blops was even worse. Only the 360 version actually worked right.

Wasdie

Indeed. I had no idea so many couldn't read through my sarcasm. I feel like I failed at it :(

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Heil68

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#61 Heil68
Member since 2004 • 60819 Posts
Too Human, Lair, Fable II, Fallout 3, FO NV, Zack and Wiki and Haze are just a few console games off the top of my head that fall under that category too.
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guildclaws

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#62 guildclaws
Member since 2009 • 7921 Posts

The only horribly bugged and terribly optimized game is Saint Row 2 and Star Wars The Force Unleashed

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Ace6301

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#63 Ace6301
Member since 2005 • 21389 Posts
I find it funny that people accuse the PC of having buggy games but OoT and SMB64 are two of the buggiest games I've ever played, even to this day. The only competition they have is Daggerfall.
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PurpleMan5000

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#64 PurpleMan5000
Member since 2011 • 10531 Posts
I find it funny that people accuse the PC of having buggy games but OoT and SMB64 are two of the buggiest games I've ever played, even to this day. The only competition they have is Daggerfall. Ace6301
Maybe, but in Ocarina of Time, you needed the bugs to run the spiders out of their holes.