@PurpleMan5000 said:
@musicalmac: The Myth series was on the PC. Probably the Mac, too, but they weren't a Mac exclusive developer by any means.
I didn't say they were exclusive, I said they nearly exclusive.
The team focused on the Macintosh platform, not Windows-based personal computers, because the Mac market was more open and Jones had been raised on the platform
Credit Wikipedia
The team being the founders of Bungie.
Inspired by the shooter gameWolfenstein 3D, Jones wrote a 3D game engine for the Mac.[11] Bungie's next game was intended to be a 3D port of Minotaur, but Jones and Seropian found that Minotaur's top-down perspective gameplay did not translate well to the 3D perspective, and did not want to rely on modems.[9]Instead, they developed a new storyline for the first-person shooter that became Pathways Into Darkness, released in 1993. Jones did all the coding, with his friend Colin Brent creating the game's art.[12] The game was a critical and commercial success, winning awards including Inside Mac Games' "Adventure Game of the Year" and Macworld's "Best Role-Playing Game."[12]
Pathways beat sales expectations and became Bungie's first commercial success.[8][13] Bungie moved from a one-bedroom apartment to a studio in Chicago's South Side on South Halsted Street;[10] Seropian and Jones's first full-time employee, Doug Zartman, joined in May 1994 to provide support for Pathways, but became Bungie's public relations person, honing Bungie's often sophomoric sense of humor and irreverence.[14] Bungie composer Martin O'Donnell remembered that the studio's location, a former girl's school next to a crack house, "smelled like a frat house after a really long weekend" and reminded staff of a locale from the Silent Hillhorror video games.[15]
People don't realize how much they should thank a formerly Apple-focused developing team.
Bungie's next project began as a sequel to Pathways into Darkness, but evolved into a futuristic first person shooter called Marathon. Not only did it introduce therocket jumping mechanic to gamers for the first time (then known as "hopping"), it was the first control system where players could use the mouse to look up and down as well as pan side-to-side.[16]Pathways had taught Bungie the importance of story in a game,[17] and Marathon featured computer terminals where players could choose to learn more about the game's fiction.[18] The studio became what one employee termed "your stereotypical vision of a small computer-game company—eating a lot of pizza, drinking a lot of Coke" while the development team worked 14 hours every day for nearly six months.[14]
Yes, rocket jumping appeared on Macs before anyone else had even heard of it.
Wow tangent. Sorry, my friends. In any case, I still don't know how much Mario Kart 8 will do to move Wii U consoles. But given what we know, the Wii U is the most intriguing as far as new games in concerned, and the Xbox One is the most intriguing in terms of counter cultural media endeavors.
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