Mark Cerny: PS4 almost used X1 style architecture. Great Video!

  • 105 results
  • 1
  • 2
  • 3

This topic is locked from further discussion.

Avatar image for NEWMAHAY
NEWMAHAY

3824

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#52 NEWMAHAY
Member since 2012 • 3824 Posts
[QUOTE="tdkmillsy"][QUOTE="FPSfan1985"][QUOTE="tdkmillsy"] Proof???

http://www.oxm.co.uk/57304/xbox-ones-memory-performance-has-been-hugely-underestimated-claim-developers/ Only 192 GB/s

Isn't this bigger than Sonys?

MS said that it could be as high as 192gb/s not that it is. they are doing a lot of hand-waving with achieving that number.
Avatar image for RavenLoud
RavenLoud

2874

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#53 RavenLoud
Member since 2009 • 2874 Posts
[QUOTE="lx_theo"][QUOTE="StormyJoe"]

So, he basically said that if you know what you are doing, the XB1 architecture is actaully faster, but you have to take that learning curve into account. Whereas in the PS4's architecture, it is easier to fully utilize the hardware of the platform from the get go.

A lot of cows are going to be upset about that.

FPSfan1985
Sounds like the Cell. Seems like Sony learned their lesson.

How you got to this conclusion completely baffles me.

He means it's basically the reverse of this (7th) gen, where PS3 had theoretical advantage in power that was much harder to tap into while the 360 had the developer friendly approach with some parts being better than the PS3. I don't think it's quite right but I can see why people would think like that.
Avatar image for Rocker6
Rocker6

13358

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#54 Rocker6
Member since 2009 • 13358 Posts

[QUOTE="Rocker6"]

Ouch, see cows are busy with the damage control. The idea X1 has a comparable, and in some situations even better RAM than the PS4 stings after all that "GDDR5" nonsense, huh? ;)

Douevenlift_bro

Didn't understand shit ^

 

Lol lemmings...

Second time I was called a lemming today despite never owning a MS system... this is progressing nicely...

---------------

Now, could you explain what part of my post is wrong?

Are you saying the X1 and the PS4 ultimately don't have comparable RAM?

Or are you denying the part from the video how X1 memory design can be more efficient in some cases, although it's generally harder to work with?

Avatar image for FPSfan1985
FPSfan1985

2174

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#55 FPSfan1985
Member since 2011 • 2174 Posts
[QUOTE="tdkmillsy"][QUOTE="FPSfan1985"][QUOTE="tdkmillsy"] Proof???

http://www.oxm.co.uk/57304/xbox-ones-memory-performance-has-been-hugely-underestimated-claim-developers/ Only 192 GB/s

Isn't this bigger than Sonys?

Yea, but thats peak performance. At the end of the day ps4 will have more bandwidth, but at the cost of latency, which will require it's own work around. MS has the better approach to memory imo, they offer the best of both worlds. Bandwidth and tight timing. However the gpu in the ps4 outclasses the x1, so the ps4 will still win out at the end of the day. Just not sure by how much, I don't think the difference will be huge. But know one really knows yet.
Avatar image for lx_theo
lx_theo

6211

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#56 lx_theo
Member since 2010 • 6211 Posts
[QUOTE="FPSfan1985"][QUOTE="lx_theo"][QUOTE="FPSfan1985"] That's just not true. Seeing how the 360 uses the exact same setup, and devs love making games for it.

So you're saying Cerny is wrong? Because I'm a bit more trusting of his expertise over yours.

He's not wrong he's just over playing the complexity needed to take advantage of the on chip ram. The same amount of complexity will be needed for the gddr5 in the ps4. Which is nothing when compared to the complexities of the cell.

For one, he's talking about architecture choice. He literally says that the architecture choice means that it will be less complex. Two, it still doesn't stop it from sounding like the cell and being a similar concept, like I said.
Avatar image for Douevenlift_bro
Douevenlift_bro

6804

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#57 Douevenlift_bro
Member since 2013 • 6804 Posts

[QUOTE="Douevenlift_bro"]

[QUOTE="Rocker6"]

Ouch, see cows are busy with the damage control. The idea X1 has a comparable, and in some situations even better RAM than the PS4 stings after all that "GDDR5" nonsense, huh? ;)

Rocker6

Didn't understand shit ^

 

Lol lemmings...

Second time I was called a lemming today despite never owning a MS system... this is progressing nicely...

---------------

Now, could you explain what part of my post is wrong?

Are you saying the X1 and the PS4 ultimately don't have comparable RAM?

Or are you denying the part from the video how X1 memory design can be more efficient in some cases, although it's generally harder to work with?

Cuz only a braindead lemming would misquote him for saying 8GB GDDR5 is worse when he CLEARLY said it is advantageous.

if you're not a lemming, then adopt a brain and don't act like one ;)

Avatar image for FPSfan1985
FPSfan1985

2174

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#58 FPSfan1985
Member since 2011 • 2174 Posts
[QUOTE="lx_theo"][QUOTE="FPSfan1985"][QUOTE="lx_theo"] So you're saying Cerny is wrong? Because I'm a bit more trusting of his expertise over yours.

He's not wrong he's just over playing the complexity needed to take advantage of the on chip ram. The same amount of complexity will be needed for the gddr5 in the ps4. Which is nothing when compared to the complexities of the cell.

For one, he's talking about architecture choice. He literally says that the architecture choice means that it will be less complex. Two, it still doesn't stop it from sounding like the cell and being a similar concept, like I said.

Maybe to someone who doesn't understand anything about programming.
Avatar image for savagetwinkie
savagetwinkie

7981

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#59 savagetwinkie
Member since 2008 • 7981 Posts
[QUOTE="StormyJoe"]

[QUOTE="DrTrafalgarLaw"] But you need to put in a lot more work, drive the costs up and it produces much more heat. It's not worth it for having a theoretical bandwidth you're never going to hit. show me one game that needs 1000+ GB/s of bandwidth to run. The XB1 has an already gimped memory set-up that can only be up to par by using that esram efficiently. The esram is going to be the cell of this generation, third parties won't care developing/coding for it.DrTrafalgarLaw

Or, as with most MS's dev tools, the SDK makes it easy to do.

It's still an overhead for developers that have never worked with esram before, doesn't matter how good the tools are. Microsoft might've had an edge with eDram but they cheaped out an spend the budget on Kinect 2.0. Don't forget the gimped GPU only capable of 1.1 TFLOPs.

Its not really overhead, its a faster type of memory, so its either dealt with automatically like cache, or use it manually which is a simple memcpy
Avatar image for hrt_rulz01
hrt_rulz01

22687

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#60 hrt_rulz01
Member since 2006 • 22687 Posts
I could listen to him talk all day. Sony should use him more.Xaero_Gravity
Yes... very interesting stuff.
Avatar image for lx_theo
lx_theo

6211

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#61 lx_theo
Member since 2010 • 6211 Posts

[QUOTE="lx_theo"][QUOTE="FPSfan1985"] He's not wrong he's just over playing the complexity needed to take advantage of the on chip ram. The same amount of complexity will be needed for the gddr5 in the ps4. Which is nothing when compared to the complexities of the cell.FPSfan1985
For one, he's talking about architecture choice. He literally says that the architecture choice means that it will be less complex. Two, it still doesn't stop it from sounding like the cell and being a similar concept, like I said.

Maybe to someone who doesn't understand anything about programming.

Yep, Cerny knows nothing about it.

Avatar image for FPSfan1985
FPSfan1985

2174

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#62 FPSfan1985
Member since 2011 • 2174 Posts

[QUOTE="FPSfan1985"][QUOTE="lx_theo"] For one, he's talking about architecture choice. He literally says that the architecture choice means that it will be less complex. Two, it still doesn't stop it from sounding like the cell and being a similar concept, like I said.lx_theo

Maybe to someone who doesn't understand anything about programming.

Yep, Cerny knows nothing about it.

You made the comparison to the cell, not him.
Avatar image for lx_theo
lx_theo

6211

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#63 lx_theo
Member since 2010 • 6211 Posts

[QUOTE="lx_theo"]

[QUOTE="FPSfan1985"] Maybe to someone who doesn't understand anything about programming.FPSfan1985

Yep, Cerny knows nothing about it.

You made the comparison to the cell, not him.

Ah, you meant that.

Okay, well you're just an idiot, then. Again, more difficult to program effectively for but potentially better performance is still a concept that applies to both.

If you can prove that both having that trait does not make them similar, then you may not be an idiot. Remember, I'm not saying the scale is the same. I'm not saying it will effect the system as much. I'm not commenting on how used to it developers are. I'm saying they both are similar.

And since we both know you can't do that, have a good day, sir. I have places to be.

Avatar image for Rocker6
Rocker6

13358

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#64 Rocker6
Member since 2009 • 13358 Posts

[QUOTE="Rocker6"]

[QUOTE="Douevenlift_bro"]Didn't understand shit ^

 

Lol lemmings...

Douevenlift_bro

Second time I was called a lemming today despite never owning a MS system... this is progressing nicely...

---------------

Now, could you explain what part of my post is wrong?

Are you saying the X1 and the PS4 ultimately don't have comparable RAM?

Or are you denying the part from the video how X1 memory design can be more efficient in some cases, although it's generally harder to work with?

Cuz only a braindead lemming would misquote him for saying 8GB GDDR5 is worse when he CLEARLY said it is advantageous.

if you're not a lemming, then adopt a brain and don't act like one ;)

Where did I say PS4's RAM is worse? :?

I said it's comparable to the one in X1. While X1 may have a slight advantage in some cases, the downside is, it's harder to work with. Ultimately, things balance themselves out, making PS4 and X1 RAM roughly equal.

Bottom line is, as far as RAM goes, both consoles are nicely covered. That's my point.

Avatar image for deactivated-59b71619573a1
deactivated-59b71619573a1

38222

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#65 deactivated-59b71619573a1
Member since 2007 • 38222 Posts

His voice is so silky

Avatar image for RR360DD
RR360DD

14099

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#67 RR360DD
Member since 2011 • 14099 Posts

:lol: stupid lems in this thread are thinking M$ used EDRAM? Dat 1TB/s transfer rate? :lol: Dumbasses, M$ cheaped out and went with ESRAM which isn't even close to 1TB/s. Cerny clearly states that the 8GDDR5 is better because it is more readily available and you don't need to create fancy programming to take advantage of its fast speeds.

I_can_haz
Translation: Sony wouldn't be capable of making that fancy programming, so they went the cheap off-the-shelf route with one GDDR5 pool :lol:
Avatar image for tdkmillsy
tdkmillsy

6617

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#68 tdkmillsy
Member since 2003 • 6617 Posts
Xbox One has more bandwidth (combining esram and memory bandwidth it's quite a bit more) PS4 has a much better GPU Multipats will look the same Exclusives will depend on how good developers are at making the most of what they have, same as any other generation. I wonder if Microsofts claims of optimising the use of memory means they already know how to make use of more complex setup. Isn't it similar to Xbox 360 so they have the experience.
Avatar image for I_can_haz
I_can_haz

6511

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#69 I_can_haz
Member since 2013 • 6511 Posts

[QUOTE="I_can_haz"]

:lol: stupid lems in this thread are thinking M$ used EDRAM? Dat 1TB/s transfer rate? :lol: Dumbasses, M$ cheaped out and went with ESRAM which isn't even close to 1TB/s. Cerny clearly states that the 8GDDR5 is better because it is more readily available and you don't need to create fancy programming to take advantage of its fast speeds.

RR360DD

Translation: Sony wouldn't be capable of making that fancy programming, so they went the cheap off-the-shelf route with one GDDR5 pool :lol:

Wow, you're a tool. :lol: You don't even understand how memory works do you?

 

 

Fast readily available RAM>>>>>theoretically fast RAM iunder certain conditions.

Avatar image for RR360DD
RR360DD

14099

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#70 RR360DD
Member since 2011 • 14099 Posts

Xbox One has more bandwidth (combining esram and memory bandwidth it's quite a bit more) PS4 has a much better GPU Multipats will look the same Exclusives will depend on how good developers are at making the most of what they have, same as any other generation. I wonder if Microsofts claims of optimising the use of memory means they already know how to make use of more complex setup. Isn't it similar to Xbox 360 so they have the experience.tdkmillsy

Exactly, its similar to the 360s architecture.

And don't forget dat clowd

Avatar image for RR360DD
RR360DD

14099

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#71 RR360DD
Member since 2011 • 14099 Posts

[QUOTE="RR360DD"][QUOTE="I_can_haz"]

:lol: stupid lems in this thread are thinking M$ used EDRAM? Dat 1TB/s transfer rate? :lol: Dumbasses, M$ cheaped out and went with ESRAM which isn't even close to 1TB/s. Cerny clearly states that the 8GDDR5 is better because it is more readily available and you don't need to create fancy programming to take advantage of its fast speeds.

I_can_haz

Translation: Sony wouldn't be capable of making that fancy programming, so they went the cheap off-the-shelf route with one GDDR5 pool :lol:

Wow, you're a tool. :lol: You don't even understand how memory works do you?

 

 

Fast readily available RAM>>>>>theoretically fast RAM iunder certain conditions.

Only for chump devs who can't find their own ass with both hands

The best devs out there will make good use of it, thanks to MSs superior dev tools :cool:

Avatar image for I_can_haz
I_can_haz

6511

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#72 I_can_haz
Member since 2013 • 6511 Posts

[QUOTE="I_can_haz"]

[QUOTE="RR360DD"] Translation: Sony wouldn't be capable of making that fancy programming, so they went the cheap off-the-shelf route with one GDDR5 pool :lol:RR360DD

Wow, you're a tool. :lol: You don't even understand how memory works do you?

 

 

Fast readily available RAM>>>>>theoretically fast RAM iunder certain conditions.

Only for chump devs who can't find their own ass with both hands

The best devs out there will make good use of it, thanks to MSs superior dev tools :cool:

 :lol: You think dev tools will make up for the shitty DDR3 setup and 50% weaker GPU?
Avatar image for XanderZane
XanderZane

5174

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

#73 XanderZane
Member since 2006 • 5174 Posts
http://www.eurogamer.net/articles/digitalfoundry-xbox-one-memory-better-in-production-hardware
Avatar image for tdkmillsy
tdkmillsy

6617

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#74 tdkmillsy
Member since 2003 • 6617 Posts
http://www.eurogamer.net/articles/digitalfoundry-xbox-one-memory-better-in-production-hardwareXanderZane
Interesting point about the custom audio chips taking load away from CPU in Xbox One. Looking more like CPU performance better in Xbox One and GPU better in PS4. Isn't this the opposite to Xbox 360 and PS3?
Avatar image for Truth_Hurts_U
Truth_Hurts_U

9703

Forum Posts

0

Wiki Points

0

Followers

Reviews: 8

User Lists: 0

#75 Truth_Hurts_U
Member since 2006 • 9703 Posts

Yep, as I said in the other thread MS is now full on damage control after Cerny speech.

Avatar image for Tessellation
Tessellation

9297

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#76 Tessellation
Member since 2009 • 9297 Posts

[QUOTE="ShadowDeathX"]

Starts at 39 Minutes.

http://youtu.be/JJW5OKbh0WA?t=38m55s

StormyJoe

So, he basically said that if you know what you are doing, the XB1 architecture is actaully faster, but you have to take that learning curve into account. Whereas in the PS4's architecture, it is easier to fully utilize the hardware of the platform from the get go.

A lot of cows are going to be upset about that.

i think is not that hard for developers to learn that..considering the architecture is still quite similar to that of the xbox 360 GPU + eDRAM.
Avatar image for xhawk27
xhawk27

12194

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#77 xhawk27
Member since 2010 • 12194 Posts

Seems like both consoles have their pros and cons. Both should be great at gaming. Also it look like Sony and MS are going to switch places next gen. 

Avatar image for Douevenlift_bro
Douevenlift_bro

6804

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#78 Douevenlift_bro
Member since 2013 • 6804 Posts

Cheap ass MS couldn't even use the "EDRAM" referred to in this video. They have ESRAM and bonehead lemmings are still rejoicing :lol:

Avatar image for Truth_Hurts_U
Truth_Hurts_U

9703

Forum Posts

0

Wiki Points

0

Followers

Reviews: 8

User Lists: 0

#79 Truth_Hurts_U
Member since 2006 • 9703 Posts

Cheap ass MS couldn't even use the "EDRAM" referred to in this video. They have ESRAM and bonehead lemmings are still rejoicing :lol:

Douevenlift_bro

That's because they were so damn worried about Kinect and poured console budget into it.

While Sony dumped everything into the console and made just for games.

Avatar image for NationProtector
NationProtector

1609

Forum Posts

0

Wiki Points

0

Followers

Reviews: 7

User Lists: 0

#80 NationProtector
Member since 2013 • 1609 Posts

[QUOTE="superclocked"]40:45 - He says that a large cache, like that in the XBox One, would actually allow developers to fully utilize the hardware, and that GDDR5 is just easier to for developers to use.. So, Sony just said that Micrsoft's approach to the RAM is actually better for performance :oStormyJoe

Yes he did. Sony went for an achitecture that was the easiest to develop for in their minds.

And people will ignore this.
Avatar image for Totalgym9000
Totalgym9000

1456

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#81 Totalgym9000
Member since 2009 • 1456 Posts
Honestly why are xbox gamers and playstation gamers having ram battles when it should be more about the power of the graphics chip.
Avatar image for stereointegrity
stereointegrity

12151

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#82 stereointegrity
Member since 2007 • 12151 Posts
[QUOTE="Nonstop-Madness"]The Xbox One's eSRAM doesn't have a bandwidth of 1TBps; not even close. tdkmillsy
Proof???

dont feed this troll
Avatar image for I_can_haz
I_can_haz

6511

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#83 I_can_haz
Member since 2013 • 6511 Posts

[QUOTE="XanderZane"]http://www.eurogamer.net/articles/digitalfoundry-xbox-one-memory-better-in-production-hardwaretdkmillsy
Interesting point about the custom audio chips taking load away from CPU in Xbox One. Looking more like CPU performance better in Xbox One and GPU better in PS4. Isn't this the opposite to Xbox 360 and PS3?

Funny you say that when PS4 has a separate chip to handle UI and Xbone still uses CPU for UI. Fact of the matter is that nobody knows shit about CPU performance at this point and you can't come up with conclusions based on an article.

Avatar image for nameless12345
nameless12345

15125

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#84 nameless12345
Member since 2010 • 15125 Posts

Aren't they fairly similar?

Just that X1 is the weaker of the two.

Avatar image for superclocked
superclocked

5864

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#85 superclocked
Member since 2009 • 5864 Posts

[QUOTE="tdkmillsy"][QUOTE="XanderZane"]http://www.eurogamer.net/articles/digitalfoundry-xbox-one-memory-better-in-production-hardwareI_can_haz

Interesting point about the custom audio chips taking load away from CPU in Xbox One. Looking more like CPU performance better in Xbox One and GPU better in PS4. Isn't this the opposite to Xbox 360 and PS3?

Funny you say that when PS4 has a separate chip to handle UI and Xbone still uses CPU for UI. Fact of the matter is that nobody knows shit about CPU performance at this point and you can't come up with conclusions based on an article.

On the contrary, nearly everyone in System Wars is coming up with conclusions based on articles that they've read. To be perfectly honest, both systems have their advantages.. The PS4's GPU has more shader processing power, more compute units, custom hardware to improve compute performance, more RAM available, and a RAM setup that is easier to develop for.. The XBox One will use less memory bandwidth, due to it's custom texture compression hardware and embedded eSRAM, it has a custom audio chip, the cloud is being used to control the AI in XBox One games, and it has a ton of non gaming features. The XBox One also has Kinect, which takes us one step closer to complete gaming immersion in a 3D world...
Avatar image for WilliamRLBaker
WilliamRLBaker

28915

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#86 WilliamRLBaker
Member since 2006 • 28915 Posts

Oh man Cerny made a whole cadre of sheens last gen sad...but none of those are left the entire species has flipflopped.

Id post a list of the things sheens complained the 360 did and distoled that the ps3 did and which have now done a 180 on but ive posted it before.

Avatar image for legalize82
legalize82

2293

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#87 legalize82
Member since 2013 • 2293 Posts
and here we go labrats spinning the wheel
Avatar image for StormyJoe
StormyJoe

7806

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#88 StormyJoe
Member since 2011 • 7806 Posts

[QUOTE="StormyJoe"]

[QUOTE="Douevenlift_bro"]You just don't get it do ya?

Douevenlift_bro

Apparently you don't. It wasn't like he was speaking latin...

He said at the end of the day 176GB/S is faster because it's readily available.

Why on earth do you wanna spin that?

That's NOT what he said. He said that it is easier for Devs to get usage out of it unless they are familiar with that type of architecture,

Avatar image for tormentos
tormentos

33793

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#89 tormentos
Member since 2003 • 33793 Posts

40:45 - He says that a large cache, like that in the XBox One, would actually allow developers to fully utilize the hardware, and that GDDR5 is just easier to for developers to use.. So, Sony just said that Micrsoft's approach to the RAM is actually better for performance :osuperclocked

 

Nice way of completely missing the point.

 

The way they were going to do it was using 128 bit bus,at 88GB/s and bring the performance up with EDRAM to 1TB per second,it would have been a combination of GDDR5+ edram not DDR3 + ESRAM.

 

By the way beter utilize your hardware means nothing when your hardware is under power,no matter how you slice it ESRAM will not inject 700Gflops into the xbox one to close the gap.

 

The xbox one can have a 300GB/s bandwidth with 1.2TF it means nothing,the buss will never ever be saturated by such a weak GPU,in fact look at the bandwidth of the 7770 for reference which has 1.27 TF,and look at teh bandwidth of the 7790 bonaire which is stronger than the xbox one..

 

The 7770 has 75Gb/s bandwidth.

The 7790 has 98GB/s bandwidth.

 

So yeah having 300GB/s bandwidth with such a weak GPU means nothing,the 7850 and 7870 are not bandwidth starved,so the PS4 will the 176GB/s it has has more than enough bandwidth to take advange of its GPU without making things complicated.

 

Avatar image for richsena
richsena

435

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#90 richsena
Member since 2007 • 435 Posts

[QUOTE="ShadowDeathX"]

Starts at 39 Minutes.

http://youtu.be/JJW5OKbh0WA?t=38m55s

StormyJoe

So, he basically said that if you know what you are doing, the XB1 architecture is actaully faster, but you have to take that learning curve into account. Whereas in the PS4's architecture, it is easier to fully utilize the hardware of the platform from the get go.

A lot of cows are going to be upset about that.

 

The comparison he put up on the screen was:

256-bit bus/GDDR5=176 GB per secondvs.128-bit/GDDR5 88 GB per second + eDRAM 1000 GB per second=1088* GB per second

If I'm not mistaken, the Xbox One is using GDDR3 and eSRAM which isn't the same comparison.

Avatar image for BoutDat26
BoutDat26

296

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#91 BoutDat26
Member since 2008 • 296 Posts

Starts at 39 Minutes.

http://youtu.be/JJW5OKbh0WA?t=38m55s

ShadowDeathX
Did anyone even watch the whole video? Very interesting about how the ps3 development went behind the scenes and how sony went about it.
Avatar image for deactivated-5ba16896d1cc2
deactivated-5ba16896d1cc2

2504

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#92 deactivated-5ba16896d1cc2
Member since 2013 • 2504 Posts

[QUOTE="StormyJoe"]

[QUOTE="ShadowDeathX"]

Starts at 39 Minutes.

http://youtu.be/JJW5OKbh0WA?t=38m55s

richsena

So, he basically said that if you know what you are doing, the XB1 architecture is actaully faster, but you have to take that learning curve into account. Whereas in the PS4's architecture, it is easier to fully utilize the hardware of the platform from the get go.

A lot of cows are going to be upset about that.

 

The comparison he put up on the screen was:

256-bit bus/GDDR5=176 GB per secondvs.128-bit/GDDR5 88 GB per second + eDRAM 1000 GB per second=1088* GB per second

If I'm not mistaken, the Xbox One is using GDDR3 and eSRAM which isn't the same comparison.

ddr3 and eSRAM yeah
Avatar image for StormyJoe
StormyJoe

7806

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#93 StormyJoe
Member since 2011 • 7806 Posts

[QUOTE="StormyJoe"]

[QUOTE="ShadowDeathX"]

Starts at 39 Minutes.

http://youtu.be/JJW5OKbh0WA?t=38m55s

richsena

So, he basically said that if you know what you are doing, the XB1 architecture is actaully faster, but you have to take that learning curve into account. Whereas in the PS4's architecture, it is easier to fully utilize the hardware of the platform from the get go.

A lot of cows are going to be upset about that.

The comparison he put up on the screen was:

256-bit bus/GDDR5=176 GB per secondvs.128-bit/GDDR5 88 GB per second + eDRAM 1000 GB per second=1088* GB per second

If I'm not mistaken, the Xbox One is using GDDR3 and eSRAM which isn't the same comparison.

Yes, but utilizing available eDRAM will increase performance. So, the numbers floating around on XB1 aren't 100% accrurate because those numbers are not taking this into account.

Avatar image for richsena
richsena

435

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#95 richsena
Member since 2007 • 435 Posts

[QUOTE="richsena"]

[QUOTE="StormyJoe"]

So, he basically said that if you know what you are doing, the XB1 architecture is actaully faster, but you have to take that learning curve into account. Whereas in the PS4's architecture, it is easier to fully utilize the hardware of the platform from the get go.

A lot of cows are going to be upset about that.

StormyJoe

 

The comparison he put up on the screen was:

256-bit bus/GDDR5=176 GB per secondvs.128-bit/GDDR5 88 GB per second + eDRAM 1000 GB per second=1088* GB per second

If I'm not mistaken, the Xbox One is using GDDR3 and eSRAM which isn't the same comparison.

Yes, but utilizing available eDRAM will increase performance. So, the numbers floating around on XB1 aren't 100% accrurate because those numbers are not taking this into account.

What Cerny said, though, doesn't support your allegation that the Xbox One is actually faster than the PS4's setup. It may be faster than initially thought, but the comparison isn't as linear as in Cerny's presentation because of the different types of RAM being used.

Avatar image for BigBoss154
BigBoss154

2956

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#96 BigBoss154
Member since 2009 • 2956 Posts

Xbox One has learning curve on esRAM and PS4 has learning curve on high latency GDDR5.magicalclick
There are no latency issues associated with GDDR5 compared with DDR3. It's just a myth.

There is no latency difference between DDR3 and GDDR5 when you just look at the bare memory chips itself. The latency difference between DDR3 and GDDR5 comes from the different memory controllers and the different scenarios of usage in PCs. DDR3 is usally used for CPUs while GDDR5 is used for GPUs. The main task of GPUs is rendering which requires a lot of bandwidth. GDDR5 is a high performance RAM-type that is able to outperform DDR3 easily in a typical rendering scenario. To make sure that the maximum bandwidth is available most of the time, GPU memory controllers combine many memory accesses to bursts. This is bad for the latency and great for the bandwidth, but since GPUs don't need latency for rendering it doesn't affect performance. CPUs don't need a lot of bandwidth since they're dealing with computing. DDR3 delivers enough bandwidth for any modern day CPU, so GDDR5 would be overkill for computing. The computing tasks of a CPU are are extremely latency-critical. That's why memory controllers for CPUs work in the complete opposite way as GPU memory controllers. Instead of burst accessing the RAM, you'll make sure that every memory access can happen as immediate as possible. This will kill bandwidth but it will have a positive impact on latency which will eventually increase the computing performance of the CPU. What does this mean for the PS4? The PS4 uses a state-of-the-art heterogenous processor architecture from AMD (the so called "HSA") which combines CPU and GPU in one single chip. To ensure that such a heterogeneous processor can deliver maximum bandwidth for rendering and minimum latency for computing, AMD integrates a special DRAM controller. This DRAM controller allows the CPU memory controller to have low latency access while at the same time the GPU memory controller can burst access the RAM. That's why Sony can go for maximum bandwidth with one big GDDR5 RAM pool without having any headaches because of latency.

Avatar image for Douevenlift_bro
Douevenlift_bro

6804

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#98 Douevenlift_bro
Member since 2013 • 6804 Posts

[QUOTE="magicalclick"]Xbox One has learning curve on esRAM and PS4 has learning curve on high latency GDDR5.BigBoss154

There are no latency issues associated with GDDR5 compared with DDR3. It's just a myth.

There is no latency difference between DDR3 and GDDR5 when you just look at the bare memory chips itself. The latency difference between DDR3 and GDDR5 comes from the different memory controllers and the different scenarios of usage in PCs. DDR3 is usally used for CPUs while GDDR5 is used for GPUs. The main task of GPUs is rendering which requires a lot of bandwidth. GDDR5 is a high performance RAM-type that is able to outperform DDR3 easily in a typical rendering scenario. To make sure that the maximum bandwidth is available most of the time, GPU memory controllers combine many memory accesses to bursts. This is bad for the latency and great for the bandwidth, but since GPUs don't need latency for rendering it doesn't affect performance. CPUs don't need a lot of bandwidth since they're dealing with computing. DDR3 delivers enough bandwidth for any modern day CPU, so GDDR5 would be overkill for computing. The computing tasks of a CPU are are extremely latency-critical. That's why memory controllers for CPUs work in the complete opposite way as GPU memory controllers. Instead of burst accessing the RAM, you'll make sure that every memory access can happen as immediate as possible. This will kill bandwidth but it will have a positive impact on latency which will eventually increase the computing performance of the CPU. What does this mean for the PS4? The PS4 uses a state-of-the-art heterogenous processor architecture from AMD (the so called "HSA") which combines CPU and GPU in one single chip. To ensure that such a heterogeneous processor can deliver maximum bandwidth for rendering and minimum latency for computing, AMD integrates a special DRAM controller. This DRAM controller allows the CPU memory controller to have low latency access while at the same time the GPU memory controller can burst access the RAM. That's why Sony can go for maximum bandwidth with one big GDDR5 RAM pool without having any headaches because of latency.

Shhh lemmings like to make shit up.

Avatar image for StormyJoe
StormyJoe

7806

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#99 StormyJoe
Member since 2011 • 7806 Posts

[QUOTE="StormyJoe"]

[QUOTE="richsena"]

The comparison he put up on the screen was:

256-bit bus/GDDR5=176 GB per secondvs.128-bit/GDDR5 88 GB per second + eDRAM 1000 GB per second=1088* GB per second

If I'm not mistaken, the Xbox One is using GDDR3 and eSRAM which isn't the same comparison.

richsena

Yes, but utilizing available eDRAM will increase performance. So, the numbers floating around on XB1 aren't 100% accrurate because those numbers are not taking this into account.

What Cerny said, though, doesn't support your allegation that the Xbox One is actually faster than the PS4's setup. It may be faster than initially thought, but the comparison isn't as linear as in Cerny's presentation because of the different types of RAM being used.

I never said the XB1 was faster. What I am saying is that the gap between the PS4 and XB1 is less than what people are saying.

Avatar image for Douevenlift_bro
Douevenlift_bro

6804

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#100 Douevenlift_bro
Member since 2013 • 6804 Posts

[QUOTE="richsena"]

[QUOTE="StormyJoe"]

Yes, but utilizing available eDRAM will increase performance. So, the numbers floating around on XB1 aren't 100% accrurate because those numbers are not taking this into account.

StormyJoe

What Cerny said, though, doesn't support your allegation that the Xbox One is actually faster than the PS4's setup. It may be faster than initially thought, but the comparison isn't as linear as in Cerny's presentation because of the different types of RAM being used.

I never said the XB1 was faster. What I am saying is that the gap between the PS4 and XB1 is less than what people are saying.

No, it's exactly what people are saying. a PS2 VS XBOX type of difference