mark my words bioshock is coming to wii

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REforever101

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#101 REforever101
Member since 2005 • 11223 Posts
[QUOTE="REforever101"][QUOTE="machitocaliente"]

[QUOTE="foxhound_fox"][QUOTE="machitocaliente"]you mean the pc version right? becouse the wii is also capable of 30fps.machitocaliente



It would have nothing to do with the framerate. It would have everything to do with the level of detail. The textures would be flat, they wouldn't feature any of the newer rendering methods. The lighting would be much different as the Wii is incapable of advanced lighting methods.

In its current build, Bioshock would be impossible on the Wii. The hardware would most likely even be incompatible with the engine itself and would probably not even boot it, let alone run it at even a slideshows pace.

Here is an example... (just think of it as Bioshock)

pff, thats obvious. im talking about a specific, custom made, wii version. not a shoddy port. you know the ue2.5 is scalable mkay?

ure telling us that take two would go through ALL THAT trouble spending a lot of money to produce a crappy version of a great game just to sell it to the few wii owners that r over the age of 10 and under the age of 40?

1) spendig a lot of money, thats shows how little you know.

2) crappy version? why? the 360 version is crappy becaouse you have to use a gamepads vs Mouse? if its looks 2 times as good as re4 thats enougth. we are talking bioshock here, the game world size is small.

u have to spend money to make a game genius, its even worse if its a "custom" version and not just a shoddy port

not to mention that t2 would likely add in new content to convince people to buy it....which also takes money

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machitocaliente

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#103 machitocaliente
Member since 2007 • 832 Posts
[QUOTE="machitocaliente"]

[QUOTE="foxhound_fox"][QUOTE="machitocaliente"]you mean the pc version right? becouse the wii is also capable of 30fps.bman000



It would have nothing to do with the framerate. It would have everything to do with the level of detail. The textures would be flat, they wouldn't feature any of the newer rendering methods. The lighting would be much different as the Wii is incapable of advanced lighting methods.

In its current build, Bioshock would be impossible on the Wii. The hardware would most likely even be incompatible with the engine itself and would probably not even boot it, let alone run it at even a slideshows pace.

Here is an example... (just think of it as Bioshock)

pff, thats obvious. im talking about a specific, custom made, wii version. not a shoddy port. you know the ue2.5 is scalable mkay?

It uses UE3, not UE2.5.

no. its uses the Vengeance Engine. uE 2.5

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bman000

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#104 bman000
Member since 2006 • 3592 Posts

no. its uses the Vengeance Engine. uE 2.5

machitocaliente
http://360.advancedmn.com/article.php?artid=7461&pg=3 Yet the dev says it's UE3...
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REforever101

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#106 REforever101
Member since 2005 • 11223 Posts
[QUOTE="machitocaliente"]

no. its uses the Vengeance Engine. uE 2.5

bman000

http://360.advancedmn.com/article.php?artid=7461&pg=3 Yet the dev says it's UE3...

GG

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bman000

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#107 bman000
Member since 2006 • 3592 Posts
[QUOTE="bman000"][QUOTE="machitocaliente"]

no. its uses the Vengeance Engine. uE 2.5

machitocaliente
http://360.advancedmn.com/article.php?artid=7461&pg=3 Yet the dev says it's UE3...

yes and r6 vegas is also an unreal engine 3 game... boy you know nothing

What does R6 have to do with the fact that Bioshock uses UE3 with modifications?
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dhjohns

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#108 dhjohns
Member since 2003 • 5105 Posts
[QUOTE="dhjohns"][QUOTE="Verge_6"][QUOTE="machitocaliente"]

[QUOTE="Verge_6"]Are you just incapable of making ONE single logical thread?machitocaliente

again. if you feel like trolling LEAVE these thread

Oh, irony...

You forget Verge, he has more knowledge than all of us. :lol: So he is right we are wrong. Don't make me pull the internet is serious business pic on you. :lol:

for staters i do not have a 360 and you do. thats says something about my inteligence.

if your 360 is that good, what are you doing here? why arent you playing it? is it on repairs?

Do yourself a favor and don't go down this road with me, you won't like the outcome.

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REforever101

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#109 REforever101
Member since 2005 • 11223 Posts
[QUOTE="machitocaliente"][QUOTE="dhjohns"][QUOTE="Verge_6"][QUOTE="machitocaliente"]

[QUOTE="Verge_6"]Are you just incapable of making ONE single logical thread?dhjohns

again. if you feel like trolling LEAVE these thread

Oh, irony...

You forget Verge, he has more knowledge than all of us. :lol: So he is right we are wrong. Don't make me pull the internet is serious business pic on you. :lol:

for staters i do not have a 360 and you do. thats says something about my inteligence.

if your 360 is that good, what are you doing here? why arent you playing it? is it on repairs?

Do yourself a favor and don't go down this road with me, you won't like the outcome.

:lol:

u tell him

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lazzordude

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#110 lazzordude
Member since 2003 • 6685 Posts
read my lips,no new taxes
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rpg9000owner

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#111 rpg9000owner
Member since 2006 • 1859 Posts

[QUOTE="rpg9000owner"]Sounds more like wishful thinking to me, Bioshock is primarily a UE3 game not UE 2.5. You only refer to the visuals, however the A.I requires good hardware too, and unfortunately for you the Wii hasn't got good hardware (in case you hadn't noticed already). The Wii would be hard pressed to run a game like this in three years let alone now. machitocaliente

pff, more opinions. the wii has good enougth hard for this kind of game, the thing you dont realize is the huge buren Hd

is for the 360 version, the wii dsnt have this problem. bioshock dsnt have super realistic ai, or physics, it has a lot of cool a patherns to mask this fact, it does have nice art direction and strong story, thats all. compared to the gpu the wii is carring, its cpu is a powerhouse.

What a feeble rebuttal, your grammar makes it hard to even make out what you're saying. Basically, you just downplayed Bioshocks A.I and if you had a clue, you would know that Bioshock's A.I is advanced. I could explain but I believe the developers video's would do a better job. Anyway, did I mention anything about the physics? I don't recall that, but even so Bioshock's physics are very advanced indeed. It uses Ageia's PhysX, arguably the most advanced physics engine today.

Elaborate on how the Wii could possibly run Bioshock's water effects, did you know they have a team working on the water effects alone?

Face it, the Wii isn't a powerhouse and isn't bound to get games like Bioshock soon.