Mass Effect 2, Oh Great Another Dialogue Snooze Fest.

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CODnut

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#1 CODnut
Member since 2008 • 47 Posts

Look, i like any kind of RPG's as much as the next guy, but c'mon we all know as talented as Bioware might be at making games, they just have an unfortunate habit of using too much dialogue in there games, to the point that you actually doze off when waiting for a talk scene to end.

Why can't they incorporate more cutscenes to tell there stories, i'm being serious i really loved the look of the first Mass Effect, but when watching my brother in law play through it, before deciding to buy it or not, there was so much friggin' dialogue i literally fell asleep.

Then Dragon Age was coming out and i was really excited about it, so much so that i didn't even wait for reviews, i ran out bought the game and the hardcover strategy guide, but then of course the inevitable happened, all the long winded dialogue of Bioware developers kicked in and i was asleep in no time, now i traded Dragon Age and i'm stuck with a $30 strategy guide.

C'mon Bioware dev's use some more cutscenes to get your story across and minimize the dialogue, that's my opinion anyway.

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longtonguecat

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#2 longtonguecat
Member since 2008 • 2558 Posts

Personally, I like as few cutscenes as possible. :)

'Tis why I love Half-Life. ^_^

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racing1750

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#3 racing1750
Member since 2010 • 14567 Posts
Yeh, but some people like a lot of dialogue, clearly it's not for you.
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Zero_epyon

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#4 Zero_epyon
Member since 2004 • 20500 Posts

I can totally see someone say long dialogs are better than sappy 6 hr cutscenes (MGS4) :P

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jg4xchamp

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#5 jg4xchamp
Member since 2006 • 64055 Posts
It's a videogame. I would rather it be the Bioware way, then spamming cutscene, after cutscene after cutscene. What Bioware really needs to do is make sure the RPG mechanics are much better, and that the shooting doesn't suck. It's an Action/RPG Bioware. Get both parts right.
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deactivated-63f6895020e66

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#6 deactivated-63f6895020e66
Member since 2004 • 21177 Posts
Why can't they incorporate more cutscenes to tell there stories,CODnut
Because that's not what they want. Just like BioShock, that didn't use cutscenes to tell the story, BioWare uses an alternative form of storytelling. If you don't like it, then this is not the game for you.
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warmaster670

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#7 warmaster670
Member since 2004 • 4699 Posts

Personally, I like as few cutscenes as possible. :)

'Tis why I love Half-Life. ^_^

longtonguecat

The only real difference between what HL2 does and cutscenes is you cant skip the HL2 stuff, which actually makes it worse.

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wayne_kar

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#8 wayne_kar
Member since 2009 • 2090 Posts

its the type of game that requires an attention span of over 8 seconds

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daveg1

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#9 daveg1
Member since 2005 • 20405 Posts
jedi knight on the xbox was the worst at one ppoint i was there for half an hour trying to get one of those green girlies... i think its not as bad as it used to be...p.s. some people love to get right into the storey wotu loads of text just depends if you are one of those people.. i get bored if theres too much text so i know what you mean..
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jg4xchamp

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#10 jg4xchamp
Member since 2006 • 64055 Posts

[QUOTE="longtonguecat"]

Personally, I like as few cutscenes as possible. :)

'Tis why I love Half-Life. ^_^

warmaster670

The only real difference between what HL2 does and cutscenes is you cant skip the HL2 stuff, which actually makes it worse.

That and Half Life 2 is far more immersive and tells the game in an interactive manner. I agree with the no skipping comment, but too many times are cutscenes showing flashy action oriented stuff that the player himself/herself should be in control of.
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CODnut

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#11 CODnut
Member since 2008 • 47 Posts

I can totally see someone say long dialogs are better than sappy 6 hr cutscenes (MGS4) :P

Zero_epyon
Actually i just prefer a happy medium ya' know the perfect balance between dialogue and cutscenes, where as Bioware uses too much Dialogue, games like MGS-4 uses too much cutscenes, i just wish there was some middle ground for Bioware games and MGS games.
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Mckenna1845

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#12 Mckenna1845
Member since 2005 • 4410 Posts
i don't mind the dialogue, and atleast they keep it interactive by letting you choose responses rather than just sitting there. i do hate when in rpgs they just show a head shot of some uninteresting character talking about absolutely nothing, they could atleast perform actions and move the camera about. it's like if in a movie the actors talked to the camera at every shot, change it up a bit atleast.
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longtonguecat

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#13 longtonguecat
Member since 2008 • 2558 Posts

[QUOTE="longtonguecat"]

Personally, I like as few cutscenes as possible. :)

'Tis why I love Half-Life. ^_^

warmaster670

The only real difference between what HL2 does and cutscenes is you cant skip the HL2 stuff, which actually makes it worse.

... Except that I can still play with my weapons and the objects in the room. :)

I wish it was like Half-Life 1 sometimes when you could just kill the NPCs. :P

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Salt_The_Fries

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#14 Salt_The_Fries
Member since 2008 • 12480 Posts

Personally, I like as few cutscenes as possible. :)

'Tis why I love Half-Life. ^_^

longtonguecat
I don't mind the dialogue, even if there is a lot of it (as long as there is a purpose of it), but I DO mind the cutscenes, so I agree with you.
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awdxfv

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#15 awdxfv
Member since 2010 • 331 Posts
Try playing planescape if you think ME2 has alot of dialogue. Or the old school point and click adventures
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wayne_kar

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#16 wayne_kar
Member since 2009 • 2090 Posts
Try playing planescape if you think ME2 has alot of dialogue. Or the old school point and click adventures awdxfv
or maybe just watch a TV show or movie. their packed with dialogue.
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AdobeArtist

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#17 AdobeArtist  Moderator
Member since 2006 • 25184 Posts

Look, i like any kind of RPG's as much as the next guy, but c'mon we all know as talented as Bioware might be at making games, they just have an unfortunate habit of using too much dialogue in there games, to the point that you actually doze off when waiting for a talk scene to end.

Why can't they incorporate more cutscenes to tell there stories, i'm being serious i really loved the look of the first Mass Effect, but when watching my brother in law play through it, before deciding to buy it or not, there was so much friggin' dialogue i literally fell asleep.

Then Dragon Age was coming out and i was really excited about it, so much so that i didn't even wait for reviews, i ran out bought the game and the hardcover strategy guide, but then of course the inevitable happened, all the long winded dialogue of Bioware developers kicked in and i was asleep in no time, now i traded Dragon Age and i'm stuck with a $30 strategy guide.

C'mon Bioware dev's use some more cutscenes to get your story across and minimize the dialogue, that's my opinion anyway.

CODnut

You LIED right here. If character development, relationship development with your party members, exploring and discovering a worlds history, and interaction with the world around you isn't your thing, then RPGs just aren't for you. Don't pretend to be an RPG player if you dismiss one of the defining core fundamentals of the genre.

This is like saying "I love shooters, but damn I get frustrated with actually having to aim my weapons"
or "I love racing games but don't want to have to use a brake pedal to properly control my car"

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110million

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#18 110million
Member since 2008 • 14910 Posts
I like the dialog, remove the dialog from Mass Effect and the main plot is probably 4 hours long.. if it was bad dialog it would be one thing, but I thought they've done a great job with both Mass Effect and Dragon Age's Dialog, I even talk to my characters a lot in Dragon Age to learn more about them.
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BattleTurtles

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#19 BattleTurtles
Member since 2009 • 2406 Posts
Removing dialogue from a Bioware game would be like taking Mario out of Paper Mario. It can't be done.
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Stats_

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#20 Stats_
Member since 2009 • 2352 Posts

I like feeling invlved in the story.Take MGS for example,the best things are shown to you in cutscenes, this isn't the case with Bioware titles.

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the_ChEeSe_mAn2

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#21 the_ChEeSe_mAn2
Member since 2003 • 8463 Posts
How can you say you like "any kind of RPGs", if you don't like the dialogue???
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Lionheart08

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#22 Lionheart08
Member since 2005 • 15814 Posts

I like feeling invlved in the story.Take MGS for example,the best things are shown to you in cutscenes, this isn't the case with Bioware titles.

Stats_

I agree, I like the fact that you can make the character respond the way you want them to. It makes the scenes more immersive.

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sonny2dap

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#23 sonny2dap
Member since 2008 • 2215 Posts
Lots of dialog in an rpg is kind of essential hell even oblivion anf fallout 3 have plenty of dialog and they're not the deepest rpg's story wise, Mass effect, DA KOTOR are all very deep and engaging it's not the games fault you cant get past having to pay attention.
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110million

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#24 110million
Member since 2008 • 14910 Posts
Lots of dialog in an rpg is kind of essential hell even oblivion sonny2dap
STOP RIGHT THERE CRIMINAL SCUM! PICK POCKET! PICK POCKET! Great Dialog indeed. :P
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aroxx_ab

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#25 aroxx_ab
Member since 2005 • 13236 Posts

Cutscenes is almost like long dialogs you have to read, snooze fest there you just sit watching until you fall asleep...

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cliff122316

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#26 cliff122316
Member since 2005 • 2333 Posts

[QUOTE="CODnut"]

Look, i like any kind of RPG's as much as the next guy, but c'mon we all know as talented as Bioware might be at making games, they just have an unfortunate habit of using too much dialogue in there games, to the point that you actually doze off when waiting for a talk scene to end.

Why can't they incorporate more cutscenes to tell there stories, i'm being serious i really loved the look of the first Mass Effect, but when watching my brother in law play through it, before deciding to buy it or not, there was so much friggin' dialogue i literally fell asleep.

Then Dragon Age was coming out and i was really excited about it, so much so that i didn't even wait for reviews, i ran out bought the game and the hardcover strategy guide, but then of course the inevitable happened, all the long winded dialogue of Bioware developers kicked in and i was asleep in no time, now i traded Dragon Age and i'm stuck with a $30 strategy guide.

C'mon Bioware dev's use some more cutscenes to get your story across and minimize the dialogue, that's my opinion anyway.

AdobeArtist

You LIED right here. If character development, relationship development with your party members, exploring and discovering a worlds history, and interaction with the world around you isn't your thing, then RPGs just aren't for you. Don't pretend to be an RPG player if you dismiss one of the defining core fundamentals of the genre.

This is like saying "I love shooters, but damn I get frustrated with actually having to aim my weapons"
or "I love racing games but don't want to have to use a brake pedal to properly control my car"

yeah this guy is such a fakeboy i cant believe people are taking this seriously. i mean his name is codnut he has 20 posts and is level 3, and he disses the very things that make rpgs great. and we are supposed to take him seriously? im sure you went out and bought the strategy guide and game for DAO when you hated biowares previous rpgs. that makes a lot of sense. go back to playing cod. leave the rpgs alone

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DoomZaW

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#27 DoomZaW
Member since 2007 • 6475 Posts

Then i'd guess you hate heavy rain more than anything?

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gamer620

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#28 gamer620
Member since 2004 • 3367 Posts
I am sort of lost... you would rather watch a cut scene than actually control the dialogue (and from what I understand, other actions with the interrupt feature) that takes place in what is essentially an interactive movie? You would rather have NO control over what is going on as opposed to having choice? I don't quite understand your logic... id be more bored if I had to sit and watch 20 minutes of dialogue rather than actually making the choices of what gets to be said.
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RyuRanVII

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#29 RyuRanVII
Member since 2006 • 4257 Posts
If you don't like Mass Effect, a hybrid TPS+RPG, then you certainly doesn't like pure RPGs.
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awdxfv

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#30 awdxfv
Member since 2010 • 331 Posts
I am sort of lost... you would rather watch a cut scene than actually control the dialogue (and from what I understand, other actions with the interrupt feature) that takes place in what is essentially an interactive movie? You would rather have NO control over what is going on as opposed to having choice? I don't quite understand your logic... id be more bored if I had to sit and watch 20 minutes of dialogue rather than actually making the choices of what gets to be said.gamer620
I would prefer having a cutscene than choose 4 lines of dialogue. When games get so advanced i can input dialogue through a mic or keyboard, my opinion will change, but until then...
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sonny2dap

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#31 sonny2dap
Member since 2008 • 2215 Posts
[QUOTE="sonny2dap"]Lots of dialog in an rpg is kind of essential hell even oblivion 110million
STOP RIGHT THERE CRIMINAL SCUM! PICK POCKET! PICK POCKET! Great Dialog indeed. :P

As I said not paricularly deep or interesting but there's plenty of it, and "this is the part where you fall down and bleed to death!!!!"
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ironcreed

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#32 ironcreed
Member since 2005 • 14195 Posts

I personally love dialogue heavy role playing games. As you are more involved in the story beyond just killing things.;)

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kidcool189

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#33 kidcool189
Member since 2008 • 4307 Posts

[QUOTE="AdobeArtist"]

[QUOTE="CODnut"]

Look, i like any kind of RPG's as much as the next guy, but c'mon we all know as talented as Bioware might be at making games, they just have an unfortunate habit of using too much dialogue in there games, to the point that you actually doze off when waiting for a talk scene to end.

Why can't they incorporate more cutscenes to tell there stories, i'm being serious i really loved the look of the first Mass Effect, but when watching my brother in law play through it, before deciding to buy it or not, there was so much friggin' dialogue i literally fell asleep.

Then Dragon Age was coming out and i was really excited about it, so much so that i didn't even wait for reviews, i ran out bought the game and the hardcover strategy guide, but then of course the inevitable happened, all the long winded dialogue of Bioware developers kicked in and i was asleep in no time, now i traded Dragon Age and i'm stuck with a $30 strategy guide.

C'mon Bioware dev's use some more cutscenes to get your story across and minimize the dialogue, that's my opinion anyway.

cliff122316

You LIED right here. If character development, relationship development with your party members, exploring and discovering a worlds history, and interaction with the world around you isn't your thing, then RPGs just aren't for you. Don't pretend to be an RPG player if you dismiss one of the defining core fundamentals of the genre.

This is like saying "I love shooters, but damn I get frustrated with actually having to aim my weapons"
or "I love racing games but don't want to have to use a brake pedal to properly control my car"

yeah this guy is such a fakeboy i cant believe people are taking this seriously. i mean his name is codnut he has 20 posts and is level 3, and he disses the very things that make rpgs great. and we are supposed to take him seriously? im sure you went out and bought the strategy guide and game for DAO when you hated biowares previous rpgs. that makes a lot of sense. go back to playing cod. leave the rpgs alone

maybe its not that it is a lot of dialogue, more so that it is just uninteresting, boring dialogue

atleast thats how it is for me with a lot of wrpgs, including bioware

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InfiniteBlak

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#34 InfiniteBlak
Member since 2009 • 794 Posts
the first one was boring like that too, and their is like no emotion, its like its forced.
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gamer620

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#35 gamer620
Member since 2004 • 3367 Posts
[QUOTE="gamer620"]I am sort of lost... you would rather watch a cut scene than actually control the dialogue (and from what I understand, other actions with the interrupt feature) that takes place in what is essentially an interactive movie? You would rather have NO control over what is going on as opposed to having choice? I don't quite understand your logic... id be more bored if I had to sit and watch 20 minutes of dialogue rather than actually making the choices of what gets to be said.awdxfv
I would prefer having a cutscene than choose 4 lines of dialogue. When games get so advanced i can input dialogue through a mic or keyboard, my opinion will change, but until then...

While i agree just "watching" Someone choose dialogue choices is sleep inducing (my dad fell asleep one day watching me play the noverian area and that entire area is just snooze worthy dialogue) but actually playing, Like i said, i would much rather make the choices myself than watch a cutscene unfold. If i wanted that, I would go play Star Ocean 4 again. Now THAT is snooze worthy. I actually think i went to grab dinner at one cutscene, and it was still playing when i came back 20 minutes later.
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SilentlyMad

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#36 SilentlyMad
Member since 2009 • 2093 Posts

Look, i like any kind of RPG's as much as the next guy, but c'mon we all know as talented as Bioware might be at making games, they just have an unfortunate habit of using too much dialogue in there games, to the point that you actually doze off when waiting for a talk scene to end.

CODnut

I did not bother reading anymore then that. You like "any kind of rpg" but do not like dialogue. Does not sound to much like a rpg fan to me.

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Cherokee_Jack

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#37 Cherokee_Jack
Member since 2008 • 32198 Posts

This is like saying "I love shooters, but damn I get frustrated with actually having to aim my weapons"
or "I love racing games but don't want to have to use a brake pedal to properly control my car"AdobeArtist

Hey, now, I say that all the time.

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neildneil

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#38 neildneil
Member since 2007 • 594 Posts

Mass Effect is one of the most boring games I have ever played. I played around 4 hours and I promised myself that I would never play again.

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wayne_kar

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#39 wayne_kar
Member since 2009 • 2090 Posts

the first one was boring like that too, and their is like no emotion, its like its forced.InfiniteBlak

id be willing to be £6.56 that the closest you've been to a copy of ME is in your local games store

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DoomZaW

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#40 DoomZaW
Member since 2007 • 6475 Posts

the first one was boring like that too, and their is like no emotion, its like its forced.InfiniteBlak

Then you hate heavy rain as well?

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AdobeArtist

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#41 AdobeArtist  Moderator
Member since 2006 • 25184 Posts

[QUOTE="cliff122316"]

[QUOTE="AdobeArtist"]

You LIED right here. If character development, relationship development with your party members, exploring and discovering a worlds history, and interaction with the world around you isn't your thing, then RPGs just aren't for you. Don't pretend to be an RPG player if you dismiss one of the defining core fundamentals of the genre.

This is like saying "I love shooters, but damn I get frustrated with actually having to aim my weapons"
or "I love racing games but don't want to have to use a brake pedal to properly control my car"

kidcool189

yeah this guy is such a fakeboy i cant believe people are taking this seriously. i mean his name is codnut he has 20 posts and is level 3, and he disses the very things that make rpgs great. and we are supposed to take him seriously? im sure you went out and bought the strategy guide and game for DAO when you hated biowares previous rpgs. that makes a lot of sense. go back to playing cod. leave the rpgs alone

maybe its not that it is a lot of dialogue, more so that it is just uninteresting, boring dialogue

atleast thats how it is for me with a lot of wrpgs, including bioware

You gotta be kidding me. Bioware crafts some of the most natural dialog in gaming. The characters come across as genuine and believable people. Every member in your party (from KOTOR, to Mass Effect, to DAO) feels as though they had a life before you encountered them, and didn't simply spring into existence on the map simply for the benefit of aiding your quest. With Bioware games, the NPCs are people you can actually get to know, and form a connection with.

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SaltyMeatballs

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#42 SaltyMeatballs
Member since 2009 • 25165 Posts
The dialogue was fun.
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clone01

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#43 clone01
Member since 2003 • 29843 Posts

personally, i enjoyed the dialogue tree of the first one.

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deactivated-5f9e3c6a83e51

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#44 deactivated-5f9e3c6a83e51
Member since 2004 • 57548 Posts

I like the dialogue sequences because I feel it allows for a better sense of immersion or participation in the game. It's also a good avenue for expanding the story. However, I can certainly see why some people may not like that aspect of the game. Sometimes it can be too much for some people, especially if you like your games to be more action oriented. To each their own, I suppose.

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kidcool189

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#45 kidcool189
Member since 2008 • 4307 Posts

[QUOTE="kidcool189"]

[QUOTE="cliff122316"]

yeah this guy is such a fakeboy i cant believe people are taking this seriously. i mean his name is codnut he has 20 posts and is level 3, and he disses the very things that make rpgs great. and we are supposed to take him seriously? im sure you went out and bought the strategy guide and game for DAO when you hated biowares previous rpgs. that makes a lot of sense. go back to playing cod. leave the rpgs alone

AdobeArtist

maybe its not that it is a lot of dialogue, more so that it is just uninteresting, boring dialogue

atleast thats how it is for me with a lot of wrpgs, including bioware

You gotta be kidding me. Bioware crafts some of the most natural dialog in gaming. The characters come across as genuine and believable people. Every member in your party (from KOTOR, to Mass Effect, to DAO) feels as though they had a life before you encountered them, and didn't simply spring into existence on the map simply for the benefit of aiding your quest. With Bioware games, the NPCs are people you can actually get to know, and form a connection with.

why would i be kidding? ive played beginning chunks of mass effect, jade empire and i didnt continue playing particularly because i found the characters/story boring and unnappealing...not saying their necessarily bad, i can totally see how others enjoy it, just not me

cant say anything for dragon age(considering giving it a shot someday) or KOTOR(i really dislike star wars) and the clasic bioware games since i havent played them nor am i really interested in playing them

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heretrix

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#46 heretrix
Member since 2004 • 37881 Posts

[QUOTE="AdobeArtist"]

[QUOTE="kidcool189"]maybe its not that it is a lot of dialogue, more so that it is just uninteresting, boring dialogue

atleast thats how it is for me with a lot of wrpgs, including bioware

kidcool189

You gotta be kidding me. Bioware crafts some of the most natural dialog in gaming. The characters come across as genuine and believable people. Every member in your party (from KOTOR, to Mass Effect, to DAO) feels as though they had a life before you encountered them, and didn't simply spring into existence on the map simply for the benefit of aiding your quest. With Bioware games, the NPCs are people you can actually get to know, and form a connection with.

why would i be kidding? ive played beginning chunks of mass effect, jade empire and i didnt continue playing particularly because i found the characters/story boring and unnappealing...not saying their necessarily bad, i can totally see how others enjoy it, just not me

cant say anything for dragon age(considering giving it a shot someday) or KOTOR(i really dislike star wars) and the clasic bioware games since i havent played them nor am i really interested in playing them

Dragon Age is very talky, so you might not like that either.

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sam_nintendo

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#47 sam_nintendo
Member since 2005 • 2066 Posts

You must hate books, all filled with text and dialogue.

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Salt_The_Fries

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#48 Salt_The_Fries
Member since 2008 • 12480 Posts
If Hell exists, people like you would spend eternity playing Zork games :lol:
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heretrix

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#49 heretrix
Member since 2004 • 37881 Posts

If Hell exists, people like you would spend eternity playing Zork games :lol:Salt_The_Fries
Zork was awesome. lol.

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#50 zassimick  Moderator
Member since 2004 • 10471 Posts

[QUOTE="kidcool189"]

maybe its not that it is a lot of dialogue, more so that it is just uninteresting, boring dialogue


atleast thats how it is for me with a lot of wrpgs, including bioware

AdobeArtist

You gotta be kidding me. Bioware crafts some of the most natural dialog in gaming. The characters come across as genuine and believable people. Every member in your party (from KOTOR, to Mass Effect, to DAO) feels as though they had a life before you encountered them, and didn't simply spring into existence on the map simply for the benefit of aiding your quest. With Bioware games, the NPCs are people you can actually get to know, and form a connection with.

Just because its natural dialogue does not mean that it can't be boring to some people. I love Mass Effect very much, and I love Dragon Age, but the way they execute the dialogue is lackluster. They recycle the same boring camera angles when someone is talking, and while that may be the best way for them to do it with the amount of dialogue that is in the game, I could easily see it get boring for some. Also there is a lot of dialogue, too much maybe for some. While it does create a believable world, some people may rather have a different way of seeing the believable world, RPG fan or not.

But Mass Effect 2 looks like it may remedy this problem some; aren't they changing up camera angles and such? Like that scene when Shepard is flying in that car, looked like there were some better shots than the stale one's that we saw in the first game.