@Wasdie said:
Mass Effect 2 is not an RPG. Simple as that. It's a shooter with RPG like characteristics. Bioware wants you to think it's an RPG, but the series is not a role playing game. An RPG by video game standards is a stats-driven experience where player skill is determined by their ability to learn the mechanics and apply what they've learned to various challenges.
Mass Effect is first and foremost a shooter. The stats are completely irrelevant and having branching storylines and character development is not a feature unique to RPGs.
ME2 may not be a traditional RPG in the old school mechanics sense, but then if we were to rigidly adhere to D&D models, we'd be consigning that the entire RPG genre cannot evolve. Even where the mechanics diverge from familiar stat formulas, it still serves to engage the player in the essence of the role playing experience;
* developing character progression, starting small and growing into a powerhouse (this is both in ability and weapon strength)
* customizing your character in outward design and skill trees, with multiple designs by class
* open and non-linear mission structure, like most RPGs, there's a log to track quests (most action games and shooters are linear with missions set up sequentially)
* more than just action, engaging with the populace of the world in an interaction context
* The player participating in the story through their actions & choices, affecting outcomes that can impact the ending, or localized scenarios
By all core criteria, ME2 IS an RPG. It has a different presentation to this effect on the surface, but the underlying rpg experience is there within.
That said, I still find that ME3 was the better game and RPG (ending not with standing) for how it balanced the dynamic action and the range of customization and skill building.
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