Mass Effect: How the hell?

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too_much_eslim

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#51 too_much_eslim
Member since 2006 • 10727 Posts

[QUOTE="Fyper"]And I'm trying to tell you you can't. If you did bad deeds throughout the game and with the later big ultimatum decisions you do them all good, you still get some kind of ending where you did the right thing in the end, but lived as an evil badguy. You won't get the actual good ending.There are multiple endings to Mass Effect. Not just 2.Vandalvideo
And your word is not enough. This is how every single previous Bioware game that has had a morality system has played out. Even if you live as a bad guy, you can STILL get the good ending by just choosing yes at a certain point in the game. You yourself just confirmed that this game will have these hgue ultimatums that decide the ending you get. These huge choices TRIVIALIZE the smaller choices you make throughout the entire game. Decided to rob a guy instead of using diplomacy? Doesn't affect the ending, you can just say yes. Killed a group of people to get a key? Doesn't afefct the ending, you can just say yes. These huge ultimatums are annoying as crap.

I understand what your saying. He is just defending it because he thinks your bashing it. Whether they give me an ultimate decision or not I am going to enjoy every minute of it.

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Forza_2

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#52 Forza_2
Member since 2007 • 3083 Posts

This is how every single previous Bioware game that has had a morality system has played out. Vandalvideo

Why are you judging Mass Effect from other games ?

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Fyper

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#53 Fyper
Member since 2007 • 495 Posts

[QUOTE="Fyper"]And I'm trying to tell you you can't. If you did bad deeds throughout the game and with the later big ultimatum decisions you do them all good, you still get some kind of ending where you did the right thing in the end, but lived as an evil badguy. You won't get the actual good ending.There are multiple endings to Mass Effect. Not just 2.Vandalvideo
And your word is not enough. This is how every single previous Bioware game that has had a morality system has played out. Even if you live as a bad guy, you can STILL get the good ending by just choosing yes at a certain point in the game. You yourself just confirmed that this game will have these hgue ultimatums that decide the ending you get. These huge choices TRIVIALIZE the smaller choices you make throughout the entire game. Decided to rob a guy instead of using diplomacy? Doesn't affect the ending, you can just say yes. Killed a group of people to get a key? Doesn't afefct the ending, you can just say yes. These huge ultimatums are annoying as crap.

Yes, I did say there would be huge decisions near the end of the game. And there will be, Bioware said so in some interview. I think it was the stage demo of E3 2007. However, they also said it would have multiple endings and although they didn't specify the exact number they said it would be more then just a good and evil ending.

And they also said every decision will be accounted for and handled induvidually, unlike their previous games like KOTOR where the big decision would just whipe clean all smaller decisions you made.

However it comes out in the end, the game will be awesome. I just know it.

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MTBare

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#54 MTBare
Member since 2006 • 5176 Posts

Yeah. This game has raised everybody's expectations sky-high. Even 360 haters have to acknowledge what looks like absolute greatness. Fingers crossed...WeeWeeJumbo

This is the first game I've seen where most fanboys, even those who oppose the 360, admit its greatness.

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#55 Fyper
Member since 2007 • 495 Posts

[QUOTE="Vandalvideo"][QUOTE="Fyper"]And I'm trying to tell you you can't. If you did bad deeds throughout the game and with the later big ultimatum decisions you do them all good, you still get some kind of ending where you did the right thing in the end, but lived as an evil badguy. You won't get the actual good ending.There are multiple endings to Mass Effect. Not just 2.too_much_eslim

And your word is not enough. This is how every single previous Bioware game that has had a morality system has played out. Even if you live as a bad guy, you can STILL get the good ending by just choosing yes at a certain point in the game. You yourself just confirmed that this game will have these hgue ultimatums that decide the ending you get. These huge choices TRIVIALIZE the smaller choices you make throughout the entire game. Decided to rob a guy instead of using diplomacy? Doesn't affect the ending, you can just say yes. Killed a group of people to get a key? Doesn't afefct the ending, you can just say yes. These huge ultimatums are annoying as crap.

I understand what your saying. He is just defending it because he thinks your bashing it. Whether they give me an ultimate decision or not I am going to enjoy every minute of it.

No, I just thought he didn't get it completely.

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Vandalvideo

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#56 Vandalvideo
Member since 2003 • 39655 Posts
Yes, I did say there would be huge decisions near the end of the game. And there will be, Bioware said so in some interview. I think it was the stage demo of E3 2007. However, they also said it would have multiple endings and although they didn't specify the exact number they said it would be more then just a good and evil ending.And they also said every decision will be accounted for and handled induvidually, unlike their previous games like KOTOR where the big decision would just whipe clean all smaller decisions you made.However it comes out in the end, the game will be awesome. I just know it.Fyper
Don't get me wrong. I'm looking forward to Mass Effect just as much as anyone else. I loved KOTOR. I'm just speaking my mind about the morality system. They've always handled it in such a way that just bugged the heck out of me. They just always seemed to trivialize the choices you make throughout the game. I just think they could handle it a whole lot better without these hueg ultimatums.
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Fyper

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#57 Fyper
Member since 2007 • 495 Posts

[QUOTE="Fyper"]Yes, I did say there would be huge decisions near the end of the game. And there will be, Bioware said so in some interview. I think it was the stage demo of E3 2007. However, they also said it would have multiple endings and although they didn't specify the exact number they said it would be more then just a good and evil ending.And they also said every decision will be accounted for and handled induvidually, unlike their previous games like KOTOR where the big decision would just whipe clean all smaller decisions you made.However it comes out in the end, the game will be awesome. I just know it.Vandalvideo
Don't get me wrong. I'm looking forward to Mass Effect just as much as anyone else. I loved KOTOR. I'm just speaking my mind about the morality system. They've always handled it in such a way that just bugged the heck out of me. They just always seemed to trivialize the choices you make throughout the game. I just think they could handle it a whole lot better without these hueg ultimatums.

Maybe. But I think with an epic story you simply can't go without some huge decisions. Still, Mass Effect will have better gameplay if you ask me then KOTOR. Better graphics. It will be huge. Loads of content for your character.

Sort off KOTOR in real time 10X as cool and 100X as big.

Sounds good to me.

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#58 AdobeArtist  Moderator
Member since 2006 • 25184 Posts

[QUOTE="Vandalvideo"][QUOTE="Fyper"]Yes. There will be major decisions to be made near the end of the game, said Bioware. But it doesn't affect how evil of good you are. They are just decisions. Let's say there are two major decisions, if you take one evil, the other good; you would not be in a neutral position. You will get the consequences of making that evil decision as you will for the good one. Whatever they are.This is also why there will most likely be quite a few endings to the game.But in KOTOR, if you made all evil decisions throughout the game and in the end you made a good one, you would suddenly be a good guy completely. So, you were treated as an evil guy first, then, suddenly, everyone liked you. Where in Mass Effect you will face the consequences of each decision you make throughout the whole game.Fyper

I'm not stressing the similarity between Mass Effect and Kotor. I'm stressing the point that in EVERY Bioware game that has a morality system they institute huge ultimatums that ultimately trivialize the choicse you make throughout the game. Go back and read my first post. I didn't say, "On close inspection the two systems are the same". I merely said that these huge ultimatums are incredibly annoying. "Killed innocent orphans all game? Thats cool, because if you answer yes at this opint in the game you can still get the good ending!" Thats what I'm taling about. Those huge ultimatums that trivialize your chioces are what bug the heck out of me about Bioware games.

And I'm trying to tell you you can't. If you did bad deeds throughout the game and with the later big ultimatum decisions you do them all good, you still get some kind of ending where you did the right thing in the end, but lived as an evil badguy. You won't get the actual good ending.

There are multiple endings to Mass Effect. Not just 2.

There's another big difference between KOTOR and ME as pointed out in this 20 min video.

Mass Effect 20min demo

Yes, in KOTOR, all the major turning point options were given to you no matter how you played the game. So if you made that one great good choice even after many many evil acts before, it would cause a major swing in your character alignment and give you the ending for good.

But with ME, if you commit to evil acts throughout, there are options for good that simply WILL NOT BE GIVEN TO YOU. Your choices will now affect what future morality options you have to take. Same for acting heroically for the larger part of the game, certain evil options don't show up for you any more.

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SUD123456

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#59 SUD123456
Member since 2007 • 7062 Posts
[QUOTE="Forza_2"]

[QUOTE="Vandalvideo"]Judging by past inference, theres nothing leading me to believe that Mass Effect will not have these ultimatums. Its as simple as that. I'm not going to argue over technics of the two system, because thats irrelevant to my point.Vandalvideo

I know what you are saying, but in ME they have stated that this is NOT the way it works. So you can stop saying that in previous games major decisions trivialized all other decisions...since they have stated that this is NOT how ME works.

The reason being that you are missing the distinction between previous games using basically a meter, as described by someone above, and this game which tracks events independently.

In previous Bioware games it was esentially +1, -2, +1, +1, +1, -1 etc with plus or minus being good or evil. The actual circumstances of the decisions were irrelevant, as was the order in which you achieved your plus or minus rating. Frankly, it didn't matter whether you chose to be evil for actions A, C, E, or B, D, F. You were overall either a little evil, a lot evil or the other way around. And then you reached the ultimate decision points, and that overrode everything else.

That is NOT how this game works. If you choose the 'evil' action on A (or B, or C...) then some people will ALWAYS hate you for that, regardless if you you are good for every other event in the game. Therefore, each decision has possible gamelong consequences, not just adding or subtracting to an overall score. Therefore individual decisions matter and influence whether certain plot lines even happen or not.

More importantly, this game does not use good or evil. Rather it uses something which is closer to a lawfulvs chaotic axis instead of good vs evil. Therefore, it is not designed to have ultimate good vs evil choices which override everything else. The plot is to save humanity...how you go about that is the lawful vs chaotic axis. Prim and proper? Or is it ok to sacrifice a few for the good of the many? That type of thing. Thus, the emphasis is more on individual decisions, and keeping track of individual decisions and there effect on game plot, rather than accumulating total decisions in an overall meter score. So, while you have smaller, and larger decisions, and a few real biggies, each is made independently and each can have an effect, and none override what you have done before.

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#60 Vandalvideo
Member since 2003 • 39655 Posts
But with ME, if you commit to evil acts throughout, there are options for good that simply WILL NOT BE GIVEN TO YOU. Your choices will now affect what future morality options you have to take. Same for acting heroically for the larger part of the game, certain evil options don't show up for you any more.AdobeArtist
Interesting, link?
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Vandalvideo

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#61 Vandalvideo
Member since 2003 • 39655 Posts
Therefore individual decisions matter and influence whether certain plot lines even happen or not.More importantly, this game does not use good or evil. Rather it uses something which is closer to a lawfulvs chaotic axis instead of good vs evil. Therefore, it is not designed to have ultimate good vs evil choices which override everything else. The plot is to save humanity...how you go about that is the lawful vs chaotic axis. Prim and proper? Or is it ok to sacrifice a few for the good of the many? That type of thing. Thus, the emphasis is more on individual decisions, and keeping track of individual decisions and there effect on game plot, rather than accumulating total decisions in an overall meter score. So, while you have smaller, and larger decisions, and a few real biggies, each is made independently and each can have an effect, and none override what you have done before.SUD123456
Once again someone is overanalyzing what I'm saying. I'm NOT stressing the similarity between the two systems. I'm stressing the huge ultimatums that trivialize the smaller choices throughout the game.
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Arnalion

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#62 Arnalion
Member since 2006 • 3316 Posts

[QUOTE="Arnalion"]To bad the game has framerate issues...Zam

Its a good thing then that they are doing nothing but polishing the game until novemeber

Yeah we can just hope they solve the problem.

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killtactics

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#63 killtactics
Member since 2004 • 5957 Posts
[QUOTE="SUD123456"] Therefore individual decisions matter and influence whether certain plot lines even happen or not.More importantly, this game does not use good or evil. Rather it uses something which is closer to a lawfulvs chaotic axis instead of good vs evil. Therefore, it is not designed to have ultimate good vs evil choices which override everything else. The plot is to save humanity...how you go about that is the lawful vs chaotic axis. Prim and proper? Or is it ok to sacrifice a few for the good of the many? That type of thing. Thus, the emphasis is more on individual decisions, and keeping track of individual decisions and there effect on game plot, rather than accumulating total decisions in an overall meter score. So, while you have smaller, and larger decisions, and a few real biggies, each is made independently and each can have an effect, and none override what you have done before.Vandalvideo
Once again someone is overanalyzing what I'm saying. I'm NOT stressing the similarity between the two systems. I'm stressing the huge ultimatums that trivialize the smaller choices throughout the game.

So you want to be forced? In a game that lets you choose....also have you played it b/c there is more then one "ultimatum" that will affect how the game turns out..
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SUD123456

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#64 SUD123456
Member since 2007 • 7062 Posts

Jeesh, re-read my post. I am giving you the exact answer you are looking for. There isn't good vs evil in an accumulated meter...which is then overridden by momentous choice, which is what pisses you of, right? :)

Instead each decision is independent and has its own consequences. Bigger decisions do not override previous smaller decisions. Your previous history is not erased. Play mostly one way and you will have a 'rep', so to speak. But if you effed over someone previously, or helped them, they will always remember that regardless of what your overall 'rep' is. Get it? And it is not even good vs evil. Which is the whole point...it is more life like. People don't just see you in real life for your overall good or evil. The people who have met you judge you by the actions you took with them....not your mystique. That's why in real life somepeople like you and have one opinion and others don't. And that is what ME is trying to achieve.

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kiwisama

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#65 kiwisama
Member since 2006 • 563 Posts
they get annoyed when you cut their speech? that's a neat feature, but it may be a a bit frustrating listening to their loooong speeches.
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Vandalvideo

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#66 Vandalvideo
Member since 2003 • 39655 Posts
[QUOTE="Vandalvideo"][QUOTE="SUD123456"] Therefore individual decisions matter and influence whether certain plot lines even happen or not.More importantly, this game does not use good or evil. Rather it uses something which is closer to a lawfulvs chaotic axis instead of good vs evil. Therefore, it is not designed to have ultimate good vs evil choices which override everything else. The plot is to save humanity...how you go about that is the lawful vs chaotic axis. Prim and proper? Or is it ok to sacrifice a few for the good of the many? That type of thing. Thus, the emphasis is more on individual decisions, and keeping track of individual decisions and there effect on game plot, rather than accumulating total decisions in an overall meter score. So, while you have smaller, and larger decisions, and a few real biggies, each is made independently and each can have an effect, and none override what you have done before.killtactics
Once again someone is overanalyzing what I'm saying. I'm NOT stressing the similarity between the two systems. I'm stressing the huge ultimatums that trivialize the smaller choices throughout the game.

So you want to be forced? In a game that lets you choose....also have you played it b/c there is more then one "ultimatum" that will affect how the game turns out..

Not at all. I'm just annoyed that these huge ultimatums trivialize the smaller choices you make throughout the game. I'd much rather the smaller choices determine what ending you get. Thats my problem with all of Bioware's previous morality based games.
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Vandalvideo

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#67 Vandalvideo
Member since 2003 • 39655 Posts

Jeesh, re-read my post. I am giving you the exact answer you are looking for. There isn't good vs evil in an accumulated meter...which is then overridden by momentous choice, which is what pisses you of, right? :)

Instead each decision is independent and has its own consequences. Bigger decisions do not override previous smaller decisions. Your previous history is not erased. Play mostly one way and you will have a 'rep', so to speak. But if you effed over someone previously, or helped them, they will always remember that regardless of what your overall 'rep' is. Get it? And it is not even good vs evil. Which is the whole point...it is more life like. People don't just see you in real life for your overall good or evil. The people who have met you judge you by the actions you took with them....not your mystique. That's why in real life somepeople like you and have one opinion and others don't. And that is what ME is trying to achieve.

SUD123456
Entirely irrelevant to my point. The fact remains, unless what AdobeArtist said is true, that these huge over-arcing choices ultimately triviliaze the smaller choise you make throughout the game. The smaller choices have little to no effect on the over-arcing ending. Thats how all previous Bioware games were.
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killtactics

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#68 killtactics
Member since 2004 • 5957 Posts
[QUOTE="killtactics"][QUOTE="Vandalvideo"][QUOTE="SUD123456"] Therefore individual decisions matter and influence whether certain plot lines even happen or not.More importantly, this game does not use good or evil. Rather it uses something which is closer to a lawfulvs chaotic axis instead of good vs evil. Therefore, it is not designed to have ultimate good vs evil choices which override everything else. The plot is to save humanity...how you go about that is the lawful vs chaotic axis. Prim and proper? Or is it ok to sacrifice a few for the good of the many? That type of thing. Thus, the emphasis is more on individual decisions, and keeping track of individual decisions and there effect on game plot, rather than accumulating total decisions in an overall meter score. So, while you have smaller, and larger decisions, and a few real biggies, each is made independently and each can have an effect, and none override what you have done before.Vandalvideo
Once again someone is overanalyzing what I'm saying. I'm NOT stressing the similarity between the two systems. I'm stressing the huge ultimatums that trivialize the smaller choices throughout the game.

So you want to be forced? In a game that lets you choose....also have you played it b/c there is more then one "ultimatum" that will affect how the game turns out..

Not at all. I'm just annoyed that these huge ultimatums trivialize the smaller choices you make throughout the game. I'd much rather the smaller choices determine what ending you get. Thats my problem with all of Bioware's previous morality based games.

if they did't let you chose at the end then the choice system would be trivialized b/c you can chose everything eles but not some of the most important stuff? also if u play evil the entire time then at the last few ultimatums decide to be good then hey thats what you want.... i mean lookwhat happend at the end of star wars? dark vader decided to be good and help his son, even tho before that he was all evil.... also like i said did u even play the game? i have a feeling you did't because there is more then one ultimatum...
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#69 Vandalvideo
Member since 2003 • 39655 Posts
if they did't let you chose at the end then the choice system would be trivialized b/c you can chose everything eles but not some of the most important stuff? also if u play evil the entire time then at the last few ultimatums decide to be good then hey thats what you want.... i mean lookwhat happend at the end of star wars? dark vader decided to be good and help his son, even tho before that he was all evil.... also like i said did u even play the game? i have a feeling you did't because there is more then one ultimatum...killtactics
Wait what? That sounded like a garbled mess. 0_o As the system stands in all Bioware games out right now, these major over-arcing choices triviliaze the smaller choices you make. What I'd like to see are the smaller choices ultimately having a larger impact on the ending. (Something like what AdobeArtist said). That proposed system what give a much larger meaning to the choices you make the entire game.
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#70 luckystar23
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[QUOTE="SUD123456"] Therefore individual decisions matter and influence whether certain plot lines even happen or not.More importantly, this game does not use good or evil. Rather it uses something which is closer to a lawfulvs chaotic axis instead of good vs evil. Therefore, it is not designed to have ultimate good vs evil choices which override everything else. The plot is to save humanity...how you go about that is the lawful vs chaotic axis. Prim and proper? Or is it ok to sacrifice a few for the good of the many? That type of thing. Thus, the emphasis is more on individual decisions, and keeping track of individual decisions and there effect on game plot, rather than accumulating total decisions in an overall meter score. So, while you have smaller, and larger decisions, and a few real biggies, each is made independently and each can have an effect, and none override what you have done before.Vandalvideo
Once again someone is overanalyzing what I'm saying. I'm NOT stressing the similarity between the two systems. I'm stressing the huge ultimatums that trivialize the smaller choices throughout the game.

Do you actually read the posts or do you just say they are overanalyzing? He just explained that each action has different repreccusions with different groups. So some people may still hate you for one decision you made compared to a handful of good ones. And as for the endings i'm sure there will be more than enough where you don't get a "good" ending for playing the whole game unlawfully and then saying yes to one question.

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killtactics

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#71 killtactics
Member since 2004 • 5957 Posts
[QUOTE="SUD123456"]

Jeesh, re-read my post. I am giving you the exact answer you are looking for. There isn't good vs evil in an accumulated meter...which is then overridden by momentous choice, which is what pisses you of, right? :)

Instead each decision is independent and has its own consequences. Bigger decisions do not override previous smaller decisions. Your previous history is not erased. Play mostly one way and you will have a 'rep', so to speak. But if you effed over someone previously, or helped them, they will always remember that regardless of what your overall 'rep' is. Get it? And it is not even good vs evil. Which is the whole point...it is more life like. People don't just see you in real life for your overall good or evil. The people who have met you judge you by the actions you took with them....not your mystique. That's why in real life somepeople like you and have one opinion and others don't. And that is what ME is trying to achieve.

Vandalvideo
Entirely irrelevant to my point. The fact remains, unless what AdobeArtist said is true, that these huge over-arcing choices ultimately triviliaze the smaller choise you make throughout the game. The smaller choices have little to no effect on the over-arcing ending. Thats how all previous Bioware games were.

if you chose to make a decision that goes against all other decisions and ultimately trivializes them then thats your decision.... thats the beauty of kotor you can do anything you want till the end....
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#72 JB730
Member since 2004 • 3375 Posts

I just recently purchased the novel in an attempt to be more psyched about the game - it's working as I'd planned.

Well, I recently read up a little more on the game itself and, for the love of God, there are things that're going to be in the game that are freakin' nuts. I mean little features, like NPC actually getting annoyed when you cut their speech short. Then there's also that Gamespot feature that stated no QA personnel could visit all the locations in a single game.

How long have they been working on Mass Effect, exactly?

Chloroformality

as a 360 owner, i hope that mass effect lives up to expectations

bioware has been hyping it up like crazy by telling us things like "no QA personnel could visit all the locations in a single game"

i just hope this doesn't turn out to be another fable

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Vandalvideo

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#73 Vandalvideo
Member since 2003 • 39655 Posts
Do you actually read the posts or do you just say they are overanalyzing? He just explained that each action has different repreccusions with different groups. So some people may still hate you for one decision you made compared to a handful of good ones. And as for the endings i'm sure there will be more than enough where you don't get a "good" ending for playing the whole game unlawfully and then saying yes to one question.luckystar23
Yes I read it, and it doesn't address my concern AT ALL. My problem with the current system is that it trivializes the smaller choices. The smaller choices don't have a huge impact on what ending you get. I believe they should. The huge ultimatums are what PO me.
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#74 Vandalvideo
Member since 2003 • 39655 Posts
if you chose to make a decision that goes against all other decisions and ultimately trivializes them then thats your decision.... thats the beauty of kotor you can do anything you want till the end....killtactics
I'm going to go outside and go on a murdering rampage, killing thousands upon thosuands of people. Then I'm going to give a kitten to an orphen. All is forgiven?
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killtactics

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#75 killtactics
Member since 2004 • 5957 Posts
[QUOTE="killtactics"]if they did't let you chose at the end then the choice system would be trivialized b/c you can chose everything eles but not some of the most important stuff? also if u play evil the entire time then at the last few ultimatums decide to be good then hey thats what you want.... i mean lookwhat happend at the end of star wars? dark vader decided to be good and help his son, even tho before that he was all evil.... also like i said did u even play the game? i have a feeling you did't because there is more then one ultimatum...Vandalvideo
Wait what? That sounded like a garbled mess. 0_o As the system stands in all Bioware games out right now, these major over-arcing choices triviliaze the smaller choices you make. What I'd like to see are the smaller choices ultimately having a larger impact on the ending. (Something like what AdobeArtist said). That proposed system what give a much larger meaning to the choices you make the entire game.

how can deciding to kill random ppl on the street have anything to do with an epic ending? i rather be able to decide what ever i want to do....
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Vandalvideo

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#76 Vandalvideo
Member since 2003 • 39655 Posts
[QUOTE="Vandalvideo"][QUOTE="killtactics"]if they did't let you chose at the end then the choice system would be trivialized b/c you can chose everything eles but not some of the most important stuff? also if u play evil the entire time then at the last few ultimatums decide to be good then hey thats what you want.... i mean lookwhat happend at the end of star wars? dark vader decided to be good and help his son, even tho before that he was all evil.... also like i said did u even play the game? i have a feeling you did't because there is more then one ultimatum...killtactics
Wait what? That sounded like a garbled mess. 0_o As the system stands in all Bioware games out right now, these major over-arcing choices triviliaze the smaller choices you make. What I'd like to see are the smaller choices ultimately having a larger impact on the ending. (Something like what AdobeArtist said). That proposed system what give a much larger meaning to the choices you make the entire game.

how can deciding to kill random ppl on the street have anything to do with an epic ending? i rather be able to decide what ever i want to do....

It should have all the impact in the world! Read my above analogy.
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Verge_6

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#77 Verge_6
Member since 2007 • 20282 Posts

You think interruption is hard to code for?

Let's say you have 3 choices of speech, the interruption just adds another 3 responses into the A.I.

That's not mindblowing at all.

NobuoMusicMaker

Please tell me you're chossing to be this ignorant...

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Hewkii

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#78 Hewkii
Member since 2006 • 26339 Posts
how can deciding to kill random ppl on the street have anything to do with an epic ending? i rather be able to decide what ever i want to do....killtactics
the Butterfly effect, albeit on a smaller scale for this game.
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killtactics

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#79 killtactics
Member since 2004 • 5957 Posts
[QUOTE="killtactics"]if you chose to make a decision that goes against all other decisions and ultimately trivializes them then thats your decision.... thats the beauty of kotor you can do anything you want till the end....Vandalvideo
I'm going to go outside and go on a murdering rampage, killing thousands upon thosuands of people. Then I'm going to give a kitten to an orphen. All is forgiven?

by "give a kitten to an orphen" you mean kill the sith and save the lives of millions then yes...... just like ultimately dark vader is a good guy....
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Vandalvideo

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#80 Vandalvideo
Member since 2003 • 39655 Posts
[QUOTE="Vandalvideo"][QUOTE="killtactics"]if you chose to make a decision that goes against all other decisions and ultimately trivializes them then thats your decision.... thats the beauty of kotor you can do anything you want till the end....killtactics
I'm going to go outside and go on a murdering rampage, killing thousands upon thosuands of people. Then I'm going to give a kitten to an orphen. All is forgiven?

by "give a kitten to an orphen" you mean kill the sith and save the lives of millions then yes...... just like ultimately dark vader is a good guy....

Which is totally lame. Just look up the butterfly effect. All smaller choices should have a significant impact on the ending. I mean, I'm not going to be found innocent of mass genocide just because I gave some deaf girl a cute kitty cat. :roll:
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killtactics

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#81 killtactics
Member since 2004 • 5957 Posts
[QUOTE="killtactics"][QUOTE="Vandalvideo"][QUOTE="killtactics"]if they did't let you chose at the end then the choice system would be trivialized b/c you can chose everything eles but not some of the most important stuff? also if u play evil the entire time then at the last few ultimatums decide to be good then hey thats what you want.... i mean lookwhat happend at the end of star wars? dark vader decided to be good and help his son, even tho before that he was all evil.... also like i said did u even play the game? i have a feeling you did't because there is more then one ultimatum...Vandalvideo
Wait what? That sounded like a garbled mess. 0_o As the system stands in all Bioware games out right now, these major over-arcing choices triviliaze the smaller choices you make. What I'd like to see are the smaller choices ultimately having a larger impact on the ending. (Something like what AdobeArtist said). That proposed system what give a much larger meaning to the choices you make the entire game.

how can deciding to kill random ppl on the street have anything to do with an epic ending? i rather be able to decide what ever i want to do....

It should have all the impact in the world! Read my above analogy.

dark Vader was evil untill he decided to be good......read my above post...
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killtactics

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#82 killtactics
Member since 2004 • 5957 Posts
[QUOTE="killtactics"][QUOTE="Vandalvideo"][QUOTE="killtactics"]if you chose to make a decision that goes against all other decisions and ultimately trivializes them then thats your decision.... thats the beauty of kotor you can do anything you want till the end....Vandalvideo
I'm going to go outside and go on a murdering rampage, killing thousands upon thosuands of people. Then I'm going to give a kitten to an orphen. All is forgiven?

by "give a kitten to an orphen" you mean kill the sith and save the lives of millions then yes...... just like ultimately dark vader is a good guy....

Which is totally lame. Just look up the butterfly effect. All smaller choices should have a significant impact on the ending. I mean, I'm not going to be found innocent of mass genocide just because I gave some deaf girl a cute kitty cat. :roll:

no but you would be if u were found guilty of mass genocide then saved the lives of millions if not trillions...... also i really dont think u played the game....
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Vandalvideo

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#83 Vandalvideo
Member since 2003 • 39655 Posts
no but you would be if u were found guilty of mass genocide then saved the lives of millions if not trillions...... also i really dont think u played the game....killtactics
You don't seem to get it. Smaller choices DO have an effect on the over-arcing way events play out. As the morality system stands, it entirely trivializes the smaller choices by using ultimatums. Your analogy is an incredibly poor analogy. Darth Vader made thousands of evil decisions, and they played out in the final ending. I mean, you don't see him with his healthy body doing the Electric Shock in a celebration hall. He DIES. The smaller choices he made had an impact on his final hour.
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johnusabeis

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#84 johnusabeis
Member since 2004 • 2369 Posts
[QUOTE="McClair9"]

[QUOTE="user_nat"]I kinda get the feeling this game is going to disappoint.. I honestly hope Im wrong though.NobuoMusicMaker

What are your reasons for that?

Jade Empire.

which was still a well rated game. with the logic.. how well do you think killzone 2 will do?
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SUD123456

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#85 SUD123456
Member since 2007 • 7062 Posts
[QUOTE="SUD123456"]

Jeesh, re-read my post. I am giving you the exact answer you are looking for. There isn't good vs evil in an accumulated meter...which is then overridden by momentous choice, which is what pisses you of, right? :)

Instead each decision is independent and has its own consequences. Bigger decisions do not override previous smaller decisions. Your previous history is not erased. Play mostly one way and you will have a 'rep', so to speak. But if you effed over someone previously, or helped them, they will always remember that regardless of what your overall 'rep' is. Get it? And it is not even good vs evil. Which is the whole point...it is more life like. People don't just see you in real life for your overall good or evil. The people who have met you judge you by the actions you took with them....not your mystique. That's why in real life somepeople like you and have one opinion and others don't. And that is what ME is trying to achieve.

Vandalvideo

Entirely irrelevant to my point. The fact remains, unless what AdobeArtist said is true, that these huge over-arcing choices ultimately triviliaze the smaller choise you make throughout the game. The smaller choices have little to no effect on the over-arcing ending. Thats how all previous Bioware games were.

What huge over-arcing choices? What makes you think there are definitive single choices that override everything else in the game?

Here I'll give you a smaller choice. According to the 20 min demo, you can choose a couple of times to have the Krogan Battle Master join your party. If you turn him down enough, eventually you no longer have that option. Therefore, that character won't even be in your party at the end. Is that a big or small issue? However, before you get to the end of the game, there is a significant plot line that will or will not even unfold depending on whether the Krogan is with you or not. Is that big or small?

Ask yourself if maybe you are the one with the comprehension problem. You are starting with the assumption that there are huge overriding decisions...decisions which make everything preceding them irrelevant. You are doing so because you are trapped in a world with two choices: good or evil. Wherein the last portion of the game follows either a good path or a bad path regardless of what went before. Pick an ending. Replay and pick the other ending.

What if there are multiple choices? Or better still, what if there are no choices? What if what matters is all the little choices along the way and there is no definitive choice at the end? What if there are six paths, or ten paths, or however many, that get you to the same final scene, and there is only one final scene? What if the real replay is in the numerous choices you make along the way...not just the final choice you make after 80% of the game is over. I'd rather replay 95% of the game and have that go differently....than play the same thing over again just so I can get a few different cutscenes at the end.

Maybe you need to change your perspective from how many cutscene options do I have at the end and are they decided by a series of small steps or 1 big decision vs how meaningful, interesting and different are the choices I make along the 95% of gameplay that precedes the end.

I say again, you are trapped by your view of 2 endings which leads you to the false discussion of how those endings are derived....small steps, or a large one? What if there is only 1 ending, or if there are 5?

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Vandalvideo

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#86 Vandalvideo
Member since 2003 • 39655 Posts
What huge over-arcing choices? What makes you think there are definitive single choices that override everything else in the game?Here I'll give you a smaller choice. According to the 20 min demo, you can choose a couple of times to have the Krogan Battle Master join your party. If you turn him down enough, eventually you no longer have that option. Therefore, that character won't even be in your party at the end. Is that a big or small issue? However, before you get to the end of the game, there is a significant plot line that will or will not even unfold depending on whether the Krogan is with you or not. Is that big or small?Ask yourself if maybe you are the one with the comprehension problem. You are starting with the assumption that there are huge overriding decisions...decisions which make everything preceding them irrelevant. You are doing so because you are trapped in a world with two choices: good or evil. Wherein the last portion of the game follows either a good path or a bad path regardless of what went before. Pick an ending. Replay and pick the other ending. What if there are multiple choices? Or better still, what if there are no choices? What if what matters is all the little choices along the way and there is no definitive choice at the end? What if there are six paths, or ten paths, or however many, that get you to the same final scene, and there is only one final scene? What if the real replay is in the numerous choices you make along the way...not just the final choice you make after 80% of the game is over. I'd rather replay 95% of the game and have that go differently....than play the same thing over again just so I can get a few different cutscenes at the end.Maybe you need to change your perspective from how many cutscene options do I have at the end vs how meaningful, interesting and differentare the choices I make along the 95% of gameplay that precedes the end.SUD123456
One of the posters before you already confirmed from an interview that they will have these major over-arcing choices just like in every other Bioware game. My main problem with Bioware's morality system is the affects (or lack-there-of) on the overall storyline. The smaller choices you make don't have a huge impact on the ending in any noticable way. The huge choices you make throughout the game are what affect your ending. (like every previous Bioware game). Theres nothing leading me to believe to the contrary at this momment in time. It doesn't matter if you help Boba Fett Clone #4 or not, the endings are still the same.
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SUD123456

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#87 SUD123456
Member since 2007 • 7062 Posts

[QUOTE="SUD123456"]What huge over-arcing choices? What makes you think there are definitive single choices that override everything else in the game?Here I'll give you a smaller choice. According to the 20 min demo, you can choose a couple of times to have the Krogan Battle Master join your party. If you turn him down enough, eventually you no longer have that option. Therefore, that character won't even be in your party at the end. Is that a big or small issue? However, before you get to the end of the game, there is a significant plot line that will or will not even unfold depending on whether the Krogan is with you or not. Is that big or small?Ask yourself if maybe you are the one with the comprehension problem. You are starting with the assumption that there are huge overriding decisions...decisions which make everything preceding them irrelevant. You are doing so because you are trapped in a world with two choices: good or evil. Wherein the last portion of the game follows either a good path or a bad path regardless of what went before. Pick an ending. Replay and pick the other ending. What if there are multiple choices? Or better still, what if there are no choices? What if what matters is all the little choices along the way and there is no definitive choice at the end? What if there are six paths, or ten paths, or however many, that get you to the same final scene, and there is only one final scene? What if the real replay is in the numerous choices you make along the way...not just the final choice you make after 80% of the game is over. I'd rather replay 95% of the game and have that go differently....than play the same thing over again just so I can get a few different cutscenes at the end.Maybe you need to change your perspective from how many cutscene options do I have at the end vs how meaningful, interesting and differentare the choices I make along the 95% of gameplay that precedes the end.Vandalvideo
One of the posters before you already confirmed from an interview that they will have these major over-arcing choices just like in every other Bioware game. My main problem with Bioware's morality system is the affects (or lack-there-of) on the overall storyline. The smaller choices you make don't have a huge impact on the ending in any noticable way. The huge choices you make throughout the game are what affect your ending. (like every previous Bioware game). Theres nothing leading me to believe to the contrary at this momment in time. It doesn't matter if you help Boba Fett Clone #4 or not, the endings are still the same.

Actually that is not all they say in the interview. Yes they say there are smaller and larger choices...but they also go out of there way to say that they aren't the only things that matter. And they go out of their way to note the Krogan choice I used above as important to the plot unfolding...and guess what, it isn't a big momentus decision at the end.

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Vandalvideo

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#88 Vandalvideo
Member since 2003 • 39655 Posts
Actually that is not all they say in the interview. Yes they say there are smaller and larger choices...but they also go out of there way to say that they aren't the only things that matter. And they go out of their way to note the Krogan choice I used above as important to the plot unfolding...and guess what, it isn't a big momentus decision at the end.SUD123456
Of course theres going to be short term affects on how the plot plays out due to smaller choices, but will helping or not helping Krogan change the ending? I'm one of those all or nothing people. It just feels like a gimmick if it doesn't have a tangible impact on the overall ending/story. They acknowledged there will be small and larger choices, you just said so. That in and of itself substantiates my point. They are entirely independant from one another. They need to be inclusive.
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VividScientific

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#89 VividScientific
Member since 2003 • 1871 Posts
GOTY
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VividScientific

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#90 VividScientific
Member since 2003 • 1871 Posts

[QUOTE="SUD123456"]Actually that is not all they say in the interview. Yes they say there are smaller and larger choices...but they also go out of there way to say that they aren't the only things that matter. And they go out of their way to note the Krogan choice I used above as important to the plot unfolding...and guess what, it isn't a big momentus decision at the end.Vandalvideo
Of course theres going to be short term affects on how the plot plays out due to smaller choices, but will helping or not helping Krogan change the ending? I'm one of those all or nothing people. It just feels like a gimmick if it doesn't have a tangible impact on the overall ending/story. They acknowledged there will be small and larger choices, you just said so. That in and of itself substantiates my point. They are entirely independant from one another. They need to be inclusive.

Maybe you should just not play this game. How about that? No life altering choices there, play it or dont..... see what ending YOU get.

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no_submission

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#91 no_submission
Member since 2007 • 961 Posts
Cant wait to play it on PC:D
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VividScientific

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#92 VividScientific
Member since 2003 • 1871 Posts

Cant wait to play it on PC:Dno_submission

Well your going to have to.

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#93 thinicer
Member since 2006 • 3704 Posts

Vandalvideo, no matter how you look at it, Mass Effect is still a huge leap forward in RPG conversation and morality. It is the most advanced we have ever seen. How your decisions affect the outcome of the game, small or large, is up for debate because we just don't know yet just how advanced the "butterfly effect" portion of the game is. This seems to be your biggest concern.

I have done a lot of reading on this game and I have not come across any interview or preview of the game that indicates that the major decisions you make in the game overrides the smaller ones in every single situation. It may be true for some events, but not true for others. We just don't know for sure.

Bioware has consistently said that, "the actions you take throughout the game, from beginning to end, can determine the outcome." For me, this is a big leap forward from KotOR where only one decision in the game really mattered in terms of the outcome. Just how many outcomes are there? Bioware hasn't said. There could be dozens for all we know. But I'm sure we'll get a better understanding of how advanced it is when people play and win the game and then comment on these boards how the game ended for them, and then we can compare.

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SUD123456

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#94 SUD123456
Member since 2007 • 7062 Posts

Well to each their own. I am one that doesn't care much about the ending as long as there is a satisfactory one. I believe the replay value is in what happens other than the ending. Like I said, I'd rather replay 95% of the game where different things happen based upon your choices, rather than follow a single path which leads to one of two final paths and one of two final cutscenes.

The problem for me in Kotor and the like was not the final choice and overriding the previous choices. The problem for me is that I'd play the game...say as good. And then, yah, I'll play it over as evil....ugh, nothing was different except the ending, and other than the occasional satisfaction of choosing evil over good, the exact same plot, with the exact same lines, choices, etc....unfolded again. To me there was very little replay value in that.

With this game, I am hopeful you can actually play it a second time, and yes maybe 50% of the game will be the same, but hopefully the other 50% plays differently. That to me is replay value.

I see your point. I hope you are wrong, but even if you are right, I hope that I am right in that the small choices lead to better replay value, regardless of the ending.

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AdobeArtist

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#95 AdobeArtist  Moderator
Member since 2006 • 25184 Posts

[QUOTE="AdobeArtist"]But with ME, if you commit to evil acts throughout, there are options for good that simply WILL NOT BE GIVEN TO YOU. Your choices will now affect what future morality options you have to take. Same for acting heroically for the larger part of the game, certain evil options don't show up for you any more.Vandalvideo
Interesting, link?

I DID link it in that same post which you only partially quoted.

Here it is AGAIN

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VividScientific

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#96 VividScientific
Member since 2003 • 1871 Posts

That video just solidifies 07 GOTY IMO

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Vandalvideo

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#97 Vandalvideo
Member since 2003 • 39655 Posts

[QUOTE="Vandalvideo"][QUOTE="AdobeArtist"]But with ME, if you commit to evil acts throughout, there are options for good that simply WILL NOT BE GIVEN TO YOU. Your choices will now affect what future morality options you have to take. Same for acting heroically for the larger part of the game, certain evil options don't show up for you any more.AdobeArtist

Interesting, link?

I DID link it in that same post which you only partially quoted.

Here it is AGAIN

The matrix system seems like a good idea, but from the suond of what they said the endings still rely heavily on the main choices you make throughout the span of the game. What I'd rather see, are the smaller chocies making a significant impact on the ending itself. I think that video solidifies my concerns.
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D_Znuhtz

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#98 D_Znuhtz
Member since 2004 • 2276 Posts

Yeah. This game has raised everybody's expectations sky-high. Even 360 haters have to acknowledge what looks like absolute greatness. Fingers crossed...WeeWeeJumbo

Yep. I think this game is guaranteed to be AAA and a GOTY candidate, and I don't even own a 360... yet. This is one game I think it's pretty safe to say will live up to the hype. I will be shocked if it doesn't.

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#99 wolverine4262
Member since 2004 • 20832 Posts
Vandalvideo, you are wrong... Bioware already stated that ME will not have that one conversation were if you go back and change your answer, you will get a completely different ending. Instead, the game tracks every major thing completed throughout the game to give an ending. Yes, there may be those ultimatum situations, but they dont all happen at the end of the game, and the game tracks more than just how you respond to those....
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Vandalvideo

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#100 Vandalvideo
Member since 2003 • 39655 Posts
Vandalvideo, you are wrong... Bioware already stated that ME will not have that one conversation were if you go back and change your answer, you will get a completely different ending. Instead, the game tracks every major thing completed throughout the game to give an ending. Yes, there may be those ultimatum situations, but they dont all happen at the end of the game, and the game tracks more than just how you respond to those....wolverine4262
I'm not interested WHEN the ultimatums appear. I'm only annoyed BY the ultimatums that trivialize the smaller choices.