Mass Effet 1 Vs Mass Effect 2 :Replay addition.

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dreman999

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#1 dreman999
Member since 2004 • 11514 Posts

We all have are own opinions on Mass Effect 2 and no matter the large amount of Mixed reactions, most agree that ME2 is a great game. Though some feel that ME1 is better. We all have are own feeling about this series, heck the game it self brings up the fact that people are so varied that if you put 4 of us in one room we would have 8 different opinions. The point is that theirs some who felt the first was better and same felt the 2nd is better. Nether are wrong with their opinions. Recently, after replay ME2 3 times, I went back to ME1 to make a new character and my views of the game changed.

It's funny how you can see everything in motion from the first game and how the thing you do in the first game plays out from playing ME2. Is ever stranger to see your team mates and to look them straight in the eye knowing what you may or may not do to them in the future(Garrus or Tali) or how them may turn out.(The council andLiara.) Well, lets just say the I wasn't as nice to the council as I was the first 3 times I played it.

But what really stands out between the 2 gamesare the mechanics. What changed the most out of ME1to ME2 is that BioWare took out the dice roll. In ME1 you had to upgrade your your aiming for you weapons(Most of already know.) and numbersdecide if you hit and how much damage you did when you hit. Now it more twitch action, I like it that. Why, it was a lot more frustrating before in ME1to not hit thingsuntill you got you character to a proper level. But I do miss the feeling of accomplishment when you finally build that god level character. As for cover, ME1 is a mess andenemies just run around like idiots shooting and take damage like a sponge.Also,the squad commands in ME2 is a god send, it hard just telling characters were to go in ME1.

Now for the Mako, surprisingly, as bad as it was I missed it. I did know how much I missed it till I got back in it. I still hate the controls, aiming, and the fact that I always drive to the same two building types, what I missed id the open worlds. Sure the sub quest are faster anddesigned better, I still like seeing how big the universe is, not just fling around in a space sub and popping out to shot stuff. One thing that surprised me that I forgot about in ME1 is sometimes when your looking for downed satellite's you cross path with raiders. It doesn't happen much but it add great randomness to ME and it was fun fighting them. Now, I don't completely hate scanning but I wish their were still moments when you go planet side and explore and have stuff like that pop up. All Bioware need to do was look to what Bungie and dice did for vihices. I'm glad they're bring the tank back via free dlc. Next time BioWare need to do both.

As for sub quest, More surprising ME1 is better. The reason why is that they have better stories for them. They expanded based on the main missions. You find a bunch on Feros andNoveria. All of them revolve aroundCerberus with some with space pirates and overlords but they were way more involving them what you got with ME2. You never get one the same level as the gethincursion or the rachni infestation. Sure they're more diverse but they never really ex-pain like the first game. It just merc bands and more merc bands. ME's 1 sub quest have better stories but lack production and polish. ME2 has the production and polish but they barley any story.

Though ME2 is a fantastic game, it messed up in on thing......Squad banter. ME1 is filled with it. In ME2 you have to hunt it down. In ME1 , it's always their someone had something to say and you can talk to them anytime. Why BioWare would cut this.....I don't know.

Also, anyone who complain about the inventory system in ME2 doesn't know what their taking about. ME1'S IS HORRIBLE. PERIOD. It has too much management involved and If you over manage the system it bites you when you need omi-gels to repair the mako.

And finally the story.....Their both equal. Neither is better because what happens make sense. In ME1 the reapers had surprise as an advantage, which is why Seranwas so effective. In ME2, the don't have it anymore so they need a new plan that need some that even if where foundout was hard to stop, find and attack. If they used someone like Seran, that person would be found out. Heck, ME2 even greatly expanse the universe. Also, comparing the stories of ME1 and ME2 is like comparing an epic Hunt to an epic chase. Both are great but differentmechanics that make it work.

In Conclusion, nether is better that the other. One does one thing better than the other. All I can say is I can wait for ME3.

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fenwickhotmail

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#2 fenwickhotmail
Member since 2004 • 7308 Posts
I much preferred the first - it was more an RPG than a shooter and the story was A LOT better.
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BioShockOwnz

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#3 BioShockOwnz
Member since 2006 • 52901 Posts

Mass Effect 1 - Better overarching story.

Mass Effect 2 - Better overall characters, 100% better combat, better level design, better structure, etc.

ME1 only exceeds in one area over the sequel.

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SilentlyMad

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#7 SilentlyMad
Member since 2009 • 2093 Posts
ME1 was a AMAZING game but in saying that ME2 is so much better. I honestly was shocked how much better ME2 was then ME1 considering how much I loved ME1.
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Lionheart08

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#8 Lionheart08
Member since 2005 • 15814 Posts

ME2 fails as an RPG, ME just plain fails. Stop discussing the series like they are important to gaming or something.Revan_911

How does it fail as an RPG? Do you mean Stat Customization? I think Adobe puts it better than I can ever hope to, Stat Customization and Inventory System=/= RPG. Mass Effect 2 actually has literal Role Playing.

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BioShockOwnz

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#9 BioShockOwnz
Member since 2006 • 52901 Posts

[QUOTE="Revan_911"]ME2 fails as an RPG, ME just plain fails. Stop discussing the series like they are important to gaming or something.Lionheart08

How does it fail as an RPG? Do you mean Stat Customization? I think Adobe puts it better than I can ever hope to, Stat Customization and Inventory System=/= RPG. Mass Effect 2 actually has literal Role Playing.

Dude, but you don't spend hours bogged down in teh menus! No RPG!

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dreman999

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#10 dreman999
Member since 2004 • 11514 Posts

Mass Effect 1 was better, in just about every way. The removal of the mako and the ability to explore planets is lame. Mining planets is even more lame. The end boss of ME2 is pretty lame. ME2 was gears of war in space. While it is a good game, it is a far cry from the original.

farrell2k
I love it when people read my topics. /Sarcasm.
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Revan_911

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#11 Revan_911
Member since 2007 • 1709 Posts

[QUOTE="Lionheart08"]

[QUOTE="Revan_911"]ME2 fails as an RPG, ME just plain fails. Stop discussing the series like they are important to gaming or something.BioShockOwnz

How does it fail as an RPG? Do you mean Stat Customization? I think Adobe puts it better than I can ever hope to, Stat Customization and Inventory System=/= RPG. Mass Effect 2 actually has literal Role Playing.

Dude, but you don't spend hours bogged down in teh menus! No RPG!

Whatever. Dialogue options don't make an RPG.
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skinny_man_69

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#12 skinny_man_69
Member since 2005 • 5147 Posts

[QUOTE="BioShockOwnz"]

[QUOTE="Lionheart08"]

How does it fail as an RPG? Do you mean Stat Customization? I think Adobe puts it better than I can ever hope to, Stat Customization and Inventory System=/= RPG. Mass Effect 2 actually has literal Role Playing.

Revan_911

Dude, but you don't spend hours bogged down in teh menus! No RPG!

Whatever. Dialogue options don't make an RPG.

Does a convoluted inventory system make an RPG? Or how about piles and piles of useless weapons and armor? That MUST make an RPG right? Or possibly it is the irrelevant stat customization that adds 1% to abilities? THAT makes it an RPG. That all sounds...soo fun

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Lionheart08

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#13 Lionheart08
Member since 2005 • 15814 Posts

[QUOTE="BioShockOwnz"]

[QUOTE="Lionheart08"]

How does it fail as an RPG? Do you mean Stat Customization? I think Adobe puts it better than I can ever hope to, Stat Customization and Inventory System=/= RPG. Mass Effect 2 actually has literal Role Playing.

Revan_911

Dude, but you don't spend hours bogged down in teh menus! No RPG!

Whatever. Dialogue options don't make an RPG.

Please tell, what do you think make an RPG then?

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Revan_911

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#14 Revan_911
Member since 2007 • 1709 Posts

[QUOTE="Revan_911"][QUOTE="BioShockOwnz"]

Dude, but you don't spend hours bogged down in teh menus! No RPG!

skinny_man_69

Whatever. Dialogue options don't make an RPG.

Does a convoluted inventory system make an RPG? Or how about piles and piles of useless weapons and armor? That MUST make an RPG right?

It is not up for discussion. Riddick had dialogue options. Not an RPG.

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skinny_man_69

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#15 skinny_man_69
Member since 2005 • 5147 Posts

[QUOTE="skinny_man_69"][QUOTE="Revan_911"] Whatever. Dialogue options don't make an RPG.Revan_911

Does a convoluted inventory system make an RPG? Or how about piles and piles of useless weapons and armor? That MUST make an RPG right?

It is not up for discussion. Riddick had dialogue options. Not an RPG.

Then what makes a game an RPG then?
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Revan_911

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#16 Revan_911
Member since 2007 • 1709 Posts
[QUOTE="Revan_911"]

[QUOTE="skinny_man_69"] Does a convoluted inventory system make an RPG? Or how about piles and piles of useless weapons and armor? That MUST make an RPG right? skinny_man_69

It is not up for discussion. Riddick had dialogue options. Not an RPG.

Then what makes a game an RPG then?

I am not it turning into one of those threads. TC wanted to discuss something else.
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skinny_man_69

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#17 skinny_man_69
Member since 2005 • 5147 Posts

[QUOTE="skinny_man_69"][QUOTE="Revan_911"] It is not up for discussion. Riddick had dialogue options. Not an RPG.

Revan_911

Then what makes a game an RPG then?

I am not it turning into one of those threads. TC wanted to discuss something else.

So you are avoiding the question then? You didn't seem to have any problems turning this into a Mass Effect hate thread. Now I am asking you what makes an RPG

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Revan_911

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#18 Revan_911
Member since 2007 • 1709 Posts

[QUOTE="Revan_911"][QUOTE="skinny_man_69"] Then what makes a game an RPG then? skinny_man_69

I am not it turning into one of those threads. TC wanted to discuss something else.

So you are avoiding the question then? You didn't seem to have any problems turning this into a Mass Effect hate thread. Now I am asking you what makes an RPG

I told you i am not going to discuss it. Suffice to say that ME2 doesn't play like an RPG it plays like GeoW, the outcome of the battle doesn't depend on the stats and skills of your character it depends on your aiming skill.
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Kan0nF0dder

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#19 Kan0nF0dder
Member since 2009 • 1962 Posts

[QUOTE="Revan_911"][QUOTE="skinny_man_69"] Then what makes a game an RPG then? skinny_man_69

I am not it turning into one of those threads. TC wanted to discuss something else.

So you are avoiding the question then? You didn't seem to have any problems turning this into a Mass Effect hate thread. Now I am asking you what makes an RPG

Mass Effect 2 is too much of a 'twitchy game' to be an RPG, I agree. Action-RPG fits better.

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skinny_man_69

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#20 skinny_man_69
Member since 2005 • 5147 Posts
[QUOTE="skinny_man_69"]

[QUOTE="Revan_911"]I am not it turning into one of those threads. TC wanted to discuss something else.Revan_911

So you are avoiding the question then? You didn't seem to have any problems turning this into a Mass Effect hate thread. Now I am asking you what makes an RPG

I told you i am not going to discuss it. Suffice to say that ME2 doesn't play like an RPG it plays like GeoW, the outcome of the battle doesn't depend on the stats and skills of your character it depends on your aiming skill.

Uhm yes it does depend on the stats and skills of your character AS WELL as your aiming skill. If you don't put your skill points in the right slots and upgrade your abilities, you will not be able to defeat your tougher enemies. Are you not going to discuss it with me because you don't have an answer?
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Lionheart08

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#21 Lionheart08
Member since 2005 • 15814 Posts

[QUOTE="skinny_man_69"]

[QUOTE="Revan_911"]I am not it turning into one of those threads. TC wanted to discuss something else.Revan_911

So you are avoiding the question then? You didn't seem to have any problems turning this into a Mass Effect hate thread. Now I am asking you what makes an RPG

I told you i am not going to discuss it. Suffice to say that ME2 doesn't play like an RPG it plays like GeoW, the outcome of the battle doesn't depend on the stats and skills of your character it depends on your aiming skill.

But what does using guns have to do with it being an RPG? The outcome of the battle can be determined by multiple measures, you can play it exclusive as a shooter or use tactics with your teams. Just because Mass Effect 2 adopted a more shooter heavy element doesn't make it less of a Role Playing Game. Your definition is inadequate.

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Revan_911

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#22 Revan_911
Member since 2007 • 1709 Posts

[QUOTE="Revan_911"][QUOTE="skinny_man_69"]

So you are avoiding the question then? You didn't seem to have any problems turning this into a Mass Effect hate thread. Now I am asking you what makes an RPG

skinny_man_69

I told you i am not going to discuss it. Suffice to say that ME2 doesn't play like an RPG it plays like GeoW, the outcome of the battle doesn't depend on the stats and skills of your character it depends on your aiming skill.

Uhm yes it does depend on the stats and skills of your character AS WELL as your aiming skill. If you don't put your skill points in the right slots and upgrade your abilities, you will not be able to defeat your tougher enemies. Are you not going to discuss it with me because you don't have an answer?

No that's wrong. How can you put skill in the wrong slots, when there are ONLY FOUR slots. I've seen better character upgrade in Prototype and The Saboteur. I can go trough the game without putting any skill points at all, at least at normal difficulty.

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Vaasman

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#23 Vaasman
Member since 2008 • 15877 Posts

lol Revan hasn't played he's just hatin for the sake of hatin, ignore him plz.

ME2 is better. The characters a zillion times better, the combat is more exciting, the dialogue is stronger, and it's a lot more stable and less buggy.

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StealthSting

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#24 StealthSting
Member since 2006 • 6915 Posts

Mass Effect 1 - Better overarching story.

Mass Effect 2 - Better overall characters, 100% better combat, better level design, better structure, etc.

ME1 only exceeds in one area over the sequel.

BioShockOwnz

Hmm, like I said in another thread, I actually agree. But, still, I enjoyed the first one better. Mostly because I found the first one to have more varied, better pacing, which closely tied to what I later thought of being a better overall story.

I still feel like I breezed through Mass Effect 2, though I didn't play it in the highest difficulty(which was strange, since I usually do in most games)--I was simply thinking of repeating it later in the highest difficulty if the game was good enough...

I'm not saying that the first one was more difficult though, it was just the variety in the pacing that made it feel that way. In a way, the TC is right, were I to play ME1 right now I probably couldn't do it(I wouldn't do it anyway XD but you guys get my point). Still, when comparing the experience I had with the first game and this one... I simply preferred the first one.

I agree with everything the TC said actually, minus the story part. I still feel that the first had a better balance of a beggining, middle and end. The second one was, again, you going through the galaxy recruiting people. I found the colectors to be an extremely lame addition to the story, not to mention the purpose of the kidnaped colonies... meh, the colectors mostly felt like an excuse to carry the series towards a trilogy(to me at least), had they started with more of a development on the reapers that was presented in the second one it would have held my interest more.

ME2 fails as an RPG, ME just plain fails. Stop discussing the series like they are important to gaming or something.Revan_911

:lol: . I can see you love the hell out of ME.

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dreman999

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#25 dreman999
Member since 2004 • 11514 Posts

[QUOTE="skinny_man_69"][QUOTE="Revan_911"] I told you i am not going to discuss it. Suffice to say that ME2 doesn't play like an RPG it plays like GeoW, the outcome of the battle doesn't depend on the stats and skills of your character it depends on your aiming skill.Revan_911

Uhm yes it does depend on the stats and skills of your character AS WELL as your aiming skill. If you don't put your skill points in the right slots and upgrade your abilities, you will not be able to defeat your tougher enemies. Are you not going to discuss it with me because you don't have an answer?

No that's wrong. How can you put skill in the wrong slots, when there are ONLY FOUR slots. I've seen better character upgrade in Prototype and The Saboteur. I can go trough the game without putting any skill points at all, at least at normal difficulty.

I made this thread to discuss something else.....But even I want to know what Raven's definition of what a rpg is?
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skinny_man_69

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#26 skinny_man_69
Member since 2005 • 5147 Posts

[QUOTE="skinny_man_69"][QUOTE="Revan_911"] I told you i am not going to discuss it. Suffice to say that ME2 doesn't play like an RPG it plays like GeoW, the outcome of the battle doesn't depend on the stats and skills of your character it depends on your aiming skill.Revan_911

Uhm yes it does depend on the stats and skills of your character AS WELL as your aiming skill. If you don't put your skill points in the right slots and upgrade your abilities, you will not be able to defeat your tougher enemies. Are you not going to discuss it with me because you don't have an answer?

No that's wrong. How can you put skill in the wrong slots, when there are ONLY FOUR slots. I've seen better character upgrade in Prototype and The Saboteur. I can go trough the game without putting any skill points at all, at least at normal difficulty.

Oh so now there is a limit on how many slots are necessary for a game to be considered an RPG? Something tells me that I could give you all the proof in the world that Mass Effect is an RPG and you would keep changing the definition of an RPG so that Mass Effect never fit and by the time that happened, no game could be considered an RPG, which would mean (huge twist ending right here)....MASS EFFECT 2 IS AN RPG!!!! "Cue Saw music"
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88mphSlayer

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#27 88mphSlayer
Member since 2010 • 3201 Posts

nice summary

one thing i really liked about ME2 is that Bioware didn't make ME1 irrelevant

ie: when i finished my first playthrough of ME2 and decided i wanted to start another character, rather than just starting an ME2 character i started in ME1 again as everything flows into ME2 nicely, unlocking extra content was a very nice benefit

i fully expect when ME3 comes out, consequences from your decisions in ME1 and ME2 will be fully realized leading to some players literally going back and replaying from the very beginning, that imo is the mark of a damn good video game trilogy if you ask me

i also really liked how they fleshed out character personalities in ME2, in ME1 as different as everybody was, they were all also somewhat too similar... many NPC's throughout the game had similar personalities, even members of your crew had similar gung-ho personalities, and the method for recruiting your allies was pretty shallow, and the few sub-quests for your allies were very simplistic as well... in ME2, the characters carried over from ME1 really come out of their shell (especially Tali)... the characters you meet have flaws, and the loyalty missions feel appropriate too

NPC's are also really well done too, in ME1 many NPC's were sterile and population centers like Noveria or the Citadel were lifeless, in ME2 they're fully realized and have their own personality that isn't skin-deep, NPC's in ME2 are way better written too

there's also simply a lot better dialogue in ME2 than in ME1, a lot more humor as well

finally, one major flaw that ME1 had as far as writing does was always Virmire and having to choose who dies... the fact that it was so binary removed any oomph from that mission on any later playthrough, i thought they wrote the suicide mission in ME2 far better

as far as the overarching story goes, i think people tend to forget the beginning of ME2, Shepard dying and being revived by Cerberus is just as big a part of the overall story as is taking on the collectors, imo i think people had tunnel vision from ME1 and wanted to take on the reapers immediately and let's be honest, it's pretty satisfying to finally stomp out Saren and Sovereign at the end of ME1... having ME2 start off with you dying and the total lack of reapers is like having to play as Raiden in MGS2, it's unexpected

except unlike MGS2, ME2 sets up really nicely for ME3, although i do have to admit that ME2 does have a sort of anti-climactic ending, that's probably the game's only real fault imo (besides scanning)

as for side quests they really fleshed those out in ME2, in ME1 they were basically rooms with some random enemies to shoot, after which you read a console and then you goto another planet and rinse/repeat

i guess in ME2 they should've had some longer side quests where saving a ship then leads to something else, but to be fair in many ways the loyalty missions are the real side quest meat of the game

combat wise i totally agree, ME2 is so much tighter and so much more fun to play, and as much as people miss the mako they also forget that every mission had it, it got old after awhile to do a main mission where 50% is in the mako then have to do a side quest where 75% is in the mako then back to a main mission where 50% is in the mako (again)... Bioware did the right thing by ditching the vehicle altogether and focusing on combat, it needed the help

also don't feed Revan_911, he's not really productive to talk about games with, especially the Mass Effect series (since he hates both games)

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dreman999

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#28 dreman999
Member since 2004 • 11514 Posts
[QUOTE="StealthSting"]

[QUOTE="BioShockOwnz"]

Mass Effect 1 - Better overarching story.

Mass Effect 2 - Better overall characters, 100% better combat, better level design, better structure, etc.

ME1 only exceeds in one area over the sequel.

Hmm, like I said in another thread, I actually agree. But, still, I enjoyed the first one better. Mostly because I found the first one to have more varied, better pacing, which closely tied to what I later thought of being a better overall story.

I still feel like I breezed through Mass Effect 2, though I didn't play it in the highest difficulty(which was strange, since I usually do in most games)--I was simply thinking of repeating it later in the highest difficulty if the game was good enough...

I'm not saying that the first one was more difficult though, it was just the variety in the pacing that made it feel that way. In a way, the TC is right, were I to play ME1 right now I probably couldn't do it(I wouldn't do it anyway XD but you guys get my point). Still, when comparing the experience I had with the first game and this one... I simply preferred the first one.

I agree with everything the TC said actually, minus the story part. I still feel that the first had a better balance of a beggining, middle and end. The second one was, again, you going through the galaxy recruiting people. I found the colectors to be an extremely lame addition to the story, not to mention the purpose of the kidnaped colonies... meh, the colectors mostly felt like an excuse to carry the series towards a trilogy(to me at least), had they started with more of a development on the reapers that was presented in the second one it would have held my interest more.

ME2 fails as an RPG, ME just plain fails. Stop discussing the series like they are important to gaming or something.Revan_911

:lol: . I can see you love the hell out of ME.

What class did you play? If soldier I can understand how you found the game easy. Solution....replay it with a different class.
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Revan_911

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#29 Revan_911
Member since 2007 • 1709 Posts
[QUOTE="Revan_911"]

[QUOTE="skinny_man_69"] Uhm yes it does depend on the stats and skills of your character AS WELL as your aiming skill. If you don't put your skill points in the right slots and upgrade your abilities, you will not be able to defeat your tougher enemies. Are you not going to discuss it with me because you don't have an answer? dreman999

No that's wrong. How can you put skill in the wrong slots, when there are ONLY FOUR slots. I've seen better character upgrade in Prototype and The Saboteur. I can go trough the game without putting any skill points at all, at least at normal difficulty.

I made this thread to discuss something else.....But even I want to know what Raven's definition of what a rpg is?

Irrelevant. You can stretch out the definition of RPG as much as you want, ME2 still plays like Gears of War, with good/bad dialogue option.
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dreman999

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#30 dreman999
Member since 2004 • 11514 Posts
[QUOTE="88mphSlayer"]

nice summary

one thing i really liked about ME2 is that Bioware didn't make ME1 irrelevant

ie: when i finished my first playthrough of ME2 and decided i wanted to start another character, rather than just starting an ME2 character i started in ME1 again as everything flows into ME2 nicely, unlocking extra content was a very nice benefit

i fully expect when ME3 comes out, consequences from your decisions in ME1 and ME2 will be fully realized leading to some players literally going back and replaying from the very beginning, that imo is the mark of a damn good video game trilogy if you ask me

i also really liked how they fleshed out character personalities in ME2, in ME1 as different as everybody was, they were all also somewhat too similar... many NPC's throughout the game had similar personalities, even members of your crew had similar gung-ho personalities, and the method for recruiting your allies was pretty shallow, and the few sub-quests for your allies were very simplistic as well... in ME2, the characters carried over from ME1 really come out of their shell (especially Tali)... the characters you meet have flaws, and the loyalty missions feel appropriate too

NPC's are also really well done too, in ME1 many NPC's were sterile and population centers like Noveria or the Citadel were lifeless, in ME2 they're fully realized and have their own personality that isn't skin-deep, NPC's in ME2 are way better written too

there's also simply a lot better dialogue in ME2 than in ME1, a lot more humor as well

finally, one major flaw that ME1 had as far as writing does was always Virmire and having to choose who dies... the fact that it was so binary removed any oomph from that mission on any later playthrough, i thought they wrote the suicide mission in ME2 far better

as far as the overarching story goes, i think people tend to forget the beginning of ME2, Shepard dying and being revived by Cerberus is just as big a part of the overall story as is taking on the collectors, imo i think people had tunnel vision from ME1 and wanted to take on the reapers immediately and let's be honest, it's pretty satisfying to finally stomp out Saren and Sovereign at the end of ME1... having ME2 start off with you dying and the total lack of reapers is like having to play as Raiden in MGS2, it's unexpected

except unlike MGS2, ME2 sets up really nicely for ME3, although i do have to admit that ME2 does have a sort of anti-climactic ending, that's probably the game's only real fault imo (besides scanning)

as for side quests they really fleshed those out in ME2, in ME1 they were basically rooms with some random enemies to shoot, after which you read a console and then you goto another planet and rinse/repeat

i guess in ME2 they should've had some longer side quests where saving a ship then leads to something else, but to be fair in many ways the loyalty missions are the real side quest meat of the game

combat wise i totally agree, ME2 is so much tighter and so much more fun to play, and as much as people miss the mako they also forget that every mission had it, it got old after awhile to do a main mission where 50% is in the mako then have to do a side quest where 75% is in the mako then back to a main mission where 50% is in the mako (again)... Bioware did the right thing by ditching the vehicle altogether and focusing on combat, it needed the help

........Someone....read ...the topic...... . . . Joygasm!!!!!
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Revan_911

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#31 Revan_911
Member since 2007 • 1709 Posts
[QUOTE="dreman999"][QUOTE="88mphSlayer"]

nice summary

one thing i really liked about ME2 is that Bioware didn't make ME1 irrelevant

ie: when i finished my first playthrough of ME2 and decided i wanted to start another character, rather than just starting an ME2 character i started in ME1 again as everything flows into ME2 nicely, unlocking extra content was a very nice benefit

i fully expect when ME3 comes out, consequences from your decisions in ME1 and ME2 will be fully realized leading to some players literally going back and replaying from the very beginning, that imo is the mark of a damn good video game trilogy if you ask me

i also really liked how they fleshed out character personalities in ME2, in ME1 as different as everybody was, they were all also somewhat too similar... many NPC's throughout the game had similar personalities, even members of your crew had similar gung-ho personalities, and the method for recruiting your allies was pretty shallow, and the few sub-quests for your allies were very simplistic as well... in ME2, the characters carried over from ME1 really come out of their shell (especially Tali)... the characters you meet have flaws, and the loyalty missions feel appropriate too

NPC's are also really well done too, in ME1 many NPC's were sterile and population centers like Noveria or the Citadel were lifeless, in ME2 they're fully realized and have their own personality that isn't skin-deep, NPC's in ME2 are way better written too

there's also simply a lot better dialogue in ME2 than in ME1, a lot more humor as well

finally, one major flaw that ME1 had as far as writing does was always Virmire and having to choose who dies... the fact that it was so binary removed any oomph from that mission on any later playthrough, i thought they wrote the suicide mission in ME2 far better

as far as the overarching story goes, i think people tend to forget the beginning of ME2, Shepard dying and being revived by Cerberus is just as big a part of the overall story as is taking on the collectors, imo i think people had tunnel vision from ME1 and wanted to take on the reapers immediately and let's be honest, it's pretty satisfying to finally stomp out Saren and Sovereign at the end of ME1... having ME2 start off with you dying and the total lack of reapers is like having to play as Raiden in MGS2, it's unexpected

except unlike MGS2, ME2 sets up really nicely for ME3, although i do have to admit that ME2 does have a sort of anti-climactic ending, that's probably the game's only real fault imo (besides scanning)

as for side quests they really fleshed those out in ME2, in ME1 they were basically rooms with some random enemies to shoot, after which you read a console and then you goto another planet and rinse/repeat

i guess in ME2 they should've had some longer side quests where saving a ship then leads to something else, but to be fair in many ways the loyalty missions are the real side quest meat of the game

combat wise i totally agree, ME2 is so much tighter and so much more fun to play, and as much as people miss the mako they also forget that every mission had it, it got old after awhile to do a main mission where 50% is in the mako then have to do a side quest where 75% is in the mako then back to a main mission where 50% is in the mako (again)... Bioware did the right thing by ditching the vehicle altogether and focusing on combat, it needed the help

........Someone....read ...the topic...... . . . Joygasm!!!!!

I read the topic...But i told you the truth ME is not worth discussing.
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BioShockOwnz

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#32 BioShockOwnz
Member since 2006 • 52901 Posts

I read the topic...But i told you the truth ME is not worth discussing. Revan_911

Then don't discuss it. Jeeze louise. Let those who do think it's worth discussing, discuss it.

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skinny_man_69

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#33 skinny_man_69
Member since 2005 • 5147 Posts

[QUOTE="dreman999"][QUOTE="Revan_911"] No that's wrong. How can you put skill in the wrong slots, when there are ONLY FOUR slots. I've seen better character upgrade in Prototype and The Saboteur. I can go trough the game without putting any skill points at all, at least at normal difficulty.

Revan_911

I made this thread to discuss something else.....But even I want to know what Raven's definition of what a rpg is?

Irrelevant. You can stretch out the definition of RPG as much as you want, ME2 still plays like Gears of War, with good/bad dialogue option.

Ok cool since you just admited your definition of an RPG is irrelevant, then there is no argument: Mass Effect 2 is an RPG. Problem solved :)

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StealthSting

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#34 StealthSting
Member since 2006 • 6915 Posts

What class did you play? If soldier I can understand how you found the game easy. Solution....replay it with a different class.dreman999

Nah the shooter elements in Mass Effect 2 are better than the first one, but I still find that the shooting elements are still far from being the strongest point in the series. Case in point, I would probably die of boredom if I played with the soldier class. Finished my first time with Adept, and am now currently playing with Vanguard.

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dreman999

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#35 dreman999
Member since 2004 • 11514 Posts

[QUOTE="dreman999"][QUOTE="Revan_911"] No that's wrong. How can you put skill in the wrong slots, when there are ONLY FOUR slots. I've seen better character upgrade in Prototype and The Saboteur. I can go trough the game without putting any skill points at all, at least at normal difficulty.

Revan_911

I made this thread to discuss something else.....But even I want to know what Raven's definition of what a rpg is?

Irrelevant. You can stretch out the definition of RPG as much as you want, ME2 still plays like Gears of War, with good/bad dialogue option.

We would like that Definition, please?

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dreman999

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#36 dreman999
Member since 2004 • 11514 Posts
[QUOTE="StealthSting"]

[QUOTE="dreman999"]

What class did you play? If soldier I can understand how you found the game easy. Solution....replay it with a different class.

Nah the shooter elements in Mass Effect 2 are better than the first one, but I still find that the shooting elements are still far from being the strongest point in the series. Case in point, I would probably die of boredom if I played with the soldier class. Finished my first time with Adept, and am now currently playing with Vanguard.

What? Some who found it easy .....with an Adept? That's my favorite class. What was your build?
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Revan_911

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#37 Revan_911
Member since 2007 • 1709 Posts

[QUOTE="Revan_911"][QUOTE="dreman999"]I made this thread to discuss something else.....But even I want to know what Raven's definition of what a rpg is?dreman999

Irrelevant. You can stretch out the definition of RPG as much as you want, ME2 still plays like Gears of War, with good/bad dialogue option.

We would like that Definition, please?

Google it.

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dreman999

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#39 dreman999
Member since 2004 • 11514 Posts
[QUOTE="88mphSlayer"]

nice summary

one thing i really liked about ME2 is that Bioware didn't make ME1 irrelevant

ie: when i finished my first playthrough of ME2 and decided i wanted to start another character, rather than just starting an ME2 character i started in ME1 again as everything flows into ME2 nicely, unlocking extra content was a very nice benefit

i fully expect when ME3 comes out, consequences from your decisions in ME1 and ME2 will be fully realized leading to some players literally going back and replaying from the very beginning, that imo is the mark of a damn good video game trilogy if you ask me

i also really liked how they fleshed out character personalities in ME2, in ME1 as different as everybody was, they were all also somewhat too similar... many NPC's throughout the game had similar personalities, even members of your crew had similar gung-ho personalities, and the method for recruiting your allies was pretty shallow, and the few sub-quests for your allies were very simplistic as well... in ME2, the characters carried over from ME1 really come out of their shell (especially Tali)... the characters you meet have flaws, and the loyalty missions feel appropriate too

NPC's are also really well done too, in ME1 many NPC's were sterile and population centers like Noveria or the Citadel were lifeless, in ME2 they're fully realized and have their own personality that isn't skin-deep, NPC's in ME2 are way better written too

there's also simply a lot better dialogue in ME2 than in ME1, a lot more humor as well

finally, one major flaw that ME1 had as far as writing does was always Virmire and having to choose who dies... the fact that it was so binary removed any oomph from that mission on any later playthrough, i thought they wrote the suicide mission in ME2 far better

as far as the overarching story goes, i think people tend to forget the beginning of ME2, Shepard dying and being revived by Cerberus is just as big a part of the overall story as is taking on the collectors, imo i think people had tunnel vision from ME1 and wanted to take on the reapers immediately and let's be honest, it's pretty satisfying to finally stomp out Saren and Sovereign at the end of ME1... having ME2 start off with you dying and the total lack of reapers is like having to play as Raiden in MGS2, it's unexpected

except unlike MGS2, ME2 sets up really nicely for ME3, although i do have to admit that ME2 does have a sort of anti-climactic ending, that's probably the game's only real fault imo (besides scanning)

as for side quests they really fleshed those out in ME2, in ME1 they were basically rooms with some random enemies to shoot, after which you read a console and then you goto another planet and rinse/repeat

i guess in ME2 they should've had some longer side quests where saving a ship then leads to something else, but to be fair in many ways the loyalty missions are the real side quest meat of the game

combat wise i totally agree, ME2 is so much tighter and so much more fun to play, and as much as people miss the mako they also forget that every mission had it, it got old after awhile to do a main mission where 50% is in the mako then have to do a side quest where 75% is in the mako then back to a main mission where 50% is in the mako (again)... Bioware did the right thing by ditching the vehicle altogether and focusing on combat, it needed the help

also don't feed Revan_911, he's not really productive to talk about games with, especially the Mass Effect series (since he hates both games)

Seriously, I agree with about the NPC. They're better this time and the humor is way better. But the sidequest felt empty to me. I did have any story out side of the loyalty ones and the main quest missions never led up to other sub quests.
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#40 dreman999
Member since 2004 • 11514 Posts
[QUOTE="Revan_911"]

[QUOTE="dreman999"]

Irrelevant. You can stretch out the definition of RPG as much as you want, ME2 still plays like Gears of War, with good/bad dialogue option. Revan_911

<

We would like that Definition, please?

Google it.

I know what it is. I just want to make sure if you know what it is.
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SilentlyMad

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#41 SilentlyMad
Member since 2009 • 2093 Posts
I love how the haters just scream not a rpg but they can not say why.
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#42 skinny_man_69
Member since 2005 • 5147 Posts

[QUOTE="dreman999"]

[QUOTE="Revan_911"] Irrelevant. You can stretch out the definition of RPG as much as you want, ME2 still plays like Gears of War, with good/bad dialogue option. Revan_911

We would like that Definition, please?

Google it.

Is YOUR definition of RPG on google? Did you publish an article through them? Maybe it would be easier if you just told us your definition

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Vaasman

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#43 Vaasman
Member since 2008 • 15877 Posts

Google it.

Revan_911

No.

We all believe it's an RPG.

The burden of proof is on you to show otherwise.

But you won't, I already know you won't.

Proof is not your strong point after all Revan.

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StealthSting

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#44 StealthSting
Member since 2006 • 6915 Posts

[QUOTE="StealthSting"]

[QUOTE="dreman999"]

What class did you play? If soldier I can understand how you found the game easy. Solution....replay it with a different class.dreman999

Nah the shooter elements in Mass Effect 2 are better than the first one, but I still find that the shooting elements are still far from being the strongest point in the series. Case in point, I would probably die of boredom if I played with the soldier class. Finished my first time with Adept, and am now currently playing with Vanguard.

What? Some who found it easy .....with an Adept? That's my favorite class. What was your build?

Don't get me wrong, the beggining of the game definitely made you struggle a little bit with the adept, but, hell, by the end of it, I was as powerful as hell XD.

What do you mean by build? Weapons? The type of balance you chose when you max up a power? Let's just say that by the end of the game, I had pretty much all of the weapon and armor upgrades you could find in the galaxy. As for what I chose in the maximization of my powers, I can't really say since I don't remember, but I definitely centered more on having the characters with more health instead of having them do more damage. In the case of powers such as the singularity though, I chose a bigger diameter for it, since I found it to be more useful...

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Revan_911

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#45 Revan_911
Member since 2007 • 1709 Posts
I love how the haters just scream not a rpg but they can not say why. SilentlyMad
Look I've played a lot of RPG's in my life to spot one. ME2 is barely an RPG. It has some elements, but those elements don't even matter , you play the game like GeoW, stay behind cover to regenerate and shot everything up. That is not what a real RPG is like.
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88mphSlayer

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#46 88mphSlayer
Member since 2010 • 3201 Posts

[QUOTE="dreman999"]........Someone....read ...the topic...... . . . Joygasm!!!!!Revan_911
I read the topic...But i told you the truth ME is not worth discussing.

it's not worth discussing, hence why you're discussing it

brilliant!

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#47 SilentlyMad
Member since 2009 • 2093 Posts

[QUOTE="SilentlyMad"]I love how the haters just scream not a rpg but they can not say why. Revan_911
Look I've played a lot of RPG's in my life to spot one. ME2 is barely an RPG. It has some elements, but those elements don't even matter , you play the game like GeoW, stay behind cover to regenerate and shot everything up. That is not what a real RPG is like.

And yet you can not explain why ME2 is not a rpg with your vast rpg knowledge ok gotcha. Just wondering do you think anyone believes this stuff on here that you are saying?

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Chutebox

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#48 Chutebox
Member since 2007 • 51605 Posts

Mass Effect 1 - Better overarching story.

Mass Effect 2 - Better overall characters, 100% better combat, better level design, better structure, etc.

ME1 only exceeds in one area over the sequel.

BioShockOwnz

Bolded are meh to me. Gameplay improved a good portion but I absolutely did not like the approach they took with the story. The first ME kept me interested and wanted to learn more. ME2 would have too, but I was forced to get to know my teammates better when all I wanted to do was follow the Collectors and see what they were up to.

Hopefully for ME3 they combine it all for one hell of a time. ME1 would have bee a 9.5 for me if it has the production value of the second.

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dreman999

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#49 dreman999
Member since 2004 • 11514 Posts
[QUOTE="StealthSting"]

[QUOTE="dreman999"][QUOTE="StealthSting"]

Nah the shooter elements in Mass Effect 2 are better than the first one, but I still find that the shooting elements are still far from being the strongest point in the series. Case in point, I would probably die of boredom if I played with the soldier class. Finished my first time with Adept, and am now currently playing with Vanguard.

What? Some who found it easy .....with an Adept? That's my favorite class. What was your build?

Don't get me wrong, the beggining of the game definitely made you struggle a little bit with the adept, but, hell, by the end of it, I was as powerful as hell XD.

What do you mean by build? Weapons? The type of balance you chose when you max up a power? Let's just say that by the end of the game, I had pretty much all of the weapon and armor upgrades you could find in the galaxy. As for what I chose in the maximization of my powers, I can't really say since I don't remember, but I definitely centered more on having the characters with more health instead of having them do more damage. In the case of powers such as the singularity though, I chose a bigger diameter for it, since I found it to be more useful...

What you maxed out and what final powers did you developed. What gun training did you choose. And what was you extra power. I max out singularity and warp. I used heavy singularity and Heavy warp. Choose a sniper rifle. Maxed out my upgrades with heavy pistol. And for fun my extra ability is Biotic slam.
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Revan_911

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#50 Revan_911
Member since 2007 • 1709 Posts

[QUOTE="Revan_911"][QUOTE="SilentlyMad"]I love how the haters just scream not a rpg but they can not say why. SilentlyMad

Look I've played a lot of RPG's in my life to spot one. ME2 is barely an RPG. It has some elements, but those elements don't even matter , you play the game like GeoW, stay behind cover to regenerate and shot everything up. That is not what a real RPG is like.

And yet you can not explain why ME2 is not a rpg with your vast rpg knowledge ok gotcha. Just wondering do you think anyone believes this stuff on here that you are saying?

I've said it three times on this thread alone. "It does not play like an RPG, it plays like GeoW with added dialogue options". It has a bare bones leveling system with four upgradable spells (one passive). You don't get experience by killing monsters, It doesn't have stats like Intelligence, Strength, and how you build your character has no effect on how you interact with your world.