We all have are own opinions on Mass Effect 2 and no matter the large amount of Mixed reactions, most agree that ME2 is a great game. Though some feel that ME1 is better. We all have are own feeling about this series, heck the game it self brings up the fact that people are so varied that if you put 4 of us in one room we would have 8 different opinions. The point is that theirs some who felt the first was better and same felt the 2nd is better. Nether are wrong with their opinions. Recently, after replay ME2 3 times, I went back to ME1 to make a new character and my views of the game changed.
It's funny how you can see everything in motion from the first game and how the thing you do in the first game plays out from playing ME2. Is ever stranger to see your team mates and to look them straight in the eye knowing what you may or may not do to them in the future(Garrus or Tali) or how them may turn out.(The council andLiara.) Well, lets just say the I wasn't as nice to the council as I was the first 3 times I played it.
But what really stands out between the 2 gamesare the mechanics. What changed the most out of ME1to ME2 is that BioWare took out the dice roll. In ME1 you had to upgrade your your aiming for you weapons(Most of already know.) and numbersdecide if you hit and how much damage you did when you hit. Now it more twitch action, I like it that. Why, it was a lot more frustrating before in ME1to not hit thingsuntill you got you character to a proper level. But I do miss the feeling of accomplishment when you finally build that god level character. As for cover, ME1 is a mess andenemies just run around like idiots shooting and take damage like a sponge.Also,the squad commands in ME2 is a god send, it hard just telling characters were to go in ME1.
Now for the Mako, surprisingly, as bad as it was I missed it. I did know how much I missed it till I got back in it. I still hate the controls, aiming, and the fact that I always drive to the same two building types, what I missed id the open worlds. Sure the sub quest are faster anddesigned better, I still like seeing how big the universe is, not just fling around in a space sub and popping out to shot stuff. One thing that surprised me that I forgot about in ME1 is sometimes when your looking for downed satellite's you cross path with raiders. It doesn't happen much but it add great randomness to ME and it was fun fighting them. Now, I don't completely hate scanning but I wish their were still moments when you go planet side and explore and have stuff like that pop up. All Bioware need to do was look to what Bungie and dice did for vihices. I'm glad they're bring the tank back via free dlc. Next time BioWare need to do both.
As for sub quest, More surprising ME1 is better. The reason why is that they have better stories for them. They expanded based on the main missions. You find a bunch on Feros andNoveria. All of them revolve aroundCerberus with some with space pirates and overlords but they were way more involving them what you got with ME2. You never get one the same level as the gethincursion or the rachni infestation. Sure they're more diverse but they never really ex-pain like the first game. It just merc bands and more merc bands. ME's 1 sub quest have better stories but lack production and polish. ME2 has the production and polish but they barley any story.
Though ME2 is a fantastic game, it messed up in on thing......Squad banter. ME1 is filled with it. In ME2 you have to hunt it down. In ME1 , it's always their someone had something to say and you can talk to them anytime. Why BioWare would cut this.....I don't know.
Also, anyone who complain about the inventory system in ME2 doesn't know what their taking about. ME1'S IS HORRIBLE. PERIOD. It has too much management involved and If you over manage the system it bites you when you need omi-gels to repair the mako.
And finally the story.....Their both equal. Neither is better because what happens make sense. In ME1 the reapers had surprise as an advantage, which is why Seranwas so effective. In ME2, the don't have it anymore so they need a new plan that need some that even if where foundout was hard to stop, find and attack. If they used someone like Seran, that person would be found out. Heck, ME2 even greatly expanse the universe. Also, comparing the stories of ME1 and ME2 is like comparing an epic Hunt to an epic chase. Both are great but differentmechanics that make it work.
In Conclusion, nether is better that the other. One does one thing better than the other. All I can say is I can wait for ME3.
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