Mass Effet 1 Vs Mass Effect 2 :Replay addition.

  • 80 results
  • 1
  • 2

This topic is locked from further discussion.

Avatar image for dreman999
dreman999

11514

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#51 dreman999
Member since 2004 • 11514 Posts
[QUOTE="Revan_911"][QUOTE="SilentlyMad"]

Look I've played a lot of RPG's in my life to spot one. ME2 is barely an RPG. It has some elements, but those elements don't even matter , you play the game like GeoW, stay behind cover to regenerate and shot everything up. That is not what a real RPG is like.Revan_911
And yet you can not explain why ME2 is not a rpg with your vast rpg knowledge ok gotcha. Just wondering do you think anyone believes this stuff on here that you are saying?

I've said it three times on this thread alone. "It does not play like an RPG, it plays like GeoW with added dialogue options". It has a bare bones leveling system with four upgradable spells (one passive). You don't get experience by killing monsters, It doesn't have stats like Intelligence, Strength, and how you build your character has no effect on how you interact with your world.

That is a very clear explanation.......OF NOTHING!!!!!! Just tell us what your definition of an rpg is. You came in the thread say that me2 is not an rpg but you refuse to explain what an rpg is and why ME2 is not an rpg. So really why both doing this.
Avatar image for Revan_911
Revan_911

1709

Forum Posts

0

Wiki Points

0

Followers

Reviews: 9

User Lists: 0

#52 Revan_911
Member since 2007 • 1709 Posts

[QUOTE="Revan_911"][QUOTE="SilentlyMad"]And yet you can not explain why ME2 is not a rpg with your vast rpg knowledge ok gotcha. Just wondering do you think anyone believes this stuff on here that you are saying?

dreman999

I've said it three times on this thread alone. "It does not play like an RPG, it plays like GeoW with added dialogue options". It has a bare bones leveling system with four upgradable spells (one passive). You don't get experience by killing monsters, It doesn't have stats like Intelligence, Strength, and how you build your character has no effect on how you interact with your world.

That is a very clear explanation.......OF NOTHING!!!!!! Just tell us what your definition of an rpg is. You came in the thread say that me2 is not an rpg but you refuse to explain what an rpg is and why ME2 is not an rpg. So really why both doing this.

I said that it fails as an RPG. It has RPG elements but those are just bare bones, and it doesn't feel like playing an RPG at all.

Avatar image for StealthSting
StealthSting

6915

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#53 StealthSting
Member since 2006 • 6915 Posts

What you maxed out and what final powers did you developed. What gun training did you choose. And what was you extra power. I max out singularity and warp. I used heavy singularity and Heavy warp. Choose a sniper rifle. Maxed out my upgrades with heavy pistol. And for fun my extra ability is Biotic slam.dreman999

Like you singularity and warp too. Though I definitely got the chance of upgrading other powers to the maximum, but those were by far my favorites as well, you can't go wrong with that combo. Sniper rifle as well(love sniping). I don't remember the name of the ability I chose but I know it started with an R, but I definitely considered biotic slam too XD. But then again I played quite a few times with Mirranda so I felt I didn't need it as much.

edited: And hell let's face it, I didn't find Biotic Slam to have much of a tactical efficiency in the game. But it was still fun to use though XD. Btw the power was reave.

Avatar image for skinny_man_69
skinny_man_69

5147

Forum Posts

0

Wiki Points

0

Followers

Reviews: 94

User Lists: 0

#54 skinny_man_69
Member since 2005 • 5147 Posts

[QUOTE="dreman999"][QUOTE="Revan_911"] I've said it three times on this thread alone. "It does not play like an RPG, it plays like GeoW with added dialogue options". It has a bare bones leveling system with four upgradable spells (one passive). You don't get experience by killing monsters, It doesn't have stats like Intelligence, Strength, and how you build your character has no effect on how you interact with your world.Revan_911

That is a very clear explanation.......OF NOTHING!!!!!! Just tell us what your definition of an rpg is. You came in the thread say that me2 is not an rpg but you refuse to explain what an rpg is and why ME2 is not an rpg. So really why both doing this.

I said that it fails as an RPG. It has RPG elements but those are just bare bones, and it doesn't feel like playing an RPG at all.

Wouldn't "feeling" like an RPG be subjective? Say I thought that Super Mario Galaxy didn't "feel" like a platformer. Does that make it not a platformer?
Avatar image for Dataleak
Dataleak

1737

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#55 Dataleak
Member since 2010 • 1737 Posts

ME1 was a AMAZING game but in saying that ME2 is so much better. I honestly was shocked how much better ME2 was then ME1 considering how much I loved ME1.SilentlyMad

Agreed 100%.

Avatar image for Revan_911
Revan_911

1709

Forum Posts

0

Wiki Points

0

Followers

Reviews: 9

User Lists: 0

#56 Revan_911
Member since 2007 • 1709 Posts

[QUOTE="Revan_911"]

[QUOTE="dreman999"] That is a very clear explanation.......OF NOTHING!!!!!! Just tell us what your definition of an rpg is. You came in the thread say that me2 is not an rpg but you refuse to explain what an rpg is and why ME2 is not an rpg. So really why both doing this.skinny_man_69

I said that it fails as an RPG. It has RPG elements but those are just bare bones, and it doesn't feel like playing an RPG at all.Wouldn't "feeling" like an RPG be subjective? Say I thought that Super Mario Galaxy didn't "feel" like a platformer. Does that make it not a platformer?

No, it's not subjective. When i play something like Vampire: The Masquarade i know i am playing an RPG. With ME2 it's very unclear what i am playing. It doesn't have stats to determine how smart my character is, how fast he is, how much health does he have,how much DMG does he do, what armor can i wear. It depends on you really and not your character. Which defeats the purpose of role playing. You are playing yourself and not your character with all his cons and pros.

Avatar image for skinny_man_69
skinny_man_69

5147

Forum Posts

0

Wiki Points

0

Followers

Reviews: 94

User Lists: 0

#57 skinny_man_69
Member since 2005 • 5147 Posts

[QUOTE="skinny_man_69"][QUOTE="Revan_911"]

[QUOTE="dreman999"] That is a very clear explanation.......OF NOTHING!!!!!! Just tell us what your definition of an rpg is. You came in the thread say that me2 is not an rpg but you refuse to explain what an rpg is and why ME2 is not an rpg. So really why both doing this.Revan_911

I said that it fails as an RPG. It has RPG elements but those are just bare bones, and it doesn't feel like playing an RPG at all.Wouldn't "feeling" like an RPG be subjective? Say I thought that Super Mario Galaxy didn't "feel" like a platformer. Does that make it not a platformer?

No, it's not subjective. When i play something like Vampire: The Masquarade i know i am playing an RPG. With ME2 it's very unclear what i am playing. It doesn't have stats to determine how smart my character is, how fast he is, how much health does he have,how much DMG does he do, what armor can i wear. It depends on you really and not your character. Which defeats the purpose of role playing. You are playing yourself and not your character with all his cons and pros.

But isn't even playing myself still playing a role? I mean, if I played nothing, then it would not be a ROLE playing game. But I am playing a role. I am Commander Shepard. So is the name of the genre wrong, your definition, my definition (I have feeling you will pick this one), the construct of the genre....Which is it? Or maybe...JUST maybe....Mass Effect 2 is an RPG due to the fact that everyone seems to classify it as one. Well, except you of course

And the sheer fact that there are differing opinions on this subject make it subjective

Avatar image for 88mphSlayer
88mphSlayer

3201

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#58 88mphSlayer
Member since 2010 • 3201 Posts

[QUOTE="Revan_911"]

[QUOTE="dreman999"] That is a very clear explanation.......OF NOTHING!!!!!! Just tell us what your definition of an rpg is. You came in the thread say that me2 is not an rpg but you refuse to explain what an rpg is and why ME2 is not an rpg. So really why both doing this.skinny_man_69

I said that it fails as an RPG. It has RPG elements but those are just bare bones, and it doesn't feel like playing an RPG at all.

Wouldn't "feeling" like an RPG be subjective? Say I thought that Super Mario Galaxy didn't "feel" like a platformer. Does that make it not a platformer?

if i were anal about it, i could list quite a few games that are about the same level of rpg vs. non rpg as the ME trilogy:

  • KOTOR 1 & 2
  • Valkyria Chronicles
  • Fable 1 & 2
  • Fallout 3

KOTOR suffered heavily by having everything immediately gimped by the lightsabre, after you obtain that there's really no reason to invest in anything else, there's also the conundrum of having stimulants which can largely remove any deficiencies from your character build regardless of how you spent your points... there was also the issue of having companions which further simplified any problems brought on by character build (not to mention the loot system in KOTOR 1 makes Mass Effect 1 look like the god of loot-based rpg's)

Valkyria Chronicles is a strategy RPG with by-the-numbers weapons/armor but little else, individual character achievements are spread out to all characters of a single class, and equipment upgrades are equally as dumbed down as they are in ME2 (also of course, you don't obtain experience points when killing enemies, it's a per-mission exp based system and per-mission based loot system)

Fable is well... Fable

Fallout 3 is just as much a shooter as it is an rpg, there's roll of the dice accuracy and critical damage, as well as item hoarding and stat point spending, however there's still any number of ways to break that system and simply turn it into a spam fest (at least the customization was fun)

regardless, people call 'em rpg's because that's what they're aiming for, not necessarily because they're purist (Gran Turismo 1-4 wouldn't be racing sims if you had to be purist to be in a genre)

i mean if you really want to rag on rpg for not being an rpg rag on Jade Empire which is basically a brawler

Avatar image for Revan_911
Revan_911

1709

Forum Posts

0

Wiki Points

0

Followers

Reviews: 9

User Lists: 0

#59 Revan_911
Member since 2007 • 1709 Posts

Yes, you can niptick about other games too, but the fact remains ME2 does not play out like an RPG.

http://www.youtube.com/watch?v=5SttQASLDxk

Look at this. If you show this to a person would he clasify it as an RPG?

That's why ME2 fails as an RPG, there is no roleplaying involved outside of dialogue and even the dialogue is as minimalistic as good/bad option i never said it's not an RPG, its just the RPG ellements took a big step back for the shooting elements.

Avatar image for dreman999
dreman999

11514

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#60 dreman999
Member since 2004 • 11514 Posts

[QUOTE="dreman999"]What you maxed out and what final powers did you developed. What gun training did you choose. And what was you extra power. I max out singularity and warp. I used heavy singularity and Heavy warp. Choose a sniper rifle. Maxed out my upgrades with heavy pistol. And for fun my extra ability is Biotic slam.StealthSting

Like you singularity and warp too. Though I definitely got the chance of upgrading other powers to the maximum, but those were by far my favorites as well, you can't go wrong with that combo. Sniper rifle as well(love sniping). I don't remember the name of the ability I chose but I know it started with an R, but I definitely considered biotic slam too XD. But then again I played quite a few times with Mirranda so I felt I didn't need it as much.

It's Reave. It a great ability but Slam is more fun.
Avatar image for 88mphSlayer
88mphSlayer

3201

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#61 88mphSlayer
Member since 2010 • 3201 Posts

Yes, you can niptick about other games too, but the fact remains ME2 does not play out like an RPG.

http://www.youtube.com/watch?v=5SttQASLDxk

Look at this. If you show this to a person would he clasify it as an RPG?

That's why ME2 fails as an RPG, there is no roleplaying involved outside of dialogue and even the dialogue is as minimalistic as good/bad option i never said it's not an RPG, its just the RPG ellements took a big step back for the shooting elements.

Revan_911

i think everybody in this thread has played the game plenty...

besides that, instead of arguing whether or not it's an rpg, since you just said it's an rpg, just say you think it's a bad or shallow rpg

i mean saying it's not an rpg and then say it's not worth discussing whether or not it's an rpg just makes people either curious or angry, don't you think?

Avatar image for TheEroica
TheEroica

24538

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#62 TheEroica  Moderator
Member since 2009 • 24538 Posts

One games weakness is the other games strengths... they are both amazing in my book. In my opinion, you're comparing the 2 best games this generation.

Avatar image for RichardStallman
RichardStallman

1233

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#63 RichardStallman
Member since 2009 • 1233 Posts
People still arguing that the ME series are nothing but glorified shooters? :lol:
Avatar image for Vaasman
Vaasman

15877

Forum Posts

0

Wiki Points

0

Followers

Reviews: 3

User Lists: 0

#64 Vaasman
Member since 2008 • 15877 Posts

Yes, you can niptick about other games too, but the fact remains ME2 does not play out like an RPG.

http://www.youtube.com/watch?v=5SttQASLDxk

Look at this. If you show this to a person would he clasify it as an RPG?

That's why ME2 fails as an RPG, there is no roleplaying involved outside of dialogue and even the dialogue is as minimalistic as good/bad option i never said it's not an RPG, its just the RPG ellements took a big step back for the shooting elements.

Revan_911

http://www.youtube.com/watch?v=DONYGfXevH4&feature=related

Watch this, it's not an RPG, it's just a real time strategy with dialogue.

http://www.youtube.com/watch?v=3_MN9op-Zdo&feature=PlayList&p=74FDD0C3BD146DC4&playnext=1&playnext_from=PL&index=1

This too, it's not an RPG, it's just a hack and stash with stats.

You try and blatantly oversimplify a game because of how it plays, then really no game is an RPG. Mass Effect 2 is an RPG that plays like a shooter. That's all there is to it.

Avatar image for chopperdave447
chopperdave447

597

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#65 chopperdave447
Member since 2009 • 597 Posts
I much preferred the first - it was more an RPG than a shooter and the story was A LOT better.fenwickhotmail
I agree. also i absolutely hated the end of the second one.
Avatar image for LookAnDrolL
LookAnDrolL

2483

Forum Posts

0

Wiki Points

0

Followers

Reviews: 9

User Lists: 0

#66 LookAnDrolL
Member since 2008 • 2483 Posts

[QUOTE="Revan_911"][QUOTE="skinny_man_69"]

So you are avoiding the question then? You didn't seem to have any problems turning this into a Mass Effect hate thread. Now I am asking you what makes an RPG

skinny_man_69

I told you i am not going to discuss it. Suffice to say that ME2 doesn't play like an RPG it plays like GeoW, the outcome of the battle doesn't depend on the stats and skills of your character it depends on your aiming skill.

Uhm yes it does depend on the stats and skills of your character AS WELL as your aiming skill. If you don't put your skill points in the right slots and upgrade your abilities, you will not be able to defeat your tougher enemies. Are you not going to discuss it with me because you don't have an answer?

Not as much as you believe, the fact that is, you can beat the game without leveling skills, I've done 2 times, just for the sake of proving it to non believers.

Well, TC, we agree on some point and disagree on others. Especially on the combat, an Action RPG needs stats, no matter how much simplified they are. I won't discuss the same things I pointed out on this thread, but I will put as a reminder that even very lightly Action RPG's, like Oblivion and FO3 have stats that REALLY affect the character combat abilities; mechanics that are absent in ME2, and were included in ME1, bad implemented, but they were there.

As for me, I really like ME2 as a game, but its not a good sequel in terms of Immersion, Plot, RPG Mechanics, Freedom, Side Quest; as it is for Characterization, Combat and some new gimmicks.

Final verdict, I'll take ME1 over the two any day.

Avatar image for nitromuffin
nitromuffin

972

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

#67 nitromuffin
Member since 2007 • 972 Posts
I much preferred the first - it was more an RPG than a shooter and the story was A LOT better.fenwickhotmail
i agree with this. i thought the first one had a way superior story. me2 is a great game in more ways but a story is the main attraction to that kind of game. fighting and stopping collectors is a blah story and the final boss is blah wtf?!?!?!?!?!?!?!?! but the powers are sweeter in me2 and there are more crew members i just wish the games had more overall missions to do and no more mining planets that a big blahhh
Avatar image for nitromuffin
nitromuffin

972

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

#68 nitromuffin
Member since 2007 • 972 Posts
[QUOTE="fenwickhotmail"]I much preferred the first - it was more an RPG than a shooter and the story was A LOT better.chopperdave447
I agree. also i absolutely hated the end of the second one.

agree the ending was pretty lame i cant wait for the 3rd one tho
Avatar image for djsifer01
djsifer01

7238

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#69 djsifer01
Member since 2005 • 7238 Posts
Love them both. Like you said TC, there are things about both that are better than the other. This might go down as the greatest trilogy in gaming history.
Avatar image for nitromuffin
nitromuffin

972

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

#70 nitromuffin
Member since 2007 • 972 Posts
Love them both. Like you said TC, there are things about both that are better than the other. This might go down as the greatest trilogy in gaming history.djsifer01
i agree they are all epic and the 3rd will be no exception
Avatar image for Senor_Kami
Senor_Kami

8529

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#71 Senor_Kami
Member since 2008 • 8529 Posts

I like the combat of ME2 more but I don't quite understand why it had to come at the expense of multiple types of ever gun, multiple armor types, stats and increased customization.

Were there really people pissed off that ME1 had a variety of unique weapons and armor with varying traits that you could customize, or totally ignore, if you wanted to? It'd be nice if ME3 struck a middle ground and offered the Baby's 1st RPG mode of ME2 where all you can do is power up your attacks like it's Prototype or Infamous and then had another ME1 mode where you can do ME1 style customization if you want to.

[QUOTE="Revan_911"]ME2 fails as an RPG, ME just plain fails. Stop discussing the series like they are important to gaming or something.Lionheart08

How does it fail as an RPG? Do you mean Stat Customization? I think Adobe puts it better than I can ever hope to, Stat Customization and Inventory System=/= RPG. Mass Effect 2 actually has literal Role Playing.

ME1 has literal shooting therefore best shooter ever and anyone saying otherwise doesn't know what makes a shooter.

Avatar image for dreman999
dreman999

11514

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#72 dreman999
Member since 2004 • 11514 Posts

I like the combat of ME2 more but I don't quite understand why it had to come at the expense of multiple types of ever gun, multiple armor types, stats and increased customization.

Were there really people pissed off that ME1 had a variety of unique weapons and armor with varying traits that you could customize, or totally ignore, if you wanted to? It'd be nice if ME3 struck a middle ground and offered the Baby's 1st RPG mode of ME2 where all you can do is power up your attacks like it's Prototype or Infamous and then had another ME1 mode where you can do ME1 style customization if you want to.

[QUOTE="Lionheart08"]

[QUOTE="Revan_911"]ME2 fails as an RPG, ME just plain fails. Stop discussing the series like they are important to gaming or something.Senor_Kami

How does it fail as an RPG? Do you mean Stat Customization? I think Adobe puts it better than I can ever hope to, Stat Customization and Inventory System=/= RPG. Mass Effect 2 actually has literal Role Playing.

ME1 has literal shooting therefore best shooter ever and anyone saying otherwise doesn't know what makes a shooter.

1. After replaying ME1. I would say that the gun/armor ratio is strange between ME1 and ME2. But the guns and armors in ME1 were just color swaps with each gun just being a little bit stronger and better then the next. ME1 is a case of too much but ME2 is a case of too little. They could of given you more gun but replace it with upgrades. Bioware needs to balance this. Both games fell on their face with this.

.

2. Most of the stats ether have been combined it one stat tree or turn in to gear up grades. Like shields, it was something you leveled up before, now its something you upgrade. Ether way, you can choose to ignore it regardless.

Avatar image for dreman999
dreman999

11514

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#73 dreman999
Member since 2004 • 11514 Posts

[QUOTE="skinny_man_69"][QUOTE="Revan_911"] I told you i am not going to discuss it. Suffice to say that ME2 doesn't play like an RPG it plays like GeoW, the outcome of the battle doesn't depend on the stats and skills of your character it depends on your aiming skill.LookAnDrolL

Uhm yes it does depend on the stats and skills of your character AS WELL as your aiming skill. If you don't put your skill points in the right slots and upgrade your abilities, you will not be able to defeat your tougher enemies. Are you not going to discuss it with me because you don't have an answer?

Not as much as you believe, the fact that is, you can beat the game without leveling skills, I've done 2 times, just for the sake of proving it to non believers.

Well, TC, we agree on some point and disagree on others. Especially on the combat, an Action RPG needs stats, no matter how much simplified they are. I won't discuss the same things I pointed out on this thread, but I will put as a reminder that even very lightly Action RPG's, like Oblivion and FO3 have stats that REALLY affect the character combat abilities; mechanics that are absent in ME2, and were included in ME1, bad implemented, but they were there.

As for me, I really like ME2 as a game, but its not a good sequel in terms of Immersion, Plot, RPG Mechanics, Freedom, Side Quest; as it is for Characterization, Combat and some new gimmicks.

Final verdict, I'll take ME1 over the two any day.

I need a video for this. Please show me a video.
Avatar image for LookAnDrolL
LookAnDrolL

2483

Forum Posts

0

Wiki Points

0

Followers

Reviews: 9

User Lists: 0

#74 LookAnDrolL
Member since 2008 • 2483 Posts
[QUOTE="LookAnDrolL"]

[QUOTE="skinny_man_69"] Uhm yes it does depend on the stats and skills of your character AS WELL as your aiming skill. If you don't put your skill points in the right slots and upgrade your abilities, you will not be able to defeat your tougher enemies. Are you not going to discuss it with me because you don't have an answer? dreman999

Not as much as you believe, the fact that is, you can beat the game without leveling skills, I've done 2 times, just for the sake of proving it to non believers.

Well, TC, we agree on some point and disagree on others. Especially on the combat, an Action RPG needs stats, no matter how much simplified they are. I won't discuss the same things I pointed out on this thread, but I will put as a reminder that even very lightly Action RPG's, like Oblivion and FO3 have stats that REALLY affect the character combat abilities; mechanics that are absent in ME2, and were included in ME1, bad implemented, but they were there.

As for me, I really like ME2 as a game, but its not a good sequel in terms of Immersion, Plot, RPG Mechanics, Freedom, Side Quest; as it is for Characterization, Combat and some new gimmicks.

Final verdict, I'll take ME1 over the two any day.

I need a video for this. Please show me a video.

I'm working on it, I will post it when its I'm done editing it
Avatar image for Senor_Kami
Senor_Kami

8529

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#75 Senor_Kami
Member since 2008 • 8529 Posts

1. After replaying ME1. I would say that the gun/armor ratio is strange between ME1 and ME2. But the guns and armors in ME1 were just color swaps with each gun just being a little bit stronger and better then the next. ME1 is a case of too much but ME2 is a case of too little. They could of given you more gun but replace it with upgrades. Bioware needs to balance this. Both games fell on their face with this.

.

2. Most of the stats ether have been combined it one stat tree or turn in to gear up grades. Like shields, it was something you leveled up before, now its something you upgrade. Ether way, you can choose to ignore it regardless.

dreman999

"Palette swap" gets tossed around too much on this site. Every gun and armor type had its own stats and there would be a clear cut "this brand is weak in these areas and strong here" on all of them. Part of the fun for me, and others who miss this, is knowing how you wanted to play and tweaking your guns to fully maximize that. You never needed to do it in order to get through the game, but it was a nice addition if you wanted it. The ME2 approach was get rid of all of that and give you one generic gun that's great in everything and your only possible upgrade pass is "make it better in everything."

Your character stats even follow that. If there was some stat that you didn't need at all, you could totally ignore it and allocate more points in other areas. ME2 get rid that and gives you one, "Make me better in every possible way" stat, which you'd kinda be an idiot to not level up in and everything else is pretty much just like a limited version of Infamous or Prototype's leveling and with a smaller moveset. You can't pick and choose and customize your character or squadmates anywhere near as much as ME1 or even games which just have RPG elements and don't consider themselves full fledged RPGs... which was a disappointment to me.

It doesn't make ME2 bad or anything like that, but I does feel like they looked at everything in the game and said, "would a shooter fan immediately like this?" and if the answer was no they scrapped it completely. It makes me worried as to what going to get the axe for Mass Effect 3?

Avatar image for heretrix
heretrix

37881

Forum Posts

0

Wiki Points

0

Followers

Reviews: 6

User Lists: 0

#76 heretrix
Member since 2004 • 37881 Posts

Trying to compare both games is completely missing the point. The game is a trilogy and the first 2 parts work together better than any game I've seen.

I love both games equally. There are things the first game did better and there are things that the second game excels in. As a whole, the universe and and the stories with in it are awesome and have a great continuity.

Avatar image for nitromuffin
nitromuffin

972

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

#77 nitromuffin
Member since 2007 • 972 Posts
[QUOTE="heretrix"]

Trying to compare both games is completely missing the point. The game is a trilogy and the first 2 parts work together better than any game I've seen.

I love both games equally. There are things the first game did better and there are things that the second game excels in. As a whole, the universe and and the stories with in it are awesome and have a great continuity.

agreed
Avatar image for Leejjohno
Leejjohno

13897

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#78 Leejjohno
Member since 2005 • 13897 Posts

[QUOTE="skinny_man_69"]

[QUOTE="Revan_911"]I am not it turning into one of those threads. TC wanted to discuss something else.Revan_911

So you are avoiding the question then? You didn't seem to have any problems turning this into a Mass Effect hate thread. Now I am asking you what makes an RPG

I told you i am not going to discuss it. Suffice to say that ME2 doesn't play like an RPG it plays like GeoW, the outcome of the battle doesn't depend on the stats and skills of your character it depends on your aiming skill.

You mean it doesn't conform to archetypal gameplay mechanics typically associated with role playing games? Or to stipulate, OTHER role playing games.

Why would you care that Mass Effect deviates from traditional rpg archetypes when they clearly wouldn't make sense given the nature of the game? Commander Shepard is a guy who is on missions most of the time; why would it also be his job to manage his team mates equipment and armour? Why would he modify or change out his armour two or three times on a space station? The answer is he wouldn't, but to be fair he wouldn't be mineral mining either but that's obviously something they wont be putting in Mass Effect 3 if they listen to the community. What they have done however is made a game in which the player can fall into the role of Commander Shepard, form his personality through decisions and dialogue and sit back as the story unfolds.

The fact that you make decisions which moderately affect the game universe is enough for this game to be considered an RPG. You are role playing... and it doesn't conform to the typical "good vs evil" decision making either.

Avatar image for dreman999
dreman999

11514

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#79 dreman999
Member since 2004 • 11514 Posts
[QUOTE="heretrix"]

Trying to compare both games is completely missing the point. The game is a trilogy and the first 2 parts work together better than any game I've seen.

I love both games equally. There are things the first game did better and there are things that the second game excels in. As a whole, the universe and and the stories with in it are awesome and have a great continuity.

True, It's technically one game but I never said one was better than the other. Sequels get compared to the originals all the time. This was just a comparison of what did and what did not improved between the games.
Avatar image for Human-after-all
Human-after-all

2972

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#80 Human-after-all
Member since 2009 • 2972 Posts

I much preferred the first - it was more an RPG than a shooter and the story was A LOT better.fenwickhotmail

It wasn't that much more of an RPG and the shooting mechanics were horrible compared to the 2nd. Story wise I agree but that is what you get being in the middle.