Massive framerate drops and screen tearing in DEAD RISING 3

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DrTrafalgarLaw

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#1 DrTrafalgarLaw
Member since 2011 • 4487 Posts

The amount of zombies on screen is impressive. The amount of frames...not so much.
Further proof that XB1 is underpowered before release...expect gimping of textures to hit stable 30fps at launch.

Linky

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MonsieurX

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#2 MonsieurX
Member since 2008 • 39858 Posts
Oh noes. Underpowered based on a single game :(
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FoxbatAlpha

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#3 FoxbatAlpha
Member since 2009 • 10669 Posts

The amount of zombies on screen is impressive. The amount of frames...not so much.
Further proof that XB1 is underpowered before release...expect gimping of textures to hit stable 30fps at launch.

Linky

DrTrafalgarLaw
Already a topic on this.
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DrTrafalgarLaw

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#4 DrTrafalgarLaw
Member since 2011 • 4487 Posts
[QUOTE="DrTrafalgarLaw"]

The amount of zombies on screen is impressive. The amount of frames...not so much.
Further proof that XB1 is underpowered before release...expect gimping of textures to hit stable 30fps at launch.

Linky

FoxbatAlpha
Already a topic on this.

Got locked iirc.
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navyguy21

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#5 navyguy21
Member since 2003 • 17952 Posts
Good lord cows, let it go. I swear Sony must be paying some of you to post the way you do. I hope for the sake of the human race that you guys dont do it because thats jjust the way you are :|
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Netherscourge

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#6 Netherscourge
Member since 2003 • 16364 Posts

Would look good on a 360.

Not sure fi I would call that Next-Gen though...

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millerlight89

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#7 millerlight89
Member since 2007 • 18658 Posts
Still looks really good and looks like a damn blast.
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tormentos

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#8 tormentos
Member since 2003 • 33798 Posts

So the game did no progress since E3.?

 

Could this be a sign of ESRAM problems with open games.?

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lundy86_4

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#9 lundy86_4
Member since 2003 • 62046 Posts

Welcome, to old news?

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shawn30

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#10 shawn30
Member since 2006 • 4409 Posts
Devs has said they are working hard to lock it at 30 fps, but most previews have been very very positive today. :)
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tormentos

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#11 tormentos
Member since 2003 • 33798 Posts

Good lord cows, let it go. I swear Sony must be paying some of you to post the way you do. I hope for the sake of the human race that you guys dont do it because thats jjust the way you are :|navyguy21

 

Yeah get fixated on cows and ignore the damage control galore than lemmings had on the official thread for sony..Hypocrite.

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deactivated-60507872ef8cc

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#12 deactivated-60507872ef8cc
Member since 2005 • 538 Posts

Very concenred with performance, from the game this close to launch (a bit more then 3months) will usually hit gold a lot eariler then again day one patch could fix.
Played dead rising 1 and 2 on xbox360 enjoyed the game a lot, and cant play dead rising 3 @ xbox one at launch cause family decided on ps4 and I am anti kinect so have to get it post launch.

I really want this game to be good, but for a game being made for 1system to be running this bad, get that optimistion goin capcom! get mini headaches just from watching the video let alone playing.

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tormentos

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#13 tormentos
Member since 2003 • 33798 Posts

Devs has said they are working hard to lock it at 30 fps, but most previews have been very very positive today. :) shawn30

 

Which is a joke because Driveclub on E3 ot slammed for frame problems yet DR3 gets a free ride,the game still has the same slow down it had on E3 that is worrysome.

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navyguy21

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#14 navyguy21
Member since 2003 • 17952 Posts

[QUOTE="navyguy21"]Good lord cows, let it go. I swear Sony must be paying some of you to post the way you do. I hope for the sake of the human race that you guys dont do it because thats jjust the way you are :|tormentos

 

Yeah get fixated on cows and ignore the damage control galore than lemmings had on the official thread for sony..Hypocrite.

First, this isnt a damage control thread. Second, i do the same when lems say stupid crap..........and like i said in a previous thread.........you dont notice those. (check my posting history, my profile is public) Lastly, you cannot possibly deny the ratio of cow to lemming threads on this side. (you are a cow, so you probably are ok with it) The industry as a whole know how crazy cows are.
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tagyhag

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#15 tagyhag
Member since 2007 • 15874 Posts
Damn, that's one happens when you don't put a game on the PC. Wink Wink MS.
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Netherscourge

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#16 Netherscourge
Member since 2003 • 16364 Posts

Not as good as this game:

http://www.youtube.com/watch?v=H5v9IexzmME

And oh yea, it's a multiplat.

;)

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GravityX

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#17 GravityX
Member since 2013 • 865 Posts

The amount of zombies on screen is impressive. The amount of frames...not so much.
Further proof that XB1 is underpowered before release...expect gimping of textures to hit stable 30fps at launch.

Linky

DrTrafalgarLaw

Xbox games always trying to do too much. Xbox developers should take a page from Naughty Dog and Sucker Punch and make a game with maybe 3-8 NPC in a level.

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DrTrafalgarLaw

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#18 DrTrafalgarLaw
Member since 2011 • 4487 Posts

[QUOTE="DrTrafalgarLaw"]Xbox developers should take a page from Naughty Dog and Sucker Punch and make a game with maybe 3-8 NPC in a level.

GravityX
Infamous 2 had up to 50 characters/enemies at a single time and still kept 30 fps though?
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GravityX

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#19 GravityX
Member since 2013 • 865 Posts

[QUOTE="GravityX"]

[QUOTE="DrTrafalgarLaw"]Xbox developers should take a page from Naughty Dog and Sucker Punch and make a game with maybe 3-8 NPC in a level.

DrTrafalgarLaw

Infamous 2 had up to 50 characters/enemies at a single time and still kept 30 fps though?

Really? More like 30ish. And thats later in the consoles life. DR3 is a launch game.

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stereointegrity

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#20 stereointegrity
Member since 2007 • 12151 Posts
that frame rate my god
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GravityX

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#21 GravityX
Member since 2013 • 865 Posts

that frame rate my godstereointegrity

Especially when he's running over and burning the zombies on that roller bike. Yikes.

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strawhatlupi

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#22 strawhatlupi
Member since 2008 • 869 Posts

[QUOTE="stereointegrity"]that frame rate my godGravityX

Especially when he's running over and burning the zombies on that roller bike. Yikes.

the framerates is sync with kinects lag.
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navyguy21

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#23 navyguy21
Member since 2003 • 17952 Posts

[QUOTE="stereointegrity"]that frame rate my godGravityX

Especially when he's running over and burning the zombies on that roller bike. Yikes.

That wasnt frame rate dips. That was advanced slow motion techniques being used only in next gen consoles, you guys dont know anything.

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GravityX

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#24 GravityX
Member since 2013 • 865 Posts

[QUOTE="GravityX"]

[QUOTE="stereointegrity"]that frame rate my godnavyguy21

Especially when he's running over and burning the zombies on that roller bike. Yikes.

That wasnt frame rate dips. That was advanced slow motion techniques being used only in next gen consoles, you guys dont know anything.

Well they need to do 180 on that slow motion technique.

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Heil68

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#25 Heil68
Member since 2004 • 60833 Posts
Damn, that's one happens when you don't put a game on the PC. Wink Wink MS.tagyhag
heh
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sailor232

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#26 sailor232
Member since 2003 • 6880 Posts

Pretty bad framerate, I'm worried that a lot of games next gen will be like this, looking pretty but have a shocking frame rate.

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Opus_Rea-333

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#27 Opus_Rea-333
Member since 2013 • 1238 Posts
bet with the final build everything will be ironed out? i hope :)
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linkdarkside

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#28 linkdarkside
Member since 2003 • 6279 Posts

not surprising if the develoment of the game is being rushed.

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Aihpames

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#29 Aihpames
Member since 2013 • 43 Posts

not surprising if if the develoment of the game is being rushed.

linkdarkside
Same with Drive Club... *Shrug* Could be running at 120fps with a day one discount of 50% on Steam, and I still wouldn't buy it. The first two games were boring as hell.
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GravityX

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#30 GravityX
Member since 2013 • 865 Posts

not surprising if the develoment of the game is being rushed.

linkdarkside

It's a launch game. Maybe the cloud can improve it, well for some of the user base.

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Tessellation

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#31 Tessellation
Member since 2009 • 9297 Posts
Good lord cows, let it go. I swear Sony must be paying some of you to post the way you do. I hope for the sake of the human race that you guys dont do it because thats jjust the way you are :|navyguy21
it is the typical case of virgin basement dwellers emotionally attached to plastic objects and companies :cool:
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#32 Douevenlift_bro
Member since 2013 • 6804 Posts

Must be the power of the cloud :)

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Jankarcop

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#33 Jankarcop
Member since 2011 • 11058 Posts

lmao consoles

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Scipio8

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#34 Scipio8
Member since 2013 • 937 Posts

Game looks impressive with so many zombies on screen at the same time. The dev did say they will lock the framerate at 30 fps so the game should be polished for release.

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II_Seraphim_II

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#35 II_Seraphim_II
Member since 2007 • 20534 Posts
Can we wait til the game is released? Like I already said in another thread, GoW3 framerate was erratic based on the released demo but come release day, that game ran buttery smooth and it actually looked better than the demo.
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dommeus

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#36 dommeus
Member since 2004 • 9433 Posts

[QUOTE="shawn30"]Devs has said they are working hard to lock it at 30 fps, but most previews have been very very positive today. :) tormentos

 

Which is a joke because Driveclub on E3 ot slammed for frame problems yet DR3 gets a free ride,the game still has the same slow down it had on E3 that is worrysome.

Worrisome? Lol, you couldn't care less about slowdown in an X1 game
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RR360DD

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#37 RR360DD
Member since 2011 • 14099 Posts

Framerate is the last thing to get optimised.

Owned

 :cool:

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sukraj

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#38 sukraj
Member since 2008 • 27859 Posts

Game looks impressive with so many zombies on screen at the same time. The dev did say they will lock the framerate at 30 fps so the game should be polished for release.

Scipio8

The graphics look sweet.

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Shensolidus

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#39 Shensolidus
Member since 2003 • 931 Posts

Framerate is the last thing to get optimised.

Owned

 :cool:

RR360DD
Ehhh, yes and no. Code optimizations should already have occured for a public demo. This isn't final code that they are showing, this is a highly tested vertical slice whose depot has been branched and locked weeks ago. If they are having trouble nailing framerate for a public showing, that must mean they are having a REALLY hard time. Most devs would never go to show with those kind of frame drops intact.
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RR360DD

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#40 RR360DD
Member since 2011 • 14099 Posts
[QUOTE="RR360DD"]

Framerate is the last thing to get optimised.

Owned

 :cool:

Shensolidus
Ehhh, yes and no. Code optimizations should already have occured for a public demo. This isn't final code that they are showing, this is a highly tested vertical slice whose depot has been branched and locked weeks ago. If they are having trouble nailing framerate for a public showing, that must mean they are having a REALLY hard time. Most devs would never go to show with those kind of frame drops intact.

Says the fake insider. Yeahhhh, I believe you :cool:
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j2zon2591

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#41 j2zon2591
Member since 2005 • 3571 Posts

I guess there's a lot they can gimp on this game and it won't be too noticeable specially for most.. then have a stable framerate.

 

(LOD, shadows, zombies, res)

 

When is this coming to PC?

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Metal-8654

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#42 Metal-8654
Member since 2011 • 73 Posts
still impressive amount of zombies and this comes from a guy who would not buy X1 ( so far ) but personally i'm leaning toward dying light, i'm not into arcade looking games and dying light look to be more survivor / horror than this game
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R3FURBISHED

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#43 R3FURBISHED
Member since 2008 • 12408 Posts

A game still being finished isn't complete? Color me surprised.

I also didn't see any framerate drops, maybe I was too amazed at how terrible Ryan is at playing games. -- Though I did see a floating baggage carrier in the hotel.

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II_Seraphim_II

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#44 II_Seraphim_II
Member since 2007 • 20534 Posts
A game still being finished isn't complete? Color me surprised.R3FURBISHED
Wish people had the same attitude when they were bashing DriveClub's FPS ;)
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R3FURBISHED

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#45 R3FURBISHED
Member since 2008 • 12408 Posts

[QUOTE="R3FURBISHED"]A game still being finished isn't complete? Color me surprised.II_Seraphim_II
Wish people had the same attitude when they were bashing DriveClub's FPS ;)

People here react to anything and everything and never take the moment to think that a game that has just been announced might be using an older build. I HIGHLY doubt any of the launch games will be flawed in way like fps.

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freedomfreak

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#46 freedomfreak
Member since 2004 • 52566 Posts
Looked awesome. As far as performance issues: -They have some time to iron out the kinks. -Console games are still going to have performance issues. I don't get where the assumption comes from that everything is going to run smooth as butter this gen.
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Spartan070

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#47 Spartan070
Member since 2004 • 16497 Posts
With about 1,000 zombies, well yeah...
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timbers_WSU

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#48 timbers_WSU
Member since 2012 • 6076 Posts

The amount of zombies on screen is impressive. I am pissed off. Sony's launch exclusives are so lackluster. It is gonna be the PS3 all over again. There isn't a reason to own a PS4 in the firsr year. It s a shame.

Linky

DrTrafalgarLaw

Yeah I know. I'm sorry.

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omho88

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#49 omho88
Member since 2007 • 3967 Posts

This is the least of anyone's concern ... the game doesn't look fun to play :?

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Opus_Rea-333

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#50 Opus_Rea-333
Member since 2013 • 1238 Posts
Capcom optimization techniques are some of the best doubt Capcom will release the game unless 30 frames stable