@Zero_epyon:
1) so yes, Halo Infinite spent more time being developed with current-gen in mind then next-gen..
2) So yes, in the move to next-gen they logically kept current-gen support in mind..
3) maybe you misunderstood the question. Considering your answers to the two previous questions, is a current-gen version of Halo Infinite feasible despite its positioning as a Xbox Series launch title?.. I think the answer is clearly "yes"..
4) again, I'm not sure if you're tracking on the question.. Because judging from the previous responses, it clearly stands to reason that Halo Infinite spent the vast majority of its development time being made with current-gen in mind.. So IF Microsoft decided to arbitrarily make it a Xbox Series X exclusive, that doesn't mean the game couldn't still have been released for Xbox One..
The game started off as a current-gen title with a target of Xbox One S/X.. The target console shifted to Xbox Series S/X.. The target console has changed to Series S/X but the underlying concepts, designs, and techniques for it to run on Xbox One S/X didn't just magically dissappear.. This is why many "next-gen" launch games could likely have been made as cross-gen titles, particularly with the architecture being used this generation.. Halo Infinite is a perfect example of this..
I'm simply saying launch games being "exclusive" to the PS5 or XSX doesn't mean the game couldn't have been released for the current-gen consoles as well.. those games have literal years of development time for current-gen before being positioned as next-gen launch titles..
Honestly, the above information/discussion might as well be rhetorical for all I care.. I just wanted to respond to what you posted since you took the time to respond.. if you continue to choose to respond to anything, please atleast respond to this:
my entire point is that the games that are already in the pipe like Halo Infinite, surely Forza Motorsports 8, and maybe another will be cross-gen and scalable.. These games will surely still be a showcase for Series X hardware but, since they were already developed with the Xbox One in mind, they'll clearly run there too..
The upcoming games that are just starting development and beyond will be released as Xbox Series S/X exclusives as the holdovers from current-gen are phased out a year or so into the generation..
This is ultimately what Matt Booty was saying in my interpretation..
Beyond that, I think it logically stands to reason that PS5 launch games didn't magically start development less than a year ago, "from the ground up" on PS5 Dev kits.. If that's the case, that's a pitifully short dev cycle.. These games likely started out as potential PS4 releases.. And I doubt they realized 2, 3, or 4 years into development that these games simply are too ambitious to run on PS4 so they'll wait and put them on PS5.. More likely than not, the decision to limit these games to the PS5 at launch is a business decision to move consoles, not a technical reason.. I have no doubt they'll look and perform far better on PS5 than on PS4.. But I do doubt they couldn't have also been released for PS4..
As far as Xbox Series X games not using the hardware to its full potential, I think if you're honest you'd admit that the very nature of launch titles don't use the hardware to full potential.. We typically don't see any real impact until a couple years in the generation. which is right in line with when Xbox Series games will cut ties with the weaker hardware..
If you disagree cool.. I think we all know that we disagree.. But just be clear in your stance moving forward because I think this conversation has moved off the rails quite a bit..
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