Medal of Honor: Allied Assualt or CoD Classic - Which was better?

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GameHog9

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#1 GameHog9
Member since 2008 • 1052 Posts

Im playing through th CoD Classic right now and . . . I hate it :|

Allied Assault (from what I remember) was sooo much better...

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aaronmullan

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#2 aaronmullan
Member since 2004 • 33426 Posts
Go play Allied Assault. I assure you that the nostalgia will wear off and you'll see how dated that game is, too.
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WasntAvailable

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#3 WasntAvailable
Member since 2008 • 5605 Posts

I liked MoH:AA alot better, espically the online. The Bridge and Hunt maps are still excellent multiplayer maps.Communities even make mods to replicate them for other games like RO.

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HoolaHoopMan

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#4 HoolaHoopMan
Member since 2009 • 14724 Posts
I much preferred the first COD to the older Medal of honor games.
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foxhound_fox

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#5 foxhound_fox
Member since 2005 • 98532 Posts

I found CoD and UO to have better level design and multiplayer (especially UO on non-vehicle maps). But without AA there wouldn't have been any CoD to speak of. And I have fond memories of both games. I should go back and play through them again. I miss the days of quality and fun WWII shooters.

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Espada12

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#6 Espada12
Member since 2008 • 23247 Posts

Cod classic was better imo. Battle of Stalingrad ... epic win with that. To be honest TC did you play cod classic when it came out.. or are you now playing it after playing the more recent cods?

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organic_machine

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#7 organic_machine
Member since 2004 • 10143 Posts

Well, I thought the beginning levels of AA were better than the beginning levels of CoD. But CoD went from good to incredible from about Stalingrad onwards. Whereas AA got pretty boring at a certain point in the campaign.

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Flanker15

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#8 Flanker15
Member since 2004 • 1526 Posts

The single player in AA was pretty good and it had a nice tank section. It did have pretty annoying gun handling though and that hit flinch on the sniper stage was pretty bad. The dev team tried to advance their AA formula in CoD, add iron sights, fix the hit flinch problem with leaning, improve the multiplayer flow, fill the levels with friendly bullet sponges and add more variety. It worked pretty well, CoD is basically an evolved AA.

Edit: I remembered that you can lean in MoH:AA multi after all.

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glez13

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#9 glez13
Member since 2006 • 10314 Posts

CoD+UO>MoH AA: Warchest

IMO

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AdrianWerner

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#10 AdrianWerner
Member since 2003 • 28441 Posts

I prefered AA in singleplayer and CoD (with UO) in MP. And I still think Pacific Assault is criminaly underrated

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chaplainDMK

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#11 chaplainDMK
Member since 2008 • 7004 Posts

I prefered AA in singleplayer and CoD (with UO) in MP. And I still think Pacific Assault is criminaly underrated

AdrianWerner

Yea me too. I agree the online was horribly laggy. But singeplayer was amazing.

And i say Allied Assault. For the sole reason of Omaha beach. *My guts!* (nothing there btw :D)
The whole SP was better IMO, it just felt like playing trough Saving Private Ryan. And amazingly the two expansions were nice too. Battle of the bulge was preaty epic too. And berlin wasnt to shabby either.

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donalbane

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#12 donalbane
Member since 2003 • 16383 Posts
COD without question. The MoH people left EA to form their own dev house, Infinity Ward, and we all know how that turned out. Infinity Ward makes shooters that far exceed anything that the MoH series ever produced. It's like the next evolution of the premise.
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AdrianWerner

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#13 AdrianWerner
Member since 2003 • 28441 Posts

COD without question. The MoH people left EA to form their own dev house, Infinity Ward, and we all know how that turned out. Infinity Ward makes shooters that far exceed anything that the MoH series ever produced. It's like the next evolution of the premise.donalbane
Ermm..you might like it better...but evolution? If anything what IW has produced in CoD2 and 4 can classify as devolution

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organic_machine

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#14 organic_machine
Member since 2004 • 10143 Posts

[QUOTE="donalbane"]COD without question. The MoH people left EA to form their own dev house, Infinity Ward, and we all know how that turned out. Infinity Ward makes shooters that far exceed anything that the MoH series ever produced. It's like the next evolution of the premise.AdrianWerner

Ermm..you might like it better...but evolution? If anything what IW has produced in CoD2 and 4 can classify as devolution

I agreee. I think Cod was overall superior to AA, but, as you brought up, PA was vastly superior to the streamlined CoD 2.

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RyuRanVII

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#15 RyuRanVII
Member since 2006 • 4257 Posts

[QUOTE="donalbane"]COD without question. The MoH people left EA to form their own dev house, Infinity Ward, and we all know how that turned out. Infinity Ward makes shooters that far exceed anything that the MoH series ever produced. It's like the next evolution of the premise.AdrianWerner

Ermm..you might like it better...but evolution? If anything what IW has produced in CoD2 and 4 can classify as devolution

I agree. The first generation of military shooters was much better than the ones we're playing right know. In almost a decade nothing evolved in the genre, it just got worse due to the health regeneration, short and unnispired single-player campaigns and the "10 seconds" saving system.

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tehsystemwarior

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#16 tehsystemwarior
Member since 2009 • 1812 Posts
Both made by primarily the same studios...
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AcidSoldner

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#17 AcidSoldner
Member since 2007 • 7051 Posts

I love both dearly as they were two of my favorite games back in the day. For single player I would have to go with AA, the mission design was just so much better; Omaha Beach, infiltrating a sub base, stealing a tank, it was great. As for multiplayer it would go to CoD especially with the UO expansion. That game sucked so much time out of my life when I was in high school; I'm pretty sure my grades dropped. :P

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Cherokee_Jack

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#18 Cherokee_Jack
Member since 2008 • 32198 Posts
Allied Assault was really good back in the day, but CoD 1 is the better game. Shooters evolve.
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xXDrPainXx

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#19 xXDrPainXx
Member since 2008 • 4001 Posts
Probably go with Call of Duty on this one, some of the missions in singleplayer were epic and the Krakov map was insane during multiplayer.
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teh_shogun

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#20 teh_shogun
Member since 2009 • 714 Posts

obviously you're not gonna like it. you're playing the console version with subpar controls and you're used to MW's easy gameplay. but for it's time, CoD was a masterpiece. and much, much better then MoH:AA.

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surrealnumber5

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#21 surrealnumber5
Member since 2008 • 23044 Posts
MoHAA is a great game
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AdrianWerner

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#22 AdrianWerner
Member since 2003 • 28441 Posts

Shooters evolve.Cherokee_Jack
CoD series as a whole seems to be an exception from this rule ;)

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badtaker

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#23 badtaker
Member since 2009 • 3806 Posts
Both game were made by IW. MOH:AA was better imo
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DOF_power

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#24 DOF_power
Member since 2008 • 804 Posts

I liked both, but COD + UO was better the MOH:AA.

COD included ironsights and leaning, then UO added the select fire mode ability and sprinting.

COD 2 sadly removed some of the good features.

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Timbury

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#25 Timbury
Member since 2005 • 552 Posts

MoH: AA was one of the first games i got along with Return To Castle Wolfenstein for my first proper gaming PC with its Radeon 8500 128MB graphics card :twisted: oh yes it was awesome back then. So because of that its always going to have that nostalgic factor for me. Later on i got the first CoD and i was blown away and have been a huge fan of the series since. Except CoD 3 i couldn't stand that game it was horrible imo.

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thespywholied

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#26 thespywholied
Member since 2008 • 3358 Posts

Both EPIC games for their time.

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Birdy09

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#27 Birdy09
Member since 2009 • 4775 Posts

[QUOTE="AdrianWerner"]

[QUOTE="donalbane"]COD without question. The MoH people left EA to form their own dev house, Infinity Ward, and we all know how that turned out. Infinity Ward makes shooters that far exceed anything that the MoH series ever produced. It's like the next evolution of the premise.RyuRanVII

Ermm..you might like it better...but evolution? If anything what IW has produced in CoD2 and 4 can classify as devolution

I agree. The first generation of military shooters was much better than the ones we're playing right know. In almost a decade nothing evolved in the genre, it just got worse due to the health regeneration, short and unnispired single-player campaigns and the "10 seconds" saving system.

While I agree with things like "Health Regenertation is a step down" Im thinking WUT? how hasnt the war genre evolved? what do you possible want them to achieve? games like Modern Warfare 2's single player is MUCH better than the majority of old war games... in every single way. and im not even a big fan of MW2.
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Doom_HellKnight

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#28 Doom_HellKnight
Member since 2005 • 12217 Posts
Call of Duty, at least on the PC. I won't be calling the PC version Call of Duty: Classic, however. Both AA and COD were superb on the PC, but I'll give the edge to Call of Duty.
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razgriz_101

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#29 razgriz_101
Member since 2007 • 16875 Posts

I found CoD and UO to have better level design and multiplayer (especially UO on non-vehicle maps). But without AA there wouldn't have been any CoD to speak of. And I have fond memories of both games. I should go back and play through them again. I miss the days of quality and fun WWII shooters.

foxhound_fox

same MoH AA is really like CoD 0 in a weird way since most of them formed IW.But still last gen (early) was great for WW2 games i mean cmon last gen had some sweet games Battlefield 1942,MoH AA,MoH PA,CoD1,CoD2.

I wish we could get back but the in thing this gen has been modern war.Wish we would see a good vietnam game cause theres never been one that i have played BF:V was average aswell :( theres so much dev's could do with it.

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AdrianWerner

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#30 AdrianWerner
Member since 2003 • 28441 Posts

games like Modern Warfare 2's single player is MUCH better than the majority of old war games... in every single way. and im not even a big fan of MW2.Birdy09
MW2 was good, but MW1 and WaW were more primitive gameplay-wise than MOH:AA was. MW2 was improvement, but at most it finally reached AA level.

And you want to know how to evolve wargames? Look at Arma2 or Crysis. IW is stuck in making games that would feel advanced a decade ago.

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Birdy09

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#31 Birdy09
Member since 2009 • 4775 Posts

[QUOTE="Birdy09"]games like Modern Warfare 2's single player is MUCH better than the majority of old war games... in every single way. and im not even a big fan of MW2.AdrianWerner

MW2 was good, but MW1 and WaW were more primitive gameplay-wise than MOH:AA was. MW2 was improvement, but at most it finally reached AA level.

And you want to know how to evolve wargames? Look at Arma2 or Crysis. IW is stuck in making games that would feel advanced a decade ago.

I havnt played arma 2 so I cant comment, but Crysis? really? it embodies many elements I hate in modern shooters... Rechargable shield and health - mayaswell be playing halo. Boring landmarkless lands to travel across. often with the same old vehicle section. Terrible average characters. Bland Empty Story Line Story presented poorly in cutscenes with no interactivity. featherlight instant grenade throwing (granted hes in a nano suit but still... lame) Botched up totally unbalanced and dead multiplayer. Whats the point in having all those "different paths" when I can just jump in the ocean and board a submarine by skipping absolutely everything? =/ "fun" right? :P
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jg4xchamp

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#33 jg4xchamp
Member since 2006 • 64057 Posts

[QUOTE="donalbane"]COD without question. The MoH people left EA to form their own dev house, Infinity Ward, and we all know how that turned out. Infinity Ward makes shooters that far exceed anything that the MoH series ever produced. It's like the next evolution of the premise.AdrianWerner

Ermm..you might like it better...but evolution? If anything what IW has produced in CoD2 and 4 can classify as devolution

I give you that under the premise of health packs(why are they in war shooters...atleast with Scifi shooters it makes sense depending on the game) But come on now the rest of it? It isn't like level design, AI, gunplay really got worse over the years in these games...i mean for crying out loud it stayed the same :P As for pacing and a game being more streamlined. While I wasn't fond of COD 2. I would argue COD 4s campaign was pretty good for what it is. Not a ton of filler...which I would argue AA and COD 1 do have....filler in some cases.
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VanDammFan

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#34 VanDammFan
Member since 2009 • 4783 Posts

Of course its all a matter of opinion...BUT...MOHAA and MOHAASH walks all over any WWII game ever made. Played it. Was the best in the world. Top of OGL boards for 4 years. Serious, best games ever.

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shawn7324

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#35 shawn7324
Member since 2006 • 8690 Posts

Don't know & don't really care about older games like these.

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AdrianWerner

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#36 AdrianWerner
Member since 2003 • 28441 Posts

But come on now the rest of it? It isn't like level design, AI, gunplay really got worse over the years in these games...i mean for crying out loud it stayed the same :P As jg4xchamp
No, they actualy did get worse. CoD4 and WaW were corridor shooters, ZERO freedom, non existant AI, respawning enemies and close to zero variety of any kind. THey both felt like FPSes from Doom era.

MOH:AA had far more variety in it's missions, crap..it even had stealth missions, the levels were far more open, so both you and AI could so something besides charging forward, not to mention it was less scripted. In AA you could actualy choose which way to aproach each goal, it wasn't full freedom, but CoD4 and WaW had zero freedom even in type of aproach. All you could do was charge forward, because you couldn't even play cautiously thanks to endless respawns

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jg4xchamp

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#37 jg4xchamp
Member since 2006 • 64057 Posts

[QUOTE="jg4xchamp"]But come on now the rest of it? It isn't like level design, AI, gunplay really got worse over the years in these games...i mean for crying out loud it stayed the same :P As AdrianWerner

No, they actualy did get worse. CoD4 and WaW were corridor shooters, ZERO freedom, non existant AI, respawning enemies and close to zero variety of any kind. THey both felt like FPSes from Doom era.

MOH:AA had far more variety in it's missions, crap..it even had stealth missions, the levels were far more open, so both you and AI could so something besides charging forward, not to mention it was less scripted. In AA you could actualy choose which way to aproach each goal, it wasn't full freedom, but CoD4 and WaW had zero freedom even in type of aproach. All you could do was charge forward, because you couldn't even play cautiously thanks to endless respawns

...Fairenough.I can concede those points. I don't know if i would say the MOH:AA AI is any good to be quite honest(it's pretty bad now to be honest)..but whatever.
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GulliversTravel

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#38 GulliversTravel
Member since 2009 • 3110 Posts
The first CoD and UO are even better than current CoD games. MOHAA on the other hand is a simple run-and-gun, really boring by todays standards.
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AdrianWerner

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#39 AdrianWerner
Member since 2003 • 28441 Posts

...Fairenough.I can concede those points. I don't know if i would say the MOH:AA AI is any good to be quite honest(it's pretty bad now to be honest)..but whatever. jg4xchamp
A large part of how good AI seems has nothing to do with actual coding for it. A large, if not largest part of it is level design. If you make linear corridor level even the brighest AI will look dumb. I'm not sure if AA actualy had better AI, I just know it had a lot more room to manouver than in WaW and CoD4. SImiliarly...HL2's AI isn't as dumb at it seems. There is a great SP mod called Minerva, everyone thought the author modified the AI, it was just so much better, but he explaied he just opened up the levels more and AI on it's own started to behave better.

Or FEAR, so praised for AI, Monolith's guy actualy said the AI is pretty simple, it's just so fun to play against because of how they designed the levels

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jg4xchamp

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#40 jg4xchamp
Member since 2006 • 64057 Posts

[QUOTE="jg4xchamp"]...Fairenough.I can concede those points. I don't know if i would say the MOH:AA AI is any good to be quite honest(it's pretty bad now to be honest)..but whatever. AdrianWerner

A large part of how good AI seems has nothing to do with actual coding for it. A large, if not largest part of it is level design. If you make linear corridor level even the brighest AI will look dumb. I'm not sure if AA actualy had better AI, I just know it had a lot more room to manouver than in WaW and CoD4. SImiliarly...HL2's AI isn't as dumb at it seems. There is a great SP mod called Minerva, everyone thought the author modified the AI, it was just so much better, but he explaied he just opened up the levels more and AI on it's own started to behave better.

Or FEAR, so praised for AI, Monolith's guy actualy said the AI is pretty simple, it's just so fun to play against because of how they designed the levels

Ok I haven't played FEAR in a while so forgive me, but a ton of those levels would fall under corridor shooter status. A lot of the levels were kind of repetitve. The gunplay was so GODLY though.

[spoiler] Also DUDE...new episode of Dexter tonight is going to be CRAZY :D [/spoiler]

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AdrianWerner

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#41 AdrianWerner
Member since 2003 • 28441 Posts

Ok I haven't played FEAR in a while so forgive me, but a ton of those levels would fall under corridor shooter status. A lot of the levels were kind of repetitve. The gunplay was so GODLY though.

jg4xchamp

Ach...but they just looked like corridors :) Notice just how many entry points each room had, so many ways to manouver and double back on you.


And yes...tonight's Dex will be fricking crazy :)

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sikanderahmed

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#42 sikanderahmed
Member since 2007 • 5444 Posts

both were fantastic but i say COD 1 was a bit better

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InsaneBasura

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#43 InsaneBasura
Member since 2005 • 12591 Posts

I remember thinking Call of Duty was better, but I don't remember why exactly. Think the weapons felt nicer. Wasn't it CoD that introduced iron sights? Either way I definitely preferred CoD's multiplayer.

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Puckhog04

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#44 Puckhog04
Member since 2003 • 22814 Posts

Allied Assault was great for it's time. Don't get me wrong. I have the original CoD on PC and could still go back and play it and have a good time. So, IMO, CoD1.

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VanDammFan

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#45 VanDammFan
Member since 2009 • 4783 Posts

The first CoD and UO are even better than current CoD games. MOHAA on the other hand is a simple run-and-gun, really boring by todays standards.GulliversTravel

Ummm....MOHAA "run N gun?" Im sorry, but every single FPS I have EVER played is run N gun. AND you must not have ever played it or been any good at it or you would think otherwise.

Everyone has their own opinion rather they like something or not, but to say one FPS is "run N gun" and another isnt is just ignorant.

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skrat_01

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#46 skrat_01
Member since 2007 • 33767 Posts
Call of Duty 1 is amazing, and expands from the Medal of Honor Formula Well. Good diverse mission design, even if its all combat focused - the Russian campaign especially. Best COD singleplayer I have played, no question -and the most intelligently designed. - MoH:AA is a war epic - and thriller combined. A huge range of diverse missions, its well, stellar, however its missions aren't consistent as Call of Duty's, I'd say. Much more of the missions are about the player as more of a lone hero than fighting (or surviving) as a collective force. Personally I rather COD1's multiplayer. Sunk too many hours into it, however I have friends who rather AA's. - As far as WW2 themed singleplayer run and gun FPS go, its been downhill from there.
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skrat_01

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#47 skrat_01
Member since 2007 • 33767 Posts

, but every single FPS I have EVER played is run N gun.

VanDammFan

You have missed a huge amount of sub genres then.

Wasn't it CoD that introduced iron sights?.

InsaneBasura
Tbh I think it was Operation Flashpoint back in 2001, however it had sight silhouettes instead of using the 3D model; though i'd say COD popularized it.