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[QUOTE="Hewkii"][QUOTE="Vadrick"]and Gears isn't a top of the line console game?Hermits act like Crysis is the standard pc game its not its the top of the line pc game.
Spartan070
It is at the present time. In the future(i.e. Crysis) there will be console games that look better than Gears.
And there will be PC games that look MUCH better than Crysis when DX10 is taken full advantage of........
http://www.dailytech.com/article.aspx?newsid=6903Teh KING cometh...
[QUOTE=""]"R600" OEM image courtesy of PCinlife
320-stream processors, named ATI Radeon HD 2900
AMD has named the rest of its upcoming ATI Radeon DirectX 10 product lineup. The new DirectX 10 product family received the ATI Radeon HD 2000-series moniker. For the new product generation, AMD has tagged HD to the product name to designate the entire lineup's Avivo HD technology. AMD has also removed the X-prefix on its product models.
At the top of the DirectX 10 chain, is the ATI Radeon HD 2900 XT. The AMD ATI Radeon HD 2900-series features 320 stream processors, over twice as many as NVIDIA's GeForce 8800 GTX. AMD couples the 320 stream processors with a 512-bit memory interface with eight channels. CrossFire support is now natively supported by the AMD ATI Radeon HD 2900-series; the external CrossFire dongle is a thing of the past.
The R600-based ATI Radeon HD 2900-series products also support 128-bit HDR rendering. AMD has also upped the ante on anti-aliasing support. The ATI Radeon HD 2900-series supports up to 24x anti-aliasing. NVIDIA's GeForce 8800-series only supports up to 16x anti-aliasing. AMD's ATI Radeon HD 2900-series also possesses physics processing.
New to the ATI Radeon HD 2900-series are integrated HDMI output capabilities with 5.1 surround sound. However, early images of AMD's OEM R600 reveal dual dual-link DVI outputs, rendering the audio functions useless.
AMD's RV630-based products will carry the ATI Radeon HD 2600 moniker with Pro and XT models. The value-targeted RV610-based products will carry the ATI Radeon HD 2400 name with Pro and XT models as well.
The entire AMD ATI Radeon HD 2000-family features the latest Avivo HD technology. AMD's upgraded Avivo with a new Universal Video Decoder, also known as UVD, and the new Advanced Video Processor, or AVP. UVD previously made its debut in the OEM-exclusive RV550 GPU core. UVD provides hardware acceleration of H.264 and VC-1 high definition video formats used by Blu-ray and HD DVD. The AVP allows the GPU to apply hardware acceleration and video processing functions while keeping power consumption low.
Expect AMD to launch the ATI Radeon HD 2000-family in the upcoming weeks, if AMD doesn't push back the launch dates further. Dreams-Visions
In case you were wondering, YES, it dishes out so much ownage on everything currently available (including the GeForce 8800) it's not even funny.
Everything else is *beyond* obselete. Consoles get made fun of and laughed at by these cards. :D
And it'll only set you back an arm, leg and possible your left testicle...
[QUOTE="Dreams-Visions"]http://www.dailytech.com/article.aspx?newsid=6903Teh KING cometh...
[QUOTE=""]"R600" OEM image courtesy of PCinlife
320-stream processors, named ATI Radeon HD 2900
AMD has named the rest of its upcoming ATI Radeon DirectX 10 product lineup. The new DirectX 10 product family received the ATI Radeon HD 2000-series moniker. For the new product generation, AMD has tagged HD to the product name to designate the entire lineup's Avivo HD technology. AMD has also removed the X-prefix on its product models.
At the top of the DirectX 10 chain, is the ATI Radeon HD 2900 XT. The AMD ATI Radeon HD 2900-series features 320 stream processors, over twice as many as NVIDIA's GeForce 8800 GTX. AMD couples the 320 stream processors with a 512-bit memory interface with eight channels. CrossFire support is now natively supported by the AMD ATI Radeon HD 2900-series; the external CrossFire dongle is a thing of the past.
The R600-based ATI Radeon HD 2900-series products also support 128-bit HDR rendering. AMD has also upped the ante on anti-aliasing support. The ATI Radeon HD 2900-series supports up to 24x anti-aliasing. NVIDIA's GeForce 8800-series only supports up to 16x anti-aliasing. AMD's ATI Radeon HD 2900-series also possesses physics processing.
New to the ATI Radeon HD 2900-series are integrated HDMI output capabilities with 5.1 surround sound. However, early images of AMD's OEM R600 reveal dual dual-link DVI outputs, rendering the audio functions useless.
AMD's RV630-based products will carry the ATI Radeon HD 2600 moniker with Pro and XT models. The value-targeted RV610-based products will carry the ATI Radeon HD 2400 name with Pro and XT models as well.
The entire AMD ATI Radeon HD 2000-family features the latest Avivo HD technology. AMD's upgraded Avivo with a new Universal Video Decoder, also known as UVD, and the new Advanced Video Processor, or AVP. UVD previously made its debut in the OEM-exclusive RV550 GPU core. UVD provides hardware acceleration of H.264 and VC-1 high definition video formats used by Blu-ray and HD DVD. The AVP allows the GPU to apply hardware acceleration and video processing functions while keeping power consumption low.
Expect AMD to launch the ATI Radeon HD 2000-family in the upcoming weeks, if AMD doesn't push back the launch dates further. D0013ER
In case you were wondering, YES, it dishes out so much ownage on everything currently available (including the GeForce 8800) it's not even funny.
Everything else is *beyond* obselete. Consoles get made fun of and laughed at by these cards. :D
And it'll only set you back an arm, leg and possible your left testicle...
Not if you wait until the price comes down. No game even takes advantage of the new ATI and Nvidia cards yet.
[QUOTE="Spartan070"][QUOTE="Hewkii"][QUOTE="Vadrick"]and Gears isn't a top of the line console game?Hermits act like Crysis is the standard pc game its not its the top of the line pc game.
trix5817
It is at the present time. In the future(i.e. Crysis) there will be console games that look better than Gears.
And there will be PC games that look MUCH better than Crysis when DX10 is taken full advantage of........
So then why do many, not all, hermits act as if Crysis is the defacto standard now instead of "will be in the near future." Last I checked Gears has been out for a while and Crysis is still on the upcoming list. Those hermits should use a game currently out to claim ownage, in those specified instances.
[QUOTE="Spartan070"][QUOTE="Hewkii"][QUOTE="Vadrick"]and Gears isn't a top of the line console game?Hermits act like Crysis is the standard pc game its not its the top of the line pc game.
Hewkii
It is at the present time. In the future(i.e. Crysis) there will be console games that look better than Gears.
just as there will be games that look better then Crysis.While it is not likely that any of the consolers will believe me on this, however I'll again stand by my assertion that there won't be any games that look significantly better than Gears.[QUOTE="D0013ER"][QUOTE="Dreams-Visions"]http://www.dailytech.com/article.aspx?newsid=6903Teh KING cometh...
[QUOTE=""]"R600" OEM image courtesy of PCinlife
320-stream processors, named ATI Radeon HD 2900
AMD has named the rest of its upcoming ATI Radeon DirectX 10 product lineup. The new DirectX 10 product family received the ATI Radeon HD 2000-series moniker. For the new product generation, AMD has tagged HD to the product name to designate the entire lineup's Avivo HD technology. AMD has also removed the X-prefix on its product models.
At the top of the DirectX 10 chain, is the ATI Radeon HD 2900 XT. The AMD ATI Radeon HD 2900-series features 320 stream processors, over twice as many as NVIDIA's GeForce 8800 GTX. AMD couples the 320 stream processors with a 512-bit memory interface with eight channels. CrossFire support is now natively supported by the AMD ATI Radeon HD 2900-series; the external CrossFire dongle is a thing of the past.
The R600-based ATI Radeon HD 2900-series products also support 128-bit HDR rendering. AMD has also upped the ante on anti-aliasing support. The ATI Radeon HD 2900-series supports up to 24x anti-aliasing. NVIDIA's GeForce 8800-series only supports up to 16x anti-aliasing. AMD's ATI Radeon HD 2900-series also possesses physics processing.
New to the ATI Radeon HD 2900-series are integrated HDMI output capabilities with 5.1 surround sound. However, early images of AMD's OEM R600 reveal dual dual-link DVI outputs, rendering the audio functions useless.
AMD's RV630-based products will carry the ATI Radeon HD 2600 moniker with Pro and XT models. The value-targeted RV610-based products will carry the ATI Radeon HD 2400 name with Pro and XT models as well.
The entire AMD ATI Radeon HD 2000-family features the latest Avivo HD technology. AMD's upgraded Avivo with a new Universal Video Decoder, also known as UVD, and the new Advanced Video Processor, or AVP. UVD previously made its debut in the OEM-exclusive RV550 GPU core. UVD provides hardware acceleration of H.264 and VC-1 high definition video formats used by Blu-ray and HD DVD. The AVP allows the GPU to apply hardware acceleration and video processing functions while keeping power consumption low.
Expect AMD to launch the ATI Radeon HD 2000-family in the upcoming weeks, if AMD doesn't push back the launch dates further. trix5817
In case you were wondering, YES, it dishes out so much ownage on everything currently available (including the GeForce 8800) it's not even funny.
Everything else is *beyond* obselete. Consoles get made fun of and laughed at by these cards. :D
And it'll only set you back an arm, leg and possible your left testicle...
Not if you wait until the price comes down. No game even takes advantage of the new ATI and Nvidia cards yet.
Eh I guess, but it seems like by the time this thing is down to a reasonable price there's gonna be a new revolutionary card retailing at the standard $700 to take its place.
[QUOTE="Vadrick"][QUOTE="luigigreen"][QUOTE="Vadrick"][QUOTE="Velocitas8"][QUOTE="Vadrick"]Consoles dont get laughed at by anything . Im getting great games for half the price and the PS3 processor utterly stomps what the pc is doing now and yes it has the ability to render visuals as well. Go ahed and quote larger stats though nobodoy cares. luigigreen
LOL. You're delusional.
How about you come back when the PS3 has a single top-end title that is visually better than top-end PC titles?
Oh wait, that's pretty much gauranteed to not be happening now that the R600-series is on the way. Hell, I think this was set in stone with the launch of the G80-series, whether you want to admit it or not.
You're gonna try and sit here to tell me the PS3 can keep up for the next few years in any degree when it can't keep up in the first year of its life? Even Oblivion which came much later for the PS3 isn't on par with the PC version of the game. I really don't know how much more proof you need, but you might want to check yourself into an insane asylum if that isn't enough.
You're not mistaken on only that point. The Cell is mediocre compared to modern dual-core desktop processors. Even in pure vector calculations a low-end Core 2 Duo processor will likely give The Cell a run for its money.
The problem isn't that the Cell isn't powerful enough to keep up (and I mean JUST with current-generation processors - ie the Core 2 Duo lines), it's that it isn't practical enough. First and foremost, The Cell is an in-order processor. Making it abysmally inefficient compared to your average mid-range desktop processor.
To add to this, the Cell is specialized in vector math. What does that mean? It means it's damned near useless in anything other than things like physics or (software) rendering. Why is that a bad thing? Well, it isn't for the first. It's likely we'll see some slightly more detailed physics on the PS3 than on the 360. What's useless is the improved efficiency of software rendering. It simply isn't needed. It's STILL vastly inferior, and much much slower than the RSX's hardware rendering (or any other recent specilized graphics processor for that matter.) There isn't much motivation to even try and take advantage of it.
Get back to us once you awaken from your dream.
Why do you even bother speaking when you are mildly retarded on the subject. First of all get to you when consoles beat top end pc games? Um right now consoles are obliterating top of the line pc games. Gears of War won best visuals in the Overall awards last time I checked and yes that was against any pc game last year. Motorstorm simply stomps the crap out of about 99% of the pc games out from a visual standpoint and you say im delustional? Consoles cant keep up yet right now they clearly look better when it comes to exclusives?
Now Oblivon what another broken argument this is as I have said time and time again the PS3 verison of Oblivon looks identical to a pc running it on max settings withought mods that is a fact even IGN said it in there previews and your talking to someone who has the pc version of Oblivon so please stop your pointless babble untill you play both versiosn of the game.
Now your gonna dis on the Cell? Hmm first all you dont even know nothing about in order processors other then the crap you read on the internet son. Out of order proessceors are easier to program for yes and inorder processor also alow much more customization and are far superior for graphic rendering purposes( you know the thing that is important for games)? The Cell as a processor sucks at general purpose power good thing im not running multiple software applications on my pc im playing games and as far as physic calculations , floationg point performance and Visual rendering the Cell utterly emberraces any processor currently avaible on the pc right now to even compare it to a pathetic low end duel core shows what af fool you are go do me a favor and get a degree in computer science like me and stop reading fanboy blogs that trash talk new architectures they know nothing about.
Crysis. /argumentCrysis isnt out yet what does that have to do with anything? It also has more talent and a budget behind it that is far beyond most games in dev . Hermits act like Crysis is the standard pc game its not its the top of the line pc game and it utterly destroys anything currenlty out are even annoucned for pc .
So? The top of the line PC game looks better than any top of the line PS3 games out there. It's not like games for the PS3 are going to be standard top of the line. And it's not like devs for the PS3 have no budget. It still looks better than anything on the PS3, so your point is invalid.Um MS looks better then most pc games period and the PS3 has been out for 5 monthes Gears of War is a console game on the 360 and it beats anything on pc now. And the PS3 will smoke the 360 by this summer.
[QUOTE="Vadrick"]and Gears isn't a top of the line console game?Hermits act like Crysis is the standard pc game its not its the top of the line pc game.
Hewkii
Yes but there are many games coming out this year for both consoles that look better then Gears there is no game coming out this year on pc that looks even remotely close to Crysis.
[QUOTE="Spartan070"]last I checked Gears isn't the standard for consoles.Last I checked Gears has been out for a while and Crysis is still on the upcoming list.
Hewkii
:| Graphically it clearly is, at the present time. You always post you retorts in short, one-sentence quips, dripping with attempted satire. Me = not buying it.
Problem with The Cell is that it specializes in Floating Point programs... Meaning, it's an amazing supercomputer, but it's been found to be not nearly as great in non-floating point programs, or Integer programs... And its these types of programs that games are...
You claim to say the Core 2 duo is trash? Lol, you are sadly mistaken... First of, being a consumer geared CPU, it specializes in the processing that normal people need, or integer apps, with some support for floating point, which either way, is much better than the way the P4, or first Core ever did. Secondly, Core 2 is avaliable in a quad core form, and will be avaliable in 8 core form in just a few months...
Let's then use the basic 2 core or 4 core cpu. The Cell can only physically run one program at once, that is without doing process and thread switching. Now you wonder why Sony was slow to put in download with running games? This is because the Cell has 1 general core, and the rest are specialzed cores, meaning that they can't run full programs, just do some tasks. The Core2 (or heck, any dual or quad core processor) has all general purpose cores. They can physically run 2 or 4 programs at once without using process switching.
The PS3 was designed to be a supercomputer, but these days, supercomputers are built with general purpose processors as the floating point performance has become so much better, and since they're cheaper, they can easilly have hundreds and thousands of cpus...
And architectures have been getting so much better. The Pentium M architecture and now the Core 2 architecture is so much better, a 2.0 GHz PM was better than a 2.8 P4, and now a 2GHz Core 2 Solo is better than a P4 3.4Ghz... You can just imagine combining that with 2 or 3 more cores...
Let's just say, for PC gamers, the CPU will not be the limiting factor much longer...
[QUOTE="Vadrick"]Why do you even bother speaking when you are mildly retarded on the subject. First of all get to you when consoles beat top end pc games? Um right now consoles are obliterating top of the line pc games. Gears of War won best visuals in the Overall awards last time I checked and yes that was against any pc game last year. Motorstorm simply stomps the crap out of about 99% of the pc games out from a visual standpoint and you say im delustional? Consoles cant keep up yet right now they clearly look better when it comes to exclusives?Will the stupidity ever end? Gears of War wasn't on PC. Thus you can't compare PC to consoles here. Do that once the PC version is out, not sooner. There are already screenshots comparing the upcoming Lost Planet PC to Lost Planet 360. The 360 version loses, as with every single crossplatform game before it.Now Oblivon what another broken argument this is as I have said time and time again the PS3 verison of Oblivon looks identical to a pc running it on max settings withought mods that is a fact even IGN said it in there previews and your talking to someone who has the pc version of Oblivon so please stop your pointless babble untill you play both versiosn of the game
Core0
Next: Oblivion.
a) IGN *pre*views do not matter here much. Show me the screenshots please and I'll do the comparison myself.
b) The Cell itself has next to nothing to do with rendering. CPUs generally don't have much to do with visuals, because diverting loads from the GPU which are built specifically with visual processing in mind is incredibly inefficient.
c) Mods. Yes, mods. PS3 and the 360 both don't even have enough texture memory to support the high resolution texture packs. Because those textures take 512 MBs. The 360 and the PS3 have a TOTAL of 512 MB of memory for everything.
Really the 360 loses on every cross platform? Lol go look up the SC.DA pc review you sir are wrong. And yes we can use Gears because Gears is currently available on Consoles RIGHT NOW. Were not gonna wait a year from now when the Gforce 9800 comes out to compare it were talking about what we are getting right now and right now a 360 game looks better then anything on pc. Also show me any pics of the pc verison of Lost Planet I have seen none.
Also you know nothing about the Cell yes it has much to do with rendering its not a traditonal CPU THATS THE WHOLE POINT. Do we understand now? You know how much of an asset it is to be able to run your entire lighting system on 2 SPE or all the water effects on another SPE? It frees the GPU up to do other task that is wher the cell excells at.
Mods? yes mods that werent even made by the devs? It doesnt have the mods not because they cant handle it but simply put the devs didnt put it in the game. If you want high lvl of texture detail on 512 megs of ram you simply use texture streaming its a new concept and Gamebyro( the engine Oblivon uses) doesnt support it. If it did both the PS3 and 360 would have no problems with texture mods.
[QUOTE="Spartan070"][QUOTE="Hewkii"][QUOTE="Vadrick"]and Gears isn't a top of the line console game?Hermits act like Crysis is the standard pc game its not its the top of the line pc game.
trix5817
It is at the present time. In the future(i.e. Crysis) there will be console games that look better than Gears.
And there will be PC games that look MUCH better than Crysis when DX10 is taken full advantage of........
Yep and by that time the next Xbox will already be coming.
[QUOTE="Hewkii"][QUOTE="Spartan070"][QUOTE="Hewkii"][QUOTE="Vadrick"]and Gears isn't a top of the line console game?Hermits act like Crysis is the standard pc game its not its the top of the line pc game.
Core0
It is at the present time. In the future(i.e. Crysis) there will be console games that look better than Gears.
just as there will be games that look better then Crysis.While it is not likely that any of the consolers will believe me on this, however I'll again stand by my assertion that there won't be any games that look significantly better than Gears.O please I can name multiple games this year that look better then gears are at least as good and are on much larger scales.
Too Human
Mass Effect
Lair
Ninja Gaiden Sigma
Gears is the tip of the iceberg.
[QUOTE="Spartan070"]so how many look as good as it at the present time?:| Graphically it clearly is, at the present time.
Hewkii
How many other console games? None at the moment. That is why Gears is the current Benchmark for console graphics. Going off topic on purpose are we?
[QUOTE="Vadrick"]First off Console games are desgined to be played on TV's so why in the hell would they make a game supprot a res of 2056x1536 when no TV even supports it? Consoles are barely making it to 720p? Um every game this gen has ran in 720p Ninja Gaiden Sigma( A great looking game by any standards) runs in 1080p and 60fps, another game Lair which is on a scale and has more objects on screen at a time then Crysis runs at 1080p . So please tell me your point? I simply said the processor in the PS3 is more powerful then anythign currenlty available in pc's if programed for correctly and it is and we all know higher resolutions has very little to do with processing power thats more GPU and Ram intensive which ive clearly stated the PC already has an advantage in. Dreams-Visions
(((sigh)))
this will be my last reply to you in this thread in this vein of conversation:
1.) the reason why I pointed out the resolution was to demonstrate the sheer power of the hardware; not a point about practicality. go back to my ferrari vs. civic analogy. it is almost overwhelming by comparison. consoles can't compare. Your admission that the PS3 isn't designed to support such a high resolution quietly admits that the PS3 doesn't have the power to do it. and you would be right: it can't. Not for any meaningful game. Not the PS3. Not any console. PC = much more power and technical ability.
2.) every game hasn't run in 720p. At least a couple games have *scaled* to 720p because of issues. Project Gotham Racing 3 is one of them. There were others, but I can't remember which they are.
3.) Would you compare Lair to Crysis now? :lol: I'll leave that idea for someone else to destroy.
4.) My point, again, is that even if maximized, the PS3 will never touch this card or an 8800 for that matter. I don't care how the hardware is utilized. God himself could come down and write a game for the PS3 and guess what? it's hardware limitations will stop it well short of the potential a PC with a dual-core processor and a quality DX10 card can do.
consoles are outdated computer hardware parts. nothing more. love them for what they are. but don't put them into a category that they are not in. don't race Civics next to Porche's, Veyron's and Enzos. Know your limitations.
hehe i love your analogy of civics next to porches, Porches being a imensely useless gas guzzling, no room for family, or any thing but a person and their arm candy vehicle..... I think we need to think up a different analogy *not putting you down or nothing but the analogy isn't that good* I would more akin the computer to say a fully outrigged hummer, Its got alot of power, and all that but its still a gas guzzler *akin to teh fact pc's have alot of power but after a year or 2 they are outdated by every thing else on the market and wont play the latest games the best they could be played*
[QUOTE="Spartan070"]you didn't say benchmark. you said standard.How many other console games? None at the moment. That is why Gears is the current Benchmark for console graphics.
Hewkii
Well back to the ORIGINAL topic of this post chain, Crysis is neither. I have failed at wordplay but I have succeded at getting my point across.
1000 Watt PSU.. 700$...
I'll stick to the E6600 and 8800.. It can probably max out Crysis, and won't cost nearly as much.
Really the 360 loses on every cross platform? Lol go look up the SC.DA review you sir are wrong. And yes we can use Gears because Gears is currently aviable on Consoles RIGHT NOW. Were not gonna wait a year from now when the Gforce 9800 comes out to comepare it were talkign about what we are getting right nwo and right now a 360 game looks better then anything on pc. Also show me any pics of the pc verison of Lost Planet I have seen none.Vadrick
You do know that Gears of War was initially targeted for simultaneous release on both the PC and the 360? Why do you think we don't have a PC version of it right now?
Exactly, not because of some bogus hardware problems or whatever, but simply because Microsoft paid money to Epic for it to be an exclusive. Once the exclusivity contract ends, we'll see the PC version. However we do not have to wait for a year or anything. In half a year, we'll be seeing UT3, and Bioshock, both of them use the UE3.0. Comparing those titles crossplatform should be enough.
Screenshots of LP PC are here: http://www.shacknews.com/onearticle.x/46548
Ok, Splinter Cell: DA does look better on the 360. I think it may happen because it was optimized specifically to run on the 360. However, note that games like RB6: Vegas, Prey, Oblivion, FEAR, Quake 4 and Condemned all look better on the PC. Even C&C3 does, though here I am judging by the screenshots of the 360 version.
Edit: Also, let me note something about the upcoming multiplayer shooters. Both Quake Wars and Team Fortress 2 support just 16 players on consoles and 24 players on the PC. That says something about how limited console resources really are.
Also you know nothing about the Cell yes it has much to do with rendering its not a traditonal CPU THATS THE WHOLE POINT. Do we understand now? You know how much of an asset it is to be able to run your entire lighting system on 2 SPE or all the water effects on another SPE? It frees the GPU up to do other task that is wher the cell excells at.VadrickDo you understand that you can't combine the results of calculations of the GPU and CPU in PS3's architecture just like that? All lighting calculations have to be done on the GPU unit. The Cell handles all purpose calculations like AI and pathfinding, miscellaneous calculations related to physics, sound and such. It isn't a magical "all purpose calculation device" that can somehow share work with a serparate hardware component. And don't bring up raytracing demonstrations as an example, because all the raytracing there is done only by the Cell itself, without the RSX.
However, on the PC there are dedicated soundcards, the ability to use the second GPU for general purpose calculations, quad-core processors, dedicated PPU, et cetera. You don't need a Cell-like CPU to take care of everything on the PC.
Mods? yes mods that werent even made by the devs? It doesnt have the mods not because they cant handle it but simply put the devs didnt put it in the game. If you want high lvl of texture detail on 512 megs of ram you simply use texture streaming its a new concept and Gamebyro( the engine Oblivon uses) doesnt support it. If it did both the PS3 and 360 would have no problems with texture mods.Texture streaming negatively influences the framerates, and has limits to its quality. Gears of War used that, and just look at the world textures up close. They look horrible. There is a reason why PC video cards get more memory each generation. If texture streaming was that good, there'd be no incentive to increase the memory reserves so much.Vadrick
O please I can name multiple games this year that look better then gears are at least as good and are on much larger scales. Too Human Mass Effect Lair Ninja Gaiden Sigma Gears is the tip of the iceberg. VadrickLair is not on the 360. Neither is Ninja Gaiden Sigma. I was talking just about the 360 here so I won't be evaluating how good they look. Now, Mass Effect for sure does not look better than GoW-in fact it looks worse in most aspects. Neither does Too Human.
[QUOTE="Vadrick"]Really the 360 loses on every cross platform? Lol go look up the SC.DA review you sir are wrong. And yes we can use Gears because Gears is currently aviable on Consoles RIGHT NOW. Were not gonna wait a year from now when the Gforce 9800 comes out to comepare it were talkign about what we are getting right nwo and right now a 360 game looks better then anything on pc. Also show me any pics of the pc verison of Lost Planet I have seen none.Core0
You do know that Gears of War was initially targeted for simultaneous release on both the PC and the 360? Why do you think we don't have a PC version of it right now?
Exactly, not because of some bogus hardware problems or whatever, but simply because Microsoft paid money to Epic for it to be an exclusive. Once the exclusivity contract ends, we'll see the PC version. However we do not have to wait for a year or anything. In half a year, we'll be seeing UT3, and Bioshock, both of them use the UE3.0. Comparing those titles crossplatform should be enough.
Screenshots of LP PC are here: http://www.shacknews.com/onearticle.x/46548
Ok, Splinter Cell: DA does look better on the 360. I think it may happen because it was optimized specifically to run on the 360. However, note that games like RB6: Vegas, Prey, Oblivion, FEAR, Quake 4 and Condemned all look better on the PC. Even C&C3 does, though here I am judging by the screenshots of the 360 version.
Also you know nothing about the Cell yes it has much to do with rendering its not a traditonal CPU THATS THE WHOLE POINT. Do we understand now? You know how much of an asset it is to be able to run your entire lighting system on 2 SPE or all the water effects on another SPE? It frees the GPU up to do other task that is wher the cell excells at.VadrickDo you understand that you can't combine the results of calculations of the GPU and CPU in PS3's architecture just like that? All lighting calculations have to be done on the GPU unit. The Cell handles all purpose calculations like AI and pathfinding, miscellaneous calculations related to physics, sound and such. It isn't a magical "all purpose calculation device" that can somehow share work with a serparate hardware component. And don't bring up raytracing demonstrations as an example, because all the raytracing there is done only by the Cell itself, without the RSX.
However, on the PC there are dedicated soundcards, the ability to use the second GPU for general purpose calculations, quad-core processors, dedicated PPU, et cetera. You don't need a Cell-like CPU to take care of everything on the PC.
Mods? yes mods that werent even made by the devs? It doesnt have the mods not because they cant handle it but simply put the devs didnt put it in the game. If you want high lvl of texture detail on 512 megs of ram you simply use texture streaming its a new concept and Gamebyro( the engine Oblivon uses) doesnt support it. If it did both the PS3 and 360 would have no problems with texture mods.Texture streaming negatively influences the framerates, and has limits to its quality. Gears of War used that, and just look at the world textures up close. They look horrible. There is a reason why PC video cards get more memory each generation. If texture streaming was that good, there'd be no incentive to increase the memory reserves so much.Vadrick
O please I can name multiple games this year that look better then gears are at least as good and are on much larger scales. Too Human Mass Effect Lair Ninja Gaiden Sigma Gears is the tip of the iceberg. VadrickLair is not on the 360. Neither is Ninja Gaiden Sigma. I was talking just about the 360 here so I won't be evaluating how good they look. Now, Mass Effect for sure does not look better than GoW-in fact it looks worse in most aspects. Neither does Too Human.
I have responded in paragraphs to much to night I will simply say for now I already disagree that you dont think ME looks better then GeoW thats just silly. And Gears of Wars textures look absoutley amazing up close I really dont see what your talking about.
As for the Cell processor im not saying its the be all to end all but it is certianley enough to allow it to hold its own. You used the PC using another dedicated GPU for visual task? Well thats great if you have SLI i guess tahts what your refering to and all that does is boost framerates and resoultions(( very few optmize for it) the Cell can indeed render lighting effects itself with advanced software programs and such at least this is what I heard from dev comments.
Regardless im tired and im going to bed.
Right now Crysis is likely the last game i will do a major upgrade on my PC for. Most of the big name companies that push PC graphics foward seem to be in bed with the 360.
tramp
You mean Unreal 3.0 as an example? Cryengine2 is kinda beyond it, and I'm an Unreal fan boy saying this >>
[QUOTE="tramp"]Right now Crysis is likely the last game i will do a major upgrade on my PC for. Most of the big name companies that push PC graphics foward seem to be in bed with the 360.
Meu2k7
You mean Unreal 3.0 as an example? Cryengine2 is kinda beyond it, and I'm an Unreal fan boy saying this >>
Yea alot of Devs seem to be on the Unreal 3 bandwagon, Carmack said the 360 is likey to be there primary dev platform and Valve just dont seem to want to want to write a new engine.
[QUOTE="Meu2k7"][QUOTE="tramp"]Right now Crysis is likely the last game i will do a major upgrade on my PC for. Most of the big name companies that push PC graphics foward seem to be in bed with the 360.
tramp
You mean Unreal 3.0 as an example? Cryengine2 is kinda beyond it, and I'm an Unreal fan boy saying this >>
Yea alot of Devs seem to be on the Unreal 3 bandwagon, Carmack said the 360 is likey to be there primary dev platform and Valve just dont seem to want to want to write a new engine.
I have a feeling im going to get sick of the UE3 engine fast. Thank god crysis is coming out. I love their engine.
[QUOTE="tramp"][QUOTE="Meu2k7"][QUOTE="tramp"]Right now Crysis is likely the last game i will do a major upgrade on my PC for. Most of the big name companies that push PC graphics foward seem to be in bed with the 360.
Killfox
You mean Unreal 3.0 as an example? Cryengine2 is kinda beyond it, and I'm an Unreal fan boy saying this >>
Yea alot of Devs seem to be on the Unreal 3 bandwagon, Carmack said the 360 is likey to be there primary dev platform and Valve just dont seem to want to want to write a new engine.
I have a feeling im going to get sick of the UE3 engine fast. Thank god crysis is coming out. I love their engine.
UE3.0 is scaleable. So it is a bad example. Source gets updates every once in a while.The fact that a lot of developers like the 360 doesn't mean anything for PC gamers, since most of the stuff that runs on the 360 can be scaled for high-end PCs. Besides, they are likely to get fed up with the 360 starting next year, when most gaming PCs will clearly outperform the 360 many times over.
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