TC,you say some very interesting stuff,like it doesn't look that much better,and if the "waggle" controls will make the game fun......
But according to IGN....
The game is not yet running in 16:9 widescreen mode, but Retro is still looking into it. It does, however, support progressive-scan. We have to say, the new level looks great. Texture resolutions have been bumped up, bloom lighting complements areas, and the particle effects system is better than ever. Really, watch our latest videos and we think you'll be pretty impressed. The game runs for the most part at 60 frames per second, but we did notice a few spots where the fluidity dipped.
Videos.
And about those "waggle" controls.....
We started up a new level where heroine Samus Aran explores a vast space station and immediately switched to expert mode. We're happy to report that it simulates the accuracy of PC first-person shooters almost perfectly, and we found ourselves soaring through levels, zipping around corners, pulling quick turns and zapping down enemies with pinpoint precision within seconds. Simply put, Retro has pretty much nailed it - and it makes the wait to 2007 for the game that much more difficult. We're not kidding when we write that Prime 3 feels like a brand new game with this control.
Samus is controlled with the analog stick on the nunchuck attachment; its Z button makes her jump and double-jump and the C button rolls her into morphball form. The Wii-mote, meanwhile, is simply aimed at the screen for near-perfect accuracy. The process of turning - an issue in previous builds - is no longer problematic with the inclusion of expert control. This is not beause the control has been radically changed, but the sensitivity has been refined and the the invisible box that determines when Samus points and when she turns has been decreased. As a result, aiming is quicker and turning happens almost instantaneously, which is exactly what the mechanic needed. It's still not up to par with the locked reticule configuration in PC FPSs, but even so it feels hugely improved and much more playable. Pressing the A button fires Aran's weapon and the B trigger is still used for locking onto enemies.
http://wii.ign.com/articles/732/732737p1.html
And this is only from September 2006....
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