Metroid Single Player >>>> Halo Single Player

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depresedmichfan

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#51 depresedmichfan
Member since 2005 • 1109 Posts

I don't get how a game that uses old music, hace one gun with 4 different types of energy, and you walk around just to find things and get power-ups but you never keep them, beats a game that had great AI, great Campaign, great level design, "but teh same!" not entirely, a great stoyline, and revonlutionized a genre.DuDisNow

i can see what your saying. metroid prime's strengths are not the ai, or the weapons. it was it's amospheric presentation, and it's exploration.

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DuDisNow

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#52 DuDisNow
Member since 2007 • 2741 Posts

[QUOTE="DuDisNow"]I don't get how a game that uses old music, hace one gun with 4 different types of energy, and you walk around just to find things and get power-ups but you never keep them, beats a game that had great AI, great Campaign, great level design, "but teh same!" not entirely, a great stoyline, and revonlutionized a genre.depresedmichfan

i can see what your saying. metroid prime's strengths are not the ai, or the weapons. it was it's amospheric presentation, and it's exploration.

And that's why it's an FPA because if it was a FPS it would be even looked upon worse.
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coreygames

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#53 coreygames
Member since 2005 • 5027 Posts
Metroid SP > Halo SP Just as: Halo MP > Metroid's failure MP
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Zeliard9

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#54 Zeliard9
Member since 2007 • 6030 Posts

[QUOTE="PapaJohn24"]Read the review for Halo: Combat Evolved. The series does not 'focus' on Multiplayer. That's a misconception. There are too many people who know nothing about the series, but who gladly jump on the bandwagon to play Xbox Live. Sure, it's great for business, but they don't know what they are missing. And it doesn't help that the competition claims that Halo is only Multiplayer, when infact, Halo: Combat Evolved, six years later, is still yet to be surpased by any FPS in the singleplayer department. And yes, I own Far Cry, and Doom 3, and Half-Life 2. depresedmichfan

thank you! people don't realize this!

Storytelling-wise, perhaps, but even a game like F.E.A.R. destroys Halo when it comes to the gunplay department.

I liked the epic setting and scope of the first Halo (along with its fabulous art design), but its gameplay was truly nothing special, and still isn't. By console standards, maybe, but that's the most I'll give it.

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mjarantilla

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#55 mjarantilla
Member since 2002 • 15721 Posts

Not for gameplay and level design? What part of gameplay are you refering to? The way Halo changed the FPS weapon loadout? or the way Halo changed the FSP health system? Or the amazing AI that the covent possess? No two battles ever play out the same in Halo because of the AI. Isnt that something that Bioshock was proud of itself for 6 years after Halo:CE?evilross

Ok, I'll admit that Halo contributed a lot to how FPSes today are played on consoles (except for the health system; it totally gimped FPSes to be little more than arcade run-throughs). But Halo's level design, the cornerstone of what makes a good FPS a good FPS, was terrible.

I just dont agree with the atmopshere is great argument of Prime. The world seems like its there to be a puzzle, not the other way around. And there isnt much meat on the bones of the story, just enough to motivate you forward.evilross

I agree, the world of Prime does seem to be built as a puzzle. Yet that is also part of its genius, because it forces you to interact with the world, and contextually everything still fits (although the presence of so many morphball tubes is a little contrived). In most games, the world is only there to be seen, but not touched. Even in BioShock, you can't really interact with the world at all, other than flipping a few switches. In Metroid Prime, you change the world to suit you. Granted, it's rigid and linear in the way you do this, but it leaves a great impression because while the method is always linear, it still takes effort to recognize the puzzles, and they are always hidden contextually (rather than, for example, Resident Evil where placing a gem in a door or moving a statue one foot to the right will solve the puzzle). If it weren't for the clearly arcadey way save points are located in levels and the way enemies and containers drop powerups and respawn spontaneously, I'd say it would be even more atmospheric than BioShock. As it is, it's only slightly less so.

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mdisen2

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#56 mdisen2
Member since 2005 • 1133 Posts

I don't get how a game that uses old music, hace one gun with 4 different types of energy, and you walk around just to find things and get power-ups but you never keep them, beats a game that had great AI, great Campaign, great level design, "but teh same!" not entirely, a great stoyline, and revonlutionized a genre.DuDisNow

:lol: Kids these days..

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luigigreen

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#57 luigigreen
Member since 2005 • 4888 Posts
[QUOTE="evilross"]

It deserves credit for its backstory and artwork, but not for its gameplay or level design

Not for gameplay and level design? What part of gameplay are you refering to? The way Halo changed the FPS weapon loadout? or the way Halo changed the FSP health system? Or the amazing AI that the covent possess? No two battles ever play out the same in Halo because of the AI. Isnt that something that Bioshock was proud of itself for 6 years after Halo:CE?

And I have played Prime 1 and 2, for Gamecube (I still own one by the way) Prime 1 was very fun, and a refreshing way to bring the series to modern standards, but its not a FPS, and if you classify it as such, then it would be a very weak FPS. Prime 2 got old very fast for me, I couldn't get into the story after playing through Prime 1.

I just dont agree with the atmopshere is great argument of Prime. The world seems like its there to be a puzzle, not the other way around. And there isnt much meat on the bones of the story, just enough to motivate you forward.

Not saying Prime 1 want a fantasic game, it was. But its not on the same level as Halo, and not really even in the same gaming group (FPS)

DuDisNow
I don't get how a game that uses old music, hace one gun with 4 different types of energy, and you walk around just to find things and get power-ups but you never keep them, beats a game that had great AI, great Campaign, great level design, "but teh same!" not entirely, a great stoyline, and revonlutionized a genre.

You analysis of the Metroid series is awful and plain biased. The game is completely different then almost everything out there, that's what makes it so fun. It's in a genre of it's own. You do know that logic works the other way, right? I could just say "I don't get how a game where you play a super soldier that uses guns to shoot at aliens, with a cliche storyline, and cut and paste level design beats a game that unfolds a story as you scan things, invents a genre, won GotY, has a flawless level design, and is one of the most addicting games out there." But then I'd be a fanboy.
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sonofabear17

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#58 sonofabear17
Member since 2006 • 1941 Posts
well ive never played any of the newer metroid games so i couldnt tell you. but i dont think metroid has MP.....:|
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mdisen2

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#59 mdisen2
Member since 2005 • 1133 Posts

well ive never played any of the newer metroid games so i couldnt tell you. but i dont think metroid has MP.....:|sonofabear17

It's OK, niether has anyone else in this thread. But no, it doesn't have multiplayer, leading one to the obvious and logical conclusion that it's a better SP experience.

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coreygames

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#60 coreygames
Member since 2005 • 5027 Posts
How many of you actually played the Metroid Prime 2 MP and aren't just going off the reaction of other people?
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foxhound_fox

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#61 foxhound_fox
Member since 2005 • 98532 Posts

I don't get how a game that uses old music, hace one gun with 4 different types of energy, and you walk around just to find things and get power-ups but you never keep them, beats a game that had great AI, great Campaign, great level design, "but teh same!" not entirely, a great stoyline, and revonlutionized a genre.DuDisNow


Oh lord where to start...

Four different types of energy? Yes, four different types of energy that have different effects on enemies and environmental changes. Charge Beam, does normal energy damage. Ice Beam, freezes enemies in place allowing them to be shattered upon impact with missile. Wave Beam, stuns and electrocutes enemies, also allows to "return" power to offline energy circuits. Plasma Beam, when charged vapourises enemies and can also melt ice.

You are right about walking around and finding things in Metroid Prime, its one of its failings, it relies too heavily on the old Metroid formula but more than makes up for it by adding a whole new level in terms of story telling. Although, one could argue that those "power ups" trump any item from Halo. Being able to turn into a ball and roll through small passageways. Use a grappling beam to swing between platforms that are too far apart. Double jump instead of only single jumping.

AI? Both Prime and Halo have laughable AI. Of course, the only sentient beings in Prime are Space Pirates and Chozo Ghosts (but they are corrupted with Phazon) so I wouldn't expect a bunch of spider-like or wasp-like creatures to pull off flanking maneuvers. At least in Prime the AI's poor quality is contextual to the gameplay, in Halo, you'd expect military personnel and alien religious fanatics to at least have some kind of training. But no, all they do is run at the main player while pausing once in a while to hide behind a crate or wall while others run at the player.

Great campaign? This has already been covered. The Halo campaign is about going from point A to point B, killing everything in the way and watching a few cool action packed cutscenes. Metroid is about exploration, finding out what happened after the actual events and fighting a plethora of extraordinarily powerful foes.

Great level design? Oh wow... I don't think I've ever laughed so hard in my life. Halo's level design is about as generic and derivative as a FPS can get. Its the same room filled with the same enemies over and over and over again. Once in a while you come across some open fields but then again, you are still fighting the same enemies. Prime doesn't have "level design." It has a world that is open and free to explore at whatever pace you choose. You can go back to any point whenever you like and find some other secret you couldn't find before thanks to a new upgrade.

Great storyline? This is debatable and based on pure opinion. It is down to preference, not fact. Halo's story is extremely derivative of past sci-fi works but presents it very well. Prime's is completely unique and doesn't tell you any of the details directly. This is something that cannot be compared between the two titles as they are both unique and interesting to their respective games.

Revolutionized a genre? If you mean made the console FPS's popular with casuals by recycling and polishing already innovated gameplay techniques, then I agree with you. Prime didn't revolutionize any genre but it revolutionized how we look at atmosphere in games. It took it to an entirely new level of depth, one that had never been seen before.

Comparing Metroid (whether Prime or otherwise) to Halo just doesn't work. The similarities the game series share are slim to none. They are both set in a science fiction styIe era and they both feature a super powered protagonist. That where the similarities end.

How many of you actually played the Metroid Prime 2 MP and aren't just going off the reaction of other people?coreygames


I have and I hated it. It did nothing but detract from the experience of the second game. Not only did having a bunch of Samus's shooting each not make any sense, it was bland, boring and quite un-fun.

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Donkey_Puncher

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#62 Donkey_Puncher
Member since 2005 • 5083 Posts

I don't really care what anyone thinks, I thought Halo CE had a far better SP, especially with vehicles and Co-op.

As for Halo 2 SP, it was far inferior yet still good.

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waynehead895

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#63 waynehead895
Member since 2005 • 18660 Posts
I can agree with the second statement but I can't say i completely agree with the first.
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Truth_Seekr

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#64 Truth_Seekr
Member since 2007 • 4214 Posts

I rarely try to pit these two against each other, but I was seriously way more impressed with Metroid Prime over Halo, and it had way more to do than just because of nostalgia. In any event, I think both games are good, and it's a travesty fanboys all around seem to enjoy comparing the two, despite the differences in gameplay.

Meh... What do I care? I have em both, so I enjoy both worlds :)

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dimar19

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#65 dimar19
Member since 2006 • 4608 Posts
Dude, it's obvious that 8.5 >>>>>>>>>>>>> 9.4
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Pripyat

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#66 Pripyat
Member since 2007 • 991 Posts
MP3 feels tedious, Halo SP too. Bioshock on the other hand :shock:
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lespaul1919

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#67 lespaul1919
Member since 2003 • 7074 Posts
i disagree. halo 1 singleplayer is perfect.
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Truth_Seekr

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#68 Truth_Seekr
Member since 2007 • 4214 Posts

Dude, it's obvious that 8.5 >>>>>>>>>>>>> 9.4dimar19

a while back it was dead even

Halo = Metroid Prime

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depresedmichfan

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#69 depresedmichfan
Member since 2005 • 1109 Posts

How many of you actually played the Metroid Prime 2 MP and aren't just going off the reaction of other people?coreygames

i've played it... no redeeming qualities.

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yoshi_64

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#70 yoshi_64
Member since 2003 • 25261 Posts
I've never been able to fully beat aHalo's SP mode... I just played it for the multiplayer, while I watched my little brother play SP. Hell I never completed Halo 2's SP....
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coreygames

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#71 coreygames
Member since 2005 • 5027 Posts

[QUOTE="coreygames"]How many of you actually played the Metroid Prime 2 MP and aren't just going off the reaction of other people?depresedmichfan

i've played it... no redeeming qualities.

I was just wondering, because everyone says it sucks, but who played it and actually against other people who played the game?
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AvIdGaMeR444

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#72 AvIdGaMeR444
Member since 2004 • 7031 Posts
I hate to say it. But MP2 multiplayer was so bland and uninventive, that Retro didn't even want multiplayer in MP3. I think most people hated the multiplayer in MP2.
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akif22

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#73 akif22
Member since 2003 • 16012 Posts

i agree

good job i'll be playing both though

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adriancostin83

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#74 adriancostin83
Member since 2007 • 1155 Posts
lol is tc serious?:lol:
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yoshi_64

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#75 yoshi_64
Member since 2003 • 25261 Posts
I hate to say it. But MP2 multiplayer was so bland and uninventive, that Retro didn't even want multiplayer in MP3. I think most people hated the multiplayer in MP2. AvIdGaMeR444
I disagree. It had some faults that hindered it, but still a noteworthy adittion. I liked some of the boss battles in MP 2 more than MP. It's just the fact that you had AMMO for the other weapons, forcing you with the power beam nearly ruined it. Also the backtracking through light and dark worlds became a bit of a burden near the end. Edit: whoops you mrant MP... I agree, it was bad.
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-Beowulf

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#76 -Beowulf
Member since 2006 • 1801 Posts

*although Halo 2's single player wasn't as good. Halo 1 > metroid single player however.Ninja-Vox

Q

F

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coreygames

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#77 coreygames
Member since 2005 • 5027 Posts

[QUOTE="Ninja-Vox"]*although Halo 2's single player wasn't as good. Halo 1 > metroid single player however.-Beowulf

Q

F

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More like, Q F F
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depresedmichfan

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#78 depresedmichfan
Member since 2005 • 1109 Posts

i'm about to start a campaign on halo ce legondary. i am doing it because right now i'm not really sure which single player i like, it's been so long since i played halo ce (i recently beat metroid prime, so it's still fresh in my mind). when i finish campaign i will tell you guys what i think is better. not that you guys would care about my opinion, i'm mostly doing it for myself. btw i've never beat the game on legondary by myself so i reserve the right to switch it to heroic lol.