MGS 4 to push the PS3's CPU. Possible bad news for 360 owners wanting a port?

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miss_kitt3n

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#51 miss_kitt3n
Member since 2006 • 2717 Posts

[QUOTE="Ezgam3r"]Remember: CPU: PS3 > 360 GPU: 360 > PS3 That is all.tango90101

3 core processors > 1 core processor

360 > ps3

 

Check this out

 

and this 

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Runningflame570

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#52 Runningflame570
Member since 2005 • 10388 Posts
Isn't the PS3's CPU weaker than the 360's? So technically wouldn't the 360 get the better version if hell froze over and this game came to 360?rocktimusprime
Not at all, the PS3 CPU is considerably stronger for most things, the 360 GPU is slightly stronger overall though.

X360 CPU normal working regime = Cell limit

dimar19
You wish, you've been reading that IGN Microsoft Comparison a bit too often.

It's already been tested and,

PS3's Cell is WEAKER then 360's Xenon

Dm1uciano
Care to supply a link?
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elementz28

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#53 elementz28
Member since 2007 • 1829 Posts

Kojima recently confessed that he wants to push the Cell to its limits in order to create the gameplay experience that he has envisioned for MGS 4. Could this possibly mean that if a port was ever announced that the 360 version would be downgraded since its CPU is known to be weaker (according to tons of developers) than the Cell?

Quote:

Kojima also cryptically hinted that the increased processing grunt of the PS3 would be used not only for better graphics, but for the introduction of "psychological" elements.

"I would also like to challenge the PS3's CPU power for not only what you can see, but also psychological effects, or psychological battles, where it can affect your gameplay," he said.

http://www.gamespot.com/news/6168414.html?action=convert&om_clk=latestnews&tag=latestnews;title;1

DaddyDC650

 

It wont  come to the 360..its specfically made to run on the PS3 ..they are using the cell to make MGS4 too..and kojima already stated that he needs more space on the disk..if it get ported to the 360 its goin to be downgraded so why bother to bring it and risk it bein a total disaster and it  being a  big flop on the 360..i think he learn his lesson before in the past when released mgs2 on the xbox and end results is terrible

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milikito

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#54 milikito
Member since 2004 • 13971 Posts

It's already been tested and,

PS3's Cell is WEAKER then 360's Xenon

Dm1uciano
Why?
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SemiMaster

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#55 SemiMaster
Member since 2006 • 19011 Posts

Push is a relative term.

One could say that Fight Night Round 3 "pushes" a system too. If Konami uses all resources of the PS3 to run this game its either lazy coding or they are programming masterminds who know how to tap the full potential of a system that hasn't been out for more than half a year on the market.

Yea, neither of those scenarios is very likely. 

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Blue-Sphere

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#56 Blue-Sphere
Member since 2006 • 1972 Posts
It won't goto 360, god doesn't hate cows THAT much.OfficialJab
It remains a possibility, but I tend to agree with you. :P
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Runningflame570

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#57 Runningflame570
Member since 2005 • 10388 Posts

Its all ready proven PS3 cell is more powerfull thans 360s but people on this board make it seem like its so much more powerfull its only tiny difference, Just like its proven 360s GPU is more powerfull thans PS3s.

360+PS3=same they both can run the games if they wanted to some do better stuff in areas.

gamer4life85
Well that largely depends...the SPEs are something like 2-3x as powerful for doing certain tasks as the Xenon's PPCs are. The Xenon is slightly better at some branchy code but otherwise the Cell often has an advantage like or similar to the one I mention above.
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FatalDomain

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#58 FatalDomain
Member since 2005 • 1783 Posts

It won't goto 360, god doesn't hate cows THAT much.OfficialJab

Out of all of the post on this topic, this is the only one that makes sense!!!! There is no technical reason MSG4 could not be ported over to the 360. I have played the MGS games in the past and other than a nice memory card reading trick or the inclusion on rumble for key points in the game, there is nothing special in term of pushing the hardware.

Kojima is known for playing psychological tricks with his games and it called HYPE!!!! He makes great games, people love his mannerism (sp?), so when he talks about the Metal Gear franchise, people tune in and open their wallets....He is giving the gamimg community what they want in terms hype because this gen he will need to sell a boatload of games to gain a profit from this franchise....simple as that!!

Game On...

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fuzzysquash

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#59 fuzzysquash
Member since 2004 • 17374 Posts
Anything 360 can handle so can PS3 and vice versa. All this stuff you here is just dev hoopla to promote their game as being a unique experience you can only find on that system.Blackbond
That is not necessarily true. The two machines are very different. What does seem accurate is that so far, there have been no games that could not work on the other console. But this is not necessarily indicative of future games, or games currently under development. Kojima himself said that the MGS4 demo which was in trailer form at TGS 05 is capable of running on a 360, but whether the whole game is capable of being ported depends upon how far they exploit the CPU and blu-ray disc format. Personally, I don't think the CPU is as problematic as the disc format. If MGS4 were to have an open environment in which you could travel back and forth across the three destinations (the game will take place in three regions of the world), then spreading data across two or three discs would be highly problematic.
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Tiago Fontana

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#60 Tiago Fontana
Member since 2003 • 471 Posts

PS3>360 Bu.. bu but this a forum full of 360 fanboy..so what can u expect PS3 being better?.. only in lemmings nightmare!

 

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donalbane

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#61 donalbane
Member since 2003 • 16383 Posts
Whatever... developers always talk about pushing this and that. I'm sure it will be a fine game, but nothing that couldn't be ported over and scaled if need be.
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Kaze_no_Mirai

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#62 Kaze_no_Mirai
Member since 2004 • 11763 Posts
So the PS3 will cure cancer but it will be on its limits with MGS4? :?
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redneckdouglas

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#63 redneckdouglas
Member since 2005 • 2977 Posts
It's funny how these imbiciles finalize the performance of each CPUs. For your information, a XBOX 360 CPU's three core is not greater than a Core 2 Duo with 2 cores as a Cell processor is different than all of them. You can't say 360 > PS3 in terms of computing power because we don't have the software to compare it to. Other than Cell processor rocking the Folding@Home scene, XBOX 360's CPU have yet to show comparable numbers. Matter of fact, what numbers!?
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Mikazukinoyaiba

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#64 Mikazukinoyaiba
Member since 2007 • 733 Posts
Just because he is trying to challenge and push the PS3's CPU doesn't mean the game can't exist on 360 at all.
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elementz28

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#65 elementz28
Member since 2007 • 1829 Posts

Just because he is trying to challenge and push the PS3's CPU doesn't mean the game can't exist on 360 at all.Mikazukinoyaiba

 

of course not it will just be downgraded if it goes to the 360..so why would they bother to put mgs4 on there if its goin to flop on the 360.. it goes to show you if  the games is made for the ps3  from the start the xbox360 will always get  the crappy ports..since ps3 is indeeded a more powerful system..

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klactose

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#66 klactose
Member since 2003 • 1167 Posts
[QUOTE="Mizuke"]I'm sure a workaround could be made to compensate should it go to the 360 (share the love!).Runningflame570
Probably but it would be extremely problematic. Even just going from 360 with larger processes and breaking them up into smaller processes to send out to the SPEs is difficult enough. Taking these hundreds of SPE processes (many of which are probably much faster to execute on them), recompiling them into larger code and moving them onto the Xenon would definitely have an adverse effect unless you are talking a 3+ year development cycle for the port.

Something tells me it wouldn't take 3 years to port MGS4 to the 360, as it's not taking anywhere near that long to port DMC4. Also I'm sure that alot of the recompiling is an automatic process, it is code checking, optimization, and quality assurance cycles that I presume would be the most time consuming.
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kage_53

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#67 kage_53
Member since 2006 • 12671 Posts
Something tells me it wouldn't take 3 years to port MGS4 to the 360, as it's not taking anywhere near that long to port DMC4. Also I'm sure that alot of the recompiling is an automatic process, it is code checking, optimization, and quality assurance cycles that I presume would be the most time consuming.klactose
All 3 versions of DMC4 come out at the same time....
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DaddyDC650

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#68 DaddyDC650
Member since 2007 • 1241 Posts

PS3>360 Bu.. bu but this a forum full of 360 fanboy..so what can u expect PS3 being better?.. only in lemmings nightmare!

 

Tiago Fontana
It's true that there's obviously a ton of 360 fanboys in this forum but I'm sure there's at least some logical thinking gamers left right?
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DaddyDC650

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#69 DaddyDC650
Member since 2007 • 1241 Posts
[QUOTE="Runningflame570"][QUOTE="Mizuke"]I'm sure a workaround could be made to compensate should it go to the 360 (share the love!).klactose
Probably but it would be extremely problematic. Even just going from 360 with larger processes and breaking them up into smaller processes to send out to the SPEs is difficult enough. Taking these hundreds of SPE processes (many of which are probably much faster to execute on them), recompiling them into larger code and moving them onto the Xenon would definitely have an adverse effect unless you are talking a 3+ year development cycle for the port.

Something tells me it wouldn't take 3 years to port MGS4 to the 360, as it's not taking anywhere near that long to port DMC4. Also I'm sure that alot of the recompiling is an automatic process, it is code checking, optimization, and quality assurance cycles that I presume would be the most time consuming.

DMC4 is being developed By Capcom. They've already created games on the 360 so of course it won't take long to port. Also, DMC4 is not as big as MGS 4 and MGS 4 requires Blu-Ray and is being optimized for the Cell. Also, the fact that Kojima would not be able to depend on the use of the hard drive would also hinder development.
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Dire_Weasel

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#70 Dire_Weasel
Member since 2002 • 16681 Posts

PS3's CPU is pretty crazy, for example try running folding at home at a good cpu at home and watch it being beated to death in processing power by PS3s.njpj

 Agreed. Check out the folding@home statistics... the PS3 is, strangely, way on top.

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arbiter1024

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#71 arbiter1024
Member since 2007 • 35 Posts

It's not hard to write software that would bring the Xbox 360's or PS3's CPUs to 100% use.  Just write a bad n^3 algorithm.  I don't think that's what developers mean by "pushing" a CPU to its limits.  More likely they mean they want to take advantage of all the idiosyncracies of the particular process and APIs on the platform that allow them to get the most efficient results.
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Endfinal

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#72 Endfinal
Member since 2007 • 875 Posts

[QUOTE="Dire_Weasel"]No one here actually thinks that MGS4 is going to the 360... do they?tango90101

noone thought MGS:SoL would be on the xbox either, and yet, there it was....

imo, we don't need it; Splinter Cell is what MGS should have been....

Splinter Cell is garbage and doesn't even deserve to be in the same conversation as MGS.
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Spartanx23

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#73 Spartanx23
Member since 2005 • 1554 Posts
All I can say, is that I can't wait to see all the dissapointed PS3 fans responses when MGS4 goes multiplat.:)
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Timstuff

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#74 Timstuff
Member since 2002 • 26840 Posts

[QUOTE="Ezgam3r"]Remember: CPU: PS3 > 360 GPU: 360 > PS3 That is all.tango90101

3 core processors > 1 core processor

360 > ps3

PS3 has 1 core plus the 8 SPEs. Lemmings have lately been eager to try and make people forget that Cell is the same concept as a 3 core processor but divided by 9 instead of 3. Instead of 3 equal cores, you have one core and the 8 SPEs. So while you can TECHNICALLY argue that Cell is a single core processor, that is really a very misleading statement.
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Timstuff

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#75 Timstuff
Member since 2002 • 26840 Posts
Whatever... developers always talk about pushing this and that. I'm sure it will be a fine game, but nothing that couldn't be ported over and scaled if need be.donalbane
So you want MGS4 even if it's vastly inferior?
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mlbslugger86

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#76 mlbslugger86
Member since 2004 • 12867 Posts
[QUOTE="DaddyDC650"]

Kojima recently confessed that he wants to push the Cell to its limits in order to create the gameplay experience that he has envisioned for MGS 4. Could this possibly mean that if a port was ever announced that the 360 version would be downgraded since its CPU is known to be weaker (according to tons of developers) than the Cell?

Quote:

Kojima also cryptically hinted that the increased processing grunt of the PS3 would be used not only for better graphics, but for the introduction of "psychological" elements.

"I would also like to challenge the PS3's CPU power for not only what you can see, but also psychological effects, or psychological battles, where it can affect your gameplay," he said.

http://www.gamespot.com/news/6168414.html?action=convert&om_clk=latestnews&tag=latestnews;title;1

Filonus

 

there it is in one simple sentence. This is the beautiful and also ugly aspect of console exclusives. On one hand present and future ps3 owners (like me) will have a far more enjoyable experience due to kojima's optimization; Whilst 360 users won't experience it at all.

 

360 fanboys can't complain, you guys have got mass effect, fable 2, and alan wake.  

hey,im not a 360 fanboy,and i really,really,really want metal gear solid 4 on it,but i know that it's never going to happen and that im going open my wallet very wide and pay the 660 dollars.

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Timstuff

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#77 Timstuff
Member since 2002 • 26840 Posts
[QUOTE="Filonus"][QUOTE="DaddyDC650"]

Kojima recently confessed that he wants to push the Cell to its limits in order to create the gameplay experience that he has envisioned for MGS 4. Could this possibly mean that if a port was ever announced that the 360 version would be downgraded since its CPU is known to be weaker (according to tons of developers) than the Cell?

Quote:

Kojima also cryptically hinted that the increased processing grunt of the PS3 would be used not only for better graphics, but for the introduction of "psychological" elements.

"I would also like to challenge the PS3's CPU power for not only what you can see, but also psychological effects, or psychological battles, where it can affect your gameplay," he said.

http://www.gamespot.com/news/6168414.html?action=convert&om_clk=latestnews&tag=latestnews;title;1

mlbslugger86

there it is in one simple sentence. This is the beautiful and also ugly aspect of console exclusives. On one hand present and future ps3 owners (like me) will have a far more enjoyable experience due to kojima's optimization; Whilst 360 users won't experience it at all.

360 fanboys can't complain, you guys have got mass effect, fable 2, and alan wake.

hey,im not a 360 fanboy,and i really,really,really want metal gear solid 4 on it,but i know that it's never going to happen and that im going open my wallet very wide and pay the 660 dollars.

And that people, is the real reason why MGS4 will never come to Xbox 360. Both Sony and Kojima/Konami know that people will buy PS3s to play this game. That means that more PS3s that Sony can sell, and it means more PS3 owners that Konami can make money off of. It's a win-win situation, and nobody is going to jeoporadize that by making the game multiplatform.
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Kahuna_1

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#78 Kahuna_1
Member since 2006 • 7948 Posts

A lot of 360 fanboys just want it so they can laugh and say the PS3 has even less games now...