This topic is locked from further discussion.
[QUOTE="Tamashii-sosaku"][QUOTE="thrones"]But cutscenes are a well regarded medium for story telling in video games, what do you want during the cutscenes. QTE?hayato_
My point is that there are better ways to implement story than just using cutscenes. I'd hope that 10 years from now cutscenes will almost be extinct in video games. Just as developers have all but eliminated things like health bars and HUD's in favour of presenting such information in much more subtle and immersive ways by finding alternative ways of visually representing it. Developers with have the technology, creativity and experience to present story in manner that's conductive to the median and maximes its potential. A potential that far surpasses traditional media of books or film. Games can be so much more.
Depends.
I love great complex story telling and cut scenes. You get more into the story and what is happening around you. If I saw it disappear from gaming, then I wouldn't be a gamer anymore and have no reason to play a video game. I love writing stories and the MGS story is one of the best inspriing lots of thoughts and future ideas.Same thing could be said about fillms and books kinda of.
I'm not saying stories should be simplified or removed from games I'm just saying there are much better ways to present them. Cutscenes should be a final alternative. There's no reason a game like MGS couldn't pack it all its story and still make it interactive to boot and as a result enhance the experience.
Given the choice of having an MGS that packed in all its story but also managed to be 100% playable from start to finish over another version that was 1/3 non-interactive cutscenes would you seriously choose the cutscene version?
[QUOTE="the_one34"]Health bars are the stupidest invention EVER to plague games. Get hit? Just stay back for 5seconds and you're fine! Yeah...big challenge -_- Tamashii-sosaku
I didn't say anything about regenerating health. I talking about things like in Fight Night Round 3. They eliminated the health bars in favour of showing your damage by how battered your character is, how heavy he's breathing, his stance, etc etc. There's no doubt it made the game a much more immersive experience when you don't have a great big red bar at the top showing your health. My point is that cutscenes or atleast ridiculously over long cutscenes are just as needless as counterproductive to games as health bars are.
So, what's the alternative? Being able to run around in circles, while the person you're conversing with is talking? Or add those little moments in the cut-scenes where you have to push a button to save yourself? Both of those alternatives has been tried out, and never worked properly. The button-idea is just an annoying little thing that ruins your actual understandment of the ongoings.
It might work for games where the cut-scenes only involves fighting, but in MGS cut-scenes are about talking and information-gathering to add depth to the world you're playing.
[QUOTE="Nike_Air"]1/3 cutscense
1/3 codec
1/3 gameplay
About 10 hours !!!!!!!!!!! AAAA
TREAL_Since
Actually there isn't an emphasis on storytelling via codec in MGS4. So we could fairly assume that it's roughly 20 hours gameplay.
the codec from what ive been able to tell was always meant to add more depth to the characters and to shed some light on the backstories of some of the characters, its not really necessary for the game itself, it just adds to the experinece imo
[QUOTE="Vectah_Sigma"][QUOTE="Dahaka-UK"]Anybody who dislikes cutscenes needs to stay the hell away from GTA4, that games packed with lengthy cutscenes. Point being if the perfect game that sells millions can be great with loads of cutscenes then so can MGS4. Keeping in mind GTA4 only takes 30 hours to complete the main story at a steady pace.ParadiddleFill
Ditto
umm how long is gta4? exactly
Around 30 hours or so on average, I took 36 or so hours to finish it the first time as I spent alot of time just living in the city.
I say I easily spent 3-5 hours watching cutscenes.
My stats said I've been on the phone for 1hr 50minutes.
[QUOTE="the_one34"]Health bars are the stupidest invention EVER to plague games. Get hit? Just stay back for 5seconds and you're fine! Yeah...big challenge -_- Tamashii-sosaku
I didn't say anything about regenerating health. I talking about things like in Fight Night Round 3. They eliminated the health bars in favour of showing your damage by how battered your character is, how heavy he's breathing, his stance, etc etc. There's no doubt it made the game a much more immersive experience when you don't have a great big red bar at the top showing your health. My point is that cutscenes or atleast ridiculously over long cutscenes are just as needless as counterproductive to games as health bars are.
I'm going to assume you're not a fan of the MGS series (not flaming). So it is understandable you would not approve of the lengthy cutscenes. Kojima has designed all the MGS games to be a cinematic experience because he draws his inspiration heavily from tonnes of good, classic movies. The cut scenes and storyline and even the style of the game are a homage to all those movies. He actively chooses to portray the story through long cutscenes. Changing it now would be changing one of the core foundations of the MGS series. Even, for their time, the old Nes/MSX games had lengthy codec sequences.
[QUOTE="ParadiddleFill"][QUOTE="Vectah_Sigma"][QUOTE="Dahaka-UK"]Anybody who dislikes cutscenes needs to stay the hell away from GTA4, that games packed with lengthy cutscenes. Point being if the perfect game that sells millions can be great with loads of cutscenes then so can MGS4. Keeping in mind GTA4 only takes 30 hours to complete the main story at a steady pace.thrones
Ditto
umm how long is gta4? exactly
Around 30 hours or so on average, I took 36 or so hours to finish it the first time as I spent alot of time just living in the city.
I say I easily spent 3-5 hours watching cutscenes.
My stats said I've been on the phone for 1hr 50minutes.
ok so lets see 30 hours of just the main story plus side missions
and 4 hours of cutscenes
vs 20 hours of gameplay and 10 hours of cutscenes
Remember folks, the gameplay length of a game doesn't mean it'll make the game any better. Imagine getting bored of the game within a couple hours, and you have to drag along for the next 20 hours. That would be brutal. But MGS4 will be the best PS3 exclusive to date, finally.
*hope I didn't jinx it*
ReverseCycology
Actually your wrong, longer games do contribute to it being a better game. What your saying only would apply if the game itself sucks bad and you'd get bored of it in a couple of hours. But in this case it's MGS4, it's 99.9% certain it's going to amazing. I'd welcome 50 hours of MGS4 and never get bored. Longer games equal better games and more value for money as far as I'm concerned and games like COD4 with a grand total of 5 hours singleplayer the rest multiplayer are simply not worth it.
[QUOTE="TREAL_Since"][QUOTE="Nike_Air"]1/3 cutscense
1/3 codec
1/3 gameplay
About 10 hours !!!!!!!!!!! AAAA
linkin_guy109
Actually there isn't an emphasis on storytelling via codec in MGS4. So we could fairly assume that it's roughly 20 hours gameplay.
the codec from what ive been able to tell was always meant to add more depth to the characters and to shed some light on the backstories of some of the characters, its not really necessary for the game itself, it just adds to the experinece imo
I personally love the codec. And I'm sure that it will remain a means of character development and some story/mechanic branching. But this time there won't be 20-30 min codec sequences. It was a complaint that alot of players had. Let's see how well it's implemented in MGS4 :).
omg u didnt bash the ps3 this is a good day for system wars...but this game i cant wait anylongerI need to stock up on some pop corn for those cutscenes.
ReverseCycology
[QUOTE="thrones"][QUOTE="ParadiddleFill"][QUOTE="Vectah_Sigma"][QUOTE="Dahaka-UK"]Anybody who dislikes cutscenes needs to stay the hell away from GTA4, that games packed with lengthy cutscenes. Point being if the perfect game that sells millions can be great with loads of cutscenes then so can MGS4. Keeping in mind GTA4 only takes 30 hours to complete the main story at a steady pace.ParadiddleFill
Ditto
umm how long is gta4? exactly
Around 30 hours or so on average, I took 36 or so hours to finish it the first time as I spent alot of time just living in the city.
I say I easily spent 3-5 hours watching cutscenes.
My stats said I've been on the phone for 1hr 50minutes.
ok so lets see 30 hours of just the main story plus side missions
and 4 hours of cutscenes
vs 20 hours of gameplay and 10 hours of cutscenes
6 hours different? Don't forget there's alot of tedious fetch quests in GTA4 as well.
GTA4:
23 hours gameplay - 5 hours cutscenes - 2 hours of phone calls (You can't exactly do stuff while phoning people..)
I would include my time on the internet, but that's not necessarily part of the game :D (2 hours)
MGS4:
20 hours gameplay - 10 hours cutscene
It's not bad, really.
[QUOTE="hayato_"][QUOTE="Tamashii-sosaku"][QUOTE="thrones"]But cutscenes are a well regarded medium for story telling in video games, what do you want during the cutscenes. QTE?Tamashii-sosaku
My point is that there are better ways to implement story than just using cutscenes. I'd hope that 10 years from now cutscenes will almost be extinct in video games. Just as developers have all but eliminated things like health bars and HUD's in favour of presenting such information in much more subtle and immersive ways by finding alternative ways of visually representing it. Developers with have the technology, creativity and experience to present story in manner that's conductive to the median and maximes its potential. A potential that far surpasses traditional media of books or film. Games can be so much more.
Depends.
I love great complex story telling and cut scenes. You get more into the story and what is happening around you. If I saw it disappear from gaming, then I wouldn't be a gamer anymore and have no reason to play a video game. I love writing stories and the MGS story is one of the best inspriing lots of thoughts and future ideas.Same thing could be said about fillms and books kinda of.
I'm not saying stories should be simplified or removed from games I'm just saying there are much better ways to present them. Cutscenes should be a final alternative. There's no reason a game like MGS couldn't pack it all its story and still make it interactive to boot and as a result enhance the experience.
Given the choice of having an MGS that packed in all its story but also managed to be 100% playable from start to finish over another version that was 1/3 non-interactive cutscenes would you seriously choose the cutscene version?
Again it depends.
I not as good at MGS as the next person. To be honest when I saw the 29 (all together) hour topic I was like this game is gonna take me sooo long. I like the gameplay and all the extras, but sometimes its rewarding to get a cutscene such as the ones at such level in the MGS series. So yes I would choose the cutscene version. It just depends on what type of gamer you are. I will be honest and say gaming is like a forth hobby to me. So that probably reflects my anwser also compared to most peple on system wars.
Using GTA4 as an example. If the story was absent in this game I probably would have returned it and got my money back. The game has ton of innovation and gameplay elements, but when I got stuck at one part I put it down and didn't touch it till 4 days later. Sometimes cutscenes enhance and reward is what im saying.
[QUOTE="ReverseCycology"]Remember folks, the gameplay length of a game doesn't mean it'll make the game any better. Imagine getting bored of the game within a couple hours, and you have to drag along for the next 20 hours. That would be brutal. But MGS4 will be the best PS3 exclusive to date, finally.
*hope I didn't jinx it*
Dahaka-UK
Actually your wrong, longer games do contribute to it being a better game. What your saying only would apply if the game itself sucks bad and you'd get bored of it in a couple of hours. But in this case it's MGS4, it's 99.9% certain it's going to amazing. I'd welcome 50 hours of MGS4 and never get bored. Longer games equal better games and more value for money as far as I'm concerned and games like COD4 with a grand total of 5 hours singleplayer the rest multiplayer are simply not worth it.
Not to generalise, but longer gameplay tends to help. A lot of recent games seem to cram the story into around 7 hours of gameplay which is annoying because, in that short space of time, the story gets rushed or not played out proprely. Oh, and most games recently end with cliffhangers which open the end of for a possible sequel, whereas MGS4 not only has to be a standalone game, since it is the last in the series, it also has to wrap up all the shedloads of loose-ends it's predecessors left (and that is a lot of loose-ends and complicated plot twists to tie up!).
Why, that's lovely. Besides as far as I've read then the game offers much replay-value, so the actual game-time is longer. And to the cut-scene haters... Then live with it, cut-scenes and story is a great part of the series, and if you actually get yourself involved with the story, then it's interesting to watch. This game is a fusion between a game and a movie at some level.
Benjamin19
The replay value is immense, so if you lik the games, excpect to play them at least 50 more hours.
[QUOTE="Tamashii-sosaku"][QUOTE="the_one34"]Health bars are the stupidest invention EVER to plague games. Get hit? Just stay back for 5seconds and you're fine! Yeah...big challenge -_- Benjamin19
I didn't say anything about regenerating health. I talking about things like in Fight Night Round 3. They eliminated the health bars in favour of showing your damage by how battered your character is, how heavy he's breathing, his stance, etc etc. There's no doubt it made the game a much more immersive experience when you don't have a great big red bar at the top showing your health. My point is that cutscenes or atleast ridiculously over long cutscenes are just as needless as counterproductive to games as health bars are.
So, what's the alternative? Being able to run around in circles, while the person you're conversing with is talking? Or add those little moments in the cut-scenes where you have to push a button to save yourself? Both of those alternatives has been tried out, and never worked properly. The button-idea is just an annoying little thing that ruins your actual understandment of the ongoings.
It might work for games where the cut-scenes only involves fighting, but in MGS cut-scenes are about talking and information-gathering to add depth to the world you're playing.
I agree. QTE in particular is a very lazy way of doing it. You'd have thought developers would have come up with something better since Shenmue did it almost 10 years ago. My point is exactly that. Developers should find more creative solutions than simply sticking QTE event in their cutscenes or just allowing your player walk around like in Assassins. It's a shame to see that while things like graphics, lighting, physics and animation have come along leaps and bounds in such a short time were still stuck with boring old cutscenes. It's one area that needs some serious innovation.
Bioshock I think is a game that did a really good job of telling a compelling story without having to rely on lengthy expedition and cutscenes and was 10 times better because of it. If developers are smart they can find better ways of presenting story and information with having to rely on cutscenes. Or atleast minimalise them to keep the player immersed. But 10 hours of cutscenes? That's just ridiculous! Developers should first think of the alternative ways of presenting its story before relying on cutscenes. Non-interactive cutscenes are a last resort when there is no alternative. Not the base on which a game is created.
[QUOTE="Jacboy71"][QUOTE="Cedmln"]I hope I am MUCH more pleased with this game than I am with GTA 4. If so, I will be happy. :)Cedmln
Cedmin pleased????
Thats impossible :P
No no no. After beating GTA 4, I'm very sure its not impossible for me to like MGS 4 more. lol. :)
Ah, I'm so jelous. I havent finished GTA4 yet... I think I've played it around 15 hours. I got alot to go I guess!
[QUOTE="ParadiddleFill"][QUOTE="thrones"][QUOTE="ParadiddleFill"][QUOTE="Vectah_Sigma"][QUOTE="Dahaka-UK"]Anybody who dislikes cutscenes needs to stay the hell away from GTA4, that games packed with lengthy cutscenes. Point being if the perfect game that sells millions can be great with loads of cutscenes then so can MGS4. Keeping in mind GTA4 only takes 30 hours to complete the main story at a steady pace.thrones
Ditto
umm how long is gta4? exactly
Around 30 hours or so on average, I took 36 or so hours to finish it the first time as I spent alot of time just living in the city.
I say I easily spent 3-5 hours watching cutscenes.
My stats said I've been on the phone for 1hr 50minutes.
ok so lets see 30 hours of just the main story plus side missions
and 4 hours of cutscenes
vs 20 hours of gameplay and 10 hours of cutscenes
6 hours different? Don't forget there's alot of tedious fetch quests in GTA4 as well.
GTA4:
23 hours gameplay - 5 hours cutscenes - 2 hours of phone calls (You can't exactly do stuff while phoning people..)
I would include my time on the internet, but that's not necessarily part of the game :D (2 hours)
MGS4:
20 hours gameplay - 10 hours cutscene
It's not bad, really.
You forgot 2 hours at the Strip club
[QUOTE="thrones"][QUOTE="ParadiddleFill"][QUOTE="thrones"][QUOTE="ParadiddleFill"][QUOTE="Vectah_Sigma"]hayato_
You forgot 2 hours at the Strip club
who spends 2 hours at the strip club lol
[QUOTE="Benjamin19"][QUOTE="Tamashii-sosaku"][QUOTE="the_one34"]Health bars are the stupidest invention EVER to plague games. Get hit? Just stay back for 5seconds and you're fine! Yeah...big challenge -_- Tamashii-sosaku
I didn't say anything about regenerating health. I talking about things like in Fight Night Round 3. They eliminated the health bars in favour of showing your damage by how battered your character is, how heavy he's breathing, his stance, etc etc. There's no doubt it made the game a much more immersive experience when you don't have a great big red bar at the top showing your health. My point is that cutscenes or atleast ridiculously over long cutscenes are just as needless as counterproductive to games as health bars are.
So, what's the alternative? Being able to run around in circles, while the person you're conversing with is talking? Or add those little moments in the cut-scenes where you have to push a button to save yourself? Both of those alternatives has been tried out, and never worked properly. The button-idea is just an annoying little thing that ruins your actual understandment of the ongoings.
It might work for games where the cut-scenes only involves fighting, but in MGS cut-scenes are about talking and information-gathering to add depth to the world you're playing.
I agree. QTE in particular is a very lazy way of doing it. You'd have thought developers would have come up with something better since Shenmue did it almost 10 years ago. My point is exactly that. Developers should find more creative solutions than simply sticking QTE event in their cutscenes or just allowing your player walk around like in Assassins. It's a shame to see that while things like graphics, lighting, physics and animation have come along leaps and bounds in such a short time were still stuck with boring old cutscenes. It's one area that needs some serious innovation.
Bioshock I think is a game that did a really good job of telling a compelling story without having to rely on lengthy expedition and cutscenes and was 10 times better because of it. If developers are smart they can find better ways of presenting story and information with having to rely on cutscenes. Or atleast minimalise them to keep the player immersed. But 10 hours of cutscenes? That's just ridiculous! Developers should first think of the alternative ways of presenting its story before relying on cutscenes. Non-interactive cutscenes are a last resort when there is no alternative. Not the base on which a game is created.
I think MGS games have made good strides in the cut-scene and story-telling departments..................
List:
Being able to gain story information by eavesdropping in on conversations between NPCs
Being able to manually call up different characters on codec to get story information from their perspective
Being able to control the camera and zoom in on different areas of cutscenes
Being able to view cut-scenes from first person view
Context driven story elements (fundemental aspects of the level change to convey change in story)
[QUOTE="Floppy_Jim"]29 hours? Awesome, that's longer than I expected. Perhaps Blu-Ray has really helped this game after all?jojo198
give it up FANBOY!! the reason that took him 29 hours to complete cause most of the reviewer a crap at playing games, he probably wondering around in the palythrough alot, and by the way MGS suck!!
dude take ur opinion else where..and u call somone else a fanboy29 hours? Awesome, that's longer than I expected. Perhaps Blu-Ray has really helped this game after all?Floppy_Jim
Thats actually longer than it took me to beat MGS 2 and 3 at a time. If it was longer than 30 hours i probably would of quit playing it.
[QUOTE="Floppy_Jim"]29 hours? Awesome, that's longer than I expected. Perhaps Blu-Ray has really helped this game after all?djxaquaxblue
Thats actually longer than it took me to beat MGS 2 and 3 at a time. If it was longer than 30 hours i probably would of quit playing it.
after i go tthe patriot in 3 i went back threw and played it and it took me 4 hours haha..i never was sneaking i just runned and gunnedThose games can be finished in a few hours, like 8-9 hours, depending on how you play
Probably he just did not rush
I can play any game in 200 hours, if i am incapable to finish it quick, that does not mean the game is huge
Also it IS OPM, if you know what i mean, they would not report something like "hey, i am cool, i finished it in 10 hours !!!"
They would obviosuly mention the highest possible time to do it, to make it seem better
[QUOTE="Floppy_Jim"]29 hours? Awesome, that's longer than I expected. Perhaps Blu-Ray has really helped this game after all?jojo198
give it up FANBOY!! the reason that took him 29 hours to complete cause most of the reviewer a crap at playing games, he probably wondering around in the palythrough alot, and by the way MGS suck!!
The excuses you just made are far more fanboyish than what Floppy Jim said. At least what he said is pretty logical.
[QUOTE="Floppy_Jim"]29 hours? Awesome, that's longer than I expected. Perhaps Blu-Ray has really helped this game after all?jojo198
give it up FANBOY!! the reason that took him 29 hours to complete cause most of the reviewer a crap at playing games, he probably wondering around in the palythrough alot, and by the way MGS suck!!
Uhm.. no offense.. but it is really YOU who are the fanboy... Floppy_Jim just said he thought the blu-ray disc helped the game... and reviewers play games very much... so i doubt they suck in gaming, and since you apparantly are so obsessed with flaming against MGS4, you don't have an PS3... and i don't think you deserve one!
Those games can be finished in a few hours, like 8-9 hours, depending on how you play
Probably he just did not rush
I can play any game in 200 hours, if i am incapable to finish it quick, that does not mean the game is huge
kostmpekir
...lulwut?
I'm sure this one has a long lifespan, if you're doing a speed run you can do games like Half Life 2 in an hour. But for MOST people how they're playing.
[QUOTE="kostmpekir"]Those games can be finished in a few hours, like 8-9 hours, depending on how you play
Probably he just did not rush
I can play any game in 200 hours, if i am incapable to finish it quick, that does not mean the game is huge
thrones
...lulwut?
I'm sure this one has a long lifespan, if you're doing a speed run you can do games like Half Life 2 in an hour. But for MOST people how they're playing.
This is not a RPG, there is absolutly no reason IMO not to speed run
[QUOTE="thrones"][QUOTE="ParadiddleFill"][QUOTE="thrones"][QUOTE="ParadiddleFill"][QUOTE="Vectah_Sigma"][QUOTE="Dahaka-UK"]Anybody who dislikes cutscenes needs to stay the hell away from GTA4, that games packed with lengthy cutscenes. Point being if the perfect game that sells millions can be great with loads of cutscenes then so can MGS4. Keeping in mind GTA4 only takes 30 hours to complete the main story at a steady pace.ParadiddleFill
Ditto
umm how long is gta4? exactly
Around 30 hours or so on average, I took 36 or so hours to finish it the first time as I spent alot of time just living in the city.
I say I easily spent 3-5 hours watching cutscenes.
My stats said I've been on the phone for 1hr 50minutes.
ok so lets see 30 hours of just the main story plus side missions
and 4 hours of cutscenes
vs 20 hours of gameplay and 10 hours of cutscenes
6 hours different? Don't forget there's alot of tedious fetch quests in GTA4 as well.
GTA4:
23 hours gameplay - 5 hours cutscenes - 2 hours of phone calls (You can't exactly do stuff while phoning people..)
I would include my time on the internet, but that's not necessarily part of the game :D (2 hours)
MGS4:
20 hours gameplay - 10 hours cutscene
It's not bad, really.
6 hours diffrent but gta 4 is a 40+ hour game, and you can still drive around while being on the cell
20 hours of gameplay with 10 hour cutscenes is not the same thing at all
The difference is though GTA4 is a sandbox game where you explore 3 huge islands, while MGS4 is more of an action stealth adventure game. Sandbox games tend to have more content anyway. So it's no surprise, previous MGS games where short, MGS4 seems to be the longest one out of the lot. The fact of the matter remains though, GTA4 has long lengthy cutscenes almost before and after every single mission in the main story. alot of them arent even that interesting to look at and are just mission briefings.
[QUOTE="ParadiddleFill"][QUOTE="thrones"][QUOTE="ParadiddleFill"][QUOTE="thrones"][QUOTE="ParadiddleFill"][QUOTE="Vectah_Sigma"]Dahaka-UK
The difference is though GTA4 is a sandbox game where you explore 3 huge islands, while MGS4 is more of an action stealth adventure game. Sandbox games tend to have more content anyway. So it's no surprise, previous MGS games where short, MGS4 seems to be the longest one out of the lot. The fact of the matter remains though, GTA4 has long lengthy cutscenes almost before and after every single mission in the main story. alot of them arent even that interesting to look at and are just mission briefings.
thats what im arguing gta has around 4-5 hours of cutscenes but it has a hell of alot more content and gameplay then mgs4 which has 10 hours of cutscenes
'Paul Fitzpatrick: Hard to say. I didn't time the cut-scenes, but I completed MGS4 in just over 29 hours, and at a guess I'd say it was two thirds playing to one third watching. But that is a guess…'
'29 hours and six minutes was my exact play-through time, and I saw everything I felt I needed to see to really get the measure of the game. I'd love to go back and play through with all the cool weapons and items unlocked of course.'
Seems there's some replay value in it :|
'Paul Fitzpatrick: Hard to say. I didn't time the cut-scenes, but I completed MGS4 in just over 29 hours, and at a guess I'd say it was two thirds playing to one third watching. But that is a guess…'
'29 hours and six minutes was my exact play-through time, and I saw everything I felt I needed to see to really get the measure of the game. I'd love to go back and play through with all the cool weapons and items unlocked of course.'
Seems there's some replay value in it :|
thrones
not some... best ever
[QUOTE="thrones"]'Paul Fitzpatrick: Hard to say. I didn't time the cut-scenes, but I completed MGS4 in just over 29 hours, and at a guess I'd say it was two thirds playing to one third watching. But that is a guess…'
'29 hours and six minutes was my exact play-through time, and I saw everything I felt I needed to see to really get the measure of the game. I'd love to go back and play through with all the cool weapons and items unlocked of course.'
Seems there's some replay value in it :|
Trygvetd
not some... best ever
why would you go back and play the same missions all over again? to use a diffrent suite or a new rifle?
[QUOTE="Trygvetd"][QUOTE="thrones"]'Paul Fitzpatrick: Hard to say. I didn't time the cut-scenes, but I completed MGS4 in just over 29 hours, and at a guess I'd say it was two thirds playing to one third watching. But that is a guess…'
'29 hours and six minutes was my exact play-through time, and I saw everything I felt I needed to see to really get the measure of the game. I'd love to go back and play through with all the cool weapons and items unlocked of course.'
Seems there's some replay value in it :|
ParadiddleFill
not some... best ever
why would you go back and play the same missions all over again? to use a diffrent suite or a new rifle?
It's just so fun to try new tactics on taking on bosses or killing enemies or sneaking another way...
[QUOTE="Trygvetd"][QUOTE="thrones"]'Paul Fitzpatrick: Hard to say. I didn't time the cut-scenes, but I completed MGS4 in just over 29 hours, and at a guess I'd say it was two thirds playing to one third watching. But that is a guess…'
'29 hours and six minutes was my exact play-through time, and I saw everything I felt I needed to see to really get the measure of the game. I'd love to go back and play through with all the cool weapons and items unlocked of course.'
Seems there's some replay value in it :|
ParadiddleFill
not some... best ever
why would you go back and play the same missions all over again? to use a diffrent suite or a new rifle?
MGS has always had rewards for going back and doing certain things differently. You get camo, the bandana, and other little goodies. Its a staple of the series. Plus theirs always different ways to handle the guards and neat tricks you can do that you may not have thought of the first time.
Excellent news indeed. About 9/10 hours longer than I expected. And 9 hours of cutscenes!? I think I may cry. 9 hours of glorious, beautiful cutscenes, and I'm sure every minute of them are going to be amazing.
I feel so bad for anybody not going to be playing this on June 12th, and especially for those not interested in it. You're missing out. Big Time.
[QUOTE="Dahaka-UK"][QUOTE="ParadiddleFill"][QUOTE="thrones"][QUOTE="ParadiddleFill"][QUOTE="thrones"][QUOTE="ParadiddleFill"][QUOTE="Vectah_Sigma"]ParadiddleFill
The difference is though GTA4 is a sandbox game where you explore 3 huge islands, while MGS4 is more of an action stealth adventure game. Sandbox games tend to have more content anyway. So it's no surprise, previous MGS games where short, MGS4 seems to be the longest one out of the lot. The fact of the matter remains though, GTA4 has long lengthy cutscenes almost before and after every single mission in the main story. alot of them arent even that interesting to look at and are just mission briefings.
thats what im arguing gta has around 4-5 hours of cutscenes but it has a hell of alot more content and gameplay then mgs4 which has 10 hours of cutscenes
What so MGS4 has 20 hours main story, 10 hours cutscenes. GTA4 has 30 hour main story, with 4-5 hour cutscenes. The difference isnt that big as you make it out to be. Sure you can include repetative side missions and all the random nonsense you can do in GTA4 but then so will MGS4 have a bunch of stuff you can probably do after playing through the main story. Just like the previous MGS's did. I never really said in the first place MGS4 had more gameplay, I was just pointing out that GTA4 had lengthy cutscenes in it. And people are complaining about cutscenes in MGS. :|
[QUOTE="Trygvetd"][QUOTE="thrones"]'Paul Fitzpatrick: Hard to say. I didn't time the cut-scenes, but I completed MGS4 in just over 29 hours, and at a guess I'd say it was two thirds playing to one third watching. But that is a guess…'
'29 hours and six minutes was my exact play-through time, and I saw everything I felt I needed to see to really get the measure of the game. I'd love to go back and play through with all the cool weapons and items unlocked of course.'
Seems there's some replay value in it :|
ParadiddleFill
not some... best ever
why would you go back and play the same missions all over again? to use a diffrent suite or a new rifle?
You get an open battlefield and objectives, so you go back and tackle things in a totally different manner.
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