MGS4 cut-scenes get painful...

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SapSacPrime

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#51 SapSacPrime
Member since 2004 • 8925 Posts

How dare you have a controversial opinion on a game which scored 10, burn him! :twisted: Napalm!!!

All of the MGS games have too mch cutscene and long winded conversation, which is a Japanese thing taken to extremes.

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Virus214

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#52 Virus214
Member since 2007 • 2052 Posts

your first MGS? Or you just dont know the nature of MGS games..too bad you feel this way for a awesome game.SiKh22

some people have things to do, and when they run into a 30-45 minute cut scene, it kinda messes things up. Now, you probably don't work.. or you have insomnia.... either way.... you have lots.. and i mean lots of time on your hands...

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Asim90

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#53 Asim90
Member since 2005 • 3692 Posts
Seriously I dont understand all the whining about cutscenes. The only reason why someone won't enjoy the cutscenes is simply because they don't understand the complex story or they aren't a big fan of the series. If its the second one then just skip them, its not hard to do the mission objectives without watching the cutscenes. If you like story then the cutscenes are a real treat, I loved every single one of them. Its not like this is a new addition to the series.
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deepsme

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#54 deepsme
Member since 2005 • 226 Posts
On my 63 inch Sammy alongwith the B&W 7.1 speaker set...i enjoyed each and every one of them....the character detailing..the crisp sound was awesome imo...
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flclempire

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#55 flclempire
Member since 2004 • 4914 Posts
Its a game for simpletons. They need to have everything in the plot explained to them over, and over, and over.... Typical anime-syndrome. Not bashing all anime, but about 90% of it is garbage. And yes, the only game the PS3 has is an interactive movie, ha ha, haha. Seriously, ha. Guess the bluray was a good choice if they are going to be pumping out metal gear solids XD
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flclempire

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#56 flclempire
Member since 2004 • 4914 Posts
On my 63 inch Sammy alongwith the B&W 7.1 speaker set...i enjoyed each and every one of them....the character detailing..the crisp sound was awesome imo...deepsme
Well, as long as you admit you enjoyed it as a movie and not a game :3
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FFXIII360

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#57 FFXIII360
Member since 2008 • 988 Posts
Worse game ever made and most overrated
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xchiefmegadethx

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#58 xchiefmegadethx
Member since 2008 • 640 Posts
[QUOTE="Zenkuso"][QUOTE="Adonymous"][QUOTE="Zenkuso"]

360 IS THE KING OF RPGS!

Shouldn't you lemmings be priasing cutscenes :p

And you can hit the start button and skip the cutscenes in MGS4, you aren't forced to watch them.

Adonymous

skipping the cut-scenes is dumb.

If you don't like the game and the cutscenes, you shouldn't have bought it.

Everyone knows metal gear solid is fulled with cutscenes, its impossible not to know when the series has been like that for over a decade!

So complaining about it when you bought the game is ultimately your own fault, no one elses, you should have research what you were buying, most people that hang around gaming forums don't simply walk into a shop an buy a random game, thats what casuals do.

The fact you sit here trolling proves your own failure.

I knew MGS was cut-scenes, but not to this extent. MGSIV has less gameplay than other MGS's, and way more cutscenes...

its like an interactive movie.

I have no clue how this game got a 10...I mean the gameplay is like i said before...an afterthought.

i hate games with just cut scenes!

Thats why i stopped playing MGS's

New MGS has the worse amount of cut scenes,thank god i never bought ps3 for one

How this game got a 10/10 i will never know?

I guess gamesites got payed for it!

It will not get game of the year,no way

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ejstrup

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#59 ejstrup
Member since 2005 • 2192 Posts

hahahah people whine too much.

MGS4 is the best game of the year, get over it fanboys.

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deepsme

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#60 deepsme
Member since 2005 • 226 Posts

[QUOTE="deepsme"]On my 63 inch Sammy alongwith the B&W 7.1 speaker set...i enjoyed each and every one of them....the character detailing..the crisp sound was awesome imo...flclempire
Well, as long as you admit you enjoyed it as a movie and not a game :3

Well if the cutscenes were integrating you can only imagine the experience while playing...i don't know if you have played the game..but the chase sequences in europe and the final battle with liquid..are some of the most breathtaking moments i've had in gaming..and to sum it up..i only craved for more in the end...there was nothing boring...though i agree though it's its not a game for hack n slash and button masher lovers.

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Nolan16

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#61 Nolan16
Member since 2006 • 4022 Posts
dude i agree they where a little overboard but it was a great game i mean 8 hours of cut scenes 16 hours of gameplay is kinda harsh but some where rewarding.
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Zoso-8

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#62 Zoso-8
Member since 2008 • 2047 Posts
Reviewers beg to differ. I beg to differ. If you didn't want cutscenes, you shouldn't buy the game. Everyone else knew it was going to cutscene heavy before release, what cave did you crawl out of?
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Waffle_Fish

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#63 Waffle_Fish
Member since 2008 • 2074 Posts
I didnt really mind it so much because most of the cutscenes were enjoyable to watch. Although Act got sort of crazy with the amount of cutscenes
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jasonharris48

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#64 jasonharris48
Member since 2006 • 21441 Posts

OH MY GOD!!!

5 minute cutscene, walk down the hallway (15 sec), 3 minute cutscene, as soon as its over 5 minute CODEC convo, then another cutscence, which leads into one of those weird cutscences, then a solid 4 minutes of gameplay, and then another 30 minutes of cutscenes, Codec convos...gahh...

Seriously...too much. MGS4 should have just been a movie.

Adonymous
I take it MGS4 is your first MGS title? Also you don't have to play the game and you can skip the scenes but why would you?
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SSJ_Nega

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#65 SSJ_Nega
Member since 2005 • 3171 Posts

The game's clearly not for you.

I love the cutscenes. I love to watch them. They may be long, but i'm a huge fan of the series, and that's just how i like them.

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NSR34GTR

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#66 NSR34GTR
Member since 2007 • 13179 Posts
still awesome scenes
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Arjdagr8

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#67 Arjdagr8
Member since 2003 • 3865 Posts
gameplay is very good
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sonicmj1

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#68 sonicmj1
Member since 2003 • 9130 Posts
[QUOTE="Adonymous"]well there you go, you haven't played the game, how can you know?

I am a fan...always have been...but this game is just too much.foxhound_fox


From what I hear from pretty much every MGS out there, it is everything they expected and more. You must be one of the select few.

I've played and enjoyed MGS2 and 3, and I can safely say this game has an incredible quantity of cutscenes.

You mention MGS2's Tanker-Plant transition as an example where the game is very cutscene-heavy. This is true. The end of MGS2 also is big on cutscenes.

MGS4 has situations like Tanker-Plant occurring three or four times throughout the game, not counting the ending. There's about as much gameplay as there has always been in Metal Gear, but MGS4 has at least 66% more cutscenes than earlier iterations. There are literally about nine full hours of mandatory cutscenes and codec conversations.

I know some people feel differently, but for me, it was a bit much.

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finalfantasy94

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#69 finalfantasy94
Member since 2004 • 27442 Posts
I love every minute of it. Also cant you skip them if you want.
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whodey8584

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#70 whodey8584
Member since 2008 • 245 Posts
congratulations you have played a mgs game
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whodey8584

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#71 whodey8584
Member since 2008 • 245 Posts
congratulations you have played a mgs game
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adman66

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#72 adman66
Member since 2003 • 1744 Posts

[QUOTE="SiKh22"]your first MGS? Or you just dont know the nature of MGS games..too bad you feel this way for a awesome game.Adonymous

Nope...played MGS2 and 3...they had cutscenes, but not MGS4 long cutscenes.

well sony has to make blu-ray look good somehow, but ya this is the reason i wont be getting mgs4 for a while untill it goes down to $20-30 because sure it has good story/gameplay, but i'm not going to play a movie for $60 cdn

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Malta_1980

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#73 Malta_1980
Member since 2008 • 11890 Posts

MGS4 cutsenes are long and frequent but they are done in such a great way, that its simply a pleasure to watch them...

Also to anyone interested in getting the game, you already know about the cut-scenes, so either avoid the game or else skip the cutsences (which i dont suggest)... otherwise what's the point of posting complaints afterwards on SW.. for me those who do that are just plain fanboys who did not even play the game or even worse dont even own a PS3...

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foxhound_fox

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#74 foxhound_fox
Member since 2005 • 98532 Posts
I've played and enjoyed MGS2 and 3, and I can safely say this game has an incredible quantity of cutscenes.

You mention MGS2's Tanker-Plant transition as an example where the game is very cutscene-heavy. This is true. The end of MGS2 also is big on cutscenes.

MGS4 has situations like Tanker-Plant occurring three or four times throughout the game, not counting the ending. There's about as much gameplay as there has always been in Metal Gear, but MGS4 has at least 66% more cutscenes than earlier iterations. There are literally about nine full hours of mandatory cutscenes and codec conversations.

I know some people feel differently, but for me, it was a bit much.

sonicmj1

But isn't the game itself about three times as long as MGS2?
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cosmostein77

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#75 cosmostein77
Member since 2004 • 7043 Posts

Its an interactive movie,

I will be the first to admit its cut scene heavy (The 45 minute gem with the save point in the middle was uper impressive) but it tells a good story.

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sonicmj1

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#76 sonicmj1
Member since 2003 • 9130 Posts
[QUOTE="sonicmj1"]I've played and enjoyed MGS2 and 3, and I can safely say this game has an incredible quantity of cutscenes.

You mention MGS2's Tanker-Plant transition as an example where the game is very cutscene-heavy. This is true. The end of MGS2 also is big on cutscenes.

MGS4 has situations like Tanker-Plant occurring three or four times throughout the game, not counting the ending. There's about as much gameplay as there has always been in Metal Gear, but MGS4 has at least 66% more cutscenes than earlier iterations. There are literally about nine full hours of mandatory cutscenes and codec conversations.

I know some people feel differently, but for me, it was a bit much.

foxhound_fox


But isn't the game itself about three times as long as MGS2?

Well, there's basically no backtracking in MGS4, but in terms of gameplay, they're pretty close in length. In a focused first-time run, my estimate is that MGS4 is probably longer, but not by much.

There's a lot more to explore in MGS4's environments, though, since they're much larger and less restricted.

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plod2

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#77 plod2
Member since 2007 • 289 Posts
IT was my first MGS game and I loved it, the cutscenes aren't painful, I'd much rather watch MGS4 scenes than watch a crappy film like Meet the Fockers
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Cipher92

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#78 Cipher92
Member since 2003 • 320 Posts
[QUOTE="sonicmj1"]I've played and enjoyed MGS2 and 3, and I can safely say this game has an incredible quantity of cutscenes.

You mention MGS2's Tanker-Plant transition as an example where the game is very cutscene-heavy. This is true. The end of MGS2 also is big on cutscenes.

MGS4 has situations like Tanker-Plant occurring three or four times throughout the game, not counting the ending. There's about as much gameplay as there has always been in Metal Gear, but MGS4 has at least 66% more cutscenes than earlier iterations. There are literally about nine full hours of mandatory cutscenes and codec conversations.

I know some people feel differently, but for me, it was a bit much.

foxhound_fox

But isn't the game itself about three times as long as MGS2?

The cut scenes are. if you skip them and play the actual GAME (which is presumably why you bought the game) it is shorter.
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Sins-of-Mosin

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#79 Sins-of-Mosin
Member since 2008 • 3855 Posts
What do you expect on a console thats sold more as a movie player then a game machine?
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excelR83

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#80 excelR83
Member since 2003 • 2932 Posts

[QUOTE="Ragashahs"]yes we get you have add and can't sit still what else is newAdonymous

I like playing games, not watching them.

Cut-Scenes should not make 80% of a game.

Too bad you didn't actually play MGS4. I notice it is the same three guys bashing it over and over and ganging up on anyone who disagrees. Get a life.

I'm on my fourth playthrough. So many ways to approach each situation. Now I'm running through the game with a stealth suit getting melee kills. Last playthrough I played it like a shooter.

Skip the cutscenes if you don't like them, the gameplay is still miles better than anything out there right now.

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excelR83

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#81 excelR83
Member since 2003 • 2932 Posts

Its an interactive movie,

I will be the first to admit its cut scene heavy (The 45 minute gem with the save point in the middle was uper impressive) but it tells a good story.

cosmostein77

No.

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Jibil

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#82 Jibil
Member since 2007 • 285 Posts

I am a long time gamer , but a first time player of MGS

I like the cutscenes , they attach me to snake's situation , and make gameplay that much more involved.

I think great cutscenes and voice work really add another dimension to a game .... and the more dimensions the better =)

Some people like it simple ,, like this logic : " I am already so good at FPS , I want to pwn , I hate playing other game types " ....

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Adonymous

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#83 Adonymous
Member since 2008 • 1664 Posts
[QUOTE="Adonymous"]

[QUOTE="Ragashahs"]yes we get you have add and can't sit still what else is newexcelR83

I like playing games, not watching them.

Cut-Scenes should not make 80% of a game.

Too bad you didn't actually play MGS4. I notice it is the same three guys bashing it over and over and ganging up on anyone who disagrees. Get a life.

I'm on my fourth playthrough. So many ways to approach each situation. Now I'm running through the game with a stealth suit getting melee kills. Last playthrough I played it like a shooter.

Skip the cutscenes if you don't like them, the gameplay is still miles better than anything out there right now.

right I haven't played the game ever :roll:

gtfo.

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pimperjones

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#84 pimperjones
Member since 2006 • 3116 Posts
Cutscenes ROCK. Anybody who disagrees is wrong.
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AAllxxjjnn

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#85 AAllxxjjnn
Member since 2008 • 19992 Posts
Cutscenes can be a bit ridiculous at times if you ask me. Like embarrassing painful.
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fazares

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#86 fazares
Member since 2004 • 6913 Posts
not if they look that good....
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nervmeister

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#87 nervmeister
Member since 2005 • 15377 Posts

OH MY GOD!!!

5 minute cutscene, walk down the hallway (15 sec), 3 minute cutscene, as soon as its over 5 minute CODEC convo, then another cutscence, which leads into one of those weird cutscences, then a solid 4 minutes of gameplay, and then another 30 minutes of cutscenes, Codec convos...gahh...

Seriously...too much. MGS4 should have just been a movie.

Adonymous
The "Skip" function does exist you know.
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Adonymous

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#88 Adonymous
Member since 2008 • 1664 Posts
[QUOTE="Adonymous"]

OH MY GOD!!!

5 minute cutscene, walk down the hallway (15 sec), 3 minute cutscene, as soon as its over 5 minute CODEC convo, then another cutscence, which leads into one of those weird cutscences, then a solid 4 minutes of gameplay, and then another 30 minutes of cutscenes, Codec convos...gahh...

Seriously...too much. MGS4 should have just been a movie.

nervmeister

The "Skip" function does exist you know.

but then you're basically skipping the game :|

the game should have had more balance....out of every hour of play...i maybe got 20 minutes of playing the game...and the rest was CODEC conversastions or cutscenes.

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nervmeister

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#89 nervmeister
Member since 2005 • 15377 Posts
[QUOTE="nervmeister"][QUOTE="Adonymous"]

OH MY GOD!!!

5 minute cutscene, walk down the hallway (15 sec), 3 minute cutscene, as soon as its over 5 minute CODEC convo, then another cutscence, which leads into one of those weird cutscences, then a solid 4 minutes of gameplay, and then another 30 minutes of cutscenes, Codec convos...gahh...

Seriously...too much. MGS4 should have just been a movie.

Adonymous

The "Skip" function does exist you know.

but then you're basically skipping the game :|

the game should have had more balance....out of every hour of play...i maybe got 20 minutes of playing the game...and the rest was CODEC conversastions or cutscenes.

Well if you don't like it, then play Splinter Cell: Conviction.
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Adonymous

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#90 Adonymous
Member since 2008 • 1664 Posts
[QUOTE="Adonymous"][QUOTE="nervmeister"][QUOTE="Adonymous"]

OH MY GOD!!!

5 minute cutscene, walk down the hallway (15 sec), 3 minute cutscene, as soon as its over 5 minute CODEC convo, then another cutscence, which leads into one of those weird cutscences, then a solid 4 minutes of gameplay, and then another 30 minutes of cutscenes, Codec convos...gahh...

Seriously...too much. MGS4 should have just been a movie.

nervmeister

The "Skip" function does exist you know.

but then you're basically skipping the game :|

the game should have had more balance....out of every hour of play...i maybe got 20 minutes of playing the game...and the rest was CODEC conversastions or cutscenes.

Well if you don't like it, then play Splinter Cell: Conviction.

umm..why are you turning this into a fanboy war? :|

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nervmeister

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#91 nervmeister
Member since 2005 • 15377 Posts

umm..why are you turning this into a fanboy war? :|

Adonymous
Whoops, sorry. Didn't mean to. Try Bourne Conspiracy then.
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pimperjones

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#92 pimperjones
Member since 2006 • 3116 Posts
[QUOTE="nervmeister"][QUOTE="Adonymous"]

OH MY GOD!!!

5 minute cutscene, walk down the hallway (15 sec), 3 minute cutscene, as soon as its over 5 minute CODEC convo, then another cutscence, which leads into one of those weird cutscences, then a solid 4 minutes of gameplay, and then another 30 minutes of cutscenes, Codec convos...gahh...

Seriously...too much. MGS4 should have just been a movie.

Adonymous

The "Skip" function does exist you know.

but then you're basically skipping the game :|

the game should have had more balance....out of every hour of play...i maybe got 20 minutes of playing the game...and the rest was CODEC conversastions or cutscenes.

Well then you better not play RPGs, cause guess what, you spent the bulk of the game reading dialogue. For every 20 minutes of gameplay there's an hour of dialogue that you have to read through.

What's the difference between reading dialogue in a RPG and listening or watching a cutscene in game like MGS. It still serves the same exact function to push the story forward. Modern day Cutscenes is equivalent to the text reading of games in the past. Either way if you want to get to know the story and characters in a game you either sit through the cutscenes or you skip it. Just like text dialogue if you don't care for it then just keep jamming on the button and skip through it.

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EVOLV3

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#93 EVOLV3
Member since 2008 • 12210 Posts
MGS4 is an amazing game, one of the best this gen.
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Insane00

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#94 Insane00
Member since 2003 • 1267 Posts

Truth is that there are a whole lot of cutscenes in this game, there is no denying that.

But ask yourself, why are you playing this game in the first place. If you are a fan of MGS, or at the least are interested in the story and would like to figure out what has been going on since MGS1, then I don't see how the cutscenes are that big an issue. Personally I appreciated getting all the answers that were provided and I really didn't get bored or frustrated with the 'movie' aspect of the game.

However, if you don't care about the MGS storyline and just want to play the game, then the skip function is for you. You may feel that you shouldn't have to skip the 'movie' part of the game because, as someone said, you are skipping 80% of the game (I'd say more like 60%, whatever) then it isn't likely that you play games for the stories in the first place. I haven't played a game with a decent story that doesn't have long cutscenes. For instance, Half life 2 is constantly raved for its story, but as I am a gamer that likes story driven games, I got bored with HL2 cause A) I really didn't know what was going on, nothing was explained. and B) what story was there was not expanded upon (i.e. the world is in a bad place, now go kill things).

My point is that if you expect to get story like in HL2 or Halo, then you really aren't into the story, but into the gameplay. You don't need to have a reason to go shoot stuff, you just want to lock and load. Personally, though, if I'm gonna play a game I want to have a motivation for my actions and that motivation will help determine how I play the game. MGS4 was the first MGS game that I took a hard line in, killing characters rather than knocking them out. That was largely due to the situation snake was placed in. In previous iteration the NPC's were presented more as real people (aka Akiba) however in MGS4 they were presented more as part of 'the system' and so I cared less about preserving lives.

Fortunately, MGS4 delivers on almost all points. If you want to just play it, you are free to skip the cutscenes and go for it. The gameplay is stellar, the best from an MGS game and should satisfy. If you want to figure out what all the other games were talking about, you get your answers and can get an immersed in the MGS univers as much if not more than any other of the games.

My only beef as that some of the cutscenes are just bad. Technically they are stellar, but the "acting" is sometimes worse than a bad B movie (such as the Otocon and Naomi or Meryl and Akiba scenes). I loved the game, but some of the writing and cutscenes were painfully corny and unrealistic.

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Funkyhamster

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#95 Funkyhamster
Member since 2005 • 17366 Posts
Welcome to the Metal Gear Solid series. :)
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pimperjones

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#96 pimperjones
Member since 2006 • 3116 Posts

My only beef as that some of the cutscenes are just bad. Technically they are stellar, but the "acting" is sometimes worse than a bad B movie (such as the Otocon and Naomi or Meryl and Akiba scenes). I loved the game, but some of the writing and cutscenes were painfully corny and unrealistic. Insane00

Well it was written by a Japanese guy. It's very hard for someone from another culture to write a story that's all American by nature and still have it be believable. Probably why Hideo Kojima's having so much trouble getting the MGS solid movie idea off the ground. Whenever you a have complete foreigner writing a script thats beyond their cultural range you get what I call the Metal Gear Solid effect. I think things will change with time, you will eventually see better more professional Hollywood screenwriters pen some these bigger games in the future.

Personally I found the game tends fall into one of the worst habits of Japanese cinema, or writing. It's got way too much philosophical monologuing, the game has character spend hours and hours spewing out oodles and oodles of philosophical drivel about the state of humanity and the duality human nature and all that Jazz. But at the end all that should be for audience to interpret rather then delivered through faux lectures. If anything the games only true fault is that it is too Japanese in the style that it's written. They should have hired a more subtle Hollywood writer to pen the script.

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BobZany

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#97 BobZany
Member since 2004 • 1407 Posts
However, if you don't care about the MGS storyline and just want to play the game, then the skip function is for you. You may feel that you shouldn't have to skip the 'movie' part of the game because, as someone said, you are skipping 80% of the game (I'd say more like 60%, whatever) then it isn't likely that you play games for the stories in the first place. I haven't played a game with a decent story that doesn't have long cutscenes. For instance, Half life 2 is constantly raved for its story, but as I am a gamer that likes story driven games, I got bored with HL2 cause A) I really didn't know what was going on, nothing was explained. and B) what story was there was not expanded upon (i.e. the world is in a bad place, now go kill things).

My point is that if you expect to get story like in HL2 or Halo, then you really aren't into the story, but into the gameplay. You don't need to have a reason to go shoot stuff, you just want to lock and load.Insane00

Honestly, I haven't really ever gotten this mentality about games. That without hours and hours of footage displaying some sort of drama that a game is devoid of story. There's other ways to communicate a story in game without it being heavy on cutscenes. A game like HL2, or even Halo, is good for me. There's enough there to give me an idea of what's going on without bludgeoning me over the head with it. I don't need characters waxing philosophically to understand the setting and what's at stake.

The main problem I have with lengthy cutscenes is that they interfere too much with gameplay. If you want to limit cutscenes to exposition, and maybe a little drama, fine. But they tend to annoy me more when they remove me from the action. The scenes at the end of act 2 described earlier is a good example. There's plenty of action going on that would have been more enjoyable if it had been interactive, imo.

More of my complaints about the MGS cutscenes have to do with them being a bit over-indulgent, heavy handed, at times corny, and sometimes redundant. No matter how enjoyable they might be, they definitely could have used some editing. This is the main fault that JRPGs tend to fall into, as well. Which is why my taste in RPGs has become decidedly more western in the last 10 years or so. Some western companies do walk more of a fine line. Bioware's more recent games have a number of cutscenes and a more driven story, but still allow for quite a bit of openness and player choice.

I am enjoying the game, even if it is a bit too much watching for my taste. I made the choice to purchase expecting it to be this way. I've played Twin Snakes and a bit of MGS2, so it wasn't a shock to see the structure. I'm not saying the game is terrible or anything, but I do agree with TC to some extent.

Personally I found the game tends fall into one of the worst habits of Japanese cinema, or writing. It's got way too much philosophical monologuing, the game has character spend hours and hours spewing out oodles and oodles of philosophical drivel about the state of humanity and the duality human nature and all that Jazz. But at the end all that should be for audience to interpret rather then delivered through faux lectures. If anything the games only true fault is that it is too Japanese in the style that it's written. They should have hired a more subtle Hollywood writer to pen the script.pimperjones

This is well said, as well as your other comments. To be fair, I could be a more critical of MGS4 not so much that it's guilty of this, but that I'm a bit tired of it from anime, other games, etc.

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#98 tmntPunchout
Member since 2007 • 3770 Posts
I love cutscenes as long as they arent boring.. Play another game if you don't, it's your money wasted, not mine.
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Insane00

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#99 Insane00
Member since 2003 • 1267 Posts

[QUOTE="Insane00"] My only beef as that some of the cutscenes are just bad. Technically they are stellar, but the "acting" is sometimes worse than a bad B movie (such as the Otocon and Naomi or Meryl and Akiba scenes). I loved the game, but some of the writing and cutscenes were painfully corny and unrealistic. pimperjones

Well it was written by a Japanese guy. It's very hard for someone from another culture to write a story that's all American by nature and still have it be believable. Probably why Hideo Kojima's having so much trouble getting the MGS solid movie idea off the ground. Whenever you a have complete foreigner writing a script thats beyond their cultural range you get what I call the Metal Gear Solid effect. I think things will change with time, you will eventually see better more professional Hollywood screenwriters pen some these bigger games in the future.

Personally I found the game tends fall into one of the worst habits of Japanese cinema, or writing. It's got way too much philosophical monologuing, the game has character spend hours and hours spewing out oodles and oodles of philosophical drivel about the state of humanity and the duality human nature and all that Jazz. But at the end all that should be for audience to interpret rather then delivered through faux lectures. If anything the games only true fault is that it is too Japanese in the style that it's written. They should have hired a more subtle Hollywood writer to pen the script.

I agree with you entirely, and I even let the poor acting stuff go because it is quintiscentially Japanese. I actually enjoy watching stuff I feel is, well badly done, if it is not a result of poor quality, but cultural differences. However, i have found that most folks here don't like to duscuss cultural differences or don't understand what I mean when I talk about them. It is nice to see that someone else understands why things are done differently and that it isn't just because Kojima has an ego.

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Bazooka_4ME

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#100 Bazooka_4ME
Member since 2008 • 2540 Posts

TC, if the cutscenes are that painful to watch then just simply skip 'em...

lol, I dare you!