How dare you have a controversial opinion on a game which scored 10, burn him! :twisted: Napalm!!!
All of the MGS games have too mch cutscene and long winded conversation, which is a Japanese thing taken to extremes.
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How dare you have a controversial opinion on a game which scored 10, burn him! :twisted: Napalm!!!
All of the MGS games have too mch cutscene and long winded conversation, which is a Japanese thing taken to extremes.
your first MGS? Or you just dont know the nature of MGS games..too bad you feel this way for a awesome game.SiKh22
some people have things to do, and when they run into a 30-45 minute cut scene, it kinda messes things up. Now, you probably don't work.. or you have insomnia.... either way.... you have lots.. and i mean lots of time on your hands...
On my 63 inch Sammy alongwith the B&W 7.1 speaker set...i enjoyed each and every one of them....the character detailing..the crisp sound was awesome imo...deepsmeWell, as long as you admit you enjoyed it as a movie and not a game :3
[QUOTE="Zenkuso"][QUOTE="Adonymous"][QUOTE="Zenkuso"]360 IS THE KING OF RPGS!
Shouldn't you lemmings be priasing cutscenes :p
And you can hit the start button and skip the cutscenes in MGS4, you aren't forced to watch them.
Adonymous
skipping the cut-scenes is dumb.
If you don't like the game and the cutscenes, you shouldn't have bought it.
Everyone knows metal gear solid is fulled with cutscenes, its impossible not to know when the series has been like that for over a decade!
So complaining about it when you bought the game is ultimately your own fault, no one elses, you should have research what you were buying, most people that hang around gaming forums don't simply walk into a shop an buy a random game, thats what casuals do.
The fact you sit here trolling proves your own failure.
I knew MGS was cut-scenes, but not to this extent. MGSIV has less gameplay than other MGS's, and way more cutscenes...
its like an interactive movie.
I have no clue how this game got a 10...I mean the gameplay is like i said before...an afterthought.
i hate games with just cut scenes!Thats why i stopped playing MGS's
New MGS has the worse amount of cut scenes,thank god i never bought ps3 for one
How this game got a 10/10 i will never know?
I guess gamesites got payed for it!
It will not get game of the year,no way
[QUOTE="deepsme"]On my 63 inch Sammy alongwith the B&W 7.1 speaker set...i enjoyed each and every one of them....the character detailing..the crisp sound was awesome imo...flclempireWell, as long as you admit you enjoyed it as a movie and not a game :3
Well if the cutscenes were integrating you can only imagine the experience while playing...i don't know if you have played the game..but the chase sequences in europe and the final battle with liquid..are some of the most breathtaking moments i've had in gaming..and to sum it up..i only craved for more in the end...there was nothing boring...though i agree though it's its not a game for hack n slash and button masher lovers.
I take it MGS4 is your first MGS title? Also you don't have to play the game and you can skip the scenes but why would you?OH MY GOD!!!
5 minute cutscene, walk down the hallway (15 sec), 3 minute cutscene, as soon as its over 5 minute CODEC convo, then another cutscence, which leads into one of those weird cutscences, then a solid 4 minutes of gameplay, and then another 30 minutes of cutscenes, Codec convos...gahh...
Seriously...too much. MGS4 should have just been a movie.
Adonymous
[QUOTE="Adonymous"]well there you go, you haven't played the game, how can you know?I am a fan...always have been...but this game is just too much.foxhound_fox
I've played and enjoyed MGS2 and 3, and I can safely say this game has an incredible quantity of cutscenes.
You mention MGS2's Tanker-Plant transition as an example where the game is very cutscene-heavy. This is true. The end of MGS2 also is big on cutscenes.
MGS4 has situations like Tanker-Plant occurring three or four times throughout the game, not counting the ending. There's about as much gameplay as there has always been in Metal Gear, but MGS4 has at least 66% more cutscenes than earlier iterations. There are literally about nine full hours of mandatory cutscenes and codec conversations.
I know some people feel differently, but for me, it was a bit much.
[QUOTE="SiKh22"]your first MGS? Or you just dont know the nature of MGS games..too bad you feel this way for a awesome game.Adonymous
Nope...played MGS2 and 3...they had cutscenes, but not MGS4 long cutscenes.
well sony has to make blu-ray look good somehow, but ya this is the reason i wont be getting mgs4 for a while untill it goes down to $20-30 because sure it has good story/gameplay, but i'm not going to play a movie for $60 cdn
MGS4 cutsenes are long and frequent but they are done in such a great way, that its simply a pleasure to watch them...
Also to anyone interested in getting the game, you already know about the cut-scenes, so either avoid the game or else skip the cutsences (which i dont suggest)... otherwise what's the point of posting complaints afterwards on SW.. for me those who do that are just plain fanboys who did not even play the game or even worse dont even own a PS3...
I've played and enjoyed MGS2 and 3, and I can safely say this game has an incredible quantity of cutscenes.You mention MGS2's Tanker-Plant transition as an example where the game is very cutscene-heavy. This is true. The end of MGS2 also is big on cutscenes.
MGS4 has situations like Tanker-Plant occurring three or four times throughout the game, not counting the ending. There's about as much gameplay as there has always been in Metal Gear, but MGS4 has at least 66% more cutscenes than earlier iterations. There are literally about nine full hours of mandatory cutscenes and codec conversations.
I know some people feel differently, but for me, it was a bit much.
sonicmj1
Its an interactive movie,
I will be the first to admit its cut scene heavy (The 45 minute gem with the save point in the middle was uper impressive) but it tells a good story.
[QUOTE="sonicmj1"]I've played and enjoyed MGS2 and 3, and I can safely say this game has an incredible quantity of cutscenes.You mention MGS2's Tanker-Plant transition as an example where the game is very cutscene-heavy. This is true. The end of MGS2 also is big on cutscenes.
MGS4 has situations like Tanker-Plant occurring three or four times throughout the game, not counting the ending. There's about as much gameplay as there has always been in Metal Gear, but MGS4 has at least 66% more cutscenes than earlier iterations. There are literally about nine full hours of mandatory cutscenes and codec conversations.
I know some people feel differently, but for me, it was a bit much.
foxhound_fox
Well, there's basically no backtracking in MGS4, but in terms of gameplay, they're pretty close in length. In a focused first-time run, my estimate is that MGS4 is probably longer, but not by much.
There's a lot more to explore in MGS4's environments, though, since they're much larger and less restricted.
[QUOTE="sonicmj1"]I've played and enjoyed MGS2 and 3, and I can safely say this game has an incredible quantity of cutscenes.You mention MGS2's Tanker-Plant transition as an example where the game is very cutscene-heavy. This is true. The end of MGS2 also is big on cutscenes.
MGS4 has situations like Tanker-Plant occurring three or four times throughout the game, not counting the ending. There's about as much gameplay as there has always been in Metal Gear, but MGS4 has at least 66% more cutscenes than earlier iterations. There are literally about nine full hours of mandatory cutscenes and codec conversations.
I know some people feel differently, but for me, it was a bit much.
foxhound_fox
[QUOTE="Ragashahs"]yes we get you have add and can't sit still what else is newAdonymous
I like playing games, not watching them.
Cut-Scenes should not make 80% of a game.
Too bad you didn't actually play MGS4. I notice it is the same three guys bashing it over and over and ganging up on anyone who disagrees. Get a life.
I'm on my fourth playthrough. So many ways to approach each situation. Now I'm running through the game with a stealth suit getting melee kills. Last playthrough I played it like a shooter.
Skip the cutscenes if you don't like them, the gameplay is still miles better than anything out there right now.
I am a long time gamer , but a first time player of MGS
I like the cutscenes , they attach me to snake's situation , and make gameplay that much more involved.
I think great cutscenes and voice work really add another dimension to a game .... and the more dimensions the better =)
Some people like it simple ,, like this logic : " I am already so good at FPS , I want to pwn , I hate playing other game types " ....
[QUOTE="Adonymous"][QUOTE="Ragashahs"]yes we get you have add and can't sit still what else is newexcelR83
I like playing games, not watching them.
Cut-Scenes should not make 80% of a game.
Too bad you didn't actually play MGS4. I notice it is the same three guys bashing it over and over and ganging up on anyone who disagrees. Get a life.
I'm on my fourth playthrough. So many ways to approach each situation. Now I'm running through the game with a stealth suit getting melee kills. Last playthrough I played it like a shooter.
Skip the cutscenes if you don't like them, the gameplay is still miles better than anything out there right now.
right I haven't played the game ever :roll:
gtfo.
The "Skip" function does exist you know.OH MY GOD!!!
5 minute cutscene, walk down the hallway (15 sec), 3 minute cutscene, as soon as its over 5 minute CODEC convo, then another cutscence, which leads into one of those weird cutscences, then a solid 4 minutes of gameplay, and then another 30 minutes of cutscenes, Codec convos...gahh...
Seriously...too much. MGS4 should have just been a movie.
Adonymous
[QUOTE="Adonymous"]The "Skip" function does exist you know.OH MY GOD!!!
5 minute cutscene, walk down the hallway (15 sec), 3 minute cutscene, as soon as its over 5 minute CODEC convo, then another cutscence, which leads into one of those weird cutscences, then a solid 4 minutes of gameplay, and then another 30 minutes of cutscenes, Codec convos...gahh...
Seriously...too much. MGS4 should have just been a movie.
nervmeister
but then you're basically skipping the game :|
the game should have had more balance....out of every hour of play...i maybe got 20 minutes of playing the game...and the rest was CODEC conversastions or cutscenes.
[QUOTE="nervmeister"][QUOTE="Adonymous"]The "Skip" function does exist you know.OH MY GOD!!!
5 minute cutscene, walk down the hallway (15 sec), 3 minute cutscene, as soon as its over 5 minute CODEC convo, then another cutscence, which leads into one of those weird cutscences, then a solid 4 minutes of gameplay, and then another 30 minutes of cutscenes, Codec convos...gahh...
Seriously...too much. MGS4 should have just been a movie.
Adonymous
but then you're basically skipping the game :|
the game should have had more balance....out of every hour of play...i maybe got 20 minutes of playing the game...and the rest was CODEC conversastions or cutscenes.
Well if you don't like it, then play Splinter Cell: Conviction.[QUOTE="Adonymous"][QUOTE="nervmeister"][QUOTE="Adonymous"]The "Skip" function does exist you know.OH MY GOD!!!
5 minute cutscene, walk down the hallway (15 sec), 3 minute cutscene, as soon as its over 5 minute CODEC convo, then another cutscence, which leads into one of those weird cutscences, then a solid 4 minutes of gameplay, and then another 30 minutes of cutscenes, Codec convos...gahh...
Seriously...too much. MGS4 should have just been a movie.
nervmeister
but then you're basically skipping the game :|
the game should have had more balance....out of every hour of play...i maybe got 20 minutes of playing the game...and the rest was CODEC conversastions or cutscenes.
Well if you don't like it, then play Splinter Cell: Conviction.umm..why are you turning this into a fanboy war? :|
Whoops, sorry. Didn't mean to. Try Bourne Conspiracy then.umm..why are you turning this into a fanboy war? :|
Adonymous
[QUOTE="nervmeister"][QUOTE="Adonymous"]The "Skip" function does exist you know.OH MY GOD!!!
5 minute cutscene, walk down the hallway (15 sec), 3 minute cutscene, as soon as its over 5 minute CODEC convo, then another cutscence, which leads into one of those weird cutscences, then a solid 4 minutes of gameplay, and then another 30 minutes of cutscenes, Codec convos...gahh...
Seriously...too much. MGS4 should have just been a movie.
Adonymous
but then you're basically skipping the game :|
the game should have had more balance....out of every hour of play...i maybe got 20 minutes of playing the game...and the rest was CODEC conversastions or cutscenes.
Well then you better not play RPGs, cause guess what, you spent the bulk of the game reading dialogue. For every 20 minutes of gameplay there's an hour of dialogue that you have to read through.What's the difference between reading dialogue in a RPG and listening or watching a cutscene in game like MGS. It still serves the same exact function to push the story forward. Modern day Cutscenes is equivalent to the text reading of games in the past. Either way if you want to get to know the story and characters in a game you either sit through the cutscenes or you skip it. Just like text dialogue if you don't care for it then just keep jamming on the button and skip through it.
Truth is that there are a whole lot of cutscenes in this game, there is no denying that.
But ask yourself, why are you playing this game in the first place. If you are a fan of MGS, or at the least are interested in the story and would like to figure out what has been going on since MGS1, then I don't see how the cutscenes are that big an issue. Personally I appreciated getting all the answers that were provided and I really didn't get bored or frustrated with the 'movie' aspect of the game.
However, if you don't care about the MGS storyline and just want to play the game, then the skip function is for you. You may feel that you shouldn't have to skip the 'movie' part of the game because, as someone said, you are skipping 80% of the game (I'd say more like 60%, whatever) then it isn't likely that you play games for the stories in the first place. I haven't played a game with a decent story that doesn't have long cutscenes. For instance, Half life 2 is constantly raved for its story, but as I am a gamer that likes story driven games, I got bored with HL2 cause A) I really didn't know what was going on, nothing was explained. and B) what story was there was not expanded upon (i.e. the world is in a bad place, now go kill things).
My point is that if you expect to get story like in HL2 or Halo, then you really aren't into the story, but into the gameplay. You don't need to have a reason to go shoot stuff, you just want to lock and load. Personally, though, if I'm gonna play a game I want to have a motivation for my actions and that motivation will help determine how I play the game. MGS4 was the first MGS game that I took a hard line in, killing characters rather than knocking them out. That was largely due to the situation snake was placed in. In previous iteration the NPC's were presented more as real people (aka Akiba) however in MGS4 they were presented more as part of 'the system' and so I cared less about preserving lives.
Fortunately, MGS4 delivers on almost all points. If you want to just play it, you are free to skip the cutscenes and go for it. The gameplay is stellar, the best from an MGS game and should satisfy. If you want to figure out what all the other games were talking about, you get your answers and can get an immersed in the MGS univers as much if not more than any other of the games.
My only beef as that some of the cutscenes are just bad. Technically they are stellar, but the "acting" is sometimes worse than a bad B movie (such as the Otocon and Naomi or Meryl and Akiba scenes). I loved the game, but some of the writing and cutscenes were painfully corny and unrealistic.
My only beef as that some of the cutscenes are just bad. Technically they are stellar, but the "acting" is sometimes worse than a bad B movie (such as the Otocon and Naomi or Meryl and Akiba scenes). I loved the game, but some of the writing and cutscenes were painfully corny and unrealistic. Insane00
Well it was written by a Japanese guy. It's very hard for someone from another culture to write a story that's all American by nature and still have it be believable. Probably why Hideo Kojima's having so much trouble getting the MGS solid movie idea off the ground. Whenever you a have complete foreigner writing a script thats beyond their cultural range you get what I call the Metal Gear Solid effect. I think things will change with time, you will eventually see better more professional Hollywood screenwriters pen some these bigger games in the future.
Personally I found the game tends fall into one of the worst habits of Japanese cinema, or writing. It's got way too much philosophical monologuing, the game has character spend hours and hours spewing out oodles and oodles of philosophical drivel about the state of humanity and the duality human nature and all that Jazz. But at the end all that should be for audience to interpret rather then delivered through faux lectures. If anything the games only true fault is that it is too Japanese in the style that it's written. They should have hired a more subtle Hollywood writer to pen the script.
However, if you don't care about the MGS storyline and just want to play the game, then the skip function is for you. You may feel that you shouldn't have to skip the 'movie' part of the game because, as someone said, you are skipping 80% of the game (I'd say more like 60%, whatever) then it isn't likely that you play games for the stories in the first place. I haven't played a game with a decent story that doesn't have long cutscenes. For instance, Half life 2 is constantly raved for its story, but as I am a gamer that likes story driven games, I got bored with HL2 cause A) I really didn't know what was going on, nothing was explained. and B) what story was there was not expanded upon (i.e. the world is in a bad place, now go kill things).My point is that if you expect to get story like in HL2 or Halo, then you really aren't into the story, but into the gameplay. You don't need to have a reason to go shoot stuff, you just want to lock and load.Insane00
Honestly, I haven't really ever gotten this mentality about games. That without hours and hours of footage displaying some sort of drama that a game is devoid of story. There's other ways to communicate a story in game without it being heavy on cutscenes. A game like HL2, or even Halo, is good for me. There's enough there to give me an idea of what's going on without bludgeoning me over the head with it. I don't need characters waxing philosophically to understand the setting and what's at stake.
The main problem I have with lengthy cutscenes is that they interfere too much with gameplay. If you want to limit cutscenes to exposition, and maybe a little drama, fine. But they tend to annoy me more when they remove me from the action. The scenes at the end of act 2 described earlier is a good example. There's plenty of action going on that would have been more enjoyable if it had been interactive, imo.
More of my complaints about the MGS cutscenes have to do with them being a bit over-indulgent, heavy handed, at times corny, and sometimes redundant. No matter how enjoyable they might be, they definitely could have used some editing. This is the main fault that JRPGs tend to fall into, as well. Which is why my taste in RPGs has become decidedly more western in the last 10 years or so. Some western companies do walk more of a fine line. Bioware's more recent games have a number of cutscenes and a more driven story, but still allow for quite a bit of openness and player choice.
I am enjoying the game, even if it is a bit too much watching for my taste. I made the choice to purchase expecting it to be this way. I've played Twin Snakes and a bit of MGS2, so it wasn't a shock to see the structure. I'm not saying the game is terrible or anything, but I do agree with TC to some extent.
Personally I found the game tends fall into one of the worst habits of Japanese cinema, or writing. It's got way too much philosophical monologuing, the game has character spend hours and hours spewing out oodles and oodles of philosophical drivel about the state of humanity and the duality human nature and all that Jazz. But at the end all that should be for audience to interpret rather then delivered through faux lectures. If anything the games only true fault is that it is too Japanese in the style that it's written. They should have hired a more subtle Hollywood writer to pen the script.pimperjones
This is well said, as well as your other comments. To be fair, I could be a more critical of MGS4 not so much that it's guilty of this, but that I'm a bit tired of it from anime, other games, etc.
[QUOTE="Insane00"] My only beef as that some of the cutscenes are just bad. Technically they are stellar, but the "acting" is sometimes worse than a bad B movie (such as the Otocon and Naomi or Meryl and Akiba scenes). I loved the game, but some of the writing and cutscenes were painfully corny and unrealistic. pimperjones
Well it was written by a Japanese guy. It's very hard for someone from another culture to write a story that's all American by nature and still have it be believable. Probably why Hideo Kojima's having so much trouble getting the MGS solid movie idea off the ground. Whenever you a have complete foreigner writing a script thats beyond their cultural range you get what I call the Metal Gear Solid effect. I think things will change with time, you will eventually see better more professional Hollywood screenwriters pen some these bigger games in the future.
Personally I found the game tends fall into one of the worst habits of Japanese cinema, or writing. It's got way too much philosophical monologuing, the game has character spend hours and hours spewing out oodles and oodles of philosophical drivel about the state of humanity and the duality human nature and all that Jazz. But at the end all that should be for audience to interpret rather then delivered through faux lectures. If anything the games only true fault is that it is too Japanese in the style that it's written. They should have hired a more subtle Hollywood writer to pen the script.
I agree with you entirely, and I even let the poor acting stuff go because it is quintiscentially Japanese. I actually enjoy watching stuff I feel is, well badly done, if it is not a result of poor quality, but cultural differences. However, i have found that most folks here don't like to duscuss cultural differences or don't understand what I mean when I talk about them. It is nice to see that someone else understands why things are done differently and that it isn't just because Kojima has an ego.
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