MGS's Gameplay needs to be redone, IMO!

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soapandbubbles

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#1 soapandbubbles
Member since 2010 • 3412 Posts

Might sound picky but....I was thinking, MGS4 while a great game has gameplay that feels so dated..expecially if you compared it to say SPLINTER CELL. It's the little things like movement, chocking, carrying and just take downs that look so silly and weak (unsatisfying). This all worked for a PS2 title, but now..we should expect some realistic and improved gameplay, Not recycled animations.

For instance, why does snake slit someones throat with his left hand and drops them like he got shat on. Animations are shockingly bad. The cover system is way to slow to be effective in anyways, movement that is.

and what happen to neck breaking? (replaced with some silly chokehold)

For a stealth game, snake should be quick with effective techniques. The only major edition to gameplay since MGS2 was CQC. Hideo seems to be all story and little gameplay, IMO.The new PSP game peace walker still has the same recycled animations.

Hopefully the next installments has a redifined mechanic system.

THOUGHTS!

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Parasomniac

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#2 Parasomniac
Member since 2007 • 2723 Posts

Hopefully the next installments has a redifined mechanic system.soapandbubbles
Enjoy your Lightning Bolt Action

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telefanatic

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#3 telefanatic
Member since 2007 • 3008 Posts

I dont agree, MGS4 is miles ahead of Conviction.

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soapandbubbles

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#4 soapandbubbles
Member since 2010 • 3412 Posts

I dont agree, MGS4 is miles ahead of Conviction.

telefanatic
in gameplay? lol maybe everything else..but gameplay mechanics..no way!
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soapandbubbles

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#5 soapandbubbles
Member since 2010 • 3412 Posts

[QUOTE="soapandbubbles"]Hopefully the next installments has a redifined mechanic system.Parasomniac

Enjoy your Lightning Bolt Action

I was actually referring to SC on xbox, even the FIRST one.
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Jared2720

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#6 Jared2720
Member since 2007 • 2200 Posts
MGS4 was about fan service. If Kojima had revamped the gameplay mechanics that many of us have grown up with, more people would have been upset than happy. The game is just fine. Its score is a testament to this. Superb game.
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DarkLink77

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#7 DarkLink77
Member since 2004 • 32731 Posts

Your gonna need a flame shield, son. Luckily, the Link providith:

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KevinButlerVP

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#8 KevinButlerVP
Member since 2010 • 2378 Posts

"compared it to say SPLINTER CELL" yup read till there and was like... lol another SCC vs MGS4

MGS4 FTW

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88mphSlayer

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#10 88mphSlayer
Member since 2010 • 3201 Posts

welcome to 8 years ago when people said Splinter Cell 1 made MGS2's stealth gameplay look extremely lame

anyways, Metal Gear in general pretty much never tried to be too technical or realistic with stealth gameplay, tho MGS3's added use of camo and healing/diets/etc. added some depth, albeit that didn't fly with everybody so MGS4 basically dumbed that down with the octo-camo and the "stress meter"

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BURSTIIIFIRE

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#11 BURSTIIIFIRE
Member since 2007 • 2025 Posts

Only a fanboy would say that MGS4 has better gameplay than Conviction. Conviction is miles ahead of MGS4 in the gameplay category (also online)but everything else (story, characters etc.) MGS4 does better.

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II_Seraphim_II

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#12 II_Seraphim_II
Member since 2007 • 20534 Posts
very simple TC, stop playing MGS and play Splinter Cell. Some of us are content with the way it is, hence why we are fans of the games.
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DarkLink77

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#13 DarkLink77
Member since 2004 • 32731 Posts

Only a fanboy would say that MGS4 has better gameplay than Conviction. Conviction is miles ahead of MGS4 in the gameplay category (also online)but everything else (story, charachters etc.) MGS4 does better.

BURSTIIIFIRE
Please, don't say that MGS does it's story well. Please don't. It does it's plot well. There's a difference.
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EZs

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#14 EZs
Member since 2005 • 1573 Posts

I dont agree, MGS4 is miles ahead of Conviction.

telefanatic

of course, that's why Conviction got an 8 rather than perfect 10 :D

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WilliamRLBaker

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#15 WilliamRLBaker
Member since 2006 • 28915 Posts

I agree, Mgs4 was insanely easy and old hat it was basically mgs1 in the end.

When I played it was too easy and If you look at the speedgamers playthrough when they had the Metal gear solid marathon they beat it in something like 3-4 hours they didn't do a single fight they just ran around people as they fought each other or were suprised when Solid snake showed up the only fights they had were pre determined fights as part of the game it self.

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KevinButlerVP

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#16 KevinButlerVP
Member since 2010 • 2378 Posts
[QUOTE="DarkLink77"][QUOTE="BURSTIIIFIRE"]

Only a fanboy would say that MGS4 has better gameplay than Conviction. Conviction is miles ahead of MGS4 in the gameplay category (also online)but everything else (story, charachters etc.) MGS4 does better.

Please, don't say that MGS does it's story well. Please don't. It does it's plot well. There's a difference.

MGS4 gameplay is much more immersive with a light, sound meter, health bar, psych meter, camo, alert = bad news, etc. also the story is amazing
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II_Seraphim_II

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#17 II_Seraphim_II
Member since 2007 • 20534 Posts
I can honestly say that I have never read a single post by WillianRLBaker that complimented the PS3 or any PS3 exclusive. I have to wonder, why do you have a PS3 when you clearly despise it?
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psn8214

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#18 psn8214
Member since 2009 • 14930 Posts

I thought MGS4 played fine.

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DarkLink77

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#19 DarkLink77
Member since 2004 • 32731 Posts
[QUOTE="KevinButlerVP"][QUOTE="DarkLink77"][QUOTE="BURSTIIIFIRE"]

Only a fanboy would say that MGS4 has better gameplay than Conviction. Conviction is miles ahead of MGS4 in the gameplay category (also online)but everything else (story, charachters etc.) MGS4 does better.

Please, don't say that MGS does it's story well. Please don't. It does it's plot well. There's a difference.

MGS4 gameplay is much more immersive with a light, sound meter, health bar, psych meter, camo, alert = bad news, etc. also the story is amazing

The plot is amazing. The story is crap. Hideo Kojima couldn't tell a story well to save his life.
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KevinButlerVP

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#21 KevinButlerVP
Member since 2010 • 2378 Posts
[QUOTE="KevinButlerVP"][QUOTE="DarkLink77"] Please, don't say that MGS does it's story well. Please don't. It does it's plot well. There's a difference.DarkLink77
MGS4 gameplay is much more immersive with a light, sound meter, health bar, psych meter, camo, alert = bad news, etc. also the story is amazing

The plot is amazing. The story is crap. Hideo Kojima couldn't tell a story well to save his life.

ok then, how is the story bad?
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SgtKevali

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#22 SgtKevali
Member since 2009 • 5763 Posts

[QUOTE="telefanatic"]

I dont agree, MGS4 is miles ahead of Conviction.

EZs

of course, that's why Conviction got an 8 rather than perfect 10 :D

But Chaos Theory is better than both of them.

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Loco_Live

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#23 Loco_Live
Member since 2010 • 3147 Posts

Thanks OP, I needed a good laugh.

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me_rock

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#24 me_rock
Member since 2004 • 2462 Posts

[QUOTE="Parasomniac"]

[QUOTE="soapandbubbles"]Hopefully the next installments has a redifined mechanic system.soapandbubbles

Enjoy your Lightning Bolt Action

I was actually referring to SC on xbox, even the FIRST one.

I believe he's talking about Metal Gear Rising, but I could be wrong.

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x8VXU6

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#25 x8VXU6
Member since 2008 • 3411 Posts

[QUOTE="soapandbubbles"]Hopefully the next installments has a redifined mechanic system.Parasomniac

Enjoy your Lightning Bolt Action

God I hope u can play the game sleathy if u want to

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mccoyca112

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#26 mccoyca112
Member since 2007 • 5434 Posts

Only a fanboy would say that MGS4 has better gameplay than Conviction. Conviction is miles ahead of MGS4 in the gameplay category (also online)but everything else (story, characters etc.) MGS4 does better.

BURSTIIIFIRE

if you reffered to chaos theory, even double agent in terms of gameplay, I would have agreed. For goodness sakes, conviction has a single stealth button and you cant even pick what you do. Lame.

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x8VXU6

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#27 x8VXU6
Member since 2008 • 3411 Posts

[QUOTE="EZs"]

[QUOTE="telefanatic"]

I dont agree, MGS4 is miles ahead of Conviction.

SgtKevali

of course, that's why Conviction got an 8 rather than perfect 10 :D

But Chaos Theory is better than both of them.

not a chance in hell

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SgtKevali

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#28 SgtKevali
Member since 2009 • 5763 Posts

[QUOTE="SgtKevali"]

[QUOTE="EZs"]

of course, that's why Conviction got an 8 rather than perfect 10 :D

x8VXU6

But Chaos Theory is better than both of them.

not a chance in hell

Chaos Theory just has infinitely better stealth gameplay, tbh.

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DarkLink77

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#29 DarkLink77
Member since 2004 • 32731 Posts
[QUOTE="DarkLink77"][QUOTE="KevinButlerVP"] MGS4 gameplay is much more immersive with a light, sound meter, health bar, psych meter, camo, alert = bad news, etc. also the story is amazingKevinButlerVP
The plot is amazing. The story is crap. Hideo Kojima couldn't tell a story well to save his life.

ok then, how is the story bad?

Where shall I start? The verbal diarrhea that all the characters repeatedly spew, most of which is reminding the player of what they already know, again, and again, and again? 30 minute cutscenes? That is not good storytelling in video games. That is showing someone the story. That works fine in books and movies. In games, you should be allowing the player to interact as much as possible. It rips you out of the immersion completely. The story is overly convoluted. That does not make it complex. It means you as the writer, have failed to tell it well. Use of the same plot devices to explain away everything over and over again (clones, nanomachines, etc). Overuse of plot devices causes them to lose relevance, and it feels contrived. Look, I don't have time to type a 10 page essay on what's wrong with the storytelling in the MGS universe. But anyone who has ever studied writing/storytelling is going to have a major problem with it.
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KevinButlerVP

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#31 KevinButlerVP
Member since 2010 • 2378 Posts
[QUOTE="KevinButlerVP"][QUOTE="DarkLink77"] The plot is amazing. The story is crap. Hideo Kojima couldn't tell a story well to save his life.DarkLink77
ok then, how is the story bad?

Where shall I start? The verbal diarrhea that all the characters repeatedly spew, most of which is reminding the player of what they already know, again, and again, and again? 30 minute cutscenes? That is not good storytelling in video games. That is showing someone the story. That works fine in books and movies. In games, you should be allowing the player to interact as much as possible. It rips you out of the immersion completely. The story is overly convoluted. That does not make it complex. It means you as the writer, have failed to tell it well. Use of the same plot devices to explain away everything over and over again (clones, nanomachines, etc). Overuse of plot devices causes them to lose relevance, and it feels contrived. Look, I don't have time to type a 10 page essay on what's wrong with the storytelling in the MGS universe. But anyone who has ever studied writing/storytelling is going to have a major problem with it.

I thought the long cutscenes were the best way to tell it's story. It could not have been told that well in a simple five minute cutscene, never. You really feel an attatchment to the characters because it's so amazingly directed. oh yeah, and the directing of the cutscens was awesome
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SgtKevali

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#32 SgtKevali
Member since 2009 • 5763 Posts

[QUOTE="DarkLink77"][QUOTE="KevinButlerVP"] ok then, how is the story bad?meconate
Where shall I start? The verbal diarrhea that all the characters repeatedly spew, most of which is reminding the player of what they already know, again, and again, and again? 30 minute cutscenes? That is not good storytelling in video games. That is showing someone the story. That works fine in books and movies. In games, you should be allowing the player to interact as much as possible. It rips you out of the immersion completely. The story is overly convoluted. That does not make it complex. It means you as the writer, have failed to tell it well. Use of the same plot devices to explain away everything over and over again (clones, nanomachines, etc). Overuse of plot devices causes them to lose relevance, and it feels contrived. Look, I don't have time to type a 10 page essay on what's wrong with the storytelling in the MGS universe. But anyone who has ever studied writing/storytelling is going to have a major problem with it.

No, MGS does have a good story, does have a good plot and if you can't put up with the cutscenes, why did you play the game in the first place. Any hardcore fan of the MGS series would hate to see any of this being ripped out of the game. Let's be honest, it's got a much better story than most of the games going today. Could I have a good example of a brilliant story in a game?

You didn't counter any of his points.

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KevinButlerVP

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#34 KevinButlerVP
Member since 2010 • 2378 Posts

[QUOTE="meconate"][QUOTE="DarkLink77"] Where shall I start? The verbal diarrhea that all the characters repeatedly spew, most of which is reminding the player of what they already know, again, and again, and again? 30 minute cutscenes? That is not good storytelling in video games. That is showing someone the story. That works fine in books and movies. In games, you should be allowing the player to interact as much as possible. It rips you out of the immersion completely. The story is overly convoluted. That does not make it complex. It means you as the writer, have failed to tell it well. Use of the same plot devices to explain away everything over and over again (clones, nanomachines, etc). Overuse of plot devices causes them to lose relevance, and it feels contrived. Look, I don't have time to type a 10 page essay on what's wrong with the storytelling in the MGS universe. But anyone who has ever studied writing/storytelling is going to have a major problem with it.SgtKevali

No, MGS does have a good story, does have a good plot and if you can't put up with the cutscenes, why did you play the game in the first place. Any hardcore fan of the MGS series would hate to see any of this being ripped out of the game. Let's be honest, it's got a much better story than most of the games going today. Could I have a good example of a brilliant story in a game?

You didn't counter any of his points.

the only point he makes is saying how he hates the long cutscens, when clearly the cutscenes are partly why the game is praised so much
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SgtKevali

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#35 SgtKevali
Member since 2009 • 5763 Posts

[QUOTE="SgtKevali"]

[QUOTE="meconate"] No, MGS does have a good story, does have a good plot and if you can't put up with the cutscenes, why did you play the game in the first place. Any hardcore fan of the MGS series would hate to see any of this being ripped out of the game. Let's be honest, it's got a much better story than most of the games going today. Could I have a good example of a brilliant story in a game?KevinButlerVP

You didn't counter any of his points.

the only point he makes is saying how he hates the long cutscens, when clearly the cutscenes are partly why the game is praised so much

Please read on. You clearly didn't read all of it.

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DarkLink77

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#36 DarkLink77
Member since 2004 • 32731 Posts
[QUOTE="meconate"][QUOTE="DarkLink77"][QUOTE="KevinButlerVP"] ok then, how is the story bad?

Where shall I start? The verbal diarrhea that all the characters repeatedly spew, most of which is reminding the player of what they already know, again, and again, and again? 30 minute cutscenes? That is not good storytelling in video games. That is showing someone the story. That works fine in books and movies. In games, you should be allowing the player to interact as much as possible. It rips you out of the immersion completely. The story is overly convoluted. That does not make it complex. It means you as the writer, have failed to tell it well. Use of the same plot devices to explain away everything over and over again (clones, nanomachines, etc). Overuse of plot devices causes them to lose relevance, and it feels contrived. Look, I don't have time to type a 10 page essay on what's wrong with the storytelling in the MGS universe. But anyone who has ever studied writing/storytelling is going to have a major problem with it.

No, MGS does have a good story, does have a good plot and if you can't put up with the cutscenes, why did you play the game in the first place. Any hardcore fan of the MGS series would hate to see any of this being ripped out of the game. Let's be honest, it's got a much better story than most of the games going today. Could I have a good example of a brilliant story in a game?

Bad storytelling is bad storytelling. There's no way around it. MGS as a series gets forgiven for things any other game would be crucified for. And just to clarify, you like redundant dialogue? You like 30 minute cutscenes? You think that's good game design? Do you want more people to utilize that? Good stories, huh? Okay: Half-Life series. Bioshock. Halo: Combat Evolved. PlaneScape: Torment. Baldur's Gate 2. Mass Effect. Dragon Age: Origins. The Knights of the Old Republic series. Assassin's Creed.
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skrat_01

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#37 skrat_01
Member since 2007 • 33767 Posts
MGS4's game design is an absolute mess. It is quite clear the designers didn't know what they wanted the game to be; new and different, going beyond just stealth or classic. Ultimately it came off as something that didn't hit the mark terribly well. Which is surprising considering MGS3 was so strong.
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#38 AAllxxjjnn
Member since 2008 • 19992 Posts

Only a fanboy would say that MGS4 has better gameplay than Conviction. Conviction is miles ahead of MGS4 in the gameplay category (also online)but everything else (story, characters etc.) MGS4 does better.

BURSTIIIFIRE
I'm probably one of the few people on this board that constantly criticized Metal Gear Solid 4's gameplay, but umm, it offers you way more possibilities in terms of gameplay. The controls might be better in SCC, but it's not as fun if you're looking for a stealth game.
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#39 Gorcman
Member since 2003 • 725 Posts

[QUOTE="DarkLink77"][QUOTE="KevinButlerVP"] ok then, how is the story bad?meconate
Where shall I start? The verbal diarrhea that all the characters repeatedly spew, most of which is reminding the player of what they already know, again, and again, and again? 30 minute cutscenes? That is not good storytelling in video games. That is showing someone the story. That works fine in books and movies. In games, you should be allowing the player to interact as much as possible. It rips you out of the immersion completely. The story is overly convoluted. That does not make it complex. It means you as the writer, have failed to tell it well. Use of the same plot devices to explain away everything over and over again (clones, nanomachines, etc). Overuse of plot devices causes them to lose relevance, and it feels contrived. Look, I don't have time to type a 10 page essay on what's wrong with the storytelling in the MGS universe. But anyone who has ever studied writing/storytelling is going to have a major problem with it.

No, MGS does have a good story, does have a good plot and if you can't put up with the cutscenes, why did you play the game in the first place. Any hardcore fan of the MGS series would hate to see any of this being ripped out of the game. Let's be honest, it's got a much better story than most of the games going today. Could I have a good example of a brilliant story in a game?

MGS does have some problems with story telling, I'll give you that. But imo, it is still far better than 99% of stories in video games. Although, that largely has to do with the fact that most videogame stories are filled with plot holes and have little to no character development. The MGS franchise is still my favorite series in terms of story. Some may hate the fact that gameplay comes secondary to the story, but i felt it worked well for what Kojima wanted to accomplish, which in essence is an "interactive movie", and I mean that in a good way.

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KevinButlerVP

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#40 KevinButlerVP
Member since 2010 • 2378 Posts
[QUOTE="meconate"][QUOTE="DarkLink77"] Where shall I start? The verbal diarrhea that all the characters repeatedly spew, most of which is reminding the player of what they already know, again, and again, and again? 30 minute cutscenes? That is not good storytelling in video games. That is showing someone the story. That works fine in books and movies. In games, you should be allowing the player to interact as much as possible. It rips you out of the immersion completely. The story is overly convoluted. That does not make it complex. It means you as the writer, have failed to tell it well. Use of the same plot devices to explain away everything over and over again (clones, nanomachines, etc). Overuse of plot devices causes them to lose relevance, and it feels contrived. Look, I don't have time to type a 10 page essay on what's wrong with the storytelling in the MGS universe. But anyone who has ever studied writing/storytelling is going to have a major problem with it.DarkLink77
No, MGS does have a good story, does have a good plot and if you can't put up with the cutscenes, why did you play the game in the first place. Any hardcore fan of the MGS series would hate to see any of this being ripped out of the game. Let's be honest, it's got a much better story than most of the games going today. Could I have a good example of a brilliant story in a game?

Bad storytelling is bad storytelling. There's no way around it. MGS as a series gets forgiven for things any other game would be crucified for. And just to clarify, you like redundant dialogue? You like 30 minute cutscenes? You think that's good game design? Do you want more people to utilize that? Good stories, huh? Okay: Half-Life series. Bioshock. Halo: Combat Evolved. PlaneScape: Torment. Baldur's Gate 2. Mass Effect. Dragon Age: Origins. The Knights of the Old Republic series. Assassin's Creed.

how does the game have bad diologue? a game doesn't just score a ten and GOTY for the hell of it, it's clear that MGS4 has good story telling. I guess u just don't like the long cutscens
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#42 KevinButlerVP
Member since 2010 • 2378 Posts
[QUOTE="DarkLink77"][QUOTE="meconate"] No, MGS does have a good story, does have a good plot and if you can't put up with the cutscenes, why did you play the game in the first place. Any hardcore fan of the MGS series would hate to see any of this being ripped out of the game. Let's be honest, it's got a much better story than most of the games going today. Could I have a good example of a brilliant story in a game?meconate
Bad storytelling is bad storytelling. There's no way around it. MGS as a series gets forgiven for things any other game would be crucified for. And just to clarify, you like redundant dialogue? You like 30 minute cutscenes? You think that's good game design? Do you want more people to utilize that? Good stories, huh? Okay: Half-Life series. Bioshock. Halo: Combat Evolved. PlaneScape: Torment. Baldur's Gate 2. Mass Effect. Dragon Age: Origins. The Knights of the Old Republic series. Assassin's Creed.

Half-Life 1 - Aliens let lose, Gordon kills them, the end. Half-Life 2 - Gordon runs away, then runs all the way back, kills the boss, the end. Halo... C'mon, this isn't good storytelling, and after the shocking ending of Halo 2?! As for Assassin's Creed, it can't have been that amazing, because I can't remember it and I've completed it. Yeah, Mass Effect was pretty good. And Bioshock, I'll give you that, the story was good. As for the rest, never played.

Halo CE made me suspicious ;) if u know wat I mean
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DarkLink77

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#43 DarkLink77
Member since 2004 • 32731 Posts
[QUOTE="DarkLink77"][QUOTE="meconate"] No, MGS does have a good story, does have a good plot and if you can't put up with the cutscenes, why did you play the game in the first place. Any hardcore fan of the MGS series would hate to see any of this being ripped out of the game. Let's be honest, it's got a much better story than most of the games going today. Could I have a good example of a brilliant story in a game?KevinButlerVP
Bad storytelling is bad storytelling. There's no way around it. MGS as a series gets forgiven for things any other game would be crucified for. And just to clarify, you like redundant dialogue? You like 30 minute cutscenes? You think that's good game design? Do you want more people to utilize that? Good stories, huh? Okay: Half-Life series. Bioshock. Halo: Combat Evolved. PlaneScape: Torment. Baldur's Gate 2. Mass Effect. Dragon Age: Origins. The Knights of the Old Republic series. Assassin's Creed.

how does the game have bad diologue? a game doesn't just score a ten and GOTY for the hell of it, it's clear that MGS4 has good story telling. I guess u just don't like the long cutscens

Fine, take it that way if you want. I don't care. MGS, as an example of storytelling in vieogames, is horrid. You can like the story and it isn't bad, but it isn't well told. To put it this way, if they turned the Metal Gear Solid franchise into book form (assuming the game never existed), and didn't change the dialogue, way the story played out, major plot points, etc, it would be critically panned and universally ridiculed.
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KevinButlerVP

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#44 KevinButlerVP
Member since 2010 • 2378 Posts
btw put spoiler tags
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88mphSlayer

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#45 88mphSlayer
Member since 2010 • 3201 Posts

[QUOTE="DarkLink77"][QUOTE="KevinButlerVP"] MGS4 gameplay is much more immersive with a light, sound meter, health bar, psych meter, camo, alert = bad news, etc. also the story is amazingKevinButlerVP
The plot is amazing. The story is crap. Hideo Kojima couldn't tell a story well to save his life.

ok then, how is the story bad?

eh MGS4 had way too much deus ex machina at every turn, it made a lot of the premise for the finale totally absurd, and Kojima tried way too hard to link everything in the MGS universe, to the point he surpassed George Lucas in the art of "unnecessary storytelling"

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DarkLink77

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#46 DarkLink77
Member since 2004 • 32731 Posts
[QUOTE="meconate"][QUOTE="DarkLink77"][QUOTE="meconate"] No, MGS does have a good story, does have a good plot and if you can't put up with the cutscenes, why did you play the game in the first place. Any hardcore fan of the MGS series would hate to see any of this being ripped out of the game. Let's be honest, it's got a much better story than most of the games going today. Could I have a good example of a brilliant story in a game?

Bad storytelling is bad storytelling. There's no way around it. MGS as a series gets forgiven for things any other game would be crucified for. And just to clarify, you like redundant dialogue? You like 30 minute cutscenes? You think that's good game design? Do you want more people to utilize that? Good stories, huh? Okay: Half-Life series. Bioshock. Halo: Combat Evolved. PlaneScape: Torment. Baldur's Gate 2. Mass Effect. Dragon Age: Origins. The Knights of the Old Republic series. Assassin's Creed.

Half-Life 1 - Aliens let lose, Gordon kills them, the end. Half-Life 2 - Gordon runs away, then runs all the way back, kills the boss, the end. Halo... C'mon, this isn't good storytelling, and after the shocking ending of Halo 2?! As for Assassin's Creed, it can't have been that amazing, because I can't remember it and I've completed it. Yeah, Mass Effect was pretty good. And Bioshock, I'll give you that, the story was good. As for the rest, never played.

Half-Life does not have a complex story. The story, is however, very well told. It never breaks immersion, the characters are believable, there's good solid development, etc. Halo 1 is good storytelling. Again, the plot is not complex. Notice I said Halo 1. That is the only one that is well told out of the main trilogy. Assassin's Creed was good. It was complex, the story was revealed through dialogue and action. It made sense, and it had a good twist.
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KevinButlerVP

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#47 KevinButlerVP
Member since 2010 • 2378 Posts
[QUOTE="KevinButlerVP"][QUOTE="DarkLink77"] Bad storytelling is bad storytelling. There's no way around it. MGS as a series gets forgiven for things any other game would be crucified for. And just to clarify, you like redundant dialogue? You like 30 minute cutscenes? You think that's good game design? Do you want more people to utilize that? Good stories, huh? Okay: Half-Life series. Bioshock. Halo: Combat Evolved. PlaneScape: Torment. Baldur's Gate 2. Mass Effect. Dragon Age: Origins. The Knights of the Old Republic series. Assassin's Creed. DarkLink77
how does the game have bad diologue? a game doesn't just score a ten and GOTY for the hell of it, it's clear that MGS4 has good story telling. I guess u just don't like the long cutscens

Fine, take it that way if you want. I don't care. MGS, as an example of storytelling in vieogames, is horrid. You can like the story and it isn't bad, but it isn't well told. To put it this way, if they turned the Metal Gear Solid franchise into book form (assuming the game never existed), and didn't change the dialogue, way the story played out, major plot points, etc, it would be critically panned and universally ridiculed.

some big words there, anyways as I said before I would not have been as immersed or interested in MGS4 if it did not have lengthy cutscenes. i guess the story is just so well told, it makes certain groups want to think that its not!
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#48 Sully28
Member since 2003 • 5097 Posts

[QUOTE="telefanatic"]

I dont agree, MGS4 is miles ahead of Conviction.

soapandbubbles

in gameplay? lol maybe everything else..but gameplay mechanics..no way!

Yes, in gameplay. MGS is a stealth action game, splinter cell was one, but now its just an action game, with some weak stealth mechanics. I would take MGS's gameplay over convictions any day if it was for a stealth game.

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#50 DarkLink77
Member since 2004 • 32731 Posts
[QUOTE="meconate"][QUOTE="DarkLink77"][QUOTE="KevinButlerVP"] how does the game have bad diologue? a game doesn't just score a ten and GOTY for the hell of it, it's clear that MGS4 has good story telling. I guess u just don't like the long cutscens

Fine, take it that way if you want. I don't care. MGS, as an example of storytelling in vieogames, is horrid. You can like the story and it isn't bad, but it isn't well told. To put it this way, if they turned the Metal Gear Solid franchise into book form (assuming the game never existed), and didn't change the dialogue, way the story played out, major plot points, etc, it would be critically panned and universally ridiculed.

Now you're losing the plot. This isn't about books, this is about a game. We all know there are probably tens and thousands of novels better than video game storytelling. C'mon, many games are inspired by novels, so that's a little obvious. We're talking GAME standard, MGS has a pretty damn good story, IN MY OPINION, doesn't have to be yours and your "long cutscene" hatred.

I don't hate long cutscenes. They're just a poor storytelling method in games. Games are interactive, and long cutscenes are the antithesis of that.