Does anybody else feels overwhelmed by the bazillion of gameplay elements in this game? I feel like it's gonna take me days just to learn the basics and it kind of scares me.
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The dude who did the Gamescom demo clearly said you do not need to do all that stuff to enjoy the main story.
So it's just additional gameplay, do it if you want/have the time.
I have avoided any and all trailers and videos for this game. I don't know the specifics of what you mean but gameplay options are never a bad thing. Most people play MGS never knowing all the cool shit you can do in the games.
if that is a complaint then i don't know what to say. guess you've been playing too much of those games that require less player input and more flashy stuff happening on screen.
I remember a great deal of time in MGS4 was spent flopping around like a fish on the ground trying to find the most optimal octo-camo blend. But I guess any game with a decent amount of gameplay is too much gameplay to someone who likes cutscene heavy MGS games.
@jg4xchamp: Depends on how all aspects come together of course, as some games can be guilty of biting off more than they can chew. But inherently it's hard to see it as a bad thing as more gameplay should naturally lead to more choice and greater depth to the mechanics and features a game may have. At the least I'd rather have too much than too little.
I just hope the wild and crazy spirit of MGS is full and intact throughout the game. I understand serious shits going down in big boss town and it's going to be dealing with very controversial themes but I can't imagine them not have hilarious codec calls and ridiculous cut scenes.
I mean the footage I've seen of the cardboard box, horse poop and DD has me pretty convinced already, but there's always room for concern.
Yeah I feel the same. The devs even said that the game is pretty complicated when it comes to gameplay.
What Im worried about is that Mother Base Multiplayer, it just looks like a nightmare to maintain and manage, then trying to keep it together while random players invade your shit and **** it all up for you.
Im not scared like TC, but Im worried I about being behind on things since I dont have much time and I have friends that Im gonna play multiplayer with.
@jg4xchamp: Depends on how all aspects come together of course, as some games can be guilty of biting off more than they can chew. But inherently it's hard to see it as a bad thing as more gameplay should naturally lead to more choice and greater depth to the mechanics and features a game may have. At the least I'd rather have too much than too little.
Agreed, but realistically speaking shitty diversions is "more gameplay", and some of them just aren't good. In those cases the game might have been better served with those gameplay sequences cut out. The beauty of Kojima's games usually has been the options he'll give you. You don't want to use certain things? Go right ahead.
As long as he never comes up with any abhorrent stretch of gameplay like everything that has to do with Emma Emmerich in MGS2, this game should be money.
Game play is exactly what I'm worried about.
There's so much effort being put into all of these ancillary mechanics, it could easily turn out that game play itself is suffering from a deficit of effort. In the end, that kind of misappropriation of resources is what made MGS4 so shitty.
This is the first time I have heard someone complain about too much content...
Considering were paying $60 dollars now, you'll think the last time we need now is less content. Witcher 3 had fucktons of content, it was worth the money to spend on.
Good.. We need more games that people will be playing for years, sinking hundreds to thousands of hours into it.. We have entirely too many games with high production values but lacking in depth in which you can complete in a short time with not much replay value.. Give me something like Dark Souls any day over The Last of Us.. Though the later was deemed a masterpiece by many, how many now are exactly playing it every day since it's release? I am willing to bet close to none.. Yet we have people that literally have been playing the Dark Souls games for years, in which it is still a higher up watched game on Twitch..
@darkangel115: two words fetch quest.
Can't stand games that artificially stretch their gameplay (not saying that is the case here, I don't expect this game to be at all draining to play). As far as single player games, I'm not sure any game really justifies more than about 20 hours. Most RPG (or open world/GTA) type games that stretch out to 100 or 200 hours just make you do dozens of hours repetitive shit. Of course being optional I don't usually mind, it only bothers me when I feel it creeps into the main quests. If I enjoy the game in the first place - sometimes I go all the way to completion, but in most cases even if I loved the game I end up feeling burned out/hate myself for giving in to that much of a time sink.
@darkangel115: two words fetch quest.
Can't stand games that artificially stretch their gameplay (not saying that is the case here, I don't expect this game to be at all draining to play). As far as single player games, I'm not sure any game really justifies more than about 20 hours. Most RPG (or open world/GTA) type games that stretch out to 100 or 200 hours just make you do dozens of hours repetitive shit. Of course being optional I don't usually mind, it only bothers me when I feel it creeps into the main quests. If I enjoy the game in the first place - sometimes I go all the way to completion, but in most cases even if I loved the game I end up feeling burned out/hate myself for giving in to that much of a time sink.
true, poor mission design does suck. but if it's optional it doesn't bother me much. Look at the difference in a game like destiny which took 10 hours of repetitive game play and stretched it into hundreds for some people. Compared to a Mass effect which actually had good side quests and DLC and good mission design. sure the side quests were optional, but they were good enough to warrant doing them
This is the first time I have heard someone complain about too much content...
Considering were paying $60 dollars now, you'll think the last time we need now is less content. Witcher 3 had fucktons of content, it was worth the money to spend on.
Games on Sega Genesis and SNES were $60...over 20 years ago.
Adjusted for inflation, we pay very little for AAA games, not even taking into consideration the exponentially higher development costs of modern AAA games.
I'd rather they just focus on giving good gameplay rather than a quantity of shit
MGS V asks the very important question; "why not both?"
While we are on the topic of this game. Can we send these assholes up on the balloons and set mission time in Ground Zeros? I can't know.
I remember a great deal of time in MGS4 was spent flopping around like a fish on the ground trying to find the most optimal octo-camo blend. But I guess any game with a decent amount of gameplay is too much gameplay to someone who likes cutscene heavy MGS games.
Well that's what MGS has been about since the beginning.. A somewhat linear story driven experience with lots of cutscenes and a fair amount of gameplay. Not everybody wants big open worlds while also being overwhelmed by tons of things to do. To be honest, I'm a bit burnt out on open world games myself. Seems to be the new gimmick that every game needs an open world to be good now.
While we are on the topic of this game. Can we send these assholes up on the balloons and set mission time in Ground Zeros? I can't know.
No. these feature is only available in MGSV Phantom Pain.
This is the first time I have heard someone complain about too much content...
lol... bingo. We have a winner
/endthread
What bothers me is too much focus on Action. It seems like you can complete the entire game guns blazing. I don't mind more gameplay options though as long as core of the game is still getting the priority.
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