MGSV has too much gameplay

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Gue1

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#1 Gue1
Member since 2004 • 12171 Posts

Does anybody else feels overwhelmed by the bazillion of gameplay elements in this game? I feel like it's gonna take me days just to learn the basics and it kind of scares me.

-

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Ant_17

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#2 Ant_17
Member since 2005 • 13634 Posts

Good thing i have all winter to find all the games secrets.

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Suppaman100

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#4 Suppaman100
Member since 2013 • 5250 Posts

The dude who did the Gamescom demo clearly said you do not need to do all that stuff to enjoy the main story.

So it's just additional gameplay, do it if you want/have the time.

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deactivated-5d6bb9cb2ee20

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#5 deactivated-5d6bb9cb2ee20
Member since 2006 • 82724 Posts

A game is too much game?

Why I never

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freedomfreak

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#6 freedomfreak  Online
Member since 2004 • 52546 Posts

I just had to check the comment section..

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Bread_or_Decide

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#7 Bread_or_Decide
Member since 2007 • 29761 Posts

I have avoided any and all trailers and videos for this game. I don't know the specifics of what you mean but gameplay options are never a bad thing. Most people play MGS never knowing all the cool shit you can do in the games.

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A-new-Guardian

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#8 A-new-Guardian
Member since 2015 • 2458 Posts

if that is a complaint then i don't know what to say. guess you've been playing too much of those games that require less player input and more flashy stuff happening on screen.

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drinkerofjuice

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#9 drinkerofjuice
Member since 2007 • 4567 Posts

Too much gameplay is never a bad thing. Ever.

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blue_hazy_basic

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#10 blue_hazy_basic  Moderator
Member since 2002 • 30854 Posts

It has pause, rewind AND fastforward now? :o

Ah I couldn't resist.

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jg4xchamp

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#11  Edited By jg4xchamp
Member since 2006 • 64054 Posts

@drinkerofjuice said:

Too much gameplay is never a bad thing. Ever.

Debateable.

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commander

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#12 commander
Member since 2010 • 16217 Posts

@Gue1: It has too much last gen graphics

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deactivated-5c8ff6a32bb23

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#13 deactivated-5c8ff6a32bb23
Member since 2012 • 3185 Posts

Peasant.

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lamprey263

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#14  Edited By lamprey263
Member since 2006 • 45427 Posts

I remember a great deal of time in MGS4 was spent flopping around like a fish on the ground trying to find the most optimal octo-camo blend. But I guess any game with a decent amount of gameplay is too much gameplay to someone who likes cutscene heavy MGS games.

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darkangel115

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#15 darkangel115
Member since 2013 • 4562 Posts

you can never have too much gameplay.

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The_Funyarinpa

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#16  Edited By The_Funyarinpa
Member since 2015 • 504 Posts

This is the first time I have heard someone complain about too much content...

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drinkerofjuice

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#17 drinkerofjuice
Member since 2007 • 4567 Posts

@jg4xchamp: Depends on how all aspects come together of course, as some games can be guilty of biting off more than they can chew. But inherently it's hard to see it as a bad thing as more gameplay should naturally lead to more choice and greater depth to the mechanics and features a game may have. At the least I'd rather have too much than too little.

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ReadingRainbow4

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#18 ReadingRainbow4
Member since 2012 • 18733 Posts

I just hope the wild and crazy spirit of MGS is full and intact throughout the game. I understand serious shits going down in big boss town and it's going to be dealing with very controversial themes but I can't imagine them not have hilarious codec calls and ridiculous cut scenes.

I mean the footage I've seen of the cardboard box, horse poop and DD has me pretty convinced already, but there's always room for concern.

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Heil68

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#19 Heil68
Member since 2004 • 60812 Posts

That's what's going to be fun about it..finding out all the stuff you can do through multiple plays.

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RTUUMM

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#20  Edited By RTUUMM
Member since 2008 • 4859 Posts

Yeah I feel the same. The devs even said that the game is pretty complicated when it comes to gameplay.

What Im worried about is that Mother Base Multiplayer, it just looks like a nightmare to maintain and manage, then trying to keep it together while random players invade your shit and **** it all up for you.

Im not scared like TC, but Im worried I about being behind on things since I dont have much time and I have friends that Im gonna play multiplayer with.

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jg4xchamp

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#21 jg4xchamp
Member since 2006 • 64054 Posts

@drinkerofjuice said:

@jg4xchamp: Depends on how all aspects come together of course, as some games can be guilty of biting off more than they can chew. But inherently it's hard to see it as a bad thing as more gameplay should naturally lead to more choice and greater depth to the mechanics and features a game may have. At the least I'd rather have too much than too little.

Agreed, but realistically speaking shitty diversions is "more gameplay", and some of them just aren't good. In those cases the game might have been better served with those gameplay sequences cut out. The beauty of Kojima's games usually has been the options he'll give you. You don't want to use certain things? Go right ahead.

As long as he never comes up with any abhorrent stretch of gameplay like everything that has to do with Emma Emmerich in MGS2, this game should be money.

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Omega-316

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#22 Omega-316
Member since 2011 • 981 Posts

A MGS game with more gameplay is all I ever wanted. With this game being open world, the gameplay will be limitless.

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princeofshapeir

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#23 princeofshapeir
Member since 2006 • 16652 Posts

Ground Zeroes was put out specifically so you could learn "the basics."

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Pariah-

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#24 Pariah-
Member since 2009 • 787 Posts

Game play is exactly what I'm worried about.

There's so much effort being put into all of these ancillary mechanics, it could easily turn out that game play itself is suffering from a deficit of effort. In the end, that kind of misappropriation of resources is what made MGS4 so shitty.

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Alucard_Prime

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#25 Alucard_Prime
Member since 2008 • 10107 Posts

Sounds like a positive

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deactivated-5b0367b217732

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#26 deactivated-5b0367b217732
Member since 2014 • 1697 Posts

Looks like something I'll completely ignore.

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DaVillain

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#27 DaVillain  Moderator
Member since 2014 • 58582 Posts

@the_funyarinpa said:

This is the first time I have heard someone complain about too much content...

Considering were paying $60 dollars now, you'll think the last time we need now is less content. Witcher 3 had fucktons of content, it was worth the money to spend on.

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speedfog

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#28 speedfog
Member since 2009 • 4966 Posts

Go play on your Moviestation 4

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deactivated-59d151f079814

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#29 deactivated-59d151f079814
Member since 2003 • 47239 Posts

Good.. We need more games that people will be playing for years, sinking hundreds to thousands of hours into it.. We have entirely too many games with high production values but lacking in depth in which you can complete in a short time with not much replay value.. Give me something like Dark Souls any day over The Last of Us.. Though the later was deemed a masterpiece by many, how many now are exactly playing it every day since it's release? I am willing to bet close to none.. Yet we have people that literally have been playing the Dark Souls games for years, in which it is still a higher up watched game on Twitch..

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lundy86_4

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#30 lundy86_4
Member since 2003 • 61997 Posts

Son long as it's all relevant, fun, and properly implemented... I'm all for this "too much gameplay."

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lostrib

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#31 lostrib
Member since 2009 • 49999 Posts

if it's optional, just keep going with the main story line

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NoirLamia777

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#32 NoirLamia777
Member since 2012 • 3180 Posts

Is this a real topic?

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2Chalupas

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#33  Edited By 2Chalupas
Member since 2009 • 7286 Posts

@darkangel115: two words fetch quest.

Can't stand games that artificially stretch their gameplay (not saying that is the case here, I don't expect this game to be at all draining to play). As far as single player games, I'm not sure any game really justifies more than about 20 hours. Most RPG (or open world/GTA) type games that stretch out to 100 or 200 hours just make you do dozens of hours repetitive shit. Of course being optional I don't usually mind, it only bothers me when I feel it creeps into the main quests. If I enjoy the game in the first place - sometimes I go all the way to completion, but in most cases even if I loved the game I end up feeling burned out/hate myself for giving in to that much of a time sink.

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darkangel115

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#34 darkangel115
Member since 2013 • 4562 Posts

@2Chalupas said:

@darkangel115: two words fetch quest.

Can't stand games that artificially stretch their gameplay (not saying that is the case here, I don't expect this game to be at all draining to play). As far as single player games, I'm not sure any game really justifies more than about 20 hours. Most RPG (or open world/GTA) type games that stretch out to 100 or 200 hours just make you do dozens of hours repetitive shit. Of course being optional I don't usually mind, it only bothers me when I feel it creeps into the main quests. If I enjoy the game in the first place - sometimes I go all the way to completion, but in most cases even if I loved the game I end up feeling burned out/hate myself for giving in to that much of a time sink.

true, poor mission design does suck. but if it's optional it doesn't bother me much. Look at the difference in a game like destiny which took 10 hours of repetitive game play and stretched it into hundreds for some people. Compared to a Mass effect which actually had good side quests and DLC and good mission design. sure the side quests were optional, but they were good enough to warrant doing them

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xdude85

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#35  Edited By xdude85
Member since 2006 • 6559 Posts

Wait, too much game-play is a bad thing all of a sudden?

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LadyBlue

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#36 LadyBlue
Member since 2012 • 4943 Posts

Hope they pack a ton of unlockables. I need special recruit soldiers, give me all the snakes (Solid, Liquid, Solidus, Old Snake), & the Ninjas(Gray Fox, Raiden, Olga). Fill me with joy Kojima! :O

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Bruin1986

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#37 Bruin1986
Member since 2007 • 1629 Posts

@davillain- said:
@the_funyarinpa said:

This is the first time I have heard someone complain about too much content...

Considering were paying $60 dollars now, you'll think the last time we need now is less content. Witcher 3 had fucktons of content, it was worth the money to spend on.

Games on Sega Genesis and SNES were $60...over 20 years ago.

Adjusted for inflation, we pay very little for AAA games, not even taking into consideration the exponentially higher development costs of modern AAA games.

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Desmonic

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#38 Desmonic  Moderator
Member since 2007 • 19990 Posts

How can a game....be too much game?...O.o? Isn't it supposed to be game? If you wanted movie you could have picked up MGS4 dirt cheap by now....

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LadyBlue

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#39 LadyBlue
Member since 2012 • 4943 Posts

@Desmonic said:

How can a game....be too much game?...O.o? Isn't it supposed to be game? If you wanted movie you could have picked up MGS4 dirt cheap by now....

Boo! >:/ MGS4 is awesome, though it's got a crappy story. :P

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batosaims

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#40 batosaims
Member since 2004 • 438 Posts

I'd rather they just focus on giving good gameplay rather than a quantity of shit, that was a problem with Ground Zeroes, the core gameplay was good, the side missions were really dull though.

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The_Funyarinpa

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#41 The_Funyarinpa
Member since 2015 • 504 Posts

@batosaims said:

I'd rather they just focus on giving good gameplay rather than a quantity of shit

MGS V asks the very important question; "why not both?"

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FoxbatAlpha

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#42 FoxbatAlpha
Member since 2009 • 10669 Posts

While we are on the topic of this game. Can we send these assholes up on the balloons and set mission time in Ground Zeros? I can't know.

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deactivated-5b69bebd1b0b6

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#43  Edited By deactivated-5b69bebd1b0b6
Member since 2009 • 6176 Posts

@lamprey263 said:

I remember a great deal of time in MGS4 was spent flopping around like a fish on the ground trying to find the most optimal octo-camo blend. But I guess any game with a decent amount of gameplay is too much gameplay to someone who likes cutscene heavy MGS games.

Well that's what MGS has been about since the beginning.. A somewhat linear story driven experience with lots of cutscenes and a fair amount of gameplay. Not everybody wants big open worlds while also being overwhelmed by tons of things to do. To be honest, I'm a bit burnt out on open world games myself. Seems to be the new gimmick that every game needs an open world to be good now.

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A-new-Guardian

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#44 A-new-Guardian
Member since 2015 • 2458 Posts

@FoxbatAlpha said:

While we are on the topic of this game. Can we send these assholes up on the balloons and set mission time in Ground Zeros? I can't know.

No. these feature is only available in MGSV Phantom Pain.

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remiks00

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#45 remiks00
Member since 2006 • 4249 Posts

@blue_hazy_basic said:

It has pause, rewind AND fastforward now? :o

Ah I couldn't resist.

Lulz :P

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OhSnapitz

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#46 OhSnapitz
Member since 2002 • 19282 Posts

Wow.. That actually made me MORE interested in this title. I was already going to buy it but damn.. I'll get lost in the FOB for days/weeks..

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WitIsWisdom

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#47 WitIsWisdom
Member since 2007 • 10377 Posts

@the_funyarinpa said:

This is the first time I have heard someone complain about too much content...

lol... bingo. We have a winner

/endthread

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quatoe

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#48  Edited By quatoe
Member since 2005 • 7242 Posts

@jg4xchamp: I fucking hated doing the EE part in MGS 2. I love that game to death, but **** me was that shit annoying and tedious. I wanted to punch the screen so damn hard.

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Cloud_imperium

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#49 Cloud_imperium
Member since 2013 • 15146 Posts

What bothers me is too much focus on Action. It seems like you can complete the entire game guns blazing. I don't mind more gameplay options though as long as core of the game is still getting the priority.

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zeeshanhaider

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#50 zeeshanhaider
Member since 2004 • 5524 Posts

So, I guess, cows won't be buying it.