@Salt_The_Fries said:
@jg4xchamp said:
Getting the ips is one thing, them actually being great is another.
Allegedly Ori is already there, the rest of the stuff remains to be seen. Ryse is pretty bad.
Ryse was announced way back in the previous gen, in 2010 or so, as a Kinect game, Codename Kingdoms.
It wasn't Phil's doing.
By the way in most recent interview with EDGE magazine he has said that he'd like to have more games with "artistic approach" to them, and focus on that is one of his priorities.
What do you think?
Microsoft has always had a great eye in my opinion for blockbuster hits (spin this anyway you want, they bet on Gears of War and the original Mass Effect did they not?), and their work in the downloadable space to me has always yielded more interesting stuff than Sony. Sony's nicer to indies and they got Journey, the artsy oscar bait bread winner (and for the record I really like that game), But Microsoft bet their XBLA summer of arcade around things like Braid (fantastic game, the true GOTY of 2008), Shadow Complex (not indie, more epic, but a good bet on Microsoft's part), Super Meat Boy was another, as recently as Mark of the Ninja was a great playing game (and if I'm being honest more deserving of accolades than Journey, but Journey gets new car smell points), and then this year it's Ori. Which from my understanding, yeah whoever picks out downloadable stuff for Microsoft has a good eye.
Cuphead looks like another gem.
That said Microsoft has never been in the experimental camp, I mean the most experimental they ever got was Limbo and Braid, puzzle games. Sony's more willing to go for the more daring and out there stuff. And honestly I don't think Microsoft needs to always do that, but it wouldn't hurt. What they need to do is
A: Loosen up on that parity clause thing. It shouldn't exist, in any capacity
B: Keep doing what they usually do when finding downloadable stuff to fund. When they start funding shitty things I'll be bothered, but it's usually good.
C: Open more studios that will work in a variety of different genres. They have their big FPS, they have their big TPS, they have their big racer. They need ips that will allow this big ips to have more extended dev times. They've had Halo overload in the last couple of years, and Gears isn't good enough to survive an overload like Halo can as far as I'm concerned.
D: I'd say they need more Japanese stuff, but that's more an entertain Champ thing than a prudent business move.
But they need more diversity in their lineup. Sunset Overdrive, having Rare, having a Platinum game is a step in that right direction, but they need to keep it going, and if they had studios built to do these things they could be even better for it.
Spencer is a good thing for Microsoft, I think even the staunchest haters could respect that aspect.
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