@Chutebox: the traditional ideal of a "console war" is that company X needs/wants to sell more hardware units than company Y as a primary business strategy of establishing an install base..
Meanwhile, Microsoft/Xbox is proudly saying "you DON'T need to buy our console in order to play our new games; You can play them on PC and cloud".. Heck, they even sacrificed Xbox Series X supply in order to bolster cloud support..
This is in stark contrast to Playstation where they are saying "if you want to play our new games, you NEED to buy our console"..
Polar opposite strategies.. There is no longer a home "console war" in the traditional sense.. Even Nintendo has openly left that home console concept with a mobile/handheld strategy..
As far as keeping games off other platforms, there is still an Xbox exosystem across consoles, PC, and cloud.. That ecosystem still needs "exclusives" to drive consumer interest.. It's not really more complicated than that..
TL;DR:
in order to play Playstation's biggest "system seller" this year in Spiderman 2, you NEED to buy a PS5..
In order to play Xbox's biggest "system seller" this year in Starfield, you DON'T need to buy an Xbox Series X|S..
This is all the evidence you need in order to understand the fact that Xbox has exited the "console war" ..
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