Microsoft aims to get FF13 and MGS4 on the 360

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blacktorn

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#1 blacktorn
Member since 2004 • 8299 Posts

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'One down one to go' such fighting talk from Microsoft.If they can get DMC4 there is a REAL chance that both FF13 and MGS4 will come to the 360.

 

What will playstaiton 3 owners do if they come to the 360? Now don't say there's no way they are coming to the 360,because they have every chance to appear on the 360,i would be very worried if i invested in a $600(425GBP) ps3 with FF13and MGS4 in mind. Will Sony fans still be loyal to Sony if this does happen?

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fuzzysquash

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#2 fuzzysquash
Member since 2004 • 17374 Posts
Remember, a deal takes two parties, and Konami and Square may not adopt the same strategy as Capcom.
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Squall_Griver

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#3 Squall_Griver
Member since 2006 • 3607 Posts
I dont think M$ did anything to get DMC4
i remember reading the reason of why Capcom made DMC4 multi-play
"its a profitable move"
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inerte

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#4 inerte
Member since 2004 • 1007 Posts
Ooooh really, no, you don't say that, a company wants popular games on its plataform, oh noes, what the world has become?
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Howdy_Duty

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#5 Howdy_Duty
Member since 2006 • 409 Posts
Update:
Translation:Quote:

"Yes, this is just a personal checklist of franchises that I and plenty of others would like to see on Xbox 360. In no way, shape or form is that an announcement list, an internal Microsoft shopping list, a "I know more than you do" list or something like that."

fission mailed. lemmings :lol:
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buuzer0

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#6 buuzer0
Member since 2005 • 3792 Posts
,i would be very worried if i invested in a $600(425GBP) ps3 with FF13and MGS4 in mind.blacktorn
If someone bought a has already bought a $600 PS3 strictly out of anticipation of FF13 and MGS4, they are quite foolish and impatient. Why not just wait until these games are out and you might even be able to get a PS3 for even cheaper? Same goes for any other console... I always have to laugh at early adopters whose main reason for buying a system are games that don't even have a concrete release date, or are anywhere near coming out. Now, if you buy a system that already has games you want on it that are out, it's a different story obviously.
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AHUGECAT

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#7 AHUGECAT
Member since 2006 • 8967 Posts
Sony fanboys will just say "Why do Lemmings want so many of our games?!?!"
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rykaziel

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#8 rykaziel
Member since 2003 • 1149 Posts
Ewww, the Cher sig just made me impotent for a week.
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foxhound_fox

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#9 foxhound_fox
Member since 2005 • 98532 Posts

Remember, a deal takes two parties, and Konami and Square may not adopt the same strategy as Capcom.fuzzysquash


And when there is a possibilty of making more money... I wonder which one they will choose...

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NicktehImperial

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#10 NicktehImperial
Member since 2007 • 4243 Posts
Update:
Translation:Quote:

"Yes, this is just a personal checklist of franchises that I and plenty of others would like to see on Xbox 360. In no way, shape or form is that an announcement list, an internal Microsoft shopping list, a "I know more than you do" list or something like that."

fission mailed. lemmings :lol:Howdy_Duty
Have fun playing Resistance!
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Rudy25

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#11 Rudy25
Member since 2003 • 2001 Posts

Thats not the only game Micro is trying to get from PS3. 'Cher's-Life after Love' game is a true candidate rolling towards the 360 too.

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fuzzysquash

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#12 fuzzysquash
Member since 2004 • 17374 Posts

[QUOTE="fuzzysquash"]Remember, a deal takes two parties, and Konami and Square may not adopt the same strategy as Capcom.foxhound_fox


And when there is a possibilty of making more money... I wonder which one they will choose...

Same argument could've been applied to last gen's consoles--why didn't MGS3 and FFXII get ported?
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AHUGECAT

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#13 AHUGECAT
Member since 2006 • 8967 Posts
[QUOTE="foxhound_fox"]

[QUOTE="fuzzysquash"]Remember, a deal takes two parties, and Konami and Square may not adopt the same strategy as Capcom.fuzzysquash


And when there is a possibilty of making more money... I wonder which one they will choose...

Same argument could've been applied to last gen's consoles--why didn't MGS3 and FFXII get ported?

Because the Xbox flopped in sales, which is what the PS3 is doing. PS3 can barely pass 100,000 in a month.

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fuzzysquash

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#14 fuzzysquash
Member since 2004 • 17374 Posts
[QUOTE="fuzzysquash"][QUOTE="foxhound_fox"]

[QUOTE="fuzzysquash"]Remember, a deal takes two parties, and Konami and Square may not adopt the same strategy as Capcom.AHUGECAT


And when there is a possibilty of making more money... I wonder which one they will choose...

Same argument could've been applied to last gen's consoles--why didn't MGS3 and FFXII get ported?

Because the Xbox flopped in sales, which is what the PS3 is doing. PS3 can barely pass 100,000 in a month.

There were 25 million Xbox's by the time FFXII came out, and only 4 million copies of the game were sold on PS2. Plenty of room for extra profit.
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AHUGECAT

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#15 AHUGECAT
Member since 2006 • 8967 Posts
[QUOTE="AHUGECAT"][QUOTE="fuzzysquash"][QUOTE="foxhound_fox"]

[QUOTE="fuzzysquash"]Remember, a deal takes two parties, and Konami and Square may not adopt the same strategy as Capcom.fuzzysquash


And when there is a possibilty of making more money... I wonder which one they will choose...

Same argument could've been applied to last gen's consoles--why didn't MGS3 and FFXII get ported?

Because the Xbox flopped in sales, which is what the PS3 is doing. PS3 can barely pass 100,000 in a month.

There were 25 million Xbox's by the time FFXII came out. Plenty of room for extra profit.

Not enough, not to mention the Xbox appealed mostly to FPS/WRPG fans, compared to the Xbox 360. Porting just didn't make sense, but now it does because the 360 is selling well in America while the PS3 is flopping.

Devil May Cry didn't go on the Xbox either, but it's going to the 360, for example.

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NicktehImperial

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#16 NicktehImperial
Member since 2007 • 4243 Posts
[QUOTE="fuzzysquash"][QUOTE="foxhound_fox"]

[QUOTE="fuzzysquash"]Remember, a deal takes two parties, and Konami and Square may not adopt the same strategy as Capcom.AHUGECAT


And when there is a possibilty of making more money... I wonder which one they will choose...

Same argument could've been applied to last gen's consoles--why didn't MGS3 and FFXII get ported?

Because the Xbox flopped in sales, which is what the PS3 is doing. PS3 can barely pass 100,000 in a month.

MS successfully entered the video game industry which people thought were only for Sony and Nintendo, but they were wrong.
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fuzzysquash

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#17 fuzzysquash
Member since 2004 • 17374 Posts
[QUOTE="fuzzysquash"][QUOTE="AHUGECAT"][QUOTE="fuzzysquash"][QUOTE="foxhound_fox"]

[QUOTE="fuzzysquash"]Remember, a deal takes two parties, and Konami and Square may not adopt the same strategy as Capcom.AHUGECAT


And when there is a possibilty of making more money... I wonder which one they will choose...

Same argument could've been applied to last gen's consoles--why didn't MGS3 and FFXII get ported?

Because the Xbox flopped in sales, which is what the PS3 is doing. PS3 can barely pass 100,000 in a month.

There were 25 million Xbox's by the time FFXII came out. Plenty of room for extra profit.

Not enough, not to mention the Xbox appealed mostly to FPS/WRPG fans, compared to the Xbox 360. Porting just didn't make sense, but now it does because the 360 is selling well in America while the PS3 is flopping.

Okay, there you go. So how's Square to know that Xbox 360's owners all of a sudden love JRPG's? The main base of JRPG's is in Japan, where PS3 is succeeding and 360 is not.
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NicktehImperial

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#18 NicktehImperial
Member since 2007 • 4243 Posts
[QUOTE="AHUGECAT"][QUOTE="fuzzysquash"][QUOTE="AHUGECAT"][QUOTE="fuzzysquash"][QUOTE="foxhound_fox"]

[QUOTE="fuzzysquash"]Remember, a deal takes two parties, and Konami and Square may not adopt the same strategy as Capcom.fuzzysquash


And when there is a possibilty of making more money... I wonder which one they will choose...

Same argument could've been applied to last gen's consoles--why didn't MGS3 and FFXII get ported?

Because the Xbox flopped in sales, which is what the PS3 is doing. PS3 can barely pass 100,000 in a month.

There were 25 million Xbox's by the time FFXII came out. Plenty of room for extra profit.

Not enough, not to mention the Xbox appealed mostly to FPS/WRPG fans, compared to the Xbox 360. Porting just didn't make sense, but now it does because the 360 is selling well in America while the PS3 is flopping.

Okay, there you go. So how's Square to know that Xbox 360's owners all of a sudden love JRPG's? The main base of JRPG's is in Japan, where PS3 is succeeding and 360 is not.

The PS3 isn't succeeding anywhere so far.

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blacktorn

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#19 blacktorn
Member since 2004 • 8299 Posts

[QUOTE="blacktorn"],i would be very worried if i invested in a $600(425GBP) ps3 with FF13and MGS4 in mind.buuzer0
If someone bought a has already bought a $600 PS3 strictly out of anticipation of FF13 and MGS4, they are quite foolish and impatient. Why not just wait until these games are out and you might even be able to get a PS3 for even cheaper? Same goes for any other console... I always have to laugh at early adopters whose main reason for buying a system are games that don't even have a concrete release date, or are anywhere near coming out. Now, if you buy a system that already has games you want on it that are out, it's a different story obviously.

 

I know,but come on why else do you think people bought the ps3 at $600? They sure as hel ldidn't spend that much to play resistence now did they..well i hope they didn't lol 

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DSgamer64

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#20 DSgamer64
Member since 2007 • 4449 Posts
Wont ever happen. Teh multi discs and teh poor graphix will make the games flop, plus they wont sell on the 360, we know how hard FF11 and MGS: Snake Eater flopped after all.
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blacktorn

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#21 blacktorn
Member since 2004 • 8299 Posts
[QUOTE="AHUGECAT"][QUOTE="fuzzysquash"][QUOTE="AHUGECAT"][QUOTE="fuzzysquash"][QUOTE="foxhound_fox"]

[QUOTE="fuzzysquash"]Remember, a deal takes two parties, and Konami and Square may not adopt the same strategy as Capcom.fuzzysquash


And when there is a possibilty of making more money... I wonder which one they will choose...

Same argument could've been applied to last gen's consoles--why didn't MGS3 and FFXII get ported?

Because the Xbox flopped in sales, which is what the PS3 is doing. PS3 can barely pass 100,000 in a month.

There were 25 million Xbox's by the time FFXII came out. Plenty of room for extra profit.

Not enough, not to mention the Xbox appealed mostly to FPS/WRPG fans, compared to the Xbox 360. Porting just didn't make sense, but now it does because the 360 is selling well in America while the PS3 is flopping.

Okay, there you go. So how's Square to know that Xbox 360's owners all of a sudden love JRPG's? The main base of JRPG's is in Japan, where PS3 is succeeding and 360 is not.

 

You do know jrpg's sell in the millions outside of Japan too right? Don't be ignorant just because it's made by Japanese developers doesn't mean that it won't sell well outside of Japan.

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too_much_eslim

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#22 too_much_eslim
Member since 2006 • 10727 Posts
[QUOTE="AHUGECAT"][QUOTE="fuzzysquash"][QUOTE="AHUGECAT"][QUOTE="fuzzysquash"][QUOTE="foxhound_fox"]

[QUOTE="fuzzysquash"]Remember, a deal takes two parties, and Konami and Square may not adopt the same strategy as Capcom.fuzzysquash


And when there is a possibilty of making more money... I wonder which one they will choose...

Same argument could've been applied to last gen's consoles--why didn't MGS3 and FFXII get ported?

Because the Xbox flopped in sales, which is what the PS3 is doing. PS3 can barely pass 100,000 in a month.

There were 25 million Xbox's by the time FFXII came out. Plenty of room for extra profit.

Not enough, not to mention the Xbox appealed mostly to FPS/WRPG fans, compared to the Xbox 360. Porting just didn't make sense, but now it does because the 360 is selling well in America while the PS3 is flopping.

Okay, there you go. So how's Square to know that Xbox 360's owners all of a sudden love JRPG's? The main base of JRPG's is in Japan, where PS3 is succeeding and 360 is not.

Blue Dragon and Lost Odyssey will tell the story.
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ninjiijitsu

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#23 ninjiijitsu
Member since 2007 • 670 Posts
That's the only 2 games microsoft need to finish off sony.
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fuzzysquash

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#24 fuzzysquash
Member since 2004 • 17374 Posts
[QUOTE="fuzzysquash"][QUOTE="AHUGECAT"][QUOTE="fuzzysquash"][QUOTE="AHUGECAT"][QUOTE="fuzzysquash"][QUOTE="foxhound_fox"]

[QUOTE="fuzzysquash"]Remember, a deal takes two parties, and Konami and Square may not adopt the same strategy as Capcom.blacktorn


And when there is a possibilty of making more money... I wonder which one they will choose...

Same argument could've been applied to last gen's consoles--why didn't MGS3 and FFXII get ported?

Because the Xbox flopped in sales, which is what the PS3 is doing. PS3 can barely pass 100,000 in a month.

There were 25 million Xbox's by the time FFXII came out. Plenty of room for extra profit.

Not enough, not to mention the Xbox appealed mostly to FPS/WRPG fans, compared to the Xbox 360. Porting just didn't make sense, but now it does because the 360 is selling well in America while the PS3 is flopping.

Okay, there you go. So how's Square to know that Xbox 360's owners all of a sudden love JRPG's? The main base of JRPG's is in Japan, where PS3 is succeeding and 360 is not.

You do know jrpg's sell in the millions outside of Japan too right? Don't be ignorant just because it's made by Japanese developers doesn't mean that it won't sell well outside of Japan.

In that case, answer the question. Why wasn't FFXII ported? You guys are saying that if there's demand in the Xbox market, Square will port FFXIII. They didn't port XII. Why?
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NicktehImperial

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#25 NicktehImperial
Member since 2007 • 4243 Posts
That's the only 2 games microsoft need to finish off sony.ninjiijitsu
Bu bu bu teh bluway!!!!!!!!!!!
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joeychew

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#26 joeychew
Member since 2003 • 4580 Posts
[QUOTE="AHUGECAT"][QUOTE="fuzzysquash"][QUOTE="AHUGECAT"][QUOTE="fuzzysquash"][QUOTE="foxhound_fox"]

[QUOTE="fuzzysquash"]Remember, a deal takes two parties, and Konami and Square may not adopt the same strategy as Capcom.fuzzysquash


And when there is a possibilty of making more money... I wonder which one they will choose...

Same argument could've been applied to last gen's consoles--why didn't MGS3 and FFXII get ported?

Because the Xbox flopped in sales, which is what the PS3 is doing. PS3 can barely pass 100,000 in a month.

There were 25 million Xbox's by the time FFXII came out. Plenty of room for extra profit.

Not enough, not to mention the Xbox appealed mostly to FPS/WRPG fans, compared to the Xbox 360. Porting just didn't make sense, but now it does because the 360 is selling well in America while the PS3 is flopping.

Okay, there you go. So how's Square to know that Xbox 360's owners all of a sudden love JRPG's? The main base of JRPG's is in Japan, where PS3 is succeeding and 360 is not.

great point!!
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ninjiijitsu

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#27 ninjiijitsu
Member since 2007 • 670 Posts
[QUOTE="blacktorn"][QUOTE="fuzzysquash"][QUOTE="AHUGECAT"][QUOTE="fuzzysquash"][QUOTE="AHUGECAT"][QUOTE="fuzzysquash"][QUOTE="foxhound_fox"]

[QUOTE="fuzzysquash"]Remember, a deal takes two parties, and Konami and Square may not adopt the same strategy as Capcom.fuzzysquash


And when there is a possibilty of making more money... I wonder which one they will choose...

Same argument could've been applied to last gen's consoles--why didn't MGS3 and FFXII get ported?

Because the Xbox flopped in sales, which is what the PS3 is doing. PS3 can barely pass 100,000 in a month.

There were 25 million Xbox's by the time FFXII came out. Plenty of room for extra profit.

Not enough, not to mention the Xbox appealed mostly to FPS/WRPG fans, compared to the Xbox 360. Porting just didn't make sense, but now it does because the 360 is selling well in America while the PS3 is flopping.

Okay, there you go. So how's Square to know that Xbox 360's owners all of a sudden love JRPG's? The main base of JRPG's is in Japan, where PS3 is succeeding and 360 is not.

You do know jrpg's sell in the millions outside of Japan too right? Don't be ignorant just because it's made by Japanese developers doesn't mean that it won't sell well outside of Japan.

In that case, answer the question. Why wasn't FFXII ported? You guys are saying that if there's demand in the Xbox market, Square will port FFXIII. They didn't port XII. Why?

Because ps2 had a bigger install base, and ffxii sold well. Theirs were no reason to port FFXII to a smaller install base.
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DSgamer64

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#28 DSgamer64
Member since 2007 • 4449 Posts
[QUOTE="AHUGECAT"][QUOTE="fuzzysquash"][QUOTE="foxhound_fox"]

[QUOTE="fuzzysquash"]Remember, a deal takes two parties, and Konami and Square may not adopt the same strategy as Capcom.fuzzysquash


And when there is a possibilty of making more money... I wonder which one they will choose...

Same argument could've been applied to last gen's consoles--why didn't MGS3 and FFXII get ported?

Because the Xbox flopped in sales, which is what the PS3 is doing. PS3 can barely pass 100,000 in a month.

There were 25 million Xbox's by the time FFXII came out, and only 4 million copies of the game were sold on PS2. Plenty of room for extra profit.

So, Resident Evil 4 came out and the GameCube had 20 million units (which was only a couple million less then the Xbox, which never passed 25 million, dont kid yourself on that) but still the game got ported to a higher selling console even though it got dumbed down severely with a bit more content. Capcom wants more money and you know why they are putting DMC4 on the 360? Because development costs are becoming rediculously expensive and Capcom knows that they can make a game for two consoles during the same production time and make more money off the sales to make up for development costs better. I guarantee they lost a load of money on Lost Planet and Dead Rising.

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AHUGECAT

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#29 AHUGECAT
Member since 2006 • 8967 Posts

Okay, there you go. So how's Square to know that Xbox 360's owners all of a sudden love JRPG's? The main base of JRPG's is in Japan, where PS3 is succeeding and 360 is not.fuzzysquash

So? It's not like they need to put FFXIII on the Xbox 360 in Japan, isn't Resident Evil 5 exclusive to Ps3 in Japan?

And Xbox 360 owners are different from Xbox owners - 60% I believe are new to the Xbox brand with the Xbox 360. The original PlayStation had mostly Japanese type games, but the PS2 had many American type games like GTA while the PS3 will have even more now, because the demographics are not the same.

Xbox didn't get Devil May Cry for example, and neither GTA for the first few months but that's different now because this is a different generation, where the Xbox brand has more sales than the PlayStation brand.

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fuzzysquash

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#30 fuzzysquash
Member since 2004 • 17374 Posts
[QUOTE="fuzzysquash"][QUOTE="blacktorn"][QUOTE="fuzzysquash"][QUOTE="AHUGECAT"][QUOTE="fuzzysquash"][QUOTE="AHUGECAT"][QUOTE="fuzzysquash"][QUOTE="foxhound_fox"]

[QUOTE="fuzzysquash"]Remember, a deal takes two parties, and Konami and Square may not adopt the same strategy as Capcom.ninjiijitsu


And when there is a possibilty of making more money... I wonder which one they will choose...

Same argument could've been applied to last gen's consoles--why didn't MGS3 and FFXII get ported?

Because the Xbox flopped in sales, which is what the PS3 is doing. PS3 can barely pass 100,000 in a month.

There were 25 million Xbox's by the time FFXII came out. Plenty of room for extra profit.

Not enough, not to mention the Xbox appealed mostly to FPS/WRPG fans, compared to the Xbox 360. Porting just didn't make sense, but now it does because the 360 is selling well in America while the PS3 is flopping.

Okay, there you go. So how's Square to know that Xbox 360's owners all of a sudden love JRPG's? The main base of JRPG's is in Japan, where PS3 is succeeding and 360 is not.

You do know jrpg's sell in the millions outside of Japan too right? Don't be ignorant just because it's made by Japanese developers doesn't mean that it won't sell well outside of Japan.

In that case, answer the question. Why wasn't FFXII ported? You guys are saying that if there's demand in the Xbox market, Square will port FFXIII. They didn't port XII. Why?

Because ps2 had a bigger install base, and ffxii sold well. Theirs were no reason to port FFXII to a smaller install base.

Why not? Only 4 million copies of FFXII were sold, and there was a 25 million userbase for the Xbox. It's not like all 110 million PS2 users bought the game. What's your guys' argument? Settle on one. Either Xbox fans want FF, and therefore Square will sense that and port XIII--or Xbox fans don't want FF, which is why Square didn't port the PS2 titles. I'm seein' self-contradictory logic here.
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too_much_eslim

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#31 too_much_eslim
Member since 2006 • 10727 Posts

[QUOTE="fuzzysquash"]Okay, there you go. So how's Square to know that Xbox 360's owners all of a sudden love JRPG's? The main base of JRPG's is in Japan, where PS3 is succeeding and 360 is not.AHUGECAT

So? It's not like they need to put FFXIII on the Xbox 360 in Japan, isn't Resident Evil 5 exclusive to Ps3 in Japan?

And Xbox 360 owners are different from Xbox owners - 60% I believe are new to the Xbox brand with the Xbox 360. The original PlayStation had mostly Japanese type games, but the PS2 had many American type games like GTA while the PS3 will have even more now, because the demographics are not the same.

Xbox didn't get Devil May Cry for example, and neither GTA for the first few months but that's different now because this is a different generation, where the Xbox brand has more sales than the PlayStation brand.

no RE5 is not exclusive to PS3 in Japan. That was just a rumor.
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AHUGECAT

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#32 AHUGECAT
Member since 2006 • 8967 Posts
[QUOTE="AHUGECAT"]

[QUOTE="fuzzysquash"]Okay, there you go. So how's Square to know that Xbox 360's owners all of a sudden love JRPG's? The main base of JRPG's is in Japan, where PS3 is succeeding and 360 is not.too_much_eslim

So? It's not like they need to put FFXIII on the Xbox 360 in Japan, isn't Resident Evil 5 exclusive to Ps3 in Japan?

And Xbox 360 owners are different from Xbox owners - 60% I believe are new to the Xbox brand with the Xbox 360. The original PlayStation had mostly Japanese type games, but the PS2 had many American type games like GTA while the PS3 will have even more now, because the demographics are not the same.

Xbox didn't get Devil May Cry for example, and neither GTA for the first few months but that's different now because this is a different generation, where the Xbox brand has more sales than the PlayStation brand.

no RE5 is not exclusive to PS3 in Japan. That was just a rumor.

Okay well FFXIII can still be American exclusive on the Xbox 360.

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blacktorn

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#33 blacktorn
Member since 2004 • 8299 Posts
[QUOTE="blacktorn"][QUOTE="fuzzysquash"][QUOTE="AHUGECAT"][QUOTE="fuzzysquash"][QUOTE="AHUGECAT"][QUOTE="fuzzysquash"][QUOTE="foxhound_fox"]

[QUOTE="fuzzysquash"]Remember, a deal takes two parties, and Konami and Square may not adopt the same strategy as Capcom.fuzzysquash


And when there is a possibilty of making more money... I wonder which one they will choose...

Same argument could've been applied to last gen's consoles--why didn't MGS3 and FFXII get ported?

Because the Xbox flopped in sales, which is what the PS3 is doing. PS3 can barely pass 100,000 in a month.

There were 25 million Xbox's by the time FFXII came out. Plenty of room for extra profit.

Not enough, not to mention the Xbox appealed mostly to FPS/WRPG fans, compared to the Xbox 360. Porting just didn't make sense, but now it does because the 360 is selling well in America while the PS3 is flopping.

Okay, there you go. So how's Square to know that Xbox 360's owners all of a sudden love JRPG's? The main base of JRPG's is in Japan, where PS3 is succeeding and 360 is not.

 

You do know jrpg's sell in the millions outside of Japan too right? Don't be ignorant just because it's made by Japanese developers doesn't mean that it won't sell well outside of Japan.

In that case, answer the question. Why wasn't FFXII ported? You guys are saying that if there's demand in the Xbox market, Square will port FFXIII. They didn't port XII. Why?

 

Becasue the xbox was dead long before ff12 was released,and maybe because the ps2 sold 100+ million and xbox only sold 25+ million? 

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Unforgiven2870

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#34 Unforgiven2870
Member since 2004 • 6386 Posts
[QUOTE="too_much_eslim"][QUOTE="AHUGECAT"]

[QUOTE="fuzzysquash"]Okay, there you go. So how's Square to know that Xbox 360's owners all of a sudden love JRPG's? The main base of JRPG's is in Japan, where PS3 is succeeding and 360 is not.AHUGECAT

So? It's not like they need to put FFXIII on the Xbox 360 in Japan, isn't Resident Evil 5 exclusive to Ps3 in Japan?

And Xbox 360 owners are different from Xbox owners - 60% I believe are new to the Xbox brand with the Xbox 360. The original PlayStation had mostly Japanese type games, but the PS2 had many American type games like GTA while the PS3 will have even more now, because the demographics are not the same.

Xbox didn't get Devil May Cry for example, and neither GTA for the first few months but that's different now because this is a different generation, where the Xbox brand has more sales than the PlayStation brand.

no RE5 is not exclusive to PS3 in Japan. That was just a rumor.

Okay well FFXIII can still be American exclusive on the Xbox 360.

it could be,I doubt it will happen though but then again crazier things have happend.
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AHUGECAT

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#35 AHUGECAT
Member since 2006 • 8967 Posts
Why not? Only 4 million copies of FFXII were sold, and there was a 25 million userbase for the Xbox. It's not like all 110 million PS2 users bought the game. What's your guys' argument? Settle on one. Either Xbox fans want FF, and therefore Square will sense that and port XIII--or Xbox fans don't want FF, which is why Square didn't port the PS2 titles. I'm seein' self-contradictory logic here.fuzzysquash

You've met all Xbox users? Don't judge the Xbox fanbase on its fanboys here. A lot of Xbox fans would have LOVED to see Final Fantasy on their system, not some 3 year old MMORPG port but a real one. Devil May Cry 3 only sold I think around a million so why didn't Capcom port it to the Xbox? Because there wasn't demand. Now there is due to different demographics. A lot of Sony fanboys have jumped ship, for example.

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too_much_eslim

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#36 too_much_eslim
Member since 2006 • 10727 Posts

[QUOTE="ninjiijitsu"][QUOTE="fuzzysquash"][QUOTE="blacktorn"][QUOTE="fuzzysquash"] In that case, answer the question. Why wasn't FFXII ported? You guys are saying that if there's demand in the Xbox market, Square will port FFXIII. They didn't port XII. Why?fuzzysquash
Because ps2 had a bigger install base, and ffxii sold well. Theirs were no reason to port FFXII to a smaller install base.

Why not? Only 4 million copies of FFXII were sold, and there was a 25 million userbase for the Xbox. It's not like all 110 million PS2 users bought the game. What's your guys' argument? Settle on one. Either Xbox fans want FF, and therefore Square will sense that and port XIII--or Xbox fans don't want FF, which is why Square didn't port the PS2 titles. I'm seein' self-contradictory logic here.

Like I said depending on how well Blue dragon and Lost Odyssey does sales wise will determine if FFXIII comes.

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fuzzysquash

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#37 fuzzysquash
Member since 2004 • 17374 Posts

[QUOTE="fuzzysquash"]Okay, there you go. So how's Square to know that Xbox 360's owners all of a sudden love JRPG's? The main base of JRPG's is in Japan, where PS3 is succeeding and 360 is not.AHUGECAT

So? It's not like they need to put FFXIII on the Xbox 360 in Japan, isn't Resident Evil 5 exclusive to Ps3 in Japan?

And Xbox 360 owners are different from Xbox owners - 60% I believe are new to the Xbox brand with the Xbox 360. The original PlayStation had mostly Japanese type games, but the PS2 had many American type games like GTA while the PS3 will have even more now, because the demographics are not the same.

Xbox didn't get Devil May Cry for example, and neither GTA for the first few months but that's different now because this is a different generation, where the Xbox brand has more sales than the PlayStation brand.

Good point, but I'd like to see a link to that statistic. Also, do the new Xbox fans necessarily like JRPG's? You seem to assume so, but Square may not.
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fuzzysquash

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#38 fuzzysquash
Member since 2004 • 17374 Posts
[QUOTE="fuzzysquash"]Why not? Only 4 million copies of FFXII were sold, and there was a 25 million userbase for the Xbox. It's not like all 110 million PS2 users bought the game. What's your guys' argument? Settle on one. Either Xbox fans want FF, and therefore Square will sense that and port XIII--or Xbox fans don't want FF, which is why Square didn't port the PS2 titles. I'm seein' self-contradictory logic here.AHUGECAT

You've met all Xbox users? Don't judge the Xbox fanbase on its fanboys here. A lot of Xbox fans would have LOVED to see Final Fantasy on their system, not some 3 year old MMORPG port but a real one. Devil May Cry 3 only sold I think around a million so why didn't Capcom port it to the Xbox? Because there wasn't demand. Now there is due to different demographics. A lot of Sony fanboys have jumped ship, for example.

So answer the question-- if so many Xbox fans "would have LOVED to see Final Fantasy on their system," why didn't Square port it? Love = demand, doesn't it? And if there's the same "love" being demonstrated by 360 users, then according to your logic, all signs point to the direction that Square WON'T port it.
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Unforgiven2870

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#39 Unforgiven2870
Member since 2004 • 6386 Posts
[QUOTE="AHUGECAT"][QUOTE="fuzzysquash"]Why not? Only 4 million copies of FFXII were sold, and there was a 25 million userbase for the Xbox. It's not like all 110 million PS2 users bought the game. What's your guys' argument? Settle on one. Either Xbox fans want FF, and therefore Square will sense that and port XIII--or Xbox fans don't want FF, which is why Square didn't port the PS2 titles. I'm seein' self-contradictory logic here.fuzzysquash

You've met all Xbox users? Don't judge the Xbox fanbase on its fanboys here. A lot of Xbox fans would have LOVED to see Final Fantasy on their system, not some 3 year old MMORPG port but a real one. Devil May Cry 3 only sold I think around a million so why didn't Capcom port it to the Xbox? Because there wasn't demand. Now there is due to different demographics. A lot of Sony fanboys have jumped ship, for example.

So answer the question-- if so many Xbox fans "would have LOVED to see Final Fantasy on their system," why didn't Square port it? And if there's the same "love" being demonstrated by 360 users, then according to your logic, all signs point to the direction that Square WON'T port it.

fuzzy has a point there,as we still await your answer.
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dsmccracken

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#40 dsmccracken
Member since 2003 • 7307 Posts
[QUOTE="fuzzysquash"] Why not? Only 4 million copies of FFXII were sold, and there was a 25 million userbase for the Xbox. It's not like all 110 million PS2 users bought the game. What's your guys' argument? Settle on one. Either Xbox fans want FF, and therefore Square will sense that and port XIII--or Xbox fans don't want FF, which is why Square didn't port the PS2 titles. I'm seein' self-contradictory logic here.

Obviously something has changed, wouldn't you admit? Why was DMC3 exclusive, while DMC4 is not? If that can change, why not FF? Your argument about extra profits available last gen for FF on Xbox holds just as true for DMC. DMC shows it's possible.
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AHUGECAT

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#41 AHUGECAT
Member since 2006 • 8967 Posts
[QUOTE="AHUGECAT"][QUOTE="fuzzysquash"]Why not? Only 4 million copies of FFXII were sold, and there was a 25 million userbase for the Xbox. It's not like all 110 million PS2 users bought the game. What's your guys' argument? Settle on one. Either Xbox fans want FF, and therefore Square will sense that and port XIII--or Xbox fans don't want FF, which is why Square didn't port the PS2 titles. I'm seein' self-contradictory logic here.fuzzysquash

You've met all Xbox users? Don't judge the Xbox fanbase on its fanboys here. A lot of Xbox fans would have LOVED to see Final Fantasy on their system, not some 3 year old MMORPG port but a real one. Devil May Cry 3 only sold I think around a million so why didn't Capcom port it to the Xbox? Because there wasn't demand. Now there is due to different demographics. A lot of Sony fanboys have jumped ship, for example.

So answer the question-- if so many Xbox fans "would have LOVED to see Final Fantasy on their system," why didn't Square port it? And if there's the same "love" being demonstrated by 360 users, then according to your logic, all signs point to the direction that Square WON'T port it.

Because the demand in the Xbox generation wasn't there. It wouldn't have sold enough to make sense. Cost-benefit ratio. Now that many Sony fanboys have jumped ship and new users have too, it makes more sense. Why didn't Capcom port Devil May Cry last generation? Because Xbox users mostly bought Americanized games like Halo or KOTOR instead of Panzer Dragoon Orta or Ninja Gaiden. But with the recent success of Dead Rising and Blue Dragon Capcom is having different thoughts.

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blacktorn

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#42 blacktorn
Member since 2004 • 8299 Posts
[QUOTE="AHUGECAT"][QUOTE="fuzzysquash"]Why not? Only 4 million copies of FFXII were sold, and there was a 25 million userbase for the Xbox. It's not like all 110 million PS2 users bought the game. What's your guys' argument? Settle on one. Either Xbox fans want FF, and therefore Square will sense that and port XIII--or Xbox fans don't want FF, which is why Square didn't port the PS2 titles. I'm seein' self-contradictory logic here.fuzzysquash

You've met all Xbox users? Don't judge the Xbox fanbase on its fanboys here. A lot of Xbox fans would have LOVED to see Final Fantasy on their system, not some 3 year old MMORPG port but a real one. Devil May Cry 3 only sold I think around a million so why didn't Capcom port it to the Xbox? Because there wasn't demand. Now there is due to different demographics. A lot of Sony fanboys have jumped ship, for example.

So answer the question-- if so many Xbox fans "would have LOVED to see Final Fantasy on their system," why didn't Square port it? Love = demand, doesn't it? And if there's the same "love" being demonstrated by 360 users, then according to your logic, all signs point to the direction that Square WON'T port it.

 

I don't understand how you can be SOOOO sure that Square is not interested in porting it too the 360 after the 360 has a clear dominance this gen,10 million vs. 2 million? 

 

Go figure... 

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fuzzysquash

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#43 fuzzysquash
Member since 2004 • 17374 Posts
[QUOTE="fuzzysquash"][QUOTE="AHUGECAT"][QUOTE="fuzzysquash"]Why not? Only 4 million copies of FFXII were sold, and there was a 25 million userbase for the Xbox. It's not like all 110 million PS2 users bought the game. What's your guys' argument? Settle on one. Either Xbox fans want FF, and therefore Square will sense that and port XIII--or Xbox fans don't want FF, which is why Square didn't port the PS2 titles. I'm seein' self-contradictory logic here.AHUGECAT

You've met all Xbox users? Don't judge the Xbox fanbase on its fanboys here. A lot of Xbox fans would have LOVED to see Final Fantasy on their system, not some 3 year old MMORPG port but a real one. Devil May Cry 3 only sold I think around a million so why didn't Capcom port it to the Xbox? Because there wasn't demand. Now there is due to different demographics. A lot of Sony fanboys have jumped ship, for example.

So answer the question-- if so many Xbox fans "would have LOVED to see Final Fantasy on their system," why didn't Square port it? And if there's the same "love" being demonstrated by 360 users, then according to your logic, all signs point to the direction that Square WON'T port it.

Because the demand in the Xbox generation wasn't there. It wouldn't have sold enough to make sense. Cost-benefit ratio. Now that many Sony fanboys have jumped ship and new users have too, it makes more sense. Why didn't Capcom port Devil May Cry last generation? Because Xbox users mostly bought Americanized games like Halo or KOTOR instead of Panzer Dragoon Orta or Ninja Gaiden. But with the recent success of Dead Rising and Blue Dragon Capcom is having different thoughts.

But you just said the demand WAS there. You said that many Xbox fans would have loved to have FF. Love = demand, doesn't it?

Not to mention that earlier, you just told me not to judge a userbase, because I hadn't met all the Xbox users :| And yet what are you doing now?

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AHUGECAT

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#44 AHUGECAT
Member since 2006 • 8967 Posts
[QUOTE="AHUGECAT"][QUOTE="fuzzysquash"][QUOTE="AHUGECAT"][QUOTE="fuzzysquash"]Why not? Only 4 million copies of FFXII were sold, and there was a 25 million userbase for the Xbox. It's not like all 110 million PS2 users bought the game. What's your guys' argument? Settle on one. Either Xbox fans want FF, and therefore Square will sense that and port XIII--or Xbox fans don't want FF, which is why Square didn't port the PS2 titles. I'm seein' self-contradictory logic here.fuzzysquash

You've met all Xbox users? Don't judge the Xbox fanbase on its fanboys here. A lot of Xbox fans would have LOVED to see Final Fantasy on their system, not some 3 year old MMORPG port but a real one. Devil May Cry 3 only sold I think around a million so why didn't Capcom port it to the Xbox? Because there wasn't demand. Now there is due to different demographics. A lot of Sony fanboys have jumped ship, for example.

So answer the question-- if so many Xbox fans "would have LOVED to see Final Fantasy on their system," why didn't Square port it? And if there's the same "love" being demonstrated by 360 users, then according to your logic, all signs point to the direction that Square WON'T port it.

Not to mention that earlier, you just told me not to judge a userbase, because I hadn't met all the Xbox users And yet what are you doing now?

Because the demand in the Xbox generation wasn't there. It wouldn't have sold enough to make sense. Cost-benefit ratio. Now that many Sony fanboys have jumped ship and new users have too, it makes more sense. Why didn't Capcom port Devil May Cry last generation? Because Xbox users mostly bought Americanized games like Halo or KOTOR instead of Panzer Dragoon Orta or Ninja Gaiden. But with the recent success of Dead Rising and Blue Dragon Capcom is having different thoughts.

But you just said the demand WAS there. You said that many Xbox fans would have loved to have FF. Love = demand, doesn't it?

As I said, there wasn't enough Xbox fans then. 24 million is alot, but not enough. Now that the 360 has the upperhand in sales Square Enix will have a different look. I can bring up the Devil May Cry 4 deal and show how this generation is totally different.

Umm I think any owner of a console would want a game like Final Fantasy on it.

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dsmccracken

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#45 dsmccracken
Member since 2003 • 7307 Posts
So answer the question-- if so many Xbox fans "would have LOVED to see Final Fantasy on their system," why didn't Square port it? Love = demand, doesn't it? And if there's the same "love" being demonstrated by 360 users, then according to your logic, all signs point to the direction that Square WON'T port it.fuzzysquash
Answer the reverse question: DMC is going multiplat. because of "love" I guess, because love = demand and DMC wouldn't go to the 360 without demand. So why wasn't DMC ported last gen if there is this "love"? Obviously, factors other than "love" are involved (e.g. install base, industry leverage) and that change in factors could result in FF or MGS going multiplat just like DMC. You can't prove or disprove that it WILL happen, but DMC proves that it COULD happen. Get it?
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#46 tcarruth
Member since 2005 • 926 Posts

Remember, a deal takes two parties, and Konami and Square may not adopt the same strategy as Capcom.fuzzysquash

What, the 'money making' strategy?!

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#47 cheatymcshifty
Member since 2004 • 718 Posts
[QUOTE="ninjiijitsu"][QUOTE="fuzzysquash"][QUOTE="blacktorn"][QUOTE="fuzzysquash"][QUOTE="AHUGECAT"][QUOTE="fuzzysquash"][QUOTE="AHUGECAT"][QUOTE="fuzzysquash"][QUOTE="foxhound_fox"]

[QUOTE="fuzzysquash"]Remember, a deal takes two parties, and Konami and Square may not adopt the same strategy as Capcom.fuzzysquash


And when there is a possibilty of making more money... I wonder which one they will choose...

Same argument could've been applied to last gen's consoles--why didn't MGS3 and FFXII get ported?

Because the Xbox flopped in sales, which is what the PS3 is doing. PS3 can barely pass 100,000 in a month.

There were 25 million Xbox's by the time FFXII came out. Plenty of room for extra profit.

Not enough, not to mention the Xbox appealed mostly to FPS/WRPG fans, compared to the Xbox 360. Porting just didn't make sense, but now it does because the 360 is selling well in America while the PS3 is flopping.

Okay, there you go. So how's Square to know that Xbox 360's owners all of a sudden love JRPG's? The main base of JRPG's is in Japan, where PS3 is succeeding and 360 is not.

You do know jrpg's sell in the millions outside of Japan too right? Don't be ignorant just because it's made by Japanese developers doesn't mean that it won't sell well outside of Japan.

In that case, answer the question. Why wasn't FFXII ported? You guys are saying that if there's demand in the Xbox market, Square will port FFXIII. They didn't port XII. Why?

Because ps2 had a bigger install base, and ffxii sold well. Theirs were no reason to port FFXII to a smaller install base.

Why not? Only 4 million copies of FFXII were sold, and there was a 25 million userbase for the Xbox. It's not like all 110 million PS2 users bought the game. What's your guys' argument? Settle on one. Either Xbox fans want FF, and therefore Square will sense that and port XIII--or Xbox fans don't want FF, which is why Square didn't port the PS2 titles. I'm seein' self-contradictory logic here.

TBH.. you destoryed most of there points this entire thread, they seem to keep coming up with slightly different arguments rather than just admiting they were wrong on some level. Though, I gotta say, nice work on refuting 3/4 of the threads (at least, partially, incorect) opinions. Also, he is correct, they could have ported ff12 to xbox, they could have made more money, or better yet.. they could have upgraded the graphics and ported it to 360 (ff11?) there was still room for profit on a game that sold 4 million copies to a (mostly) different userbase, but there's the problem... the userbase that buys FF is not the 360 userbase (though, i'm sure it would sell allright for xbox.. it is ff afterall) they decreased royalties to sony, compounded with more production costs (though, less than original, of course) just didnt seem worth it for square). They know, that if they release it in lets say, september 2008 (around there usual schedule), when ps3 has, lets say 20 million units sold, xbox maybe 20~25 million sold? they release it for both, and the ps3 version would sell many, many more copies.. because of the userbase that owns ps3, so the logic is why not just release it for ps3, lower production costs, and pay less to sony than they would MS or Sony (per game). Not to mention square isint much for multiplats (neither is konami, except for timed ones)... I think some companies would rather just get there product done earlier, better, cheaper, then if it does well, port it, than just go all willy nilly with it.
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#48 dsmccracken
Member since 2003 • 7307 Posts

[QUOTE="fuzzysquash"]Remember, a deal takes two parties, and Konami and Square may not adopt the same strategy as Capcom.tcarruth

What, the 'money making' strategy?!

Square isn't running a non-profit charity last I heard.
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AHUGECAT

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#49 AHUGECAT
Member since 2006 • 8967 Posts
I have to go now but remember this generation is different. Last time, Sony was in the lead, now it's Microsoft (and unfortunately, soon, Nintendo).
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fuzzysquash

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#50 fuzzysquash
Member since 2004 • 17374 Posts
[QUOTE="fuzzysquash"][QUOTE="AHUGECAT"][QUOTE="fuzzysquash"]Why not? Only 4 million copies of FFXII were sold, and there was a 25 million userbase for the Xbox. It's not like all 110 million PS2 users bought the game. What's your guys' argument? Settle on one. Either Xbox fans want FF, and therefore Square will sense that and port XIII--or Xbox fans don't want FF, which is why Square didn't port the PS2 titles. I'm seein' self-contradictory logic here.blacktorn

You've met all Xbox users? Don't judge the Xbox fanbase on its fanboys here. A lot of Xbox fans would have LOVED to see Final Fantasy on their system, not some 3 year old MMORPG port but a real one. Devil May Cry 3 only sold I think around a million so why didn't Capcom port it to the Xbox? Because there wasn't demand. Now there is due to different demographics. A lot of Sony fanboys have jumped ship, for example.

So answer the question-- if so many Xbox fans "would have LOVED to see Final Fantasy on their system," why didn't Square port it? Love = demand, doesn't it? And if there's the same "love" being demonstrated by 360 users, then according to your logic, all signs point to the direction that Square WON'T port it.

I don't understand how you can be SOOOO sure that Square is not interested in porting it too the 360 after the 360 has a clear dominance this gen,10 million vs. 2 million?

Go figure...

I am not "so sure." Notice, I never once said it was impossible. Go back and read the discussion. I began this debate because someone said that in the presence of profit, Square cannot resist. It was THEY who were saying that a port was inevitable. I think a port is POSSIBLE, not inevitable. Big difference. Clearly, in the face of profits, Square has resisted porting FF before. I know the landscape has changed, but unlike Capcom, Square is a company that rarely changes its mind when announcing a game for a platform. You guys forget that when FFX came out, there wasn't a huge PS2 userbase either. There is risk associated with single-platform development, and yet Square has stuck with its decision time and time again.