Microsoft and NASA demonstration with the XBONE

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timbers_WSU

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#1 timbers_WSU
Member since 2012 • 6076 Posts

http://www.polygon.com/2013/6/13/4427394/xbox-one-developers-team-up-nasa

In a small room tucked away at the back of Microsoft's E3 booth, developers behind the company's upcoming and now controversial Xbox One shared a tech demo created with the aid of NASA in an attempt to push the technical limits of what Microsoft's Geoff Henshaw calls the system's "pure horsepower."

The demo itself is largely the work of programmer Frank Savage who with a team began the experiment with the system by searching for a "giant set of data," says Henshaw. The goal: To see what is possible using the pure computational horsepower of the new console.

"So we went to NASA, because NASA has this really cool database. It has every single celestial body in the inner solar system, including planets, moons, asteroids, comets." says Henshaw. The result is a tech demo simulation of space based on out to 35 thousand light years of data which tracks the position, velocity and orbital trajectory of every single subset of asteroids between Mars and Pluto. Each of the 40,000 asteroids are calculated and rendered, presenting its time and place to a high degree of accuracy."

It's an example of the possibilities of the system, which according to Henshaw includes the ability to feature "10,000 or 100,000 enemies in-game" while maintaining a high level of realism and fluidity in the near-field view by offloading it to the cloud. Comparatively, to get the same result from last-generation consoles it would require "10 and a half Xbox 360 consoles all working in parallel" in terms of computational horsepower, he adds.

"This is how the cloud will change the gaming experience," he says. "If a developer wants to do really crazy stuff we can see how he can map and compute 330,000 asteroids in real-time via global cloud computing. There are 500,000 updates per second from the cloud to Xbox One. Developers tell us this is a miracle for them. Even the highest of highest PCs could not do all of this at once, it really takes global cloud computing resources."

Xbox One makes roughly 100,000 servers available and dozens of data centres for developers to use a number that Henshaw says is likely to grow over time.

"We're just scratching the surface of what can be done," he says.

Awesome little read. Hopefully we can talk about the post and avoid trolling.  :lol:

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Nengo_Flow

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#2 Nengo_Flow
Member since 2011 • 10644 Posts
lol Timbers_WSU thread
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NathanDrakeSwag

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#3 NathanDrakeSwag
Member since 2013 • 17392 Posts
lol Timbers_WSU threadNengo_Flow
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def_mode

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#4 def_mode
Member since 2005 • 4237 Posts

I dont know what to say. Cloud is not really a science rocket technology. Email uses it.

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ninjapirate2000

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#5 ninjapirate2000
Member since 2008 • 3347 Posts

I think you mean NSA. 

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timbers_WSU

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#7 timbers_WSU
Member since 2012 • 6076 Posts

Well that didn't last long.

XBONE....DAY 1!!!

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clyde46

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#8 clyde46
Member since 2005 • 49061 Posts
Didn't some guy in Russia create a program that lets you explore space on your PC? Once again, Russia beats the US into space :lol:
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psn8214

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#9 psn8214
Member since 2009 • 14930 Posts

Someone did something I don't care about using a machine I will never buy. Hurrah.

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Jonwh18

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#11 Jonwh18
Member since 2009 • 9350 Posts

Well that didn't last long.

XBONE....DAY 1!!!

timbers_WSU

Well that didn't last long.

XBONE....DAY 1!!!

 that didn't last long.

XBONE....DAY 1!!!

 

 didn't last long.

 

XBONE....DAY 1!!!

 

last long.

 

XBONE....DAY 1!!!

DAY 1!!!

1!!!

1 : The number of brain cells in Timber's little head. 


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psymon100

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#12 psymon100
Member since 2012 • 6835 Posts

Yo TC, I'm glad to read anything positive about Xbox One at all - just because I figure there have to be some positive things about it. 

 

"There are 500,000 updates per second from the cloud to Xbox One."

I wonder about this. Even at just 2kilobytes each, that's 1,000,000 kilobytes, or 976meg. Hmm. Way above a typical internet connection. 

What about doing some maths backwards? So if my ADSL2+ connection happens to hit max line speed sustained that's 24mbit/s, or 3 megabytes per second. 

3 megabytes (or 3145728bytes) / 500,000 updates = 6.29bytes per update. I don't know, anyone care to comment on this? Maybe it's right, that could be one variable of a few different types, plus if there were some boolean variables in there they take up piss all footprint, maybe Xbox One could receive 500K variables/s. 


Do you know what MS means with 500K updates per second? I can't really make the numbers they give make sense in terms of real world internet connections - but I accept that my approach might be flawed. 

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clyde46

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#13 clyde46
Member since 2005 • 49061 Posts

[QUOTE="timbers_WSU"]

Well that didn't last long.

XBONE....DAY 1!!!

Jonwh18

Well that didn't last long.

XBONE....DAY 1!!!

 that didn't last long.

XBONE....DAY 1!!!

 

 didn't last long.

 

XBONE....DAY 1!!!

 

last long.

 

XBONE....DAY 1!!!

DAY 1!!!

1!!!

1 : The number of brain cells in Timber's little head. 


Ouch :lol:
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NathanDrakeSwag

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#14 NathanDrakeSwag
Member since 2013 • 17392 Posts

[QUOTE="timbers_WSU"]

Well that didn't last long.

XBONE....DAY 1!!!

Jonwh18

Well that didn't last long.

XBONE....DAY 1!!!

 that didn't last long.

XBONE....DAY 1!!!

 

 didn't last long.

 

XBONE....DAY 1!!!

 

last long.

 

XBONE....DAY 1!!!

DAY 1!!!

1!!!

1 : The number of brain cells in Timber's little head. 


Boom headshot.

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psn8214

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#15 psn8214
Member since 2009 • 14930 Posts

Awesome little read. Hopefully we can talk about the post and avoid trolling.  :lol:timbers_WSU

Yeah, I'll bite and talk about your post. Why did you even post it in the first place? It's neither particularly interesting nor relevant in any sort of meaningful way.

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clyde46

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#16 clyde46
Member since 2005 • 49061 Posts

Yo TC, I'm glad to read anything positive about Xbox One at all - just because I figure there have to be some positive things about it. 

 

"There are 500,000 updates per second from the cloud to Xbox One."

I wonder about this. Even at just 2kilobytes each, that's 1,000,000 kilobytes, or 976meg. Hmm. Way above a typical internet connection. 

What about doing some maths backwards? So if my ADSL2+ connection happens to hit max line speed sustained that's 24mbit/s, or 3 megabytes per second. 

3 megabytes (or 3145728bytes) / 500,000 updates = 6.29bytes per update. I don't know, anyone care to comment on this? Maybe it's right, that could be one variable of a few different types, plus if there were some boolean variables in there they take up piss all footprint, maybe Xbox One could receive 500K variables/s. 


Do you know what MS means with 500K updates per second? I can't really make the numbers they give make sense in terms of real world internet connections - but I accept that my approach might be flawed. 

psymon100
Is that in general or just for this application?
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nyzma23

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#17 nyzma23
Member since 2013 • 1003 Posts

Nasa use 300.000 microsoft server to stimulate 35.000 light year on space wow that's new ,mean while sony cloud is just pure gimmick for basement dweller :lol:

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SwagSurf

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#18 SwagSurf
Member since 2009 • 3022 Posts

[QUOTE="timbers_WSU"]

Well that didn't last long.

XBONE....DAY 1!!!

Jonwh18

Well that didn't last long.

XBONE....DAY 1!!!

 that didn't last long.

XBONE....DAY 1!!!

 

 didn't last long.

 

XBONE....DAY 1!!!

 

last long.

 

XBONE....DAY 1!!!

DAY 1!!!

1!!!

1 : The number of brain cells in Timber's little head. 


 

1 DAY!! 

Day XBONE1!!

Long Didn't last!

1Day XBONE

DAY 1!!!

funny pictures

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timbers_WSU

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#19 timbers_WSU
Member since 2012 • 6076 Posts

Yo TC, I'm glad to read anything positive about Xbox One at all - just because I figure there have to be some positive things about it. 

 

"There are 500,000 updates per second from the cloud to Xbox One."

I wonder about this. Even at just 2kilobytes each, that's 1,000,000 kilobytes, or 976meg. Hmm. Way above a typical internet connection. 

What about doing some maths backwards? So if my ADSL2+ connection happens to hit max line speed sustained that's 24mbit/s, or 3 megabytes per second. 

3 megabytes (or 3145728bytes) / 500,000 updates = 6.29bytes per update. I don't know, anyone care to comment on this? Maybe it's right, that could be one variable of a few different types, plus if there were some boolean variables in there they take up piss all footprint, maybe Xbox One could receive 500K variables/s. 


Do you know what MS means with 500K updates per second? I can't really make the numbers they give make sense in terms of real world internet connections - but I accept that my approach might be flawed. 

psymon100
Microsoft does not even know how their used game setup works. So I am thinking NASA will have to explain it to them.
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princeofshapeir

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#20 princeofshapeir
Member since 2006 • 16652 Posts
[QUOTE="ninjapirate2000"]

I think you mean NSA. 

Ackad

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NathanDrakeSwag

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#21 NathanDrakeSwag
Member since 2013 • 17392 Posts

[QUOTE="psymon100"]

Yo TC, I'm glad to read anything positive about Xbox One at all - just because I figure there have to be some positive things about it. 

 

"There are 500,000 updates per second from the cloud to Xbox One."

I wonder about this. Even at just 2kilobytes each, that's 1,000,000 kilobytes, or 976meg. Hmm. Way above a typical internet connection. 

What about doing some maths backwards? So if my ADSL2+ connection happens to hit max line speed sustained that's 24mbit/s, or 3 megabytes per second. 

3 megabytes (or 3145728bytes) / 500,000 updates = 6.29bytes per update. I don't know, anyone care to comment on this? Maybe it's right, that could be one variable of a few different types, plus if there were some boolean variables in there they take up piss all footprint, maybe Xbox One could receive 500K variables/s. 


Do you know what MS means with 500K updates per second? I can't really make the numbers they give make sense in terms of real world internet connections - but I accept that my approach might be flawed. 

timbers_WSU

Microsoft does not even know how their used game setup works. So I am thinking NASA will have to explain it to them.

So if they don't know how their own policy works how dumb are you for buying their $500 console day 1?

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Jonwh18

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#22 Jonwh18
Member since 2009 • 9350 Posts

Yo TC, I'm glad to read anything positive about Xbox One at all - just because I figure there have to be some positive things about it. 

 

"There are 500,000 updates per second from the cloud to Xbox One."

I wonder about this. Even at just 2kilobytes each, that's 1,000,000 kilobytes, or 976meg. Hmm. Way above a typical internet connection. 

What about doing some maths backwards? So if my ADSL2+ connection happens to hit max line speed sustained that's 24mbit/s, or 3 megabytes per second. 

3 megabytes (or 3145728bytes) / 500,000 updates = 6.29bytes per update. I don't know, anyone care to comment on this? Maybe it's right, that could be one variable of a few different types, plus if there were some boolean variables in there they take up piss all footprint, maybe Xbox One could receive 500K variables/s. 


Do you know what MS means with 500K updates per second? I can't really make the numbers they give make sense in terms of real world internet connections - but I accept that my approach might be flawed. 

psymon100

Your post makes sense. Internet connection has always been the limiting factor in cloud computing, I see no reason why it should suddenly not be a probelm because M$ wishes to implement it. 

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heeweesRus

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#23 heeweesRus
Member since 2012 • 5492 Posts

[QUOTE="Nengo_Flow"]lol Timbers_WSU threadNathanDrakeSwag

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Seabas989

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#24 Seabas989
Member since 2009 • 13567 Posts

I think you mean NSA. 

ninjapirate2000

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clyde46

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#26 clyde46
Member since 2005 • 49061 Posts
http://en.spaceengine.org/ Sorry TC, looks like Russia already beat NASA to it.
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kuraimen

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#27 kuraimen
Member since 2010 • 28078 Posts
[QUOTE="Nengo_Flow"]lol Timbers_WSU threadNathanDrakeSwag

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psymon100

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#28 psymon100
Member since 2012 • 6835 Posts

[QUOTE="psymon100"]

Yo TC, I'm glad to read anything positive about Xbox One at all - just because I figure there have to be some positive things about it. 

 

"There are 500,000 updates per second from the cloud to Xbox One."

I wonder about this. Even at just 2kilobytes each, that's 1,000,000 kilobytes, or 976meg. Hmm. Way above a typical internet connection. 

What about doing some maths backwards? So if my ADSL2+ connection happens to hit max line speed sustained that's 24mbit/s, or 3 megabytes per second. 

3 megabytes (or 3145728bytes) / 500,000 updates = 6.29bytes per update. I don't know, anyone care to comment on this? Maybe it's right, that could be one variable of a few different types, plus if there were some boolean variables in there they take up piss all footprint, maybe Xbox One could receive 500K variables/s. 


Do you know what MS means with 500K updates per second? I can't really make the numbers they give make sense in terms of real world internet connections - but I accept that my approach might be flawed. 

clyde46

Is that in general or just for this application?

Um, don't know exactly. That's just me taking MS' ... vague statement of Xbox One receiving 500K updates per second and trying to calculate if that's a feasible number.

But I'm confused, it seems that they are saying that just from the cloud, the power of 10 and a half Xbox One's can be delivered through an internet connection? The Xbox One's own power would supplement this?

God. Am I wasting effort here deceiphering what they're saying?

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timbers_WSU

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#29 timbers_WSU
Member since 2012 • 6076 Posts
[QUOTE="clyde46"]http://en.spaceengine.org/ Sorry TC, looks like Russia already beat NASA to it.

I don't care.
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Heil68

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#30 Heil68
Member since 2004 • 60817 Posts
[QUOTE="Nengo_Flow"]NathanDrakeSwag

[QUOTE="timbers_WSU"]

Well that didn't last long.

XBONE....DAY 1!!!

Jonwh18

Well that didn't last long.

XBONE....DAY 1!!!

 that didn't last long.

XBONE....DAY 1!!!

 

 didn't last long.

 

XBONE....DAY 1!!!

 

last long.

 

XBONE....DAY 1!!!

DAY 1!!!

1!!!

1 : The number of brain cells in Timber's little head. 


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timbers_WSU

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#31 timbers_WSU
Member since 2012 • 6076 Posts

[QUOTE="clyde46"][QUOTE="psymon100"]

Yo TC, I'm glad to read anything positive about Xbox One at all - just because I figure there have to be some positive things about it. 

 

"There are 500,000 updates per second from the cloud to Xbox One."

I wonder about this. Even at just 2kilobytes each, that's 1,000,000 kilobytes, or 976meg. Hmm. Way above a typical internet connection. 

What about doing some maths backwards? So if my ADSL2+ connection happens to hit max line speed sustained that's 24mbit/s, or 3 megabytes per second. 

3 megabytes (or 3145728bytes) / 500,000 updates = 6.29bytes per update. I don't know, anyone care to comment on this? Maybe it's right, that could be one variable of a few different types, plus if there were some boolean variables in there they take up piss all footprint, maybe Xbox One could receive 500K variables/s. 


Do you know what MS means with 500K updates per second? I can't really make the numbers they give make sense in terms of real world internet connections - but I accept that my approach might be flawed. 

psymon100

Is that in general or just for this application?

Um, don't know exactly. That's just me taking MS' ... vague statement of Xbox One receiving 500K updates per second and trying to calculate if that's a feasible number.

But I'm confused, it seems that they are saying that just from the cloud, the power of 10 and a half Xbox One's can be delivered through an internet connection? The Xbox One's own power would supplement this?

God. Am I wasting effort here deceiphering what they're saying?

Yep. You can always go back to XB1 sucks threads.
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clyde46

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#32 clyde46
Member since 2005 • 49061 Posts
[QUOTE="timbers_WSU"][QUOTE="clyde46"]http://en.spaceengine.org/ Sorry TC, looks like Russia already beat NASA to it.

I don't care.

You mad bro?
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psymon100

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#33 psymon100
Member since 2012 • 6835 Posts

Your post makes sense. Internet connection has always been the limiting factor in cloud computing, I see no reason why it should suddenly not be a probelm because M$ wishes to implement it. 

Jonwh18

Thank you Jon. 

If I'm reading this right, maybe they have specifically chosen this test as it might totally saturate a ADSL2+ connection. 

But I still feel the cloud is a moot point anyway. Sony, Nintendo, Valve, Ubisoft - anyone could make a game which has local maths supplemented by cloud maths. 

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psymon100

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#34 psymon100
Member since 2012 • 6835 Posts

You can always go back to XB1 sucks threads.timbers_WSU

I'd like to hear all the good and bad things about every platform. Then just choose the Commodore 64 anyway. 

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timbers_WSU

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#35 timbers_WSU
Member since 2012 • 6076 Posts
[QUOTE="clyde46"][QUOTE="timbers_WSU"][QUOTE="clyde46"]http://en.spaceengine.org/ Sorry TC, looks like Russia already beat NASA to it.

I don't care.

You mad bro?

Nope. Sorry to disappoint you. I am on fightersgeneration.com looking at Samurai Showdown art.
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clyde46

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#36 clyde46
Member since 2005 • 49061 Posts

[QUOTE="Jonwh18"]Your post makes sense. Internet connection has always been the limiting factor in cloud computing, I see no reason why it should suddenly not be a probelm because M$ wishes to implement it. 

psymon100

Thank you Jon. 

If I'm reading this right, maybe they have specifically chosen this test as it might totally saturate a ADSL2+ connection. 

But I still feel the cloud is a moot point anyway. Sony, Nintendo, Valve, Ubisoft - anyone could make a game which has local maths supplemented by cloud maths. 

I know many people that are on sub 10MB/s ADSL lines WITH download restrictions. The XB1 is not going to work for them.
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Vaasman

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#37 Vaasman
Member since 2008 • 15874 Posts

Ok, well, I don't work for NASA. What can I expect from cloud bullshit as a normal consumer? Nothing?

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strawhatlupi

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#38 strawhatlupi
Member since 2008 • 869 Posts

Nasa use 300.000 microsoft server to stimulate 35.000 light year on space wow that's new ,mean while sony cloud is just pure gimmick for basement dweller :lol:

nyzma23
how do you stimulate 35000 light years? wtf
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GOGOGOGURT

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#39 GOGOGOGURT
Member since 2010 • 4470 Posts

[QUOTE="timbers_WSU"]Awesome little read. Hopefully we can talk about the post and avoid trolling.  :lol:psn8214

Yeah, I'll bite and talk about your post. Why did you even post it in the first place? It's neither particularly interesting nor relevant in any sort of meaningful way.

 

This reeks of bias.

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psymon100

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#42 psymon100
Member since 2012 • 6835 Posts

[QUOTE="psymon100"]

[QUOTE="Jonwh18"]Your post makes sense. Internet connection has always been the limiting factor in cloud computing, I see no reason why it should suddenly not be a probelm because M$ wishes to implement it. 

clyde46

Thank you Jon. 

If I'm reading this right, maybe they have specifically chosen this test as it might totally saturate a ADSL2+ connection. 

But I still feel the cloud is a moot point anyway. Sony, Nintendo, Valve, Ubisoft - anyone could make a game which has local maths supplemented by cloud maths. 

I know many people that are on sub 10MB/s ADSL lines WITH download restrictions. The XB1 is not going to work for them.

Agreed. Oh well Don Mattrick has a product for those people:

[spoiler]

ps4-console-real.jpg

[/spoiler]

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Jonwh18

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#43 Jonwh18
Member since 2009 • 9350 Posts

[QUOTE="Jonwh18"]Your post makes sense. Internet connection has always been the limiting factor in cloud computing, I see no reason why it should suddenly not be a probelm because M$ wishes to implement it. 

psymon100

Thank you Jon. 

If I'm reading this right, maybe they have specifically chosen this test as it might totally saturate a ADSL2+ connection. 

But I still feel the cloud is a moot point anyway. Sony, Nintendo, Valve, Ubisoft - anyone could make a game which has local maths supplemented by cloud maths. 

Not to mention that if a gaming rig couldn't perform this demo as the OP implies then it is obviously using more server power then each individual X1 is likely to be allotted anyway making it an unrealistic demonstration of the X1's abilities. 

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clyde46

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#44 clyde46
Member since 2005 • 49061 Posts

[QUOTE="psymon100"]

[QUOTE="Jonwh18"]Your post makes sense. Internet connection has always been the limiting factor in cloud computing, I see no reason why it should suddenly not be a probelm because M$ wishes to implement it. 

Jonwh18

Thank you Jon. 

If I'm reading this right, maybe they have specifically chosen this test as it might totally saturate a ADSL2+ connection. 

But I still feel the cloud is a moot point anyway. Sony, Nintendo, Valve, Ubisoft - anyone could make a game which has local maths supplemented by cloud maths. 

Not to mention that if a gaming rig couldn't perform this demo as the OP implies then it is obviously using more server power then each individual X1 is likely to be allotted anyway making it an unrealistic demonstration of the X1's abilities. 

A gaming rig can though. http://en.spaceengine.org/
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GOGOGOGURT

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#45 GOGOGOGURT
Member since 2010 • 4470 Posts

Intresting topic, though.  I don't know what this means for gaming though. 

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Vaasman

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#46 Vaasman
Member since 2008 • 15874 Posts

Intresting topic, though.  I don't know what this means for gaming though. 

GOGOGOGURT

For the vast, vast majority of people? Nothing at all.

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Jonwh18

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#47 Jonwh18
Member since 2009 • 9350 Posts

[QUOTE="Jonwh18"]

[QUOTE="psymon100"]

Thank you Jon. 

If I'm reading this right, maybe they have specifically chosen this test as it might totally saturate a ADSL2+ connection. 

But I still feel the cloud is a moot point anyway. Sony, Nintendo, Valve, Ubisoft - anyone could make a game which has local maths supplemented by cloud maths. 

clyde46

Not to mention that if a gaming rig couldn't perform this demo as the OP implies then it is obviously using more server power then each individual X1 is likely to be allotted anyway making it an unrealistic demonstration of the X1's abilities. 

A gaming rig can though. http://en.spaceengine.org/

I don't doubt that. But a gaming rig's power is still more then each X1 is likely to be allotted. 

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psymon100

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#48 psymon100
Member since 2012 • 6835 Posts

[QUOTE="psymon100"]

[QUOTE="Jonwh18"]Your post makes sense. Internet connection has always been the limiting factor in cloud computing, I see no reason why it should suddenly not be a probelm because M$ wishes to implement it. 

Jonwh18

Thank you Jon. 

If I'm reading this right, maybe they have specifically chosen this test as it might totally saturate a ADSL2+ connection. 

But I still feel the cloud is a moot point anyway. Sony, Nintendo, Valve, Ubisoft - anyone could make a game which has local maths supplemented by cloud maths. 

Not to mention that if a gaming rig couldn't perform this demo as the OP implies then it is obviously using more server power then each individual X1 is likely to be allotted anyway making it an unrealistic demonstration of the X1's abilities. 

Yeah. That's weird too. 

How much cloud computation is each Xbox one allocated? What happens on launch day of a popular cloud intensive game? Could server load reach 100% and if yes, what happens when another person tries to play? Do they have to queue up or will other people's experience get a little bit compromised? It's pretty weird eh Jon?

For all my criticisms, I do see 'cloud' technology helping games in the future. Especially in games of a very large scope with huge numbers of NPCs or something. But it also could have set backs. I'm open minded about the whole thing. 

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clyde46

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#49 clyde46
Member since 2005 • 49061 Posts

[QUOTE="Jonwh18"]

[QUOTE="psymon100"]

Thank you Jon. 

If I'm reading this right, maybe they have specifically chosen this test as it might totally saturate a ADSL2+ connection. 

But I still feel the cloud is a moot point anyway. Sony, Nintendo, Valve, Ubisoft - anyone could make a game which has local maths supplemented by cloud maths. 

psymon100

Not to mention that if a gaming rig couldn't perform this demo as the OP implies then it is obviously using more server power then each individual X1 is likely to be allotted anyway making it an unrealistic demonstration of the X1's abilities. 

Yeah. That's weird too. 

How much cloud computation is each Xbox one allocated? What happens on launch day of a popular cloud intensive game? Could server load reach 100% and if yes, what happens when another person tries to play? Do they have to queue up or will other people's experience get a little bit compromised? It's pretty weird eh Jon?

For all my criticisms, I do see 'cloud' technology helping games in the future. Especially in games of a very large scope with huge numbers of NPCs or something. But it also could have set backs. I'm open minded about the whole thing. 

Funny you mention server ques and wait times. Anyone remember the D3 and Simcity releases?
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#50 Jonwh18
Member since 2009 • 9350 Posts

[QUOTE="Jonwh18"]

[QUOTE="psymon100"]

Thank you Jon. 

If I'm reading this right, maybe they have specifically chosen this test as it might totally saturate a ADSL2+ connection. 

But I still feel the cloud is a moot point anyway. Sony, Nintendo, Valve, Ubisoft - anyone could make a game which has local maths supplemented by cloud maths. 

psymon100

Not to mention that if a gaming rig couldn't perform this demo as the OP implies then it is obviously using more server power then each individual X1 is likely to be allotted anyway making it an unrealistic demonstration of the X1's abilities. 

Yeah. That's weird too. 

How much cloud computation is each Xbox one allocated? What happens on launch day of a popular cloud intensive game? Could server load reach 100% and if yes, what happens when another person tries to play? Do they have to queue up or will other people's experience get a little bit compromised? It's pretty weird eh Jon?

For all my criticisms, I do see 'cloud' technology helping games in the future. Especially in games of a very large scope with huge numbers of NPCs or something. But it also could have set backs. I'm open minded about the whole thing. 

It's the Sim city fiasco all over again.Â