@silversix_: nah, that's just your bad reading comprehension again.
@silversix_: nah, that's just your bad reading comprehension again.
nah, i think you're an idiot.
Good stuff, seems like the most beneficial way for more devs to use the tech and push out more games and see how they can use it and grow it.
Originally I thought we'd only see xbox one exclusive pushing the tech. Third party seemed like hit or miss if they didn't have the means to tap into azure for all platforms. Hopefully this gets the ball rolling. Will be exciting to see what comes about in the future if Crackdown 3 comes out strong, what ways the cloud computing could add to other games.
Meanwhile i played 10 lag free games of cod last night. It kills me the things you think are big enough to be a thread. If ms netowrk is a 9 psn is a 8.7 you guys love talking like its big difference. Get gud. I drop 40 kills lag or no lag
One of the reasons TF was great was because of the cloud. The online was just fantastic, and contrary to some of my past experiences with other games that used physical dedicated servers, I can hardly remember experiencing any server issues like lag and disconnects with that game.
With Titanfall those servers ran at 15-tick because appearantly they couldn't handle more. It is way below what i'd consider bare minimum for a shooter.
While they're very stable and have good coverage, they seem to lack the horsepower needed for modern games, if Titanfall is any indication.
Whether or not it's the best or whatever is besides the point.
Cloud gaming could be the biggest innovation in gaming in years. What could developers do with all those extra CPUs? This works For PCs and consoles.
I really am not a fan of Crackdown and expect it to be mostly generic lil the last one, the multi player is going to be the key, as a playable tech pitch.
I want to see better developers use the cloud. And see it used in different ways like in single player games. It is something that will take time but the tech is obviously here.
I don't see why this is a big deal, they'll lease their server network out to anybody that'll pay. Lots of companies like say Boeing and IBM lease their servers out to say the government to do intelligence data crunching for instance. I don't imagine the free use of their servers for anybody that wants to that makes an XBO game extends to other games ports, what would raise an eyebrow is if they elaborated and that turned out to be the case. If they want to show they're worth it, be the company whose servers don't go down during the holiday hack attacks, that might stand for something.
Anyhow, MS wanting to make themselves a part of gaming infrastructure goes back to the idea of the first Xbox, originally they had no ambition to make their own device, they just wanted Sony to adopt a DX APIs for their PlayStation efforts and Sony refused so they went out and created the Xbox instead. Kind of an overreaction but hey I'm not complaining.
Anyhow, MS probably isn't in a place with their online infrastructure build to easily allow for cross system gameplay, do they still have their gaming on Windows Live capabilities anymore? That's about the only way I see that happening. MS justified last gen not doing cross platform play as PC gamers have too great an advantage because of mouse precision. Personally I think there's some games it simply won't be that big of deal, say like Left 4 Dead games for instance. Plus, I think there's still quite a few co-op style games that can be every bit as fun to play with PC gamers since there's no competitive nature to them.
It's not really that big of a deal. Maybe for lems that are clueless when it comes to the cloud. Sony's been partnering with a bunch of companies when it comes to cloud tech.
@acp_45:
Why you can't grasp what i'm saying, hm? You trying to push "Azure is the best" way too hard. Just google Azure vs. AWS vs. Google vs. RackSpace or something similar.Maybe you will be surprised.
AWS has the most users. Azure has a ridiculously large server farm....which means they can have more users than AWS and that's is not far off in the future since Azure's user base is growing fast at the moment.... The larger the infrastructure the more focus each service gets.... Even if Azure doesn't have the most users...they certainly offer more variety..and good quality at that since it's bigger.. As I said if we take the two example "storage" and "Virtual Machines". These two are very distinct services that rely on servers.... The more servers and the bigger infrastructure provides focus and good work allocation virtually and practically (IT staff ). The bigger your infrastructure the more staff you need as well.. Therefore each service will get a better concentration of attention. This is why....when talking about Cloud services...The bigger the better.
As of right now.....If you meant it by the best being the cloud with the most users....then that's obviously AWS.. From a technical perspective I'm very sure that it's Azure.
That's actually really interesting. A game like Titanfall 2 can still be using the MS Cloud even if it became multiplatform in the future, then, and also, it means that there is the teensiest bit of a chance that Sony will move PSN on to Azure, and it will stop sucking so much.
Related, I don't know why, if Microsoft is so open, they won't allow cross platform play in games between their platform and others'.
It is obvious it is a server rental basically if the reason many developers haven't jump into it,the whole free azure support for xbox one probably included a clause about paying latter on or making the game exclusive for a few months,else if you want to use it like any cloud from other 3rd party MS just charge you for it.
I don't think sony will do that any time soon when they have their own thing.
Cloud computing rental. And of course MS would charge for it, why would they give it away for free if they won't benefit from it.
I bet the clause is even simpler, to any game coming out on Xbox it's free. And it still gets used during development to speed up the computing tasks, but the reason the use during gaming hasn't been done is probably more to do with the time and research into what can be done over current internet connections.
Crackdown 3 is a MS game, so they have the time and money to research finding out what does work. Even if Azure is free to use, a developer would still have to spend their time finding out the extent they can do something and then there's the question of 'can we do this world wide?'.
@charizard1605: well MS and Sony are directly competing. Doesn't make much sense to allow their player bases to play with each other. Xbone does have cross platform play with PC though.
Very few games support it,unlike the PS4 which supported it from launch and continue to do so,Rocket League is a great example which MS refuse to allow cross play,even with PC.
MS have only just started with cross platform play to any useful degree. It seems to be more part of the Windows 10 ecosystem which has literally just begun. In future it may open up more and more.
Cloud computing rental. And of course MS would charge for it, why would they give it away for free if they won't benefit from it.
I bet the clause is even simpler, to any game coming out on Xbox it's free. And it still gets used during development to speed up the computing tasks, but the reason the use during gaming hasn't been done is probably more to do with the time and research into what can be done over current internet connections.
Crackdown 3 is a MS game, so they have the time and money to research finding out what does work. Even if Azure is free to use, a developer would still have to spend their time finding out the extent they can do something and then there's the question of 'can we do this world wide?'.
MS have only just started with cross platform play to any useful degree. It seems to be more part of the Windows 10 ecosystem which has literally just begun. In future it may open up more and more.
Is not free dude i am 100% sure if it was i am sure developers would be all over it,i am sure it is not that simple knowing MS even more.
I don't think it has anything to do with research at all,in has to do more with the fact that there is probably a clause,and the fact that using azure for anything anything would require online and not every one has online.
Sony started last gen with cross platform so i say MS is more than a generation behind,and the PS4 support it since day 1,again MS moves all of them have being afterthought and 180,from dropping gold requirement for apps,to emulation down right to cross platform play they are royally behind the curve,hell sony has things like share play again which is something you would expect more on live which was ahead of PSN last gen in features.
Cloud computing rental. And of course MS would charge for it, why would they give it away for free if they won't benefit from it.
I bet the clause is even simpler, to any game coming out on Xbox it's free. And it still gets used during development to speed up the computing tasks, but the reason the use during gaming hasn't been done is probably more to do with the time and research into what can be done over current internet connections.
Crackdown 3 is a MS game, so they have the time and money to research finding out what does work. Even if Azure is free to use, a developer would still have to spend their time finding out the extent they can do something and then there's the question of 'can we do this world wide?'.
MS have only just started with cross platform play to any useful degree. It seems to be more part of the Windows 10 ecosystem which has literally just begun. In future it may open up more and more.
Is not free dude i am 100% sure if it was i am sure developers would be all over it,i am sure it is not that simple knowing MS even more.
I don't think it has anything to do with research at all,in has to do more with the fact that there is probably a clause,and the fact that using azure for anything anything would require online and not every one has online.
Sony started last gen with cross platform so i say MS is more than a generation behind,and the PS4 support it since day 1,again MS moves all of them have being afterthought and 180,from dropping gold requirement for apps,to emulation down right to cross platform play they are royally behind the curve,hell sony has things like share play again which is something you would expect more on live which was ahead of PSN last gen in features.
Either way, we're both just speculating.
Doing a 180 while a bit embarrassing sometimes, is better than being stubborn like Nintendo isn't it? They could 180 on things people didn't like and make the Xbox One a success (not as much as the PS4) or they could have stayed stubborn and struggled like the Wii U.
Well share play is an innovative feature that a group of people came up with, it just wasn't something anyone at a different company came up with. I doubt share play was simple, it sounds complicated to pull off. Playstation were probably working on implementing it well before they revealed the idea to people. I doubt it's something MS could just bang out.
@acp_45:
Quote :
Azure has the biggest infrastructure of all cloud services in the world. That counts as THE BEST.
....
I've been waiting for someone to say that.
Biggest ( storage ) IS NOT the best, dude. You just proved what lems think about Azure.
I honestly don't know if it's the best or not but it has to be pretty darn good considering that 80% of the fortune 500 companies chose Azure as their go to cloud platform.
It's just business as usual with MS, Sony would just be another name on their long list of clients. I don't see this ever happening with Sony though, if they moved to Azure or even used Azure for "Titanfall 2", someone would have to pay MS. So it would mean that either Titanfall would have a subscription for PS players or Sony would have to increase the price of PSN, both of those are bad ideas and I don't really see how it would be beneficial for PS owners to have to pay more.
@acp_45:
Quote :
Azure has the biggest infrastructure of all cloud services in the world. That counts as THE BEST.
....
I've been waiting for someone to say that.
Biggest ( storage ) IS NOT the best, dude. You just proved what lems think about Azure.
I honestly don't know if it's the best or not but it has to be pretty darn good considering that 80% of the fortune 500 companies chose Azure as their go to cloud platform.
It's just business as usual with MS, Sony would just be another name on their long list of clients. I don't see this ever happening with Sony though, if they moved to Azure or even used Azure for "Titanfall 2", someone would have to pay MS. So it would mean that either Titanfall would have a subscription for PS players or Sony would have to increase the price of PSN, both of those are bad ideas and I don't really see how it would be beneficial for PS owners to have to pay more.
Logically, the bigger the better when it comes to cloud service. I'm very sure. I don't any proof. But at the same time it's fairly obvious.
@acp_45:
You again with bigger = better logic. LOL. You just won't quit.
I just explained why..........
Please Log In to post.
Log in to comment