Microsoft develops "X-Engine" tools for 360 first party development.

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navyguy21

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#1 navyguy21
Member since 2003 • 17909 Posts

Hey guys, as usual, just wanting to share information. One of the main reasons PS3 Exclusives have surpassed 360's visually were the development of special tools for first party studios called "Edge Tools". With it, we have seen amazing results such as Uncharted 2 (my favorite), Killzone 2, Uncharted, GOW3, etc. Well MS has took the initiative to do the same, with "X-Engine" tools to get the most out the 360 for first parties, along with the 1GB dev kits. So, is this the "tech that surpasses Killzone 2" MS spoke about?? Do you think we will start to see games that take full advatage of the 360 in the future?? Discuss, and any blatant fanboyism WILL BE REPORTED!! Have fun :D

"You see, the most common engine used for Xbox 360 development was Epic's Unreal Engine 3. It might look great in Gears of War, but the engine does not shine in every developer's hands and it also doesn't have key features to take true advantage of the Xbox 360 quirks.

Our source explains that Sony's PlayStation 3 tools (named Edge) have been picking up steam, and are now taking true advantage of the platform's make-up, especially the consoles CPU, Kutaragi-san's infamous Cell. As for the Xbox 360, it was lacking an engine that took advantage of it in the same way; a hole Microsoft hopes to plug with their new X-Engine. We're told that the engine isn't just a new set of special effects; it's actually a whole new way to develop for the system: a new first party engine design."

LINKY

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dream431ca

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#2 dream431ca
Member since 2003 • 10165 Posts

At least MS getting away from the Unreal Engine. But the name "X-Engine" sounds like a very last minute name. I don't think that's going to be the final name for the engine. Lets hope it works well. Anything is better than the god awful Unreal Engine.

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DarkGamer007

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#3 DarkGamer007
Member since 2008 • 6033 Posts

Halo: Reach + X-Engine tools = Jesus???? I really hope that Halo: Reach uses this, and puts the Xbox 360 to the max. Good news for the Xbox 360! :D

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dream431ca

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#4 dream431ca
Member since 2003 • 10165 Posts

Halo: Reach + X-Engine tools = Jesus???? I really hope that Halo: Reach uses this, and puts the Xbox 360 to the max. Good news for the Xbox 360! :D

DarkGamer007

:lol: SLOW DOWN MAN! We haven't seen anything yet about this X-Engine. Your getting excitied over nothing. :lol:

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Sully28

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#5 Sully28
Member since 2003 • 5097 Posts

haha what first party development! Seriously though, microsofts first party devs consist of rare, and i believe 2 other teams i forgot of.

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Whiteknight19

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#6 Whiteknight19
Member since 2003 • 1303 Posts

personally i dont think X engine is gonna perform better then anthink cos buy the they will start using that tool is the day that there's gonna be better and improved toolz for the dev's on the ps3 fev kit

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The_Game21x

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#7 The_Game21x
Member since 2005 • 26440 Posts

It sounds good but I'll be waiting to see the results before I make any final judgments.

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Shattered007

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#8 Shattered007
Member since 2007 • 3139 Posts
Cool, I guess. It seems a case of too little to late. If there is a major graphical push on the 360, we wont see it till late next year which I predict we'll be seeing announcements of the next Xbox and PS3 (or atleast rumors).
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wolverine4262

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#9 wolverine4262
Member since 2004 • 20832 Posts
This sounds promising if true. The source doesnt seem very credible to me though. Hopefully some better sources will pick it up. The problem is that microsoft waited WAY too long for something like this. Itll be atleast 18 months before we see anything from this. That is unless 1st parties are already using it (Rare, Lionhead, Ruffian...)
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The_Game21x

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#10 The_Game21x
Member since 2005 • 26440 Posts

[QUOTE="DarkGamer007"]

Halo: Reach + X-Engine tools = Jesus???? I really hope that Halo: Reach uses this, and puts the Xbox 360 to the max. Good news for the Xbox 360! :D

dream431ca

:lol: SLOW DOWN MAN! We haven't seen anything yet about this X-Engine. Your getting excitied over nothing. :lol:

To be fair, he never said anything concrete about it. He just speculated, like everyone else here has done or is going to do.
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treedoor

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#11 treedoor
Member since 2004 • 7648 Posts

Unreal Engine 3 is the best engine on the consoles. Saddening that companies can't develop really well (or they're lazy) because UE3 pulls off some insane visuals if done well.

But, this looks like a step in the right direction regardless. Give the devs something optimized for the 360 that's simple to use I assume.

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dream431ca

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#12 dream431ca
Member since 2003 • 10165 Posts

[QUOTE="dream431ca"]

[QUOTE="DarkGamer007"]

Halo: Reach + X-Engine tools = Jesus???? I really hope that Halo: Reach uses this, and puts the Xbox 360 to the max. Good news for the Xbox 360! :D

The_Game21x

:lol: SLOW DOWN MAN! We haven't seen anything yet about this X-Engine. Your getting excitied over nothing. :lol:

To be fair, he never said anything concrete about it. He just speculated, like everyone else here has done or is going to do.

I know. I was just pointing out getting excitied about something we have never seen usually turns out in disappointment, although on rare occasions it doesn't.

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LittleBigMac

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#13 LittleBigMac
Member since 2009 • 53 Posts

just another reason why 360>>PS3

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DarkGamer007

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#14 DarkGamer007
Member since 2008 • 6033 Posts

just another reason why 360>>PS3

LittleBigMac

Erm....the Playstation 3 had special tools for first party development for a while, if anything this just shows that Microsoft is playing a bit of catch up with Sony on the game engine front....

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PS3_3DO

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#15 PS3_3DO
Member since 2006 • 10976 Posts

New engine plus Natal mean Halo Reach best game every. :D

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dream431ca

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#16 dream431ca
Member since 2003 • 10165 Posts

[QUOTE="LittleBigMac"]

just another reason why 360>>PS3

DarkGamer007

Erm....the Playstation 3 had special tools for first party development for a while, if anything this just shows that Microsoft is playing a bit of catch up with Sony on the game engine front....

Well, why don't we wait and see what the Engine looks like? Oh wait....System Wars.....*sigh*

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Shattered007

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#17 Shattered007
Member since 2007 • 3139 Posts

Halo: Reach + X-Engine tools = Jesus???? I really hope that Halo: Reach uses this, and puts the Xbox 360 to the max. Good news for the Xbox 360! :D

DarkGamer007
The only thing is that they said these dev kits and tools were release earlier this year. Halo: Reach is set for next year. If at all like Halo 3's develpment cycle, Halo: Reach was probable being worked on early last year if not right after Halo 3 released.
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dream431ca

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#18 dream431ca
Member since 2003 • 10165 Posts

I love how some vague news comes out and some select people are just exploding with excitment. :lol:

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navyguy21

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#19 navyguy21
Member since 2003 • 17909 Posts

I love how some vague news comes out and some select people are just exploding with excitment. :lol:

dream431ca
lol, so true :lol: But honestly, this can only mean good things for 360, as multiplat engines dont excel on either platform. So any proprietary engine is good, a little late, but good :P
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waynehead895

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#20 waynehead895
Member since 2005 • 18660 Posts
Well this settles it for me. If MS is now working on an engine this late in the 360's life they plan on supporting it for quite some time regardless if they release another console in 1 or 2 years. Also maybe it helps them prep for their next Box.
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Bentham

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#21 Bentham
Member since 2008 • 1154 Posts
This is clearly a step in the right direction.
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Ragnarok1051

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#22 Ragnarok1051
Member since 2007 • 20238 Posts

For 1st party devs? So who is going to use it?

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aflakian

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#23 aflakian
Member since 2008 • 1557 Posts

Hopefully this focusing of resources into their actual products rather than the promotion of them is a sign of things to come for MS (not likely, but still...it's a step in the right direction).

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Al3x_n90

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#24 Al3x_n90
Member since 2007 • 2561 Posts

I wonder what games will they use it for, if they ever use it :?

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Malta_1980

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#25 Malta_1980
Member since 2008 • 11890 Posts

Interesting info... Thats a good direction MS will be taking by supporting 1st party devs, I still believe we have yet to see 360's true potential so hopefully the X-Engine tool will help devs create better games (both visually & technically)..

But does releasing such a tool for 1st party devs mean MS are planning to follow Sony's footsteps and build a solid line-up of 1st party devs? Personally i think it would be a good idea for MS to do that..

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canlase

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#26 canlase
Member since 2003 • 43 Posts

I'm surethe enginewill include natal's framework in there. I hope it contains more better features than that though.

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All_that_is_Man

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#27 All_that_is_Man
Member since 2008 • 2044 Posts

what microsoft first party's HA!, but seriously they don't have any good first party studios really, RARE is trash I can't think of their others at the moment, If Lionhead is FP then they are good but I don't think they focus on graphics

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II_Seraphim_II

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#28 II_Seraphim_II
Member since 2007 • 20534 Posts
Lets wait and see what we get. And does MS even have a first party? :P
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navyguy21

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#29 navyguy21
Member since 2003 • 17909 Posts
Lets wait and see what we get. And does MS even have a first party? :PII_Seraphim_II
well, the dont OWN alot of studions, but they have quite a few second party/independent studios that could also use it i guess lol. Also, there are quite a few devs that are 360/PC only that could also take advantage of it.
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masiisam

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#30 masiisam
Member since 2003 • 5723 Posts

But why would you limit the engine to 1st party developers?

That makes no sense..."IF" MS has spent the capital to develop such a resource..They would offer the tool to anyone that wishes to use it..

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Episode_Eve

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#31 Episode_Eve
Member since 2004 • 16986 Posts
That's great. I'm glad they're getting away from Unreal. I'd like to see how far they push the 360.
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thelastguy

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#32 thelastguy
Member since 2007 • 12030 Posts

I'll wait to see it in action before I make any judgements

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-Snooze-

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#33 -Snooze-
Member since 2009 • 7304 Posts

For 1st party devs? So who is going to use it?

Ragnarok1051
This is what i was thinking. You could have an engine that somehow squeezes out crysis visuals, but MS still have a lack of first party devs
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DonPerian

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#34 DonPerian
Member since 2005 • 3773 Posts
Sounds interesting to say the least. While I do expect all consoles to improve in visual fidelity incrementally, I doubt we'll see a huge surge in graphics. Looking forward to hearing more.
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Trinners

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#35 Trinners
Member since 2009 • 2537 Posts

But why would you limit the engine to 1st party developers?

That makes no sense..."IF" MS has spent the capital to develop such a resource..They would offer the tool to anyone that wishes to use it..

masiisam

They probably don't want to give it to third parties because their games might end up eclipsing MS' first party games.

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delta3074

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#36 delta3074
Member since 2007 • 20003 Posts
[QUOTE="II_Seraphim_II"]Lets wait and see what we get. And does MS even have a first party? :Pnavyguy21
well, the dont OWN alot of studions, but they have quite a few second party/independent studios that could also use it i guess lol. Also, there are quite a few devs that are 360/PC only that could also take advantage of it.

actually, Microsoft gaming studios owns a few companys,big park,lionhead,Rare,spawnpoint studios,turn 10,xbox live productions and wingnut interactive http://en.wikipedia.org/wiki/Microsoft_Game_Studios
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masiisam

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#37 masiisam
Member since 2003 • 5723 Posts

[QUOTE="masiisam"]

But why would you limit the engine to 1st party developers?

That makes no sense..."IF" MS has spent the capital to develop such a resource..They would offer the tool to anyone that wishes to use it..

Trinners

They probably don't want to give it to third parties because their games might end up eclipsing MS' first party games.

Why on earth would MS care about that? They still benefit from the success of that game

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ForceFreeze

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#38 ForceFreeze
Member since 2008 • 823 Posts

mmhmm, definitely sounds promising and M$ isfinally stepping up on their first-party games.

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Shattered007

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#39 Shattered007
Member since 2007 • 3139 Posts
Actually, Now that I think about it...I've seen as many games use Havok than Unreal for exclusives...
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SolidTy

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#40 SolidTy
Member since 2005 • 49991 Posts

If this is true, that's good, but THE 360 IS GOING on it's FIFTH XMAS!

Talk about waiting too long. Still, better than not at all, assuming of course this rumor is real.

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WilliamRLBaker

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#41 WilliamRLBaker
Member since 2006 • 28915 Posts

Um no? one of the TRUE reasons 1st party games look even decent on the PS3 is becasue on average first party games on ps3 have all ways had the longest dev cycles, and because Sony pumped massive amounts of revenue through said companies weither it be for new computers, new office space, or simply sending their own R&D programmers too said studios to do lots of programming for said games.

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MizFitAwesome

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#43 MizFitAwesome
Member since 2009 • 2745 Posts

[QUOTE="WilliamRLBaker"]

Um no? one of the TRUE reasons 1st party games look even decent on the PS3 is becasue on average first party games on ps3 have all ways had the longest dev cycles, and because Sony pumped massive amounts of revenue through said companies weither it be for new computers, new office space, or simply sending their own R&D programmers too said studios to do lots of programming for said games.

Slashkice

You mean Sony's studios do well because Sony supports them? Insanity!

Then the game doesn't sell and Sony loses money and wonders why...

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heretrix

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#44 heretrix
Member since 2004 • 37881 Posts

Damn. I thought the 360 was maxed out?

This could turn out to be very interesting. They have been making games this long without their own specific set of tools..I wonder how this will stack up against Capcom's MT Framework engine, which to me is currently one of the most impressive engines out right now.

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RawDeal_basic

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#45 RawDeal_basic
Member since 2002 • 1959 Posts

lol, cows have been quick to shoot this down as a desperate last attempt by MS. So much hate for the 360 on this board...

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darthogre

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#46 darthogre
Member since 2006 • 5082 Posts
first party engine.......what? Do they even have 1st party developers left anymore lol?
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Steel-Panther

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#47 Steel-Panther
Member since 2009 • 484 Posts

what microsoft first party's HA!, but seriously they don't have any good first party studios really, RARE is trash I can't think of their others at the moment, If Lionhead is FP then they are good but I don't think they focus on graphics

All_that_is_Man

http://en.wikipedia.org/wiki/Microsoft_Game_Studios#In-house

It's only a wikipedia page but it sounds about right. Also i don't see why this engine would have to be limited to first-party, i mean would they really deny it to a company like Bungie if they wanted to use it? Past Halo games used a first-party engine so i'm wondering what they'll do with Halo: Reach. Or maybe this is a way for MS to attract studios to go first-party for them.

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asylumni

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#48 asylumni
Member since 2003 • 3304 Posts
I think they mean the engine was created by first party, not that it's for first party (particularly since the article mentions it shipping with the 1 GB dev kits).
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PAL360

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#49 PAL360
Member since 2007 • 30574 Posts

This quicklly turned in a "360 has no first party devs" thread! :|

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The_Game21x

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#50 The_Game21x
Member since 2005 • 26440 Posts

This quicklly turned in a "360 has no first party devs" thread! :|

PAL360
Fanboys will always find ways to spin positive news into a negative.