Microsoft may win the VR wars

This topic is locked from further discussion.

Avatar image for daniel_su123
Daniel_Su123

1103

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#1  Edited By Daniel_Su123
Member since 2015 • 1103 Posts

Windows Holographic = Works on both AR, MR, VR and scales from Mobile AR and VR, MR to high end AR, VR, MR headsets like Vive and HoloLens

  • All apps work on both AR, MR and VR = makes MS compete on all types of headsets.

  • $300 price point = makes this accessible to many people around the world, while also keeping good specs, as shown with the Lenovo VR headset

  • Scalable specs and range = This allows MS and OEMs to scale to the most common device specs that Valve and Oculus could not do, though only High end PCs will enjoy the better experience as it has a GPU and can run better hardcore games and casual games along with all UWP apps, whereas cheap headsets run casual games and all UWP apps.

  • Inside out tracking and HoloLens tech = MS used their R&D on the HoloLens and licensed this to their OEM partners, not only is this a superior approach compared to Chaperone approach, it also allowed MS to basically be first in the market with an inside out headsets at a $300 price point.

  • Windows Holographic runs on Scorpio = This allows MS to extend their OS to the consoles, where it is guaranteed that Console VR will do better than PC VR, however since Windows Holographic runs on PC as well, exclusives on Scorpio VR will work on PC. It's confirmed that Fallout 4 will be available on VR, in turn on Windows Holographic and since Windows Holographic works on PC, PC gamers will get the game as well.

  • Bundles = Since Microsoft often does bundles for their products, Microsoft may bundle VR headsets to PCs and Scorpio, it gives a direct approach to the consumer, compared to Vive and Oculus.

Avatar image for xhawk27
xhawk27

12194

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#2  Edited By xhawk27
Member since 2010 • 12194 Posts

Yeah Fallout 4 VR on the Xbox Scorpio is going to be sick!

Avatar image for Gaming-Planet
Gaming-Planet

21107

Forum Posts

0

Wiki Points

0

Followers

Reviews: 14

User Lists: 0

#3 Gaming-Planet
Member since 2008 • 21107 Posts

Yes, but will the mainstream audience buy it?

Avatar image for k--m--k
k--m--k

2799

Forum Posts

0

Wiki Points

0

Followers

Reviews: 41

User Lists: 0

#4 k--m--k
Member since 2007 • 2799 Posts

Daydreaming thread ?

Avatar image for daniel_su123
Daniel_Su123

1103

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#5  Edited By Daniel_Su123
Member since 2015 • 1103 Posts

@Gaming-Planet: they can use bundles to get to people.

They also got control of the OS, the hardware of the PC, the Application format and the store and most likely even the inputs, like motion controls and Xbox Controller.

When you think of it Microsoft has Massive amount of control over their ecosystem.

Plus they will get content of course, it runs on Scorpio, consoles always been more aproachable than PCs.

Avatar image for ArchoNils2
ArchoNils2

10534

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#6 ArchoNils2
Member since 2005 • 10534 Posts

I guess I missed something? last i checked (right now), HoloLense is sold for $3000. So either you missed a 0, MS reduced the price to a 10th or you know somethign i don't. Anyway, at that price, it's not even a contenter in the VR market.

Avatar image for kvally
kvally

8445

Forum Posts

0

Wiki Points

0

Followers

Reviews: 7

User Lists: 9

#7 kvally
Member since 2014 • 8445 Posts

This is one war Microsoft shouldn't bother trying to win. VR is a gimmick.

Avatar image for commander
commander

16217

Forum Posts

0

Wiki Points

0

Followers

Reviews: 11

User Lists: 0

#8 commander
Member since 2010 • 16217 Posts

the big advantage of AR is that you can't run into to things.

Avatar image for flyincloud1116
Flyincloud1116

6418

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 5

#9  Edited By Flyincloud1116
Member since 2014 • 6418 Posts

Please, I hope MS doesn't waste time like Sony has with VR.

Avatar image for SolidTy
SolidTy

49991

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

#10 SolidTy
Member since 2005 • 49991 Posts

@ArchoNils2 said:

I guess I missed something? last i checked (right now), HoloLense is sold for $3000. So either you missed a 0, MS reduced the price to a 10th or you know somethign i don't. Anyway, at that price, it's not even a contenter in the VR market.

Exactly my thoughts.

Avatar image for SecretPolice
SecretPolice

45685

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#11 SecretPolice
Member since 2007 • 45685 Posts

Of course they will. Was there really ever any doubt? :P

Avatar image for deactivated-6092a2d005fba
deactivated-6092a2d005fba

22663

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#12 deactivated-6092a2d005fba
Member since 2015 • 22663 Posts

@flyincloud1116 said:

Please, I hope MS doesn't waste time like Sony has with VR.

@kvally said:

This is one war Microsoft shouldn't bother trying to win. VR is a gimmick.

I agree.

Avatar image for daniel_su123
Daniel_Su123

1103

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#13 Daniel_Su123
Member since 2015 • 1103 Posts

@ArchoNils2: Hololens and Windows Holographic are different things.

Hololens is AR not VR as Microsoft has its own PC OEMs doing VR

Seems like you have been under a rock for a few months

Avatar image for misterpmedia
misterpmedia

6209

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 5

#14 misterpmedia
Member since 2013 • 6209 Posts

'May' is definitely an apt word now for Cancelsoft.

Avatar image for AzatiS
AzatiS

14969

Forum Posts

0

Wiki Points

0

Followers

Reviews: 11

User Lists: 0

#15 AzatiS
Member since 2004 • 14969 Posts

What wars ? Rofl ...

Avatar image for davillain
DaVillain

58719

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 5

#16 DaVillain  Moderator
Member since 2014 • 58719 Posts

I'm sorry but MS trying to get in on the VR is a waste of time. I rather MS just focus on games and Scorpio only since that's all they got left as there wild card.

Avatar image for deactivated-59d151f079814
deactivated-59d151f079814

47239

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

#17  Edited By deactivated-59d151f079814
Member since 2003 • 47239 Posts

VR is currently niche.. It is too cost prohibitive right now for the average consumer to get behind it, and the lack of consumer support makes it too risky for developers to pour a lot of resources in it.. And I would say $300 is still cost prohibitive on the console, you're basically paying as much for a second console for a accessory that will not give you as many games then if you had just bought that second system.

Avatar image for Heil68
Heil68

60833

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#18 Heil68
Member since 2004 • 60833 Posts

They can have it..

Avatar image for Pray_to_me
Pray_to_me

4041

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#19 Pray_to_me
Member since 2011 • 4041 Posts

PSVR is sold out everywhere. Sony wins.

Avatar image for Commiesdie
Commiesdie

372

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#20 Commiesdie
Member since 2006 • 372 Posts

I really don't care much for vr

Avatar image for Pedro
Pedro

73978

Forum Posts

0

Wiki Points

0

Followers

Reviews: 72

User Lists: 0

#21 Pedro
Member since 2002 • 73978 Posts

MS should not waste time on VR. The PSVR flopped so hard that it practically doesn't exist. What's in MS favor is that their support is universal because of the windows platform so there is no wasted resources on this.

Avatar image for deactivated-642321fb121ca
deactivated-642321fb121ca

7142

Forum Posts

0

Wiki Points

0

Followers

Reviews: 20

User Lists: 0

#22 deactivated-642321fb121ca
Member since 2013 • 7142 Posts

Heard it was being cancelled.

Avatar image for asylumni
asylumni

3304

Forum Posts

0

Wiki Points

0

Followers

Reviews: 3

User Lists: 0

#23 asylumni
Member since 2003 • 3304 Posts

LOL, so much wrong...

Windows Holographich is not an OS. It is an API and set of tools. This is actually the best thing MS could be doing in the VR space, creating a universal API allowing the developers to make programs that are hardware agnostic instead of having to specifically support each different VR headset.

Those headsets are not MS products, they are products from their respective manufacturers that happen to use Windows Holographic. You wouldn't consider games that use Direct X as MS games, this is the same thing. Also, none of them have had working models that people have been able to try, so it's unknown how well they will actually work. Also unknown is the price. No one has actually set their price at the low target of $299 and Lenovo has specifically stated less than $400 and they're trying to get as close to $300 as they can.

Fallout 4 VR has only been announced for PC (Vive specifically), not for Project Scorpio. It's not because of Windows Holographic (which it hasn't been even hinted at using) that it will be available for PC.

Avatar image for pdogg93
pdogg93

1849

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#24 pdogg93
Member since 2015 • 1849 Posts

Microsoft isn't winning shit. All they're doing is playing catch up. The failure of the xbone has made them announce a theoretical console over one year out.

They have not developed any kind of vr hardware for themselves, and all they did to get on the bandwagon was announce their controllers bundled with the rift lol. If you think MS has some glorious vision for how they're going to corner each market you're so wrong. All they're doing is playing catch up. Sony currently has the hardware, the games and VR. PSVR is bloody awesome.

Avatar image for nethernova
nethernova

5721

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#25 nethernova
Member since 2008 • 5721 Posts
@daniel_su123 said:

Seems like you have been under a rock for a few months

Seems like you should spend some time actually researching stuff you are talking about and come back when you understand it better.

Avatar image for zeeshanhaider
zeeshanhaider

5524

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#26 zeeshanhaider
Member since 2004 • 5524 Posts

Nope because UWP is a cancer as stated by Tim Sweeney and it needs to die.

Avatar image for daniel_su123
Daniel_Su123

1103

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#27 Daniel_Su123
Member since 2015 • 1103 Posts

@zeeshanhaider said:

Nope because UWP is a cancer as stated by Tim Sweeney and it needs to die.

GamesBeat: Do you have any update on your tangling with Microsoft to get Windows to be more open?

Sweeney: Microsoft has done a lot of great things with UWP lately. They’ve opened up the installation APIs, so any new version of Windows 10 can install a UWP application from any source. You can buy them from the Windows Store, but that’s not the only place. They’ve done almost everything I would have wanted or envisioned as far as openness, except for promising the industry that they won’t close it down in the future.

That’s my one worry about the Windows platform. Microsoft has given itself, through Windows 10’s forced auto-update process, the ability to close things down at any point. Either Microsoft needs to make assurances to the industry that they’ll keep it open, so we can rely on it and invest ourselves more heavily in these new technologies like UWP and Windows Holographic. Or, if they’re not willing to do that, then the industry needs to refuse to get on board with things they could close down and continue using Win32 and OpenVR and Oculus VR. We need to avoid going down a path where we might find the doors slamming shut behind us.

http://venturebeat.com/2016/12/16/epics-tim-sweeney-be-patient-the-metaverse-will-come-and-it-will-be-open/

Avatar image for daniel_su123
Daniel_Su123

1103

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#28 Daniel_Su123
Member since 2015 • 1103 Posts

@nethernova said:
@daniel_su123 said:

Seems like you have been under a rock for a few months

Seems like you should spend some time actually researching stuff you are talking about and come back when you understand it better.

I understand what Microsoft's strategy pretty well, all that is been said has all come true.

Avatar image for daniel_su123
Daniel_Su123

1103

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#29 Daniel_Su123
Member since 2015 • 1103 Posts

@asylumni said:

LOL, so much wrong...

Windows Holographich is not an OS. It is an API and set of tools. This is actually the best thing MS could be doing in the VR space, creating a universal API allowing the developers to make programs that are hardware agnostic instead of having to specifically support each different VR headset.

Those headsets are not MS products, they are products from their respective manufacturers that happen to use Windows Holographic. You wouldn't consider games that use Direct X as MS games, this is the same thing. Also, none of them have had working models that people have been able to try, so it's unknown how well they will actually work. Also unknown is the price. No one has actually set their price at the low target of $299 and Lenovo has specifically stated less than $400 and they're trying to get as close to $300 as they can.

Fallout 4 VR has only been announced for PC (Vive specifically), not for Project Scorpio. It's not because of Windows Holographic (which it hasn't been even hinted at using) that it will be available for PC.

https://youtu.be/F1dRgWpGePs?t=2m1s

http://www.polygon.com/features/2016/10/27/13433658/microsoft-headsets-aim-to-democratize-mixed-reality

In Microsoft's and Kipman's view, that single platform is Windows 10, which has Windows Holographic baked in. The operating system is already moving in that direction with a push for Universal Windows Programs, software that can easily run across any hardware using the operating system, be it a laptop, desktop, tablet or gaming console.

"At E3 this year we said that Scorpio is VR ready, that's because it's that same Windows platform, it has the same Windows Holographic bits," Kipman said. "Our vision for the longest time has been one operating system with a single universal store, with a single universal development platform."

Avatar image for asylumni
asylumni

3304

Forum Posts

0

Wiki Points

0

Followers

Reviews: 3

User Lists: 0

#30 asylumni
Member since 2003 • 3304 Posts

@daniel_su123 said:
@asylumni said:

LOL, so much wrong...

Windows Holographich is not an OS. It is an API and set of tools. This is actually the best thing MS could be doing in the VR space, creating a universal API allowing the developers to make programs that are hardware agnostic instead of having to specifically support each different VR headset.

Those headsets are not MS products, they are products from their respective manufacturers that happen to use Windows Holographic. You wouldn't consider games that use Direct X as MS games, this is the same thing. Also, none of them have had working models that people have been able to try, so it's unknown how well they will actually work. Also unknown is the price. No one has actually set their price at the low target of $299 and Lenovo has specifically stated less than $400 and they're trying to get as close to $300 as they can.

Fallout 4 VR has only been announced for PC (Vive specifically), not for Project Scorpio. It's not because of Windows Holographic (which it hasn't been even hinted at using) that it will be available for PC.

https://youtu.be/F1dRgWpGePs?t=2m1s

http://www.polygon.com/features/2016/10/27/13433658/microsoft-headsets-aim-to-democratize-mixed-reality

In Microsoft's and Kipman's view, that single platform is Windows 10, which has Windows Holographic baked in. The operating system is already moving in that direction with a push for Universal Windows Programs, software that can easily run across any hardware using the operating system, be it a laptop, desktop, tablet or gaming console.

"At E3 this year we said that Scorpio is VR ready, that's because it's that same Windows platform, it has the same Windows Holographic bits," Kipman said. "Our vision for the longest time has been one operating system with a single universal store, with a single universal development platform."

None of that actually counters anything I said. He said "We're moving Fallout 4 to VR" not "we're moving Fallout 4 to VR for Project Scorpio". It's not been officially announced and his statement was a mere impression of the console, not an announcement.

I have no idea what you're trying to say with that second link.

Avatar image for schu
schu

10201

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#31  Edited By schu
Member since 2003 • 10201 Posts

@kvally said:

This is one war Microsoft shouldn't bother trying to win. VR is a gimmick.

you will be proven to be completely wrong

Avatar image for so_hai
so_hai

4385

Forum Posts

0

Wiki Points

0

Followers

Reviews: 89

User Lists: 0

#32 so_hai
Member since 2007 • 4385 Posts

VR isn't a 'war', it's a battle, or even a skirmish...

Avatar image for silversix_
silversix_

26347

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#33  Edited By silversix_
Member since 2010 • 26347 Posts

They may, sure,,, unless its cancelled

Avatar image for zeeshanhaider
zeeshanhaider

5524

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#34 zeeshanhaider
Member since 2004 • 5524 Posts

@daniel_su123 said:
@zeeshanhaider said:

Nope because UWP is a cancer as stated by Tim Sweeney and it needs to die.

GamesBeat: Do you have any update on your tangling with Microsoft to get Windows to be more open?

Sweeney: Microsoft has done a lot of great things with UWP lately. They’ve opened up the installation APIs, so any new version of Windows 10 can install a UWP application from any source. You can buy them from the Windows Store, but that’s not the only place. They’ve done almost everything I would have wanted or envisioned as far as openness, except for promising the industry that they won’t close it down in the future.

That’s my one worry about the Windows platform. Microsoft has given itself, through Windows 10’s forced auto-update process, the ability to close things down at any point. Either Microsoft needs to make assurances to the industry that they’ll keep it open, so we can rely on it and invest ourselves more heavily in these new technologies like UWP and Windows Holographic. Or, if they’re not willing to do that, then the industry needs to refuse to get on board with things they could close down and continue using Win32 and OpenVR and Oculus VR. We need to avoid going down a path where we might find the doors slamming shut behind us.

http://venturebeat.com/2016/12/16/epics-tim-sweeney-be-patient-the-metaverse-will-come-and-it-will-be-open/

Actually, no! All MS did was set the windows default settings to allow the sideloading of apps from TRUSTED SOURCES. Means That still requires the dev/publisher to submit the app to MS for approval before it can be allowed to distribute after registering for Microsoft program. It's far from open eco system. MS still holds the right whether to greenlit the app or no.

In open ecosystem, every store should have the same footing as MS. That's they should be the judge on what app they want to allow on their store not MS. An example of open ecosystem is a current Win32 program where I can go to any website, download and install the program of my choice. UWP isn't. It's controlled by MS. Even if Epic it suits Epic because they had no prob;ems with MS it doesn't mean it's the same open ecosystem. UWP needs to die.

Avatar image for daniel_su123
Daniel_Su123

1103

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#35  Edited By Daniel_Su123
Member since 2015 • 1103 Posts

@zeeshanhaider: Microsoft, while considered a trusted source, it doesn't mean they control the process for all apps and games. In fact there are other companies that are considered a trust source verisign is one.

Avatar image for zeeshanhaider
zeeshanhaider

5524

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#36 zeeshanhaider
Member since 2004 • 5524 Posts

@daniel_su123 said:

@zeeshanhaider: Microsoft, while considered a trusted source, it doesn't mean they control the process for all apps and games. In fact there are other companies that are considered a trust source verisign is one.

Yeah, those are for open ecosystems like web where a provider can digitally sign the content from any CA but in case of UWP MS is the sole person that dictates these terms and has the authority. So, no UWP is not at all an open ecosystem.

Avatar image for daniel_su123
Daniel_Su123

1103

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#37 Daniel_Su123
Member since 2015 • 1103 Posts

@zeeshanhaider: do you have evidence that Microsoft controls the process outside of the Windows Store?

Avatar image for zeeshanhaider
zeeshanhaider

5524

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#38 zeeshanhaider
Member since 2004 • 5524 Posts

@daniel_su123 said:

@zeeshanhaider: do you have evidence that Microsoft controls the process outside of the Windows Store?

From your own article:

Does this new change mean that UWP is an open ecosystem? Let’s take a look at what it means for developers, specifically: If you apply to become a Microsoft Registered Developer, and Microsoft accepts you, then you take a UWP app you have compiled and submit it to Microsoft. If Microsoft chooses to accept the app, then it will digitally sign the app using its DRM and return it to the developer, at which point the developer can distribute it to users, and users can manually install and run it on any machine with default Windows 10 Settings.

Is this open? You be the judge.

It’s certainly a departure from the win32 precedent, in which any developer can compile a program, put it on a web site, and any user can install or run it by downloading and clicking on it.

If the goal is to enable users to securely identify the origin of a program (a worthy goal), then a centralized Microsoft approval process is unnecessary. In win32, any developer can obtain a digital certificate from a Certificate Authority, using the same open ecosystem that the web itself uses for digital signatures in the https protocol. This approach scales securely to millions of websites around the world and to countless win32 applications today.

Avatar image for GarGx1
GarGx1

10934

Forum Posts

0

Wiki Points

0

Followers

Reviews: 4

User Lists: 0

#39  Edited By GarGx1
Member since 2011 • 10934 Posts
@daniel_su123 said:

Windows Holographic = Works on both AR, MR, VR and scales from Mobile AR and VR, MR to high end AR, VR, MR headsets like Vive and HoloLens

  • All apps work on both AR, MR and VR = makes MS compete on all types of headsets.

  • $300 price point = makes this accessible to many people around the world, while also keeping good specs, as shown with the Lenovo VR headset

  • Scalable specs and range = This allows MS and OEMs to scale to the most common device specs that Valve and Oculus could not do, though only High end PCs will enjoy the better experience as it has a GPU and can run better hardcore games and casual games along with all UWP apps, whereas cheap headsets run casual games and all UWP apps.

  • Inside out tracking and HoloLens tech = MS used their R&D on the HoloLens and licensed this to their OEM partners, not only is this a superior approach compared to Chaperone approach, it also allowed MS to basically be first in the market with an inside out headsets at a $300 price point.

  • Windows Holographic runs on Scorpio = This allows MS to extend their OS to the consoles, where it is guaranteed that Console VR will do better than PC VR, however since Windows Holographic runs on PC as well, exclusives on Scorpio VR will work on PC. It's confirmed that Fallout 4 will be available on VR, in turn on Windows Holographic and since Windows Holographic works on PC, PC gamers will get the game as well.

  • Bundles = Since Microsoft often does bundles for their products, Microsoft may bundle VR headsets to PCs and Scorpio, it gives a direct approach to the consumer, compared to Vive and Oculus.

What on earth makes you thing that HoloLens VR (or any other VR for that matter) will do better on consoles than PC? HoloLens is being targeted at a lot more than gaming, which means versatility and if there is one thing that consoles are not known for it versatility, that will not be any different with Xbox Scorpio. It's already outdated in terms of power by high end PC's, long before it hits the shelves.

Avatar image for daniel_su123
Daniel_Su123

1103

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#40  Edited By Daniel_Su123
Member since 2015 • 1103 Posts

@GarGx1 said:@daniel_su123 said: Windows Holographic = Works on both AR, MR, VR and scales from Mobile AR and VR, MR to high end AR, VR, MR headsets like Vive and HoloLens

All apps work on both AR, MR and VR = makes MS compete on all types of headsets.

Though MS has made the barrier of entry to VR quite low. Surface Book level low. Though it's likely that this would be for casual games and content at this level.

$300 price point = makes this accessible to many people around the world, while also keeping good specs, as shown with the Lenovo VR headset

Scalable specs and range = This allows MS and OEMs to scale to the most common device specs that Valve and Oculus could not do, though only High end PCs will enjoy the better experience as it has a GPU and can run better hardcore games and casual games along with all UWP apps, whereas cheap headsets run casual games and all UWP apps.

Inside out tracking and HoloLens tech = MS used their R&D on the HoloLens and licensed this to their OEM partners, not only is this a superior approach compared to Chaperone approach, it also allowed MS to basically be first in the market with an inside out headsets at a $300 price point.

Windows Holographic runs on Scorpio = This allows MS to extend their OS to the consoles, where it is guaranteed that Console VR will do better than PC VR, however since Windows Holographic runs on PC as well, exclusives on Scorpio VR will work on PC. It's confirmed that Fallout 4 will be available on VR, in turn on Windows Holographic and since Windows Holographic works on PC, PC gamers will get the game as well.

Bundles = Since Microsoft often does bundles for their products, Microsoft may bundle VR headsets to PCs and Scorpio, it gives a direct approach to the consumer, compared to Vive and Oculus.

What on earth makes you thing that HoloLens VR (or any other VR for that matter) will do better on consoles than PC? HoloLens is being targeted at a lot more than gaming, which means versatility and if there is one thing that consoles are not known for it versatility, that will not be any different with Xbox Scorpio. It's already outdated in terms of power by high end PC's, long before it hits the shelves.

Because Consoles are a lot more accessible than PC that require VR headsets at the moment.

Avatar image for GarGx1
GarGx1

10934

Forum Posts

0

Wiki Points

0

Followers

Reviews: 4

User Lists: 0

#41 GarGx1
Member since 2011 • 10934 Posts

@daniel_su123: So it's your opinion, that's absolutely fine everyone is entitled to one. I was curious to know what your source for that was.