@R4gn4r0k said:
@sts106mat said:
does this mean games will be look and play better then? I have not got a clue about stuff like this. will it be on the XB1? if anyone can be bothered to give me a brief idiots guide, i'll be interested / greatfull.
I'm an idiot myself when it comes to this stuff. But from what I understand new DirectX software and hardware that supports it allow for better looking & new effects in games. So better looking games.
You do need hardware that supports it, so PC gamers will have to get a DX12 graphics card that supports it and Xbone and PS4 have graphics cards that support DX11 (or 11.2) so won't be able to do those effects or at least not to the full extent.
Xbox One's DirectX 11.X and hardware is already a superset of PC's DirectX 11.2.
Read http://blogs.windows.com/windows/b/appbuilder/archive/2013/10/14/raising-the-bar-with-direct3d.aspx
The Xbox One graphics API is “Direct3D 11.x” and the Xbox One hardware provides a superset of Direct3D 11.2 functionality.
We’re also working with our ISV and IHV partners on future efforts, including bringing the lightweight runtime and tooling capabilities of the Xbox One Direct3D implementation to Windows, and identifying the next generation of advanced 3D graphics technologies.
Example of Xbox One's DirectX 11.X superiority over PC's DirectX 11.2
http://www.eurogamer.net/articles/digitalfoundry-microsoft-to-unlock-more-gpu-power-for-xbox-one-developers
"In addition to asynchronous compute queues, the Xbox One hardware supports two concurrent render pipes,"
Xbox One's DirectX 11.X supports AMD GCN's multiple ACE (Asynchronous Compute Engines) units. With PC's DirectX 11.2, AMD GCN's multiple ACE units would not be used.
Current AMD GCN goes beyond PC's DirectX 11.2 i.e. can support Xbox One's DirectX11.X superset.
NVIDIA has similar multiple queue feature with their HyperQ for GK110 (aka GeForce GTX 780/Titan/780 Ti/ Titan BE) and GM107 "Maxwell" (aka GeForce GTX 750 Ti).
Log in to comment