It matters not.
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Well folks, time to throw your Titans and 780 Ti's to the trash bin :-P
The session promises to reveal "improvements in Direct3D that will allow developers an unprecedented level of hardware control and reduced CPU rendering overhead across a broad ecosystem of hardware".
The last significant version of Microsoft's longstanding graphics API, DirectX 11.2, was introduced on October 18, 2013, adding Windows 8.1 support to DX11, which was originally launched Windows 7 and Vista rigs in October 2009.
More here.
Why would you throw them away? After dx12 launches it will be a year or two before even 50% of PC games released that year take advantage of it. You don't seem to understand that game engines are used for long periods of time. Developers aren't going to invest in one and suddenly drop it just because a new api is out.
Even then the PC thrives on indie and no name games that will never take advantage of them.
So I couldn't care less really because it wont matter for years to come.
Why would you throw them away? After dx12 launches it will be a year or two before even 50% of PC games released that year take advantage of it. You don't seem to understand that game engines are used for long periods of time. Developers aren't going to invest in one and suddenly drop it just because a new api is out.
Ah, another one...
Dude,
it was a JOKE ;-) Get some sense for humour. Or something.
Xbox 1 setting up to overtake the competition. They told us before launch this console was designed to stay relevant for the entire gen!!
A rushed launch forced the X1 to be underpowered and with less features than intended. Now the tables are turning.
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