Microsoft to blow everyone away at HotChips

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CallOfDutyRulez

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#51 CallOfDutyRulez
Member since 2013 • 1602 Posts

[QUOTE="CallOfDutyRulez"]

[QUOTE="dream431ca"]

Where?? :|

chaflifi

Xbox ONE uses a ton of electricity - Confirmed

Xbox ONE gets an upclock - Confirmed

Xbox ONE gets an updated driver - Confirmed

All the negative rumors = false - Confirmed --> This means 12 GB RAM for final version, as all xbox ONE is devkit, and devkit has 12 GB of RAM.

8 GB of DDR3 RAM + 4 GB of new type RAM.

Xbox ONE using GCN 2.0 - Will be confirmed at Hotchips, as there is no reason to have 12 GB of RAM with a 1.31 TF GPU.

no facts provided, xbox one is 1.31 tflop gcn 1.0 console... deal with it

Tighaman was the one who said all that. He told me they were all fact.s :cry:

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HadOne2Many

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#52 HadOne2Many
Member since 2012 • 1485 Posts
Can someone explain GCN to me. I tried to google it and "Gay Christian Network" came up.
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ShoTTyMcNaDeS

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#53 ShoTTyMcNaDeS
Member since 2011 • 2784 Posts
Cow butthurt in 3.....2.....1....
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dream431ca

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#54 dream431ca
Member since 2003 • 10165 Posts

Can someone explain GCN to me. I tried to google it and "Gay Christian Network" came up.HadOne2Many

:lol: Sorry, I almost fell out of my chair. That's great!

Anyway, GCN is the architecture used in ATI cards (Graphics Core Next). The main thing that people are going to hype to the moon is PRT or Partially Resident Textures, which are textures that are streamed to the GPU only when needed (not loading the whole texture). Here is the offical statement from ATI:

PRT can utilize absolutely enormous texture files, up to 32 terabytes large, with minimal performance impact. PRT accomplishes this by streaming small bits of these massive textures into the GPU as needed, giving compatible games a virtually endless supply of unique texture data it can apply to the game world. The GCN Architecture in 28nm AMD Radeon products is the first GPU design to feature a hardware implementation of this technology.

Partially Resident Textures (PRT) enables future games to utilize ultra-high resolution textures with the same performance as today's small and often repetitive textures.

There is a lot more to GCN in the link below:

http://www.amd.com/us/products/technologies/gcn/Pages/gcn-architecture.aspx

EDIT: And just to be clear, in the past Xbox fanboys were claming that PRT can only be used on XB1. Microsoft called it something else for marketing purposes, but the PS4 can do the same thing since the GPU is GCN based as well.

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gamecubepad

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#55 gamecubepad
Member since 2003 • 7214 Posts

Insider info: X1 is just a piñata with a 360 and a bunch of candy inside. 

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dream431ca

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#56 dream431ca
Member since 2003 • 10165 Posts

Insider info: X1 is just a piñata with a 360 and a bunch of candy inside. 

gamecubepad

Link?

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MonsieurX

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#57 MonsieurX
Member since 2008 • 39858 Posts

make it stop.

CaseyWegner
Let's start a petition! If there's more than 2 signature,he must be banned.
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Tighaman

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#58 Tighaman
Member since 2006 • 1038 Posts

[QUOTE="chaflifi"][QUOTE="CallOfDutyRulez"]

Xbox ONE uses a ton of electricity - Confirmed

Xbox ONE gets an upclock - Confirmed

Xbox ONE gets an updated driver - Confirmed

All the negative rumors = false - Confirmed --> This means 12 GB RAM for final version, as all xbox ONE is devkit, and devkit has 12 GB of RAM.

8 GB of DDR3 RAM + 4 GB of new type RAM.

Xbox ONE using GCN 2.0 - Will be confirmed at Hotchips, as there is no reason to have 12 GB of RAM with a 1.31 TF GPU.

CallOfDutyRulez

no facts provided, xbox one is 1.31 tflop gcn 1.0 console... deal with it

Tighaman was the one who said all that. He told me they were all fact.s :cry:

homie I didn't say that was fact i asked the question but i don't think that MS will go to hotchips with old tech when the convention is for the latest and greatest

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PS4TrumpsXbox1

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#59 PS4TrumpsXbox1
Member since 2013 • 1371 Posts

[QUOTE="Ninja-Hippo"]So literally anyone can anonymously post on pastebin pretending to be an industry insider and we all believe it?CallOfDutyRulez

Xbox ONE uses up a ton of electricity. They're using powerful stuff inside. All the facts point to a significantly powerful machine.

It does? RROD version 2 imminent haha
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CallOfDutyRulez

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#60 CallOfDutyRulez
Member since 2013 • 1602 Posts

[QUOTE="CallOfDutyRulez"]

[QUOTE="chaflifi"] no facts provided, xbox one is 1.31 tflop gcn 1.0 console... deal with it Tighaman

Tighaman was the one who said all that. He told me they were all fact.s :cry:

homie I didn't say that was fact i asked the question but i don't think that MS will go to hotchips with old tech when the convention is for the latest and greatest

Will you take a ban bet with me?

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HadOne2Many

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#61 HadOne2Many
Member since 2012 • 1485 Posts

[QUOTE="HadOne2Many"]Can someone explain GCN to me. I tried to google it and "Gay Christian Network" came up.dream431ca

:lol: Sorry, I almost fell out of my chair. That's great!

Anyway, GCN is the architecture used in ATI cards (Graphics Core Next). The main thing that people are going to hype to the moon is PRT or Partially Resident Textures, which are textures that are streamed to the GPU only when needed (not loading the whole texture). Here is the offical statement from ATI:

PRT can utilize absolutely enormous texture files, up to 32 terabytes large, with minimal performance impact. PRT accomplishes this by streaming small bits of these massive textures into the GPU as needed, giving compatible games a virtually endless supply of unique texture data it can apply to the game world. The GCN Architecture in 28nm AMD Radeon products is the first GPU design to feature a hardware implementation of this technology.

Partially Resident Textures (PRT) enables future games to utilize ultra-high resolution textures with the same performance as today's small and often repetitive textures.

There is a lot more to GCN in the link below:

http://www.amd.com/us/products/technologies/gcn/Pages/gcn-architecture.aspx

EDIT: And just to be clear, in the past Xbox fanboys were claming that PRT can only be used on XB1. Microsoft called it something else for marketing purposes, but the PS4 can do the same thing since the GPU is GCN based as well.

Thanks
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FLOPPAGE_50

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#62 FLOPPAGE_50
Member since 2004 • 4500 Posts

[QUOTE="Tighaman"]

[QUOTE="CallOfDutyRulez"]

Tighaman was the one who said all that. He told me they were all fact.s :cry:

CallOfDutyRulez

homie I didn't say that was fact i asked the question but i don't think that MS will go to hotchips with old tech when the convention is for the latest and greatest

Will you take a ban bet with me?

 

You're so immature bruh

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mitu123

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#63 mitu123
Member since 2006 • 155290 Posts
Third problem: You keep postingdream431ca
This as well I agree with.XD
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Tighaman

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#64 Tighaman
Member since 2006 • 1038 Posts

u

[QUOTE="Tighaman"]

[QUOTE="CallOfDutyRulez"]

Tighaman was the one who said all that. He told me they were all fact.s :cry:

CallOfDutyRulez

homie I didn't say that was fact i asked the question but i don't think that MS will go to hotchips with old tech when the convention is for the latest and greatest

Will you take a ban bet with me?

man you have about three accounts on this site you a snake

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CaseyWegner

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#65 CaseyWegner
Member since 2002 • 70160 Posts

[QUOTE="Tighaman"]

[QUOTE="CallOfDutyRulez"]

Tighaman was the one who said all that. He told me they were all fact.s :cry:

CallOfDutyRulez

homie I didn't say that was fact i asked the question but i don't think that MS will go to hotchips with old tech when the convention is for the latest and greatest

Will you take a ban bet with me?

no such thing. you know this.

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Yo-SUP

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#66 Yo-SUP
Member since 2013 • 357 Posts
Names are never capitalized in paragraphs.
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blue_hazy_basic

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#67 blue_hazy_basic  Moderator
Member since 2002 • 30854 Posts
No link to what appears to a random blog = locked