How would this work exactly, does the Xbox One have expansion slots?
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@SolidTy: The impression I got from that interview was that developers can and will still target the base Xbox One model... But if you have a newer Xbox One model with higher grade hardware, the performance will scale up accordingly.. We're not talking about a generation worth of difference here.. It's just likely that a 900p game on the original Xbox One may be able to run at full 1080p on the updated Xbox One.. Or maybe instead of 30fps, the framerate could be unlocked to 60.. It's the same thing as a PC game running at 1080p or 4k depending on your specs.. And all this could be just located in the settings menu of the game much like how The Division gives you options to turn off certain graphical effects for a better framerate on consoles..
This is all speculation of course but it is far from impossible and actually seems rather logical.. Consoles as they are today are tied to a painfully antiquated upgrade cycle in comparison to every other peice of comparable tech.. Maybe it's just time for that to change.
A 7+ year upgrade cycle when every other entertainment device gets a hardware revision at least once a year is just an outdated way of doing business at this point..
@SolidTy: The impression I got from that interview was that developers can and will still target the base Xbox One model... But if you have a newer Xbox One model with higher grade hardware, the performance will scale up accordingly.. We're not talking about a generation worth of difference here.. It's just likely that a 900p game on the original Xbox One may be able to run at full 1080p on the updated Xbox One.. Or maybe instead of 30fps, the framerate could be unlocked to 60.. It's the same thing as a PC game running at 1080p or 4k depending on your specs.. And all this could be just located in the settings menu of the game much like how The Division gives you options to turn off certain graphical effects for a better framerate on consoles..
This is all speculation of course but it is far from impossible and actually seems rather logical.. Consoles as they are today are tied to a painfully antiquated upgrade cycle in comparison to every other peice of comparable tech.. Maybe it's just time for that to change.
A 7+ year upgrade cycle when every other entertainment device gets a hardware revision at least once a year is just an outdated way of doing business at this point..
I think what could be a problem is the audience for consoles generally being the more casual consumer. If you found that your game didn't play as well as your friend's did because of a hardware difference, it might annoy you and turn you off from supporting it.
It's different with a generation change, or in the PC market, where these are well-known to most consumers. Microsoft would really have to explain the concept to consumers.
If the Xbone becomes a steam machine it will become the death of the Xbox brand. Upgradable phones only works for the masses because most people are locked in phone contracts and phones are something you use every day. Consoles cannot follow the same path because they are seen as luxurious entertainment devices by casuals.
They want to buy them and not bother upgrading for years to come. The people that care about specs and upgrading hardware are already into PC gaming which is way better and that's why Steam boxes are flopping hard.
Not necessarily, I assume this isn't going to happen with the actual Xbox One we have right now, my best guess is they will release a new console when we all expected in the 2019 range and it will exhibit these new traits. What it would likely be is a far more powerful Xbox One, an actual 9th generation level system with a plastic encased section of the motherboard that detaches from the system via a PCB slot and a new and more powerful one can be put in to replace it when the time comes for an upgrade.
I assume this would encase the RAM, CPU, GPU etc, all in one unified detachable unit, making an upgrade as easy as snapping the old out and the new in. This could actually work to great success, and it would give console gamers the ability to get a better experience during a generation if they're willing to pay for it, they don't have to wait for a new system and all of their games would work regardless of age.
I think making an upgradable console would be a good thing to do, if you could swap out the APU instead of replacing the entire console then great. But there is a bit of a catch.
In the good old days with stuff like the Amiga 500/1200 it was designed to be upgraded, you could replace the CPU via and trapdoor expansion port, back then it was no big deal because the CPU did not require heatsinks and fans or airflow. These days you can't get away with that. How the hell can they design into the console a way of inserting a CPU for the novice user without making the console the size of two Xbox Ones...
Or are they planning on using mobile phone SoCs... I don't see the advantage of that.
@beardmad: Even the most clueless person knows that your iPhone 5 isn't going to be as powerful as the iPhone 6S Plus.. And that clueless person will continue to enjoy their iPhone games all the same while waiting for to get a new phone in another year or so.. Meanwhile, the hardcore Apple enthusiast already has the iPhone 6S Plus and has the iPhone 7 on pre-order..
That's today's reality and we as gamers need to stop pretending that casual gamers can't grasp these simple concepts..
More than likely, the base Xbox One model will get a price drop to $299, the Elite may get dropped to $399, and the new Xbox One with upgraded hardware will be around $499.. Now tell me, how is that casual gamer going to be mad that his buddy's game performs better than his after his buddy probably spent an extra $200 on his console?..
This is not complicated and this is honestly the direction consoles need to go.. Smartphones and tablets are rapidly catching up to consoles in terms of power because they get hardware revisions at least once a year while consoles don't get a revision for over 6~7+ years.. There's nothing inherently wrong with change and this change is welcome in my opinion..
I think making an upgradable console would be a good thing to do, if you could swap out the APU instead of replacing the entire console then great. But there is a bit of a catch.
In the good old days with stuff like the Amiga 500/1200 it was designed to be upgraded, you could replace the CPU via and trapdoor expansion port, back then it was no big deal because the CPU did not require heatsinks and fans or airflow. These days you can't get away with that. How the hell can they design into the console a way of inserting a CPU for the novice user without making the console the size of two Xbox Ones...
Or are they planning on using mobile phone SoCs... I don't see the advantage of that.
Not necessarily, I assume this isn't going to happen with the actual Xbox One we have right now, my best guess is they will release a new console when we all expected in the 2019 range and it will exhibit these new traits. What it would likely be is a far more powerful Xbox One, an actual 9th generation level system with a plastic encased section of the motherboard that detaches from the system via a PCB slot and a new and more powerful one can be put in to replace it when the time comes for an upgrade.
I assume this would encase the RAM, CPU, GPU etc, all in one unified detachable unit, making an upgrade as easy as snapping the old out and the new in. This could actually work to great success, and it would give console gamers the ability to get a better experience during a generation if they're willing to pay for it, they don't have to wait for a new system and all of their games would work regardless of age.
If the Xbone becomes a steam machine it will become the death of the Xbox brand. Upgradable phones only works for the masses because most people are locked in phone contracts and phones are something you use every day. Consoles cannot follow the same path because they are seen as luxurious entertainment devices by casuals.
They want to buy them and not bother upgrading for years to come. The people that care about specs and upgrading hardware are already into PC gaming which is way better and that's why Steam boxes are flopping hard.
Not necessarily, I assume this isn't going to happen with the actual Xbox One we have right now, my best guess is they will release a new console when we all expected in the 2019 range and it will exhibit these new traits. What it would likely be is a far more powerful Xbox One, an actual 9th generation level system with a plastic encased section of the motherboard that detaches from the system via a PCB slot and a new and more powerful one can be put in to replace it when the time comes for an upgrade.
I assume this would encase the RAM, CPU, GPU etc, all in one unified detachable unit, making an upgrade as easy as snapping the old out and the new in. This could actually work to great success, and it would give console gamers the ability to get a better experience during a generation if they're willing to pay for it, they don't have to wait for a new system and all of their games would work regardless of age.
No, Phil confirmed it will likely start this generation with the XB1.
@beardmad: Even the most clueless person knows that your iPhone 5 isn't going to be as powerful as the iPhone 6S Plus.. And that clueless person will continue to enjoy their iPhone games all the same while waiting for to get a new phone in another year or so.. Meanwhile, the hardcore Apple enthusiast already has the iPhone 6S Plus and has the iPhone 7 on pre-order..
That's today's reality and we as gamers need to stop pretending that casual gamers can't grasp these simple concepts..
More than likely, the base Xbox One model will get a price drop to $299, the Elite may get dropped to $399, and the new Xbox One with upgraded hardware will be around $499.. Now tell me, how is that casual gamer going to be mad that his buddy's game performs better than his after his buddy probably spent an extra $200 on his console?..
This is not complicated and this is honestly the direction consoles need to go.. Smartphones and tablets are rapidly catching up to consoles in terms of power because they get hardware revisions at least once a year while consoles don't get a revision for over 6~7+ years.. There's nothing inherently wrong with change and this change is welcome in my opinion..
It's not that they can't, but consoles don't currently have the luxury of being known as upgradeable tech like smartphones or PCs.
It's also worth acknowledging that people do not play high-end games on phones where discrepancies in performance are notable. As well, phones are just as much a fashion statement as they are phones. People buy them in addition to their school wardrobe.
If the Xbone becomes a steam machine it will become the death of the Xbox brand. Upgradable phones only works for the masses because most people are locked in phone contracts and phones are something you use every day. Consoles cannot follow the same path because they are seen as luxurious entertainment devices by casuals.
They want to buy them and not bother upgrading for years to come. The people that care about specs and upgrading hardware are already into PC gaming which is way better and that's why Steam boxes are flopping hard.
Not necessarily, I assume this isn't going to happen with the actual Xbox One we have right now, my best guess is they will release a new console when we all expected in the 2019 range and it will exhibit these new traits. What it would likely be is a far more powerful Xbox One, an actual 9th generation level system with a plastic encased section of the motherboard that detaches from the system via a PCB slot and a new and more powerful one can be put in to replace it when the time comes for an upgrade.
I assume this would encase the RAM, CPU, GPU etc, all in one unified detachable unit, making an upgrade as easy as snapping the old out and the new in. This could actually work to great success, and it would give console gamers the ability to get a better experience during a generation if they're willing to pay for it, they don't have to wait for a new system and all of their games would work regardless of age.
No, Phil confirmed it will likely start this generation with the XB1.
No he didn't, you might want to listen to the question, and then Phil's response in regards to the question. He's not talking about the Xbox One, he's talking about in general, the separation between PC and console in terms of being able to adapt over time with hardware upgrades, and how consoles currently sit outside of that.
If the Xbone becomes a steam machine it will become the death of the Xbox brand. Upgradable phones only works for the masses because most people are locked in phone contracts and phones are something you use every day. Consoles cannot follow the same path because they are seen as luxurious entertainment devices by casuals.
They want to buy them and not bother upgrading for years to come. The people that care about specs and upgrading hardware are already into PC gaming which is way better and that's why Steam boxes are flopping hard.
Not necessarily, I assume this isn't going to happen with the actual Xbox One we have right now, my best guess is they will release a new console when we all expected in the 2019 range and it will exhibit these new traits. What it would likely be is a far more powerful Xbox One, an actual 9th generation level system with a plastic encased section of the motherboard that detaches from the system via a PCB slot and a new and more powerful one can be put in to replace it when the time comes for an upgrade.
I assume this would encase the RAM, CPU, GPU etc, all in one unified detachable unit, making an upgrade as easy as snapping the old out and the new in. This could actually work to great success, and it would give console gamers the ability to get a better experience during a generation if they're willing to pay for it, they don't have to wait for a new system and all of their games would work regardless of age.
No, Phil confirmed it will likely start this generation with the XB1.
No he didn't, you might want to listen to the question, and then Phil's response in regards to the question. He's not talking about the Xbox One, he's talking about in general, the separation between PC and console in terms of being able to adapt over time with hardware upgrades, and how consoles currently sit outside of that.
Did you not hear the question that was asked by the interviewer?
Interviewer: "How could you make the XB1 better over its life from a hardware perspective?"
Phil Spencer: "I think the easiest way to do it is to look at what goes on in the PC ecosystem. Improvement in graphics, display, 4K and HDR."
Not necessarily, I assume this isn't going to happen with the actual Xbox One we have right now, my best guess is they will release a new console when we all expected in the 2019 range and it will exhibit these new traits. What it would likely be is a far more powerful Xbox One, an actual 9th generation level system with a plastic encased section of the motherboard that detaches from the system via a PCB slot and a new and more powerful one can be put in to replace it when the time comes for an upgrade.
I assume this would encase the RAM, CPU, GPU etc, all in one unified detachable unit, making an upgrade as easy as snapping the old out and the new in. This could actually work to great success, and it would give console gamers the ability to get a better experience during a generation if they're willing to pay for it, they don't have to wait for a new system and all of their games would work regardless of age.
No, Phil confirmed it will likely start this generation with the XB1.
No he didn't, you might want to listen to the question, and then Phil's response in regards to the question. He's not talking about the Xbox One, he's talking about in general, the separation between PC and console in terms of being able to adapt over time with hardware upgrades, and how consoles currently sit outside of that.
Did you not hear the question that was asked by the interviewer?
Interviewer: "How could you make the XB1 better over its life from a hardware perspective?"
Phil Spencer: "I think the easiest way to do it is to look at what goes on in the PC ecosystem. Improvement in graphics, display, 4K and HDR."
Do you people ever have human interaction outside of the forums, because your language comprehension is absolutely horrendous. The guy asked about the Xbox One, Phil chimed in about the separation between consoles and PC in terms of static hardware, he's clearly speaking in generalities, it doesn't take a linguist to understand where he was going with that and what he was trying to convey, and it sure as hell wasn't concerning the Xbox One...
This feels like elementary school, jesus...
If the Xbone becomes a steam machine it will become the death of the Xbox brand. Upgradable phones only works for the masses because most people are locked in phone contracts and phones are something you use every day. Consoles cannot follow the same path because they are seen as luxurious entertainment devices by casuals.
They want to buy them and not bother upgrading for years to come. The people that care about specs and upgrading hardware are already into PC gaming which is way better and that's why Steam boxes are flopping hard.
Not necessarily, I assume this isn't going to happen with the actual Xbox One we have right now, my best guess is they will release a new console when we all expected in the 2019 range and it will exhibit these new traits. What it would likely be is a far more powerful Xbox One, an actual 9th generation level system with a plastic encased section of the motherboard that detaches from the system via a PCB slot and a new and more powerful one can be put in to replace it when the time comes for an upgrade.
I assume this would encase the RAM, CPU, GPU etc, all in one unified detachable unit, making an upgrade as easy as snapping the old out and the new in. This could actually work to great success, and it would give console gamers the ability to get a better experience during a generation if they're willing to pay for it, they don't have to wait for a new system and all of their games would work regardless of age.
The form factor of the box would become too bulky then. Much easier for Microsoft to just release hardware revisions and not make the consumer have to do any physical work.
No, Phil confirmed it will likely start this generation with the XB1.
No he didn't, you might want to listen to the question, and then Phil's response in regards to the question. He's not talking about the Xbox One, he's talking about in general, the separation between PC and console in terms of being able to adapt over time with hardware upgrades, and how consoles currently sit outside of that.
Did you not hear the question that was asked by the interviewer?
Interviewer: "How could you make the XB1 better over its life from a hardware perspective?"
Phil Spencer: "I think the easiest way to do it is to look at what goes on in the PC ecosystem. Improvement in graphics, display, 4K and HDR."
Do you people ever have human interaction outside of the forums, because your language comprehension is absolutely horrendous. The guy asked about the Xbox One, Phil chimed in about the separation between consoles and PC in terms of static hardware, he's clearly speaking in generalities, it doesn't take a linguist to understand where he was going with that and what he was trying to convey, and it sure as hell wasn't concerning the Xbox One...
This feels like elementary school, jesus...
So, he answers a question about the XB1 seeing improvements, yet his answer was not about the XB1? That makes zero sense.
If that was the case then his answer would have started with. "Well we won't consider this model of incremental upgrades until after the successor of XB1 is released."
No, his answer was directly related to the possibility of future XB1 hardware revisions. He even said that Xbox 360 backwards compatibility was part of a bigger plan to make products more future and backwards compatible.
Mark my words you will see a more powerful XB1 come 2017.
If the Xbone becomes a steam machine it will become the death of the Xbox brand. Upgradable phones only works for the masses because most people are locked in phone contracts and phones are something you use every day. Consoles cannot follow the same path because they are seen as luxurious entertainment devices by casuals.
They want to buy them and not bother upgrading for years to come. The people that care about specs and upgrading hardware are already into PC gaming which is way better and that's why Steam boxes are flopping hard.
Not necessarily, I assume this isn't going to happen with the actual Xbox One we have right now, my best guess is they will release a new console when we all expected in the 2019 range and it will exhibit these new traits. What it would likely be is a far more powerful Xbox One, an actual 9th generation level system with a plastic encased section of the motherboard that detaches from the system via a PCB slot and a new and more powerful one can be put in to replace it when the time comes for an upgrade.
I assume this would encase the RAM, CPU, GPU etc, all in one unified detachable unit, making an upgrade as easy as snapping the old out and the new in. This could actually work to great success, and it would give console gamers the ability to get a better experience during a generation if they're willing to pay for it, they don't have to wait for a new system and all of their games would work regardless of age.
The Form Factor will be too bulky for that to be possible. Much easier for Microsoft to just release hardware revisions and not make the consumer have to do any physical work.
No it wouldn't, we're already down to 14nm technology, the entire unit could be roughly the size of a mechanical HDD.
If the Xbone becomes a steam machine it will become the death of the Xbox brand. Upgradable phones only works for the masses because most people are locked in phone contracts and phones are something you use every day. Consoles cannot follow the same path because they are seen as luxurious entertainment devices by casuals.
They want to buy them and not bother upgrading for years to come. The people that care about specs and upgrading hardware are already into PC gaming which is way better and that's why Steam boxes are flopping hard.
Not necessarily, I assume this isn't going to happen with the actual Xbox One we have right now, my best guess is they will release a new console when we all expected in the 2019 range and it will exhibit these new traits. What it would likely be is a far more powerful Xbox One, an actual 9th generation level system with a plastic encased section of the motherboard that detaches from the system via a PCB slot and a new and more powerful one can be put in to replace it when the time comes for an upgrade.
I assume this would encase the RAM, CPU, GPU etc, all in one unified detachable unit, making an upgrade as easy as snapping the old out and the new in. This could actually work to great success, and it would give console gamers the ability to get a better experience during a generation if they're willing to pay for it, they don't have to wait for a new system and all of their games would work regardless of age.
The Form Factor will be too bulky for that to be possible. Much easier for Microsoft to just release hardware revisions and not make the consumer have to do any physical work.
No it wouldn't, we're already down to 14nm technology, the entire unit could be roughly the size of a mechanical HDD.
At some point the motherboard should be replaced, especially if you want to make a slim model.
LMAO, yeah because everyone who owns an XB1 has reliable and fast internet speeds, not to mention the bandwidth caps......... Streaming is fine for movies, not games.
It's the only way, upgrading consoles won't work. If people want them to become more powerful it's either this or have it how it is.
But how it is isn't any good anymore, because it takes a lot more horse power to show decent generational leaps now. Honestly, current gen consoles are really unimpressive, especially considering they had an eight year gen to improve on.
Ummm, don't we technically upgrade consoles anyways every 5 - 6 yrs? So, what's the big deal of having the choice to upgrade earlier than usual? Current XB1 owners won't be negatively impacted anytime soon and people who don't currently own an XB1 will have more choices.
Please explain to me how having a more powerful XB1 on the market is a negative to current XB1 owners, or for those who are interested in getting an XB1 in the future?
The consumer has a hard time getting their head around the Wii U, let a lone some sort of upgrade options. Also he did not say for the Xbox One, but for future devices, likely with a modular design.
Segregates the market and will cause confusion to the consumer.
Also you'll lose the benefits of development optimisation. The single spec design benefits consoles greatly. Plus you'd lose out on game design innovation this way.A developer can't make a game that requires a certain configuration to meet its vision if they have to consider the game has to run on lower speced machines.
The PC runs on choice because that's its nature. Gaming was added on top of PCs, not the other way around. Consoles were designed to be as simple as they could be.
Phil was specifically talking about the XB1. Watch the video I posted earlier. The modular route would be a horrible way to go, especially for the mainstream.
Consumers have no problem following all the IPAD upgrades, so why would it be an issue with consoles? That was actually a rhetorical question as it wouldn't be an issue.
The Wii U flopped because hardcore gamers wanted nothing to do with it so it didn't get much word of mouth outside Nintendo fanboys. The reason why the PS4 is doing so well is because a ton of hardcore early adopters spread the word that the PS4 was the console to get this gen and all the casual console gamers followed suit.
New consoles would be even worse, who wants to keep buying new home consoles every 2 or 3 years. What a waste of money, buy a new £400 console every 2 or 3 years, because that's how much it would cost for the unit as a whole, and after a such a short period, the gains would be so small. Then you have to pay for subscriptions, expensive games and season passes. How hard do consumers want to get milked. If consumers accept that, they have no right to ever complain about being fucked by Capcom, EA or anyone else. If that's what you want to happen, I'm glad I left console gaming.
Consumers buying new smart phones and ipads doesn't mean the same route will work for consoles. And those devices don't really rely on games to the same degree. Also, they're sold on some monthly contracts, is that what you think should happen with consoles?
There are many reasons why the Wii U flopped. But confusion among the general public was one of them. Many think it is some add on to the Wii.
Honestly if I just wanted to upgrade specific hardware I would have bought a high end PC.
I have a feeling whatever upgrades they would have would be cheaper then if you had to upgrade your PC. What would be the point otherwise. The real different would be it would still be a game console and not a PC.
Honestly if I just wanted to upgrade specific hardware I would have bought a high end PC.
You will not be required to upgrade until yrs down the road when 1st Gen XB1 has been on the market for well past 6 yrs. So, basically your purchase will be viable for a full console generation, but you have the option to upgrade earlier than previous generations.
The IPAD 2 has been on the market for 5 yrs and is still being supported even though we've seen 4 revisions released within that time.
Personally, I like this future.
Here is the only issue I have even though it is a minor one. With consoles vs PC people always say why would I ever buy a console when the PC is WAY more powerful and better? And my response is they are easy and don't require me to intercept specs to get a game up and running. While I understand where both of you are coming from and this would be a cool thing for those who are cusp PC enthusiasts. This just isn't for me. I was ok with a console being locked in for about 5 years of standard tech knowing that the game would work, excluding the fact the game developer just completely forgot how to develop a game for the console. Now lets say you get into the idea of making a console upgradable and customizable like how the Steam Machine was. Now I could see this work if and I mean if there are upgrades you can buy to get the xbox one to work like the next gen xbox which would make more sense. Which would mean that people who have an xbox would just have to buy a few parts and boom he is next gen compatible which make more sense. The point is don't do the whole Xbox One acarde, which has weak specs, vs Xbox one, which as decent specs, vs Xbox One elite, which has premium spec. Keep the uniform console idea in place.
If the Xbone becomes a steam machine it will become the death of the Xbox brand. Upgradable phones only works for the masses because most people are locked in phone contracts and phones are something you use every day. Consoles cannot follow the same path because they are seen as luxurious entertainment devices by casuals.
They want to buy them and not bother upgrading for years to come. The people that care about specs and upgrading hardware are already into PC gaming which is way better and that's why Steam boxes are flopping hard.
Not necessarily, I assume this isn't going to happen with the actual Xbox One we have right now, my best guess is they will release a new console when we all expected in the 2019 range and it will exhibit these new traits. What it would likely be is a far more powerful Xbox One, an actual 9th generation level system with a plastic encased section of the motherboard that detaches from the system via a PCB slot and a new and more powerful one can be put in to replace it when the time comes for an upgrade.
I assume this would encase the RAM, CPU, GPU etc, all in one unified detachable unit, making an upgrade as easy as snapping the old out and the new in. This could actually work to great success, and it would give console gamers the ability to get a better experience during a generation if they're willing to pay for it, they don't have to wait for a new system and all of their games would work regardless of age.
No, Phil confirmed it will likely start this generation with the XB1.
The interviewer talked about Xbox One. Phil Spencer talked about the future of the Xbox platform. And when he mentioned the way PCs work, it certainly could indicate a modular method of hardware improvement. It's very expensive for a console manufacturer to launch a brand new machine. I doubt they would want to, but who knows.
All these news about this and the exclusives just seem like xbox brand is becoming a custom win10 box. Phil is the nicest guy to ease everyone in to this market shift from Microsoft. Just like the surface, basically a Microsoft gaming and media dedicated hardware that will be upgradable. Its funny because essentially that's what a console is but with no more exclusives. This is good business for Microsoft. The only problem is what will become of Live. I'm sure there going to be unofficial custom win10 boxes to try to compete or make quick buck. They will advertise the fact that live is free. They wont be able to compete in price with the official box though, as they will have to licence win10. In a way this is genius from Microsoft lol.
The question is what are lemmings think about this cause hardcore youtube xbox fans are loosing there shit lol. Satya Nadella is a bottom line guy. He is going to make Microsoft lots and lots of profits xbox brand be damned. This wont be the brand you know.
MSOFT always leading in innovation! Pushing the industry toward new ideas.
Indeed, damn it feels good to be a gangstah. lol :P
@beardmad: Even the most clueless person knows that your iPhone 5 isn't going to be as powerful as the iPhone 6S Plus.. And that clueless person will continue to enjoy their iPhone games all the same while waiting for to get a new phone in another year or so.. Meanwhile, the hardcore Apple enthusiast already has the iPhone 6S Plus and has the iPhone 7 on pre-order..
That's today's reality and we as gamers need to stop pretending that casual gamers can't grasp these simple concepts..
More than likely, the base Xbox One model will get a price drop to $299, the Elite may get dropped to $399, and the new Xbox One with upgraded hardware will be around $499.. Now tell me, how is that casual gamer going to be mad that his buddy's game performs better than his after his buddy probably spent an extra $200 on his console?..
This is not complicated and this is honestly the direction consoles need to go.. Smartphones and tablets are rapidly catching up to consoles in terms of power because they get hardware revisions at least once a year while consoles don't get a revision for over 6~7+ years.. There's nothing inherently wrong with change and this change is welcome in my opinion..
It's not that they can't, but consoles don't currently have the luxury of being known as upgradeable tech like smartphones or PCs.
It's also worth acknowledging that people do not play high-end games on phones where discrepancies in performance are notable. As well, phones are just as much a fashion statement as they are phones. People buy them in addition to their school wardrobe.
you don't upgrade the hardware of a smartphone.. when a new version of your current smartphone gets released, you just weigh the cost-benefit of buying a new smartphone that has better hardware.. if you do, you get a phone with better performance.. if you don't, you still have a phone that performs just fine.. as long as both can still run all the same apps and games, it's all good..
This is likely what Phil is talking about as being the future of Xbox consoles and I applaud that potential change..
And have you seen some of the more graphically intensive iPad games out there now?.. heck yes, mobile games can be quite high-end and the better the hardware, the better the performance.. again, we're not talking about drastic differences in performance here.. most people can't tell the difference between 1080p upscaled from 900p vs 1080p native.. yet a new Xbox One with upgraded hardware could offer a similar upgrade for certain games, which wouldn't be notable to most but would satisfy the tastes of the few who truly care about that sort of thing and are willing to pay the extra money for it..
your original Xbox One will still play games just fine just like that iPad Air 2 still plays games just fine.. but when that iPad 3 comes out, it will play those same games a little bit better.. if you care about that slight performance bump, then buy the iPad Air 3.. if you don't, stick with your iPad 2.. what's the problem with this simple logic being applied to consoles?
Phil was specifically talking about the XB1. Watch the video I posted earlier. The modular route would be a horrible way to go, especially for the mainstream.
Consumers have no problem following all the IPAD upgrades, so why would it be an issue with consoles? That was actually a rhetorical question as it wouldn't be an issue.
The Wii U flopped because hardcore gamers wanted nothing to do with it so it didn't get much word of mouth outside Nintendo fanboys. The reason why the PS4 is doing so well is because a ton of hardcore early adopters spread the word that the PS4 was the console to get this gen and all the casual console gamers followed suit.
New consoles would be even worse, who wants to keep buying new home consoles every 2 or 3 years.What a waste of money, buy a new £400 console every 2 or 3 years, because that's how much it would cost for the unit as a whole, and after a such a short period, the gains would be so small. Then you have to pay for subscriptions, expensive games and season passes. How hard do consumers want to get milked. If consumers accept that, they have no right to ever complain about being fucked by Capcom, EA or anyone else. If that's what you want to happen, I'm glad I left console gaming.
Consumers buying new smart phones and ipads doesn't mean the same route will work for consoles. And those devices don't really rely on games to the same degree. Also, they're sold on some monthly contracts, is that what you think should happen with consoles?
There are many reasons why the Wii U flopped. But confusion among the general public was one of them. Many think it is some add on to the Wii.
Who said you have to upgrade every 2-3 yrs? Just because a revision gets released doesn't mean you'd be obligated to upgrade right away. New games will still work on the older box even after any revision gets released.
It is a great idea and one I have been seeking forever now. And it won't be complicated either for the consumer.
Microsoft has just sped right past full retard, they've gone....plaid?
Do you have an Xbox?
Yeah.
Which one?
The one.
The original?
No.
The one after the 360?
Yeah.
The 2016 one?
No.
The 2017 one?
No. The first one.
Not the original one but the one that came after the 360 one but before the 2016 one?
Let's just go outside.
Meanwhile at Developer Studios...
Which hardware spec should we target?
The one with the largest install base, the original one.
The one before the 360 or after?
Let's not start that shit again.
What about the dozens of users who "upgraded"?
They will see modest performance improvements.
Shouldn't they get more for their money?
It's not economically feasible to target a smaller demographic. Though through simple attrition eventually the install base will migrate up assuming the successive iterations gain sufficient traction. However there is little incentive to purchase newer and more expensive releases when they are barely utilized; classic chicken-and-egg scenario.
Sounds a little like trickle down economics. That didn't work out too well.
No. It has a boutique niche, but it's not good for a large market.
It's almost like we should queue cumulative progressions into distinct aggregates.
That's how everyone else does it.
MSOFT always leading in innovation! Pushing the industry toward new ideas.
That innovation that SEGA did back in the early 90s but sure thing.
MSOFT always leading in innovation! Pushing the industry toward new ideas.
That innovation that SEGA did back in the early 90s but sure thing.
Never forget:
To the topic itself: I welcome it. This gen is extremly weak and I would love to have an option to add power to the xOne. Hopefully we'll get different models in the following gen. Like bare-bone Ps5 and highend-Ps5 :D
It is a great idea and one I have been seeking forever now. And it won't be complicated either for the consumer.
Microsoft has just sped right past full retard, they've gone....plaid?
Do you have an Xbox?
Yeah.
Which one?
The one.
The original?
No.
The one after the 360?
Yeah.
The 2016 one?
No.
The 2017 one?
No. The first one.
Not the original one but the one that came after the 360 one but before the 2016 one?
Let's just go outside.
Meanwhile at Developer Studios...
Which hardware spec should we target?
The one with the largest install base, the original one.
The one before the 360 or after?
Let's not start that shit again.
What about the dozens of users who "upgraded"?
They will see modest performance improvements.
Shouldn't they get more for their money?
It's not economically feasible to target a smaller demographic. Though through simple attrition eventually the install base will migrate up assuming the successive iterations gain sufficient traction. However there is little incentive to purchase newer and more expensive releases when they are barely utilized; classic chicken-and-egg scenario.
Sounds a little like trickle down economics. That didn't work out too well.
No. It has a boutique niche, but it's not good for a large market.
It's almost like we should queue cumulative progressions into distinct aggregates.
That's how everyone else does it.
I guess games on the PC and the iPad stop working once new hardware revisions are released, right?.. nope?.. ok then..
This formula works for PC gaming and mobile gaming.. this is nothing new for developers and this nothing new for gamers.. developers aim for the lowest common denominator and then the performance scales up for individual hardware.. consumers can then decide with their wallets the cost-benefit of getting new hardware versus what they already own.. it's just that simple.. again this is not new for gaming in general, this is just new for consoles.. but that doesn't mean it's impossible.. consoles are the odd man out in this case and I feel it's time to get consoles on the same page as the rest of the industry..
I'm glad Microsoft is leading the charge.. don't be surprised when Sony and Nintendo follow..
It is a great idea and one I have been seeking forever now. And it won't be complicated either for the consumer.
Microsoft has just sped right past full retard, they've gone....plaid?
Do you have an Xbox?
Yeah.
Which one?
The one.
The original?
No.
The one after the 360?
Yeah.
The 2016 one?
No.
The 2017 one?
No. The first one.
Not the original one but the one that came after the 360 one but before the 2016 one?
Let's just go outside.
Meanwhile at Developer Studios...
Which hardware spec should we target?
The one with the largest install base, the original one.
The one before the 360 or after?
Let's not start that shit again.
What about the dozens of users who "upgraded"?
They will see modest performance improvements.
Shouldn't they get more for their money?
It's not economically feasible to target a smaller demographic. Though through simple attrition eventually the install base will migrate up assuming the successive iterations gain sufficient traction. However there is little incentive to purchase newer and more expensive releases when they are barely utilized; classic chicken-and-egg scenario.
Sounds a little like trickle down economics. That didn't work out too well.
No. It has a boutique niche, but it's not good for a large market.
It's almost like we should queue cumulative progressions into distinct aggregates.
That's how everyone else does it.
I guess games on the PC and the iPad stop working once new hardware revisions are released, right?.. nope?.. ok then..
This formula works for PC gaming and mobile gaming.. this is nothing new for developers and this nothing new for gamers.. developers aim for the lowest common denominator and then the performance scales up for individual hardware.. consumers can then decide with their wallets the cost-benefit of getting new hardware versus what they already own.. it's just that simple.. again this is not new for gaming in general, this is just new for consoles.. but that doesn't mean it's impossible.. consoles are the odd man out in this case and I feel it's time to get consoles on the same page as the rest of the industry..
I'm glad Microsoft is leading the charge.. don't be surprised when Sony and Nintendo follow..
...off the cliff to lie discarded and broken. But they will be in good company with the fabulously successful 32X and SegaCD.
It's not a formula, it's an organic outcome. You can't base a mass market business model on bleeding edge early adopters. By definition you reliquent yourself to a niche. You sit further back on the curve and reap the benefits at a later time and lower price point.
It is a great idea and one I have been seeking forever now. And it won't be complicated either for the consumer.
Microsoft has just sped right past full retard, they've gone....plaid?
Do you have an Xbox?
Yeah.
Which one?
The one.
The original?
No.
The one after the 360?
Yeah.
The 2016 one?
No.
The 2017 one?
No. The first one.
Not the original one but the one that came after the 360 one but before the 2016 one?
Let's just go outside.
Meanwhile at Developer Studios...
Which hardware spec should we target?
The one with the largest install base, the original one.
The one before the 360 or after?
Let's not start that shit again.
What about the dozens of users who "upgraded"?
They will see modest performance improvements.
Shouldn't they get more for their money?
It's not economically feasible to target a smaller demographic. Though through simple attrition eventually the install base will migrate up assuming the successive iterations gain sufficient traction. However there is little incentive to purchase newer and more expensive releases when they are barely utilized; classic chicken-and-egg scenario.
Sounds a little like trickle down economics. That didn't work out too well.
No. It has a boutique niche, but it's not good for a large market.
It's almost like we should queue cumulative progressions into distinct aggregates.
That's how everyone else does it.
I guess games on the PC and the iPad stop working once new hardware revisions are released, right?.. nope?.. ok then..
This formula works for PC gaming and mobile gaming.. this is nothing new for developers and this nothing new for gamers.. developers aim for the lowest common denominator and then the performance scales up for individual hardware.. consumers can then decide with their wallets the cost-benefit of getting new hardware versus what they already own.. it's just that simple.. again this is not new for gaming in general, this is just new for consoles.. but that doesn't mean it's impossible.. consoles are the odd man out in this case and I feel it's time to get consoles on the same page as the rest of the industry..
I'm glad Microsoft is leading the charge.. don't be surprised when Sony and Nintendo follow..
...off the cliff to lie discarded and broken. But they will be in good company with the fabulously successful 32X and SegaCD.
It's not a formula, it's an organic outcome. You can't base a mass market business model on bleeding edge early adopters. By definition you reliquent yourself to a niche. You sit further back on the curve and reap the benefits at a later time and lower price point.
read the bold print sir..
At what point is this strategy hinged upon the bleeding edge early adopters?..
Microsoft has just sped right past full retard, they've gone....plaid?
Do you have an Xbox?
Yeah.
Which one?
The one.
The original?
No.
The one after the 360?
Yeah.
The 2016 one?
No.
The 2017 one?
No. The first one.
Not the original one but the one that came after the 360 one but before the 2016 one?
Let's just go outside.
Meanwhile at Developer Studios...
Which hardware spec should we target?
The one with the largest install base, the original one.
The one before the 360 or after?
Let's not start that shit again.
What about the dozens of users who "upgraded"?
They will see modest performance improvements.
Shouldn't they get more for their money?
It's not economically feasible to target a smaller demographic. Though through simple attrition eventually the install base will migrate up assuming the successive iterations gain sufficient traction. However there is little incentive to purchase newer and more expensive releases when they are barely utilized; classic chicken-and-egg scenario.
Sounds a little like trickle down economics. That didn't work out too well.
No. It has a boutique niche, but it's not good for a large market.
It's almost like we should queue cumulative progressions into distinct aggregates.
That's how everyone else does it.
I guess games on the PC and the iPad stop working once new hardware revisions are released, right?.. nope?.. ok then..
This formula works for PC gaming and mobile gaming.. this is nothing new for developers and this nothing new for gamers.. developers aim for the lowest common denominator and then the performance scales up for individual hardware.. consumers can then decide with their wallets the cost-benefit of getting new hardware versus what they already own.. it's just that simple.. again this is not new for gaming in general, this is just new for consoles.. but that doesn't mean it's impossible.. consoles are the odd man out in this case and I feel it's time to get consoles on the same page as the rest of the industry..
I'm glad Microsoft is leading the charge.. don't be surprised when Sony and Nintendo follow..
...off the cliff to lie discarded and broken. But they will be in good company with the fabulously successful 32X and SegaCD.
It's not a formula, it's an organic outcome. You can't base a mass market business model on bleeding edge early adopters. By definition you reliquent yourself to a niche. You sit further back on the curve and reap the benefits at a later time and lower price point.
read the bold print sir..
At what point is this strategy hinged upon the bleeding edge early adopters?..
The point at which someone has to actually buy your Xbox One 2017 that plays the exact same games as your Xbox One 2016.
@skektek: so you think games for iPad Air 2 will stop working once the iPad Air 3 is released?
WTF? Are you reading or just clicking Reply?
I'm honestly wondering the same thing about you..
Since you obviously don't see the parallels in my question, allow me to rephrase:
so you think games for "Xbox 2013" will stop working once the "Xbox 2017" is released?
@ten_pints: as someone in neogaf explained it
Instead of being stuck with 2013 visuals, imagine an upgrade becoming available as an OPTION... In 2018... You don't need to upgrade since you can run the latest games, but the option is there if you wanna let's say do 1440p console gaming instead of 900p 30fps
At this point, ms has the upper hand vs the competition, Sony could still be stuck in 2013 while new gamers entering the generation have the option to getting a better bang for their buck
Smart move by MS... Xbox exclusives are dead, it's just windows store exclusives now
2018: Xbox One A
2020: Xbox One B
2022: Xbox One C
2024: Xbox One D
Game released in 2018 plays perfect on Xbox One A with current graphics and plays on all future consoles
Game released in 2020 plays perfect on Xbox One B with current graphics and plays on all future consoles. Also works with reduced resolution, textures, lightning on Xbox One A
Game released in 2022 plays perfect on Xbox One C with current graphics and plays on all future consoles. Also works with reduced resolution, textures, lightning on Xbox One A and B
Game released in 2024 plays perfect on Xbox One D with current graphics and plays on all future consoles. Also works with reduced resolution, textures, lightning on Xbox One B and C. Drops Xbox One A
That is a very subtle way to admit defeat. Trying to turn it positive I guess. It doesn't compel me to buy an X1 at all though.
Spencer is not talking about upgrading the current console you own. He is talking about upgrading The One over time. Meaning when you go out and buy a new One it will have different specs than your old console.
It's pretty simple people.
I fail to understand why "gamers" who clearly enjoy technology and probably already have the new iPhone 7 on preorder after buying the 6S less than a year ago, don't understand this simple logic..
I guarantee you, if Sony was to announce an $499 upgraded PS4 and the only difference was enhanced internals that would allow the performance of their new and existing games to run at 1080p/60fps, there would be pre-orders going out like crazy.. This is essentially what it seems Microsoft is planning to do: offer a new Xbox One SKU with upgraded internals, that's fully backwards and forwards compatible with any other Xbox One SKU..
If you're fine with your current Xbox One, fine.. If you want a bit more performance, here's your option.. this is potentially a great move my Microsoft no matter how you slice it..
Cows are just trying to act like they cant wrap their heads around this simple concept because that would put their PS4 behind the power curve again and then they'd have to go back to hyping JRPGs instead of posting Digital Foundry comparisons..
That is a very subtle way to admit defeat. Trying to turn it positive I guess. It doesn't compel me to buy an X1 at all though.
call it what you want but it's exciting news, if true.. I do have a question though:
if you were in the market for a new console and you had to choose between the current PS4 that can consistently do games at 1080p/30fps and an new Xbox One that can consistently do games at 1080p/60fps, which would you choose?.. (keep in mind that you have no prior gaming preferences)
EDIT: I'll answer my own question I guess and say that it will boil down to a cost-benefit analysis between the two.. right now, the PS4 is the more powerful console in terms of hitting that PR-friendly "1080p" number.. so for the same price, most casual gamers did a cost-benefit analysis and made a logical choice towards the PS4.. But new Xbox One hardware with updated internals can create a new cost-benefit decision for consumers and will help to erase much of Sony's current advantage with the general public (atleast in the US and UK anyway).. it's definitely a good move and I hope this proves to be their strategy going forward
@SolidTy: The impression I got from that interview was that developers can and will still target the base Xbox One model... But if you have a newer Xbox One model with higher grade hardware, the performance will scale up accordingly.. We're not talking about a generation worth of difference here.. It's just likely that a 900p game on the original Xbox One may be able to run at full 1080p on the updated Xbox One.. Or maybe instead of 30fps, the framerate could be unlocked to 60.. It's the same thing as a PC game running at 1080p or 4k depending on your specs.. And all this could be just located in the settings menu of the game much like how The Division gives you options to turn off certain graphical effects for a better framerate on consoles..
This is all speculation of course but it is far from impossible and actually seems rather logical.. Consoles as they are today are tied to a painfully antiquated upgrade cycle in comparison to every other peice of comparable tech.. Maybe it's just time for that to change.
A 7+ year upgrade cycle when every other entertainment device gets a hardware revision at least once a year is just an outdated way of doing business at this point..
Yeah this is what I was thinking... but they'd have to be very careful not to alienate gamers.
This is the biggest reason Sega doesn't make hardware anymore.
Microsoft sells different Surface tablet models and dominates gaming PC's runtime ecosystem. From Microsoft retail stores, they sell selective Windows PC models from PC OEMs.
Sega is not Apple nor Microsoft nor Google.
Microsoft can't wait for PC OEMs to get their $hit together, while Apple sells nice looking hardware that ranges from iPhone to Mac Pro.
Tell me you're joking to troll the lems. There's no way you can possibly think that fragmenting the PS4/Xbone fanbase and turning consoles into a pauper's PC is a good idea.
One of the consoles' main strengths lie in the fact that everyone that buys one of them is getting a closed unified experience. Fragmenting their fanbase like this has been a flop idea in the past (ask SEGA) because it takes away from this main strength. Nobody wants to check the minimum requirements of their console when they buy a game, they just want to pop it in and know they are getting the best experience possible on their console.
PS4 and Xbone both use an x86 architecture so their successors can be backward compatible with ease going forward without needing to become pauper PCs.
It would not fragment the userbase remember the xbox uses windows which doesn't fragment players based on their rigs,actually i think MS would have to do a couple of software modification and put some tags were the OS recognize the hardware it has and run settings accordingly is perfectly doable as well on sony side all they need is keep using AMD both in CPU and GPU line and they will be good.
In fact it would not nee to come on different disc at all,just a configuration that will change settings depending on the hardware that you have.
Lets see xbox one current model you insert the game the OS detect that you are on OG xbox one and runs 900p mid low setting ,vs you getting a more beef up xbox one,you insert the game the OS detect you are on xbox one upgrade and load 1080p mid high settings is quite easy,in fact games like Project Cars allow you to play with tons of options on xbox one and PS4.
Think in the lines of something like that but at a lower level.
It's a very bad idea. Sounds like the Sega 32X all over again, I don't know how you guys think this thing will work.
Consoles are NOT PCs.
When I buy a console I don't want to have to pay money to upgrade it every 2 years and I think most console gamers are the same. Sounds like a disaster waiting to happen. Anyway MS has already flopped with the Xbone, flopping again won't make a difference. I hope Sony isn't foolish enough to go with this idea.
Unlike Sega, Microsoft has real experience with successful scalable gaming platform a.k.a. Windows based gaming PC.
Anyway, read http://www.dualshockers.com/2015/10/22/sony-executive-weighs-in-on-the-possibility-of-a-future-release-of-a-ps4-with-improved-performance/
With the PS3 architecture and the Cell, it was impossible to expand the machine beyond the capacity of the hard disk. On the other hand, with the PS4 adopting a conventional X86 architecture, it’s easy to achieve flexible performance enhancements while using the same game assets.
That’s why providing a standard performance version of the PS4 and a high performance version of the console side-by-side is, according to Ito-san, an idea that might be considered.
It’s worth stressing on the fact that Ito-san was talking hypothetically, prompted by a specific question. So don’t go taking this as a confirmation a PS4.1 is actually in the works.
CELL is a dead end architecture and to upgrade it, Sony will need to pay IBM for processing core design R&D cost. For X86, AMD ZEN replaced AMD Jaguar without Sony spending $$$$ for processing core design.
Sony sells different laptop X86 PC models, hence they some experience with X86/PC GPU supply chain. Sony sold their VAIO PC business unit to Japan Industrial Partners Inc (JIPI). Sony’s former PC business sells their Vaio computers at Microsoft's U.S. retail stores since October 2015.
IBM CELL was replaced by IBM PowerPC A2(follows Xbox 360's multi-core PPE model) which is not backwards compatible.
Different XBO models would have different performance profiles just like Apple's iOS/iPhone/iPad.
@Antwan3K: The question is has MSoft made all these games for The One forward compatible? Meaning that if I buy a new One will a game like Ryse be 1080p and 60fps. If they have then they have my money when they do a refresh. I typically refresh my console during a cycle twice anyway. For guys like me it's a no brainer.
Xbox One runs with Microsoft's DirectX11.X which is a superset of PC's DirectX11.2 i.e. DirectX11 with low API overheads and ESRAM handling features.
DirectX11.X is being replaced with DirectX12. Both PC (with GCN 1.1 CPU) and XBO has at least DirectX12 Feature Level 12_0 i.e. Radeon HD 7790 has DirectX12 Feature Level 12_0 and XBO's GPU is based from 7790.
Next generation AMD ZEN CPU + AMD Polaris 10/11 GPU (GCN v1.4 aka GCN 4.0) would still run XBO games.
AMD Polaris GPU is still Graphics Core Next(GCN) with improvements.
Phil was specifically talking about the XB1. Watch the video I posted earlier. The modular route would be a horrible way to go, especially for the mainstream.
Consumers have no problem following all the IPAD upgrades, so why would it be an issue with consoles? That was actually a rhetorical question as it wouldn't be an issue.
The Wii U flopped because hardcore gamers wanted nothing to do with it so it didn't get much word of mouth outside Nintendo fanboys. The reason why the PS4 is doing so well is because a ton of hardcore early adopters spread the word that the PS4 was the console to get this gen and all the casual console gamers followed suit.
New consoles would be even worse, who wants to keep buying new home consoles every 2 or 3 years.What a waste of money, buy a new £400 console every 2 or 3 years, because that's how much it would cost for the unit as a whole, and after a such a short period, the gains would be so small. Then you have to pay for subscriptions, expensive games and season passes. How hard do consumers want to get milked. If consumers accept that, they have no right to ever complain about being fucked by Capcom, EA or anyone else. If that's what you want to happen, I'm glad I left console gaming.
Consumers buying new smart phones and ipads doesn't mean the same route will work for consoles. And those devices don't really rely on games to the same degree. Also, they're sold on some monthly contracts, is that what you think should happen with consoles?
There are many reasons why the Wii U flopped. But confusion among the general public was one of them. Many think it is some add on to the Wii.
Who said you have to upgrade every 2-3 yrs? Just because a revision gets released doesn't mean you'd be obligated to upgrade right away. New games will still work on the older box even after any revision gets released.
And how are they going to get that message across? 'This isn't a new gen, just a whole new upgrade if you want it'. Telling me that's not going to confuse people. On the one hand they have a Playstation console with a normal gen, a Nintendo console that starts it's gen mid cycle and now multiple MS consoles which aren't gens, just upgrades.
It won't work, MS don't have many exclusives now to keep a lot of the people buying with everything coming to the PC and they're asking people to constantly have to dish out money. Forza Motorsport from now on will be on the PC as well. I don't need a non Nintendo console any more for example.
And what about people who are buying a console in year 3 for example, and then find out MS has just or is just about to release a new expensive one. I don't see it working. A modular method is the only one that makes sense. That way everyone has the same base unit, but they have to choose upgrades. Releasing whole new units is just expensive and even more complicated for all involved.
Let's be straight though, I don't see either of these methods working, but releasing whole new units is even worse imo. Imo it's either streaming or console gamers and manufactures be content with how it is.
This is just an idea they are considering because they know they screwed up with the X1 and Kinect. Both MS an Sony could easily have made a console a lot more powerfull from the start, which I am more in favor of. Sure, I can see the idea working with the scalable X86 hardware. But eventually the weakest console version will hold back Devs, and then you will have games that won't work, or run like a toad, on the weak X1.
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