Ok so I'm just here to correct some misinformation. Of course ignoring that everytime we talk about xCloud it always ends being PSNow that's on trial... Especially due to the fact that above poster, somehow, in 2019 doesn't seem to understand or know the difference between WIFI and the Internet..........
Facts:
Fact 1) PS3 to PSP Internet streaming existed in 2006. This means that a PSP could remotely connect to a PS3 AND PLAY GAMES in 2006 hundreds or even thousands of miles away. Which is the current crux of modern games streaming. This was almost 15 years ago......
Fact 2) Sony, is the FIRST and ONLY mainstream console stream feature of any of the major consoles. This is NOT debatable. The fact is Sony has had the technology to perform real-time video compression/decompression and sending it across the internet to a remote PSP while also working on control input latency and they've been doing this for a decade and a half.
FACT 3) PSNow was originally for PS3 games which generally were not HD nor greater than 30fps. The fact is for the vast majority of the PSNow existence there was no need to deliver anything greater than 720P and 30fps and there still is not when the bulk of PSNow is played on PS4s which can download games which would play at 1080P and 60fps.
Fact 4) PSNow shares streaming technology with Remote Play which can do 1080P and 60fps over the internet. However I can understand the failure to understand business decisions vs technological limitations from someone who does not know the difference between Wifi and internet...
Fact 5) PSnow was originally conceived with using PS3 hardware in server farms. This means there would always be a finite number of devices which can run concurrently. This has recently changed in NA because they no longer have queuing information if you were to visit their current page. The xCloud solution is the same as Sony's 5 years ago which was to put server versions of last generation's hardware in server farms.
Fact 5) Attempting to compare GeForce Grid or even Project Stream against a service which the bulk of games are not even HD compatible does not make sense. Grid, Stream etc play PC versions of games with higher resolutions and assets. The same for Onlive and Gaikai. It's no different than comparing Console game resolutions to PCs. They are different customer bases running different software. Also not sure what the ridiculous comparison to RDP is... No one has ever ever ever done remote game streaming of console games before.
Fact 6) NO ONE HAS EVER EVER EVER DONE REMOTE INTERNET STREAMING OF CONSOLE GAMES BEFORE. PERIOD. THIS IS NOT DEBATABLE. No one is acting as if Sony created the entire concept, however the fact is they have been doing what no one else has been doing for years. They have had the technology to minimize latency between a gaming device and a client and compress video, stream it across the internet, and then decompress it on a client in real-time. This is NOT a small feat, nevermind the fact that Sony had this working almost 15 years ago on a PS3 and PSP no less. FOR CONTEXT THIS PRE-DATES EVEN NETFLIX'S STREAMING SERVICES WHICH LAUNCH IN 2007!!!! Ignoring the feat of that technological achievement is absurd.
Speculation following:
PSNow has shifted to a Netflix style offering which allows a subscription fee for all access streaming. Similar to Netflix. Also similar to Netflix it now offers a download option. I've speculated before even before the iOS app release. The future of PSNow isn't in their data centers and it will remain an option rather than the primary means of game streaming delivery. My theory is that PS5 will be fully backwards compatible PS1-4 locally. This will allow gamers to download every game in the PSNow offering to their own home PS5 and then remote play to the device of their choosing. What are the benefits to this?
It's been shown that the bulk of gaming and movie watching occurs inside the home. Rather than enforcing streaming from a cloud server which adds latency and requires high server availability. Resources are better utilized allowing users to locally play games and from their own devices free of charge and using PSNow to supplement that library through downloads and having the highest frame-rate and resolution possible. My speculation is already coming to fruition. The opening of iOS apps to remote play is consistent with that strategy.
Anyway. Severely off topic but wanted to correct the gross amount of misinformation. Unfortunately everytime we start to talk about xCloud as an actual tangible product, somehow PSNow is put on trial rather than examining what Microsoft is actually offering... Ignoring everything else. I likely wouldn't take my information from someone who doesn't understand the difference between Wifi and the internet anyway......
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