Milo & Kate has been demoed at TED and integrated with "Cloud" app

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TheXFiles88

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#1 TheXFiles88
Member since 2008 • 1040 Posts

Milo & Kate was showcased at TED by its creator: Peter M. One last note from Peter got me excited was Milo & Kate has been integrated with Microsoft's "Cloud" app. which Milo will get updated, learn and advance as time goes on. Very impressive tech so far. Maybe Peter was telling the true when he said the game has been advanced 10x times compared to last year's E3. Well, only time will tell.

------------------------------------------------------

At the TEDGlobal 2010 conference in Oxford, games developer Peter Molyneux has shown off Milo and Kate, a forthcoming game for Microsoft's Kinect Xbox add-on. The game tells the story of Milo, a boy who's just moved to New England from London with his parents, and a dog called Kate.

Players take the form of Milo's friend, and interact without using a joypad. The Kinect camera tracks your hand and body movements and acts accordingly. Molyneux showed off the early stages of the game, where Milo has just moved into his new house and is finding his way around. "Most of it is a trick", said Molyneux, "but it's a trick that works."

The earliest sections of the game show the player hunting down snails with Milo. Female players get butterflies instead -- Molyneux said that girls find snails too icky. You select them with movements of your hand, and at one point Milo asks if he should stamp on one. The demonstrator shouted "Go on Milo, squash it!" and he did.

All the while, the game is learning about the player. Using psychology techniques, the player is asked to make decisions that shape the character of who Milo turns out to be. Molyneux said, "No people's Milo can be the same", which may turn out to be somewhat of an exaggeration -- we were only shown a few of these decisions, so it's a little early to tell.

Milo then finds a pond, and the player is asked to teach him how to skim stones. Standing up, the demonstrator pretended to skim a stone, and the game responded. There was a tiny lag time as the movements were calculated, but it appeared effective. Each task earns the player a certain amount of points, depending on how well it's performed.

Then Milo goes back to the house, and has dinner with his parents. As he eats, you clean up his room -- picking up papers from the floor and wiping dust off the walls -- all with hand movements. While you're cleaning, you overhear a conversation between Milo and his parents, talking about the move. After a while, he knocks a plate of sausages and gravy onto the floor and is sent to his room.

Then the really impressive bit came. The player was challenged to "say something encouraging" to poor Milo, who's upset that he's being punished. The demonstrator said "C'mon Milo, you know what parents are like -- they're always getting stressed", and Milo responded realistically. The demonstrator followed up with more, and the pair had several conversational rallies before the demo finished.

While Milo's responses were mostly a little generic, it was still tonally sound -- he never said anything incongruous. Of course, it was being demonstrated, so it remains to be seen how that system will fare in the hands of a player trying to trip it up, or just saying something that isn't as easily recognised.

Molyneux finished the demonstration by talking a little about the rest of the game. The tutorial will last for about three quarters of an hour, at the end of which the player will be recognised by the game. From then on, it'll open up and be less "on rails", with the player able to take Milo on more, darker, adventures.

Lastly, Molyneux departed with one intriguing nugget of information about the title. He wouldn't say when it was going to be released (I'd put money on Christmas 2011 -- Microsoft isn't going to want this one hanging behind Kinect's release too much), but he did disclose that Milo's mind won't be on the disc -- it's in the cloud, and gets much smarter the more people use it.

That'll mean that it'll get better and better over time, increasingly able to cope with strong accents, slang and unusual words. Look out for more about Milo and Kate later in the year.

http://www.wired.co.uk/news/archive/...kinect-preview

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donalbane

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#2 donalbane
Member since 2003 • 16383 Posts

I'd heard about the cloud feature earlier too... he will be an online connected entity that will learn words and drawn objects etc, and be able to amass an ever increasing knowledge of the world, language, etc. So you could have a stapler, he could ask what it is, and he could learn that. Then all subsaquent users could show him a stapler and he would say "So I see you have a stapler."

EDIT: Worries he will become self aware.

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markinthedark

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#3 markinthedark
Member since 2005 • 3676 Posts

the whole cloud tech sounds impressive... its been implemented with online chat bots and such.. but will be interesting to see how well it can be implemented in games.

of course this also means robots will take over soon as they learn to feel emotion and overthrow their human rulers... but its worth it.

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siddhu33

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#4 siddhu33
Member since 2008 • 3264 Posts

Sounds really good.....

Apparently, they [TED] are going to upload the video this week.

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Ravensmash

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#5 Ravensmash
Member since 2010 • 13862 Posts
That sounds pretty impressive tbh.
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wolverine4262

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#6 wolverine4262
Member since 2004 • 20832 Posts
You beat me to it!. Im hoping we will get a video, but it doesnt look likely. Also, there is a picture of the demonstrator sitting down, hmmm....
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siddhu33

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#7 siddhu33
Member since 2008 • 3264 Posts

You beat me to it!. Im hoping we will get a video, but it doesnt look likely. Also, there is a picture of the demonstrator sitting down, hmmm....wolverine4262

See my post.

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wolverine4262

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#8 wolverine4262
Member since 2004 • 20832 Posts

Apparently, they are going to upload the video this week.

siddhu33

ahh, cool

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MetroidPrimePwn

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#9 MetroidPrimePwn
Member since 2007 • 12399 Posts

The tutorial will last for about three quarters of an hour, at the end of which the player will be recognised by the game. From then on, it'll open up and be less "on rails", with the player able to take Milo on more, darker, adventures.TheXFiles88

I'll take this as conformation that you CAN in fact influence Milo to join a skinhead gang.

Peter Molyneux didn't respond to my email on that one, so I just have to assume based off of what little info I have :P

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Indie_Hitman

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#10 Indie_Hitman
Member since 2008 • 2457 Posts
By darker adventures, I hope it means you can train to be a cook on a U.S Navy battleship....'I'm just a cook'
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siddhu33

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#11 siddhu33
Member since 2008 • 3264 Posts

[QUOTE="TheXFiles88"] The tutorial will last for about three quarters of an hour, at the end of which the player will be recognised by the game. From then on, it'll open up and be less "on rails", with the player able to take Milo on more, darker, adventures.MetroidPrimePwn

I'll take this as conformation that you CAN in fact influence Milo to join a skinhead gang.

Peter Molyneux didn't respond to my email on that one, so I just have to assume based off of what little info I have :P

And the cloud will help Milo understand what Skinhead means.....

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markinthedark

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#12 markinthedark
Member since 2005 • 3676 Posts

[QUOTE="TheXFiles88"] The tutorial will last for about three quarters of an hour, at the end of which the player will be recognised by the game. From then on, it'll open up and be less "on rails", with the player able to take Milo on more, darker, adventures.MetroidPrimePwn

I'll take this as conformation that you CAN in fact influence Milo to join a skinhead gang.

Peter Molyneux didn't respond to my email on that one, so I just have to assume based off of what little info I have :P

Yea that line did sound a little creepy.... a child corruption simulator is bound to get politicians all riled up.

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misiufraggle

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#13 misiufraggle
Member since 2009 • 653 Posts

OK, I've just gone from thinking Milo was a joke, to wanting to see more and give it a try.

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Citan_Uzuki

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#14 Citan_Uzuki
Member since 2002 • 1865 Posts

From a technical standpoint sounds very impressive. Definitely intriguing ideas in interaction with the characters and the learning ability of the AI. That being said Milo and kate sounds like an extremely boring title I mean catching snail/butterflies, eavesdropping on people's conversations, skipping stones, and cleaning an imaginary boy's room is not what I want to do when I sit down to play a game. These are activities that really should be experienced in real life with real people a virtual substitute friend has gaming fail written all over it. Pete M is losing it seriously I mean the man still is brilliant and really likes to push the boundaries of game design but ultimately over the past 10 years has really failed to deliver a compelling game experience. He comes up with these really grand ideas that really are a fresh take on storytelling and character interaction but becomes so enthralled with the mechanics and experimentation of these ideas that he loses sight of making the game fun. His games end up unique with good ideas but lack the entertainment value that we play games for in the first place.

I will reserve final judgement till the game comes out but at this stage I don't get the point of having a "friend simulator" like who is the market for this game and ultimately where is the focus. Like I said technically its impressive and the idea of a game character actually shaped by its experiences is groundbreaking. That being said when that character is just an average boy and there seems to be no real point of the game other than to see how you affect a character through conversation and "play-time activities". The "game" part seems pretty shallow and the fact most people could make a real friend and it would be a better more rewarding experience with more options than any piece of software could give you. It just kinda make me scratch my head as to what this is trying to do and how it could possibly be successful to the gamer or non-gamer.

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a_simple_gamer

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#15 a_simple_gamer
Member since 2010 • 1338 Posts

So, Kinect + Cloud tech + Live + Xbox 360 = the absolute future of gaming

Amazing stuff, drool at the very though of how different that would be from the standard games

I love Liopnhead, Fable 3 is my top wanted game this generation, since it lets the gamer control kingdoms and troops and change cities with a stunnign overworld map, it is out of this world and Milo is another stunning new game, Lionhead is my top game developer right now by far

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ianuilliam

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#16 ianuilliam
Member since 2006 • 4955 Posts

I really don't think this is going to meet the expectations Molyneux is creating for it.

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ironcreed

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#17 ironcreed
Member since 2005 • 14195 Posts

Skynet... this is how it all starts.:P

Seriously, the tech does sound impressive and I hope it evolves into something worthwhile. Still, I have no interest in interacting with virtual kids, lol.

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#18 ohthemanatee
Member since 2010 • 8104 Posts
so...let's make some bets people. How long until Milo knows every position in the Kamasutra by heart?
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designer-

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#19 designer-
Member since 2010 • 1328 Posts
So Milo is code name for Skynet
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ohthemanatee

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#20 ohthemanatee
Member since 2010 • 8104 Posts
So Milo is code name for Skynetdesigner-
either that or he's megaman
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Indie_Hitman

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#21 Indie_Hitman
Member since 2008 • 2457 Posts
so...let's make some bets people. How long until Milo knows every position in the Kamasutra by heart?ohthemanatee
If I got Milo (which I won't), I would show it everyday objects and tell him they're called different things ie lamp = saxophone. That would put a spanner in the works XD. Assuming I've understood this correctly.
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TheXFiles88

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#22 TheXFiles88
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From a technical standpoint sounds very impressive. Definitely intriguing ideas in interaction with the characters and the learning ability of the AI. That being said Milo and kate sounds like an extremely boring title I mean catching snail/butterflies, eavesdropping on people's conversations, skipping stones, and cleaning an imaginary boy's room is not what I want to do when I sit down to play a game. These are activities that really should be experienced in real life with real people a virtual substitute friend has gaming fail written all over it. Pete M is losing it seriously I mean the man still is brilliant and really likes to push the boundaries of game design but ultimately over the past 10 years has really failed to deliver a compelling game experience. He comes up with these really grand ideas that really are a fresh take on storytelling and character interaction but becomes so enthralled with the mechanics and experimentation of these ideas that he loses sight of making the game fun. His games end up unique with good ideas but lack the entertainment value that we play games for in the first place.

I will reserve final judgement till the game comes out but at this stage I don't get the point of having a "friend simulator" like who is the market for this game and ultimately where is the focus. Like I said technically its impressive and the idea of a game character actually shaped by its experiences is groundbreaking. That being said when that character is just an average boy and there seems to be no real point of the game other than to see how you affect a character through conversation and "play-time activities". The "game" part seems pretty shallow and the fact most people could make a real friend and it would be a better more rewarding experience with more options than any piece of software could give you. It just kinda make me scratch my head as to what this is trying to do and how it could possibly be successful to the gamer or non-gamer.

Citan_Uzuki

I hope you understand that this is only an early demo. Most games will have shallow and boring gameplay until you progress deeper into the game. This quote answers your question:

"Molyneux showed off the early stages of the game...."

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ianuilliam

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#23 ianuilliam
Member since 2006 • 4955 Posts

[QUOTE="Citan_Uzuki"]

From a technical standpoint sounds very impressive. Definitely intriguing ideas in interaction with the characters and the learning ability of the AI. That being said Milo and kate sounds like an extremely boring title I mean catching snail/butterflies, eavesdropping on people's conversations, skipping stones, and cleaning an imaginary boy's room is not what I want to do when I sit down to play a game. These are activities that really should be experienced in real life with real people a virtual substitute friend has gaming fail written all over it. Pete M is losing it seriously I mean the man still is brilliant and really likes to push the boundaries of game design but ultimately over the past 10 years has really failed to deliver a compelling game experience. He comes up with these really grand ideas that really are a fresh take on storytelling and character interaction but becomes so enthralled with the mechanics and experimentation of these ideas that he loses sight of making the game fun. His games end up unique with good ideas but lack the entertainment value that we play games for in the first place.

I will reserve final judgement till the game comes out but at this stage I don't get the point of having a "friend simulator" like who is the market for this game and ultimately where is the focus. Like I said technically its impressive and the idea of a game character actually shaped by its experiences is groundbreaking. That being said when that character is just an average boy and there seems to be no real point of the game other than to see how you affect a character through conversation and "play-time activities". The "game" part seems pretty shallow and the fact most people could make a real friend and it would be a better more rewarding experience with more options than any piece of software could give you. It just kinda make me scratch my head as to what this is trying to do and how it could possibly be successful to the gamer or non-gamer.

TheXFiles88

I hope you understand that this is only an early demo. Most games will have shallow and boring gameplay until you progress deeper into the game. This quote answers your question:

"Molyneux showed off the early stages of the game...."

Yeah, but this is Molyneux, who's games are always more shallow than he promises. Be prepared to be underwhelmed.

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Ravensmash

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#24 Ravensmash
Member since 2010 • 13862 Posts

[QUOTE="TheXFiles88"]

[QUOTE="Citan_Uzuki"]

From a technical standpoint sounds very impressive. Definitely intriguing ideas in interaction with the characters and the learning ability of the AI. That being said Milo and kate sounds like an extremely boring title I mean catching snail/butterflies, eavesdropping on people's conversations, skipping stones, and cleaning an imaginary boy's room is not what I want to do when I sit down to play a game. These are activities that really should be experienced in real life with real people a virtual substitute friend has gaming fail written all over it. Pete M is losing it seriously I mean the man still is brilliant and really likes to push the boundaries of game design but ultimately over the past 10 years has really failed to deliver a compelling game experience. He comes up with these really grand ideas that really are a fresh take on storytelling and character interaction but becomes so enthralled with the mechanics and experimentation of these ideas that he loses sight of making the game fun. His games end up unique with good ideas but lack the entertainment value that we play games for in the first place.

I will reserve final judgement till the game comes out but at this stage I don't get the point of having a "friend simulator" like who is the market for this game and ultimately where is the focus. Like I said technically its impressive and the idea of a game character actually shaped by its experiences is groundbreaking. That being said when that character is just an average boy and there seems to be no real point of the game other than to see how you affect a character through conversation and "play-time activities". The "game" part seems pretty shallow and the fact most people could make a real friend and it would be a better more rewarding experience with more options than any piece of software could give you. It just kinda make me scratch my head as to what this is trying to do and how it could possibly be successful to the gamer or non-gamer.

ianuilliam

I hope you understand that this is only an early demo. Most games will have shallow and boring gameplay until you progress deeper into the game. This quote answers your question:

"Molyneux showed off the early stages of the game...."

Yeah, but this is Molyneux, who's games are always more shallow than he promises. Be prepared to be underwhelmed.

Sometimes it helps to be optimistic about things.
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donalbane

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#25 donalbane
Member since 2003 • 16383 Posts
so...let's make some bets people. How long until Milo knows every position in the Kamasutra by heart?ohthemanatee
I am certain that each learned object, word, or whatever is going to have to be screened. It wouldn't surprise me if it learned that that word (or whatever) was forbidden, causing Milo to say something like "I don't want to talk about that." Seaman did this back in the dreamcast days... though if you cursed him out a lot he would throw feces at you. Oh Seaman...
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TheXFiles88

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#26 TheXFiles88
Member since 2008 • 1040 Posts

This pics will answer to the people who claimed Kinect CAN'T PLAY WHEN SEATED:

http://www.joystiq.com/2010/07/13/milo-meet-ted-molyneux-demonstrates-milo-at-conference/


Milo & Kate at TED

Mili & Kate at TED2

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#28 a_simple_gamer
Member since 2010 • 1338 Posts

This thread made me pre-order Kinect just now !!!!

The future is here

That is also great news

Molyneux finished the demonstration by talking a little about the rest of the game. The tutorial will last for about three quarters of an hour, at the end of which the player will be recognised by the game. From then on, it'll open up and be less "on rails", with the player able to take Milo on more, darker, adventures.

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donalbane

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#29 donalbane
Member since 2003 • 16383 Posts
[QUOTE="a_simple_gamer"]

This thread made me pre-order Kinect just now !!!!

The future is here

That is also great news

Molyneux finished the demonstration by talking a little about the rest of the game. The tutorial will last for about three quarters of an hour, at the end of which the player will be recognised by the game. From then on, it'll open up and be less "on rails", with the player able to take Milo on more, darker, adventures.

Yeah, that's exciting business. Should have been ready for launch. Better late than never, though.
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#30 markop2003
Member since 2005 • 29917 Posts
[QUOTE="ohthemanatee"]so...let's make some bets people. How long until Milo knows every position in the Kamasutra by heart?

It will only take a few months until every single word in the English language means pelvic thrusting. Also i can see this being messed up if people tried to use foreign languages with it.
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a_simple_gamer

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#31 a_simple_gamer
Member since 2010 • 1338 Posts

[QUOTE="a_simple_gamer"]

This thread made me pre-order Kinect just now !!!!

The future is here

That is also great news

Molyneux finished the demonstration by talking a little about the rest of the game. The tutorial will last for about three quarters of an hour, at the end of which the player will be recognised by the game. From then on, it'll open up and be less "on rails", with the player able to take Milo on more, darker, adventures.

donalbane

Yeah, that's exciting business. Should have been ready for launch. Better late than never, though.

The most complicated and unique something is, the more time is expected to take in making i guess, so Milo beeing delayed is both expected and wellcome for me

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donalbane

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#32 donalbane
Member since 2003 • 16383 Posts
[QUOTE="a_simple_gamer"]

[QUOTE="donalbane"][QUOTE="a_simple_gamer"]

This thread made me pre-order Kinect just now !!!!

The future is here

That is also great news

Molyneux finished the demonstration by talking a little about the rest of the game. The tutorial will last for about three quarters of an hour, at the end of which the player will be recognised by the game. From then on, it'll open up and be less "on rails", with the player able to take Milo on more, darker, adventures.

Yeah, that's exciting business. Should have been ready for launch. Better late than never, though.

The most complicated and unique something is, the more time is expected to take in making i guess, so Milo beeing delayed is both expected and wellcome for me

Hey I agree, but why in the world didn't they talk about this stuff at Microsoft's E3 showing? I would have at least hinted at the cloud features, wouldn't you?
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a_simple_gamer

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#33 a_simple_gamer
Member since 2010 • 1338 Posts

[QUOTE="a_simple_gamer"]

[QUOTE="donalbane"] Yeah, that's exciting business. Should have been ready for launch. Better late than never, though.donalbane

The most complicated and unique something is, the more time is expected to take in making i guess, so Milo beeing delayed is both expected and wellcome for me

Hey I agree, but why in the world didn't they talk about this stuff at Microsoft's E3 showing? I would have at least hinted at the cloud features, wouldn't you?

Peter said that wanted to show it, but MS said no, because obviously wanted to focus on casuals

If that strategy makes 360 sells far better, i am all for it, i am a hadcore gamer, so i dont need E3 to know what i must for those games like Milo, that takes Kinect away from the usual casual uses

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#34 Citan_Uzuki
Member since 2002 • 1865 Posts

[QUOTE="Citan_Uzuki"]

From a technical standpoint sounds very impressive. Definitely intriguing ideas in interaction with the characters and the learning ability of the AI. That being said Milo and kate sounds like an extremely boring title I mean catching snail/butterflies, eavesdropping on people's conversations, skipping stones, and cleaning an imaginary boy's room is not what I want to do when I sit down to play a game. These are activities that really should be experienced in real life with real people a virtual substitute friend has gaming fail written all over it. Pete M is losing it seriously I mean the man still is brilliant and really likes to push the boundaries of game design but ultimately over the past 10 years has really failed to deliver a compelling game experience. He comes up with these really grand ideas that really are a fresh take on storytelling and character interaction but becomes so enthralled with the mechanics and experimentation of these ideas that he loses sight of making the game fun. His games end up unique with good ideas but lack the entertainment value that we play games for in the first place.

I will reserve final judgement till the game comes out but at this stage I don't get the point of having a "friend simulator" like who is the market for this game and ultimately where is the focus. Like I said technically its impressive and the idea of a game character actually shaped by its experiences is groundbreaking. That being said when that character is just an average boy and there seems to be no real point of the game other than to see how you affect a character through conversation and "play-time activities". The "game" part seems pretty shallow and the fact most people could make a real friend and it would be a better more rewarding experience with more options than any piece of software could give you. It just kinda make me scratch my head as to what this is trying to do and how it could possibly be successful to the gamer or non-gamer.

TheXFiles88

I hope you understand that this is only an early demo. Most games will have shallow and boring gameplay until you progress deeper into the game. This quote answers your question:

"Molyneux showed off the early stages of the game...."

Of course every game has a slow beginning portion and yes it is early in development, I guess what I'm trying to say is I don't really see a game here its a interactive character but where are they going with it. The fact is they have shown off a highly sophisticated AI but where is the game nobody wants to pay $150 for kinect plus the game just to have an imaginary friend to catch snails, help with homework, play catch etc... Molyneux hasn't shown off a game just a piece of technology thats what I'm getting at here we have no idea what they plan on going with this and from what they have shown in seems lacking and underwhelming in the gameplay department. Like I said in my previous post the technology is impressive but I don't see how this will translate into a engaging and most of all fun game.

Molyneux keeps talking about this groundbreaking technology how it will be immersive and actually learn and think. Whats the point if you are immersed in a world where the sole purpose is to influence and interact with a boy and his dog...... Maybe if they actually told us their plans as how the game will develop I might get excited, is there action portions? can you die? can you visit previous areas of the game? is it linear or open ended? Is there a plot driven story or simply a experiment of trying different activities and seeing how Milo changes. They haven't shown anything that makes me says "you know thats an interesting concept I want to play that". Instead they show Milo and how interactive it is, well real people are interactive too doesn't mean they are fun or interesting.

I just don't see an underlying game here more a concept with no direction. Maybe I'm looking too hard to classify it in a traditional game sense but I still feel its valid to ask "what's the point, where's the structure to this game? how does being able to shape an AI personality and intelligence translate into an engaging interactive experience? exactly to what degree do we have an effect on this character and what type of situation and settings or problems will we have to overcome to complete the game? can you complete the game( as in there is an actual ending or do you simply interact with Milo indefinitely)?None of these questions have been answered as far as I know so we have to just trust Molyneux's hype, so forgive me if I want to see a game out of all the hype.

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#35 a_simple_gamer
Member since 2010 • 1338 Posts

[QUOTE="TheXFiles88"]

[QUOTE="Citan_Uzuki"]

From a technical standpoint sounds very impressive. Definitely intriguing ideas in interaction with the characters and the learning ability of the AI. That being said Milo and kate sounds like an extremely boring title I mean catching snail/butterflies, eavesdropping on people's conversations, skipping stones, and cleaning an imaginary boy's room is not what I want to do when I sit down to play a game. These are activities that really should be experienced in real life with real people a virtual substitute friend has gaming fail written all over it. Pete M is losing it seriously I mean the man still is brilliant and really likes to push the boundaries of game design but ultimately over the past 10 years has really failed to deliver a compelling game experience. He comes up with these really grand ideas that really are a fresh take on storytelling and character interaction but becomes so enthralled with the mechanics and experimentation of these ideas that he loses sight of making the game fun. His games end up unique with good ideas but lack the entertainment value that we play games for in the first place.

I will reserve final judgement till the game comes out but at this stage I don't get the point of having a "friend simulator" like who is the market for this game and ultimately where is the focus. Like I said technically its impressive and the idea of a game character actually shaped by its experiences is groundbreaking. That being said when that character is just an average boy and there seems to be no real point of the game other than to see how you affect a character through conversation and "play-time activities". The "game" part seems pretty shallow and the fact most people could make a real friend and it would be a better more rewarding experience with more options than any piece of software could give you. It just kinda make me scratch my head as to what this is trying to do and how it could possibly be successful to the gamer or non-gamer.

Citan_Uzuki

I hope you understand that this is only an early demo. Most games will have shallow and boring gameplay until you progress deeper into the game. This quote answers your question:

"Molyneux showed off the early stages of the game...."

Of course every game has a slow beginning portion and yes it is early in development, I guess what I'm trying to say is I don't really see a game here its a interactive character but where are they going with it. The fact is they have shown off a highly sophisticated AI but where is the game nobody wants to pay $150 for kinect plus the game just to have an imaginary friend to catch snails, help with homework, play catch etc... Molyneux hasn't shown off a game just a piece of technology thats what I'm getting at here we have no idea what they plan on going with this and from what they have shown in seems lacking and underwhelming in the gameplay department. Like I said in my previous post the technology is impressive but I don't see how this will translate into a engaging and most of all fun game.

Molyneux keeps talking about this groundbreaking technology how it will be immersive and actually learn and think. Whats the point if you are immersed in a world where the sole purpose is to influence and interact with a boy and his dog...... Maybe if they actually told us their plans as how the game will develop I might get excited, is there action portions? can you die? can you visit previous areas of the game? is it linear or open ended? Is there a plot driven story or simply a experiment of trying different activities and seeing how Milo changes. They haven't shown anything that makes me says "you know thats an interesting concept I want to play that". Instead they show Milo and how interactive it is, well real people are interactive too doesn't mean they are fun or interesting.

I just don't see an underlying game here more a concept with no direction. Maybe I'm looking too hard to classify it in a traditional game sense but I still feel its valid to ask "what's the point, where's the structure to this game? how does being able to shape an AI personality and intelligence translate into an engaging interactive experience? exactly to what degree do we have an effect on this character and what type of situation and settings or problems will we have to overcome to complete the game? can you complete the game( as in there is an actual ending or do you simply interact with Milo indefinitely)?None of these questions have been answered as far as I know so we have to just trust Molyneux's hype, so forgive me if I want to see a game out of all the hype.

Peter clearly states that this is the early learning stage, and that you can then take MIlo in a adventure game, so i dont see why worry about that, this is just the "tutorial" area, when they have nailed it they can go on to make the rest of the game with puzzles and adcenture for Milo to get involved in

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#36 Citan_Uzuki
Member since 2002 • 1865 Posts

[QUOTE="Citan_Uzuki"]

[QUOTE="TheXFiles88"]

I hope you understand that this is only an early demo. Most games will have shallow and boring gameplay until you progress deeper into the game. This quote answers your question:

"Molyneux showed off the early stages of the game...."

a_simple_gamer

Of course every game has a slow beginning portion and yes it is early in development, I guess what I'm trying to say is I don't really see a game here its a interactive character but where are they going with it. The fact is they have shown off a highly sophisticated AI but where is the game nobody wants to pay $150 for kinect plus the game just to have an imaginary friend to catch snails, help with homework, play catch etc... Molyneux hasn't shown off a game just a piece of technology thats what I'm getting at here we have no idea what they plan on going with this and from what they have shown in seems lacking and underwhelming in the gameplay department. Like I said in my previous post the technology is impressive but I don't see how this will translate into a engaging and most of all fun game.

Molyneux keeps talking about this groundbreaking technology how it will be immersive and actually learn and think. Whats the point if you are immersed in a world where the sole purpose is to influence and interact with a boy and his dog...... Maybe if they actually told us their plans as how the game will develop I might get excited, is there action portions? can you die? can you visit previous areas of the game? is it linear or open ended? Is there a plot driven story or simply a experiment of trying different activities and seeing how Milo changes. They haven't shown anything that makes me says "you know thats an interesting concept I want to play that". Instead they show Milo and how interactive it is, well real people are interactive too doesn't mean they are fun or interesting.

I just don't see an underlying game here more a concept with no direction. Maybe I'm looking too hard to classify it in a traditional game sense but I still feel its valid to ask "what's the point, where's the structure to this game? how does being able to shape an AI personality and intelligence translate into an engaging interactive experience? exactly to what degree do we have an effect on this character and what type of situation and settings or problems will we have to overcome to complete the game? can you complete the game( as in there is an actual ending or do you simply interact with Milo indefinitely)?None of these questions have been answered as far as I know so we have to just trust Molyneux's hype, so forgive me if I want to see a game out of all the hype.

Peter clearly states that this is the early learning stage, and that you can then take MIlo in a adventure game, so i dont see why worry about that, this is just the "tutorial" area, when they have nailed it they can go on to make the rest of the game with puzzles and adcenture for Milo to get involved in

So you are taking his word that the game is more robust and developed yet they haven't gotten to that stage in development yet. Like I said its a concept an untested unfinished concept from a man who has a problem bringing his imagination and ambition back down to the reality and limitations of technology. I mean I will still like to see how it turns out but I doubt it will be the revolutionary experience that Peter is hyping. I don't think its okay to just give him a free pass just because its early in development, he has failed to show any type of engaging gameplay its a tech demo of interactive AI that responds to gestures and voice commands its very impressive but it still isn't a game until we get some more details I will be pointing that out whenever I can. Milo is a very good hype machine for kinect's technology, it however hasn't shown any potential in my eyes for a compelling game experience Peter is hyping his own imagination at this point I mean even MS didn't consider Milo a real game until Peter got pissed and Greenberg had to change his statement about it not being released to not being released for kinect launch.http://e3.gamespot.com/story/6267123/microsofts-greenberg-recants-milo-comments-says-game-in-development

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#37 gamer-adam1
Member since 2008 • 4188 Posts

I think they will stay as a tech demo, unless they turn Milo into a robot, which would be awesome!...kinda like the game they wanted to have on the orginal xbox

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#38 TheXFiles88
Member since 2008 • 1040 Posts

Here are some more descriptions about the tech behind Milo & Kate:

http://blogs.forbes.com/velocity/201...o-cool-creepy/

The artificial intelligence behind Milo changes based on what the player does, so that no two people's Milos are the same. His face is fully AI-driven with blush responses, his nostrils will dilate when he gets excited or agitated. You can say things to reassure Milo and make him feel better when he storms into his room, upset at being yelled at. In the demo Molyneux's assistant said, "You have an awesome house Milo, you shouldn't feel bad." His reply: "It was good skimming stones", then he looked around and said "You cleaned up my room, thanks."

The software and AI data driving Milo will sit in a computing cloud shared by all gamers so that as millions of people (Molyneux hopes) play the game, Milo gets smarter and better. "This is technology making use of collective intelligence for play," said Molyneux.



And from BBC:http://news.bbc.co.uk/2/hi/technology/10623423.stm

"We're changing the mind of Milo constantly," he said.

"No two people's Milos can be the same - you are actually sculpting a human being. Some of the things you are doing will change the course of his life."


Mr Molyneux said Milo had been built using artificial intelligence developed by his firm Lionhead studios, along with technology that was "hidden in the dusty vaults of Microsoft".

He said the system exploited psychological techniques to make a person feel that Milo was real.

In addition, software allowed "complete control" over subtle facial elements such as blushing and even the diameter of Milo's nostrils, which he said could denote stress.

"Most of it is just a trick - but it is a trick that actually works," he said.

The demonstration showed the initial stages of the game, where players learn to interact with Milo.

"After three-quarters of a hour, he recognises you," said Mr Molyneux.

"I can promise you that if you are sitting in front of this screen, that is a truly wonderful moment."

He said that the later stages of the game, which were not shown, allowed a player to explore the landscape with Milo more freely.

"There are lots of adventures - some of which are quite dark," he said.

At the moment, the technology is still in development and Microsoft has no plans to release it, he said.

However, he hinted that the game was designed to be used for millions of people and therefore could one day become a comemrical product.

"His mind is based in the cloud," he told the audience. "As millions of people use it, Milo will get smarter."

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ianuilliam

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#39 ianuilliam
Member since 2006 • 4955 Posts

Here are some more descriptions about the tech behind Milo & Kate:

http://blogs.forbes.com/velocity/201...o-cool-creepy/

The artificial intelligence behind Milo changes based on what the player does, so that no two people's Milos are the same. His face is fully AI-driven with blush responses, his nostrils will dilate when he gets excited or agitated. You can say things to reassure Milo and make him feel better when he storms into his room, upset at being yelled at. In the demo Molyneux's assistant said, "You have an awesome house Milo, you shouldn't feel bad." His reply: "It was good skimming stones", then he looked around and said "You cleaned up my room, thanks."

The software and AI data driving Milo will sit in a computing cloud shared by all gamers so that as millions of people (Molyneux hopes) play the game, Milo gets smarter and better. "This is technology making use of collective intelligence for play," said Molyneux.



And from BBC:http://news.bbc.co.uk/2/hi/technology/10623423.stm

"We're changing the mind of Milo constantly," he said.

"No two people's Milos can be the same - you are actually sculpting a human being. Some of the things you are doing will change the course of his life."


Mr Molyneux said Milo had been built using artificial intelligence developed by his firm Lionhead studios, along with technology that was "hidden in the dusty vaults of Microsoft".

He said the system exploited psychological techniques to make a person feel that Milo was real.

In addition, software allowed "complete control" over subtle facial elements such as blushing and even the diameter of Milo's nostrils, which he said could denote stress.

"Most of it is just a trick - but it is a trick that actually works," he said.

The demonstration showed the initial stages of the game, where players learn to interact with Milo.

"After three-quarters of a hour, he recognises you," said Mr Molyneux.

"I can promise you that if you are sitting in front of this screen, that is a truly wonderful moment."

He said that the later stages of the game, which were not shown, allowed a player to explore the landscape with Milo more freely.

"There are lots of adventures - some of which are quite dark," he said.

At the moment, the technology is still in development and Microsoft has no plans to release it, he said.

However, he hinted that the game was designed to be used for millions of people and therefore could one day become a comemrical product.

"His mind is based in the cloud," he told the audience. "As millions of people use it, Milo will get smarter."

TheXFiles88

Does it seem a little contradictory to anyone else? First they say "The software and AI data driving Milo will sit in a computing cloud shared by all gamers so that as millions of people (Molyneux hopes) play the game, Milo gets smarter and better. "This is technology making use of collective intelligence for play," said Molyneux"

Then they say "No two people's Milos can be the same - you are actually sculpting a human being. Some of the things you are doing will change the course of his life."

The AI being in the cloud, and the fact that your Milo learns things from what other players do, would indicate that all players' Milos would actually be the same. Just adds to my belief that none of it is really real yet, just more of Molyneux hyping up his imagination. Also, with the whole cloud aspect, I suppose you can't 'play' it without internet. Xbox Live required, I guess.

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#40 Ravensmash
Member since 2010 • 13862 Posts

[QUOTE="TheXFiles88"]

Here are some more descriptions about the tech behind Milo & Kate:

http://blogs.forbes.com/velocity/201...o-cool-creepy/

The artificial intelligence behind Milo changes based on what the player does, so that no two people's Milos are the same. His face is fully AI-driven with blush responses, his nostrils will dilate when he gets excited or agitated. You can say things to reassure Milo and make him feel better when he storms into his room, upset at being yelled at. In the demo Molyneux's assistant said, "You have an awesome house Milo, you shouldn't feel bad." His reply: "It was good skimming stones", then he looked around and said "You cleaned up my room, thanks."

The software and AI data driving Milo will sit in a computing cloud shared by all gamers so that as millions of people (Molyneux hopes) play the game, Milo gets smarter and better. "This is technology making use of collective intelligence for play," said Molyneux.



And from BBC:http://news.bbc.co.uk/2/hi/technology/10623423.stm

"We're changing the mind of Milo constantly," he said.

"No two people's Milos can be the same - you are actually sculpting a human being. Some of the things you are doing will change the course of his life."


Mr Molyneux said Milo had been built using artificial intelligence developed by his firm Lionhead studios, along with technology that was "hidden in the dusty vaults of Microsoft".

He said the system exploited psychological techniques to make a person feel that Milo was real.

In addition, software allowed "complete control" over subtle facial elements such as blushing and even the diameter of Milo's nostrils, which he said could denote stress.

"Most of it is just a trick - but it is a trick that actually works," he said.

The demonstration showed the initial stages of the game, where players learn to interact with Milo.

"After three-quarters of a hour, he recognises you," said Mr Molyneux.

"I can promise you that if you are sitting in front of this screen, that is a truly wonderful moment."

He said that the later stages of the game, which were not shown, allowed a player to explore the landscape with Milo more freely.

"There are lots of adventures - some of which are quite dark," he said.

At the moment, the technology is still in development and Microsoft has no plans to release it, he said.

However, he hinted that the game was designed to be used for millions of people and therefore could one day become a comemrical product.

"His mind is based in the cloud," he told the audience. "As millions of people use it, Milo will get smarter."

ianuilliam

Does it seem a little contradictory to anyone else? First they say "The software and AI data driving Milo will sit in a computing cloud shared by all gamers so that as millions of people (Molyneux hopes) play the game, Milo gets smarter and better. "This is technology making use of collective intelligence for play," said Molyneux"

Then they say "No two people's Milos can be the same - you are actually sculpting a human being. Some of the things you are doing will change the course of his life."

The AI being in the cloud, and the fact that your Milo learns things from what other players do, would indicate that all players' Milos would actually be the same. Just adds to my belief that none of it is really real yet, just more of Molyneux hyping up his imagination. Also, with the whole cloud aspect, I suppose you can't 'play' it without internet. Xbox Live required, I guess.

Maybe your Milo would be independent from others, because of the way you interact with him. Just because there's data about certain objects/slang - doesn't mean it's all being fed to a Milo in the same way?

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#41 Snugenz
Member since 2006 • 13388 Posts

Anything demoed by PM i take with a tanker load of salt, i'll believe it when its released. Does sound very impressive though.

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#42 ianuilliam
Member since 2006 • 4955 Posts

[QUOTE="ianuilliam"]

[QUOTE="TheXFiles88"]

Here are some more descriptions about the tech behind Milo & Kate:

http://blogs.forbes.com/velocity/201...o-cool-creepy/

The artificial intelligence behind Milo changes based on what the player does, so that no two people's Milos are the same. His face is fully AI-driven with blush responses, his nostrils will dilate when he gets excited or agitated. You can say things to reassure Milo and make him feel better when he storms into his room, upset at being yelled at. In the demo Molyneux's assistant said, "You have an awesome house Milo, you shouldn't feel bad." His reply: "It was good skimming stones", then he looked around and said "You cleaned up my room, thanks."

The software and AI data driving Milo will sit in a computing cloud shared by all gamers so that as millions of people (Molyneux hopes) play the game, Milo gets smarter and better. "This is technology making use of collective intelligence for play," said Molyneux.



And from BBC:http://news.bbc.co.uk/2/hi/technology/10623423.stm

"We're changing the mind of Milo constantly," he said.

"No two people's Milos can be the same - you are actually sculpting a human being. Some of the things you are doing will change the course of his life."


Mr Molyneux said Milo had been built using artificial intelligence developed by his firm Lionhead studios, along with technology that was "hidden in the dusty vaults of Microsoft".

He said the system exploited psychological techniques to make a person feel that Milo was real.

In addition, software allowed "complete control" over subtle facial elements such as blushing and even the diameter of Milo's nostrils, which he said could denote stress.

"Most of it is just a trick - but it is a trick that actually works," he said.

The demonstration showed the initial stages of the game, where players learn to interact with Milo.

"After three-quarters of a hour, he recognises you," said Mr Molyneux.

"I can promise you that if you are sitting in front of this screen, that is a truly wonderful moment."

He said that the later stages of the game, which were not shown, allowed a player to explore the landscape with Milo more freely.

"There are lots of adventures - some of which are quite dark," he said.

At the moment, the technology is still in development and Microsoft has no plans to release it, he said.

However, he hinted that the game was designed to be used for millions of people and therefore could one day become a comemrical product.

"His mind is based in the cloud," he told the audience. "As millions of people use it, Milo will get smarter."

Ravensmash

Does it seem a little contradictory to anyone else? First they say "The software and AI data driving Milo will sit in a computing cloud shared by all gamers so that as millions of people (Molyneux hopes) play the game, Milo gets smarter and better. "This is technology making use of collective intelligence for play," said Molyneux"

Then they say "No two people's Milos can be the same - you are actually sculpting a human being. Some of the things you are doing will change the course of his life."

The AI being in the cloud, and the fact that your Milo learns things from what other players do, would indicate that all players' Milos would actually be the same. Just adds to my belief that none of it is really real yet, just more of Molyneux hyping up his imagination. Also, with the whole cloud aspect, I suppose you can't 'play' it without internet. Xbox Live required, I guess.

Maybe your Milo would be independent from others, because of the way you interact with him. Just because there's data about certain objects/slang - doesn't mean it's all being fed to a Milo in the same way?

Maybe. We'll see, I guess, even though "At the moment, the technology is still in development and Microsoft has no plans to release it, he said." Still seems to me that if it shares one centrally located AI, which learns from experience gained from interactions with all users, that that communal knowledge being shared by all Milos will cause them all to be basically the same.

Again though, software and AI in the cloud = Live subscription required?

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#43 Ravensmash
Member since 2010 • 13862 Posts

[QUOTE="Ravensmash"]

[QUOTE="ianuilliam"]Does it seem a little contradictory to anyone else? First they say "The software and AI data driving Milo will sit in a computing cloud shared by all gamers so that as millions of people (Molyneux hopes) play the game, Milo gets smarter and better. "This is technology making use of collective intelligence for play," said Molyneux"

Then they say "No two people's Milos can be the same - you are actually sculpting a human being. Some of the things you are doing will change the course of his life."

The AI being in the cloud, and the fact that your Milo learns things from what other players do, would indicate that all players' Milos would actually be the same. Just adds to my belief that none of it is really real yet, just more of Molyneux hyping up his imagination. Also, with the whole cloud aspect, I suppose you can't 'play' it without internet. Xbox Live required, I guess.

ianuilliam

Maybe your Milo would be independent from others, because of the way you interact with him. Just because there's data about certain objects/slang - doesn't mean it's all being fed to a Milo in the same way?

Maybe. We'll see, I guess, even though "At the moment, the technology is still in development and Microsoft has no plans to release it, he said." Still seems to me that if it shares one centrally located AI, which learns from experience gained from interactions with all users, that that communal knowledge being shared by all Milos will cause them all to be basically the same.

Again though, software and AI in the cloud = Live subscription required?

Maybe, although those who already have a Gold account wouldn't really care. And seeing as they're just updates, and not online play as such - I don't know how MS would require Gold for it anyway.
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#44 GulliversTravel
Member since 2009 • 3110 Posts
After hearing that, i have some faith that Milo just might end up being highly lifelike given the fact that people will contribute to its complexity. However, i just see this as glorified Mopy programme.
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#45 Jynxzor
Member since 2003 • 9313 Posts
Here is how I interperet anything Peter has to say. Me: Hey Peter I see your working on a new game! PM: "Garble garble garble" Me: So what your saying is this game is going to be nothing like what you just said? PM: Exactly.
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#46 ianuilliam
Member since 2006 • 4955 Posts

[QUOTE="ianuilliam"]

[QUOTE="Ravensmash"] Maybe your Milo would be independent from others, because of the way you interact with him. Just because there's data about certain objects/slang - doesn't mean it's all being fed to a Milo in the same way?

Ravensmash

Maybe. We'll see, I guess, even though "At the moment, the technology is still in development and Microsoft has no plans to release it, he said." Still seems to me that if it shares one centrally located AI, which learns from experience gained from interactions with all users, that that communal knowledge being shared by all Milos will cause them all to be basically the same.

Again though, software and AI in the cloud = Live subscription required?

Maybe, although those who already have a Gold account wouldn't really care. And seeing as they're just updates, and not online play as such - I don't know how MS would require Gold for it anyway.

I'd see that, if it was just like a weekly game patch or something, but the way Molyneux says "The software and AI driving Milo will sit in a cloud..." To me, that indicates that while you're playing with Milo, your xbox will be continuously communicating with the central server, in the same way it would in a multiplayer game. This is MS we're talking about here, I wouldn't be too surprised if they charged something above and beyond Gold for it. Milo Cloud monthly subscription fee? Hey, it could happen...

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#47 Ravensmash
Member since 2010 • 13862 Posts
[QUOTE="Jynxzor"]Here is how I interperet anything Peter has to say. Me: Hey Peter I see your working on a new game! PM: "Garble garble garble" Me: So what your saying is this game is going to be nothing like what you just said? PM: Exactly.

Whilst all of his ideas don't work exactly how he'd like (and he's one of the people who admits that), at least he's trying something new with Fable 3 and Milo . People are going to disagree with me here, but I think he's good for the industry - we need more innovators (or people who try to) rather than imitators.
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#48 Jynxzor
Member since 2003 • 9313 Posts
[QUOTE="Ravensmash"][QUOTE="Jynxzor"]Here is how I interperet anything Peter has to say. Me: Hey Peter I see your working on a new game! PM: "Garble garble garble" Me: So what your saying is this game is going to be nothing like what you just said? PM: Exactly.

Whilst all of his ideas don't work exactly how he'd like (and he's one of the people who admits that), at least he's trying something new with Fable 3 and Milo . People are going to disagree with me here, but I think he's good for the industry - we need more innovators (or people who try to) rather than imitators.

Perhaps when I see him actually "Innovate" I will give him some praise, he seriously just talks about innovating and his games fall so damn short of ANYTHING he envisions.
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RogueShodown

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#49 RogueShodown
Member since 2009 • 2818 Posts
That sounds pretty impressive tbh.Ravensmash
People forget that it comes down to what the camera can detect. I don't understand how Cloud tech could make it any better if he communicates with audio, not text. How would they make him 'learn' new words to speak - it doesn't make sense to me. Wouldn't he still be limited to the same phrases as he was on day 1, even if he became smarter? I also don't get how Kinect would be able to detect new objects just by Milo learning them, as some of you are suggesting.
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savagetwinkie

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#50 savagetwinkie
Member since 2008 • 7981 Posts

I'd heard about the cloud feature earlier too... he will be an online connected entity that will learn words and drawn objects etc, and be able to amass an ever increasing knowledge of the world, language, etc. So you could have a stapler, he could ask what it is, and he could learn that. Then all subsaquent users could show him a stapler and he would say "So I see you have a stapler."

EDIT: Worries he will become self aware.

donalbane
I'm not worried about him becoming self aware, i'm worried about what people will try to teach. MILO! watch what i can do to my gf!