Mirror's Edge New Gameplay

  • 68 results
  • 1
  • 2

This topic is locked from further discussion.

Avatar image for horrowhip
horrowhip

5002

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

#1 horrowhip
Member since 2005 • 5002 Posts

http://www.shacknews.com/onearticle.x/54296

OMFG.... this game looks brilliant when it gets going.

Whoever they had doing that run must have been an absolute bad*** at the game because holy crap.

Avatar image for Lemmywinks_360
Lemmywinks_360

1996

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#2 Lemmywinks_360
Member since 2007 • 1996 Posts
That looks incredible.
Avatar image for hongkingkong
hongkingkong

9368

Forum Posts

0

Wiki Points

0

Followers

Reviews: 13

User Lists: 0

#3 hongkingkong
Member since 2006 • 9368 Posts

* ^$&£s ass off* Woah!!! That is some goooood EA £$%@

Avatar image for madeinchina8008
madeinchina8008

79

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#4 madeinchina8008
Member since 2008 • 79 Posts
Looks cool. How come people gets racist when people comment on her looks?
Avatar image for DaBrainz
DaBrainz

7959

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#5 DaBrainz
Member since 2007 • 7959 Posts
Power Walking game...meh
Avatar image for Cedmln
Cedmln

8802

Forum Posts

0

Wiki Points

0

Followers

Reviews: 14

User Lists: 0

#6 Cedmln
Member since 2006 • 8802 Posts
She has farr too much agility but whatever. And shes still ugly.
Avatar image for Rockclmbr6
Rockclmbr6

3232

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

#7 Rockclmbr6
Member since 2004 • 3232 Posts
I cannot freaking wait for this game. Just watching the game is more thrilling than anything I've played in a long time.

I'm guessing the first runthrough might take a while since I won't know exactly where to jump, which will add replay value for speed runs etc. The game is exhilarating. It's like the opening sequence of HL2 stretched out to a whole game...which rocks.

Avatar image for Dark_Link142
Dark_Link142

6726

Forum Posts

0

Wiki Points

0

Followers

Reviews: 9

User Lists: 0

#8 Dark_Link142
Member since 2004 • 6726 Posts
Looks pretty cool.
Avatar image for chikenfriedrice
chikenfriedrice

13561

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#9 chikenfriedrice
Member since 2006 • 13561 Posts

that game will make me lose my lunch...I hate the shaky wobbly camera

Avatar image for blitzkid1
blitzkid1

3952

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#10 blitzkid1
Member since 2008 • 3952 Posts
Can anybody say awesome ?
Avatar image for BioShockOwnz
BioShockOwnz

52901

Forum Posts

0

Wiki Points

0

Followers

Reviews: 4

User Lists: 0

#11 BioShockOwnz
Member since 2006 • 52901 Posts
This game just looks amazing, but I have no doubt it'll make me sicker than a dog.
Avatar image for bubble-wrap
bubble-wrap

492

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#12 bubble-wrap
Member since 2005 • 492 Posts
This game looks sweet but i wish they showed how the guns work when you desided to use them.
Avatar image for yoshi_64
yoshi_64

25261

Forum Posts

0

Wiki Points

0

Followers

Reviews: 13

User Lists: 0

#13 yoshi_64
Member since 2003 • 25261 Posts

That's what I've been hoping to see here. I love the idea of this game (maybe not how the character looks to be honest, but I doubt you'll really see it that much :P ) and I just love how it looks, and I think it will be a very unique and interesting game. I'm hoping it does well, because this game, is something I really want to see do well because I think it will be great. XD

If anything, I just love the feel to it, I'm hoping the control scheme is pretty intuitive so that it won't have you fumbling around because you didn't press a right sequence of buttons or something, and pretty much I love how you can do so much. The wall jumping, the sidling, and all that looked pretty cool in first-person view.

Avatar image for yoshi_64
yoshi_64

25261

Forum Posts

0

Wiki Points

0

Followers

Reviews: 13

User Lists: 0

#14 yoshi_64
Member since 2003 • 25261 Posts
This game just looks amazing, but I have no doubt it'll make me sicker than a dog.BioShockOwnz
I'm hoping I don't get motion sickness as well from this... :| I mean, I understand it's all FP view, but having every detail like that in the first person view from rolling, to the camera wobbling when running, and so forth, I'm hoping I have the stomach and head for this... (I've been dizzy by Half-Life 2 before... >_> )
Avatar image for pyromaniac223
pyromaniac223

5896

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#15 pyromaniac223
Member since 2008 • 5896 Posts
Looks fun, but damn, she's superhuman. Who can jump that far?
Avatar image for blitzkid1
blitzkid1

3952

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#16 blitzkid1
Member since 2008 • 3952 Posts

Looks fun, but damn, she's superhuman. Who can jump that far?pyromaniac223

Lara Croft :D

Avatar image for JPOBS
JPOBS

9675

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#17 JPOBS
Member since 2007 • 9675 Posts

the game seems so easy with the red hihglights basically holding your hand the whole way.

I mean, i want it to be great but what it basically boils down to is being a glorified rail shooter, without the guns :(
i hope theres more too it than that.

Avatar image for Zaibach
Zaibach

13466

Forum Posts

0

Wiki Points

0

Followers

Reviews: 4

User Lists: 0

#18 Zaibach
Member since 2007 • 13466 Posts

[QUOTE="Cedmln"]She has farr too much agility but whatever. And shes still ugly.[/Q

not a factor. aestethically i like her look. i also recommend you look up parkour. google it or something...its funn to learn

Avatar image for TenP
TenP

3338

Forum Posts

0

Wiki Points

0

Followers

Reviews: 8

User Lists: 0

#19 TenP
Member since 2006 • 3338 Posts

Looks hot! It'd be cool if they incorporate the Sixaxis for when you need to balance, though. :P

Hopefully EA will have a deal with steam before this game gets released so I don't have to waste gas buying it. :D

Avatar image for Rockclmbr6
Rockclmbr6

3232

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

#20 Rockclmbr6
Member since 2004 • 3232 Posts

the game seems so easy with the red hihglights basically holding your hand the whole way.

I mean, i want it to be great but what it basically boils down to is being a glorified rail shooter, without the guns :(
i hope theres more too it than that.

JPOBS


I could have sworn somewhere I heard that they have the option to turn off the red highlights in the menu. I don't have a link though :(

Avatar image for horrowhip
horrowhip

5002

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

#21 horrowhip
Member since 2005 • 5002 Posts

Looks hot! It'd be cool if they incorporate the Sixaxis for when you need to balance, though. :P

Hopefully EA will have a deal with steam before this game gets released so I don't have to waste gas buying it. :D

TenP

sixaxis is used for balance...

[QUOTE="JPOBS"]

the game seems so easy with the red hihglights basically holding your hand the whole way.

I mean, i want it to be great but what it basically boils down to is being a glorified rail shooter, without the guns :(
i hope theres more too it than that.

Rockclmbr6



I could have sworn somewhere I heard that they have the option to turn off the red highlights in the menu. I don't have a link though :(

You are correct.

Also, JPOBS, the game requires very good timing to actually play.

Go watch the Stage Demo's from E3.

The developer fell like 10 times in a row playing it and the game didn't look nearly like that video.

The game doesn't hold your hand.

You actually have to DO all that stuff. It isn't Assassin's Creed in First Person where the game does it all for you. No, to hold onto things you hold a button. To swing you move the analog stick. You press a button to jump but you only go as far as your momentum takes you, and it requires good time. It isn't an easy game.

Avatar image for EVOLV3
EVOLV3

12210

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#22 EVOLV3
Member since 2008 • 12210 Posts
The game looks great, but perhaps a bit too linear.
Avatar image for yoshi_64
yoshi_64

25261

Forum Posts

0

Wiki Points

0

Followers

Reviews: 13

User Lists: 0

#23 yoshi_64
Member since 2003 • 25261 Posts

the game seems so easy with the red hihglights basically holding your hand the whole way.

I mean, i want it to be great but what it basically boils down to is being a glorified rail shooter, without the guns :(
i hope theres more too it than that.

JPOBS

There is an option to turn it off I believe, but there's also more routes that are not signified by the red highlight. These will likely result in faster shortcuts, better speed times (I believe there will be a challenge mode in the game) and so forth.

It's merely a guide to any player, when running at high speeds, you may not have the time to really look around, and this could be helpful, yet you don't need to follow the red exactly.

Avatar image for GundamGuy0
GundamGuy0

10970

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#24 GundamGuy0
Member since 2003 • 10970 Posts

The game looks great, but perhaps a bit too linear.EVOLV3
'

That's my concern as well. I'll hold of on this game till I know more about it.

Avatar image for blitzkid1
blitzkid1

3952

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#25 blitzkid1
Member since 2008 • 3952 Posts

[QUOTE="EVOLV3"]The game looks great, but perhaps a bit too linear.GundamGuy0

'

That's my concern as well. I'll hold of on this game till I know more about it.

Ubisoft already showed the gameplay at E3 where they showed the game wasnt linear, you can choose your own path

Avatar image for Cyberfairy
Cyberfairy

5180

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#26 Cyberfairy
Member since 2003 • 5180 Posts
looks awesome, but I don't like the the red-markers. it looks to easy. i want to figure out by myself how to continue.
Avatar image for ironcreed
ironcreed

14195

Forum Posts

0

Wiki Points

0

Followers

Reviews: 46

User Lists: 0

#27 ironcreed
Member since 2005 • 14195 Posts
Man, what a rush this game will be. I can already tell that I will replay it over and over just for the whole "WHOA!!!" factor that it obviously has.
Avatar image for PAL360
PAL360

30574

Forum Posts

0

Wiki Points

0

Followers

Reviews: 31

User Lists: 0

#28 PAL360
Member since 2007 • 30574 Posts

Graphics looks great and gameplay looks fun!!! :D

Avatar image for Koalakommander
Koalakommander

5462

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#29 Koalakommander
Member since 2006 • 5462 Posts

That was nuts, very good player IMO.

Avatar image for musicalmac
musicalmac

25101

Forum Posts

0

Wiki Points

0

Followers

Reviews: 15

User Lists: 1

#30 musicalmac  Moderator
Member since 2006 • 25101 Posts
This title looks to be exhilarating. That's what I was hoping for. I wonder how they will keep it fresh through the campaign, and I wonder how long that will be (and along with that the replay value). The best thing they could do would be to make three campaigns, all the same thing, only with different paths to the end. Easy, Standard, Hard.
Avatar image for BioShockOwnz
BioShockOwnz

52901

Forum Posts

0

Wiki Points

0

Followers

Reviews: 4

User Lists: 0

#31 BioShockOwnz
Member since 2006 • 52901 Posts

[QUOTE="BioShockOwnz"]This game just looks amazing, but I have no doubt it'll make me sicker than a dog.yoshi_64
I'm hoping I don't get motion sickness as well from this... :| I mean, I understand it's all FP view, but having every detail like that in the first person view from rolling, to the camera wobbling when running, and so forth, I'm hoping I have the stomach and head for this... (I've been dizzy by Half-Life 2 before... >_> )

Haha, I'm the same way. No other FPS has ever made me sick, except for HL2. I'm fine with it now, but for a while, I couldn't play it without feeling a little bit odd in the stomach and head. Seeing Faith running and swinging off pipes doesn't give me much hope in being able to play this without a trash can by me at all times. :( :P

Avatar image for JPOBS
JPOBS

9675

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#32 JPOBS
Member since 2007 • 9675 Posts

You are correct.

Also, JPOBS, the game requires very good timing to actually play.

Go watch the Stage Demo's from E3.

The developer fell like 10 times in a row playing it and the game didn't look nearly like that video.

The game doesn't hold your hand.

You actually have to DO all that stuff. It isn't Assassin's Creed in First Person where the game does it all for you. No, to hold onto things you hold a button. To swing you move the analog stick. You press a button to jump but you only go as far as your momentum takes you, and it requires good time. It isn't an easy game.

horrowhip

Im not saying it will be technically easy to perform, but rather, it seems linear and by "hold your hand" i mean, the red lights show you where to go all the time so you're never stuck. as long as you follow the red with decent technical skill, you're fine. Which is what i meant by the game being "on rails".

Its too late to change now but if this was a more open ended game, it would be one thousands times better imo.

Avatar image for horrowhip
horrowhip

5002

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

#33 horrowhip
Member since 2005 • 5002 Posts
[QUOTE="horrowhip"]

You are correct.

Also, JPOBS, the game requires very good timing to actually play.

Go watch the Stage Demo's from E3.

The developer fell like 10 times in a row playing it and the game didn't look nearly like that video.

The game doesn't hold your hand.

You actually have to DO all that stuff. It isn't Assassin's Creed in First Person where the game does it all for you. No, to hold onto things you hold a button. To swing you move the analog stick. You press a button to jump but you only go as far as your momentum takes you, and it requires good time. It isn't an easy game.

JPOBS

Im not saying it will be technically easy to perform, but rather, it seems linear and by "hold your hand" i mean, the red lights show you where to go all the time so you're never stuck. as long as you follow the red with decent technical skill, you're fine. Which is what i meant by the game being "on rails".

Its too late to change now but if this was a more open ended game, it would be one thousands times better imo.

They have already shown that every level will have 4-5 different possible paths. The red just shows the easiest path and that CAN be turned off if you want to turn it off.

Avatar image for clone01
clone01

29845

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#34 clone01
Member since 2003 • 29845 Posts

that game will make me lose my lunch...I hate the shaky wobbly camera

chikenfriedrice

i was thinking the same thing.

Avatar image for Koalakommander
Koalakommander

5462

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#35 Koalakommander
Member since 2006 • 5462 Posts
[QUOTE="chikenfriedrice"]

that game will make me lose my lunch...I hate the shaky wobbly camera

clone01

i was thinking the same thing.

I'm confused here. Do you people suffer on car rides, ships, and action movies due to motion sickness? That blows =/.

I've never even though of getting motion sickness.

Avatar image for JPOBS
JPOBS

9675

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#36 JPOBS
Member since 2007 • 9675 Posts
[QUOTE="JPOBS"][QUOTE="horrowhip"]

You are correct.

Also, JPOBS, the game requires very good timing to actually play.

Go watch the Stage Demo's from E3.

The developer fell like 10 times in a row playing it and the game didn't look nearly like that video.

The game doesn't hold your hand.

You actually have to DO all that stuff. It isn't Assassin's Creed in First Person where the game does it all for you. No, to hold onto things you hold a button. To swing you move the analog stick. You press a button to jump but you only go as far as your momentum takes you, and it requires good time. It isn't an easy game.

horrowhip

Im not saying it will be technically easy to perform, but rather, it seems linear and by "hold your hand" i mean, the red lights show you where to go all the time so you're never stuck. as long as you follow the red with decent technical skill, you're fine. Which is what i meant by the game being "on rails".

Its too late to change now but if this was a more open ended game, it would be one thousands times better imo.

They have already shown that every level will have 4-5 different possible paths. The red just shows the easiest path and that CAN be turned off if you want to turn it off.

meh, that still isnt what i mean.

4-5 different paths still results in you following a linear path. If they just gave you a goal and let you break free to discover the way for yourself that owuld be much better. maybe its a lot better in ractice than it sounds in theory. i hope it is anyway.

Avatar image for ProductNumber49
ProductNumber49

3840

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

#37 ProductNumber49
Member since 2006 • 3840 Posts
Looks better than any console game so far
Avatar image for Koalakommander
Koalakommander

5462

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#38 Koalakommander
Member since 2006 • 5462 Posts
[QUOTE="horrowhip"][QUOTE="JPOBS"][QUOTE="horrowhip"]

You are correct.

Also, JPOBS, the game requires very good timing to actually play.

Go watch the Stage Demo's from E3.

The developer fell like 10 times in a row playing it and the game didn't look nearly like that video.

The game doesn't hold your hand.

You actually have to DO all that stuff. It isn't Assassin's Creed in First Person where the game does it all for you. No, to hold onto things you hold a button. To swing you move the analog stick. You press a button to jump but you only go as far as your momentum takes you, and it requires good time. It isn't an easy game.

JPOBS

Im not saying it will be technically easy to perform, but rather, it seems linear and by "hold your hand" i mean, the red lights show you where to go all the time so you're never stuck. as long as you follow the red with decent technical skill, you're fine. Which is what i meant by the game being "on rails".

Its too late to change now but if this was a more open ended game, it would be one thousands times better imo.

They have already shown that every level will have 4-5 different possible paths. The red just shows the easiest path and that CAN be turned off if you want to turn it off.

meh, that still isnt what i mean.

4-5 different paths still results in you following a linear path. If they just gave you a goal and let you break free to discover the way for yourself that owuld be much better. maybe its a lot better in ractice than it sounds in theory. i hope it is anyway.

id rather this game be linear than free roaming to be honest 0_o

Avatar image for IgGy621985
IgGy621985

5922

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#39 IgGy621985
Member since 2004 • 5922 Posts

Too linear. I mean, she obviously gets through the level only if those red highlighted objects are around.

Le Parkour should be free-form, like Assasin's Creed.

Avatar image for horrowhip
horrowhip

5002

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

#40 horrowhip
Member since 2005 • 5002 Posts
[QUOTE="horrowhip"][QUOTE="JPOBS"][QUOTE="horrowhip"]

You are correct.

Also, JPOBS, the game requires very good timing to actually play.

Go watch the Stage Demo's from E3.

The developer fell like 10 times in a row playing it and the game didn't look nearly like that video.

The game doesn't hold your hand.

You actually have to DO all that stuff. It isn't Assassin's Creed in First Person where the game does it all for you. No, to hold onto things you hold a button. To swing you move the analog stick. You press a button to jump but you only go as far as your momentum takes you, and it requires good time. It isn't an easy game.

JPOBS

Im not saying it will be technically easy to perform, but rather, it seems linear and by "hold your hand" i mean, the red lights show you where to go all the time so you're never stuck. as long as you follow the red with decent technical skill, you're fine. Which is what i meant by the game being "on rails".

Its too late to change now but if this was a more open ended game, it would be one thousands times better imo.

They have already shown that every level will have 4-5 different possible paths. The red just shows the easiest path and that CAN be turned off if you want to turn it off.

meh, that still isnt what i mean.

4-5 different paths still results in you following a linear path. If they just gave you a goal and let you break free to discover the way for yourself that owuld be much better. maybe its a lot better in ractice than it sounds in theory. i hope it is anyway.

there is no way they could possibly design a game with that in mind... You have any idea at all?

These runs they are doing take several months each to fine tune to get into a playable and fun state.

Just making a game world and making it so that a fun run is possible ANYWHERE.... well that is damn near impossible. The only reason Assassin's Creed worked was because they had tile sets and the controls largely played themselves. In a game where player actions are directly related on the controller it would take hundreds of millions of hours to playtest a free-roaming parkour game... The last thing they want is someone seeing a jump and then spending 3 hours trying to make it only to learn that it was never really possible.

You need to realize there is more to game design than just making a level to run through... They spend hours fine tuning the distances of the jumps and making things that aren't possible look impossible.

The design of a game like this only works when you do it this way.

Don't get unrealistic dreams about what is possible in games because certain things will not be possible. And that is one of them. Actually, it probably could be done, it just wouldn't be a very good game because there is too much to account for.

Avatar image for Koalakommander
Koalakommander

5462

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#41 Koalakommander
Member since 2006 • 5462 Posts
[QUOTE="JPOBS"][QUOTE="horrowhip"][QUOTE="JPOBS"][QUOTE="horrowhip"]

You are correct.

Also, JPOBS, the game requires very good timing to actually play.

Go watch the Stage Demo's from E3.

The developer fell like 10 times in a row playing it and the game didn't look nearly like that video.

The game doesn't hold your hand.

You actually have to DO all that stuff. It isn't Assassin's Creed in First Person where the game does it all for you. No, to hold onto things you hold a button. To swing you move the analog stick. You press a button to jump but you only go as far as your momentum takes you, and it requires good time. It isn't an easy game.

horrowhip

Im not saying it will be technically easy to perform, but rather, it seems linear and by "hold your hand" i mean, the red lights show you where to go all the time so you're never stuck. as long as you follow the red with decent technical skill, you're fine. Which is what i meant by the game being "on rails".

Its too late to change now but if this was a more open ended game, it would be one thousands times better imo.

They have already shown that every level will have 4-5 different possible paths. The red just shows the easiest path and that CAN be turned off if you want to turn it off.

meh, that still isnt what i mean.

4-5 different paths still results in you following a linear path. If they just gave you a goal and let you break free to discover the way for yourself that owuld be much better. maybe its a lot better in ractice than it sounds in theory. i hope it is anyway.

there is no way they could possibly design a game with that in mind... You have any idea at all?

These runs they are doing take several months each to fine tune to get into a playable and fun state.

Just making a game world and making it so that a fun run is possible ANYWHERE.... well that is damn near impossible. The only reason Assassin's Creed worked was because they had tile sets and the controls largely played themselves. In a game where player actions are directly related on the controller it would take hundreds of millions of hours to playtest a free-roaming parkour game... The last thing they want is someone seeing a jump and then spending 3 hours trying to make it only to learn that it was never really possible.

You need to realize there is more to game design than just making a level to run through... They spend hours fine tuning the distances of the jumps and making things that aren't possible look impossible.

The design of a game like this only works when you do it this way.

Don't get unrealistic dreams about what is possible in games because certain things will not be possible. And that is one of them. Actually, it probably could be done, it just wouldn't be a very good game because there is too much to account for.

Totally agree, I'd rather play through a linear path that the developers worked on so that I get the intense experience the game advertises.

Assassin's Creed wasn't even that fun as a free-roamer, it was just "well you can jump from this building, or that one.." or "before you go kill this dude, feel free to find some flags around the city".

Thrilling...

Avatar image for ps3wizard45
ps3wizard45

12907

Forum Posts

0

Wiki Points

0

Followers

Reviews: 11

User Lists: 0

#42 ps3wizard45
Member since 2007 • 12907 Posts
im worried this game is gonna be too hard unless you spend everyday mastering it (wich i dont intend on doing )
Avatar image for zomgwtfbbqlol1
zomgwtfbbqlol1

1226

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#43 zomgwtfbbqlol1
Member since 2008 • 1226 Posts
lol yea DICE knows how to make them... but for the love of god give me BF3 NOW... lol
Avatar image for JPOBS
JPOBS

9675

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#44 JPOBS
Member since 2007 • 9675 Posts
[QUOTE="JPOBS"][QUOTE="horrowhip"][QUOTE="JPOBS"][QUOTE="horrowhip"]

You are correct.

Also, JPOBS, the game requires very good timing to actually play.

Go watch the Stage Demo's from E3.

The developer fell like 10 times in a row playing it and the game didn't look nearly like that video.

The game doesn't hold your hand.

You actually have to DO all that stuff. It isn't Assassin's Creed in First Person where the game does it all for you. No, to hold onto things you hold a button. To swing you move the analog stick. You press a button to jump but you only go as far as your momentum takes you, and it requires good time. It isn't an easy game.

horrowhip

Im not saying it will be technically easy to perform, but rather, it seems linear and by "hold your hand" i mean, the red lights show you where to go all the time so you're never stuck. as long as you follow the red with decent technical skill, you're fine. Which is what i meant by the game being "on rails".

Its too late to change now but if this was a more open ended game, it would be one thousands times better imo.

They have already shown that every level will have 4-5 different possible paths. The red just shows the easiest path and that CAN be turned off if you want to turn it off.

meh, that still isnt what i mean.

4-5 different paths still results in you following a linear path. If they just gave you a goal and let you break free to discover the way for yourself that owuld be much better. maybe its a lot better in ractice than it sounds in theory. i hope it is anyway.

there is no way they could possibly design a game with that in mind... You have any idea at all?

These runs they are doing take several months each to fine tune to get into a playable and fun state.

Just making a game world and making it so that a fun run is possible ANYWHERE.... well that is damn near impossible. The only reason Assassin's Creed worked was because they had tile sets and the controls largely played themselves. In a game where player actions are directly related on the controller it would take hundreds of millions of hours to playtest a free-roaming parkour game... The last thing they want is someone seeing a jump and then spending 3 hours trying to make it only to learn that it was never really possible.

You need to realize there is more to game design than just making a level to run through... They spend hours fine tuning the distances of the jumps and making things that aren't possible look impossible.

The design of a game like this only works when you do it this way.

Don't get unrealistic dreams about what is possible in games because certain things will not be possible. And that is one of them. Actually, it probably could be done, it just wouldn't be a very good game because there is too much to account for.

theres nothing wrong with wanting more from games. thats how gaming evolves, changes, and gets better.
Avatar image for Keenzach
Keenzach

1210

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#46 Keenzach
Member since 2006 • 1210 Posts
It looks stupid I think
Avatar image for heretrix
heretrix

37881

Forum Posts

0

Wiki Points

0

Followers

Reviews: 6

User Lists: 0

#47 heretrix
Member since 2004 • 37881 Posts

Note: to Insomniac and Konami- When demoing a game, please have someone who actually can play the game really well to show it off.

Whever was playing that made it look easy. Rest assured, we won't be that lucky.

That chick is going to be splattered all over the city.When you first play it.

Avatar image for Sully28
Sully28

5097

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#48 Sully28
Member since 2003 • 5097 Posts
[QUOTE="JPOBS"]

the game seems so easy with the red hihglights basically holding your hand the whole way.

I mean, i want it to be great but what it basically boils down to is being a glorified rail shooter, without the guns :(
i hope theres more too it than that.

Rockclmbr6


I could have sworn somewhere I heard that they have the option to turn off the red highlights in the menu. I don't have a link though :(

I think your right, the red stuff is called runners vision, it highlights your path and ways to go in red and im sure there is a option to turn itoff.
Avatar image for punkrocker163
punkrocker163

2087

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#49 punkrocker163
Member since 2006 • 2087 Posts
this game looks amazing
Avatar image for Gamer556
Gamer556

3846

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#50 Gamer556
Member since 2006 • 3846 Posts
I'm still not totally convinced this isn't Assasin's Creed in the future, but the graphics sure are jaw dropping. Best I've seen on a console.