Mirror's Edge Reviewed 7.0

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Locke562

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#51 Locke562
Member since 2004 • 7673 Posts

[QUOTE="kentaro22"] But still, the review is kind of shortArsuz

We all know what happened here. Kevin was too busy playing the L4D demo to care about writing a descent review of good length, so he just slapped some quotes from earlier reviews together and called it a day. Seven is a good score guys, will buy as soon as it hits the budget bin. 

This is totally what happened here today. :D

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ToScA-

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#52 ToScA-
Member since 2006 • 5783 Posts

Gamespot Score = 7.0

Critic Score = 8.6

 

Gamespot sucks at reviewing games now...

TPOJ-TPO

The reviewer is just an individual, his personal perception upon this game differs from the others...why would that suddenly mean that GS as a whole suck at reviewing games? Did you even bother reading to review to get an idea of how said reviewer felt towards the game and why whatever he feels justifies the given score?

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3picuri3

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#53 3picuri3
Member since 2006 • 9618 Posts

i've said it before, i'll say it again, like yoda this time: 

one neat game mechanic done well does not a great game make. fun it was to run and jump the demo in, but old quickly this game gets - and shallow be it's premise overall. 

 

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Teuf_

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#54 Teuf_
Member since 2004 • 30805 Posts

Gamespot Score = 7.0

Critic Score = 8.6

Gamespot sucks at reviewing games now...

TPOJ-TPO


Well I guess that would be true if the only metric by which we judged review quality was how close they are to the GR average....
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clembo1990

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#55 clembo1990
Member since 2005 • 9976 Posts
PS3 vershan?
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3picuri3

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#56 3picuri3
Member since 2006 • 9618 Posts
[QUOTE="TPOJ-TPO"]

Gamespot Score = 7.0

Critic Score = 8.6

Gamespot sucks at reviewing games now...

Teufelhuhn



Well I guess that would be true if the only metric by which we judged review quality was how close they are to the GR average....

i think bringing the whole concept of metrics in to the realm of video game reviews is a bit laughable. you make it seem as if all GS reviews are based on sound scientific methodology & reasoning, which is likley the furthest from the truth :) don't oversell game reviews. it's a subjective opinion, that's all that needs to be said. 

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-CUBE-

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#57 -CUBE-
Member since 2006 • 708 Posts

Still I'm buying the game. I really enjoyed the demo. A new fresh experience :).

Besides, who takes review scores seriously, can't people form up their own opinion on the game by playing the demo :P

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Hoobinator

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#58 Hoobinator
Member since 2006 • 6899 Posts
Most reviews seem to stating that you'll either love the core gameplay, or become fixated on all the badly developed side aspects of the game and some infuriating design choices. Eurogamer and IGN stated themselves that they could fully understand if someone ended up disliking the game completely. Marmite.
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3picuri3

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#60 3picuri3
Member since 2006 • 9618 Posts

Still I'm buying the game. I really enjoyed the demo. A new fresh experience :).

Besides, who takes review scores seriously, can't people form up their own opinion on the game by playing the demo :P

-CUBE-

if you take the time to read some of the better written and well thought out reviews like the arstechnica review you'd know that the demo is a pretty poor indicator of the overall game experience.  

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POJO_MOFO

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#61 POJO_MOFO
Member since 2004 • 5525 Posts
Game is getting plenty of good reviews elsewhere though, 80 on Metacritic so far, and on the 1up show they were talking like it was AAA, so I will still check it after price drop
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FirstDiscovery

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#62 FirstDiscovery
Member since 2008 • 5508 Posts
[QUOTE="ToScA-"][QUOTE="TPOJ-TPO"]

Gamespot Score = 7.0

Critic Score = 8.6

 

Gamespot sucks at reviewing games now...

clembo1990

The reviewer is just an individual, his personal perception upon this game differs from the others...why would that suddenly mean that GS as a whole suck at reviewing games? Did you even bother reading to review to get an idea of how said reviewer felt towards the game and why whatever he feels justifies the given score?


OK Plato.  Every poster here with any credibility knows that Gamespot suck at reviewing games now.  Its either GS are wrong or the rest of the critics, and since GS has hired a new team of plonkers who seem to have never played a game in their life give their two cents that almost always misses the point.

Even though he read out one of my questions on the Hotspot Guy Cocker is the worst offender of this D: 

Its not the score that counts, LISTEN to what he has to say and he breaks the game down perfectly and as to why he thinks its flawed. Given the fun he had with it, it should be 7.5 MINIMUM but still he scored it low, im guessing just to show his mettle
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SOedipus

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#63 SOedipus  Online
Member since 2006 • 15065 Posts

Gamespot Score = 7.0

Critic Score = 8.6

 

Gamespot sucks at reviewing games now...

TPOJ-TPO

I see.....Just kidding Gamespot, please don't kill me.
I was expecting a score like this. I never had any interest in this game and it's one less game I have to worry about spending money on this fall.

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Teuf_

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#64 Teuf_
Member since 2004 • 30805 Posts
[QUOTE="Teufelhuhn"][QUOTE="TPOJ-TPO"]

Gamespot Score = 7.0

Critic Score = 8.6

Gamespot sucks at reviewing games now...

3picuri3



Well I guess that would be true if the only metric by which we judged review quality was how close they are to the GR average....

i think bringing the whole concept of metrics in to the realm of video game reviews is a bit laughable. you make it seem as if all GS reviews are based on sound scientific methodology & reasoning, which is likley the furthest from the truth :) don't oversell game reviews. it's a subjective opinion, that's all that needs to be said. 



I'm not talking about how GS reviews games, I'm talking about how we (as gamers) rate reviews. 
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usmcjdk6

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#65 usmcjdk6
Member since 2007 • 1240 Posts
Kevin VanOrd is by far the most trashy reviewer on this website. He should probably go back to school for journalism an dunderstand the concept of fair & equal reporting...or find a new line of work.
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Jodan77

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#66 Jodan77
Member since 2005 • 2567 Posts

You Guys are suprised that a game about running got a 7.0? I don't think most gamers know what their legs are for, or if they exsist for that matter.

 

jk. It's a godd score, even if I expected an 8.0

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clembo1990

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#67 clembo1990
Member since 2005 • 9976 Posts

Flop,not even AA.MojondeVACA

360 version was destined to suck, i'm waiting for the PS3 version. 

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Hoobinator

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#68 Hoobinator
Member since 2006 • 6899 Posts

Its not the score that counts, LISTEN to what he has to say and he breaks the game down perfectly and as to why he thinks its flawed. Given the fun he had with it, it should be 7.5 MINIMUM but still he scored it low, im guessing just to show his mettleFirstDiscovery

And I love Shadowrun, it's a fantastic game and I still play it to this day. It lacks a single player, lacks any kind of real narrative, lacks online game modes and maps, and the graphics and polish of the game look like they're an Xbox 1 game. I love the game but I could never give it above a 7.0. At first I thought 6.9 was too low for this game, but the more you play it in hindsight it's about right.

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rogerjak

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#69 rogerjak
Member since 2004 • 14950 Posts

You Guys are suprised that a game about running got a 7.0? I don't think most gamers know what their legs are for, or if they exsist for that matter.

 

jk. It's a godd score, even if I expected an 8.0

Jodan77
Early gaming years stereotype FTW!
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3picuri3

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#70 3picuri3
Member since 2006 • 9618 Posts
[QUOTE="3picuri3"][QUOTE="Teufelhuhn"]

Well I guess that would be true if the only metric by which we judged review quality was how close they are to the GR average....Teufelhuhn

 

i think bringing the whole concept of metrics in to the realm of video game reviews is a bit laughable. you make it seem as if all GS reviews are based on sound scientific methodology & reasoning, which is likley the furthest from the truth :) don't oversell game reviews. it's a subjective opinion, that's all that needs to be said. 



I'm not talking about how GS reviews games, I'm talking about how we (as gamers) rate reviews. 

point still stands - it's a short, rather poorly written, subjective review. rating it is a flawed concept to begin with.  

in other words, why egg them on? they don't agree with the review and compared it to other subjective reviews. welcome to the world of meta-review nightmares where the fans review the review of games against others reviews. so silly. why question the metrics. 

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heretrix

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#71 heretrix
Member since 2004 • 37881 Posts

Let this be a lesson to you all. More gunz = more betters.

I'm still picking it up tho.

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clembo1990

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#72 clembo1990
Member since 2005 • 9976 Posts
[QUOTE="clembo1990"][QUOTE="ToScA-"]

 

The reviewer is just an individual, his personal perception upon this game differs from the others...why would that suddenly mean that GS as a whole suck at reviewing games? Did you even bother reading to review to get an idea of how said reviewer felt towards the game and why whatever he feels justifies the given score?

FirstDiscovery


OK Plato. Every poster here with any credibility knows that Gamespot suck at reviewing games now. Its either GS are wrong or the rest of the critics, and since GS has hired a new team of plonkers who seem to have never played a game in their life give their two cents that almost always misses the point.

Even though he read out one of my questions on the Hotspot Guy Cocker is the worst offender of this D:

Its not the score that counts, LISTEN to what he has to say and he breaks the game down perfectly and as to why he thinks its flawed. Given the fun he had with it, it should be 7.5 MINIMUM but still he scored it low, im guessing just to show his mettle

Why was I happier with HL2 given a 9.2? I shows they have given full and independant thought to at least 5 aspects of the game. Over mono-salavic utterances like "Oh Snap!" - that tells me the reviewer is not educated enough to form a point, not much about the game other than there is something or other that's quite cool. Great, well GS suck i'll just go to IGN who have consistantly sucked and at least you know what your are getting.

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Jodan77

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#73 Jodan77
Member since 2005 • 2567 Posts
[QUOTE="Jodan77"]

You Guys are suprised that a game about running got a 7.0? I don't think most gamers know what their legs are for, or if they exsist for that matter.

 

jk. It's a godd score, even if I expected an 8.0

rogerjak

Early gaming years stereotype FTW!

 

lol. It does explain why Full Body Awareness is becoming standard in first person games.

 

friend 1: ZOMG!

friend 2: Wat?

friend 1: I can see my character's legs

friend 2: -Insert Witty Joke about Friend 1 being unable to see his real legs-

 

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mo0ksi

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#74 mo0ksi
Member since 2007 • 12337 Posts

I can see the game losing its flare pretty quickly throughout the game.

But I expected AA.

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tOtalPWNaAe

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#75 tOtalPWNaAe
Member since 2008 • 3375 Posts

*wonders if people will swallow their pride and apologise to Cliffy B*Ninja-Hippo
*wonders if people will swallow their pride and apologise to Cliffy B*Ninja-Hippo

because of gamespot review?????

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rogerjak

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#76 rogerjak
Member since 2004 • 14950 Posts
[QUOTE="rogerjak"][QUOTE="Jodan77"]

You Guys are suprised that a game about running got a 7.0? I don't think most gamers know what their legs are for, or if they exsist for that matter.

 

jk. It's a godd score, even if I expected an 8.0

Jodan77

Early gaming years stereotype FTW!

 

lol. It does explain why Full Body Awareness is becoming standard in first person games.

 

friend 1: ZOMG!

friend 2: Wat?

friend 1: I can see my character's legs

friend 2: -Insert Witty Joke about Friend 1 being unable to see his real legs-

 

LOL! Or maybe it makes sense that way? I mean....I hate when I look to my legs in a FPS I see a freaking VOID
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darklord888

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#77 darklord888
Member since 2004 • 8382 Posts
I knew this would flop. I even said so months ago in my blog.

This is(and always was) in the: Rent over the weekend, type of game.
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Blackbond

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#78 Blackbond
Member since 2005 • 24516 Posts
Further justifying Cliffy B's comments about the game.
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Animal-Mother

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#79 Animal-Mother
Member since 2003 • 27362 Posts

Gamespot Score = 7.0

Critic Score = 8.6

 

Gamespot sucks at reviewing games now...

TPOJ-TPO

 

Van ord is completely hit or miss sometimes. I mean did anyone see the condemned video review?! I mean WTH?

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FirstDiscovery

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#81 FirstDiscovery
Member since 2008 • 5508 Posts
Why was I happier with HL2 given a 9.2? I shows they have given full and independant thought to at least 5 aspects of the game. Over mono-salavic utterances like "Oh Snap!" - that tells me the reviewer is not educated enough to form a point, not much about the game other than there is something or other that's quite cool. Great, well GS suck i'll just go to IGN who have consistantly sucked and at least you know what your are getting. clembo1990
Youre not making sense, he explains in good detail as to why the game has short comings and gives plenty of examples. If you want to buy this game get it regardless of the score, but the issues he mentions are all in it, it just happens to be that he might not stomach them as well as you do
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Toriko42

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#82 Toriko42
Member since 2006 • 27562 Posts
Cliff B was right, too much parkout as Kevin V said "Clumsy Gunplay and Combat" No wonder they didn't show it off

I'll still rent it for a play through
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clembo1990

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#83 clembo1990
Member since 2005 • 9976 Posts

I knew this would flop. I even said so months ago in my blog.

This is(and always was) in the: Rent over the weekend, type of game.darklord888

No dur, its like if Gears was SP only.  Hell i'd spend £5 and play it twice or thrice and still think its a damn good game to rent, why should the score reflect longivity when its pretty obvious its going for quality over quantity? 

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mlbslugger86

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#84 mlbslugger86
Member since 2004 • 12867 Posts
damn, its a first person shooter and the combat is weak... why didn't they just call this game free running game?
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ZoomZoom2490

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#85 ZoomZoom2490
Member since 2008 • 3943 Posts

"the PlayStation 3's Sixaxis and Dual Shock 3 controllers offer a slightly more comfortable experience in this regard; the clicky shoulder buttons on the Xbox 360 pad are fine but are a little less enjoyable to use."

does that mean the ps3 version could get 7.5?

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Jodan77

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#86 Jodan77
Member since 2005 • 2567 Posts
[QUOTE="Jodan77"][QUOTE="rogerjak"]Early gaming years stereotype FTW!rogerjak

 

 

lol. It does explain why Full Body Awareness is becoming standard in first person games.

 

friend 1: ZOMG!

friend 2: Wat?

friend 1: I can see my character's legs

friend 2: -Insert Witty Joke about Friend 1 being unable to see his real legs-

 

LOL! Or maybe it makes sense that way? I mean....I hate when I look to my legs in a FPS I see a freaking VOID

 

Full Body Awareness is cool, but it's not a deal breaker for me when deciding to purchase a game. I was surprised Bioshock didn't have it at first, then I forgot about it.

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Uptown

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#87 Uptown
Member since 2002 • 10348 Posts
Oh noes, IGN says the PS3 version looks better!!!!
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Blackbond

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#88 Blackbond
Member since 2005 • 24516 Posts
[QUOTE="TPOJ-TPO"]

Gamespot Score = 7.0

Critic Score = 8.6

 

Gamespot sucks at reviewing games now...

Animal-Mother

 

Van ord is completely hit or miss sometimes. I mean did anyone see the condemned video review?! I mean WTH?

So wait if someone's opinion differes from the average then they are wrong? So all opinions are supposed to be the same? So anyone who thinks a highly rated game is wrong correct? Anyone who thinks that 360 isn't the best console based off of reviews is wrong?

People have different opinions. To expect them all to be the same isn't something possible. Otherwise nobody would hate on Gears, MGS, GTA ect. 

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BioShockOwnz

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#89 BioShockOwnz
Member since 2006 • 52901 Posts
Buying it regardless. And in the review, Nate said "it'll click with some and not for others, and for me, it just wasn't there yet." I think it's important that people don't put so much into reviews, because at the end of the day, reviews are just opinions, and we're a world of different opinions, thus to know if you like or dislike a game, you must play it for yourself.
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FirstDiscovery

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#90 FirstDiscovery
Member since 2008 • 5508 Posts
Cliff B was right, too much parkout as Kevin V said "Clumsy Gunplay and Combat" No wonder they didn't show it off

I'll still rent it for a play through
Toriko42
Guy was needlessly bashed just for asking for a bit more gunplay
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SonyMarksman70

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#91 SonyMarksman70
Member since 2008 • 1628 Posts
Meh, maybe DICE will learn friend ME2. Combat could've been alot more intuitive precise & flushed out. Game visually is a win. 7.5 was my hype score. obviously anyone who rated higher weren't being realistic of what this game presents as a whole. I might rent it, but judging from the GS & IGN reviews the PS3 version is genetically superior. Better controls, visuals, detail. Sooo buy it or rent it on PS3 guys. But to short imo.
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-CUBE-

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#92 -CUBE-
Member since 2006 • 708 Posts
[QUOTE="-CUBE-"]

Still I'm buying the game. I really enjoyed the demo. A new fresh experience :).

Besides, who takes review scores seriously, can't people form up their own opinion on the game by playing the demo :P

3picuri3

if you take the time to read some of the better written and well thought out reviews like the arstechnica review you'd know that the demo is a pretty poor indicator of the overall game experience.  

Hmmm, I read the review... I'm having second doubts...

I don't know. maybe I'll look for more reviews and read it.

Have anyone here already finished the game? (I believe it's already released) there's still two days till Amazon ships my copy, and I want to know if I should cancel my order now and buy it later when the price gets down, or if I should just buy the game now.

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Auricom-R

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#93 Auricom-R
Member since 2006 • 465 Posts
Uh oh, the 360 and PS3 pages are plastered with ME ads. Guess Vanord didn't get the memo
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3picuri3

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#94 3picuri3
Member since 2006 • 9618 Posts
[QUOTE="3picuri3"][QUOTE="-CUBE-"]

Still I'm buying the game. I really enjoyed the demo. A new fresh experience :).

Besides, who takes review scores seriously, can't people form up their own opinion on the game by playing the demo :P

-CUBE-

if you take the time to read some of the better written and well thought out reviews like the arstechnica review you'd know that the demo is a pretty poor indicator of the overall game experience.  

Hmmm, I read the review... I'm having second doubts...

I don't know. maybe I'll look for more reviews and read it.

Have anyone here already finished the game? (I believe it's already released) there's still two days till Amazon ships my copy, and I want to know if I should cancel my order now and buy it later when the price gets down, or if I should just buy the game now.

i dunno, normally i'd just say buy it if you liked the demo - but ars has me thinking twice. games are pretty pricey these days :(.

personally i'm going to wait a bit - it's not like i don't have tons of games to finish up anyways. but if i hear some good things from friends i'll probably go buy it. wish it had multi. 

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Hoobinator

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#95 Hoobinator
Member since 2006 • 6899 Posts

Kevin VanOrd is by far the most trashy reviewer on this website. He should probably go back to school for journalism an dunderstand the concept of fair & equal reporting...or find a new line of work.usmcjdk6

No such thing.

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Davidhye

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#96 Davidhye
Member since 2005 • 12018 Posts

expected at least an 8...

but dam, look at this screenshot - looks almost realistic! don't remember the demo being so beautiful:

  

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3picuri3

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#97 3picuri3
Member since 2006 • 9618 Posts

[QUOTE="usmcjdk6"]Kevin VanOrd is by far the most trashy reviewer on this website. He should probably go back to school for journalism an dunderstand the concept of fair & equal reporting...or find a new line of work.Hoobinator

No such thing.

of course there is. to think there isn't or argue there isn't is just silly.

believe it or not there are still objective reviewers out there no matter how much people scream about it not being possible. all it takes is someone that isn't a jaded fanboy to review something, or a blind fanatic. and if you're talking about 'reporting' as in 'real journalism' then i'd argue even stronger that is still exists - it's just rare. usually AP reporters or independent journalists without agendas give the best 'fair & equal' objective reports. 

i've read plenty of game reviews and product reviews that come close to pure objectivism. arstechnica is pretty good with their reviews. all it takes is someone who is mature and a pure gamer at heart - not a fanboy with allegiances and bitter preconceptions.

trust me, it's out there - just have to look hard sometimes ;).  

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insanejedi

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#98 insanejedi
Member since 2007 • 1738 Posts

I'm going to pick off this review piece by piece.

"Unfortunately, Mirror's Edge has a tendency to trip over its own feet, keeping you slipping and sliding blissfully along, only to have a tedious jumping puzzle or hazy objective put the brakes on. Leaderboard chasers looking to set a speedrun record will find Mirror's Edge to be pure gold. Others will give up, alienated by the inherent trial and error of the game's basic design."

So have many other games such as Assassins Creed and Prince of Persia which were games along a similar vain of trial and error, however that did not stop those games from getting 9.0s.

 

"Faith is a runner, in more ways than one. In the oppressed, fictitious society of Mirror's Edge, runners are an underground network of couriers, carrying sensitive information and documents from sender to receiver. The content of these messages is never clear, nor does it matter much; rather, the story's conflict revolves around Faith's sister, a cop who is framed for the murder of a mayoral candidate promising to bring change to the totalitarian government and bring hope to the runners living on the fringe. Soon, Faith is running for a different reason: to uncover the conspiracy at the heart of the murder and clear her sister's name. The story is straightforward, but it's interesting enough to keep you involved, and though it ends with a sequel-hinting cliffhanger, it wraps things up enough to feel fulfilling nonetheless. More intriguingly, the story plays out between missions in stylish animated cutscenes, as well as scenes within the game engine itself, which also look attractive but feature a completely different art style. Both types look good, but the disparity is a little odd."

No complaints about this story aspects.

"And so you run--across rooftops, through train stations, and along walls. As you run, you pick up speed and are able to string a number of moves together in rapid succession. You can slide under pipes, bound over railings, and leap across impossible-looking chasms, among other techniques. The most obvious twist in Mirror's Edge, of course, is that you do all of this from a first-person view, rather than with the typical third-person camera we've come to expect. It's an interesting spin, if not wholly new (Montezuma's Return for the PC was blazing this trail in 1998), and it has a way of immersing you as you speed toward your destination. Actions like balancing on a narrow beam, sliding under a ledge at top speed, and tumbling when you land a long jump are fun to execute and look neat, but it may also make you wonder how much fun it would be to see what Faith looks like when she pulls off these neat stunts, which isn't possible in this game."

Referencing an extremely obscure PC game is a bad excuse to not give this game innovation marks.

"Nevertheless, Mirror's Edge excels when you hit that snappy stride, and once you've found the best route through a particularly tricky scenario, it's exhilarating to rush through it without a care to weigh you down. But this doesn't happen the first time, or even the fifth time, you do it. You will need to experiment and hone your skills, because a simple mistake can send you plunging down onto the street below, or will at very least interrupt your stride. You're expected to play each level multiple times to learn the routes that best propel you along, which is great the 10th time around but is often an infuriating series of false starts, mistimed jumps, and full stops the first few attempts. If you need a hand, you can hold a button to activate runner vision, which turns the camera toward your destination, but it's an imprecise solution that sometimes points you toward a short-term objective and other times points you toward your long-term goal."

So have games such as Portal has points of trial and error. The point of both games Portal and Mirrors Edge is to make observations of your environment and react to them. Did that stop Portal from getting a 9?

"Another inconsistently helpful tool comes directly from the game's impressive art design. Mirror's Edge is a game of visual contrasts, in which stark white environments contrast with vivid colors. It looks beautiful and clean, and it's a great way of demonstrating both the bleakness of an authoritarian society and the unique manner in which a runner would see the world--as an array of landing points and jumping opportunities. Important ramps, doorways, ladders, and other points of interest are painted in a vibrant red, which is an important visual cue in some of the broader levels. However, this element too is delivered inconsistently; in some cases, the red hue may not fade in until you are close to the pole or vaulting point in question, and in other cases, Mirror's Edge expects you to figure things out without this visual assistance."

Would you like your game to hold you by the hand at all times? The red hue is there for a guide to players to get from point A to point B. Not only is this mechanic very innovative in itself, the fact that it may fade out tells the player "do you need someone to tell you to jump on this ramp or pole?" when your several hours in the game. If it was always there people would complain that the game was too easy, because you could easily blow through the whole story in less than the 7 hours it takes because there is no experimentation element that real free runners actually do. 

"For a game that relies on so much forward momentum, Mirror's Edge has a way of bringing the pace to a halt. Sometimes this is because of the nature of trial-and-error gameplay: fall, die, reload checkpoint. At other times, it's because you're faced with an intricate jumping puzzle that eschews the sense of speed entirely, such as one that has you descending into the depths of the water supply system and then up again. These aren't bad, but they're not particularly engaging either; you're more likely to feel relieved when you reach your destination, rather than fulfilled. Or you'll be zooming along, only to find yourself in an elevator, reading the news crawl on the wall's electronic panel while the level apparently loads in the background. In all of these cases, you're torn from the experience and reminded that this is, after all, just a game."

No real complaints

"Armed enemies further complicate matters. It's best to run right past them when possible, but their bullets have a way of bringing you to your knees as you rush around looking for the best escape route. Some foe-heavy scenarios are particularly annoying, such as a sniper-loaded sequence in the final level. You can confront the threat head-on in some cases, but it requires careful planning and excellent timing. You can perform some close-combat moves like jumpkicks and punches, but these are best when used as hit-and-run tactics; trying to engage in melees with more than one or two enemies at a time is a quick path to the most recent checkpoint. Conversely, you can disarm an enemy with a quick-time event, pressing the disarm button when your foe's weapon flashes red. If you want to hold on to it, you can fire off a few shots until the clip runs out. Faith is ultravulnerable to gunfire, however, and the gunplay is loose and unfulfilling. If you have trouble keeping things in check (it takes some split-second timing to land a pitch-perfect disarm), you can enter a limited-use slow-motion mode, which comes in handy and makes some of these action-focused moves look cool but ultimately doesn't add much to the gameplay."

Way to spoil the final level Van Ord. Mirrors Edge tells you explicitly that you shouldn't involve yourself in combat unless absolutely necessary. It also teaches you early on that using a gun is not reccomended as it slows you down dramatically. Fallout 3 also had very unfulfilling gunplay and that game was most likely heavily focoused on the use of weapons for most players playing. If you are playing Mirror's Edge as a shooter, then you are doing something wrong. The slow motion mode is there for helping you in those split second moments of disarmerments, and also dodging gunfire, plus other such things as giving you more time to observe the enviroment. Perhaps you did not experment the use of slow motion in the game. Faith is vulnerable to gunfire, but she is ultra manuvarable as well. Have you not tried dodging gunfire by wall running or weaving side to side? 

"If you can overlook the array of quirks long enough to find your stride, you'll want to check out the beat-your-record races and level speedruns. Both modes feature online leaderboards, and both cater to the players most likely to get the most out of Mirror's Edge. In a sense, the single-player story is simply a practice run for being a virtual show-off, yet the players repeating these levels, because they'll learn them to perfection, are also the ones likely to see Mirror's Edge at its most thrilling. But even casual players will take to the unusual controls, though the trigger-centric jumping and crouching may take some getting used to. For what it's worth, the PlayStation 3's Sixaxis and Dual Shock 3 controllers offer a slightly more comfortable experience in this regard; the clicky shoulder buttons on the Xbox 360 pad are fine but are a little less enjoyable to use."

Slightly a bit confusing of what your telling me here. Casual players get controls more than hardcore players? What?

"While the visuals deserve kudos for their unusually crisp style, the audio deserves its own high praise. Sound effects like Faith's breathy heaves and plodding footsteps are authentic touches that heighten the sense of speed and tension. The voice acting is equally terrific, but it's the pulsing, driving soundtrack that impresses most. Its rhythmic flow augments Faith's most fluid runs, while subtle notes fill in the silence during downtimes. The superb musical journey culminates in a fantastic vocal track that plays during the game's final credits."

So in the old gamespot scoring system woulden't the audio get a 10? or a 9? Leading up to this, this has been the only real positive thing to come out of the review, meaning that the game would have been about a 6.5 or something up until now. Or, the reviewer finds the audio and visual qualities do not contribute enough to warrent this game's score to be anywhere higher than 7.0.

"Mirror's Edge is many things: invigorating, infuriating, fulfilling, and confusing. It isn't for everybody, and it stumbles often for a game that holds velocity in such high esteem. But even with all its foibles and frustrations, it makes some impressive leaps; it just doesn't nail the landing."

So are many other games that are not for everybody. No game is going to be perfectly suited to everybody's tastes. 

 

 

 

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loco145

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#99 loco145
Member since 2006 • 12226 Posts
Flop! Another AAA hardcore real game that flops. MyKingdom was the better game after.
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Cyberfairy

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#100 Cyberfairy
Member since 2003 • 5180 Posts

Meh, I always follow gametrailers scores. I always seem to agree with them. 8.3 is what I could expect from what I've played, read and heard.

Btw, this game is about running, not gunning. Shooting/punching is a secondary thing. So if you are a gun-addict, this game isn't for you.