Miyamoto: Games should feel like games.

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the-very-best

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#1 the-very-best
Member since 2006 • 14486 Posts

Shigeru Miyamoto recently stated that games don't need to be difficult in order to deliver a good experience. Source.

Miyamoto, legendary game designer and creator of Mario and Zelda said that casuals and vets have more in common than you might think.

"The fact is, I don't think there is such a wall between both audiences," he said. "While there are indeed games designed for core and casual markets, core users are also enjoying casual gaming. I think the future is games that are not difficult and yet very fun to play."

"We need to release more games which feel like games. It is important that people who are playing them feel that the games are indeed fun to play. That concerns Super Mario Galaxy. Should it be fun by only playing it a short time, this indicates already it has a big value as a product. It is very important that the full fun of the game is being felt in the first stage 1,1."

Do you guys like games that are easy or do you prefer a challenge in your games? What do you guys think?

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dieworm

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#2 dieworm
Member since 2004 • 6416 Posts

I want more games to be difficult like Prime 2. TP only disappointed me because it was so freaking easy.

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GamerForca

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#3 GamerForca
Member since 2005 • 7203 Posts
Is this supposed to be a bad thing? Even though I would like games like Zelda to be more challenging, games really don't need to be difficult to be fun.
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Dualshockin

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#4 Dualshockin
Member since 2006 • 7826 Posts
"I think the future is games that are not difficult and yet very fun to play." I suppose we should all throw NGS in the bin and fire up Minesweeper?
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haziqonfire

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#5 haziqonfire
Member since 2005 • 36392 Posts

usually i like easier games, but sometimes a challange is good.. as long as its not frusteratingly hard.

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nintendofreak_2

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#6 nintendofreak_2
Member since 2005 • 25896 Posts
I prefer a challenge to some extent.
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mattbbpl

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#7 mattbbpl
Member since 2006 • 23351 Posts

I think there are places for both types. Mario Kart is fantastic fun, but so is something like Ninja Gaiden.

Some people get frustrated over challenges, some people get inspired. Each type of person will desire a different experience, and perhaps people hunger for each experience at different times (I certainly do).

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beldugo

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#8 beldugo
Member since 2003 • 2374 Posts
i think i rather a challenge. i don't like car games that much and specially a game like stuntman would be one of the last one i would buy but when i tried the demo it gave me a challenge that i couldn't refuse. i beat the whole thing and i found it fun.
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DarkGodZeus

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#9 DarkGodZeus
Member since 2007 • 184 Posts
Games that are hard are awesome though. Then when you finally beat something, you just yell out "**** ya" or something. MP2, Ninja Gaiden Sigma, ikaruga, and shinobi are all very hard games, but they are also awesomely fun!
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Panzer_Zwei

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#10 Panzer_Zwei
Member since 2006 • 15498 Posts
Right...more Miyamoto talk tripping about how games should be, should've seen him in the 16-bit era.
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the-very-best

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#11 the-very-best
Member since 2006 • 14486 Posts

Is this supposed to be a bad thing? GamerForca

I dunno. From what I can tell he's saying that all the games are going to be easy, well most of them will be. I loved NSMB, but my main problem with the game was that it was in fact, too easy.

What I think Nintendo should do with games like SMG, NSMB 2, is make the game easy to start off, but when you get into it, it should get really challenging. I actually find that more fun.

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BuddaX

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#12 BuddaX
Member since 2004 • 2583 Posts
Games can be easy to a point. There needs to be some challenge to test the skills you learn throughout your playtime. Tetris is fun because it gets harder as you progress and your skill level increases. I, too, was disapointed with the easiness of TP. I hope Miyamoto offers up more of a challenge in SMG.
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GamerForca

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#13 GamerForca
Member since 2005 • 7203 Posts

[QUOTE="GamerForca"]Is this supposed to be a bad thing? the-very-best

I dunno. From what I can tell he's saying that all the games are going to be easy, well most of them will be. I loved NSMB, but my main problem with the game was that it was in fact, too easy.

What I think Nintendo should do with games like SMG, NSMB 2, is make the game easy to start off, but when you get into it, it should get really challenging. I actually find that more fun.

Yeah, I agree. But games like GeoW and Zelda TP were great despite their lack of difficulty. I'm fine as long as he's not saying "Gamers want shorter games" like he did before.

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Gunraidan

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#14 Gunraidan
Member since 2007 • 4272 Posts

Games have been getting much easier as time goes on, play some games on the NES, Genesis, and SNES to see what I'm talkinga bout.

Right...more Miyamoto talk, should've seen him in the 16-bit era.Panzer_Zwei

Anyone with a SEGA Icon shouldn't be talking about smack talk, especially with SEGA of America. :P

"I think the future is games that are not difficult and yet very fun to play." I suppose we should all throw NGS in the bin and fire up Minesweeper?Dualshockin

WTF Minesweeper is harder then Ninja Gaiden.......I'm seriously not kidding turn it on and play.

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nintenboy9128

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#15 nintenboy9128
Member since 2005 • 2704 Posts

I like games of both standard.

Sometimes some hardcore Metroid Prime is funn.

And sometimes some laid back Mario sports game. A little of both. And you took his quote out of context. and I lsitened to his interview and he didn't say that exactly.

Thus this doesn't count!

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nintenboy9128

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#16 nintenboy9128
Member since 2005 • 2704 Posts
Hey wait. I remember seeing this like weeks ago. THis is old!
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Gunraidan

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#17 Gunraidan
Member since 2007 • 4272 Posts
[QUOTE="the-very-best"]

[QUOTE="GamerForca"]Is this supposed to be a bad thing? GamerForca

I dunno. From what I can tell he's saying that all the games are going to be easy, well most of them will be. I loved NSMB, but my main problem with the game was that it was in fact, too easy.

What I think Nintendo should do with games like SMG, NSMB 2, is make the game easy to start off, but when you get into it, it should get really challenging. I actually find that more fun.

Yeah, I agree. But games like GeoW and Zelda TP were great despite their lack of difficulty. I'm fine as long as he's not saying "Gamers want shorter games" like he did before.

First of all he never said that, it was just in some blog.

Second of all that is VERY true.

Most games that sell now are way under 20 hours, hell some even under 10 like Gears.

Just look at this top 50 selling list from last year, only 3 or 4 games exceede 20 hours.

http://vgchartz.com/ayearly.php?year=2006

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walkerctranger

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#18 walkerctranger
Member since 2006 • 1477 Posts

I want more games to be difficult like Prime 2. TP only disappointed me because it was so freaking easy.

dieworm
 yeah, i didnt die ONCE in the whole time i played tp, but in wind waker, i died ALOT! its ironic,
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Panzer_Zwei

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#19 Panzer_Zwei
Member since 2006 • 15498 Posts

Games have been getting much easier as time goes on, play some games on the NES, Genesis, and SNES to see what I'm talkinga bout.[QUOTE="Panzer_Zwei"]Right...more Miyamoto talk, should've seen him in the 16-bit era.Gunraidan

Anyone with a SEGA Icon shouldn't be talking about smack talk, especially with SEGA of America. :P

It's quite different when something comes out from PR guys that have nothing to do in game making, than from a developer himself.
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mattbbpl

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#20 mattbbpl
Member since 2006 • 23351 Posts

WTF Minesweeper is harder then Ninja Gaiden.......I'm seriously not kidding turn it on and play.

Gunraidan

I agree. As much as I hate to admit it, Minesweeper is frustratingly difficult for me on "Expert".

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Ibacai

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#21 Ibacai
Member since 2006 • 14459 Posts
I've been disagreeing with Miyamoto more and more lately. I don't want a game that my Niece can master in a day, I want a challenge. The wall he says doesn't exist is very large and I don't cross it often.
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tidus222

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#22 tidus222
Member since 2004 • 1452 Posts

games like bioshock and mass effectare the future

miyamoto is a has been he doesnt have what it takes in the next generation gaming

kiddy games like mario, are a thing of the past

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RahnAetas

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#23 RahnAetas
Member since 2003 • 1834 Posts
I think games should be inherently easy. Hardcore players are the ones who finds ways of making games harder than they are. Which means people running through with minimal items, or speed runs, or going for high scores.
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themagicbum9720

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#24 themagicbum9720
Member since 2007 • 6536 Posts

i like challenging, difficultand fun games.

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Dualshockin

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#25 Dualshockin
Member since 2006 • 7826 Posts
WTF Minesweeper is harder then Ninja Gaiden.......I'm seriously not kidding turn it on and play.Gunraidan
 :x !
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wemhim

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#26 wemhim
Member since 2005 • 16110 Posts
I think it depends, some games I'm just tired of how hard they are, like, "LOLz, you messed up, now you have to restart the whole game", which is too hard. Personally, I think some games like DMC are fun with a challange, but some games like a common shooter, should be challanging enough to require effort, but not require you too become a master.
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Teuf_

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#27 Teuf_
Member since 2004 • 30805 Posts
I've been disagreeing with Miyamoto more and more lately. I don't want a game that my Niece can master in a day, I want a challenge. The wall he says doesn't exist is very large and I don't cross it often.Ibacai


I very much agree.

As I was playing the Bioshock demo earlier, it didn't feel like a game it all. It felt like something much more incredible.
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Panzer_Zwei

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#28 Panzer_Zwei
Member since 2006 • 15498 Posts
I've been disagreeing with Miyamoto more and more lately. I don't want a game that my Niece can master in a day, I want a challenge. The wall he says doesn't exist is very large and I don't cross it often.Ibacai
I've been disagreeing with Miyamoto since always, his and the whole Nintendo gaming philosophy has always been the reason I've never liked most Nintendo games.
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Maxer9

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#29 Maxer9
Member since 2003 • 1486 Posts

games like bioshock and mass effectare the future

miyamoto is a has been he doesnt have what it takes in the next generation gaming

kiddy games like mario, are a thing of the past

tidus222
Just because your Goosebumps books have a "choose your own adventure" tag on them doesn't make them better.
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Gunraidan

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#30 Gunraidan
Member since 2007 • 4272 Posts

I think games should be inherently easy. Hardcore players are the ones who finds ways of making games harder than they are. Which means people running through with minimal items, or speed runs, or going for high scores.RahnAetas

I disagree I want CHALLENGING games not HARD games. The difference? Hard is just something like "Oh let's turn down your hit points and put more enemies on the screen", CHALLENGING is something like you have to know the enemy and figure out tactics and unleash your skill to beat him. Most games of today just lean towards hard.

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Gunraidan

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#31 Gunraidan
Member since 2007 • 4272 Posts

[QUOTE="Ibacai"]I've been disagreeing with Miyamoto more and more lately. I don't want a game that my Niece can master in a day, I want a challenge. The wall he says doesn't exist is very large and I don't cross it often.Panzer_Zwei
I've been disagreeing with Miyamoto since always, his and the whole Nintendo gaming philosophy has always been the reason I've never liked most Nintendo games.

Personally I find all gaming philosophies stupid.

To me Microsoft, SONY, and Nintendo's way of gaming are all ridiculous in my opinion.

Gaming should be about fun,skill, and expressing yourself while challenging you to the fullest, not trying to be a movie, or trying to be some real-life simulator, or some pick up and play garbage. Well that's my opinion at least.

I want a philosophy that focus's on level design, challenge, and core game mechanics instead of how realistic something is, presentation, or mass-market appeal.

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deactivated-586249e1b64ba

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#32 deactivated-586249e1b64ba
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[QUOTE="Gunraidan"]WTF Minesweeper is harder then Ninja Gaiden.......I'm seriously not kidding turn it on and play.Dualshockin
 :x !

Here's a tip for those that suck at Minesweeper: Remember to use right-click on spaces that you know contain a mine.

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wemhim

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#33 wemhim
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[QUOTE="RahnAetas"]I think games should be inherently easy. Hardcore players are the ones who finds ways of making games harder than they are. Which means people running through with minimal items, or speed runs, or going for high scores.Gunraidan

I disagree I want CHALLENGING games not HARD games. The difference? Hard is just something like "Oh let's turn down your hit points and put more enemies on the screen", CHALLENGING is something like you have to know the enemy and figure out tactics and unleash your skill to beat him. Most games of today just lean towards hard.

Exactly, I know what you mean. And it's getting annoying. I like games, but it's just like, "You don't have the reflexes of a superhuman, you fail", kind of like in Snatcher the first playthrough, I hated the final shooting scenes. However, requiring the player to plan an attack, by making a distraction, quickly running through the room, take cover, wait until they run by, jump up here, watch out for this guy, two guys, make them seperate, get one, then the other, then go to the objective. While making it difficult via strategy, as in, you have to be smart. But too many games are just reflex challengers, the hardest part about MGS2 on Extreme was the button mashing part at the end.
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goblaa

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#34 goblaa
Member since 2006 • 19304 Posts

All games, be it video games, board games or whatever should ALL strive to be simple to learn. Not easy to beat. I think that's what shiggy was trying to say.

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cametall

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#35 cametall
Member since 2003 • 7692 Posts

"I think the future is games that are not difficult and yet very fun to play." I suppose we should all throw NGS in the bin and fire up Minesweeper?Dualshockin

Do you even know how to play Minesweeper? I asked that question before and only a few people knew how to in System Wars.

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CJL13

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#36 CJL13
Member since 2005 • 19137 Posts
So games should be easy short family friendly games? No thanks.
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Ibacai

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#37 Ibacai
Member since 2006 • 14459 Posts
[QUOTE="Ibacai"]I've been disagreeing with Miyamoto more and more lately. I don't want a game that my Niece can master in a day, I want a challenge. The wall he says doesn't exist is very large and I don't cross it often.Panzer_Zwei
I've been disagreeing with Miyamoto since always, his and the whole Nintendo gaming philosophy has always been the reason I've never liked most Nintendo games.

You know, I used to like a 50-50 split when it came to difficulty and ease of play. Now I'm definitely shifting towards more challenging. *shrug*
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DaAznSaN

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#38 DaAznSaN
Member since 2003 • 5656 Posts
If a game can be simple or easy to play, yet still be fun, then I don't see what the problem is, since that's why I play games in the first place: to have fun. But if the ease of game takes away from the fun, then I can see the problem.
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Gunraidan

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#39 Gunraidan
Member since 2007 • 4272 Posts

Exactly, I know what you mean. And it's getting annoying. I like games, but it's just like, "You don't have the reflexes of a superhuman, you fail", kind of like in Snatcher the first playthrough, I hated the final shooting scenes. However, requiring the player to plan an attack, by making a distraction, quickly running through the room, take cover, wait until they run by, jump up here, watch out for this guy, two guys, make them seperate, get one, then the other, then go to the objective. While making it difficult via strategy, as in, you have to be smart. But too many games are just reflex challengers, the hardest part about MGS2 on Extreme was the button mashing part at the end.
wemhim

Ah so another Snatcher fan. :)

And yes the ending was BS.

If a game can be simple or easy to play, yet still be fun, then I don't see what the problem is, since that's why I play games in the first place: to have fun. But if the ease of game takes away from the fun, then I can see the problem.DaAznSaN

My thoughts exactly, I agree with him of games trying to be games, games nowadays are nothing but tech. demos that try to simulate real-life as possible. WTF I don't want you to simiulate a damn city battlefield, I want it to be sur-real with great level-design so it will be fun to walk around in. I mean the point of videogames was to escape from reality and have fun not to return to it.

All games, be it video games, board games or whatever should ALL strive to be simple to learn. Not easy to beat. I think that's what shiggy was trying to say.

goblaa

If that's what he means I totally agree with him. Hell most simple to learn games are often the most skillful such as shoot-em-ups, Street Fighter, etc.

However some games need complexity like Disgaea for example, but I agree some games have too many damn buttons to memorize.

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Dualshockin

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#40 Dualshockin
Member since 2006 • 7826 Posts
Here's a tip for those that suck at Minesweeper: Remember to use right-click on spaces that you know contain a mine.Technoweirdo
I believe it is my first time opening Minesweeper since I got this computer almost a year ago. Who here honestly plays Minesweeper,when UT2K4 exists :o !
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CJL13

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#41 CJL13
Member since 2005 • 19137 Posts

All games, be it video games, board games or whatever should ALL strive to be simple to learn. Not easy to beat. I think that's what shiggy was trying to say.

goblaa

Pick up and play games? I don't really agree with him. Learning how to play a hard game makes it so much fun. Beating Ninja Gaiden is much more satisifying than Starfox 64.

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Dualshockin

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#42 Dualshockin
Member since 2006 • 7826 Posts

[QUOTE="Dualshockin"]"I think the future is games that are not difficult and yet very fun to play." I suppose we should all throw NGS in the bin and fire up Minesweeper?cametall

Do you even know how to play Minesweeper? I asked that question before and only a few people knew how to in System Wars.

When I bought my computer(s) it was for: a)Work purposes b)Gaming. I was thinking about Crysis,not Minesweeper,when I bought a new card.
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DaAznSaN

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#43 DaAznSaN
Member since 2003 • 5656 Posts
[QUOTE="goblaa"]

All games, be it video games, board games or whatever should ALL strive to be simple to learn. Not easy to beat. I think that's what shiggy was trying to say.

CJL13

Pick up and play games? I don't really agree with him. Learning how to play a hard game makes it so much fun. Beating Ninja Gaiden is much more satisifying than Starfox 64.

The challenge of a game shouldn't be trying to memorize the game controls or attack combos or whatever; it should be in the content of the game. You shouldn't have to think about controls; you are one with the game and you just worry about what's happening on screen, not what's happening with your fingers. If StarFox 64 was harder in content, yet still simple in controls, wouldn't that be more satisfying to beat?

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goblaa

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#44 goblaa
Member since 2006 • 19304 Posts

Any professional game designer will tell you that all games should be as painless as possible to get into. If you design a game with a high learning curve, you have simply designed a bad game.

Just because a game has a low learning curve does not make it easy in any way.

If you design a game with a low learning curve that is easy, you have once again, designed a bad game.

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legend26

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#45 legend26
Member since 2007 • 16010 Posts
i like both the smae
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CJL13

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#46 CJL13
Member since 2005 • 19137 Posts
[QUOTE="CJL13"][QUOTE="goblaa"]

All games, be it video games, board games or whatever should ALL strive to be simple to learn. Not easy to beat. I think that's what shiggy was trying to say.

DaAznSaN

Pick up and play games? I don't really agree with him. Learning how to play a hard game makes it so much fun. Beating Ninja Gaiden is much more satisifying than Starfox 64.

The challenge of a game shouldn't be trying to memorize the game controls or attack combos or whatever; it should be in the content of the game. You shouldn't have to think about controls; you are one with the game and you just worry about what's happening on screen, not what's happening with your fingers. If StarFox 64 was harder in content, yet still simple in controls, wouldn't that be more satisfying to beat?

I like games with harder controls, beating a game with hard controls like Stuntman or DBZ: BT is so much satisfying knowing you are one of a few. Harder content does make a game better, but I like controls that really force me to get into the game.

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Panzer_Zwei

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#47 Panzer_Zwei
Member since 2006 • 15498 Posts

Exactly, I know what you mean. And it's getting annoying. I like games, but it's just like, "You don't have the reflexes of a superhuman, you fail", kind of like in Snatcher the first playthrough, I hated the final shooting scenes. However, requiring the player to plan an attack, by making a distraction, quickly running through the room, take cover, wait until they run by, jump up here, watch out for this guy, two guys, make them seperate, get one, then the other, then go to the objective. While making it difficult via strategy, as in, you have to be smart. But too many games are just reflex challengers, the hardest part about MGS2 on Extreme was the button mashing part at the end.
wemhim
You mean you actually found the shooting scenes in Snatcher hard? :?

There's only one shooting scene in the whole game that's remotely challenging, and come on, it's not hard to beat.

You must've played the game via emulation or something for you to have had any sort of difficulties.

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Nerkcon

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#48 Nerkcon
Member since 2006 • 4707 Posts

It depends, I find 'challenging' and annoying to be 2 different things.

Ninja Gaiden and Devil May Cry are awesome because of how hard they are. You need to know where you are, what is going on around you. Already on your guard, and always moving.

Now take a warriors game, being surrounded by hundred of enemies just trying to get to one guy, or have to run back and forth the battlefield to save your weak allies? That isn't hard at all even though it made seem like it. Its a annoying pointless challenge.

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Teuf_

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#49 Teuf_
Member since 2004 • 30805 Posts

Any professional game designer will tell you that all games should be as painless as possible to get into. If you design a game with a high learning curve, you have simply designed a bad game.

Just because a game has a low learning curve does not make it easy in any way.

If you design a game with a low learning curve that is easy, you have once again, designed a bad game.

goblaa


He never said anything about learning curves, he said games shouldn't be difficult. And some games can't help but have steep learning curves, it comes with the territory (RTS games, for example). It's not a universal sign of poor game design if your grandmother can't figure it out inside 5 minutes.

Another big point he brought up is that games should be fun immediately, even after small play time. Surely some of the best games made require extensive playtime and understanding of their depth and complexity to be truly enjoyed.
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BuryMe

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#50 BuryMe
Member since 2004 • 22017 Posts

I like games to have a challenge in them. I don't want to run through a level in a few xseconds.

That having been said, I want games to feel more like games. Now they seem to be more like interactive movies.