Miyamoto "I could Make Halo"

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SkyRaid

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#1 SkyRaid
Member since 2004 • 2001 Posts
http://news.teamxbox.com/xbox/13409/Shigeru-Miyamoto-I-Could-Make-Halo/

Someone linky please :)

But anyways...what arrogance.
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sensesxfail

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#2 sensesxfail
Member since 2006 • 653 Posts

http://news.teamxbox.com/xbox/13409/Shigeru-Miyamoto-I-Could-Make-Halo/

 

ok sounds like hes not really dissing it. just saying he could develop a Mature rated game like halo. although i honestly think it wouldnt be the same. japanese culture is way to different from american.

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#4 Lilac_Benjie
Member since 2006 • 12287 Posts
Bungie are good but Miyamoto is one of the oldest and most respected designers in the world. I believe him.
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karicha9

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#5 karicha9
Member since 2003 • 6927 Posts
That wasn't an arrogant statement.
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lockjaw333

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#6 lockjaw333
Member since 2003 • 1743 Posts
One time, I made Metal Gear Solid. It was awesome.
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#7 camzaman
Member since 2005 • 2124 Posts
You obviously don't know Miyamoto, I read the link and what he basically said was he as a game designer could make a game that has little innovation but isa perfected version of something that everyone already likes (Halo), but he prefers to imagine and create new experiences.  That's not arrogance, that's his philosophy on games, keep it fresh instead of rehashing and perfecting the same formula.
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Hoobinator

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#8 Hoobinator
Member since 2006 • 6899 Posts

So could I. :)

Anyway I like the fact that he says he creates games that he wants to and not what caters to specific audiences.  

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#9 alfy13
Member since 2004 • 3600 Posts

dang work site blocks the site. but i bet it was a funny read.

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Hoobinator

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#10 Hoobinator
Member since 2006 • 6899 Posts

One time, I made Metal Gear Solid. It was awesome.lockjaw333

Then you ****** it up by going way too over the top with MGS2 and MGS3. :evil: 

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Ontain

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#11 Ontain
Member since 2005 • 25501 Posts
seemed his point was that he could make a game that appealed more to americans like halo if he wanted.
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jsnepo

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#12 jsnepo
Member since 2003 • 1593 Posts

That wasn't an arrogant statement.karicha9

I agree. I actually like it when he said it. Because the next few lines are good to read. I have more respect for him now. 

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Equinox9

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#13 Equinox9
Member since 2004 • 502 Posts

He wasn't being arrogant at all.

But tbh he's made better than Halo. 

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Nintendo_Ownes7

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#14 Nintendo_Ownes7
Member since 2005 • 30973 Posts
I didn't find any Arrogence in that quote all he's saying is that he could do it but he doesn't want to because his tastes are different, they asked him if would ever make a game with American kids in mind so he said he could make Halo but he just doesn't want to.
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yodariquo

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#15 yodariquo
Member since 2005 • 6631 Posts
I think it's pretty clear that he's using "Halo" as meaning "Sci-Fi FPS". I'm sure he could have designed a game like that.
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Iyethar

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#16 Iyethar
Member since 2006 • 4660 Posts

One time, I made Metal Gear Solid. It was awesome.lockjaw333

That's nothing.  I actually made the perfect game . 

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lockjaw333

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#17 lockjaw333
Member since 2003 • 1743 Posts

[QUOTE="lockjaw333"]One time, I made Metal Gear Solid. It was awesome.Hoobinator

Then you ****** it up by going way too over the top with MGS2 and MGS3. :evil: 

My bad, son. I'll just make some other insanely popular, record-selling game with a record number of online matches played. I mean, it can't be that hard right? Gimme like, a week.
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jsnepo

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#18 jsnepo
Member since 2003 • 1593 Posts
Good comprehension you got there TS!
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#19 chat2
Member since 2005 • 399 Posts

You obviously don't know Miyamoto, I read the link and what he basically said was he as a game designer could make a game that has little innovation but isa perfected version of something that everyone already likes (Halo), but he prefers to imagine and create new experiences.  That's not arrogance, that's his philosophy on games, keep it fresh instead of rehashing and perfecting the same formula.camzaman

you nailed it buddy

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tomarlyn

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#20 tomarlyn
Member since 2005 • 20148 Posts
Once upon a time he called DK Country a bad game too. I don't always pay attention to his opinions.
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tomarlyn

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#21 tomarlyn
Member since 2005 • 20148 Posts

[QUOTE="camzaman"]You obviously don't know Miyamoto, I read the link and what he basically said was he as a game designer could make a game that has little innovation but isa perfected version of something that everyone already likes (Halo), but he prefers to imagine and create new experiences. That's not arrogance, that's his philosophy on games, keep it fresh instead of rehashing and perfecting the same formula.chat2

you nailed it buddy

Yet look at all the Zelda's and Mario's he's a hypocrite. 

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bryehngeocef

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#22 bryehngeocef
Member since 2003 • 2281 Posts

seemed his point was that he could make a game that appealed more to americans like halo if he wanted. Ontain

He did. It's called Twilight Princess. They catered the development of that game to Western Audiences (read: whiny nerds that loved Ocarina of Time but hated Wind Waker).

And he wonders why the Japanese aren't buying it. 

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Oemenia

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#23 Oemenia
Member since 2003 • 10416 Posts
Is that so? Why is that Wii games suck so badly then?
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#24 SkyRaid
Member since 2004 • 2001 Posts
I'd say he needs to realize that all games are different and just because he rehashes mario 8 times per console, doesn't make him god.
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#25 Nintendo_Ownes7
Member since 2005 • 30973 Posts
[QUOTE="chat2"]

[QUOTE="camzaman"]You obviously don't know Miyamoto, I read the link and what he basically said was he as a game designer could make a game that has little innovation but isa perfected version of something that everyone already likes (Halo), but he prefers to imagine and create new experiences. That's not arrogance, that's his philosophy on games, keep it fresh instead of rehashing and perfecting the same formula.tomarlyn

you nailed it buddy

Yet look at all the Zelda's and Mario's he's a hypocrite. 

They are the same series but they are not the Same everyone is different alot of people think they are the same the formula is the same but the Game is still different.
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Felous1

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#26 Felous1
Member since 2006 • 4557 Posts
There's some arrogance to his comment. But I will give him a break because of Zelda.
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tomarlyn

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#27 tomarlyn
Member since 2005 • 20148 Posts
[QUOTE="tomarlyn"][QUOTE="chat2"]

[QUOTE="camzaman"]You obviously don't know Miyamoto, I read the link and what he basically said was he as a game designer could make a game that has little innovation but isa perfected version of something that everyone already likes (Halo), but he prefers to imagine and create new experiences. That's not arrogance, that's his philosophy on games, keep it fresh instead of rehashing and perfecting the same formula.Nintendo_Ownes7

you nailed it buddy

Yet look at all the Zelda's and Mario's he's a hypocrite.

They are the same series but they are not the Same everyone is different alot of people think they are the same the formula is the same but the Game is still different.

All he's doing is perfecting the same formulae. Like Bungie is doing with Halo and thats a baby compared to his rehashes.

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#28 Nintendo_Ownes7
Member since 2005 • 30973 Posts
I'd say he needs to realize that all games are different and just because he rehashes mario 8 times per console, doesn't make him god.SkyRaid
He doesn't make those Mario's he only makes the Platformers which is only made once a Gen, and the other Mario games are made by 2nd and 3rd Parties.except for Paper Mario, and Mario Kart.
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#29 SecretPolice
Member since 2007 • 45548 Posts
       Really, I am so tired of Nintendo now; to me they are the new bad guy on the block ! Go MS & Sony ! ;)
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tidus222

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#30 tidus222
Member since 2004 • 1452 Posts

miyamoto is hack

 

/thread

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Bread_or_Decide

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#31 Bread_or_Decide
Member since 2007 • 29761 Posts

He could, but he didnt.

I'm sure Master Chief would've been replaced by Princess Peach. She would have shot out flowers from her parasol the convenant would be replaced by turtles and goomba's.

 

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coltonnaslund

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#32 coltonnaslund
Member since 2005 • 3793 Posts

Miyamoto could make anything the best game ever......in the videogame world...he is a god

He could destroy Halo (even though Halo is sweet) because he is amazing like that

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Bread_or_Decide

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#33 Bread_or_Decide
Member since 2007 • 29761 Posts

You obviously don't know Miyamoto, I read the link and what he basically said was he as a game designer could make a game that has little innovation but isa perfected version of something that everyone already likes (Halo), but he prefers to imagine and create new experiences.  That's not arrogance, that's his philosophy on games, keep it fresh instead of rehashing and perfecting the same formula.camzaman

Keep it fresh? You mean by making another Mario game?

:lol:

 

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-Despacio-

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#34 -Despacio-
Member since 2002 • 1881 Posts

Each new Mario (the main adventures) and Zelda have attempted new ways of being unique and fresh. Mario 64 introduced 3-D to much success. Mario Sunshine tried with the Water-pack gameplay element but couldn't escape from the feeling that we had already seen a 3-D Mario. And now Mario Galaxy is introducing new elements with the Wii-mote and new level designs with the planet to planet hopping.

Zelda:OofT was amazing, no explanation necessary. Wind Waker used cel-shading and introduced the sailing elemnt (although too much of it). And Twilight Princesstried tried something new with the wolf transformations, but it really was something for the fans in it's Ocarina of Time roots.

So to sit there and say these series have failed in attempting to strecth and bring something new each time is ignorant. 

 

 

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#35 Zhengi
Member since 2006 • 8479 Posts
Is that so? Why is that Wii games suck so badly then?Oemenia
I didn't realize that all the Wii games were made by Miyamoto. Must be nice living in your fantasy world.
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#36 tomarlyn
Member since 2005 • 20148 Posts

Actually he talks about Halo being a rehashed series, when there's only 4 in existence (only 2 of which currently out and one being an RTS).

So what about SMB, SMB2, SMB3, SMW, Yoshi's Island and Mario Land. Now he's rehashing in 3D, he really has no room to talk.

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Tnasty11

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#37 Tnasty11
Member since 2005 • 4497 Posts
halo  beat zelda period
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#38 Bread_or_Decide
Member since 2007 • 29761 Posts

Each new Mario (the main adventures) and Zelda have attempted new ways of being unique and fresh. Mario 64 introduced 3-D to much success. Mario Sunshine tried with the Water-pack gameplay element but couldn't escape from the feeling that we had already seen a 3-D Mario. And now Mario Galaxy is introducing new elements with the Wii-mote and new level designs with the planet to planet hopping.

Zelda:OofT was amazing, no explanation necessary. Wind Waker used cel-shading and introduced the sailing elemnt (although too much of it). And Twilight Princesstried tried something new with the wolf transformations, but it really was something for the fans in it's Ocarina of Time roots.

So to sit there and say these series have failed in attempting to strecth and bring something new each time is ignorant. 

-Despacio-

What you say is true.

But sometimes they over look the importance  of creating different characters, worlds, and story lines into these new gameplay elements to make it feel like a fresh new games. Okami does nothing we haven't seen in a Zelda game. Why did it outscore Twilight Princess? Because it wasn't link, hyrule, and Gannon thats why. I think this is what most people are talking about.  Nintendo fanboys may never tire of seeing mario, link, and samus. But some of us do.

 

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#39 Nintendo_Ownes7
Member since 2005 • 30973 Posts

Each new Mario (the main adventures) and Zelda have attempted new ways of being unique and fresh. Mario 64 introduced 3-D to much success. Mario Sunshine tried with the Water-pack gameplay element but couldn't escape from the feeling that we had already seen a 3-D Mario. And now Mario Galaxy is introducing new elements with the Wii-mote and new level designs with the planet to planet hopping.

Zelda:OofT was amazing, no explanation necessary. Wind Waker used cel-shading and introduced the sailing elemnt (although too much of it). And Twilight Princesstried tried something new with the wolf transformations, but it really was something for the fans in it's Ocarina of Time roots.

So to sit there and say these series have failed in attempting to strecth and bring something new each time is ignorant. 

 

 

-Despacio-
You forgot Majora's Mask which refined the Mask system and it also did the 3 day Timeline with the Moon about to crash into Termina (I think that is what it is called.)
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#40 Ontain
Member since 2005 • 25501 Posts

[QUOTE="Ontain"]seemed his point was that he could make a game that appealed more to americans like halo if he wanted. bryehngeocef

He did. It's called Twilight Princess. They catered the development of that game to Western Audiences (read: whiny nerds that loved Ocarina of Time but hated Wind Waker).

And he wonders why the Japanese aren't buying it.

but the Japanese like OOT better also. I think he didn't mention appealing to Japanese. He does it for himself. 

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BlazeDragon132

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#41 BlazeDragon132
Member since 2006 • 7951 Posts
That wasn't his idea, Mario is a huge icon.
He is just saying that he could make a FPS with huge success like Halo or Half-Life. He is saying that he can make a great mature game if he wanted to, but he is geared toward family games.
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Felous1

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#42 Felous1
Member since 2006 • 4557 Posts

the 3 day Timeline with the Moon about to crash into Termina Nintendo_Ownes7

Which sucked. 

I hate time limits in adventure games...

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#43 ShmenonPie
Member since 2007 • 1117 Posts
Bottom line: Halo sucks. Get over it.
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#44 tomarlyn
Member since 2005 • 20148 Posts

Bottom line: Halo sucks. Get over it.ShmenonPie

Of course :roll: 

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#45 Bread_or_Decide
Member since 2007 • 29761 Posts

[QUOTE="Nintendo_Ownes7"]the 3 day Timeline with the Moon about to crash into Termina Felous1

Which sucked. 

I hate time limits in adventure games...

Time limits are great. They create a greater sense of urgency. Their were certain parts of Dead Rising that had me almost falling out of my seat. I loved it.

 

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-Despacio-

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#46 -Despacio-
Member since 2002 • 1881 Posts
[QUOTE="-Despacio-"]

Each new Mario (the main adventures) and Zelda have attempted new ways of being unique and fresh. Mario 64 introduced 3-D to much success. Mario Sunshine tried with the Water-pack gameplay element but couldn't escape from the feeling that we had already seen a 3-D Mario. And now Mario Galaxy is introducing new elements with the Wii-mote and new level designs with the planet to planet hopping.

Zelda:OofT was amazing, no explanation necessary. Wind Waker used cel-shading and introduced the sailing elemnt (although too much of it). And Twilight Princesstried tried something new with the wolf transformations, but it really was something for the fans in it's Ocarina of Time roots.

So to sit there and say these series have failed in attempting to strecth and bring something new each time is ignorant.

 

 

Nintendo_Ownes7

You forgot Majora's Mask which refined the Mask system and it also did the 3 day Timeline with the Moon about to crash into Termina (I think that is what it is called.)

Oh yeah, good call, I think I forgot it b/c I never got around to playing it. I think I had moved on to the Dreamcast at that point. I can't wait until it's available on the VC. But Majoras Mask definitely adds to the argument and is arguably the most unique Zelda game in the series.  

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Zhengi

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#47 Zhengi
Member since 2006 • 8479 Posts
I find it funny how offended MS fanboys get because Miyamoto made a statement that wasn't even close to what they think he's trying to insinuate.
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#48 TNT_Slug
Member since 2007 • 1735 Posts

[QUOTE="Ontain"]seemed his point was that he could make a game that appealed more to americans like halo if he wanted. bryehngeocef

He did. It's called Twilight Princess. They catered the development of that game to Western Audiences (read: whiny nerds that loved Ocarina of Time but hated Wind Waker).

And he wonders why the Japanese aren't buying it. 

LOZ:TP isn't a Miyamoto game.
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arinya

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#49 arinya
Member since 2006 • 1054 Posts
Bottom line: Halo sucks. Get over it.ShmenonPie
If Miyamoto had designed Halo I probably would not of gotten bored with it and would still be playing it.
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#50 BlazeDragon132
Member since 2006 • 7951 Posts
[QUOTE="chat2"]

[QUOTE="camzaman"]You obviously don't know Miyamoto, I read the link and what he basically said was he as a game designer could make a game that has little innovation but isa perfected version of something that everyone already likes (Halo), but he prefers to imagine and create new experiences. That's not arrogance, that's his philosophy on games, keep it fresh instead of rehashing and perfecting the same formula.tomarlyn

you nailed it buddy

Yet look at all the Zelda's and Mario's he's a hypocrite.

Pikmin 1 and 2 ring a bell? Half of Marios are made by other people. Camelot, Int. Software, and SE all have made a mario game. His last one was on DS, that is it. He has made 8 Mario games total, and working on the 9th one.  Also, portable Zeldas has been mostly made by Capcom, Miyamoto only made 8 Zeldas.

Insomniac and Naughty Dog both have about 6-8 games under belt, how is Miyamoto more of a hypocrit than them?Â