Molyneux unveils Fable 3

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akira2465

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#1 akira2465
Member since 2004 • 1194 Posts

Three major shifts in gameplay mechanics will make Fable III the most innovative entry in the popular role-playing game franchise, developer Peter Molyneux told a gathering of journalists today at Microsoft's X10 event.

Fable III will present three key changes in play: In-game touching, highly-customized weapon morphing and the challenge of ruling a kingdom. Molyneux demonstrated the game for Kotaku and other reporters at Microsoft's big X10 showcase in San Francisco. The event highlighted the Xbox 360's biggest 2010 games.

"You will start out the game as the 18-year old [child] of your Fable II character," Molyneux said. "You'll find that Albion is being ruled by a tyrant. You are going to storm the castle with all of the people who follow you you're going to take him down and then people are going to come to you and say, 'You promised you would eradicate slavery.You promised turn factories into orphanages. You promised to stop childhood labor'.

"We are going to make your time as a ruler a little bit tough."

Fable III will also include a major overhaul of the on-screen user interface. Molyneux said that he looked at first-person shooters for inspiration, admiring the way they can give information without numbers or graphs.

The look of Fable III we were given featured a screen entirely devoid of icons, maps or bars.

Fable III won't display experience points, Molyneux said. Instead your experience is shown by the number of followers you have, something dictated by your skill as a hero, a combatant, a ruler and a promise keeper.

Forget about a health bar, too. "We made the health bar one pixel and we thought, 'What are we doing man? No one is going to do that. Let's do what shooters do so well and make the world your health bar,'" Molyneux said.

Breakthrough One: Touching

The importance of context will also play a role in how you interact with the game's other characters as well, Molyneux said. Players will guide Fable III's hero, perhaps with wife, children and, yes, a dog, through the game, using a new context-heavy system that focuses on the player's character grabbing hold of non-player characters to interact with them.

The play mechanic is in part inspired by Ico's hand holding, Molyneux said as he pointed to the screen at an image of a young man running through a cobble-stoned street to a house.

"I live here with my wife," he said. "We allow you to get married again. You can have children again and a dog. The dog is much more dog-like... make sure your dog never sees a rabbit. The dog in Fable III hates rabbits."

The scene on the big screen television then shifts as the character runs through the town, following his dog as he "is scenting" your daughter.

Molynuex explains that his in-game wife is worried that their daughter has been kidnapped and has asked him to go get her.

In the live presentation, Molynuex's character finds her playing with other children in another part of town.

You can still use the directional pad to choose facial expressions to decide how to interact, in this case deciding whether to praise or scold your daughter.

"You tell her off and now we can take her home," Molyneux said. "In Fable II you press the A button. In III you use a trigger. When you press the trigger the most appropriate thing happens. This time you comfort her because she is upset. You pull the trigger again and you take her hand and guide her."

On the television the hero, holding his young daughter by the hand, gently leads her through the street.

"This is using all of our AI because it is highly context-sensitive," he said.

On TV, the hero tries to lead his daughter to a pub, but she pulls back, pointing out that her mom, your wife, had asked you to stop going to the pub.

"In creating this system I thought, how can I use touch to increase the drama. of a moment, especially if someone pissed me off," he said.

That could be done, Molyneux says, by allowing you to grab someone by the scruff of the neck and drag them down into your dungeon and throw them in.

Molyneux's character then walks up to a homeless man and takes him by the hand. The man follows, saying that he thinks he's taking him home for a dinner. Then the man stops in his tracks as they turn a corner and a factory looms ahead.

"We're going to sell him to the factory," Molyneux says.

The man, visibly frightened, begins to pull away, but the character continues to drag him to the factory.

The homeless man begins to beg, "Don't sell me to those fiends. You might as well put a bullet in my head."

Molyneux says all of the contextual touching will also work in cooperative modes, allowing you to interact with other players in the same way.

The co-op will also allow you to separate in game, he said.

"You could go off earning money, while I go off to kill people," Molyneux said. "It's a true co-op experience."


Breakthrough Two: Weapon-Morphing

Another major new feature of the game is a tweak to morphing.

While a character's look will still morph to suit the gamer's play **** the way it happens has been completely overhauled. The game will also apply morphing to your weapon.

"Weapons morph from boring things when you first pick them up to really interesting things depending on the way you use them," he said.

The color, texture and what's written on them is controlled by what you kill with them. The size and length, sharpness and curvature is dictated by how often you fight and the duration of those battles. Whether a weapon drips blood or glow depends on if you kill innocent or evil people.

Finally, all of that is blended with your actual Gamerscore to create your weapon.

"So your weapon is completely unique to you," he said. "You can trade your weapon if you like. There will be thousands of totally unique weapons in the game.

On screen, characters fight in caverns, the dungeons of Fable III. One begins to glow, sprouting fiery red wings and horns as he swings a sword into people. Another character sprouts glowing blue wings.

Another character hoists an axe straight up in the air above his head, spinning around twice before leveling the axe and tearing into an enemy.


Breakthrough Three: Kingdom-Ruling

While the ability to rule kingdom and act on your impulses, for the good or the bad, is an important part of Fable III, it only comes into play about halfway through the game, Molyneux said.

And don't worry, he added, it won't make the game a real-time strategy title.

"I love the idea of the map in an RTS," he said. "But I don't want the mechanic of an RTS, all I want is its sense of power."

One way Fable III does that is by allowing players to pass judgments as law, changing the fabric of the kingdom.

"Conventionally, a game is all about a hero's journey," he said. "You start weak and build up your power, take on the bad guy and then the credits roll.

"We decided why stop there."

Key to the second half of the game is carefully balancing your need to attract followers with promises, and the followers insistence that you keep your promises.

"On the journey to becoming king... the temptation is to promise everything," he said. "Then you become king and you realize, 'Oh **** baby, this is not so simple.

"Look at Obama. He came into power and promised to shut down Guantanamo Bay. It should have been easy, pick up the phone and close it, but it isn't."

http://kotaku.com/5469995/fable-iiis-three-big-innovations-touch-weapons-and-kingly-responsibility

I 'm still waiting for bigger features, anyone else think these features are not groundbreaking?

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too_much_eslim

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#2 too_much_eslim
Member since 2006 • 10727 Posts
eh I hope you can die in this game.
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Zero5000X

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#3 Zero5000X
Member since 2004 • 8314 Posts
I'm not too excited about this game. Fable II was alright but not really a must-have game.
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racing1750

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#4 racing1750
Member since 2010 • 14567 Posts
Fable 2 is the only RPG i've ever enjoyed, so i look forward to seeing more on this game.
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gamefan67

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#5 gamefan67
Member since 2004 • 10034 Posts
Sounds good.......never been a big Fable fan (never got around to playing part 2).
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deactivated-59d151f079814

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#6 deactivated-59d151f079814
Member since 2003 • 47239 Posts
.. What about splitscreen where you can play two completely different characters? Instead of the main character and some psudeo action henchmen?
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Snagal123

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#7 Snagal123
Member since 2006 • 3524 Posts

More Molyneux talk that he won't ever deliever on?

Time will tell.

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Vaasman

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#8 Vaasman  Online
Member since 2008 • 15874 Posts

"Fable III will also include a major overhaul of the on-screen user interface. Molyneux said that he looked at first-person shooters for inspiration, admiring the way they can give information without numbers or graphs.

The look of Fable III we were given featured a screen entirely devoid of icons, maps or bars.

Fable III won't display experience points, Molyneux said. Instead your experience is shown by the number of followers you have, something dictated by your skill as a hero, a combatant, a ruler and a promise keeper.

Forget about a health bar, too. "We made the health bar one pixel and we thought, 'What are we doing man? No one is going to do that. Let's do what shooters do so well and make the world your health bar,'" Molyneux said."

Well I guess I won't be buying this Fable either.

FFS why do they even bother...

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akira2465

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#9 akira2465
Member since 2004 • 1194 Posts

The weapon morphing sounds interesting, I just hope it's unique weapons instead of the same thing in blue or red

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G-O-M-J

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#10 G-O-M-J
Member since 2009 • 1520 Posts

sounds like a pretty good sequel

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clubsammich91

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#11 clubsammich91
Member since 2009 • 2229 Posts
"In game touching"? Between that and Milo, I think Peter may have a seriuos problem with AI children. Anyways this sounds really great.
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me_rock

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#12 me_rock
Member since 2004 • 2462 Posts

Fable 2 is the only RPG i've ever enjoyed, so i look forward to seeing more on this game.racing1750

Really? I thought it was horribly done. Let's hope Peter doesn't hype this one through the roof like he does all his games.

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finalfantasy94

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#13 finalfantasy94
Member since 2004 • 27442 Posts

Meh im still iffy. Fable 2 was a dissapointment to me. So I hope this turns out better.

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navyguy21

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#14 navyguy21
Member since 2003 • 17911 Posts
Why cant they just put in a real dialogue system?
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too_much_eslim

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#15 too_much_eslim
Member since 2006 • 10727 Posts

The weapon morphing sounds interesting, I just hope it's unique weapons instead of the same thing in blue or red

akira2465
They said thousands of weapons and it should be different for everyone character.
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Regisland

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#16 Regisland
Member since 2009 • 2390 Posts

"In-game touching"

:oops:

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the-obiwan

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#17 the-obiwan
Member since 2003 • 3747 Posts
im not a fable fan, ima have to wait an see what this offers, cause i didnt liked the first one, the second seemed better still didnt liked it that much. i never turn down an rpg so we will see.
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Luther_10

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#18 Luther_10
Member since 2007 • 232 Posts

1. Touching - first thing came into my mind is ICO, boy holds girl's hand and leads her on

2. Morphing - not really interested

3. Ruling - Sounds good on paper but this is Molyneux we're talkling about...

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Sully28

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#20 Sully28
Member since 2003 • 5097 Posts

Everytime he announces a game is just makes me sigh. Developers are suppose to love their work, but this guy has his head so far up his games arse that he believes they are the best thing since sliced bread. I hope it works out because ive always liked the concept of the fable games, but they never turn out right.

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deactivated-59d151f079814

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#21 deactivated-59d151f079814
Member since 2003 • 47239 Posts
Man do I wish I could go back through time and destroy Peter's Fable and Black & White projects.. Then force him into slave labor creating Dungeon Keeper 3, and a Populous sequel..
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akira2465

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#22 akira2465
Member since 2004 • 1194 Posts

[QUOTE="akira2465"]

The weapon morphing sounds interesting, I just hope it's unique weapons instead of the same thing in blue or red

too_much_eslim

They said thousands of weapons and it should be different for everyone character.

Yeah I hope so but the gave the example of a red sword with wings but another player might have one with blue wings lol That's pretty much the same sword but different colours

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mythrol

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#23 mythrol
Member since 2005 • 5237 Posts
Saying as Ico is a great game, I'm glad that they are trying to emulate it. I also like the idea of no HUD. It's a good move. I'm worried however about the "kingdom ruling" aspect of it. My fear is that in their desire to "not want to stop the story" at gaining the throne they'll shorten the length of the rise to power. When does the game actually end? How is that handled? Is it going to be a case where you become King but there's really no motivation to keep playing after that point? I hope that they weave into the game a threat of another Kingdom attacking, and you either successfully defeating them, or joining forces to oppress the people will allow for a clean ending. Length is, as always important in a RPG and it's something Fable has lacked.
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aaronmullan

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#24 aaronmullan
Member since 2004 • 33426 Posts
More stuff Molyneux is pulling out of his... yeah. Only time will tell if it is true, which it probably won't be. I expect to see all of this either watered down severely, or not done at all.
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sonic_spark

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#25 sonic_spark
Member since 2003 • 6196 Posts

No Natal support?

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mythrol

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#26 mythrol
Member since 2005 • 5237 Posts
Why cant they just put in a real dialogue system?navyguy21
It's because of the sheer amount of choices you can make in Fable. To record dialog and different reactions to every dialog option would be an overwhelming task.
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ironcreed

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#27 ironcreed
Member since 2005 • 14195 Posts

I loved the first Fable, but the second one I found to be pretty disappointing. So far, I am kind of liking the direction Fable III is taking. Being able to become ruler at about the mid-point of the game seems very intriguing. Hopefully it will deliver.

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akira2465

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#28 akira2465
Member since 2004 • 1194 Posts

No Natal support?

sonic_spark

Oh it's coming I can feel it lol probably at E3 during a gameplay presentation

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too_much_eslim

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#29 too_much_eslim
Member since 2006 • 10727 Posts
[QUOTE="mythrol"]Saying as Ico is a great game, I'm glad that they are trying to emulate it. I also like the idea of no HUD. It's a good move. I'm worried however about the "kingdom ruling" aspect of it. My fear is that in their desire to "not want to stop the story" at gaining the throne they'll shorten the length of the rise to power. When does the game actually end? How is that handled? Is it going to be a case where you become King but there's really no motivation to keep playing after that point? I hope that they weave into the game a threat of another Kingdom attacking, and you either successfully defeating them, or joining forces to oppress the people will allow for a clean ending. Length is, as always important in a RPG and it's something Fable has lacked.

What if throughout your adventures you make enemies that try to over through you. So there will probably be kidnappings and probably some raiding of the castle.
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too_much_eslim

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#30 too_much_eslim
Member since 2006 • 10727 Posts
[QUOTE="navyguy21"]Why cant they just put in a real dialogue system?mythrol
It's because of the sheer amount of choices you can make in Fable. To record dialog and different reactions to every dialog option would be an overwhelming task.

Eh I think the game would have to be entirely different to do such a thing. Maybe if Bioware did a game together and they worked on it for five years then something could come out of it.
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moose_knuckler

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#31 moose_knuckler
Member since 2007 • 5722 Posts
Do people realize yet that it's not an RPG? That's the super bad news: http://xbox360.ign.com/articles/106/1068751p1.html
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Anjunaddict

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#32 Anjunaddict
Member since 2010 • 4178 Posts
Do people realize yet that it's not an RPG? That's the super bad news: http://xbox360.ign.com/articles/106/1068751p1.htmlmoose_knuckler
To be honest, it was never much of an RPG to begin with. I really enjoyed the first two games, so ill look forward to this.
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deactivated-5b69bebd1b0b6

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#33 deactivated-5b69bebd1b0b6
Member since 2009 • 6176 Posts

Seems they've just toned down character customization even further than before. Weapon morphing sounds decent. Other than that it basically looks to be Fable 2 with emphasis on sim-like mini games that don't have any true effect on the main storyline. I doubt you can die. Challenge is a no go in the Fable franchise apparently. To call this a WRPG would be a joke. It's a short lived action adventure.

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Infinite_Access

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#34 Infinite_Access
Member since 2007 • 2483 Posts

OMG YES I CAN hold their HANDS!!!!!

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WAIW

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#35 WAIW
Member since 2008 • 5000 Posts

Meh... I'm hoping for the best but am not expecting much out of Molyneux

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SparkyProtocol

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#36 SparkyProtocol
Member since 2009 • 7680 Posts
*fingers crossed* Don't over hype this Molyneux!
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Theguy56

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#37 Theguy56
Member since 2003 • 1379 Posts

Really looking forward to this. Don't see a reason for the hate.

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akira2465

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#38 akira2465
Member since 2004 • 1194 Posts

OMG YES I CAN hold their HANDS!!!!!

Infinite_Access

I Laughed:P

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heretrix

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#39 heretrix
Member since 2004 • 37881 Posts

I like the first 2 Fable games and I think people give Peter M waay too much crap for hyping his games. He is no less egotistical than many of the Japanese developers that have been basically making the same games for 15 years or so. At least he attempts to push boundaries instead of nestling safely within them.

Populous, Syndicate, Dungeon Keeper, Black and White and Fable are all vastly different games and all are of decent if not great quality. Fable 3 looks pretty interesting so far. At the very least they are different from pretty much everything else out there and the humor is spot on.

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DontBeHatin1983

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#40 DontBeHatin1983
Member since 2008 • 1044 Posts

Fabel 1 & 2 were overrated he even said it him self that fabe 2 was overrated and so will be F3. maybe its not for me who knows

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HermitGTX

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#41 HermitGTX
Member since 2009 • 541 Posts

I noticed there are no African Americans in Fable

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heretrix

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#42 heretrix
Member since 2004 • 37881 Posts

I noticed there are no African Americans in Fable

HermitGTX

There are no Americans at all in Fable.

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HermitGTX

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#43 HermitGTX
Member since 2009 • 541 Posts

[QUOTE="HermitGTX"]

I noticed there are no African Americans in Fable

heretrix

There are no Americans at all in Fable.

That's racist!

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batman_is_aweso

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#44 batman_is_aweso
Member since 2009 • 2762 Posts

oh dear god i hope he actually delivers this time unlike the massive hyping flop by him for fable 2

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zassimick

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#45 zassimick  Moderator
Member since 2004 • 10471 Posts

First Fable game that I may be passing up. All this information just doesn't sound appealing to me.

Suppose I'll wait till some reviews to pass judgement though or at least some gameplay vids.

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UnknownSniper65

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#46 UnknownSniper65
Member since 2004 • 9238 Posts

I remember preordering the collector's edition of Fable 1 thinking it would be the best RPG ever and redefine the genre.

Instead I got a subpar action game...I never bothered getting Fable 2 because of how disappointed I was in the original. Nothing will save this series from massive disappointment that was Fable 1.

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jasonharris48

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#47 jasonharris48
Member since 2006 • 21441 Posts

Sounds good, but you know when it comes to Molyneux hyping his games. You really can't take that hype too seriously.

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IgorAntunov

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#48 IgorAntunov
Member since 2010 • 368 Posts
Don't fall for his hype again you guys. Fable is so underwhelming each time it ain't funny no more.
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gmc2u_64

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#49 gmc2u_64
Member since 2005 • 2402 Posts

I like the first 2 Fable games and I think people give Peter M waay too much crap for hyping his games. He is no less egotistical than many of the Japanese developers that have been basically making the same games for 15 years or so. At least he attempts to push boundaries instead of nestling safely within them.

Populous, Syndicate, Dungeon Keeper, Black and White and Fable are all vastly different games and all are of decent if not great quality. Fable 3 looks pretty interesting so far. At the very least they are different from pretty much everything else out there and the humor is spot on.

heretrix

Yeah, the Fable Series is great, and Peter M. DOES get WAY too much crap. Here's hoping that Fable 3 is the best Fable yet!

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Juggernaut140

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#50 Juggernaut140
Member since 2007 • 36011 Posts
I absolutely love Fable: The Lost Chapters but 2 was extremely disappointing. I'm a little worried about how this is going to turn out :?