Monster Hunter 3 (tri) - Thread of Awesome [56K Hunt a new connection]

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SER69

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#1 SER69
Member since 2003 • 7096 Posts


Capcom has worked tirelessly on the latest title in the series, “Monster Hunter 3 (tri-)”, to utilize the unique aspects of the Nintendo Wii, which will create a “Monster Hunter” game unlike any of its predecessors. The attractiveness of the Wii experience is sure not only to please existing fans of the series, but also attract newcomers to this unique adventure. As always, we at Capcom will continue to strive to develop new and original games that appeal to a broad audience around the world while expanding our properties for multiple platforms. We believe that by bringing the “Monster Hunter” series to the Nintendo Wii, it will help the franchise reach an even greater number of users eager for its unique gameplay.



Monster Hunter is basically a loot-based adventure dungeon crawler. Set in one main town with a group of hunters, you set out to kick the crap out of dinosaurs and other behemoths, kicking their collective asses with melee or distance attacks (depending on if you’re a gunner or rush-based physical attacker), and then skin and collect objects off the monster you defeated. The more you kill, and the more you “farm” larger animals, the better equipment you can make from their skin, bones, and teeth. It’s a pretty sweet system, and it all revolves around making your specific character – that is 100% customized to your liking – the top hunter in the world.



What’s really interesting about the series though, and something that makes me wonder just how the game is going to work on Wii, is its online focus. Players can hop online into a main world with tons of clans full of hunters, and join up in temporary or permanent groups to go on specific hunts and gain material to use either in more online, or back in local play. The PS2 Monster Hunter debuted with keyboard support as well, and even though voice chat wasn’t something I remember being a focus (or even in there, if memory serves), keyboard functionality was included, and it was used by most users in a big way. It was a bit archaic at the time to sit there and type, but it also gave the game this crazy “****c” feel to it.



Monster Hunter Freedom and Freedom 2 on PSP weren’t as hot due to a lack of online, but if the series goes back to its roots with Wii, it could be a blast to play with buddies. And since Monster Hunter Wii is the official sequel to the series, making it “Monster Hunter 3” in all respects, I’d expect the series to really shine on the system. After all, the team knows the “last gen” tech that allowed for PS2 and PSP titles, and using the added power of Wii could make it an awesome title for the franchise’s non-Sony debut.



As a final quick reality check on the game, just check out a few of the stats we mentioned in our last PSP review for Monster Hunter Freedom 2. The PSP version – which I’d assume will be smaller than what we’d seen in the next official sequel of the series – already included over 250 quests, 70+ monsters, more than 700 weapons, and 1,400 armor types. That’s a lot of customization, and if done right, Monster Hunter 3 has the potential to be the top online Wii title thus far, and easily the deepest third party experience out there. For fans of games like Diablo or even select MMO titles, Monster Hunter has all the potential in the world to be one of your top games on Wii.



Monster Hunter is a game where you; *shocker*, hunt monsters. Imagine a sprawling world a la Twilight Princess or Shadow of the Colossus, only there are more than you and your horse. By killing monsters, you skin and clean them, thus earning money to power up and customize your character.Traditionally, there are two different paths of weaponry: blademasters or gunners. Blademasters have five sub-categories: Sword and Shield, Great Swords, Lances, Hammers and Dual Swords. Gunners have two choices: Light Bowgun and Heavy Bowgun. Giant Cloud-****sword chopping off giant spider limbs? Heck yes. C'mon, who hasn't ever had a dream about killing huge monstrosities with a kick a sword? Also, the selling the parts of the mosters you kill sounds cool. How much do you think some dragon fangs are going to fetch at the local market? quite a bit, I fancy.



Monster Hunter 3 will place players on a new field: an unexplored island. This setting appears to offer a lot of variety, from thick forests, to dark caves, all the way to deep underwater environments surrounding the island. While you'll have most of your land-based abilities available to you while underwater, including the ability to use long-range weapons, you'll have to keep one thing in mind when swimming: air. You have an air gauge which depletes with time, similar to your stamina gauge when running about on land. In addition to the water environments, you'll be able to explore dark areas, like caves. To light up your surroundings, you make use of torches. Without torch light, these areas would be too dark for hunting.



MH3 will also include brand new monsters. Capcom is approaching this area of the game from a fresh start as well. Fujioka expects that the monsters reappearing from past installments will have a certain freshness about them. One particular creature is getting particular attention. An giant underwater dragon creature, who happens to be known as king of the waters, is the game's main monster, Fujioka revealed. This dragon can actually survive outside the water, so players will be able to face off against him while swimming or walking, depending on preference.



Monster Hunter 3(tri) Debut Trailer

"I'm Keiji Inafune of Capcom. We're glad to announce Monster Hunter for Wii. This Monster Hunter 3 is an original sequel to Monster Hunter 2. The images you've seen were created on the actual Wii hardware. Our developers are working hard on development now. Please enjoy playing Monster Hunter with the Wii Remote to your heart's content. And please look forward to the actual release of the game."


(UPDATE) more Info: - New moves for all weapons new or old - New branching for all weapons/armors - New movements for Hunters - New movements for old monsters - New statuses for monsters - Different items get different reactions from monsters

New Trailer (bad quality)



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angry_fork

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#2 angry_fork
Member since 2008 • 2184 Posts

I'm intrigued. What else would you compare the game to so I can get a ballpark idea of what kind of game it is?

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Son_of_Some

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#3 Son_of_Some
Member since 2006 • 1458 Posts
I want more details of da controls.
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Espada12

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#4 Espada12
Member since 2008 • 23247 Posts
Wait this game is like a MMO?
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tobenator

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#5 tobenator
Member since 2005 • 3777 Posts

I want more details of da controls.Son_of_Some

I'm praying it uses WiiMotion+.

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SER69

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#6 SER69
Member since 2003 • 7096 Posts

I'm intrigued. What else would you compare the game to so I can get a ballpark idea of what kind of game it is?

angry_fork
Besides Twilight Princess and SoTC ... hmmm... Pokemon?! Mapple Story?! I dunno.
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#7 SER69
Member since 2003 • 7096 Posts
Wait this game is like a MMO?Espada12
Something like that.
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DaBrainz

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#8 DaBrainz
Member since 2007 • 7959 Posts

Wait this game is like a MMO?Espada12

I dunno, it looks like it might be more like a cooperative RPG like guild wars. Man I was addicted to GW for a while.

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miscs

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#9 miscs
Member since 2005 • 814 Posts

cant wait.

But at the same time I dont want to see previews because it reminds me of the good old MH1 days online I was sad when they turned the servers of never quite finshed my auroros armor. :(

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Espada12

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#10 Espada12
Member since 2008 • 23247 Posts

[QUOTE="Espada12"]Wait this game is like a MMO?DaBrainz

I dunno, it looks like it might be more like a cooperative RPG like guild wars. Man I was addicted to GW for a while.

If this picks up then we might see more games like this on the wii! :p

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jonnyt61

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#11 jonnyt61
Member since 2003 • 2147 Posts
Just something to think about, the PSP versions were actually superior to the PS2 versions, soley because of the pick up and play factor. While not having online, it worked well for ad-hoc support
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#12 SER69
Member since 2003 • 7096 Posts
Just something to think about, the PSP versions were actually superior to the PS2 versions, soley because of the pick up and play factor. While not having online, it worked well for ad-hoc supportjonnyt61
Interesting. Hopefully the Wii version is a mix of the two.
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darkIink

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#13 darkIink
Member since 2006 • 2705 Posts
It should use Wii Speak for voice chat. Also, the wiimote is great for typing so a popup keyboard on the screen should work well.
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Zhengi

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#14 Zhengi
Member since 2006 • 8479 Posts
It looks very interesting. I'm keeping my eye on it.
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Timstuff

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#15 Timstuff
Member since 2002 • 26840 Posts
I'm still pissed that the PS3 version got canned. :evil:
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#16 ff7isnumbaone
Member since 2005 • 5352 Posts
I'm still pissed that the PS3 version got canned. :evil:Timstuff
lol i wonder y? sucks its wii only.
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fabz_95

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#17 fabz_95
Member since 2006 • 15425 Posts

Brilliant Topic Ser69! Was extremely informative!

The graphics and screenshots look brilliant and I love the online play features

If it uses Wii Speak this game may be worth it just for the online!

Great find!

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SER69

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#18 SER69
Member since 2003 • 7096 Posts
It should use Wii Speak for voice chat. Also, the wiimote is great for typing so a popup keyboard on the screen should work well.darkIink
Yeah, WiiSpeak should be awesome. Hopefully we know more at TGS, or mayb on October 2nd?
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#19 SER69
Member since 2003 • 7096 Posts

Brilliant Topic Ser69! Was extremely informative!

The graphics and screenshots look brilliant and I love the online play features

If it uses Wii Speak this game may be worth it just for the online!

Great find!

fabz_95
Thanks. MotionPlus and WiiSpeak would be awesome. *hopes* :)
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lantus

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#20 lantus
Member since 2006 • 10591 Posts
Good going Capcom for giving Nintendo even more of a monopoly in Japan.
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air_wolf_cubed

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#21 air_wolf_cubed
Member since 2004 • 10233 Posts

Good going Capcom for giving Nintendo even more of a monopoly in Japan.lantus
Monopoly Party YAAAYYYY

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lantus

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#22 lantus
Member since 2006 • 10591 Posts

[QUOTE="lantus"]Good going Capcom for giving Nintendo even more of a monopoly in Japan.air_wolf_cubed

Monopoly Party YAAAYYYY

Why haven't they made Monopoly for Wii yet? I'd buy that :P.

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SER69

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#23 SER69
Member since 2003 • 7096 Posts
A little more Info: - New moves for all weapons new or old - New branching for all weapons/armors - New movements for Hunters - New movements for old monsters - New statuses for monsters - Different items get different reactions from monsters
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air_wolf_cubed

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#24 air_wolf_cubed
Member since 2004 • 10233 Posts
[QUOTE="air_wolf_cubed"]

[QUOTE="lantus"]Good going Capcom for giving Nintendo even more of a monopoly in Japan.lantus

Monopoly Party YAAAYYYY

Why haven't they made Monopoly for Wii yet? I'd buy that :P.

Theres one coming October 20th
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SER69

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#25 SER69
Member since 2003 • 7096 Posts
Theres one coming October 20thair_wolf_cubed
What would be that?
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air_wolf_cubed

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#26 air_wolf_cubed
Member since 2004 • 10233 Posts
[QUOTE="air_wolf_cubed"]Theres one coming October 20thSER69
What would be that?

This
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SER69

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#27 SER69
Member since 2003 • 7096 Posts
[QUOTE="SER69"][QUOTE="air_wolf_cubed"]Theres one coming October 20thair_wolf_cubed
What would be that?

This

Awesome, I didnt know that. On TOPIC: [QUOTE="kieranb2000"]The gameplay: Kinda MMO-ish, since it's all grind and it has no proper plot, just a load of quests to do to get you money and upgrade your armour and weapons. The Online: The online, you just up with a group of friends and can do co-op missions. Kinda like...Battallion Wars 2. Lets use that as a comparison. In BWii you could play co-op (only with one other player I'll admit, but imagine you could do it with a few more than that) and you and your friends would play through a co-op mission together.

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Arsuz

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#28 Arsuz
Member since 2003 • 2318 Posts
Man I really like your hype threads. Good job. Game looks awsome for Wii.
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SER69

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#29 SER69
Member since 2003 • 7096 Posts
Man I really like your hype threads. Good job. Game looks awsome for Wii.Arsuz
Thanks.
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#30 Dogmeat_007
Member since 2008 • 64 Posts

Saying no online for Monster Hunter Freedom 2 on PSP hurt a lot doesn't make sence to me. I play it all the time with my friends. I love the local multiplayer on it, and sales in Japan say otherwise too.

Playing online isn't the same. I don't hate online games. I just want a portable version of MH3 to hit the PSP; then I'll be more interested.

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St_muscat

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#31 St_muscat
Member since 2007 • 4315 Posts
OMG Monster Hunter 3 looks so awesome, I wasn't hyped for it before but after reading your tread I can't wait, please be released in AUS sometimes soon.
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naruto7777

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#32 naruto7777
Member since 2007 • 8059 Posts
it looks like the best wii game
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#33 SER69
Member since 2003 • 7096 Posts

Water Dragon and a new species (Dilophosaurus)


Now how awesome does that look!
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air_wolf_cubed

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#34 air_wolf_cubed
Member since 2004 • 10233 Posts

Water Dragon and a new species (Dilophosaurus)


Now how awesome does that look!SER69
I see your water and raise you mountains

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SER69

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#35 SER69
Member since 2003 • 7096 Posts
[QUOTE="SER69"]

Water Dragon and a new species (Dilophosaurus)


Now how awesome does that look!air_wolf_cubed
I see your water and raise you mountains

You raise mountains and I dig dark caves
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air_wolf_cubed

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#36 air_wolf_cubed
Member since 2004 • 10233 Posts
that doesnt look nearly as good as the last 2 :P
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nintendog66

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#37 nintendog66
Member since 2006 • 2300 Posts

Saying no online for Monster Hunter Freedom 2 on PSP hurt a lot doesn't make sence to me. I play it all the time with my friends. I love the local multiplayer on it, and sales in Japan say otherwise too.

Playing online isn't the same. I don't hate online games. I just want a portable version of MH3 to hit the PSP; then I'll be more interested.

Dogmeat_007

Theres a possibility that you might see Monster hunter 3 Portable on the DS instead of the PSP, with actual online modes aside from a single player part, but the obvious graphical downgrade.

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#38 SER69
Member since 2003 • 7096 Posts

Full Interview From Famitsu Translated


Producer – Ryozo Tsujimoto (T) / Director – Kaname Fujioka (F) NEW FIELD – Solitary Island A solitary island all alone out in the wide sea. There is a village on the island where hunters gather and the island also offers a variety of different terrains, including deep forests, dark caves and sheer cliffs from atop which the distant horizon can be seen. There is also an area that allows for underwater hunting. TRI Development Concept --- First, please tell us about the development concept and status of TRI. F – We are making the game with the intention of packing in absolutely everything that we currently want to do. The process really is a lot of fun. T – Saying “going back to the starting point” may cause some to jump to mistaken conclusions, but the basic development concept is to look over the game “Monster Hunter” again from the very starting point. Lots of ideas have been produced through the process of rethinking everything from zero, and the current development status is that everything has finally started to come together. --- What changes did the move from PlayStation 2 to Wii bring about? F – The change in hardware allowed us to rebuild the system side of the game from the roots up. The effect of this is huge. Up until DOS we used the same system as MH1, simply developing further along that already established line. However, among the development staff there was also the thinking that simply building on MH1 was also going to make it difficult to truly expand the breadth of play in the game. So, with the hardware changing, we decided to just go for it and look everything over again from zero. It feels a lot like it did when we where making MH1, constantly trying new things and going through trial and error, and eventually creating another, totally new “Monster Hunter.” WELCOME TO A NEW WORLD TRI will provide hunters with a totally new hunting experience. The new field that embodies this idea is the “solitary island,” revealed here in this issue. An unknown isle that allows hunting not only on land but also under water, what wonders and surprises await the hunters here? TRI Game Field --- What kind of place is this island you have shown us? F – The first field that the hunters will explore. The place that outlines our concept for this title. --- As it is an island, we presume that means it is surrounded by water? F – Correct. You can also go underwater. When underwater you can not only swim forward, back left and right but also up and down. This was a big challenge for us. --- Is the need to breath an element? F – Yes it is. T – However, it is not designed to greatly limit play. Only to the extent that while underwater you will sometimes have to think about breathing. F – While underwater a gauge will be displayed that gradually goes down. Just like the stamina gauge used when running on land. It was something of a problem to start with, but now it is an easy to enjoy, exciting new element. --- Will controls on land and underwater be very different? F – Just like the hunters, monsters can also move up and down, so you have to be able to respond to those movements. But the controls on land and underwater are not totally different. T – What is important during underwater hunting is depth perception, a sense of distance. Once you get a grip on that underwater hunting is quite easy to enjoy. --- Some of the screenshots also show fish swimming underwater, don’t they. T – That’s right. You can kill these fish and cut materials from them, obtaining things that will be useful in your life as a hunter. --- There is also an image of a hunter using a torch in a dark cave. Will things like that be needed in order to explore dark places? F – Torches are used, as items. They are used to provide light in caves. Up until now even entering the darkest cave did not hinder your vision, but this time some locations will be pitch black. So when in a cave you will need to use a torch to light your way to continue the hunt. MONSTERS, REBORN FOR TRI The types and life cycles of the monsters have been totally renewed. The staff say that one of the points they have focused on most closely in really bringing the monsters to life this time is finding the place of each within the ecological system. How will the monsters act within this newly established circle of life? Next, we pursued some details concerning the new monsters and they way in which they will live. SEA DRAGON A giant monster, known as the ruler of the seas. The power of this blue scaled titan is beyond belief! A flick of its tail is all it takes to sink a passing ship. Just as its name suggest, it mainly lives in the sea, but it is also more than capable of functioning on land. SMALL CARNIVORE THAT LIVES NEAR WATER – MALE The male of a species of smaller monster that dwells on the island. The image shows it eating a fish, suggesting that it lives near water. Is far more brightly colored than the female. SMALL CARNIVORE THAT LIVES NEAR WATER – FEMALE The female of a species of smaller monster that dwells on the island. Protects their eggs in the nest while the male is hunting, viciously attacking anyone who comes too close. CARNIVORIOUS DRAGON (?) THAT LIVES NEAR WATER A middle sized monster with a large white crest. Apparently similar to standing to the pack leader monsters from previous games. The sharp talons on its legs look like its primary weapons. A larger monster threatening some smaller monsters. Some of the monsters from the previous games will reappear, but they will act totally differently to how they did before. Monsters, Monsters, Monsters --- All of the monsters have been reworked? F – Yes. All elements relating to monsters have been reworked from zero. The new monsters are, of course, brand new, but even those monsters from the previous games that appear again should feel new and different. --- You’ve provided images of four monsters for us here (those outlined above). The main image this time is sea dragons, then? T – That’s right. These are representative of the image we are going for with the game. F – The Sea Dragon equates to the ruler of the seas. It is in the position that Reoreus (Rathilos / Rathian) has filled in the series up until now, and it’s a pretty handsome fellow (laugh). T – I guess it could be called straight-up strength...? It isn’t one for tricky moves. --- And you fight the Sea Dragon underwater? F – That’s right. But as the hunt progresses it will also come up onto land, so you never only fight it underwater. If you don’t feel comfortable with underwater hunting yet you can bring it up onto the land. That is up to the player. --- I’m also seeing Ranpos like monsters here? F – Yes, there are the Ranpos of TRI. There is both a male and a female, with the female protecting their eggs. The mail hunts around the nest while the female protects the eggs. These monsters live in packs. The Ecosystem Of Monsters --- Has the ecosystem been made more realistic? F - One of our concepts is to depict a far more solid, realistic ecosystem. To take on the challenge of just how much of a feeling we can impart of the hunters entering into an already firmly established ecosystem. That is what we are paying the most attention to. T – We have been thinking about the relationships between the monsters that exist together in the field, and the nature of the symbiotic relationship that exists between them. These elements are totally depicted as well as heavily reflected in game play. That is what we are aiming for, anyway. So, until now the situations that occur in each area have been predetermined, to some degree, but this time things are different. All of the elements in every area of the field will all move and act at once. The way in which these move will also change depending on the situations the hunters come across. --- Can you give us some more details of this? F – This is just a small example, but until now each monster has acted alone, haven’t they. They rarely acted with an awareness of the other monsters around them. However, this time they will act with a very distinct awareness. The smallest movement by the main monster will effect and begin to change the surrounding situation. T – You enter a certain area and there just happens to be a large monster in the back of the area, and just happens to be a pack of smaller monsters in the front. How do the hunters respond to this situation? That kind of thinking is going to be required. F – Due to this setup, it means this time out you will often actually be inciting monsters to fight each other. Just coming across such a thing happening on its own accord is enough to make you smile. This is a different kind of fun from that of simply hunting a large monster. “Monster Hunter” is, originally, a game that hopes to show a depth to the ecosystem in which these monsters live. The fun of hunting the big game remains, more solid than ever, but I always want TRI to show off an appealing, deep ecosystem. NEW EQUIPMENT AND ACTIONS One of the biggest questions is how will hunter’s equipment and actions changed? It seems that there are plenty of new elements that will create this totally new hunting experience! Weapons And Armor --- The process of obtaining materials and creating weapons and armor is the same as previous games in the series? F – No changes there. Of course, it has become more convenient, and elements that were lacking have been added, but fundamentally there are no big changes. Each monster has its own set of armor, just as they have until now. --- You’ve revealed some images of equipment here. Has everything been changed? F – Everything has been redone. Everything has been reworked, right down to the route along which armor and weapons are enhanced. --- I take it we can look forward to new weapons, too? F – I can’t talk specifically about new types of weapon at this stage of development. The only comment I can make is that it is okay to have expectations of some interesting new elements... can you let me off with that? (laugh) T – For now, just look at these illustrations and let your expectations build. We’ll be giving regular updates from now on. Hunter Actions --- What about changes in hunter actions? T – Concerning the actions used when hunting monsters, you’ll feel a clear difference as soon as you play the game. F – In TRI the status applied to each monster have been increased. Although it is impossible to see these status for yourself, maybe making it a little hard to realize right away, but the hunters have new actions that allow them to influence these new status. --- You’ve rebuilt actions from zero too, then? F – As some things didn’t need to be changed this aspect isn’t totally different. But we’ve added new elements of interaction between the hunter and monsters, and so the feeling of playing the game is quite different. T – You can still hunt as you have until now, but stick solely to that you’ll run into a few things that will make you think “huh?” F – That is the time to use the new actions and bring things back in your favor. There are other ways of hunting outside of simply whittling down monster’s health. With the elements we’ve talked about the monster’s status will then change in various ways. --- What kind of changes? T – Until now we’ve only seen three states – normal, angry and weakened. This time we have a lot more of these. --- Like getting hungry? F – That’s a possibility, these are living creatures after all (laugh). What we want to do is show these elements in real time during your hunt. The Roles of Village and Town --- The village and town will be used in the same way as until now? F – Exactly the same. The village is the offline mode, during which you play alone. The town is the base for online operations. There are facilities here for playing online with other people. --- What are the concepts for each? F – “A town surrounded by desert” and “a village surrounded by the sea.” --- And you can interact with the villagers in the village? F – Yes. Offline the game progresses through your relationships with the villagers. Listening to their problems, things like that. In the town your interaction with other, real people is the focus. --- Will the balance between offline and online be similar to previous games, too? F – Yes. Offline only players still get a good slice of game. But if you have the ability to play online, we hope that you will do so. Interview Sidebars – 1) The movements of the monsters have taken a big step up. T – “The overall motion of the monsters have really evolved. You should be able to clearly see the difference as soon as you see them moving.” 2) The new system also allows for monsters to now pursue the hunters from area to area. However, the staff are currently deciding whether or not to include this in the finished game. 3) Concerning controls. “The control system is pretty much decided now. We are taking advantage of the unique properties of the Wii Remote.” This means the control system will likely be very different from that which the series has used until now. 4) Among the items in the game there are some that will change the monster’s status. For example, the torch. Some monsters may flee when they see the light of a torch, while it may attract others toward you. Development Status – 33%


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insanejedi

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#39 insanejedi
Member since 2007 • 1738 Posts
No american release date so....
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King_Dodongo

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#40 King_Dodongo
Member since 2006 • 3759 Posts
33%? really? and already made of win
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SER69

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#41 SER69
Member since 2003 • 7096 Posts
No american release date so.... insanejedi
"The Monster Hunter franchise is going to be increasingly important for Western markets. We have long term ambition to grow the brand to be as large across the West as it is in Japan." - Christian Svensson Corporate Officer/VP of Strategic Planning & Business Development - Capcom.
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SER69

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#42 SER69
Member since 2003 • 7096 Posts
33%? really? and already made of winKing_Dodongo
They sayd it will be playable at TGS, so 33% seems really.. hmmm.. off. I dunno.
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Dogmeat_007

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#43 Dogmeat_007
Member since 2008 • 64 Posts
[QUOTE="Dogmeat_007"]

Saying no online for Monster Hunter Freedom 2 on PSP hurt a lot doesn't make sence to me. I play it all the time with my friends. I love the local multiplayer on it, and sales in Japan say otherwise too.

Playing online isn't the same. I don't hate online games. I just want a portable version of MH3 to hit the PSP; then I'll be more interested.

nintendog66

Theres a possibility that you might see Monster hunter 3 Portable on the DS instead of the PSP, with actual online modes aside from a single player part, but the obvious graphical downgrade.

I would get a DS if they did bring Monster hunter 3 to it seeing as how many of my friends have DS, but my PSP can go online too. I don't think it's out of the realm of possibility that it could go to PSP as well.

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air_wolf_cubed

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#44 air_wolf_cubed
Member since 2004 • 10233 Posts

[QUOTE="insanejedi"]No american release date so.... SER69
"The Monster Hunter franchise is going to be increasingly important for Western markets. We have long term ambition to grow the brand to be as large across the West as it is in Japan." - Christian Svensson Corporate Officer/VP of Strategic Planning & Business Development - Capcom.

you exploded that in his face

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blazinpuertoroc

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#45 blazinpuertoroc
Member since 2004 • 12245 Posts
monster hunter games fail...Badly. When have they made a good one? Really..
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#46 SER69
Member since 2003 • 7096 Posts
monster hunter games fail...Badly. When have they made a good one? Really..blazinpuertoroc
Famisu scores: Monster Hunter Portable 2nd (PSP): 9/ 8/ 9/ 8 Monster Hunter 2 (PS2) - 10/ 10/ 9/ 8 Monster Hunter (PS2) - 8 / 8 / 8 / 8
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ahmedkandil

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#47 ahmedkandil
Member since 2004 • 2328 Posts

[QUOTE="Son_of_Some"]I want more details of da controls.tobenator

I'm praying it uses WiiMotion+.

im praying it doesnt. im gonna be buying a classic controller for this one...

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Wanderer5

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#48 Wanderer5
Member since 2006 • 25727 Posts

Hope it going to be good, through I probably won't get it, unless it a lot better then the PSP ones, and I mean a lot better.

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#49 nintendog66
Member since 2006 • 2300 Posts
[QUOTE="nintendog66"][QUOTE="Dogmeat_007"]

Saying no online for Monster Hunter Freedom 2 on PSP hurt a lot doesn't make sence to me. I play it all the time with my friends. I love the local multiplayer on it, and sales in Japan say otherwise too.

Playing online isn't the same. I don't hate online games. I just want a portable version of MH3 to hit the PSP; then I'll be more interested.

Dogmeat_007

Theres a possibility that you might see Monster hunter 3 Portable on the DS instead of the PSP, with actual online modes aside from a single player part, but the obvious graphical downgrade.

I would get a DS if they did bring Monster hunter 3 to it seeing as how many of my friends have DS, but my PSP can go online too. I don't think it's out of the realm of possibility that it could go to PSP as well.

Well the thing is that Nintendo enforces online in their DS game, Sony doesn't, they just leave it up to the developer if they want to include online in their game or not.

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#50 SER69
Member since 2003 • 7096 Posts
[QUOTE="Dogmeat_007"][QUOTE="nintendog66"][QUOTE="Dogmeat_007"]

Saying no online for Monster Hunter Freedom 2 on PSP hurt a lot doesn't make sence to me. I play it all the time with my friends. I love the local multiplayer on it, and sales in Japan say otherwise too.

Playing online isn't the same. I don't hate online games. I just want a portable version of MH3 to hit the PSP; then I'll be more interested.

nintendog66

Theres a possibility that you might see Monster hunter 3 Portable on the DS instead of the PSP, with actual online modes aside from a single player part, but the obvious graphical downgrade.

I would get a DS if they did bring Monster hunter 3 to it seeing as how many of my friends have DS, but my PSP can go online too. I don't think it's out of the realm of possibility that it could go to PSP as well.

Well the thing is that Nintendo enforces online in their DS game, Sony doesn't, they just leave it up to the developer if they want to include online in their game or not.

Nintendo enforces online on the DS games?! Anyhow, how cool would be to have a MHDS with some sort of Wii connectivity? I would soo want that.