Monster Hunter Tri Ultimate Appreciation Thread! AA GS....

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freedomfreak

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#351 freedomfreak
Member since 2004 • 52551 Posts

circle pas, amen.

Found out what was wrong with my sig btw. Thanks again you inebriated bastard ;)

Master_ShakeXXX
No iida what thatmeans, but i agre :D
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BrunoBRS

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#352 BrunoBRS
Member since 2005 • 74156 Posts
[QUOTE="Bread_or_Decide"][QUOTE="siLVURcross"]Really do not like the 3DS controls.siLVURcross
The camera on the D pad is not intuitive.

I don't mind it being on the dpad but having played MH pretty much exclusively on the PSP makes it for some awkward positioning as the analog/dpad positions are reversed.

the lock on makes any attempt at using the claw irrelevant, since the physical Dpad is suddenly only useful for aiming the ranged weapons (and hopefully you're not walking around while trying to aim with those)
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Riverwolf007

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#353 Riverwolf007
Member since 2005 • 26023 Posts

the demo is terrible.

terrible.

there is no way that can represent a game that is going to the market as is.

who the hell would chase a boss around for 20 mins while it runs from area to area?

maybe it looked so god awfully horrible because i didn't play it with other people or something.

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Ghost120x

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#354 Ghost120x
Member since 2009 • 6060 Posts

When I first played a MH demo and didn't even know that you could get items from the supply box until I got the full game lol. Capcom didn't really do a good job with easing new comers so I'm going to give some general tips for those who are struggling and might not get the game now due to the vague demo.

General tips:

1.First learn the controls of the weapon you want to use (you can look at the digital manual on 3ds and wii u by hitting the HOME button)

2.Always get every item in the supply box (the blue box at the camp in the beginning press A to open it)

3.When fighting the Monster, only attack it after you have successfully dodged it's attack animation and it has come to a complete stop (you might have to play a few times to learn the monsters attack pattern, don't give up!)

4.After you have attacked a monster don't get too greedy with the attacks and watch out for those annoying tail whips (there are quite a few monsters who do those in MH)

5.Try to keep your health above halfway.Monsters will sometimes hit you and hit you again as soon as you get up. I call it a Monster Combo (nothing is more humiliating than being monster comboed to death)

6. Only heal when you have successfully dodged a monster or the monster is distracted on your helpers

7.If you feel like it's taking forever or place a trap, bait the monster to the trap and place bombs (bombs do a lot of damage and can save you about 2-5 minutes of fighting)

8. If you do not have a long range weapon use small bombs to blow up the larger bombs (no need to send yourself flying by hitting the bomb yourself)

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p4s2p0

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#355 p4s2p0
Member since 2010 • 4167 Posts
[QUOTE="BrunoBRS"][QUOTE="p4s2p0"][QUOTE="BrunoBRS"] the west doesn't hate monster hunter. it just hates monster hunter on sony platforms :P

MH just doesn't sell as much here regardless of the plateform. On wii in Japan it sold 3 for everyone 1 of ours.

"not as popular as japan" =/= "not popular". because by that logic, pokemon is hated outside of japan :P MH3 was the most successful monster hunter in the west (and by a long margin if i recall), plus dat free to play online.

I didn't say that. Any game that sells in the millions is popular IMO.
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Ghost120x

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#356 Ghost120x
Member since 2009 • 6060 Posts

Plesioth tips:

1. If it hasn't seen you yet you can actually fish it out of the the water (yay no more underwater battles!) by using the frog bait(supply box item) on a school of fish in the right corner of area 10 (plesioths hangout spot)

2. You can also use sonic bombs (supply box item) to make it come out of the water

3. If you are pushing for time use the trap plus bomb combo to deal major damage

In the full game you get 50 minutes to hunt the monster but in the demo you only have 20 that's this game feels harder than it actually is. I really don't know why capcom did this lol.

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BrunoBRS

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#357 BrunoBRS
Member since 2005 • 74156 Posts
@Ghost120x - first, every supply in the box? are you nuts? lol. the game provides us with more than enough items to handle ourselves in battle. there's no need to get the pickaxe, or the torch, or freaking bowgun ammo if you're not using a bowgun. i just pick the traps, bombs, barrels, and cleanser (against the lagombi). usually i take first aids and rations as well, but since it's a demo, and i have 10 mega potions, 10 normal potions and 2 life powders, as well as 3 well done steaks, i didn't see the need. second, i'm pretty sure the sonic bomb isn't in the supply box on the plesioth battle, at least it wasn't in every attempt i tried. there are flash bombs however. third, fishing a monster out of the water doesn't keep it from running back after some time. granted, the plesioth is nice and helpful enough to stick on land for quite some time (in most cases at least). fourth, i think the (stupid) time constraint is because they figured that since they gave us endgame gear to play with, that they had to make it harder somehow. fifth, you forgot to tell people to eat their steaks :P
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Bread_or_Decide

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#358 Bread_or_Decide
Member since 2007 • 29761 Posts
I really hate the loading time in between areas. I wish it was just one big open world like Skyrim. I also wish the game would explain things a little bit better. I understand its a super hardcore gamers game but a little help wouldn't hurt.
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Heil68

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#359 Heil68
Member since 2004 • 60824 Posts
Tried the demo, didn't like it. The worlds were too empty and not pleasing to the eye. Think I'm going to pass on it.
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Bread_or_Decide

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#360 Bread_or_Decide
Member since 2007 • 29761 Posts
Tried the demo, didn't like it. The worlds were too empty and not pleasing to the eye. Think I'm going to pass on it. Heil68
This game franchise could use an update in every way.
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Ghost120x

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#361 Ghost120x
Member since 2009 • 6060 Posts
[QUOTE="BrunoBRS"]@Ghost120x - first, every supply in the box? are you nuts? lol. the game provides us with more than enough items to handle ourselves in battle. there's no need to get the pickaxe, or the torch, or freaking bowgun ammo if you're not using a bowgun. i just pick the traps, bombs, barrels, and cleanser (against the lagombi). usually i take first aids and rations as well, but since it's a demo, and i have 10 mega potions, 10 normal potions and 2 life powders, as well as 3 well done steaks, i didn't see the need. second, i'm pretty sure the sonic bomb isn't in the supply box on the plesioth battle, at least it wasn't in every attempt i tried. there are flash bombs however. third, fishing a monster out of the water doesn't keep it from running back after some time. granted, the plesioth is nice and helpful enough to stick on land for quite some time (in most cases at least). fourth, i think the (stupid) time constraint is because they figured that since they gave us endgame gear to play with, that they had to make it harder somehow. fifth, you forgot to tell people to eat their steaks :P

Thanks for the corrections. I haven't played the demo in a while lol. And regarding the supply box I said everything because it's a good habit to practice imo. Some supply box Items you get to keep like bow gun ammo, hot drinks and its good for beginners to build a healthy supply of items. In the psp one i didn't decide to use a bowgun until late in the game and when I did I had a ton of ammo which helps.
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Master_ShakeXXX

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#362 Master_ShakeXXX
Member since 2008 • 13361 Posts

First weapon I chose was the bow. Trying to fight monsters with that thing is kind of like taking it up the ass from two elephants at the same time while trying not to sh*t all over yourself.

Ya gotta hold the R button to go into aim mode and also hold X to charge your shot, and then at the same time you need to aim with one of the awesome D-pads. I prefer the one on the far right as opposed to the one on the left because the more mind f*ckingly impossible to reach the better, I always say. 

Once attempted, your hands should look something like this:

handsmg6545.jpg

This is just my method of course. Experiences may vary.

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Shinobishyguy

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#363 Shinobishyguy
Member since 2006 • 22928 Posts

I really hate the loading time in between areas. I wish it was just one big open world like Skyrim. Bread_or_Decide
jesus christ no.
What is with gamer's obsession with turning everything with even the slightest rpg mechanics into skyrim?

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Bread_or_Decide

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#364 Bread_or_Decide
Member since 2007 • 29761 Posts

[QUOTE="Bread_or_Decide"]I really hate the loading time in between areas. I wish it was just one big open world like Skyrim. Shinobishyguy

jesus christ no.
What is with gamer's obsession with turning everything with even the slightest rpg mechanics into skyrim?

I don't know. Not loading between sections of land would be nice. Any reason it can't be a sandbox world with zero load times between locations? IGTA3 did it and that was HOW long ago? Are you against updating games to current gen standards? I didn't say TURN IT INTO SKYRIM. I said I want no load times between locations. walk walk walk LOAD walk walk walk LOAD I'm sorry is that awesome for u or something?
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Shinobishyguy

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#365 Shinobishyguy
Member since 2006 • 22928 Posts
[QUOTE="Shinobishyguy"]

[QUOTE="Bread_or_Decide"]I really hate the loading time in between areas. I wish it was just one big open world like Skyrim. Bread_or_Decide

jesus christ no.
What is with gamer's obsession with turning everything with even the slightest rpg mechanics into skyrim?

I don't know. Not loading between sections of land would be nice. Any reason it can't be a sandbox world with zero load times between locations? IGTA3 did it and that was HOW long ago? Are you against updating games to current gen standards? I didn't say TURN IT INTO SKYRIM. I said I want no load times between locations. walk walk walk LOAD walk walk walk LOAD I'm sorry is that awesome for u or something?

the game is designed like that for a reason. Each zone is basically an arena. If it were all just one open area there would be no way to get away from the monster and sharpen your weapon, gather materials, etc.
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Bread_or_Decide

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#366 Bread_or_Decide
Member since 2007 • 29761 Posts
[QUOTE="Bread_or_Decide"][QUOTE="Shinobishyguy"]jesus christ no.
What is with gamer's obsession with turning everything with even the slightest rpg mechanics into skyrim?Shinobishyguy
I don't know. Not loading between sections of land would be nice. Any reason it can't be a sandbox world with zero load times between locations? IGTA3 did it and that was HOW long ago? Are you against updating games to current gen standards? I didn't say TURN IT INTO SKYRIM. I said I want no load times between locations. walk walk walk LOAD walk walk walk LOAD I'm sorry is that awesome for u or something?

the game is designed like that for a reason. Each zone is basically an arena. If it were all just one open area there would be no way to get away from the monster and sharpen your weapon, gather materials, etc.

No way to get away? Ummm just run to another area. The monsters have no problem running away from you when they want. It'd make chasing after them a hell of a lot easier.
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Shinobishyguy

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#367 Shinobishyguy
Member since 2006 • 22928 Posts

[QUOTE="Shinobishyguy"][QUOTE="Bread_or_Decide"] I don't know. Not loading between sections of land would be nice. Any reason it can't be a sandbox world with zero load times between locations? IGTA3 did it and that was HOW long ago? Are you against updating games to current gen standards? I didn't say TURN IT INTO SKYRIM. I said I want no load times between locations. walk walk walk LOAD walk walk walk LOAD I'm sorry is that awesome for u or something?Bread_or_Decide
the game is designed like that for a reason. Each zone is basically an arena. If it were all just one open area there would be no way to get away from the monster and sharpen your weapon, gather materials, etc.

No way to get away? Ummm just run to another area. The monsters have no problem running away from you when they want. It'd make chasing after them a hell of a lot easier.

chasing a Rathalos from Riften all the way to Windhelm doesn't sound like my idea of fun.

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Bread_or_Decide

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#368 Bread_or_Decide
Member since 2007 • 29761 Posts

[QUOTE="Bread_or_Decide"][QUOTE="Shinobishyguy"] the game is designed like that for a reason. Each zone is basically an arena. If it were all just one open area there would be no way to get away from the monster and sharpen your weapon, gather materials, etc.Shinobishyguy

No way to get away? Ummm just run to another area. The monsters have no problem running away from you when they want. It'd make chasing after them a hell of a lot easier.

chasing a Rathalos from Riften all the way to Windhelm doesn't sound like my idea of fun.

Well it doesn't have to be that big. I just don't want that stupid little load between locations.
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Shinobishyguy

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#369 Shinobishyguy
Member since 2006 • 22928 Posts

[QUOTE="Shinobishyguy"]

[QUOTE="Bread_or_Decide"] No way to get away? Ummm just run to another area. The monsters have no problem running away from you when they want. It'd make chasing after them a hell of a lot easier. Bread_or_Decide

chasing a Rathalos from Riften all the way to Windhelm doesn't sound like my idea of fun.

Well it doesn't have to be that big. I just don't want that stupid little load between locations.

they need to make the sections bigger and more dense but they should still keep the zones seperated

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Heil68

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#370 Heil68
Member since 2004 • 60824 Posts
[QUOTE="Heil68"]Tried the demo, didn't like it. The worlds were too empty and not pleasing to the eye. Think I'm going to pass on it. Bread_or_Decide
This game franchise could use an update in every way.

I also agree with your points on the loading screens and no help for players new to the series, like me.
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Bread_or_Decide

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#371 Bread_or_Decide
Member since 2007 • 29761 Posts
[QUOTE="Bread_or_Decide"][QUOTE="Heil68"]Tried the demo, didn't like it. The worlds were too empty and not pleasing to the eye. Think I'm going to pass on it. Heil68
This game franchise could use an update in every way.

I also agree with your points on the loading screens and no help for players new to the series, like me.

I don't need them to hold my hand. But hot damn I played this on the Wii and had to go online to find out just simple things like. Okay I need to trap this monster. How do I use a trap? Where do I get a trap? Even basic things.
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BrunoBRS

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#372 BrunoBRS
Member since 2005 • 74156 Posts
[QUOTE="Shinobishyguy"]

[QUOTE="Bread_or_Decide"] No way to get away? Ummm just run to another area. The monsters have no problem running away from you when they want. It'd make chasing after them a hell of a lot easier. Bread_or_Decide

chasing a Rathalos from Riften all the way to Windhelm doesn't sound like my idea of fun.

Well it doesn't have to be that big. I just don't want that stupid little load between locations.

well apparently monster hunter 4 heard your complaints, and the zones won't have loading screens. at least, that's what i got from it. as for not being noob-friendly, it's just the demo that is god awful. the actual game bothers explaining things.
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#373 BrunoBRS
Member since 2005 • 74156 Posts

First weapon I chose was the bow. Trying to fight monsters with that thing is kind of like taking it up the ass from two elephants at the same time while trying not to sh*t all over yourself.

Ya gotta hold the R button to go into aim mode and also hold X to charge your shot, and then at the same time you need to aim with one of the awesome D-pads. I prefer the one on the far right as opposed to the one on the left because the more mind f*ckingly impossible to reach the better, I always say. 

Once attempted, your hands should look something like this:

handsmg6545.jpg

This is just my method of course. Experiences may vary.

Master_ShakeXXX
why did you go for the complicated weapons from the start? lol grab a sword and shield, learn how to play with the easy weapons first :P
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LastRambo341

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#374 LastRambo341
Member since 2010 • 8767 Posts
[QUOTE="LastRambo341"][QUOTE="ultraking"]I don't like the small screen on my 3ds. very hard to read the text. and its very blurryultraking
Really? Thats it?

its enough to make me not buy it

So lame ...
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LegatoSkyheart

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#375 LegatoSkyheart
Member since 2009 • 29733 Posts

I don't know. Not loading between sections of land would be nice. Any reason it can't be a sandbox world with zero load times between locations? IGTA3 did it and that was HOW long ago? Are you against updating games to current gen standards? I didn't say TURN IT INTO SKYRIM. I said I want no load times between locations. walk walk walk LOAD walk walk walk LOAD I'm sorry is that awesome for u or something?Bread_or_Decide

The Load screens are completely useless considering how short the Load Times are.

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LastRambo341

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#376 LastRambo341
Member since 2010 • 8767 Posts
Oh well its a shame that some people may pass off the game, the concept of the demo was bad. As for the controls, click on the monster hunter's on the touch screen, it'll make you focus on it
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illmatic8582

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#377 illmatic8582
Member since 2006 • 674 Posts
I never played a monster hunter game before, I don't know why but I expected it to be like Dragon's Dogma. After playing the demo I thought it was terrible. I know demos are not always good but is that what the game is? I really thought it was like dragon's dogma but with live players instead of pawns...I think I might be disappointed
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LegatoSkyheart

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#378 LegatoSkyheart
Member since 2009 • 29733 Posts

Oh well its a shame that some people may pass off the game, the concept of the demo was bad. As for the controls, click on the monster hunter's on the touch screen, it'll make you focus on itLastRambo341

No the Demo is pretty spot on on what the game is.

Just less time and less Multiplayer.

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LastRambo341

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#379 LastRambo341
Member since 2010 • 8767 Posts

[QUOTE="LastRambo341"]Oh well its a shame that some people may pass off the game, the concept of the demo was bad. As for the controls, click on the monster hunter's on the touch screen, it'll make you focus on itLegatoSkyheart

No the Demo is pretty spot on on what the game is.

Just less time and less Multiplayer.

I meant for beginners :P , I personally liked it If it had multiplayer and a tutorial, it'll be sweet. Oh well, just 18 more days!
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LegatoSkyheart

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#380 LegatoSkyheart
Member since 2009 • 29733 Posts

[QUOTE="LegatoSkyheart"]

[QUOTE="LastRambo341"]Oh well its a shame that some people may pass off the game, the concept of the demo was bad. As for the controls, click on the monster hunter's on the touch screen, it'll make you focus on itLastRambo341

No the Demo is pretty spot on on what the game is.

Just less time and less Multiplayer.

I meant for beginners :P , I personally liked it If it had multiplayer and a tutorial, it'll be sweet. Oh well, just 18 more days!

But the Tutorial in the Actual Game is incredibly boring and tedious and sometimes doesn't even explain itself properly.

How was I supposed to know you get Blue Berries from Blue Backed Ants???

not to mention it would have turned off a LOT of people. That's why it's important to push yourself through the first couple of missions till you actually start fighting the real monsters cause up until then you're not playing the game.

The Demo completely skips all of that bull crap and has you playing the actual game (with some pretty hard to earn gear too!)

The Demo is pretty straight forward and if the Users can't figure out how to play the game then I'm sorry, but that's not the game's fault, that's their own fault.

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BrunoBRS

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#381 BrunoBRS
Member since 2005 • 74156 Posts

[QUOTE="LastRambo341"][QUOTE="LegatoSkyheart"]

No the Demo is pretty spot on on what the game is.

Just less time and less Multiplayer.

LegatoSkyheart

I meant for beginners :P , I personally liked it If it had multiplayer and a tutorial, it'll be sweet. Oh well, just 18 more days!

But the Tutorial in the Actual Game is incredibly boring and tedious and sometimes doesn't even explain itself properly.

How was I supposed to know you get Blue Berries from Blue Backed Ants???

not to mention it would have turned off a LOT of people. That's why it's important to push yourself through the first couple of missions till you actually start fighting the real monsters cause up until then you're not playing the game.

The Demo completely skips all of that bull crap and has you playing the actual game (with some pretty hard to earn gear too!)

The Demo is pretty straight forward and if the Users can't figure out how to play the game then I'm sorry, but that's not the game's fault, that's their own fault.

the problem is that, boring or not, the tutorial taught you stuff. you know that you have to gather resources, carve dead monsters, make your own supplies and weapons with said resources, etc. you also know that monsters have specific parts of it that can be exploited for more damage, or broken/cut off for more rewards. you know how to trap a monster and make effective use of all those bombs they give you, as well as how to capture a monster if needed. in short, you have experience. a new player thrown in the demo knows nothing of that, and assumes that the game is just chasing after a monster under a bad time limit and hacking away mindlessly until it falls dead, then move on to the next mission.
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#382 BrunoBRS
Member since 2005 • 74156 Posts
I never played a monster hunter game before, I don't know why but I expected it to be like Dragon's Dogma. After playing the demo I thought it was terrible. I know demos are not always good but is that what the game is? I really thought it was like dragon's dogma but with live players instead of pawns...I think I might be disappointed illmatic8582
multiplayer replaces those tiny dudes for actual players, so you got that part right. other than that, and the common theme of hunting giant monsters, the two games are nothing alike. in monster hunter is about picking an armor and weapon (both made from materials you obtained by hunting monsters and gathering resources such as ore) suited for the monster, knowing the monster's patterns and behavior, knowing its weak spots, and then hunting it, and while hunting it, making good use of that knowledge to fight better (you can chop off the tail to avoid being hit by tail whips, or break the armor in the head for more damage). once you've killed it, you carve the hunt for resources that will be used to obtain better armor and weapons, and repeat the cycle.
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LegatoSkyheart

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#383 LegatoSkyheart
Member since 2009 • 29733 Posts

[QUOTE="LegatoSkyheart"]

[QUOTE="LastRambo341"] I meant for beginners :P , I personally liked it If it had multiplayer and a tutorial, it'll be sweet. Oh well, just 18 more days!BrunoBRS

But the Tutorial in the Actual Game is incredibly boring and tedious and sometimes doesn't even explain itself properly.

How was I supposed to know you get Blue Berries from Blue Backed Ants???

not to mention it would have turned off a LOT of people. That's why it's important to push yourself through the first couple of missions till you actually start fighting the real monsters cause up until then you're not playing the game.

The Demo completely skips all of that bull crap and has you playing the actual game (with some pretty hard to earn gear too!)

The Demo is pretty straight forward and if the Users can't figure out how to play the game then I'm sorry, but that's not the game's fault, that's their own fault.

the problem is that, boring or not, the tutorial taught you stuff. you know that you have to gather resources, carve dead monsters, make your own supplies and weapons with said resources, etc. you also know that monsters have specific parts of it that can be exploited for more damage, or broken/cut off for more rewards. you know how to trap a monster and make effective use of all those bombs they give you, as well as how to capture a monster if needed. in short, you have experience. a new player thrown in the demo knows nothing of that, and assumes that the game is just chasing after a monster under a bad time limit and hacking away mindlessly until it falls dead, then move on to the next mission.

true, and that's why I say you have to trudge through that slow paced Tutorial.

Cause right after it you can actually play the game.

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BrunoBRS

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#384 BrunoBRS
Member since 2005 • 74156 Posts

[QUOTE="BrunoBRS"][QUOTE="LegatoSkyheart"]

But the Tutorial in the Actual Game is incredibly boring and tedious and sometimes doesn't even explain itself properly.

How was I supposed to know you get Blue Berries from Blue Backed Ants???

not to mention it would have turned off a LOT of people. That's why it's important to push yourself through the first couple of missions till you actually start fighting the real monsters cause up until then you're not playing the game.

The Demo completely skips all of that bull crap and has you playing the actual game (with some pretty hard to earn gear too!)

The Demo is pretty straight forward and if the Users can't figure out how to play the game then I'm sorry, but that's not the game's fault, that's their own fault.

LegatoSkyheart

the problem is that, boring or not, the tutorial taught you stuff. you know that you have to gather resources, carve dead monsters, make your own supplies and weapons with said resources, etc. you also know that monsters have specific parts of it that can be exploited for more damage, or broken/cut off for more rewards. you know how to trap a monster and make effective use of all those bombs they give you, as well as how to capture a monster if needed. in short, you have experience. a new player thrown in the demo knows nothing of that, and assumes that the game is just chasing after a monster under a bad time limit and hacking away mindlessly until it falls dead, then move on to the next mission.

true, and that's why I say you have to trudge through that slow paced Tutorial.

Cause right after it you can actually play the game.

playing the game with experience from having had the time to get used to things, not being thrown at it. the demo is bad for newcomers, and there's no changing that. hell, a lot of people didn't even know the supply box was a thing, and how should they know?
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Bread_or_Decide

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#385 Bread_or_Decide
Member since 2007 • 29761 Posts
PLaying the demo makes me want to go back to Monster Hunter 3 TRI on my Wii. It's funny how Demon/Dark Soul get's all this cred for being a true gamers hardcore game. Even for it's faults Monter Hunter is really freaking hardcore. I just wish I had more free time to get into it. In fact, I take it back, I sorta like how the game just throws you in and forces you to figure some things out. Few games do that these days.
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LegatoSkyheart

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#386 LegatoSkyheart
Member since 2009 • 29733 Posts

playing the game with experience from having had the time to get used to things, not being thrown at it. the demo is bad for newcomers, and there's no changing that. hell, a lot of people didn't even know the supply box was a thing, and how should they know?BrunoBRS

Yeah you make good points and I'll admit the Tutorial IS important, but you gotta admit it was incredibly boring and slow paced.

PLaying the demo makes me want to go back to Monster Hunter 3 TRI on my Wii. It's funny how Demon/Dark Soul get's all this cred for being a true gamers hardcore game. Even for it's faults Monter Hunter is really freaking hardcore. I just wish I had more free time to get into it. In fact, I take it back, I sorta like how the game just throws you in and forces you to figure some things out. Few games do that these days. Bread_or_Decide

what's even funnier is that Demon/Dark Souls's combat system is EXTREMELY close to Monster Hunter's!

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rjdofu

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#387 rjdofu
Member since 2008 • 9171 Posts
[QUOTE="Bread_or_Decide"]PLaying the demo makes me want to go back to Monster Hunter 3 TRI on my Wii. It's funny how Demon/Dark Soul get's all this cred for being a true gamers hardcore game. Even for it's faults Monter Hunter is really freaking hardcore. I just wish I had more free time to get into it. In fact, I take it back, I sorta like how the game just throws you in and forces you to figure some things out. Few games do that these days.

Even Tri is one of a easier title in the series, MHFU was way harder.
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BrunoBRS

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#388 BrunoBRS
Member since 2005 • 74156 Posts

[QUOTE="BrunoBRS"] playing the game with experience from having had the time to get used to things, not being thrown at it. the demo is bad for newcomers, and there's no changing that. hell, a lot of people didn't even know the supply box was a thing, and how should they know?LegatoSkyheart

Yeah you make good points and I'll admit the Tutorial IS important, but you gotta admit it was incredibly boring and slow paced.

TBH i never had an issue with it. i was learning the ropes, and as long as the game gave me something to do (i.e. don't tell me to go fishing with limited bait >.> ), i was fine. maybe the fact that i was basically transcripting my first few days with the game in a hunter log helped. as for dark souls having similar combat to MH... no lol. not even close. the only thing they share is the common theme of waiting for an opening before attacking.
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LegatoSkyheart

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#389 LegatoSkyheart
Member since 2009 • 29733 Posts

[QUOTE="LegatoSkyheart"]

[QUOTE="BrunoBRS"] playing the game with experience from having had the time to get used to things, not being thrown at it. the demo is bad for newcomers, and there's no changing that. hell, a lot of people didn't even know the supply box was a thing, and how should they know?BrunoBRS

Yeah you make good points and I'll admit the Tutorial IS important, but you gotta admit it was incredibly boring and slow paced.

TBH i never had an issue with it. i was learning the ropes, and as long as the game gave me something to do (i.e. don't tell me to go fishing with limited bait >.> ), i was fine. maybe the fact that i was basically transcripting my first few days with the game in a hunter log helped. as for dark souls having similar combat to MH... no lol. not even close. the only thing they share is the common theme of waiting for an opening before attacking.

You're kidding me?

Dark Souls and Monster Hunter Tri had almost EXACT IDENTICAL movements and everything.

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rjdofu

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#390 rjdofu
Member since 2008 • 9171 Posts

[QUOTE="BrunoBRS"][QUOTE="LegatoSkyheart"]

Yeah you make good points and I'll admit the Tutorial IS important, but you gotta admit it was incredibly boring and slow paced.

LegatoSkyheart

TBH i never had an issue with it. i was learning the ropes, and as long as the game gave me something to do (i.e. don't tell me to go fishing with limited bait >.> ), i was fine. maybe the fact that i was basically transcripting my first few days with the game in a hunter log helped. as for dark souls having similar combat to MH... no lol. not even close. the only thing they share is the common theme of waiting for an opening before attacking.

You're kidding me?

Dark Souls and Monster Hunter Tri had almost EXACT IDENTICAL movements and everything.

Yeah, a stamina bar, what else?
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LegatoSkyheart

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#391 LegatoSkyheart
Member since 2009 • 29733 Posts

Yeah, a stamina bar, what else?rjdofu

now you're arguing techincalities here.

I don't have a math graph to show you in depth numbers and crap.

but the fact you have to hold R1 to Run, Swinging your Blade takes a long time, Rolling, and Resting to Restore Health for one and Holding a Button then pressing another to switch items, etc..

I'm not saying the game is word for word, Monster Hunter cause Dark Souls is closer to Castlevania II Simon's Quest more than anything, but the Gameplay is pretty close to it.

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dobzilian

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#392 dobzilian
Member since 2012 • 3409 Posts
I'm surprised that its hyped at AA. I was assuming it would of been just A.
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LegatoSkyheart

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#393 LegatoSkyheart
Member since 2009 • 29733 Posts

I'm surprised that its hyped at AA. I was assuming it would of been just A. dobzilian

Maybe because the First Game was AA?

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rjdofu

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#394 rjdofu
Member since 2008 • 9171 Posts

[QUOTE="rjdofu"]Yeah, a stamina bar, what else?LegatoSkyheart

now you're arguing techincalities here.

I don't have a math graph to show you in depth numbers and crap.

but the fact you have to hold R1 to Run, Swinging your Blade takes a long time, Rolling, and Resting to Restore Health for one and Holding a Button then pressing another to switch items, etc..

I'm not saying the game is word for word, Monster Hunter cause Dark Souls is closer to Castlevania II Simon's Quest more than anything, but the Gameplay is pretty close to it.

Well I just find your saying " EXACT IDENTICAL movements and everything" kind of an exaggeration, that's all. There're indeed some similarities in the control & some mechanics between the 2 games, but almost everything else is different: weapons, level/enemy design, upgrade mechanics,etc (all related to gameplay btw).
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#395 DaBrainz
Member since 2007 • 7959 Posts
I played the heck out of MH3. After playing the demo it doesn't feel different enough to buy it agian. Anybody know if there are any new maps at least?
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rjdofu

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#396 rjdofu
Member since 2008 • 9171 Posts

I played the heck out of MH3. After playing the demo it doesn't feel different enough to buy it agian. Anybody know if there are any new maps at least?DaBrainz

Mountain Stream

This is monster hunter, you play for the monsters after all, and there're tons more monsters and new content compared to MH3, there's also a G rank; so yeah, get this one if you truly enjoyed the series and have the system.

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#397 dobzilian
Member since 2012 • 3409 Posts

[QUOTE="dobzilian"]I'm surprised that its hyped at AA. I was assuming it would of been just A. LegatoSkyheart

Maybe because the First Game was AA?

Would not know. I dont really read reviews that often i just play the games and make my own mind up.
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#398 Shinobishyguy
Member since 2006 • 22928 Posts

[QUOTE="dobzilian"]I'm surprised that its hyped at AA. I was assuming it would of been just A. LegatoSkyheart

Maybe because the First Game was AA?

and this is essentially a port with double the content releasing three years later. It's gonna get a 7.5 at most
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#399 BrunoBRS
Member since 2005 • 74156 Posts

[QUOTE="rjdofu"]Yeah, a stamina bar, what else?LegatoSkyheart

now you're arguing techincalities here.

I don't have a math graph to show you in depth numbers and crap.

but the fact you have to hold R1 to Run, Swinging your Blade takes a long time, Rolling, and Resting to Restore Health for one and Holding a Button then pressing another to switch items, etc..

I'm not saying the game is word for word, Monster Hunter cause Dark Souls is closer to Castlevania II Simon's Quest more than anything, but the Gameplay is pretty close to it.

i don't roll in dark souls. i tank it with a good shield. and weapon movement is FAR faster in dark souls. and general movement. and you never have to put your weapon away. and item usage is faster. and you can switch weapons on the fly. and you can lock-on. and i have no idea where you played dark souls, because you switch items by tapping the Dpad and run by holding the dodge button. and there's no weapon degradation mid-fight. seriously, the only similarity between the two is that they have health and stamina, and that certain actions use said stamina (not even the same actions, for that matter).
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#400 LastRambo341
Member since 2010 • 8767 Posts
[QUOTE="LegatoSkyheart"]

[QUOTE="dobzilian"]I'm surprised that its hyped at AA. I was assuming it would of been just A. Shinobishyguy

Maybe because the First Game was AA?

and this is essentially a port with double the content releasing three years later. It's gonna get a 7.5 at most

I think you'll be wrong :P Can't wait to see your facial expression