More Guild Wars 2 Info(Death, Healing, and Player Roles)

This topic is locked from further discussion.

Avatar image for KingsMessenger
KingsMessenger

2574

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#1 KingsMessenger
Member since 2009 • 2574 Posts

http://www.guildwars2.com/en/the-game/combat/healing-death/

Death

Basic idea is that they went about trying to make dying a more enjoyable experience.

When you lose all health, you go into a "downed" mode which changes your skills. These skills are less powerful, but give you an opportunity to fight back even after you have been "killed". If you kill an enemy, you will rally, coming back to life.

Some professions have skills that can revive fallen allies. Warriors, for example, have "I Will Avenge You!" which will revive fallen allies if you manage to kill an enemy.

They don't "punish" you for Death, because Death is a penalty enough, they don't need to throw some arbitrary penalty in on top of that.

http://www.guildwars2.com/global/includes/images/screenshots/combat/downed.jpg

Healing

There is no dedicated healing c-lass in Guild Wars 2( :( ), but they examined what made that c-lass fun to begin with and have designed other professions around those elements. What made playing a monk fun for some players was being there and saving your friends.




It's not about clicking on a health bar and watching it go up, it's about being there for your friends when they need you.

ArenaNet


http://www.guildwars2.com/global/includes/images/screenshots/combat/healing-skill.jpg

They give an example of surrounding allies with a swirling dome of air that blocks projectile attacks.

They also speak about the problems that the monk c-lass presented in PvP arena's like the Random Arena where going up against a team with 2 monks was essentially guaranteeing the outcome of the match... Rather than trivializing the combat into "kill the monk first," they want players to think about who to kill, where to position themselves and what support skills they want to use and when to use those skills. They want combat in GW2 to be more tactical and less formulaic.



Roles

They want to move away from the "holy trinity" of tank/damage/heal that other MMO developers talk about as if it is the greatest thing ever. They don't like having to sit around spamming forever waiting to get a group together with the "right" composition of players.http://www.guildwars2.com/global/includes/images/en/healing-death-comic01.jpg

Every c-lass in GW2 is self-reliant.

Damage: Lots of ways to damage within each profession. They have skills that are AoE, AoE Projectiles, AoE Projectiles that do Damage over Time, etc...

DPS is versatile and they don't trivialize it.



Support: Rather than just turning it into their "healing" role, they expanded it. Healing is reactive rather than proactive, and they want their support role to be more about stopping damage before it happens rather than healing it after it has happened.

Every profession can do some sort of support, whether it is an elementalist dropping an AoE healing rain, or a warrior using shouts to buff his team.

There are also cross-profession combinations that can work, like an elementalist throwing down a Firewall that arrows can be shot through, setting them on fire allowing them to do more damage.

Control: Their replacement for tanking. More than just simply being able to endure damage extensively, they want this to be more about controlling the battlefield with snares, conditions, and movement.

This allows players to have a more dynamic and active way of tanking that encourages greater tactical thinking and variety.

In general, they seem to have taken a long, hard look at MMOs and tried to address all of the issues that plague the current MMO gameplay structure. They are focusing on making the minute-to-minute gameplay fun and meaningful.

Avatar image for knight0151
knight0151

1205

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#2 knight0151
Member since 2008 • 1205 Posts

Whoo! I loved Guild wars but guild wars 2...that just sounds epic.

Avatar image for travisstaggs
travisstaggs

10562

Forum Posts

0

Wiki Points

0

Followers

Reviews: 8

User Lists: 0

#3 travisstaggs
Member since 2008 • 10562 Posts

Guild Wars 2 keeps sounding better and better.

Avatar image for KingsMessenger
KingsMessenger

2574

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#4 KingsMessenger
Member since 2009 • 2574 Posts

Guild Wars 2 keeps sounding better and better.

travisstaggs

I know... The best part is, they are not just staying content at making this game a "no subscription fee" version of WoW, which would have been the easy way to do things. They want to make this a no subscription fee game that is BETTER than WoW in every way.

Avatar image for Jackboot343
Jackboot343

2574

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#5 Jackboot343
Member since 2007 • 2574 Posts

Blizzard should take note. Waiting 30 minutes to que for dps compared to instant ques for healer is disheartening.

Avatar image for aaronmullan
aaronmullan

33426

Forum Posts

0

Wiki Points

0

Followers

Reviews: 9

User Lists: 0

#6 aaronmullan
Member since 2004 • 33426 Posts
Sounds eh. I don't like the death idea. It's not even death.
Avatar image for cobrax25
cobrax25

9649

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#7 cobrax25
Member since 2006 • 9649 Posts

[QUOTE="travisstaggs"]

Guild Wars 2 keeps sounding better and better.

KingsMessenger

I know... The best part is, they are not just staying content at making this game a "no subscription fee" version of WoW, which would have been the easy way to do things. They want to make this a no subscription fee game that is BETTER than WoW in every way.

no, it would have been the hard thing to do. Guild Wars was not an MMO, that was very clear, and it was obvious that there were serious concesions made to keep it fee-less.

Great game, but lets not dilude ourselves into thinking its going to have the content of an MMO.

Avatar image for deactivated-5c37d3adcd094
deactivated-5c37d3adcd094

8362

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#8 deactivated-5c37d3adcd094
Member since 2006 • 8362 Posts
Wow. This game is just sounding more and more awesome. Too early to tell at this stage, but I think this is sounding like a potential WoW-killer.
Avatar image for -Feath-
-Feath-

1452

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

#10 -Feath-
Member since 2005 • 1452 Posts
Sounds eh. I don't like the death idea. It's not even death.aaronmullan
Think of it like Left 4 Dead/Borderlands' system, when your life goes down, you get "downed" and can attack (poorly) on the ground; you can then either be resurrected then and there by a party member, or after an amount of time without a resurrection you start at a checkpoint.
Avatar image for TheGreatOutdoor
TheGreatOutdoor

3234

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#11 TheGreatOutdoor
Member since 2009 • 3234 Posts

Sounds eh. I don't like the death idea. It's not even death.aaronmullan
Yeah, that's the only part I don't like as well. Everything else sounds awesome, but the death part sucks. When you die, you should be dead and have a penalty.

Avatar image for AAllxxjjnn
AAllxxjjnn

19992

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#12 AAllxxjjnn
Member since 2008 • 19992 Posts
Yep, sounds amazing. Day one.
Avatar image for Blacklight2
Blacklight2

1212

Forum Posts

0

Wiki Points

0

Followers

Reviews: 15

User Lists: 0

#13 Blacklight2
Member since 2007 • 1212 Posts
Does anyone know if this is going to be free to play or pay to play. I personally won't buy it if it is free to pay because 1) Micro-transactions manage to get you paying more than a monthly fee. 2) Free to play always manages to give them an excuse for lack of content.
Avatar image for svenus97
svenus97

2318

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

#14 svenus97
Member since 2009 • 2318 Posts

I'm assuming online will be free?

Ross_the_Boss6
They said it is like the first Guild Wars. You pay for the DVD, but there is not sub fee. This sounds awesome BTW! I like the Fire Wall + arrows combo.
Avatar image for Ross_the_Boss6
Ross_the_Boss6

4056

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#15 Ross_the_Boss6
Member since 2009 • 4056 Posts

[QUOTE="Ross_the_Boss6"]

I'm assuming online will be free?

svenus97

They said it is like the first Guild Wars. You pay for the DVD, but there is not sub fee. This sounds awesome BTW! I like the Fire Wall + arrows combo.

Yeah, just looked through the thread and saw that was still the case. Day one for me.

Avatar image for cobrax25
cobrax25

9649

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#16 cobrax25
Member since 2006 • 9649 Posts

Does anyone know if this is going to be free to play or pay to play. I personally won't buy it if it is free to pay because 1) Micro-transactions manage to get you paying more than a monthly fee. 2) Free to play always manages to give them an excuse for lack of content.Blacklight2

Guild Wars isnt an MMO though, it bears a lot more in common with Diablo then with most MMO's.

Avatar image for svenus97
svenus97

2318

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

#17 svenus97
Member since 2009 • 2318 Posts

Does anyone know if this is going to be free to play or pay to play. I personally won't buy it if it is free to pay because 1) Micro-transactions manage to get you paying more than a monthly fee. 2) Free to play always manages to give them an excuse for lack of content.Blacklight2

I assume you haven't played the first GW.

Avatar image for cobrax25
cobrax25

9649

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#18 cobrax25
Member since 2006 • 9649 Posts

[QUOTE="Blacklight2"]Does anyone know if this is going to be free to play or pay to play. I personally won't buy it if it is free to pay because 1) Micro-transactions manage to get you paying more than a monthly fee. 2) Free to play always manages to give them an excuse for lack of content.svenus97

I assume you haven't played the first GW.

there was a lot of content but much less then what you would find in an MMO.

Guild Wars honestly just isnt an MMO, and calling it one is just incorrect.

Avatar image for KingsMessenger
KingsMessenger

2574

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#19 KingsMessenger
Member since 2009 • 2574 Posts

[QUOTE="svenus97"]

[QUOTE="Blacklight2"]Does anyone know if this is going to be free to play or pay to play. I personally won't buy it if it is free to pay because 1) Micro-transactions manage to get you paying more than a monthly fee. 2) Free to play always manages to give them an excuse for lack of content.cobrax25

I assume you haven't played the first GW.

there was a lot of content but much less then what you would find in an MMO.

Guild Wars honestly just isnt an MMO, and calling it one is just incorrect.

Guild Wars 2 very much IS an MMO though, which shows how little you actually know about it.

Avatar image for KingsMessenger
KingsMessenger

2574

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#20 KingsMessenger
Member since 2009 • 2574 Posts

Does anyone know if this is going to be free to play or pay to play. I personally won't buy it if it is free to pay because 1) Micro-transactions manage to get you paying more than a monthly fee. 2) Free to play always manages to give them an excuse for lack of content.Blacklight2

It is subscription-less. You buy the box and then don't pay anything more.

Micro-transactions are purely optional, so how exactly does it "manage to get you paying more than a monthly fee." If you want to pay that much, that is entirely up to you and will add to your experience. If you don't want to do that, then you don't NEED to do that.