Morrowind is terrible compared to oblivion

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Cherokee_Jack

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#51 Cherokee_Jack
Member since 2008 • 32198 Posts

[QUOTE="foxhound_fox"]

Only when Oblivion has been modded.

Also, for anyone who claims Morrowind is better because of its RPG elements and depth needs to play Daggerfall. Morrowind is a linear action game compared to Daggerfall.

Lucianu

Can't wait to play Daggerfall wen the DaggerXL port is completed. It's still a long wile before its going to be completed, but damn the wait is worth it. Hope they reach beta soon.

That looks interesting. Maybe it will finally get me to play Daggerfall seriously.

Too bad the enviroments are still so boring and empty. =(

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nethernova

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#52 nethernova
Member since 2008 • 5721 Posts
Oblivion was also pretty mediocre but atleast it was better then morrowindthah-dude
Now that was some effort you put into your thread.
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hypoty

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#53 hypoty
Member since 2009 • 2825 Posts

[QUOTE="Lucianu"]

[QUOTE="foxhound_fox"]

Only when Oblivion has been modded.

Also, for anyone who claims Morrowind is better because of its RPG elements and depth needs to play Daggerfall. Morrowind is a linear action game compared to Daggerfall.

Cherokee_Jack

Can't wait to play Daggerfall wen the DaggerXL port is completed. It's still a long wile before its going to be completed, but damn the wait is worth it. Hope they reach beta soon.

That looks interesting. Maybe it will finally get me to play Daggerfall seriously.

Too bad the enviroments are still so boring and empty. =(

The dungeons make up for that, they're as daunting as Amnesia. They make the dungeons on Morrowind/Oblivion look like child's play.

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Lucianu

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#54 Lucianu
Member since 2007 • 10347 Posts

I enjoy the game. I'm sure there's tons of great mods for those who like em, I'm grand with playing it on my Xbox tho. locopatho

Think of it as a favor.

Here, for Morrowind, i'll just give you a compendium of a vast number of mods called Brrorowind, all nicely packed into one easy super mod.

Cannot get more easier than that, and it includes everything.

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locopatho

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#55 locopatho
Member since 2003 • 24300 Posts

[QUOTE="locopatho"] I enjoy the game. I'm sure there's tons of great mods for those who like em, I'm grand with playing it on my Xbox tho. Lucianu

Think of it as a favor.

Here, for Morrowind, i'll just give you a compendium of a vast number of mods called Brrorowind, all nicely packed into one easy super mod.

Cannot get more easier than that, and it includes everything.

Thanks, very decent of you but I'm graaaand :)
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110million

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#56 110million
Member since 2008 • 14910 Posts

[QUOTE="Lucianu"]

[QUOTE="locopatho"] Morrowwind is kewl, got it for Xbox. Still prefer Oblivion but get why people like Morrowwind better,locopatho

You cannot.. be serious. Elder Scrolls = PC, the mods are as important to the game as the game itself. (look at modded Morrowind, ageless beauty because of the mods)

Elder Scrolls.. on consoles.. missing out on thousands of free content stuff.. SMH

I enjoy the game. I'm sure there's tons of great mods for those who like em, I'm grand with playing it on my Xbox tho.

How can you know if you would like them without trying though?

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locopatho

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#57 locopatho
Member since 2003 • 24300 Posts
[QUOTE="110million"]

[QUOTE="locopatho"][QUOTE="Lucianu"]

You cannot.. be serious. Elder Scrolls = PC, the mods are as important to the game as the game itself. (look at modded Morrowind, ageless beauty because of the mods)

Elder Scrolls.. on consoles.. missing out on thousands of free content stuff.. SMH

I enjoy the game. I'm sure there's tons of great mods for those who like em, I'm grand with playing it on my Xbox tho.

How can you know if you would like them without trying though?

I just prefer playing on a console to a PC. I know mods can be awesome, I can alt-tab to Fall From Heaven 2 for Civ 4 right now and order my vampires in to kill those filthy orcs massing on my border :P But if I have the choice I choose console, let's not turn this into a console vs PC thread either, it's about Elder Scrolls in general regardless of platform!
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Lucianu

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#58 Lucianu
Member since 2007 • 10347 Posts

And btw., for anyone that's old or new at Morrowind ya'll definitely need to add this Animation Compilation.

What does it do? It changes the running/walking animations to look much more realistic, the original ones look horrible, lame and awkward. It makes 3rd person use far more enjoyable and immersive.

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gaming25

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#59 gaming25
Member since 2010 • 6181 Posts

[QUOTE="locopatho"] I enjoy the game. I'm sure there's tons of great mods for those who like em, I'm grand with playing it on my Xbox tho. Lucianu

Think of it as a favor.

Here, for Morrowind, i'll just give you a compendium of a vast number of mods called Brrorowind, all nicely packed into one easy super mod.

Cannot get more easier than that, and it includes everything.

For a second there I thought it said "borerowind" lol
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19elderscroll86

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#60 19elderscroll86
Member since 2011 • 751 Posts

What, oblivion was just a dumbed down version of morrowind with better graphics. Morrowind is the best rpg i have ever played.

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Threesixtyci

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#61 Threesixtyci
Member since 2006 • 4451 Posts

Really the main things I didn't like about Oblivion was the skill sets and the leveling system. Didn't like that all blade weapons where squashed together. That there was no skill set for unarmored combat, and that medium armor was non-existent. Story and sidequests could have been better, too... The leveling systems... well mods is what I used to fix it. Another thing that I didn't like was that Stamina was broken, and the restoration of Magicka happened far too fast. Oblivion just cut too many corners. Oh, and the addition of the quest markers and removal of NPC directions was a real deal breaker for me. And then they carried the quest markers and no NPC directions into Fallout 3. Which pretty much made all random NPC nothing more than scenery.

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Snugenz

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#62 Snugenz
Member since 2006 • 13388 Posts

Loved both but prefer Morrowind's larger landmass and equipment and faction variety.

Shika_Stoner

Oblivion has the larger land mass actually, though Morrowind has less "empty" areas.

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menes777

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#63 menes777
Member since 2003 • 2643 Posts

[QUOTE="foxhound_fox"]
I already have a free bootable version of the game but this is considerably more interesting (if by "modern" they mean making the controls less clunky). I'm actually kind of glad Bethesda released the game for free... now everyone can actually experience how far the series fell with Morrowind. But then again, it has been changed completely with Oblivion and subsequently Skyrim. I personally enjoy it more as an action-adventure, and Daggerfall as the RPG.

Lucianu

You can check more here (plus a long video starting from the dungeon to the outside world, showing a lot of stuff). I think its ben months since i heard about it, and i've ben keeping a open eye out for it waiting for them to finish it. There's so much potential with it, i hope to God they don't drop it, because i really have ben in the mood to play Daggerfall for a wile now, but i hate Dosbox.

Thank you for that link! I loved Daggerfall and I really hope it gets finished too. :)

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Salt_The_Fries

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#64 Salt_The_Fries
Member since 2008 • 12480 Posts

[QUOTE="KHAndAnime"]

Yo man time to bust out the 1080P Morrowind shots.

evilross

Yea thats what I was saying. MGE lets you really see how much better and more varied the artstyle is in Morrowind when compared side to side with Oblivion

I got to try it out, I've never got to finish Morrowind anyway, and I've played older Elder Scrolls games ever since so I won't be intimidated by the game's scale.
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TheMoreYouOwn

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#65 TheMoreYouOwn
Member since 2010 • 3927 Posts
I tend to agree. I've played both, and Oblivion is the better game.
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Lucianu

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#66 Lucianu
Member since 2007 • 10347 Posts

Thank you for that link! I loved Daggerfall and I really hope it gets finished too. :)

menes777

No problem, and it'll also support mods. Imagine the HD textures, new landscapes, etc. the community is going to make.

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WreckEm711

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#67 WreckEm711
Member since 2010 • 7362 Posts

And btw., for anyone that's old or new at Morrowind ya'll definitely need to add this Animation Compilation.

What does it do? It changes the running/walking animations to look much more realistic, the original ones look horrible, lame and awkward. It makes 3rd person use far more enjoyable and immersive.

Lucianu

Ewwww.

I've liked just about every post I've seen from you, but Elder Scrolls in third person? Ewwww :(

:P Mostly joking for dramatic effect, I just never ever ever switch to third person unless I want to laugh :P

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Salt_The_Fries

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#68 Salt_The_Fries
Member since 2008 • 12480 Posts

[QUOTE="menes777"]

Thank you for that link! I loved Daggerfall and I really hope it gets finished too. :)

Lucianu

No problem, and it'll also support mods. Imagine the HD textures, new landscapes, etc. the community is going to make.

Is Daggerfall more interesting and varied than Arena? I know that the world in Daggerfall is GIGANTIC, but Arena got repetitive rather quickly, despite having a big world, there was not that much there to do. I gave up on it after collecting 4 out of 7 pieces of Staff Of Chaos, it was 5 years ago.

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Lucianu

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#69 Lucianu
Member since 2007 • 10347 Posts

Ewwww.

I've liked just about every post I've seen from you, but Elder Scrolls in third person? Ewwww :(

:P Mostly joking for dramatic effect, I just never ever ever switch to third person unless I want to laugh :P

WreckEm711

Trust me, i felt the same way as you do right now, why do you think i spent time to find and tweak that horrible aspect?

Add the Morrowind Code Patch for Over The Shoulder view(a must), those walking/running animations i mentioned(a must), and the 3rd person crosshair.(if you want to)

=> A enjoyable experience worthy of your time.

Is Daggerfall more interesting and varied than Arena? I know that the world in Daggerfall is GIGANTIC, but Arena got repetitive rather quickly, despite having a big world, there was not that much there to do. I gave up on it after collecting 4 out of 7 pieces of Staff Of Chaos, it was 5 years ago.

Salt_The_Fries

I never played Daggerfall, only checked a few videos. I will play (and finish it, because i'm really in the mood) once the DaggerXL port is done so i can tweak every detail to my pleasure. (might take a long wile until the port is finished, but maybe they will add all the quests in the beta)

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Cherokee_Jack

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#70 Cherokee_Jack
Member since 2008 • 32198 Posts

[QUOTE="WreckEm711"]

Ewwww.

I've liked just about every post I've seen from you, but Elder Scrolls in third person? Ewwww :(

:P Mostly joking for dramatic effect, I just never ever ever switch to third person unless I want to laugh :P

Lucianu

Trust me, i felt the same way as you do right now.

Add the Morrowind Code Patch for Over The Shoulder view(a must), those walking/running animations i mentioned(a must), and the 3rd person crosshair.(if you want to)

=> A enjoyable experience worthy of your time.

I have the OTS camera, and I'm sure the crosshair would make it easier, but I spend about 1/3 of my time in Morrowind picking through items on shelves and looking for books. I want all that to be right up in my face so I can see what I'm doing.

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Lucianu

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#71 Lucianu
Member since 2007 • 10347 Posts

I have the OTS camera, and I'm sure the crosshair would make it easier, but I spend about 1/3 of my time in Morrowind picking through items on shelves and looking for books. I want all that to be right up in my face so I can see what I'm doing.

Cherokee_Jack

Well i'm not always playing in 3rd person, i do the same thing as you, and i do spend a good portion of my time in 1st person. But i always change to the 3rd person perspective (with those three modifications i mentioned) wile i'm exploring the landscape or just casually walking around between towns for the quests. I like to do that far more than just walking in 1st person. Sometimes i just change for the heck of it to view my character. Its always nice.

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mtron32

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#72 mtron32
Member since 2006 • 4450 Posts
Well, due to the crap combat in every elder scroll game, they ALL suck hard.
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BanMido76

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#73 BanMido76
Member since 2011 • 200 Posts

Morrowind modded looks fantastic, a lot better than Oblivion vanilla maxed.

But Oblivion modded looks great too.

A video of Morrowind modded.

Just look at Solstheim and Mournhold in this video.

http://www.youtube.com/watch?v=2r6hilB6Dlc&hd=1

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WreckEm711

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#74 WreckEm711
Member since 2010 • 7362 Posts

[QUOTE="WreckEm711"]

Ewwww.

I've liked just about every post I've seen from you, but Elder Scrolls in third person? Ewwww :(

:P Mostly joking for dramatic effect, I just never ever ever switch to third person unless I want to laugh :P

Lucianu

Trust me, i felt the same way as you do right now, why do you think i spent time to find and tweak that horrible aspect?

Add the Morrowind Code Patch for Over The Shoulder view(a must), those walking/running animations i mentioned(a must), and the 3rd person crosshair.(if you want to)

=> A enjoyable experience worthy of your time.

I will certainly try this out once things settle down and I'm able to get the game again, thanks for the links!

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pl4yer_f0und

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#75 pl4yer_f0und
Member since 2009 • 990 Posts

Did you play Morrowind after oblivion. If yes, then it'll probably seem worse off to you. However, everyones gonna disagree with you, because morrowind was more memorable in its time, and gamers will defend it for that.

Personally, I think Sjyrim will be the definative and mostmemorablegame in the series

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Dead-Memories

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#76 Dead-Memories
Member since 2008 • 6587 Posts

oblivion was a step backwards for the series in everything except for combat, sound, and graphics.

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lamprey263

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#77 lamprey263
Member since 2006 • 45428 Posts
I think if you play the later of two games first your not going to like the predecessor as much because sequels are usually improvements over the originals, I loved Morrowind but if you're going to play it after Oblivion then you're taking a step backwards in many respects, I played years ago when it was new for the time and the game blew me away, so naturally I played Oblivion and loved it as well, but if you're going to play Oblivion and then go back to Morrowind I don't think you're going to be enjoying that step backwards.
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thah-dude

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#78 thah-dude
Member since 2011 • 532 Posts
I think if you play the later of two games first your not going to like the predecessor as much because sequels are usually improvements over the originals, I loved Morrowind but if you're going to play it after Oblivion then you're taking a step backwards in many respects, I played years ago when it was new for the time and the game blew me away, so naturally I played Oblivion and loved it as well, but if you're going to play Oblivion and then go back to Morrowind I don't think you're going to be enjoying that step backwards.lamprey263
I've never even played morrowind
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FastEddie2121

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#79 FastEddie2121
Member since 2009 • 3081 Posts

Having played MW after OBL it took a while to get into it, especially with the travel system and combat. Once I did, however, I found it a great experience. MW's exploration was always fresh and you never know what neat bit of loot/lore that you could uncover. Oblivion's caves/dungeons felt the same, and if they weren't quest related they usually would'nt have anything more remarkable than some critters or bandits with random loot. If Skyrim can meld the two games best features, i'll be a happy panda (especially with how DA2 made me a sad panda).

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zekere

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#80 zekere
Member since 2003 • 2536 Posts

Agreed on Oblivion being mediocre (although I still clocked at 120 hours), but Morrowind is one of my most beloved games . You could really create a powerhouse of a character with Soul Gems and the gameworld was incredible . I played 1000 hours .

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PurpleMan5000

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#81 PurpleMan5000
Member since 2011 • 10531 Posts
[QUOTE="110million"] Yeah, though that is true, and I agree, I also feel that part of the reason it felt large was the ridiculously slow walking and running speed..

Morrowind only seems slow because in Oblivion you can run faster than your horse.
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thah-dude

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#82 thah-dude
Member since 2011 • 532 Posts
[QUOTE="PurpleMan5000"][QUOTE="110million"] Yeah, though that is true, and I agree, I also feel that part of the reason it felt large was the ridiculously slow walking and running speed..

Morrowind only seems slow because in Oblivion you can run faster than your horse.

Horses were pretty slow in oblivion
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bad_fur_day

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#83 bad_fur_day
Member since 2008 • 1988 Posts

Morrowind was awesome, oblivion was like being punched it the face.

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dakan45

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#84 dakan45
Member since 2009 • 18819 Posts
Atleast oblivion is not overcomplicated and riddiciously slow to a point of utter boredom.
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psychobrew

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#85 psychobrew
Member since 2008 • 8888 Posts
Does it really matter? It's been all downhill since Daggerfall.
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FrozenLiquid

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#86 FrozenLiquid
Member since 2007 • 13555 Posts

Does it really matter? It's been all downhill since Daggerfall.psychobrew

No, only since Morrowind.

Most Elder Scrolls fans agree that Morrowind was the perfect synthesis between open world, narrative focus, RPG gameplay, and atmosphere. The games that came before it were too big and random for their own good, whereas Oblivion, and most likely Skyrim, are detrimentally action-adventure focussed.

Still, Daggerfall is a perfectly good RPG whichdefined what the best of Elder Scrolls games were about.

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topgunmv

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#87 topgunmv
Member since 2003 • 10880 Posts

I have both games, and I even bought 2 copies of each (one for console one for pc), and I prefer oblivion. It just kept me interested for 80+ hours.

Morrowind hasn't (thus far, plan on installing a bunch of graphics mods and giving it another go).

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psychobrew

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#88 psychobrew
Member since 2008 • 8888 Posts

[QUOTE="psychobrew"]Does it really matter? It's been all downhill since Daggerfall.FrozenLiquid

No, only since Morrowind.

Most Elder Scrolls fans agree that Morrowind was the perfect synthesis between open world, narrative focus, RPG gameplay, and atmosphere. The games that came before it were too big and random for their own good, whereas Oblivion, and most likely Skyrim, are detrimentally action-adventure focussed.

Still, Daggerfall is a perfectly good RPG whichdefined what the best of Elder Scrolls games were about.

I didn't care for Morrowind. You spent more time getting to your destination then you spent in it and actually doing something.

I'm still waiting for a glitch free Daggerfall.

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FrozenLiquid

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#89 FrozenLiquid
Member since 2007 • 13555 Posts

[QUOTE="FrozenLiquid"]

[QUOTE="psychobrew"]Does it really matter? It's been all downhill since Daggerfall.psychobrew

No, only since Morrowind.

Most Elder Scrolls fans agree that Morrowind was the perfect synthesis between open world, narrative focus, RPG gameplay, and atmosphere. The games that came before it were too big and random for their own good, whereas Oblivion, and most likely Skyrim, are detrimentally action-adventure focussed.

Still, Daggerfall is a perfectly good RPG whichdefined what the best of Elder Scrolls games were about.

I didn't care for Morrowind. You spent more time getting to your destination then you spent in it and actually doing something.

I'm still waiting for a glitch free Daggerfall.

If that was your main complaint about Morrowind, then you will have worse problems with Daggerfall. It makes Morrowind feel like a linear action game. Like I said, Morrowind was designed with a tighter focus towards the main quest and quest chains, because apparently the Elder Scrolls philosophy of doing 'whatever you want, whenever you want', could still be just as fun even with a stronger compulsion to complete the main stories.

You would spend ages in daggerfall trying to find a questgiver for the quest you want to begin. Guild questgivers would send you to randomly generated dungeons in which you could spend ages trying to escape the maze. The scope, breadth, and complexity of Daggerfall is something to behold, and what it is it truly is fantastic. Your complaint, however, is a little perplexing simply because the time you spend wandering around in Daggerfall is exponentially greater than any wandering you do in Morrowind.

Of course, Oblivion changed all that. Oblivion let you do something every couple of minutes so you would never get bored, and while the game is more engaging in minute-to-minute gameplay, it's loss of complexity from the previous games made it less remarkable overall.

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cloudman5

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#90 cloudman5
Member since 2006 • 81 Posts

I enjoyed Morrowind alot more then oblvion. Morrowinds intro theme Music Score still gives me chills, Prolly the best music ever.

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PAL360

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#91 PAL360
Member since 2007 • 30574 Posts

Both brilliant games in my opinion. Morrowind for the amount of content and Oblivion for the better combat system.

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KungfuKitten

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#92 KungfuKitten
Member since 2006 • 27389 Posts

Haven't played Morrowind but I did play through Daggerfall recently, and let me tell you: don't.

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PurpleMan5000

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#93 PurpleMan5000
Member since 2011 • 10531 Posts
I appreciated how in Morrowind, there were sections of the game that you just couldn't pass with a weak character. The game encouraged you find different quests, join guilds that actually suit your character, and, you know, actually role play.
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ArchoNils2

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#94 ArchoNils2
Member since 2005 • 10534 Posts

The only thing Oblivion did better was combat, aside from that Morrowind > All.

WreckEm711

pretty much this. I loved Morrowind, but Oblivion felt like a bad version of Morrowind :s

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psychobrew

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#95 psychobrew
Member since 2008 • 8888 Posts

[QUOTE="psychobrew"]

[QUOTE="FrozenLiquid"]

No, only since Morrowind.

Most Elder Scrolls fans agree that Morrowind was the perfect synthesis between open world, narrative focus, RPG gameplay, and atmosphere. The games that came before it were too big and random for their own good, whereas Oblivion, and most likely Skyrim, are detrimentally action-adventure focussed.

Still, Daggerfall is a perfectly good RPG whichdefined what the best of Elder Scrolls games were about.

FrozenLiquid

I didn't care for Morrowind. You spent more time getting to your destination then you spent in it and actually doing something.

I'm still waiting for a glitch free Daggerfall.

If that was your main complaint about Morrowind, then you will have worse problems with Daggerfall. It makes Morrowind feel like a linear action game. Like I said, Morrowind was designed with a tighter focus towards the main quest and quest chains, because apparently the Elder Scrolls philosophy of doing 'whatever you want, whenever you want', could still be just as fun even with a stronger compulsion to complete the main stories.

You would spend ages in daggerfall trying to find a questgiver for the quest you want to begin. Guild questgivers would send you to randomly generated dungeons in which you could spend ages trying to escape the maze. The scope, breadth, and complexity of Daggerfall is something to behold, and what it is it truly is fantastic. Your complaint, however, is a little perplexing simply because the time you spend wandering around in Daggerfall is exponentially greater than any wandering you do in Morrowind.

Of course, Oblivion changed all that. Oblivion let you do something every couple of minutes so you would never get bored, and while the game is more engaging in minute-to-minute gameplay, it's loss of complexity from the previous games made it less remarkable overall.

The issue with Morrowind was getting to the dungeon itself. Walking those paths got borring after a while.

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WreckEm711

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#96 WreckEm711
Member since 2010 • 7362 Posts

The issue with Morrowind was getting to the dungeon itself. Walking those paths got borring after a while.

psychobrew

This was easily bypassed not too far into the game, custom spells really made traveling a breeze. Levitate + Speed boost = very efficient travel, especially when combined with the silt striders and further on into the game, once you had all the teleportation indexes. Thats another thing I love about Morrowind, you could really create ways to do things for yourself rather than just be given a fast travel click. Way more immersive, imo.

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Cherokee_Jack

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#97 Cherokee_Jack
Member since 2008 • 32198 Posts

The issue with Morrowind was getting to the dungeon itself. Walking those paths got borring after a while.psychobrew

Maybe if you were sticking to the main quest. It was interesting to explore (at least a hell of a lot more than it seems to have been in Daggerfall, since it wasn't a bunch of randomly-generated emptiness)