[QUOTE="FrozenLiquid"]
[QUOTE="psychobrew"]Does it really matter? It's been all downhill since Daggerfall.psychobrew
No, only since Morrowind.
Most Elder Scrolls fans agree that Morrowind was the perfect synthesis between open world, narrative focus, RPG gameplay, and atmosphere. The games that came before it were too big and random for their own good, whereas Oblivion, and most likely Skyrim, are detrimentally action-adventure focussed.
Still, Daggerfall is a perfectly good RPG whichdefined what the best of Elder Scrolls games were about.
I didn't care for Morrowind. You spent more time getting to your destination then you spent in it and actually doing something.
I'm still waiting for a glitch free Daggerfall.
If that was your main complaint about Morrowind, then you will have worse problems with Daggerfall. It makes Morrowind feel like a linear action game. Like I said, Morrowind was designed with a tighter focus towards the main quest and quest chains, because apparently the Elder Scrolls philosophy of doing 'whatever you want, whenever you want', could still be just as fun even with a stronger compulsion to complete the main stories.
You would spend ages in daggerfall trying to find a questgiver for the quest you want to begin. Guild questgivers would send you to randomly generated dungeons in which you could spend ages trying to escape the maze. The scope, breadth, and complexity of Daggerfall is something to behold, and what it is it truly is fantastic. Your complaint, however, is a little perplexing simply because the time you spend wandering around in Daggerfall is exponentially greater than any wandering you do in Morrowind.
Of course, Oblivion changed all that. Oblivion let you do something every couple of minutes so you would never get bored, and while the game is more engaging in minute-to-minute gameplay, it's loss of complexity from the previous games made it less remarkable overall.
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